View Full Version : gmaharriet1.1


scoutsout
Apr 08, 2006, 09:42 AM
This is a spinoff game... and the roster is mostly spoken for... but not completely closed (yet). The idea for this game was first posted in gmaharriet01 (http://forums.civfanatics.com/showpost.php?p=3828586&postcount=523).

Revised Regular Roster:
Admiral Kutzov, gmaharriet, Whomp, fe3333au... and oh yeah... me!

Invited De-Lurkers, who stepped up and joined the team in gma01:
madviking, Tim Bentley, classical_hero, Bede, SimpleMonkey

Please let me know if I omitted anyone.

These are the team members and de-lurkers who joined us in gmaharriet01...which has now been played to a 100k kulcha victory.

From here... we can either split up into two teams (if everybody wants to play) or adjust the roster to suit the players. I'd like to see the "lurkers" from the "main" game get a little more involved with this one.

scoutsout
Apr 08, 2006, 09:43 AM
History of the world:

In the early going I beat France to the Ivory, and Built the Statue of Zeus. Wars came early and often, as I had a tendency to refuse to pay tribute. First came war with Germany, and I dogpiled Hittites and Egypt on Japan when Tokugawa demanded tribute. Next came war with Japan, as I wanted the luxuries Tokugawa had. While I was fighting Japan, Egypt sent a stack of archers against a recently captured city...so I dogpiled Egypt.

As part of this military alliance I traded horses and iron to Arabia...to make sure he had his GA against someone other than me.

While I was in the process of finishing off Japan - and in a Military Alliance with Hittites v. Egypt, the Hittites declared war and sneak attacked a worker who was standing on my only source of saltpeter.

So far the Hittites paid dearly for this transgression. Unfortunately I was forced to abandon one of their cities - I didn't want them to re-claim satlpeter when they already had Cavalry. That's how France managed to sneak a settler in there among all of the former Hittite towns.

The next post will contain a bit of tactical analysis...the save... and maybe a screenshot or two.

scoutsout
Apr 08, 2006, 09:44 AM
This is a personal epic that I have played as Aztec to 1140 AD and the early Industrial Era. Please don't expect anything stellar in here... aside from the fact that I'm not <insert name of stronger player here> this hasn't been the most tightly focused game I've ever played... just something I played over the course of some evenings and a weekend or three.

The game:

http://www.civfanatics.net/uploads11/gma1-1_minimap.jpg

Level: Emperor
World: Standard, Continents, 60% Water, Normal & Temperate climate.
Opponents: Persia, France, Arabia, Egypt, Hittites, Japan (gone) and Germany (gone).

In a departure from "formulaic play"... we should be able to consolidate "The Other Continent" before consolidating "our own".

The strategic situation:

We're 751 tiles from domination. I would prefer to win this by Conquest... but that's not a strong preference.

Wonders Built: Copernicus' Observatory, Newton's University, and the Statue of Zeus (expired) are all located in Tenochtitlan.

Wonders Captured: Pyramids (Kyoto), Hanging Gardens (Ugarit, expired), The Oracle (Kyoto, expired), The Great Wall (Hattusas, expired), Sun Tzu's Art of War (Aleppo), Sistine Chapel (Tarsus).

Strategic Resources: We've got all known. Native. :devil:

Luxuries: We've got 'em all. Native. :D

Tech: We're 7 turns from Electricity. We just traded some lux and a lump sum payment to Persia for Nationalism. We need three things from Replaceable Parts: Faster workers, as I've neglected to build and/or "acquire" enough. Civil Engineers, to hurry along courthouses and culture in towns that are currently corrupt. Infantry and Artillery. We're generally at tech parity with France and Persia, though they've got Economics and are working on Smith's Trading Company. Everybody else is down something to us.

The tactical situation:

Hittites are Gassed. They retain none of their original cities, and are down to 3 recently captured Egyptian towns. I've got 3 Cavalry Armies within striking distance of Heliopolis.

Egypt can wait until after we deal with Arabia.

Arabia is down Theory of Gravity and Magnetism. They do not have a source of Horses. An Embargo and a Cavalry charge should make short work of Arabia. They'll have a lot of Longbows in the west, as that's what they used to take a couple of Egyptian towns. A decent sized skirmising force should be maintained in Byblos to counter whatever comes at us from that direction until the longbows have been dealt with.

Here's a look at Arabia. Imagine Cavalry converging on Mecca. :devil:

http://www.civfanatics.net/uploads11/gma1-1_Arabia.jpg

On going commie: We're going to need courthouses all over the place, especially in the core. We can use a combination of cash rushing and civil engineers to accomplish this. Kyoto looks like a good spot for the Secret Police Headquarters.

Now here's where I plan to step "outside the box" a bit. :mischief:

Typically, the human player bee-lines for Industrialization after Steam power...starts buiding factories, and goes for Theory of Evolution-->Hoover Dam.

My thinking in this game: Beeline for Replaceable Parts, and then research Communism. Use Civil Engineers to build courthouses all over the place...and some kulcha where we need it. When we need the extra shields to take on France and Persia... we simply mobilize the economy. We get a shield boost all over the empire, and every single city is set to beat plowshares into swords.

Note that with Sun Tzu's located on The Other Continent, there is potential there for some real military power in those lands. Though none of those towns will be 3-turn infantry pumps...they'll all be steadily building our military.

So without further ado, here's >>> The Save <<< (http://www.civfanatics.net/uploads11/GMA1-1_Montezuma_of_the_Aztecs,_1140_AD.SAV).

Edit: Note that we also have The Pyramids on The Other Continent. The combination of Sun Tzu's, Pyramids, and a Communist government will make the captured continent very powerful.

gmaharriet
Apr 08, 2006, 10:21 AM
Just checking in and reporting for duty. :wavey:

Whomp
Apr 08, 2006, 01:03 PM
Checking in as well. :D

Bede
Apr 08, 2006, 01:04 PM
Save a good battle for me!.

SimpleMonkey
Apr 08, 2006, 02:17 PM
Reporting for duty -- mayhem, tactical errors, deviousness, Idiot (C) humor, and cookies. :salute:

Full team or team B (if one is formed) would suit me fine.

Admiral Kutzov
Apr 08, 2006, 02:28 PM
:salute: checking in

scoutsout
Apr 08, 2006, 03:13 PM
I just posted the game in the 3rd post.

@Bede: Would you consider playing the first turnset? I'd love it if you could play "set up" for Harriet...as I'd like her to lead the cavalry charge into Arabia. That would entail
Finishing off Hittites.
Positioning some Cavalry for the charge.
Then maybe Admiral K could come in after Harriet and continue the campaign versus Arabia...

But let's not play just yet. I'd like for everyone on the team to get a chance to download the save and see what a sloppy game I've played to this point. :crazyeye:

Edit: @SimpleMonkey: You're in. I dunno where just yet, but you're in.

madviking
Apr 08, 2006, 04:46 PM
Cool. .

classical_hero
Apr 08, 2006, 06:29 PM
Reporting for duty. :salute:

EDIT. I think we should have two games going on and if a sub is needed we try and get someone from the other part of this game.

scoutsout
Apr 08, 2006, 06:46 PM
Just an FYI to the team... Harriet and I already talked about this... and we decided that we'd rather have an expanded roster (up to 8) before spinning off a second game.

...and... though we may have a "lurker slot" in this game, those of you who are on the de-lurk list are in the regular rota for this one... even if we go to 8 players and have to shorten the sets a bit.

So far the roster looks like this:
gmaharriet
Whomp
Bede <---in for a penny, or in for a pound?
SimpleMonkey
Admiral Kutzov
madviking
classical_hero
and... me! :D

classical_hero
Apr 08, 2006, 07:02 PM
We are still waiting for tim to show up and if he does, then it will go above your quota.

scoutsout
Apr 08, 2006, 07:06 PM
@classical hero: I hope Tim does show up... but dangit... I like all of you guys... I'd hate to split this crew up.

The 777 Hoax
Apr 08, 2006, 07:47 PM
Checking in as lurker!

gmaharriet
Apr 08, 2006, 08:30 PM
@classical hero: I hope Tim does show up... but dangit... I like all of you guys... I'd hate to split this crew up.
Well, a typical team is 5 or 6 people playing 10 turns each. We could go with 10 to 12 playing 5 each and stay together.

IIRC, the main idea was to give some of us (like me) experience at using a Commie government. Any of us could, at any point, continue on for a few "unposted" turns for learning purposes. I think there are only 10 players eligible anyway if everyone joins.

Let's see how many we get and then decide. :)

Bede
Apr 08, 2006, 09:13 PM
In for a pound(ing). And running turnsets of 5 or so is probably not a bad idea....if the setup is typical scoutsout the micromanaging will be frightening (for the first turnsets or so)

Item: If we are aiming for Communism forget the courthouses, they are definitely not needed, as the NKVD and using CE's takes care of that little problem. That is an ancient shibboleth that I should have thought scout would have forgotten by now.

I would be more than happy to set up for the Ancient Crone. <goes looking for rusty sabre and moldy boots>

gmaharriet
Apr 08, 2006, 10:58 PM
I would be more than happy to set up for the Ancient Crone. <goes looking for rusty sabre and moldy boots>
Oh, what a delight to be back in a game with you, Bede!!! :bounce: :dance: :clap:

fe3333au
Apr 09, 2006, 01:12 AM
Reporting for duty :wavey:
... but hanging around the sickbay ... hope the nurses are ... ummmm .... accomadating ;)

... So I guess I'll be the 'orange boy' for the moment :lol:

Looks mighty interesting and fun :D


Query ... about not needing courthouses, if they are built in the interim ... would their benefits not be good for the pre-Comrade stage and then later with Communism, selling the courts when cash needed?

I must admit I only sell buildings if I am in dire need of cash, do other players follow this play style or is the anal micro economist approach better?

SimpleMonkey
Apr 09, 2006, 05:38 AM
I am glad to be instructed by Bede in the matter of courts of law. My monkey understanding was that courthouses helped with the total level of corruption in the godless commie empire. I can certainly live with employing a CE or two instead.

scoutsout
Apr 09, 2006, 07:45 AM
Okay... I'm a little confused on the courthouse thing myself... I thought they were pretty powerful in communism.

@Bede: If you're talking about building courts after the switch to communism... can we build them while mobilized? I was thinking we might want to mobilize the economy at some point... to kick this thing into high warmongering gear...

...and... as for this one:....if the setup is typical scoutsout the micromanaging will be frightening (for the first turnsets or so)...all I can say is pthpthpthpth! :p

SimpleMonkey
Apr 09, 2006, 08:05 AM
Quote:
Originally Posted by Bede
....if the setup is typical scoutsout the micromanaging will be frightening (for the first turnsets or so)


...and... as for this one:...all I can say is pthpthpthpth! :p

All the more reason to make Bede do the micromanaging. :lol:

Don't think we could make courthouses in mobilization.

Whomp
Apr 09, 2006, 08:19 AM
When the mice turned rats game happened, DocT was all over us to get courts up in the high commerce/shield cities before revolting. My understanding that courts are critical too. :confused:

azzaman333
Apr 09, 2006, 08:23 AM
IIRC from the last time i was Commie, Courthouses are very powerful. And i am certain you cant build courthouses while mobilized. I tried in a PBEM game yesterday.

Bede
Apr 09, 2006, 09:47 AM
When you make the switch to Communism in C3C the big money comes from the increase in OCN and the free troop support and a properly located SPHQ. Courthouses may add a coin or two, but not so's you'd notice, and by using cops in the right places you get back that and more, anyway. They do make a huge difference in Civ3 1.29 and PTW, but the change in the corruption model in C3C makes them more useful in higher corruption government forms, or those where you get a commerce kicker from roads and such.

Now I haven't done the kind of analysis that will prove my contention to your aunt, so don't let the facts confuse me.

Bede
Apr 09, 2006, 12:00 PM
Spent 110gpt but picked up 119bpt by swapping tax collectors for science in some places and hiring cops in others. Beakerheads give 3bpt vs 2gpt for the tax collectors so if the objective is a science run then beakerheads are the better buy. The cops help too by regaining gold to run through any multiplier buildings. Takes a couple turns off the research to Electricity.

The Arabs are busy with the Hitties at Giza, so the Aztec cavalry gets pointed at Heliopolis and Memphis.

http://i15.photobucket.com/albums/a371/doconor/gma01/1140_02.jpg

Steal Giza out from under Arab noses.
http://i15.photobucket.com/albums/a371/doconor/gma01/1150.jpg

Memphis was easy.
http://i15.photobucket.com/albums/a371/doconor/gma01/1150_01.jpg

Heliopolis is a little tougher.
http://i15.photobucket.com/albums/a371/doconor/gma01/1150_02.jpg

http://i15.photobucket.com/albums/a371/doconor/gma01/1150_03.jpg

http://i15.photobucket.com/albums/a371/doconor/gma01/1150_04.jpg

Lessee, two turns in WLKTD day breaking out all over and Egypt still occupies a corner of "The Other Continent" :hmm:

Heal up some armies then charge, losing a cavalryman to a concerted longbow attack by Cleo

http://i15.photobucket.com/albums/a371/doconor/gma01/1180.jpg

http://i15.photobucket.com/albums/a371/doconor/gma01/1180_01.jpg

Got a boat load heading to take the Egytian capitol on an island. Sent some elites for some general farming...
Cleo has a caravel heading up the bay east of Heliopolis.


And the hot knife for the Arab butter:

http://i15.photobucket.com/albums/a371/doconor/gma01/1200.jpg

And there is a smaller stack lurking in the mountains at Giza.

Took a little different tack than that suggested by the scout, and started on Industrialization so we can do Espionage, then Replaceables, then Communism, with a prebuild for the SPHQ at Kyoto I think while we are waiting for Communism.

If you see a town with one turn left to grow peel off a worker. The homeland cities need some terrain trimming. There are worker stacks cleaning up around the productive core now that most of the milnet is done. There is still some work to be done outside the core though.

gmaharriet
Apr 09, 2006, 12:25 PM
Got it.

I'll take a look at the save and probably be back with questions. I just awakened and sipping first :coffee: . Warmongering is still a very weak point for me, so I'll need to study it a bit.

Interesting point about courts being really useful only in vanilla 1.29 for Commie.

gmaharriet
Apr 09, 2006, 03:21 PM
I'd had the opportunity to see a couple of earlier saves in this game, as Scout was helping me do situational analyses. He didn't specifically say so, but I assumed he was originally going for a cultural victory with the warmongering as a means of grabbing more territory in which to build culture. I've never used Commie ever and not even Monarchy since about 9 months ago at Regent level. It seems the ultimate goal has changed, and I'm a bit confused on lots of details. So here come the questions...

If we don't want courts, are the ones being built now just placeholders for something else? If so, what?

Re peeling off workers in towns with only 1 turn to grow...all towns? no add'l scientists? just the less productive towns not building military?

There are some temples being built in towns which will grow shortly or could produce immediate workers. Do we really want temples for the border/culture expansions or do we want workers or scientists? or should the temples be swapped to libs? aquas? I'm assuming that some libs being built in currently 1-shield, 1gpt towns are in anticipation of being more productive in Commie.

3 war fronts immediately? finish off Egypt and attack both Arab-held Thebes and Arabian home territory (Najran?) at the same time?

Re going for Industrialization...factories to be built? or just a step toward Espionage? It won't complete on my turnset, but just a general question.

Maybe I'm wrong, but it appears that the more corrupt areas were being developed for growth (irrigation). If we are going to Commie, should development be switched to mining to make those areas more productive? What else should I be doing for MMing in towns for preparation besides railing?

I can't believe I just spent almost 3 hours looking at the game and coming up with questions.:eek:

scoutsout
Apr 09, 2006, 04:01 PM
Bear in mind... it's actually been a month since I looked at this game... and I can't promise that the "blood of my enemies" wasn't the only thing I was imbibing in at the time... :crazyeye:
...I assumed he was originally going for a cultural victory...Domination or Conquest. Conquest preferred. :D If we don't want courts, are the ones being built now just placeholders for something else? If so, what?Personally... I'd like the courts. If we later choose to mobilize the economy, CEs are not so useful...

Re peeling off workers in towns with only 1 turn to grow...all towns? no add'l scientists? just the less productive towns not building military?I think Bede is talking about the more productive towns that are already maxed out in population. Peeling a worker as it's about to "grow" from size 12 is a great way to get workers without losing population. There are some temples being built in towns which will grow shortly or could produce immediate workers. Do we really want templesI'd like for each town to be able to access the full 21 tiles... Though many of the towns on The Other Continent will never use all of the tiles... once we go commie we'll want each city working the best available 12 tiles. If you want to swap some temples out...that's fine by me. 3 war fronts immediately? finish off Egypt and attack both Arab-held Thebes and Arabian home territory (Najran?) at the same time?Finish off Egypt... keep enough Cav in the west to skirmish any longbows Arabia throws at you from the former Egyptian towns, and focus on taking Mecca and all the towns in between. Re going for Industrialization...factories to be built?If we're going to mess with industrialization... we might as well build some factories in our most productive towns... Though I was rather looking forward to a mobilized communist state in which every town was producing something for the war effort...A factory in Tenochtitlan makes sense...and the city with the Military Academy should get one too. ...it appears that the more corrupt areas were being developed for growth (irrigation). If we are going to Commie, should development be switched to mining to make those areas more productive? What else should I be doing for MMing in towns for preparation besides railing?Trim the terrain as you see fit, but generally focus on rails...I had been setting up the corrupt towns to go long on food to support the Civil Engineers...

Now I'm going to have a peek at the save.

Admiral Kutzov
Apr 09, 2006, 04:21 PM
while harriet was using those 3 hours to think of questions, I made a picture of what I think Bede's plan is:

http://img138.imageshack.us/img138/452/plangma3lk.jpg

I looked at the save too. Build rails. Attack hard on the front. Leave a city undefended (within reason) if you need "just one more unit". Not sure this will last much into commie

gmaharriet
Apr 09, 2006, 04:28 PM
Domination or Conquest. Conquest preferred.Well, ya sure have a LOT of culture. ;) That should help against flipping.Personally... I'd like the courts. If we later choose to mobilize the economy, CEs are not so useful... I'll just leave them alone then.

I think Bede is talking about the more productive towns that are already maxed out in population. Peeling a worker as it's about to "grow" from size 12 is a great way to get workers without losing population.Gotcha! I'd like for each town to be able to access the full 21 tiles... Though many of the towns on The Other Continent will never use all of the tiles... once we go commie we'll want each city working the best available 12 tiles. If you want to swap some temples out...that's fine by me.I'll prolly leave most of them as is for now.
Finish off Egypt... keep enough Cav in the west to skirmish any longbows Arabia throws at you from the former Egyptian towns, and focus on taking Mecca and all the towns in between.Ok. :)
A factory in Tenochtitlan makes sense...and the city with the Military Academy should get one too.Makes sense to me too.
Trim the terrain as you see fit, but generally focus on rails...I had been setting up the corrupt towns to go long on food to support the Civil Engineers...Rails it is...we definitely need more.

Now I'm going to have a peek at the save.Good idea!!! :lol:

PS: Just saw AK's post while typing this. Thanks for the pics. :) I'll try to get going on this soon.

Bede
Apr 09, 2006, 07:24 PM
Industry is a prereq for Espionage which we need for the SPHQ. Factories are needed at least in the MilAcad town, doesn't matter most anywhere else.

There is enough weight in the west to just tear those Arab towns apart, no need to fiddle with skirmishing with longbows. The Arab muskets all appeared to be heading home once the war with the Hittites was over.

And the Adm seems to have it right.

SimpleMonkey
Apr 09, 2006, 07:58 PM
Methinks that the Venerable One resents building anything with maintenance costs. :)

For this phase, are cannons even necessary? Seems like cavs have enough speed and firepower to do the job, and cannons are just for mop-up.

gmaharriet
Apr 09, 2006, 08:42 PM
There is enough weight in the west to just tear those Arab towns apart, no need to fiddle with skirmishing with longbows.

I'm starting turn 2 and came back to look at AK's map (terrible short-term memory). :crazyeye: We now have Najrit.

Looks like I'll be skirmishing, because I didn't attack in the west and the LB's are all headed for our nearest town. Think I have it covered, but will know soon. :eek:

@ SimpleMonkey I think you're right about the cannons. They're trailing behind with no rails in the area and don't have the 2-tile range of arty, so haven't been helpful. Think I'll stop building anymore for now. :)

Bede
Apr 09, 2006, 09:05 PM
THe cannon were there to soften up the first towns attacked so the cavalry could move right on and over the next one. Once that job was done they can rest on their laurels, head back home, or get disbanded to hurry up a build someplace.

Stacked longbows can make a mess of a cavalry force, BTW, so be watchful.

And if I am going to spend a penny I'd rather put it in a cavalryman's sabretache.

scoutsout
Apr 09, 2006, 11:30 PM
THe cannon... get disbanded to hurry up a build someplace.Oh please... don't disband any cannon... they'll be useful as artillery pieces in the upcoming French campaign. Send 'em homeward for upgrading. Methinks that the Venerable One resents building anything with maintenance costs. :)That he does. And if I am going to spend a penny I'd rather put it in a cavalryman's sabretache.

For this phase, are cannons even necessary? Seems like cavs have enough speed and firepower to do the job, and cannons are just for mop-up.For the Arabian campaign... it's a straight-up Cavalry "Charge!"... with a little skirmishing against any counters.
Stacked longbows can make a mess of a cavalry force, BTW, so be watchful.Which... is why I recommended keeping a skirmishing force in the west. Longbows that are interloping into our territory are easy prey for a skirmishing force... but I saw the number of longbows that Abu sent against Cleo...Looks like I'll be skirmishing, because I didn't attack in the west and the LB's are all headed for our nearest town. Think I have it covered, but will know soon. :eek: You can't say I didn't warn you. :mischief:

gmaharriet
Apr 10, 2006, 02:56 AM
Pre-turn Aztecs 1200ad - Move galleons toward our main continent to pick up cavs being built. Move a cav to Elephantine for MP and move the AC Army to Giza. MM a bit to get another 7gpt without slowing growth, builds or research. Move most of our military in Osaka to just outside the Arab borders of Najran. Hit <enter>

IT - Egypt drops off 1 reg LB at Hattusus. Texcoco cav -> cav, Tlaxcala cav -> cav, Xochicalco cannon -> cav, Nagoya uni -> cannon, Malinalco cav -> cannon. French and Persians start Bach's.

1. 1210ad - Unload our forces from boat on Egyptian capital island. Notice we have 2 galleons full of cavs sitting in Tlateloco and move them toward other continent (missed this pre-turn). Send 2 new cavs to Tlateloco. Railing. Flawlessly kill the Egyptian LB at Hattusus. Arab military has been moving back toward their main territory during last IT, but ask him to leave or declare anyway...unfortunately, he apologizes. (Our oh-so-wise Foreign Advisor suggests we trade Iron to him. :lol: ) So I declare and move our units next to Najran. Attack with A/C army, killing musket and promoting one of our A/C to elite. Use an elite A/C to take the city and Najran is ours, decide to keep it and move troops in for just this turn so Army can use rax to heal. There are 3 resisters and 1 taxman. Set to build worker.

IT - A HUGE bunch of Arab LB's head for Karhuyuk. France and Egypt sign a Trade embargo against us. Kyoto cav -> worker, Tenochtitlan cav -> worker, Teotihuacan cav -> worker, Tlateloco cav -> cav, Frankfurt market -> cannon, Tula cannon -> uni. Resistance in Najran ends.

2. 1220ad - Najran hires 3 more taxmen.

Battle for Avaris (Egyptian capital) - Attack with cav who is RL'd and retreats. At least 2 spears in there. Elite MDI takes out reg spear. Elite LB kills yellow-lined vet spear, and Avaris is ours. Both citizens are unhappy, so we have 2 more taxmen and start a harbor. Egypt is destroyed.

Battle for Medina - Leave Army in Najran to heal, send rest of troops to Medina. Vet cav kills LB and promotes to elite. Elite AC kills vet spear and another vet cav kills reg spear. Vet cav retreats to defending LB. Vet cav attacks LB and Medina is ours with 2 resisters. Set to worker and several taxmen. Leave healthy cav outside to protect wounded units with no movement left.

Battle for Thebes - Attack with one cav Army killing mustket then spear, and Thebes is ours with 1 resister, 2 workers and 1 treb. Set to worker with 3 taxmen. Lob rock at the LB's outside of town taking off 1hp. Finish 2 healthy LB's with other army and injured LB with elite cav...win, but no leader.

At Karhuyuk send cav Army to kill 2 of 9 LB's 2 tiles away, then retreat to defend town. Kill one more LB with an A/C Army, which is still at full health but only 1 movement left and across a river, so fortify. Kill another LB with a vet cav losing to hp's and retreating to rax to heal, leaving 5 reg LB's for next turn.

IT - LB kills one of our cavs outside Medina. Lots of LB movement around other towns. Resistance ends in Thebes and Medina. Kyoto worker -> cav, Tnochtitlan worker -> cav, Teotihuacan worker -> cav, Calixtlahuaca cav -> worker.

3. 1230ad - 5 reg LB's gathered outside of Thebes. Attack LB's with AC Army killing 2, then kill last 3 LB's with a cav army. Move slightly wounded 13/15 AC army into Thebes to heal. Kill last 2 LB's on mountain with 2 vet cavs, one promoting to elite. Move full-strength cav Amry to Pi-Ramses killing 2 reg spears, and Pi-Ramses is ours with no resisters, pop 1, and set to build temple. Fortify 12/14 Army to heal.

At Medina attack LB with elite AC, winning but no leader. Kill musket with vcav and win. Move A/C Army and several cavs within 2 tiles of Mecca.

IT - Lotsa Arab LB's and boats move around. Edo cav -> cav, Calixtlahuaca worker -> cav, Atzcapotzalco cav -> cav, Tlalmanalco Aqua -> harbor.

4. 1240ad - Move some vet cavs next to Kufah. 1st cav retreats, 2nd cav kills spear, 3rd cav retreats, 4th cav kills wounded spear and Kufah is ours with 3 resisters and 2 slaves and a treb. Set to temple with 3 taxmen. Kill one LB with vet cav outside city.

At Medina kill 2 LB's at the city gates with vet cavs, but no promos.

At Mecca kill vet LB in front of city, vet cav kills spear in Mecca and promotes to elite, another vet cav kills yet another spear and promotes, vet cav retreats to reg spear, vet cav kills spear, spear kills our vet cav, vet cav kills another spear, AC Army kills 2 more spears (how many can they have in there anyway???), vet cav kills spear and Mecca is ours with Magellan's Voyage, The GLight and 3 resisters. Set to worker and 4 taxmen. Kill 2 LB's outside Mecca with one promo to elite...then move all wounded to Mecca to heal.

IT - Get the simultaneous messages that resistance has ended in Mecca and that they are rioting...wonderful. Mecca now has 3 more taxmen. Arabs start Bach's.

5. 1250ad - Kill Arab LB outside Mecca with vet cav, getting promo to elite. Move all wounded units into rax, including our A/C Army still healing in Mecca. Move 2 Armies and several cavs nearer to Damascas for possible attack next turn. Also moved some units to the S/E coast to be sure to have enough military in cities if Arabs drop off any units, though I think they're pretty well gassed. Lotsa railing.

After notes: Mecca is at about 1.6% flip risk, but I took the chance of leaving our wounded in there for a 2nd turn. There are 4 healthy cavs outside to retake if necessary.

Empty galleons are sitting in Tlateloco waiting for newly minted cavs as they become available.

Industrialization is due next turn. Specialists are MM'd so that one less scientist would take it to due in 2. Other MMing notes...watch out for towns where I've stopped growth at 6 while waiting for an aqua or harbor to build and turned pop into taxmen. We currently have 529g in the kitty at +112. I usually don't know what to spend gold on, so there's gold available for rushes or upgrades for the next player.

Save attached. Pics to follow.

gmaharriet
Apr 10, 2006, 03:02 AM
1210 AD - Najran taken
http://img.villagephotos.com/p/2003-5/180352/1210ad_Take_Najran.JPG
1210 AD - French/Egyptian trade embargo
http://img.villagephotos.com/p/2003-5/180352/1210ad_Fr_Eg_TrdEmbargo.JPG
1220 AD - Avaris taken
http://img.villagephotos.com/p/2003-5/180352/1220ad_Avaris_TakenEg.JPG
1220 AD - Egypt is destroyed.
http://img.villagephotos.com/p/2003-5/180352/1220ad_Egypt_Destroyed.JPG
1220 AD - Trade embargo ends :lol:
http://img.villagephotos.com/p/2003-5/180352/1220ad_Embargo_Ended.JPG
1220 AD - Medina taken
http://img.villagephotos.com/p/2003-5/180352/1220ad_Medina_taken.JPG

more to follow...

gmaharriet
Apr 10, 2006, 03:09 AM
1220 AD - Thebes taken
http://img.villagephotos.com/p/2003-5/180352/1220ad_Thebes_taken.JPG
1230 AD - Pi-Ramses taken
http://img.villagephotos.com/p/2003-5/180352/1230ad_Pi-Ramses_Taken.JPG
1240 AD - Kufah taken
http://img.villagephotos.com/p/2003-5/180352/1240ad_Kufah_taken.JPG
1240 AD - Mecca taken with GLight and Magellan's Voyage
http://img.villagephotos.com/p/2003-5/180352/1240ad_Mecca_taken.JPG
1250 AD - New areas of our Empire
http://img.villagephotos.com/p/2003-5/180352/1250ad_New_Areas.JPG
1250 AD - Remaining Arab Lands
http://img.villagephotos.com/p/2003-5/180352/1250ad_Arab_Lands.JPG

Admiral Kutzov
Apr 10, 2006, 05:28 AM
nicely done. who's up?

Ansar
Apr 10, 2006, 06:22 AM
No spots left open...so im lurking.

Bede
Apr 10, 2006, 08:18 AM
Harriet is ready for Deity!!! :) :goodjob:

Pre-turn Aztecs 1200ad - Move galleons toward our main continent to pick up cavs being built. Move a cav to Elephantine for MP and move the AC Army to Giza. MM a bit to get another 7gpt without slowing growth, builds or research. Move most of our military in Osaka to just outside the Arab borders of Najran. Hit <enter>

And I thought only goz could find the pennies rolling around on the floor.

classical_hero
Apr 10, 2006, 08:44 AM
So far the roster looks like this:
gmaharriet
Whomp
Bede <---in for a penny, or in for a pound?
SimpleMonkey
Admiral Kutzov
madviking
classical_hero
and... me! :D
According to this it should be Whomps turn, but Bede played the first turn so only Scout will know the actual order.

Whomp
Apr 10, 2006, 09:07 AM
Nice going Gram. :thumbsup:
I hope to have my new hard drive installed this week sometime. I will post as soon as it's working. Grrr..

gmaharriet
Apr 10, 2006, 09:15 AM
And I thought only goz could find the pennies rolling around on the floor.I had the very best teacher, didn't I? ;) Still could use a few pointers on policemen and CE's (and, yes, I've read your War Academy article).

On the Roster:

I drew names from a hat, but made sure Whomp and Fe were at the end due to each of them having some temporary (I hope) problems. How does this sound? Scout can make changes later if he wishes. :)

Bede
gma
AK
Scout
Classical Hero
Simple Monkey
mad viking
Whomp
Fe

TimBentley
Apr 10, 2006, 10:36 AM
For the curious, with the current number of cities in communism, corruption would be 48%, 34% with a courthouse, 27% with a police station and courthouse, and I could figure it out with both and WLTKD but it's not worth the effort (and police stations are probably unlikely to be built anyways, so throw in WLTKD as you see fit). With the SPHQ, they would be 37%, 25%, and 18%. Considering the spt (and therefore how the decreased corruption would or wouldn't reduce the time to build units) would be interesting, but that would take actual work, so I won't do that at the moment.

Quite a massive roster (but apparently expansion is acceptable and forthcoming); some warmongering sounds enjoyable (ironically, I started to write this message about the time I got a PM from gmaharriet).

Whomp
Apr 10, 2006, 11:42 AM
Great stuff Tim!! From my perspective that makes a very strong case for putting in courts in the cities with the highest shield/commerce count (whether corrupt or uncorrupt).

gmaharriet
Apr 10, 2006, 03:33 PM
Welcome, TimBentley!!! Glad to have you on board with us. :D

How does this sound for a roster? I'm leaving Fe last as he seemed unsure of his health status last time he posted.

Bede
gma
AK
Scout
Classical Hero
Simple Monkey
mad viking
Whomp
Tim Bentley
Fe

Admiral Kutzov
Apr 10, 2006, 03:39 PM
got it. setting up Scout for continued attacks.

Admiral Kutzov
Apr 10, 2006, 06:49 PM
Turn Zero - 1250AD

The Demise of Damascus. Wake AC at Kagoshima and send him out as scout (pun intended). He finds this:
http://img83.imageshack.us/img83/3361/damascus0cy.jpg

Demise of Damascus
5/5 AC flawless impales self on 3/3 spear.
4/4 cavalry flawlessly impales on 3/3 spear.
4/4 cavalry executes 2/4 spear
4/4 cavalry attacks 1/3 spear and great, we'll install a new governor named Tubby.

I wake a few units to set up for the Battle of Baghdad:
http://img154.imageshack.us/img154/4684/baghdad8un.jpg

IT
Three Persian Cavalry on border patrol in France. Hmm. Igor can say "RoP, ugh". Industry finishes. Start Idiot Replacable Parts @ 90%, -35gpt, due in 6.

Turn One - 1255AD

Upgrade a treb to Magic Ironball Thingy.

Battle of Baghdad
5/5 cavalry flawlessly kills 3/3 LB. No citation for valor.
4/4 cavalry flawlessly kills 4/4 spear
5/5 cavalry flawlessly kills 3/3 spear
4/4 cavalry flawlessly kills 3/3 spear and great, we'll install a new governor named Irongold.

Attack of the Basra Neck
http://img221.imageshack.us/img221/1449/attackbasraneck5ce.jpg
4/4 cav kills 3/3 LB
4/4 cav kills 3/3 spear, takes one damage is decorated
4/4 cav kills 3/3 LB and promotes
12/13 army kills 3/3 spear

Advance many units. Rail many tiles.

IT
Things get interesting. Persia attacks at Tlaxcala. Lose a MDI or something else meaningless. No cities lost. Landing by knight at Ziplaltepac. New tech to buy from France: commie.

15 Persian cav await the chance to attack:
http://img83.imageshack.us/img83/4428/15persiancav3yh.jpg

Turn Two - 1260AD

First the easy front:

Basra Blown Up
4/5 cav retreats from 3/3 spear, RL
4/4 cav flawlessly kills 2/3 spear
4/4 cav kills 3/3 spear, promotes
4/4 cav kills 3/3 spear, no joy
4/4 cav kills 3/3 spear, promotes
5/5 cav kills 3/3 spear, no joy and great, we'll install a new governor, Mauer

Attack on Aden
4/4 cav attacks 4/4 spear, RL
4/4 cav kills 3/3 spear
4/4 cav kills 3/3 spear and great, we'll install a new governor

Annihlation of Anjar
14/17 army kills 5/5 spear
4/4 cav kills 3/3 spear
4/4 cav kills 3/3 spear and great, we'll install another new governor

Yamama. Oh yeah, them's fighting words. Ya mama
14/14 army kills 3/3 spear
12/13 army kills 3/3 spear

Attacks on the Arabian Front are now complete for Turn Two. :blush: Sorry for the slow progress.

Now to the homeland. Joanie will join us against the Persians for furs and coals. If I throw in RoP, she'll go for it straight up (pun intended). I have an idea a la Scout. I wake almost all of the JW, warriors, LB and horsemen that scout has strategically positioned about the homeland. I make a mini-maginot:
http://img110.imageshack.us/img110/6218/minimaginot3oi.jpg

3/3 JW kills a RL persian cav just for giggles.

Only city I'm worried about is Zitland.

Upgrade some units to rifles

IT
That was interesting. Persia managed to generate Daruis. As anticipated they killed most of the obsolete units.

Turn Three - 1265AD
Now I make the deal with Joanie. RoP + Alliance v. X straight up. Counterattack begins with movement of cannons to Tlaxcala outskirts for plinking duty.

Defense of Tlaxcala
cannon go 4 for 7
3/3 LB kills RL cav and promotes.
4/4 LB kills 2/4 cav, RL

Drop science to 60%, RP now in 6 at +108gpt

Back to Arabia

Killing of Khurasan
4/4 cav kills 3/3 spear
17/17 army kills 3/3 spear and great, we'll install a new governor

Battle of Bukhara
5/5 cav kills 3/3 spear
ditto
4/4 cav kills 3/3 spear and great, we'll install a new governor

Yamama. Oh yeah, them's fighting words. Ya mama (continued)
5/5 cav kills 3/3 spear and great, we'll install a new governor

Finale of Fustat
14/14 army kills 3/3 musket
14/14 army kills 3/3 spear and takes Fustat

Muscat Mummified
11/13 army kills two 3/3 spears and its ours

Mansura Meets Maker
4/4 cav kills 4/4 spear, taking 2 damage
4/4 cav kills 4/4 spear and its ours

Kanesh Krumbles
14/14 army attack 2 3/3 spears and its ours

Fez remains. Prepare to move some units back to the homeland.

This should be fun to watch. Center on Lyon where X has about 11 Cavs and hit enter.

IT
The invasion force is spent. The cavs that live run back into the french countryside. There are two live cavs in our territory.

Turn Four

Take Fez. The solid arabs have been destroyed. Will begin cleaning up for Scout. Note I've been at this for about 3.5 hours.

I'll finish cleaning up as best I can and then post the save.

Whomp
Apr 10, 2006, 07:17 PM
Yo Mama! Nice, nice.

Quick Whomper update...I learned even an idiot can install a hard drive. :D However, it takes a recovery disk (hopefully tomorrow) to actually do anything on a machine with a hard drive but without an operating system. :blush: :D

scoutsout
Apr 10, 2006, 07:31 PM
@Whomp: Many look forward to your actual return.

@Harriet: Nicely fought, on two fronts no less! :thumbsup:

As a finer point... you could've signed a MPP w/ France...and then Persia would've been at war the moment the X-man whacked one of our obsoletes...no matter...

Game on! :D

Since Persia got froggy and jumped... I guess we should take him on... I wonder if we ought to actually use the RoP to take a task force through France... hmmmm....

Admiral Kutzov
Apr 10, 2006, 07:38 PM
Uh, scout, I know that you're a second hand warhorse and all, but that was me and igor started the war and finished the arabs. :lol: have u been into the slinger juice again?

Reason i didn't sign the MPP, was I wanted to get a little juice taken off the persians and then let joanie have some success and damage while attacking.

How do you feel about selling/gifting coal to Joan so she can build us some rails?

anyway here's the save. I whacked a few persians in Joanie's territory, including Darius, and the troops are redeploying for operation olympic. I saved a couple of worker turns for you ;) uh oh

glad we're not doing 10 turns each, it would take forever.

here's the savehttp://www.civfanatics.net/uploads11/gmaonedotone_ak_275_AD.SAV

gmaharriet
Apr 10, 2006, 08:20 PM
Great job taking out the Arabs, AK! :goodjob: I didn't think it could be done so quickly.

As for France/Persia, I have no idea what I would have done. I'm not comfortable dealing with so many fronts. I'm glad it happened on your turnset and not on mine. :p

Admiral Kutzov
Apr 10, 2006, 08:32 PM
almost feel like we should try to beat this before we get to commie, just for a challenge.... :crazyeye:

SimpleMonkey
Apr 10, 2006, 08:44 PM
Holy moly, save at least a few Persians for me to whack! Good warmongering, gma & AK! :goodjob:

madviking
Apr 10, 2006, 09:45 PM
Hey, I want to play too. ;)

gmaharriet
Apr 10, 2006, 11:58 PM
Hey, I want to play too. ;)
If you look up at post #48, you'll find you were already slotted into the roster right after SimpleMonkey. :D

vmxa
Apr 11, 2006, 06:57 AM
AK I would be careful about putting crap units out to be killed. The bad news is you give promotions and make their decent units that much harder to kill and could spawn leaders for them.

It has been reported and it looks reliable that the AI can use MGL's to rush great wonders. This may not be an issue in this game, but I have seen a few that I could only explain if that was happening.

If you have no choice or you are not concerned about the promotions, that is another story.

Admiral Kutzov
Apr 11, 2006, 07:53 PM
AK I would be careful about putting crap units out to be killed. The bad news is you give promotions and make their decent units that much harder to kill and could spawn leaders for them.
In another game, I wouldn't have done it. I had ulterior motives:
1. those units weren't needed for MP and I wanted to get rid of their costs; sure i could have disbanded them in cities for shields, but,
2. I also wanted them to attack, possibly take damage and give me something to counter attack. i also didn't want them to go after joanie at full strength and organized;
3. they popped Darius, but he then has to travel thru french territory to be of use. I didn't detail it well but I pretty much mopped up the whole invasion force in a run through the french countryside.

here's a question: can i rail AI territory if I have a RoP?

yo scout :bump:

Quote:
Originally Posted by madviking
Hey, I want to play too.

If you look up at post #48, you'll find you were already slotted into the roster right after SimpleMonkey.
I think MV is worried we'll finish before his turn :lol:

scoutsout
Apr 11, 2006, 08:28 PM
Okayokayokay... I've got it. Five turns in Persian Hell to follow (X-man's hell, not ours).

@TimBentley: Glad to see you with us!

@Bede: I think Harriet's ready for a Diety slugfest. I happen to have a partially played Dutch Diety game lying around on my hard drive... :mischief: IIRC, Whomp's seen it. Who's up for GMA1.2?

scoutsout
Apr 11, 2006, 08:31 PM
Sorry for the double-post... I neglected an apology.

@AK: Sorry I got you mixed up with Harriet. :blush: I guess I just got confused by your feminine self now that you're carrying her child.

Bede
Apr 11, 2006, 08:47 PM
I think the best way to get Harriet into a Deity slugfest is the WWII scenario as the Chinese :)

vmxa
Apr 11, 2006, 09:06 PM
here's a question: can i rail AI territory if I have a RoP?



Yeah there are reason to do and reason to not do it. That is why I only said be careful. :D

iirc you can make roads and do worker action in land that you have an RoP. I can't remember the last time I did so though.

gmaharriet
Apr 11, 2006, 09:44 PM
@Bede: I think Harriet's ready for a Diety slugfest. I happen to have a partially played Dutch Diety game lying around on my hard drive... :mischief: IIRC, Whomp's seen it. Who's up for GMA1.2?
Oh, sure...Harriet who has yet to get her first Emperor win in an SP game. :sad: I'd give it a try if I can be just a "trainee"...lotsa questions as always...and with sympathetic friends to train me. :p
I think the best way to get Harriet into a Deity slugfest is the WWII scenario as the Chinese :)
Please, no scenarios. They always change the unit names and stats, and I have enough trouble remembering that info in an epic game. :(

scoutsout
Apr 12, 2006, 12:01 AM
Pre-flight check: Do some worker stuff.

Note to team: Some of these plains cities will need reworking beyond rails. For example, Calixtlahuaca is currently size 12, and running 6 surplus FPT. Some of these plains tiles need to be mined to net us some shields. This particular town is our Military Academy town...and Igor set the queue to Cav... queue up a Factory.

Here's the before, during, and after.

Before:

http://www.civfanatics.net/uploads11/gma1p1_Calix_before.jpg

During:

http://www.civfanatics.net/uploads11/gma1p1_Calix_DURING.jpg

And after...

http://www.civfanatics.net/uploads11/gma1p1_Calix_AFTER.jpg

This sort of terrain re-working is wonderful in plains cities...and works regardless of the government type...

Expect for Anarchy. But I'm workin' on that.

:D

scoutsout
Apr 12, 2006, 12:29 AM
Pre-flight Check (continued)

Dial up France and trade Industrialization and Electricity for Communism, Music Theory, WM, and 80g. Ordinarily I wouldn't do this trade... but in this case...

Pull the trigger on revolt, and draw 7 turns of Anarchy. Time to do some skirmishing while we wait for the new government.

Treasury stands at 126g +172gpt, Replaceable Parts in 28. Scroll around the cities... firing all manner of cops and tax collectors, and get Replaceable Parts in 7 at +96gpt.

S'right. Replaceable parts in 7. In Anarchy. Whaddya say to that, you Grumpy Ol' Monk! :p

So much for Pre-flight. Press <Enter> and advance the turn.

IBT - Not much. Some AI move (as they tend to do) and We Love the Chief Day ends just about everywhere.

I just love Anarchy.

Turn 1 (1280 AD)

I opt to keep our "Magic Ironball Thingies" at home...for what I hope are obvious reasons.

A couple of scientists starved last turn... so I'm obligated to fiddle with the cities again.

Found Igoratorium in the former Arabian lands. Queue up a Rifle. Pull the Cavalry back...

BTW - we can build rails in France if we have a RoP...

aIBT - A Persian Frigate bombards something in Arabia.

Turn 2 (1285)

Found Courthouse Abbey this turn. Lotsa worker turns. Workin' on a railroad through France.

Load up a couple of Cav into some Armies that have returned from other duties...and send them with some miscellaneous cav towards Persia.

Upgrade a Spearman to a Rifleman. Why? Because I can.

IBT - Not much besides a couple of Persian Frigates.

Turn 3 (1290)

Lotsa worker turns... forced to advance Cav through French Jungle as Joanie's units are in the way.

Turn 4 (1295)

Replaceable Parts and the Aztec Communism in 3.

@Bede: Remember this? "La La La workerturns"

Start moving the Elite cavalry to the theater of operations...

Whack a Persian Rifleman with a Cav Army.

IBT - What IS it with the AI and bombarding Frigates?

Turn 5 (1300)

Replaceable Parts and a new Government in 2.

Mostly moving stuff around.

IBT - Stupid Frigates. Quick! Somebody gimme a rocket launcher....

Turn 6 (1305)

Time to sack somethin'.

Upgrade a Sphear to a Rifle. Because I can. :D

Whack a couple of Rifles with an Army at Ghulaman. Take an Elite Cav at Ghulaman, and whack the last 2/5 Rifle. Forgot the screenie. Dangit.

Take an Army and whack a couple of Persian Rifles at Rouen. A 1/4 Cav awaits. No Leader, but Rouen is torched.

http://www.civfanatics.net/uploads11/gma1p1_ROUEN.jpg

A Vet Cavalry knicks a couple of hit points off of a Persian rifle, and retreats. Attack the Persian Rifle with an Elite Cav...

...and...

http://www.civfanatics.net/uploads11/gma1-1_scout_LEADER.jpg

... then I move some more stuff...

IBT - Replaceable Parts comes in...

then... Anarchy ends.

http://www.civfanatics.net/uploads11/gma1-1_COMMIE.jpg

Set the Queue to Espionage, torque the slider to get it in 4.

This will be a beginning-of-turn save.

@Harriet: I want you to take the save, and do your MM magic - in pre-flight only . And after you've done that, I want you step back... and behold... communism.

Once you're done with that, the next better player will be left with:
A really huge communist emire.
Replaceable Parts
Persia....and France


Here's >>>> The Save <<<< (http://www.civfanatics.net/uploads11/gmaonedotone_scout_1310_AD.SAV)

Scout <--- AnsarTheKing gets my next turn.
gmaharriet <--- Up - MM the pre-flight, and hand it off to the next better player.
Classical Hero <--- On deck after a pre-flight check.
Simple Monkey
mad viking
Whomp
Tim Bentley
Fe
Bede
gma
AK

gmaharriet
Apr 12, 2006, 01:33 AM
@Harriet: I want you to take the save, and do your MM magic - in pre-flight only . And after you've done that, I want you step back... and behold... communism.Gulp!!! :eek: I know the reason we did this game was to teach me about Commie. I'll give it a go, but never having tried it before, I've not the foggiest notion of what it needs, so this may take awhile. It's late here, so it won't get done tonight.

If I mess it up, C_H can work from your save. ok? :hmm:

BTW, very nice job on hitting the Persians and getting a leader. Way to go!!! :goodjob:

gmaharriet
Apr 12, 2006, 02:58 AM
A couple of questions before I head off to bed. I looked through about 1/2 our cities and could see the anticipated increase in production in formerly corrupt areas and decreased production in our core.

I guess I need a direction on what MMing is supposed to accomplish...faster build times? increased income? increased growth? some combination of all 3? I need an objective(s) to work toward and don't know what the goal(s) is/are.

We already have our next tech due in 4 turns, so can't reduce that.

I just don't know what I'm looking for. I can't work any magic if nobody makes a wish. Can somebody give me some hints...pretty please? :confused:

Bede
Apr 12, 2006, 06:36 AM
As a Communist you manage towards hammers (shields) and sickles (food), obviously.

You will be generating massive amounts of cash which you can only use for research and my three favorites, bribery, extortion and theft. You also have a Mililtary Police sensitive population and gigantic unit support.

Enjoy it, better Red than dead!

classical_hero
Apr 12, 2006, 07:15 AM
I have the save and will play tomorrow.

gmaharriet
Apr 12, 2006, 10:06 AM
As a Communist you manage towards hammers (shields) and sickles (food), obviously.

You will be generating massive amounts of cash which you can only use for research and my three favorites, bribery, extortion and theft. You also have a Mililtary Police sensitive population and gigantic unit support.

Enjoy it, better Red than dead!
Ah, so it's a pop-rush government then and uses MP's. Did not know that and wasn't looking at it that way.

I think it would hold up the game for too long for me to study all the issues and how it all fits together before C_H plays...assuming he's used Communism before. I'll do it as an exercise and perhaps play into it a couple of turns just to get a feel for it. It looked to need some worker turns and that would not be just pre-turn MMing.

I appreciate having the opportunity to work with it at this particular point, but I'd like to be able to do what seems reasonable and see how it plays out...then repeat from the beginning until I get it right (also known as reloading). Let's let this just be an exercise for the student and not wait on me to get up to speed to continue the game.

scoutsout
Apr 12, 2006, 04:43 PM
@Harriet: Glad to see you're benefitting from the experience. :D I look forward to seeing what C_H does with the game.

A note on "Hammers and Sickles": This is where one of Bede's techniques can be powerful: Balanced Production. It takes patience (which I don't always have) but if you MM the cities to minimize shield over-runs on your builds, you can put the rest of the food to gold - taxes or beakers. Though it works in all governments, it can be especially powerful in communism, as so many cities are productive...

As for gold: We can also use some gold to do some upgrading. We've got some rifles and cannon that should be upgraded ASAP. The older stuff can be upgraded if/when we can afford it.

@AnsarTheKing: I don't know if you caught it or not, but you can have my next spot in the rota if you want to play.

@Classical_Hero: I started a railroad into Persia... but you might need to bring those workers home.

Ansar
Apr 12, 2006, 05:07 PM
Sure :) , but just the thought makes me nervous.http://67.18.37.17/2135/53/emo/nervous.gif

Admiral Kutzov
Apr 12, 2006, 07:35 PM
@AnsarTheKing: I don't know if you caught it or not, but you can have my next spot in the rota if you want to play.
ain't gonna last that long

@ harriet, another benefit of all that gold is the stealing. Kind of fun to turn off research and steal your way to tech parity.

Can I reserve a spot for Chinese Cookies, WWII Deity aka gma 2.0?
@ bede, just read (I honestly don't ever remember reading it before) article on the use of specialists. I'll have to reread it and tell myself that it is not always about the shields.

@scout, sorry about the cav in the MA city. I looked and couldn't find the damn thing and then got distracted by the wars. IIRC, Bede had it set to a cav and I just went with the flow...

gmaharriet
Apr 12, 2006, 08:19 PM
@ harriet, another benefit of all that gold is the stealing. Kind of fun to turn off research and steal your way to tech parity.Yup! I did a couple of steals in our 100k game, and it WAS fun. :D

Can I reserve a spot for Chinese Cookies, WWII Deity aka gma 2.0?
Gma doesn't care for scenarios (see note in post above to Bede). It's taken me forever to learn some of the epic game a/d/m stats, and scenarios use different units or same units with different stats...totally confuses this Idiot. If you guys want to do WWII, I'll be happy just lurking, or I'll even host if you like, but not as an active player.

I learn in small baby-steps...one new thing at a time that I practice on my own until I can do it without thinking about it. Then I try one more new thing. Last game I learned about pop-rushing. This game I'm trying to learn about Commie MMing and maybe about stealing in Commie. Too many changes and I learn nothing. :(

SimpleMonkey
Apr 12, 2006, 08:22 PM
I approve very highly of bribery, extortion & theft myself. :lol:

As has been noted, we can indeed rail through a friendly AI's territory. I've had to do some really roundabout railing to be able to hit a bunch of AI cities all in one turn. Sometimes I even remember to cover all the workers before the interturn. :rolleyes:

Admiral Kutzov
Apr 12, 2006, 09:16 PM
@harriet, have u considered:

1. you have a pack of younger males drooling for your cookies
2. if we didn't like u, we wouldn't ask
3. WW2 scenario doesn't change the rules that much. it just avoids all the early explore build stuff?

Meleet knows, you shouldn't be afraid of the grumpy old scout and monk anymore.

and BTW, I'm hurt and sulking that you've ignored the new modpack...:lol:

gmaharriet
Apr 12, 2006, 11:28 PM
@harriet, have u considered:

1. you have a pack of younger males drooling for your cookies
2. if we didn't like u, we wouldn't ask
3. WW2 scenario doesn't change the rules that much. it just avoids all the early explore build stuff?

Meleet knows, you shouldn't be afraid of the grumpy old scout and monk anymore.Not afraid, but deeply respectful. They have to get very tired of my stopping every 2 turns with 25 questions...haven't had to do that quite so much lately, so I feel better about playing.

and BTW, I'm hurt and sulking that you've ignored the new modpack...:lol:
There's a new modpack??? Got a link? :confused:


Ok, FWIW, I MM'd the cities in Scout's save, found an additional 9gpt, shortened some build times, scientists MM'd to exactly the number needed for Espionage still in 4. It would have to be watched every turn, since some of the changes were meant to be a single turn only (like giving up a 1-shield overrun for 1 more gold or food). C_H can use it or not, as he chooses. He may prefer to do his own or have a preferred method of his own. It was good practice for me. :)

fe3333au
Apr 13, 2006, 02:33 AM
@ the Team

I am oscillating with health and perhaps it would be better if I don't take up a place :(

Never fear I shall be watching :mischief: and enjoying the process.

Thanks for the invitation however I really feel I cannot commit time and do not like entering a project if I am unable to follow through ... therefore my place can be taken my another more active player.

So put me down as the Team's Poltergeist :lol: ... Happy Egg Day peaples :beer:

gmaharriet
Apr 13, 2006, 10:12 AM
I'm sorry to hear that, Fe. You'll be missed. :( I can only wish you improved health and happiness. :)

classical_hero
Apr 13, 2006, 10:38 AM
I did not see Harriet's save so I am using the un MMed sabve. Also I am not going for a penny pinching regime but I am going for a regime that is going to get the best production out of our cities. That means that many of the Scientists are going to be either Engineers for buildings (gotta love those two extra shields) or Policemen for those that are building units. We have 302 extra units that we can build before we pay money on extra units.

Turn One. I find that leader and I get him to a close city and I build myself an calvary Army and this is the result of the actions taken by the army.
http://img214.imageshack.us/img214/9424/bampur0gc.jpg (http://imageshack.us)

We capture 7 workers. We also capture Dijon. We attack Istakhr and we lose a Calvary Army. We managed to kill a Rifleman in the city. I also singed a MPP with France so that should keep here in our good book for longer. We really need money so that we can start upgrading because we have so many obslete units that is is not funny, but they really should not be too much of a problem though since we are so powerfull, but I Managed to lose armies, then it might be needed. :rolleyes: I forgot that we had the Pentagon so I do not have a full Army that I built. Idiot of me. I should have checked.

IBT. We lose Dijon. Idiot of me.

Turn two. I retake Dijon. This time I take a picture, it lasts longer. I also kill a Calvary outside of this city.
http://img227.imageshack.us/img227/2043/dijon4as.jpg (http://imageshack.us)

I also take Istakhr. I almost lose another Calvary army. It survives being 1/17. I'm sure you guys would have neck had I lost another Calvary army, but I know I am now safe. my life is safe. I killed three Riflemen and Calvary for a loss of five Calvaries. Considering that the city was on a hill, those losses are to be expected.
http://img238.imageshack.us/img238/6417/istakhr4hg.jpg (http://imageshack.us)

I manage to capture Dakyanus.
http://img213.imageshack.us/img213/811/dakyanus6ac.jpg (http://imageshack.us)

I capture Bactra.
http://img213.imageshack.us/img213/1540/bactra5vs.jpg (http://imageshack.us)

In doing so I managed to get myself a MGL. A build a Calvary Army.
http://img135.imageshack.us/img135/9073/mgl16kv.jpg (http://imageshack.us)

I take Dariush Kabir.
http://img114.imageshack.us/img114/3012/dariushkabir7gf.jpg (http://imageshack.us)

I take Borazjan. I killed a Rifle with a Cav and I killed a pike with a horse and no damage. LOL. That was a longshot and it work. WOW. Perhaps we should go primative after those results.
http://img49.imageshack.us/img49/1500/borazjan4ha.jpg (http://imageshack.us)

IBT, We lose a Rifle and some slaves.

This all I will play tonight since it is late and I am tired.

Ansar
Apr 13, 2006, 03:16 PM
ain't gonna last that long

Wow, you guys are quick then! :thumbsup:

Can I have a spot for GMA1.2?http://67.18.37.17/2135/53/emo/eager.gif(if it happens that is :))

scoutsout
Apr 13, 2006, 06:37 PM
@classical_hero: Nicely done! Where are we on our Espionage research? If we get a MGL any time soon we might want to reserve it for the SPHQ...

@MadViking: You're up!

@Whomp: You're on deck!

Whomp
Apr 13, 2006, 08:03 PM
OK I'm ready now!! Weewho!

gmaharriet
Apr 13, 2006, 09:24 PM
OK I'm ready now!! Weewho!
I'll bet you're ecstatic to have your Civ computer back up and running!!! :clap:

classical_hero
Apr 13, 2006, 09:33 PM
@classical_hero: Nicely done! Where are we on our Espionage research? If we get a MGL any time soon we might want to reserve it for the SPHQ...
I kept the resarch as fast as possible so that means that is will be ready in two more turns. I am pretty sure that there is some MM to be done, but as I said I wasn't overly concerned about getting extra gold but greter production, so thus I converted a few scientists to Engineers to help things go faster. I think my turnset must be one of the shortest in turns but it still took over two hours to complete.

@Whomp. That is great news.

gmaharriet
Apr 13, 2006, 09:53 PM
@MadViking: You're up!

@Whomp: You're on deck!
I think you skipped Simple Monkey. I show the latest complete roster as:

Complete Roster Update:

Simple Monkey - up
mad viking - on deck
Whomp
Tim Bentley
Fe
Bede
gma
AK
AnsarTheKing
Scout (are you going to take another set???)
Classical Hero - just played

Mad Viking hasn't posted a "got it" yet, so should it be Simple Monkey up or a swap between them?

SimpleMonkey
Apr 13, 2006, 10:06 PM
I'm also up in one other game, so I won't get to this until Friday pm (EST). If mad viking wants to let the Aztec cavs run wild under his care sooner than that, I can do a swap. Otherwise I'll play it within 24 hrs.

BTW, I'd vote for a fresh start on an epic game for gma2, rather than a Conquest scenario. Perhaps something like the Fierce Nationalist variant that tupaclives played in his Tupacatha tale. (Yeah, yeah, I came up with it, but it's a cool challenge nonetheless.) But as long as I'm welcome to take a slot, I'm up for pretty much any team gma adventure. :D

Whomp
Apr 13, 2006, 10:23 PM
I am flexible but at some point I would like to play one of the modded Europe WWII scenarios.

gmaharriet
Apr 14, 2006, 02:10 AM
I am flexible but at some point I would like to play one of the modded Europe WWII scenarios.
Whomp, I love playing with this group as a team, but I don't want you guys to always have to work around my limitations, and I'm not interested in scenarios. I've been learning a lot and could use the time while you guys do WWII to practice personal games for 100k kulture and Commie or join somebody else's Regent SG just for fun.

I know the world does not revolve around me and I'd feel like a wet blanket if any of you held back doing something you'd enjoy on my account. I'd certainly be your most ardently enthusiastic lurker just for the pleasure of hanging out with you guys.

Please feel free to make WWII your next SG. Either that, or plan it for July and August when I have my extremely busy season at work and won't have time for any SG's at all. It doesn't make us any less friends if I sit out a game. I love you guys, man!!! :cry:

madviking
Apr 14, 2006, 08:54 AM
Sure, I'm glad its spring break. :D

Got it

madviking
Apr 14, 2006, 09:01 AM
From CAII were 350 tiles away from domination.
preferrably a conquest victory
I'd think we don't have to touch France to get domination, just built libs (or temps) to fill in thin spots

SimpleMonkey
Apr 14, 2006, 09:10 AM
I'd think we don't have to touch France to get domination, just built libs (or temps) to fill in thin spots

But why not make Joanie cry a little? Ya know? Why not? :devil:

classical_hero
Apr 14, 2006, 10:32 AM
We need to do something funs with this because conquest or domination is going to be easy.

madviking
Apr 14, 2006, 02:50 PM
0- move workers
IBT: Joan moves cavs onto Emar
1- Capture Arbela and Gordium, MV gets a soda, watches all the little workers fly around on the newly completed railways.
IBT: Joan and her army of cavs capture Emar and Aluca Huyuk

And I lost track...
http://img513.imageshack.us/img513/5896/gma11barbsatmvshouse9xw.jpg (http://imageshack.us)

To sum it up with pictures:
http://img513.imageshack.us/img513/1064/gma11antioch6pf.jpg (http://imageshack.us)
http://img513.imageshack.us/img513/727/gma11arbela4hb.jpg (http://imageshack.us)
http://img513.imageshack.us/img513/6716/gma11ergili1hg.jpg (http://imageshack.us)
http://img513.imageshack.us/img513/4062/gma11gordium2ge.jpg (http://imageshack.us)
http://img513.imageshack.us/img513/2550/gma11hamasidon6fr.jpg (http://imageshack.us)
http://img513.imageshack.us/img513/8489/gma11ivrizalaha5ua.jpg (http://imageshack.us)
http://img513.imageshack.us/img513/4659/gma11jinyjany7qv.jpg (http://imageshack.us)
http://img513.imageshack.us/img513/655/gma11pasar6hs.jpg (http://imageshack.us)
(after capturing Smith's your income went from +19 to +67 :mischief: )
http://img513.imageshack.us/img513/43/gma11samar8yw.jpg (http://imageshack.us)
http://img513.imageshack.us/img513/6366/gma11zohak2vs.jpg (http://imageshack.us)
I sign peace for 3 slaves, world map and 10 bucks.

madviking
Apr 14, 2006, 02:50 PM
World Map, A whole lot more Aztec green. :D
http://img215.imageshack.us/img215/8169/gma11worldmap9nw.jpg (http://imageshack.us)

SAVE (http://www.civfanatics.net/uploads11/GMA1_1_MV_1350AD.SAV)

SimpleMonkey
Apr 14, 2006, 03:08 PM
Got it! Don't know that madviking left me very much to do, but I'll see if I can come up with something suitable. Wish me luck!

Whomp
Apr 14, 2006, 03:49 PM
Luck goes to Monkey and to MV that's the coolest collage I've ever seen. Fine work there young Mad Maximillian the Viking dude.

Ansar
Apr 14, 2006, 03:54 PM
Finish it off Monkeyman!:D

Admiral Kutzov
Apr 14, 2006, 03:56 PM
told you this wouldn't last until commie

SimpleMonkey
Apr 14, 2006, 06:36 PM
Preflight What's this? A happy Aztec empire, peaceful comrades all working together for the greater glory. Seeing all the exqiusite micromanagement that is my inheritance, I go on a wild monkeymanagement spree. This gets us Medicince one turn earlier. I try to get as many cities into We Love Monty Day as possible, as this is a significant boost to productivity as well. Nonbarracks builds get switched to arty or other useful things. We end up with income at 151gpt, with a potential jump when WTMD kicks in. France is in anarchy. Will they come out as Commies or as Fascists?

I pay Joanie a visit. She doesn't appear to be too happy to see me.

http://www.civfanatics.net/uploads11/Angry_Joanie.jpg

Our mutual protection pact still has another 12 turns to go. 12 turns?? Would the noble Aztecs really wait 12 turns before initiating a police action?This circus is going to be over well before then, I suspect. :devil:

Of course, we could just let our culture expand and pour out some more settlers and get to a Domination win that way. Yes, that would be the responsible thing to do, wouldn't it?

Hit enter just to see what happens.

1355AD Medicine comes in and I dial up Scientific Method. I very much doubt that it would be worth the research path to get tanks or bombers at this point. The Aztec need only horses and steel. And artillary shells, of course.

Our capital gets a factory and I set it to build the Intelligence Agency. Can be switched to another build in just 5 turns. :mischief:

As expected, WLM explodes all over the map. No jump in gpt, but a big jump in puffy pink fireworks.

I notice that a little culture salient puts Paris within arty reach. I rail this spot. You know, just to increase the shield count. Heh.

http://www.civfanatics.net/uploads11/Paris.jpg

Thinking about these things, I go on a wild spending spree upgrading a bunch of cannons to arty. You never know when these things will come in useful.

Spend the rest of the turn doing worker stuff. And contemplating Joanie's fate.

IBT Okay, that does it. The Persian hillbillies in Dakyanus have switched sides back to X-Man. This is not acceptable.

1360AD I go poke a couple of French musketeers and tell Joanie to get off our land or else. She picks the wiser course of action, unfortunately.

Okay, team, do we just wanna do worker moves for 20 turns, or do we want to have some fun?

Oh, the treachery I'm contemplating. I dial up Joanie again and sign a ROP. I use this to move a few Aztec sightseers (a bunch of upgraded arty and a couple of cav armies that didn't have anything to do) to the salient outside Paris. A quick investigation of Paris reveals Joanie hard at work on the Sistine Chapel, and a total defending force of four rifles. Oh yeah, and she apparently only has one source of horses. In pillaging reach of Paris, it seems. Interesting.

So do we break our ROP and MPP and try to finish Joan off, or what's the team's pleasure?

I await a verdict.

Admiral Kutzov
Apr 14, 2006, 07:11 PM
playing lke dinsog and provo - is :nono:

Whomp
Apr 14, 2006, 07:51 PM
Let's steal stuff from her until she gets hoppin' mad.

scoutsout
Apr 14, 2006, 08:20 PM
Let's raze everything Persian and let Joanie expand into that territory. I think it'd be good to let her get nice and fat with Infantry for the Combined Arms practice.

SimpleMonkey
Apr 14, 2006, 10:50 PM
Well, okay. We'll play fair down to the end. In which case ... I've made a SERIOUS TACTICAL MISTAKE. :eek: The current ROP with Joan gives her free reign to do a dastardly sneak attack behind our lines via our rail system. This is not good. We have a fair helping of core cities that are defenseless or pretty much so. This is a powerful temptation to an already furious neighbor. We shall see if I just gunked this one up. :blush:

BTW, Joan has decided to go with Democracy for the time being.

1360AD, con't. More worker stuff. And I found a galleon with a settler and rifle on board, just sitting fortified outside of Munich. Any idea what that was doing there? I send him to former Persian territory to make something of himself.

Thinking of the future, I load some of our cavs from the western continent and send them across the water where their services may be called upon.

1365AD My god, endless worker turns. I move some troops to block the rail access to the Aztec homeland. Just in case Joanie gets a bug in her pants.

1370AD More working and stuff. A run through the entire city list pulls us up to 210gpt. Build another city somewhere.

1375AD Again, endless worker moves. Lots of improvements during my turnset, just no bloodshed. :(

We have some factories coming on line soon, and both SPHQ and the Intelligence Agency lined up. Pretty good in themselves, or could also make a couple of fine prebuilds. (Though with our research and factories, prebuilds aren't quite so necessary.) Built a fair number of cavs -- should be enough for *cough* self-defense. Scientific Method will pop as soon as the next better player opens the >>SAVE<< (http://www.civfanatics.net/uploads11/GMA1_1_SM_1375AD.SAV).

No pictures, as again, nothing too spectactular happened this turnset. However, there's plenty of money in the bank to have all kinds of fun with. I'm sure that someone will think of something. Rush temples, maybe. :rolleyes:

Let the wild rumpus begin! :woohoo:

gmaharriet
Apr 15, 2006, 07:29 PM
The current ROP with Joan gives her free reign to do a dastardly sneak attack behind our lines via our rail system.
Even if she did, I think we're too strong now for her to be more than an inconvenience. ;)

Roster Update:

Whomp - up
Tim Bentley - on deck
Bede
gma
AK
AnsarTheKing
Scout (are you going to take another set???)
Classical Hero
mad viking
Simple Monkey - just played

Whomp
Apr 15, 2006, 08:00 PM
Oh cool I get to build temples and cathedrals...uh...:hmm: different game?
I got it.

scoutsout
Apr 15, 2006, 08:35 PM
Well, okay. We'll play fair down to the end. In which case ... I've made a SERIOUS TACTICAL MISTAKE. :eek: The current ROP with Joan gives her free reign to do a dastardly sneak attack behind our lines via our rail system. This is not good. We have a fair helping of core cities that are defenseless or pretty much so. This is a powerful temptation to an already furious neighbor. We shall see if I just gunked this one up. :blush:Ah.. SimpleMonkey, my friend... you have transcended knowledge, and begun to walk the path of understanding. :thumbsup:

And in doing so... you've just earned yourself an invitation to a yet-to-be-announced variant game.

Now let's see what Whomper comes up with. :mischief:

SimpleMonkey
Apr 16, 2006, 07:07 AM
@scoutsout -- You mean ... I've had a moment of true Idiocy? It's one of the proudest moments of my life! :hammer2:

Actually, the ROP helped me move a bunch of troops up north where they can block the rails and be right outside of Paris. You know, just in case. It also got more workers up there to improve that territory as well. Still, I'm humbled that my idiocy has gotten me an invite to the next variant. :rockon:

madviking
Apr 17, 2006, 07:39 PM
How's it going Whomper? ;)

scoutsout
Apr 17, 2006, 09:29 PM
How's it going Whomper? ;)I think that Idiot is trying to figure out if he wants to end this game or play "bad apple". :mischief:

Whomp
Apr 18, 2006, 01:06 AM
Well I was tempted to play "bad apple" :mischief: and make a story up about how Scout tricked us into playing an earthquake mod and it wiped out the holdings south of France. But then I talked to gmaharriet and she talked sense into me that there's some other games working and what was the use. I caved into her demand and we won in 1395. :D

Really it was like deva vu for me. One of the other aspects of being communist is you can rush population. :crazyeye: As if I didn't do enough rushing in feudalism!

We were here at the beginning of my turns...

http://img82.imageshack.us/img82/6585/domination6wm.jpg

The biggest excitement of the turns was when Joannie demanded coal. I told her I didn't like her bad bob hairdo look and this is what she said...

http://img82.imageshack.us/img82/8418/joanie1sp.jpg


Here's the victory screen. Nice work you little warmongers!

http://img87.imageshack.us/img87/1869/winner4wo.jpg

SimpleMonkey
Apr 18, 2006, 05:04 AM
Too bad Joanie knew her place and backed down. Whomp could have swept Paris, Rheims, and all of Joan's Persian aquisitions and won the game maybe 1 whole turn earlier. :lol:

Thanks for letting me play along in this one, folks!

TimBentley
Apr 18, 2006, 07:25 AM
That was quick: no surprise there. Thanks for letting me play think I was going to play. ;)

classical_hero
Apr 18, 2006, 08:05 AM
This was really no chalenge since the game was already won even before we started.

scoutsout
Apr 18, 2006, 08:39 PM
That was quick: no surprise there. Thanks for letting me play think I was going to play. ;)Dangit. Tim, I'm sorry. I was looking forward to a good slugfest for you.

Sorry this was at "critical mass" team... I thought it might be fun to play in commie....

SimpleMonkey
Apr 18, 2006, 11:42 PM
Perhaps gma2.0 will feature a drive towards the dreaded Red government. (Well, not dreaded by me. I enjoy commie.) 'Course this crew appears talented enough that it would have to be quite a challenging game to last as long as commie.

gmaharriet
Apr 19, 2006, 01:50 AM
Well I was tempted to play "bad apple" :mischief: and make a story up about how Scout tricked us into playing an earthquake mod and it wiped out the holdings south of France. But then I talked to gmaharriet and she talked sense into me that there's some other games working and what was the use. I caved into her demand and we won in 1395. :D
Aw, Whomper! When have you ever heard/seen me demand anything? I said I'd go along with whatever you decided, but would just as soon finish it with other games in the works.

This has been a lot of fun with a lot of wonderful team mates. :goodjob: I'll look forward to playing with each of you again soon. :)

Whomp
Apr 19, 2006, 01:16 PM
Aw, Whomper! When have you ever heard/seen me demand anything? I said I'd go along with whatever you decided, but would just as soon finish it with other games in the works.

I know but it sounded like a civ like thing to say. Having something demanded from you and having to pay tribute. Come on I was in civ mode when I wrote that. Can I say I was focused? Blame it on idiocy? I have issues?

I must admit it would've been pretty funny to be able to play "bad apple" and have the advisors say on the IT
"Madame Comrade...an earthquake has hit the southern half of our empire and our towns are now in rubble. :eek: Build more settlers." :)

gmaharriet
Apr 19, 2006, 06:42 PM
I know but it sounded like a civ like thing to say. Having something demanded from you and having to pay tribute. Come on I was in civ mode when I wrote that. Can I say I was focused? Blame it on idiocy? I have issues?
:lol: I knew that YOU knew better and were just kidding me, but didn't want anyone else thinking I was being bossy just because my name is on the game. If I ever do get bossy, I hope someone will tell me where I can shove it. :p

I love you, man!!! :cry:

SimpleMonkey
Apr 19, 2006, 08:29 PM
Hey, are we gonna start gma2.0 or are we gonna have a group hug? :lol:

Whomp
Apr 19, 2006, 09:10 PM
Yeah what Monkey said! What's up with that? Let's play another game. Tree hugger? Finish FRFR? Did Charis and Sirian leave a save? Is AK going to ever figure out his game? Some many questions..so few answers.

gmaharriet
Apr 20, 2006, 12:23 AM
Yeah what Monkey said! What's up with that? Let's play another game. Tree hugger? Finish FRFR? Did Charis and Sirian leave a save? Is AK going to ever figure out his game? Some many questions..so few answers.
I thought you and Scout were discussing some possibilities, including tree-hugger at Emperor, and several other ideas.

I hadn't been in any hurry since I was having some computer problems, but I've got my old one up and running now while the other is in the shop, and it's working fine (if only a bit slowly :rolleyes: ). I'll be on vacation all next week with no other plans than to play lots of Civ. :D

scoutsout
Apr 20, 2006, 06:31 PM
I thought you and Scout were discussing some possibilities, including tree-hugger at Emperor, and several other ideas.Maybe I'll kick something off this weekend... but I don't want to spread myself too thin. Besides...one of the invited players is pretty busy right now too.... But don't worry, I haven't forgotten.