Bede
Apr 17, 2006, 09:01 AM
Thread reserved for GotIt and Played announcements.
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View Full Version : Department of Turnplay Bede Apr 17, 2006, 09:01 AM Thread reserved for GotIt and Played announcements. Furiey Apr 19, 2006, 04:45 PM Turn 1 has arrived in our gmail account. Unfortunately I can't play it as I can still see floodplains where I shouldn't with 1.61. :cry: Tubby Rower Apr 19, 2006, 05:19 PM Just to get things rolling.. I have the save... Drop on the spot, warrior to the SW along the hills. Keep him on the diagonal but either on hills or on trees if you can. I'll also take a nice screenie EDIT:: On second though, after opening the save, I noticed that we still need to figure out what the first build is and also what to research.. Since Civ4 isn't like civ3 and you can't transfer builds then I think that we need to figure out what path to take. Bede Apr 19, 2006, 08:37 PM Got it, see the Internal Affairs thread for details Bede Apr 19, 2006, 09:14 PM T1 played. See Turnplay Log for details Furiey Apr 20, 2006, 01:43 AM Has the save been forwarded to the next team yet? We need to post in the save tracker thread in the MTDG forum if it has. Ginger_Ale Apr 20, 2006, 06:18 AM Don't forget to post in the Turn Tracker thread - some people subscribe to that thread and wait for updates, so if you don't post, they're left out of the loop. Bede, can you just make a quick post there, or rather, anyone from Piffle? Thanks! Furiey Apr 20, 2006, 08:25 AM I've checked the gmail account and the save's in the sent items folder so I guess it's gone. I'll post in the turn tracker thread. Tubby Rower Apr 21, 2006, 11:10 AM I have the save.. so this thing can move a little quicker... Nothing new except moving the warrior should be the only thing to do. Tubby Rower Apr 22, 2006, 09:27 AM I have turn 3. Just moving the warrior around and keeping the save moving Tubby Rower Apr 23, 2006, 03:31 PM turn 4 will be turned around quickly again Tubby Rower Apr 23, 2006, 07:29 PM turn 5 won't stop in Piffle. wow this is fast!!! Tubby Rower Apr 23, 2006, 07:36 PM We need to think about where to move the warrior next. It appears as though we have some tundra to the south. Should we 1) go East or 2) go west young man? Kickbooti Apr 23, 2006, 09:42 PM I vote for east. I'm not sure if the NE is just an outcropping, we could be settled on an inland lake, I'm not sure. Also, I would love to see if the river breaks into Floodplains (maybe turning north and emptying into the open water) with some stone and/or marble nearby. Tubby Rower Apr 24, 2006, 06:20 AM The river loops. It comes from and goes to the west. it does appear to be brownish just inside the fog to the west. The east appears to be just grassland. Bede Apr 24, 2006, 01:25 PM T6 is in the bin. I'll take it. Bede Apr 24, 2006, 03:01 PM T6 played and sent. Warrior went west to hill. See Internal Affairs for screenshot Bede Apr 25, 2006, 07:10 PM T7 is up. I'll take it. Bede Apr 26, 2006, 07:52 AM Scratch all that, I lost track of the "Daves". T8 should be in some time today, though. Furiey Apr 26, 2006, 01:45 PM I've tried it and gmail will nicely forward messages using filters. I've set one up to forward to my e-mail and the last few saves have successfully arrived in my own in-box, not that I can actually play it though - with that river there are bound to be floodplains that would stand out like beacons. It might be easier for regular players to have it automatically forward to them as well rather than having to go to gmail all the time. pindicator Apr 26, 2006, 05:37 PM Well, I think I'm going to go ahead and "got it" just to contribute more than meaningless diatribe :) pindicator Apr 26, 2006, 05:51 PM turn 8 played and sent -- updating relevant posts with the new info Bede Apr 27, 2006, 02:34 PM Turn 9 to Piffle. It's in and I'll take it. Bede Apr 27, 2006, 11:46 PM Played, sent and tracked Tubby Rower Apr 28, 2006, 05:30 AM being last in soldiers makes sense since most people will ALWAYS build a warrior Bede Apr 30, 2006, 01:49 PM T10 is in and Bede has it Bede Apr 30, 2006, 06:15 PM T10 to Aloha Bede May 01, 2006, 09:21 PM T11 is in and Bede has it. Whomp May 02, 2006, 01:33 PM How many turns are we into our research? I notice that hut and was wondering if it's better to pop after our tech is learned to possibly get a new one for free. Tubby Rower May 02, 2006, 02:01 PM I don't think that it'll give us one that we are researching. but any help would be good :) grahamiam May 02, 2006, 02:33 PM Actually, it can. I've popped techs that I was only 2T from researching :sad: Whomp May 02, 2006, 03:05 PM I have as well and it worked well by popping it right after the research was done. Bede May 03, 2006, 08:34 AM The warrior needs to heal a bit before hitting the hut anyway. I'd hate to lose Bubba to either barbs or a lion. Furiey May 04, 2006, 07:46 AM Have we still got the save? According to the turn tracker thread we've had it around 22 hours. Tubby Rower May 04, 2006, 07:53 AM yes.. there is no record of turn 12 being sent. Can anyone grab it in the next 2 hours? Bede May 04, 2006, 07:57 AM Bede has it. I missed this one last night. Tubby Rower May 04, 2006, 07:58 AM I can't play until 6 hours from now at least... go ahead Bede. Bede May 04, 2006, 08:16 AM T12 in the bin. Bede May 05, 2006, 08:31 PM T13 is in the Gmail box, and I can't take it tonight, or in the morning. It is due 12:45PM on Saturday afternoon. Can you spend a half hour, Tubs, or pin, or g-man? grahamiam May 05, 2006, 08:55 PM got it Tubby Rower May 06, 2006, 06:33 PM just so you guys know, I won't be available pretty much until Wednesday or Thursday of this coming week Bede May 07, 2006, 09:18 AM T14 has come around and I'll have it this afternoon. Bede May 10, 2006, 07:18 AM T15 is in and due in four hours so it's mine. Bede May 12, 2006, 11:30 AM T16 is in and I'll take it. grahamiam May 12, 2006, 08:27 PM by the looks of the map, it seems that sirian really wants us to settle SW and W :lol: Bede May 13, 2006, 06:04 PM T17 is at 6:38PM EDT. Will take it tomorrow PM unless somebody else wants it. Bede May 15, 2006, 12:59 PM T18 was in at 12:05PM EDT. I'll take it Ginger_Ale May 15, 2006, 05:09 PM Where have all the people gone, Bede? Bede May 15, 2006, 05:56 PM There here, just waiting for something to happen. grahamiam May 16, 2006, 07:31 AM shh, we're sleeping. gotta save our energy for the big stuff :sleep: Bede May 16, 2006, 06:26 PM T19 is in. Bede has it. Bede May 18, 2006, 04:39 PM T20 is in and Bede has it. Bede May 21, 2006, 03:19 PM Ask and you shall receive. T21 is in and he who wants it gets it. Tubby Rower May 22, 2006, 07:12 AM I'm back from my hiatus... I could play a turn here and there to give you a break, Bede. but I'm at work now Sweetacshon May 22, 2006, 08:01 AM Got it. First time, so here goes nothing... Bede May 24, 2006, 07:55 AM T22 is in. I got it. Bede May 26, 2006, 06:16 PM T23 is in the mailbox. @Sweetacshon, g-man, or the rest of the band: all welcome to play a round. Due back 11:30AM Saturday and I'm working late tonight and early tomorrow. Sweetacshon May 27, 2006, 04:44 AM OK, I'll take it. Bede May 28, 2006, 02:28 PM T24 is in. I think we need to decide next steps before it gets played Bede May 28, 2006, 11:58 PM g-man and TGOM have conferred so here is the plan: Suggested build order after worker finishes: warrior->warrior->settler->worker->lighthouse Worker actions: farm the corn, mine a hill. Research: Wheel->? The save is in and has to be handed back by 11:30AM EDT Monday, 5/29, so someone who is on holiday tomorrow can take it (Bede's gotta go sell comic books to the beach goers). Sweetacshon May 29, 2006, 01:11 AM T24 - I've got it. Sweetacshon May 30, 2006, 07:53 PM Suggested build order after worker finishes: warrior->warrior->settler->worker->lighthouse Worker actions: farm the corn, mine a hill. Research: Wheel->? Sound fine to me as well. The save is in (but I don't have time right now to play it), come on lucky copper deposit! Bede May 31, 2006, 08:15 AM Bede has it Oldbus Jun 02, 2006, 05:11 PM I've got it - it's about time I made an effort with this game. It's the first time I've loaded the save, so I'll check it out a bit and let you know how I get on. Bede Jun 02, 2006, 09:57 PM Welcome Oldbus. :salute: Bede Jun 04, 2006, 02:16 AM Save's in and due today at 12:30PM EDT. I just saw it and can't get it in the morning. Perhaps a European team member? Whomp Jun 04, 2006, 10:05 AM OK I got it. Bede Jun 06, 2006, 05:15 PM T28 is in and I gots it Whomp Jun 06, 2006, 05:29 PM Bede I moved a tile to commerce so you may want to move it back. Bede Jun 08, 2006, 12:49 PM T29 is in and I got it Bede Jun 11, 2006, 04:26 PM T30 in and got it Sweetacshon Jun 13, 2006, 10:13 PM I have T31. Sweetacshon Jun 15, 2006, 06:27 PM I have T32. Oldbus Jun 17, 2006, 12:11 PM I have T33 Oldbus Jun 19, 2006, 05:26 PM Turn 34 in and I've got it Sweetacshon Jun 20, 2006, 03:27 AM Oldbus, you didnt post in the turn tracker thread (I did it this time). Oldbus Jun 22, 2006, 05:36 AM Aaargh :blush: Bede Jun 24, 2006, 02:16 PM T35 was in and I got it Sweetacshon Jun 27, 2006, 09:15 AM I have turn 36. Sweetacshon Jun 30, 2006, 12:22 AM Turn 37 is mine. Sweetacshon Jul 03, 2006, 12:52 AM I'll take turn 38. Furiey Jul 06, 2006, 02:32 PM Turn 39 arrived 22 hours or so ago, can anyone take it? I still have visible floodplains problems so shouldn't really play until we have explore the map.... grahamiam Jul 06, 2006, 03:26 PM i probably cannot play for another 4 hrs. I will post an extension request on the turntracker thread so people don't get pissy with us. Whomp Jul 06, 2006, 07:10 PM OK I got it. Sweetacshon Jul 09, 2006, 07:40 PM Turn 40 ! ! :D (I've got it) Oldbus Jul 14, 2006, 04:09 PM I've got Turn 41... Sweetacshon Jul 19, 2006, 08:27 AM Turn 42. Got it, played it. Sweetacshon Jul 22, 2006, 04:59 PM I have 43. Sweetacshon Jul 25, 2006, 11:39 AM T44 is mine. Sweetacshon Jul 28, 2006, 12:09 AM ....and T45 Oldbus Jul 30, 2006, 02:27 PM Got turn 46 (and a message from Epsilon which I'll post once I've played the turn). Sweetacshon Aug 03, 2006, 07:00 AM Turn 47, I have it. Sweetacshon Aug 05, 2006, 01:40 AM I have Turn 48. Sweetacshon Aug 07, 2006, 11:06 AM Turn 49 is in, I'll take it unless you want it Grahamiam - being online and all. grahamiam Aug 07, 2006, 11:08 AM yeah, but i'm at work ;) No Civ for me! Sweetacshon Aug 09, 2006, 11:36 AM Got turn 50. Tubby Rower Aug 10, 2006, 05:50 AM hmm.. it looks like buddhism and hinduism have already been founded. would roading to the river for future trade routes be a good idea? Oldbus Aug 12, 2006, 05:57 AM Turn 51 in and I've got it Sweetacshon Aug 16, 2006, 08:24 PM The save is in... actually it is overdue by 12 hours I think. Sorry, I can't really play it. I have exams over the next week, and 1 in 2 hours :confused: pindicator Aug 16, 2006, 10:48 PM I'm trying to find the gmail address & password, but I think that info is in some of our old & deleted posts!!! We really need to sticky that stuff, or am I missing it? :confused: Five minutes later: *smacks self on head* Duh, it was stickied... Thirty minutes after: played and sent Tubby Rower Aug 17, 2006, 05:28 AM I'm trying to find the gmail address & password, but I think that info is in some of our old & deleted posts!!! We really need to sticky that stuff, or am I missing it? :confused: Five minutes later: *smacks self on head* Duh, it was stickied... Thirty minutes after: played and sent:lol: I enjoyed reading that pindicator Whomp Aug 21, 2006, 06:57 PM Turn 53 is mine. Oldbus Aug 24, 2006, 01:41 PM Turn 54 is in and I've got it Whomp Aug 24, 2006, 01:42 PM Oldbus can you see if "The Leader" has open borders. I forgot last turn. Oldbus Aug 24, 2006, 01:45 PM We can offer it if you want Whomp Aug 24, 2006, 01:54 PM I'm not sure we should until we have an agreement in place. I would just check it for now because it will tell us where they got the culture boost from. Oldbus Aug 24, 2006, 01:56 PM It's late now as I've saved the game, but how can you tell if they've got Open Borders with anyone else? They haven't got OB with us, although they are able to offer it to us. Whomp Aug 24, 2006, 02:46 PM We can't tell regarding someone else however it tells us they have writing and possibly a library and that's why they got culture bump from. I'd guess they're already on their way towards alpha. Tubby Rower Aug 25, 2006, 06:35 AM Well I'm glad that I didn't argue to go the Alpha route instead of letting them do it. I had a pretty weak arguement for it, but that's moot now. Don't open borders until we have a definate trade route or are within sight of their borders. OB will only benefit them until one of those two cases are met. Whomp Aug 26, 2006, 02:43 PM Turn 55 is in and I've got it. Bede Aug 28, 2006, 01:21 PM T56 is in and I've got it. Sweetacshon Aug 31, 2006, 05:41 AM turn 57 is in, and almost 24hrs, so I'll take it. Whomp Sep 02, 2006, 07:46 PM Turn 58 is in. Got it. Kickbooti Sep 07, 2006, 03:33 PM Turn 59 is up. Anyone got it? I would, but my medication doesn't allow for the operation of heavy machery or playing turns on MTDG...:twitch: Whomp Sep 07, 2006, 10:41 PM Bah Booti. I got it. Tubby Rower Sep 08, 2006, 05:59 AM oopps wrong thread :blush: Tubby Rower Sep 08, 2006, 06:01 AM Whomp asked in the turn log if the GH should be popped with the warrior that is 1.2 standing next to it. My thoughts are yes. Whomp Sep 13, 2006, 09:00 AM Can anyone grab the save? I can't get it around 4:30 CST and will request an extension if no one else grabs it by 2 CST. Tubby Rower Sep 13, 2006, 09:38 AM I'll see when I get home, but it might be good to ask for the extension anyway. Sweetacshon Sep 13, 2006, 11:20 AM I'll take it. Whomp Sep 15, 2006, 08:03 PM I've got the save. Whomp Sep 21, 2006, 06:07 PM I have it. Whomp Sep 24, 2006, 07:26 PM I've got the save. Whomp Sep 27, 2006, 05:59 PM Hi everyone..one...one....one..... I got it..it...it....it ;) Tubby Rower Sep 28, 2006, 08:56 AM I might be able to help you if I could get away with civ4 @ work :p Whomp Oct 04, 2006, 09:08 AM Hey everyone just a heads up. I'll be gone tomorrow through Sunday. There's a pretty good chance I'll have internet access but just in case I don't please move the save. I'll post here if I have it. Tubby Rower Oct 05, 2006, 05:46 AM Should Hamburger start another settler next turn? We only have 3 cities and a 4th shouldn't cost too much in corruption. grahamiam Oct 05, 2006, 09:47 AM Is it too soon to go for a wonder now? edit: sorry, I see you are talking about Hamburger, not the capitol :blush: Maybe a unit and then a settler? If the unit finishes next turn, then I'm fine for a settler :) Tubby Rower Oct 05, 2006, 09:49 AM we already are going for the Great Light house.. The Leader has (or is going for) the Oracle.. So either way, I think that the answer is no. We have a few cities to help with unit production while the big bulb in the coast is built, so I think that we should be ok. I think that we need a city on the isthmus soon. grahamiam Oct 05, 2006, 11:58 AM Well, then it seems we should go settler after the current build, unless we are going to grow in the next couple of turns. We may also want an escort for the settler. Whomp Oct 05, 2006, 02:56 PM The Leader has the Oracle and according to Davemcw they hadn't picked their tech till last turn. The Great Lighthouse will be 15 turns and we are #1 in Mfg Goods so that should help. Hamburger will finish the rax this turn but still needs the MP (coming from the capital due in 2) so it quells the dissenter. It should have its borders expand over the pigs and copper soon too. Treacle is buidling a warrior as well and may be finished in time to help the settler. Kickbooti Oct 06, 2006, 08:13 AM I say going for another city would be wise. And I like the Isthmus build. Whomp Oct 21, 2006, 09:27 AM I have the save and will report back. Whomp Oct 21, 2006, 10:33 AM Turn 74-1040 BC-- Treacle Village finishes a warrior and start another due in 4 (or 3 if we work a plains forest tile 1 turn). We'll need an escort for the settler at Hamburger due in 6. A land bridge? Let's pray to the Great Sirian it is. :worship: I presume we don't want to pop the hut. http://img174.imageshack.us/img174/4476/landbridgeez8.jpg The forest is chopped at Balderdash by Pind. Sweet moves to the other forest. If my maths are correct here's how we should do it. There's 103 :hammers: left. If we work the forest we get 14 :hammers: per turn and if we work the coast it's 13 :hammers: per turn. Working the forest for 3 turns would give 42 :hammers:. or 39 :hammers: if we work the coast. 20 :hammers: for the chop requiring us to move. A total of 62 :hammers: (41 left) on the forest or 59 :hammers: (44 left) on the coast. However if we work the forest for 3 and move the citizen to a plains tile for 3 (irrigate the plains tile?....may not use it later so I'll leave it to discuss) it will allow us to maintain 14 :hammers: per turn and finish in 6 versus 7. I'll work the forest then switch to the plains. Metal is due in 11 but it will be shorter since we will be able to work the coast after GLighthouse is finished. We are stilling cruising on Mfg. Products though "The Leader" spiked here. We are beating "The Leader" in food (just passed them again) and power but losing to them on culture and GNP. Any thoughts on city placement? http://img177.imageshack.us/img177/8285/dotmapeo4.jpg Here's the demographics which I'll post in Central Intelligents. http://img175.imageshack.us/img175/5818/demold7.jpg Sweetacshon Oct 22, 2006, 03:12 AM One idea for settling - get some cash cows in b4 moving west.. this will save on maint and provide a canal. These cities could be moved 1 N also. I included a dot 4 a city that would grab the horse, if we need it. 140864 One other thing is the copper, should the workers be chopping instead of hooking this up? I suppose we kind of discussed that, but I thought it already was hooked. Whomp Oct 22, 2006, 10:17 AM I think we can send one of the workers to the copper without a problem. It doesn't seem to matter whether the plains tile is developed or not to finish the GLighthouse. Personally, I'd really like to get those horses so we can start making horse archers too. Whomp Nov 03, 2006, 10:27 PM I have the save. Whomp Nov 05, 2006, 09:30 AM I have the save again. We'll need someone to write something about our great new wonder. I plan to send the settler south and we'll need a final decision on city placement. Whomp Nov 05, 2006, 10:57 AM We need to make some decisions on settlement and direction of our warriors. Here's some pics for your viewing pleasure. BTW is anyone interested in playing some turnsets. I don't think I'm our best turnplayer option and would like it if someone with skills could run with this a bit (or tell me what I'm doing wrong) Landbridge option http://img108.imageshack.us/img108/1329/landbridgejj9.jpg Southern option http://img108.imageshack.us/img108/586/southcityjg7.jpg East coast view http://img105.imageshack.us/img105/2554/eastcoastcj2.jpg West coast view http://img170.imageshack.us/img170/4797/westcoastvt9.jpg Input please. There's also a lot of pictures in the turnplayer and Central Intelligence thread. Tubby Rower Nov 06, 2006, 06:13 AM I could play, but I wouldn't be able to provide the detail of your logs Whomp. any saves that I play are basically load, play, save, & send due to time constraints. As far as direction. I think that the isthmus is a must. Maybe not nearly as far as 11, but maybe @ 6.5 first. Whomp Nov 06, 2006, 08:59 AM I have no problem playing the saves and will load the save to the forum (for Conroe) but I just want to make sure we're all on the same page. Boats, grans, workers,. units, settling, goody huts etc should all be planned out and I'd rather not make the decisions all by my lonesome. :D Whomp Nov 06, 2006, 09:55 AM Since no one wrote a piece on the Great Lighthouse for the other teams I figure I'd post this. http://forums.civfanatics.com/showthread.php?p=4729093#post4729093 Yes I've lost my mind. So what's your point? I'm trying to distract Davemcw and have him start singing songs. :D Tubby Rower Nov 06, 2006, 10:00 AM you and your songs.. excellent write up Whomp Nov 06, 2006, 10:05 AM you and your songs.. excellent write up But you see Tubbalieah dingdong there's a song for everything and they tell the ultimate truth. Really, it's anything that will throw them off their game. I say singing hydras will freak them out. Whomp Nov 06, 2006, 09:12 PM I'm not going to play the save until we get some type of confirmation where our next city goes. Please post your thoughts. Landbridge option http://img108.imageshack.us/img108/1329/landbridgejj9.jpg Southern option http://img108.imageshack.us/img108/586/southcityjg7.jpg East coast view http://img105.imageshack.us/img105/2554/eastcoastcj2.jpg West coast view http://img170.imageshack.us/img170/4797/westcoastvt9.jpg Input please. There's also a lot of pictures in the turnplayer and Central Intelligence thread. Tubby Rower Nov 07, 2006, 05:18 AM move north Whomp. out of the people who have posted, the majority favor the northern site killercane Nov 07, 2006, 08:46 AM North site if the Barbarians can be satiated. We have to send a warrior with the settler so it will take longer to get there. We may have some maintenance cost issues there, but it looks like a good food site (the rice and fish one iirc). What are we researching after Metal Casting? Bede Nov 13, 2006, 07:53 PM Just took a look at the Central Intelligence post and have a suggestion to make. We need to get light on hammers and long on food. We hit the mark with the Lighthouse and as long as we keep pushing in from the coasts it will serve us well for a long time. If we have to take a small detour and research Monarchy to keep our people happy while we grow then so be it, or put everybody on settler/worker training duty until we can get what we need to keep them happy. Sweetacshon Nov 14, 2006, 09:52 PM I agree the rice/ivory is a great spot, but is really a little isolated right now. What if we grabbed the fish spot on the bend of the isthmus now, and take a few turns to build/whip a galley, settler, and axe for the rice/ivory... also saving on maint for the moment?? Whomp Nov 15, 2006, 12:41 AM I agree. That spot is a long way from home. Sweetacshon Nov 22, 2006, 07:42 AM Got it (and stuff) Whomp Nov 22, 2006, 09:44 AM Sweet-- I think switching to library for the chop makes all the sense in the world. Treacle Cottage needs the food. Regarding The Leader.... We need to think about how we plan to proceed with them. Should we open up discussions on extending peace beyond 1 AD and whether we can negotiate another tech deal? Sweetacshon Nov 26, 2006, 06:16 AM Got it (late) Conroe Dec 21, 2006, 07:11 PM Got it. killercane Mar 14, 2007, 02:50 PM Yay I can open saves now after a reinstall and cleaning up everything including Windows Prefetch folders and such. Where is our Great Merchant? I couldnt find him. Also, Twaddle can work a cottage rather than the 1 food 2 hammer forest. Can we upgrade a mace or two and take out Zapotec? Kia Ora (aloha) is only 2 galleon moves from Hamburger. Regardless of whether we go to war soon, a war plan would be good. Is there a department of war planning? Conroe Mar 14, 2007, 03:00 PM Yay I can open saves now after a reinstall and cleaning up everything including Windows Prefetch folders and such. Where is our Great Merchant? I couldnt find him. Also, Twaddle can work a cottage rather than the 1 food 2 hammer forest. Can we upgrade a mace or two and take out Zapotec? ?(1) GM burned on Printing Press (2)Twaddle is working the forest so that the Granary can be whipped in 3 turns (requires 1 turn of starvation). (3) Zapotec was being used to get free xp on our troops. Take it out whenever. (4) No cash for upgrades. I was planning on building another mace in Hamburger (after HE) to take out Zapotec. One should suffice. (5) There is an Axeman outside of Zapotec that needs to move SW to go snag that hut before Aloha's scout gets to it. (6) The Caravel needs to hang around Epsilon's Settler. Hopefully it can cross the isthmus after Epsilon founds a city. (7) The Caravel then needs to beeline towards our Warrior outside of Innovia. Do we want to open borders with Innovia? Conroe Mar 14, 2007, 03:41 PM Oh, one more thing (tm) ... Epsilon just completed Education. So you will need to execute the PP for Educ trade. You also need to figure out where to dump our overflow into. I was leaning towards HBR. But, if we revolt, will the game hold the overflow until the next turn? :dunno: That would be better, so that we could dump it into Liberalism. OK, technically that was 2 more things ... killercane Mar 14, 2007, 04:12 PM Wow I dont want to PLAY the save. I just wanted to be a backseat driver and muse on it. killercane Mar 31, 2007, 07:54 AM Nukes will be kind of close at the end of our deal with Epsilon. A couple of Scientist lightbulbs to Fission, and build Manhatten until Rocketry (or whatever allows ICBMs) and we stop research/save gold, buy/slave/chop 5-10 nukes, and coordinate this with another pirate battle plan. In other words we nuke the Bejesus out of their biggest cities adn their border towns. Do nukes kill all defenders? Kickbooti Apr 01, 2007, 03:53 PM Nukes will be kind of close at the end of our deal with Epsilon. A couple of Scientist lightbulbs to Fission, and build Manhatten until Rocketry (or whatever allows ICBMs) and we stop research/save gold, buy/slave/chop 5-10 nukes, and coordinate this with another pirate battle plan. In other words we nuke the Bejesus out of their biggest cities adn their border towns. Do nukes kill all defenders? I feel like I endered the conversation halfway through... BUT I LIKE THE CONCLUSION!!! You bring the sunglasses, I'll bring the "Dust in the Wind" LP. |
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