View Full Version : Saveconvert - change various settings in save file
Gyathaar Apr 18, 2006, 12:15 AM I decided to start a new thread since the tool has changed quite a bit from the original tool for playing scenarios in hotseat.
Original thread is here : http://forums.civfanatics.com/showthread.php?t=153759
Since 1.61 you no longer need to use this tool to play scenarios in hotseat or pbem, but there are still some requested functionality that is missing...
New in version 4.2:
Ability to change game options
New in version 4.1:
Support for saves with more than 18 civs
New in version 4.0:
Support for warlords saves
New in version 3.2:
- bugfix for toggling turntimer and takeover AI flags (they would change the simultanous turns settings instead)
New in version 3.1:
- bugfix for FfH scenario saves
New in version 3.0:
- Can convert human players into AIs (useful for kicking players from a pbem)
- Can change settings for simultaneous turns, take over AI
- Can change turn timers for multiplayer and pitboss games
- Can convert back and forth between all multiplayer game types
- Can convert single player games into multiplayer (but not other way - to prevent cheating)
- Can change what civ you are playing in single player
- Requires administrator password to change (or view) data if the save is protected.
Old features:
- Change victory conditions
- Turn AI players into human players
- Change difficulty levels
What it wont do:
- Change passwords
- Convert saves with 'lock modified assets' / 'no cheating' flag set
- Convert multiplayer saves into single player saves (thou you can make 1 player hotseat games which act pretty much like single player games, just no worldbuilder or debug tools)
I assume there are some bugs :)
To make it easier you may want to place the save you want to convert into the same dir as the tool when you run it.. else you will have to type out the full path when it asks you for the filename :evil:
Version 4.2 can be downloaded here:
http://forums.civfanatics.com/downloads.php?do=file&id=2544
version 3.0 removed after 127 views
version 3.1 removed after 24 views
version 3.2 removed after 638 views
version 4.0 removed after 559 views
HitAnyKey Apr 18, 2006, 06:44 AM So in reading above, you're saying that this program will take the save file for a pitboss game and can change the turn timer from say 24 hours to 36 hours and back?
Can you explain how that would be done?
Gyathaar Apr 18, 2006, 07:25 AM So in reading above, you're saying that this program will take the save file for a pitboss game and can change the turn timer from say 24 hours to 36 hours and back?
Can you explain how that would be done?
Assuming you start with a pitboss save.. called say 'pitboss_save.Civ4SavedGame' which is located in same dir as you extract the program to..
run program .. it should ask you for the savefile name.. type pitboss_save and press enter
if the pitboss save already has a turn timer.. press 9 (and enter) and input the number of hours you want to change the timer to..
If the save dont have a turn timer already, you first have to turn this on with 7..
when you are done, press -1 (enter) , or just enter with no number before.. and it should ask you for the savename to write to .. default will be 'output.Civ4SavedGame' I think.
HitAnyKey Apr 18, 2006, 07:55 AM Great! We'll have to check this out, since we want to be able to use this functionality for the RealPolitik game. This will really help us out.
Thanx!!
Great_Scott Apr 20, 2006, 04:09 AM I'm finding the program does not work. I've started a dummy PTBS game (through PTBS), then i've saved the game (in PTBS), closed down PTBS, run the program, changed the turn timer... then reloaded the output and it's still with the old turn timer value...
Am i doing somethig wrong here?
Gyathaar Apr 20, 2006, 06:00 AM I'm finding the program does not work. I've started a dummy PTBS game (through PTBS), then i've saved the game (in PTBS), closed down PTBS, run the program, changed the turn timer... then reloaded the output and it's still with the old turn timer value...
Am i doing somethig wrong here?
Not doing anything wrong.. its just that once the countdown has started.. it wont use the new timer value till the next turn starts. Guess I forgot to mention that :)
Great_Scott Apr 20, 2006, 09:02 AM ahhhh! thanks for that.. i'll test it now... be back in a hour if it dont work.
netbjarne Apr 21, 2006, 03:18 AM Not doing anything wrong.. its just that once the countdown has started.. it wont use the new timer value till the next turn starts. Guess I forgot to mention that :)
Also "Aaaah!" here ;-) may I recommend a "effective next turn" tip in version 3.1!
Otherwise, great util! - just made a few human playes ai. Very strange that the pitboss application is so limitied when it comes to changing options.
Gyathaar Apr 21, 2006, 05:06 AM Very strange that the pitboss application is so limitied when it comes to changing options.
Well.. the pitboss admin interface is located in Assets\Python\PitBoss\PbAdmin.py .. you could just add more functionality yourself :p
Jarnhestur Apr 24, 2006, 09:21 AM Friggin' sweet.
Paddy the Scot Apr 26, 2006, 03:16 AM Thanks Gyathaar :b:
GiantGuineaPig Apr 29, 2006, 10:16 PM can u add the function of changing the game name for a pitboss game? the pbnotify program crashes with a 64 char limit, so i want to shorten the game name...
Gyathaar Apr 30, 2006, 07:39 AM can u add the function of changing the game name for a pitboss game? the pbnotify program crashes with a 64 char limit, so i want to shorten the game name...
I believe you can change this by simply openening the save as a directIP multiplayer game in civ4, then vote to save now and continue playing..
Go to the game menu, and select game details.. the gamename should be there for you to change (after you input the admin password).. you can also change the admin password in same window..
Then save the game and open this save in pitboss
GiantGuineaPig May 01, 2006, 08:48 PM I believe you can change this by simply openening the save as a directIP multiplayer game in civ4, then vote to save now and continue playing..
Go to the game menu, and select game details.. the gamename should be there for you to change (after you input the admin password).. you can also change the admin password in same window..
Then save the game and open this save in pitboss
Ah thanks, I'll give that a shot!
naf4ever May 08, 2006, 01:35 AM Can you tell me why saveconvert wont work on this saved game file attached here. Its a save game of a multplayer game running mod fall from heaven. That shouldnt affect it though as saveconvert worked on a previous save a day earlier just fine with the same mod.
When i try save convert on this file all i get is:
Input savefile []:nafrog
Failed to open file "nafrog" ...
... Trying "nafrog.Civ4SavedGame" as filename...
... Success ...
Then nothing. The menu doesn't come up, the program just quits.
any ideas?
Gyathaar May 08, 2006, 06:07 AM Then nothing. The menu doesn't come up, the program just quits.
any ideas?
Fixed problem i v3.1
naf4ever May 08, 2006, 11:21 AM Wow thanks a ton. It works great now. -naf
Kael May 08, 2006, 11:41 AM That darn fall from heaven is always causing problems.
Gyathaar May 10, 2006, 02:43 PM Changed to version 3.2.. bugfixes for turntimer and takeover AI settings not getting changed in earlier versions
saint1979 May 14, 2006, 07:49 AM Hmm, i'm using v3.2 and the prog just closed after i typed in the savegame file.
I need to change winning conditions... fast :D
Any suggestions?
Gyathaar May 14, 2006, 10:33 AM Hmm, i'm using v3.2 and the prog just closed after i typed in the savegame file.
I need to change winning conditions... fast :D
Any suggestions?
Are you playing some kind of mod?
saint1979 May 15, 2006, 03:18 AM Nope, no mod.
I tried to just open the program and write anything (like asdf) then i did hit enter, and the program closed it self so I dont think that its the save file cousing the problem. But maybe i missunderstood, do i have to have the game running?
Gyathaar May 15, 2006, 08:30 AM The program will exist if it dont find the file.. it should write out a message first thou.
However if you are starting the program by just doubleclicking it, you prolly wont have time to see the message before it closes the window.. try to open a command prompt and then start the program from inside it.
OverloadUT May 17, 2006, 01:11 AM Can you explain what "[Does not] convert saves with 'lock modified assets' / 'no cheating' flag set" means? I turned on the "No Cheating" option in my PitBoss game way back before I even knew what it did - will I still be able to change the turn timer?
Gyathaar May 17, 2006, 07:57 AM Can you explain what "[Does not] convert saves with 'lock modified assets' / 'no cheating' flag set" means? I turned on the "No Cheating" option in my PitBoss game way back before I even knew what it did - will I still be able to change the turn timer?
I believe in patch v1.61 the game will automatically turn off this setting in multiplayer saves.. so if you are able to load the save in 1.61 pitboss (you know the admin password), then you should be able to.. not 100% sure thou.
OverloadUT May 24, 2006, 05:58 PM I believe in patch v1.61 the game will automatically turn off this setting in multiplayer saves.. so if you are able to load the save in 1.61 pitboss (you know the admin password), then you should be able to.. not 100% sure thou.
I just used it to change the turn timer, and it worked perfectly! Thank you for this awesome tool.
mickeyj Jul 19, 2006, 02:53 AM I've just converted a PitBoss game into a PBEM and it seemed to work fine but after loading up the turn timer is set to 2 minutes and ends the turn after the count down.
I've tried re-converting and changing the turn timer (tried 0 and 10) but it always seems to only give me 2 minutes. PBEM shouldn't have a turn timer at all.
Any suggestions?
I'm using 1.61
Gyathaar Jul 23, 2006, 12:26 PM I've just converted a PitBoss game into a PBEM and it seemed to work fine but after loading up the turn timer is set to 2 minutes and ends the turn after the count down.
I've tried re-converting and changing the turn timer (tried 0 and 10) but it always seems to only give me 2 minutes. PBEM shouldn't have a turn timer at all.
Any suggestions?
I'm using 1.61
Do you have a save?
Problem might be that turntimers dont change till it goes on to the next turn.. that is after all the human players and AIs have played
Keith_C Aug 02, 2006, 08:08 AM Will this work with warlords saves?
Gyathaar Aug 03, 2006, 01:42 AM Will this work with warlords saves?
Not yet...
Keith_C Aug 03, 2006, 01:43 AM Ah well - cheers for the reply!
Gary King Aug 15, 2006, 03:14 PM Hopefully it'll work with Warlords soon. Thanks!
upstart Aug 19, 2006, 10:06 PM Just adding another request for a warlords version... seems like one of the most useful utils out there at the moment... and thanks for all your work!
Gyathaar Aug 21, 2006, 03:41 PM Ok.. added a version that also works on warlords saves.
I have not tested all options in warlords thou, so let me know if something dont work
EmilH Sep 06, 2006, 02:24 AM Could you add an option to change leader's name? I'm having a problem with pitboss (the admin console is not painting) and I'm guessing that this is caused by a player using non english chars in it's name.
romelus Sep 10, 2006, 07:53 PM will this work on a mod save for warlord? i tried it, but after entering the file name the program does nothing.
Gyathaar Sep 11, 2006, 02:42 AM will this work on a mod save for warlord? i tried it, but after entering the file name the program does nothing.
It depends on the mod.. some mods adds extra game options or do other things to the save that the program doesnt know about.. in that case the program will crash (I dont check to see if everything the program does is legal on non standard saves) and may look like it does nothing
civfanphp Sep 15, 2006, 10:32 AM Its a great utility! :goodjob:
One thing that would be nice though is converting multiplayer to singleplayer if possible so that I could use worldbuilder and then change it back to multiplayer.
Gyathaar Sep 15, 2006, 07:55 PM Its a great utility! :goodjob:
One thing that would be nice though is converting multiplayer to singleplayer if possible so that I could use worldbuilder and then change it back to multiplayer.
umm.. it should already be able to do that
Edit: hmm.. guess not...
Edit2: Oh yeah.. I disabled that because allowing that would make it really easy to cheat in multiplayer games...
civfanphp Sep 15, 2006, 08:17 PM Edit2: Oh yeah.. I disabled that because allowing that would make it really easy to cheat in multiplayer games...
Yeah, I figured. But I only play with my sister and she is not so good. (She doesn't even like to play against me.) Then when she is losing, she gives up and we don't get to finish the game. The feature would have been nice to give her some extra troops or something.
Premator Sep 20, 2006, 04:24 AM Hi, I tried to load save from Warlord using v. 4.0, unfortunatelly every time this showed up :
Exception
at Civ4EditorModel.Wbs.Persist.Civ4Persistence`1.Load Header(Civ4PersistenceLoadContext context)
at Civ4EditorModel.Wbs.Persist.Civ4Persistence`1.Load (Stream stream, C concept, PersistenceTypeConverter converter, ProgressHost progressHost)
at Civ4EditorModel.Wbs.Persist.Civ4Persistence`1.Load (String file, C concept, PersistenceTypeConverter converter, ProgressHost progressHost)
at Civ4MapGenerator.Wbs.WorldBuilderSave.Load(String file, ProgressHost progressHost)
at Civ4MapGenerator.LoadScreen.DoLoad(Object param)
at Civ4MapGenerator.TaskScreen.RunThread(Object host)
the same think hapends when I try to load vanilla CIV saves
any ideas what went wrong ?
ps. I do not use any mod or anything like this...
Gyathaar Sep 20, 2006, 06:40 AM Umm.. I dont quite understand.. none of those functions that is giving errors exists in the program, so it should be impossible for it to crash with those errors...
Or do you say that Civ4 crashes with those errors when it tries to load a save from the program? if so, do you have a save?
Or did you simply post the Error message you get from running another util? I see some people has posted similar messages for this util: http://forums.civfanatics.com/showthread.php?t=144414
Premator Sep 23, 2006, 03:26 PM http://forums.civfanatics.com/uploads/95950/civ4_saveconverted_crsh.jpg
there you can see the prnt screen, unfortunately it is your app that crash
I use english Civ with Warlord add, no mods
I tried to load save file (any kind vanilla CIV or Civ Warlord) and always the same
pls hels as I only want to change difficulty level..:)
Gyathaar Sep 23, 2006, 08:06 PM http://forums.civfanatics.com/uploads/95950/civ4_saveconverted_crsh.jpg
there you can see the prnt screen, unfortunately it is your app that crash
I use english Civ with Warlord add, no mods
I tried to load save file (any kind vanilla CIV or Civ Warlord) and always the same
pls hels as I only want to change difficulty level..:)
That is not my app :)
Premator Sep 24, 2006, 12:12 PM ahm, yes, :) sorry for that
unfortunately I also have problems with your app :(
but I do know that it was caused due to very huge Earth mod map
anyway, I think you app is very good due to it simplicity
thanks for prompt answers
OverloadUT Oct 09, 2006, 03:14 PM Oh great Gyathaar, I beseech thee!
Our 32 player PTBS game is in need of your tool to convert our PTBS turn timer from nothing to 21 hours. The problem is when I run it, I get an output like this:
D:\pitboss\pitboss_32Warlords\Saves\multi>saveconvert Pitboss_BC-3960.CivWarlordsSave
Saveconvert Version 4.0
Input savefile [Pitboss_BC-3960.CivWarlordsSave]:
D:\pitboss\pitboss_32Warlords\Saves\multi>
As you can see, the program just exits after it (I assume) loads the save file. Is this because the game is running a mod with a modified .dll? Or is the 32 players in the save file messing it up because it only expects 19?
Gyathaar Oct 09, 2006, 05:00 PM As you can see, the program just exits after it (I assume) loads the save file. Is this because the game is running a mod with a modified .dll? Or is the 32 players in the save file messing it up because it only expects 19?
Its the 32 players.. the saveconvert program has this hardcoded to 18 player civs because it cant see from the save what this value is...
I have though some about how to get around this, and the easiest is prolly to prompt the user for how many players the save allows.. guess I can do this pretty quick since it isnt that much work.
Gyathaar Oct 09, 2006, 05:38 PM Can you see if this version allows you to edit 32 civs save properly?
http://forums.civfanatics.com/uploads/38257/saveconvert_v4.1.zip
OverloadUT Oct 09, 2006, 05:47 PM Can you see if this version allows you to edit 32 civs save properly?
http://forums.civfanatics.com/uploads/38257/saveconvert_v4.1.zip
As far as the 32 player thing goes, it worked! However, I found an unrelated bug. Well, it's more like a feature implemented wonky:
If a game has no turn timer, and then you change it to have a turn timer, when you load the game it will be at 0:00:00 and the turn will immediately advance to the next turn. It seems to me like it should start the timer at whatever the timer is instead of 0. Is this an easy fix? :)
Edit: Actually, I have a way to work around it in my game, so don't worry about this fix right away unless you want to. The 32 player thing works and that's good enough for me! Thanks!
Gyathaar Oct 09, 2006, 06:08 PM As far as the 32 player thing goes, it worked! However, I found an unrelated bug. Well, it's more like a feature implemented wonky:
If a game has no turn timer, and then you change it to have a turn timer, when you load the game it will be at 0:00:00 and the turn will immediately advance to the next turn. It seems to me like it should start the timer at whatever the timer is instead of 0. Is this an easy fix? :)
Edit: Actually, I have a way to work around it in my game, so don't worry about this fix right away unless you want to. The 32 player thing works and that's good enough for me! Thanks!
Changing that is not trivial.. I believe the countdown on current turn timer is stored in a more protected part of the save.. where I cant just change the value (doing so would prevent the save from loading)
Frisxo Oct 20, 2006, 12:43 AM I have a save file from a Warlords pitboss game. I want to change the turn timer from 36 hours (current) to 48 hours. I ran version 4.0 of the tool and everything went smoothly, in the convert tool it says the timer has changed to 48 hours but when I start up pitboss and load the newly changed file pitboss starts its countdown from 36 hours. I've tried the tool several times and every time it looks like the timer has been changed to 48 but when loaded into pitboss the countdown always starts from 36.
Any ideas? Thanks.
Gyathaar Oct 20, 2006, 01:49 AM I have a save file from a Warlords pitboss game. I want to change the turn timer from 36 hours (current) to 48 hours. I ran version 4.0 of the tool and everything went smoothly, in the convert tool it says the timer has changed to 48 hours but when I start up pitboss and load the newly changed file pitboss starts its countdown from 36 hours. I've tried the tool several times and every time it looks like the timer has been changed to 48 but when loaded into pitboss the countdown always starts from 36.
Any ideas? Thanks.
I believe it has been mentioned a couple times in the thread already, but the turntimer wont change to the new value untill the next turn starts (this is something that is not possible to get around without cracking the savegame protection, which i havent done)
Frisxo Oct 20, 2006, 01:45 PM ahhhhhhhhhh ok. Super, will look for time change next turn.
Thanks for the reply, and the tool!
-Frisxo
Robo Kai Oct 21, 2006, 07:14 PM Hi Gyathaar, I wonder if you have any plans to add functionality to edit special settings (Raging Barbs, No Vassal States and Permanent Alliances are something I could think off at the moment that people may want to change).
MaverickAvatar Nov 02, 2006, 03:25 PM Actually that is exactly what I need. To make a long story short, trying to play Fall From Heaven 2 mod in Pitboss. We've had lots of problems (it wouldn't allow us to select 6 of the civs, had to hack the pitboss python script to get that in there).
The other problem is it would NOT set 'Simultaneous Turns" or "Take over AI".
I used your SaveConvert and it fixed those problems.. was very happy.
Unfortunatly the original setup seems to have added "One City Challenge" (makes it so you cannot build Settlers).
If SaveConvert would allow edits of the game settings like Permanent Alliances, Raging Barbarians, ... and One City Challenge.. that would solve my problems... Please consider adding that functionality, it would really help.
But thanks for this program.. it really helps out!
Gyathaar Nov 03, 2006, 03:44 PM Added support for changing game options
MaverickAvatar Nov 06, 2006, 06:16 AM Fabulous! Thanks a lot!
Thuddmonkey Dec 06, 2006, 09:57 PM Thanks for writing this, Gyathaar!
Any chance you could release the source code? I'm trying to get it to convert a Fall From Heaven modded game (same effort MaverickAvatar was making a month ago; we wandered off to other things for a while, but are giving this a go again), and having some issues. It'd make troubleshooting much more convenient if I could see the internals.
Gyathaar Dec 07, 2006, 03:15 AM Thanks for writing this, Gyathaar!
Any chance you could release the source code? I'm trying to get it to convert a Fall From Heaven modded game (same effort MaverickAvatar was making a month ago; we wandered off to other things for a while, but are giving this a go again), and having some issues. It'd make troubleshooting much more convenient if I could see the internals.
Problem with releasing the source code is that would make it really easy to cheat in multiplayer games...
like with modifications you would convert the saves to single player and see what everyone is doing in worldbuilder or debug mode.
If you PM me the save you have problems with I could possibly make modifications so the program will handle it thou
the oob Dec 09, 2006, 12:30 AM Can you use this to change the amount of time left on the timer, rather than the time limit itself?
For instance, in a game with a 24 hour timer, but 9 hours left on the clock, could I reset the time left on the clock to 24 hours?
antibac Dec 12, 2006, 03:55 PM I hate to sound like a total newb but how do you install this application? When I open it up all I see is a dos window that I'm supposed to type something into and I don't know what or if I am supposed to.
Jangster Dec 17, 2006, 11:03 AM Another noob question... Where do you find the instructions for the program? When I use it it just shuts down after it asks: "what is the maximum number of players this game allows? [18] Whatever I answer to that the program and commandpromt just shuts down.
I'm starting FfH 2 MP game and I'm testing how to change the settings so that we can keep the game going constantly but play intesively once a week.
Thanks for the answers
tyomitch Dec 31, 2006, 04:42 AM I did a little search here, but couldn't come up with anything more relevant than this topic. (The one-search-per-minute restriction doesn't help.)
The question is: what is the Civ4SavedGame format?
Is it documented somewhere, or reverse-engineered by Gyathaar?
Gyathaar Dec 31, 2006, 11:54 PM Another noob question... Where do you find the instructions for the program? When I use it it just shuts down after it asks: "what is the maximum number of players this game allows? [18] Whatever I answer to that the program and commandpromt just shuts down.
I'm starting FfH 2 MP game and I'm testing how to change the settings so that we can keep the game going constantly but play intesively once a week.
Thanks for the answers
I am guessing that FfH2 adds some extra game options to the save that the program cant easilly detect (like FfH1 also did)
If the program tries to parse the save with wrong number of game options it will crash right after the question for how many players (which looks like it shuts down)
Will see about adding some code so it can make some guesses here for better results.. but wont be for another few days when I return from vacation
I did a little search here, but couldn't come up with anything more relevant than this topic. (The one-search-per-minute restriction doesn't help.)
The question is: what is the Civ4SavedGame format?
Is it documented somewhere, or reverse-engineered by Gyathaar?
Originally it was reverse engineered by mostly GOTM and HOF staff members (and a few others)..
nowadays you can find most of the save game format in the SDK thou...
tyomitch Jan 01, 2007, 04:36 AM Originally it was reverse engineered by mostly GOTM and HOF staff members (and a few others)..
nowadays you can find most of the save game format in the SDK thou...
I downloaded the SDK (27 Mb of C++ source files), where should I look for the savefile format reference?
Gyathaar Jan 01, 2007, 10:03 AM I downloaded the SDK (27 Mb of C++ source files), where should I look for the savefile format reference?
read and write functions in the various class files... ;)
tyomitch Jan 01, 2007, 10:51 AM read and write functions in the various class files... ;)
Obviously I did a search through them before posting here.
Even the string "Civ4SaveGame" doesn't occur anywhere in the sources.
They also refer to abstract methods CvDLLEngineIFaceBase::SaveGame and CvDLLUtilityIFaceBase::SaveGame, which are likely implemented elsewhere.
I'm concluding from here that the savefile handling code is missing from the public sources.
Did I download the right SDK? If yes, where should I really look for the savefile access functions?
HakTom Feb 15, 2007, 01:54 AM hi
i have a problem changing the turn timer.
i save the changes, but when i start the game, the turn timer has not changed.
but if i open the previously saved savegame, the convertertool shows mit the correct wanted turn timer.
i attach the savegame;
thanks for your help!
Gyathaar Feb 15, 2007, 07:27 AM hi
i have a problem changing the turn timer.
i save the changes, but when i start the game, the turn timer has not changed.
but if i open the previously saved savegame, the convertertool shows mit the correct wanted turn timer.
i attach the savegame;
thanks for your help!
See the answer to the exact same question in posts number 6 and 52..
HakTom Feb 16, 2007, 07:42 AM sorry for that ;)
anyway, thank you!
OGRastamon May 16, 2007, 09:47 AM Wasn't expecting a DOS program. It wouldn't bother me any if I had any idea to which commands it would respond. A very user-unfriendly interface earns a thumbs down from me.
OverloadUT May 16, 2007, 10:14 AM Wasn't expecting a DOS program. It wouldn't bother me any if I had any idea to which commands it would respond. A very user-unfriendly interface earns a thumbs down from me.
Good thing you didn't pay for it. ;)
It's actually quite a nice interface, especially for a shell program.
darrelljs Aug 02, 2007, 11:43 AM Is there a plan to update this for BTS? RBTS1 needs it :).
Thanks,
Darrell
Gyathaar Aug 02, 2007, 04:31 PM Is there a plan to update this for BTS? RBTS1 needs it :).
Thanks,
Darrell
No plan at the moment... BtS protects the savegame much better, so I cant change most of the values in the savegame without first breaking the savegame protection.
darrelljs Aug 03, 2007, 07:09 AM Okay...we found a work around for our problem for now :).
Darrell
Jangster Sep 25, 2007, 06:56 AM Does anyone know is there anyway to create a scenario from a pitboss savegame? We started 1936 europe with BtS and ended up noticing in 1939 that no wars will be declared at all, the open play didn't work!
We had 1 hours timer until late 1939 so no major harm done, but we got really excited about the coming war and feel disappointed at not knowing what would have happened to Finland.
I doubt there's a way around this because the obvious cheating element, but it would be nice if I could make a scenario out of the setting and edit wars for all the factions involved and we could see how things end up.
I'd be really happy if someone could inform me if it's possible to do this.
OverloadUT Nov 10, 2007, 09:23 AM Is there by any chance any update on the status of this? I started my BtS Pitboss game without a turn timer with plans to turn it on after everyone played their first turn (to give time for connection issues and whatnot) but I didn't realize that this doesn't support BtS! I really don't want to start my game over. :(
dogma00 Nov 11, 2007, 05:49 PM ... if I change the difficulty level of an AI player, what exactly happens?
If I want to make the AI players easier to beat for us puny humans, should I change the AI difficulty level up or down? I mean, if I change an AI player from the Noble level to the Warlord level, does it make the game easier for _us_ or for the AI player?
mabeco Nov 21, 2007, 06:47 AM Does anybody know if it is possible to change a player from human to AI in the midle of a BtS 3.13 PBEM game? If yes how?
Thanks.
LowtherCastle Dec 02, 2007, 12:54 PM No plan at the moment... BtS protects the savegame much better, so I cant change most of the values in the savegame without first breaking the savegame protection.Does this mean your options for creating the Challenger version in BOTM are severely limited, such as to simple WB changes?
Another question: I want to make 2 saves with exactly the same map and settings, except for difficulty level. If I use your utility to change nothing but difficulty level, do the AIs get the correct starting units, techs, etc.? Or do I have to go into WB and make additional corrections?
Gyathaar Dec 02, 2007, 01:01 PM Does this mean your options for creating the Challenger version in BOTM are severely limited, such as to simple WB changes?
Another question: I want to make 2 saves with exactly the same map and settings, except for difficulty level. If I use your utility to change nothing but difficulty level, do the AIs get the correct starting units, techs, etc.? Or do I have to go into WB and make additional corrections?
I havent used this util to set up any of the challenger saves so far... all has been done in the WB (or in some cases by editing the WB save in a text editor)
The starting units are not changed, so that has to be done in the WB
ruff_hi Jan 02, 2008, 09:38 PM I have a pbem ice age game that I converted to a hotseat (person I am playing with visited over christmas - however, not I cannot get it back to a PBEM. The saveconvert v4.2 reports it as a PBEM already.
Edit: I ran this tool against the hotseat game and it reported it as a PBEM. I changed it to hotseat, changed it back to PBEM, saved it and loaded the saved game up again. This time, it reported it as PBEM. I sent that to my friend who said it was back to the PBEM format. Not sure what was going on but we fixed it.
Mohatma Jan 03, 2008, 01:31 AM I have a problem loading my save: I wrote a new save and tried to load it but the game terminates with a message:
Runtime Error!
Program: (a path to Warlords)
This application has requested Runtime to terminate it in an unusual way. Please contact the application's support team for more more information.
I'm running Warlords 2.08 and saveconvert 4.2
JohnnyBeGood Feb 28, 2008, 09:00 AM Is there such a thing, I have the other which won't open BTS saved games.
In a previous post, someone mentioned a "workaround", would you like to share?
Thanks
Kot_Behemot May 07, 2008, 04:36 AM Yes I would also really need a version that reads BTS savegames! I need to change my victory conditions because I wanna conquer them all but have domination turned on and it is imposible to acheave conquest victory avoiding domination :)
Mknn May 27, 2008, 02:43 AM Is there any way to open up a BTS save file? Any utillity at all? Anyone? Bueller?
The ultimate goal is to convert a single player game to a multiplayer one, in case there is a utility to do that.
Bigben34 May 29, 2008, 10:36 AM Hi Gyathaar,
I have a need for your utility for BTS. I host epic games online, and have a need to be able to change game speeds/turn timer, as well as add/drop human players and change their difficulty levels to appropriately match the rest.
This would be a big help, perhaps the software engineer who offered to help back in December would be willing to help?
Bigben34
Bigben34 Aug 06, 2008, 09:06 AM *Bump*
Anyone yet have a lead on a save convert program for BTS? This was an awesomely useful tool for managing ongoing multiplayer games. Without it, flexibility is very difficult to attain.
Bigben34
Hyronymus Aug 06, 2008, 10:07 AM Yeah, I figured. But I only play with my sister and she is not so good. (She doesn't even like to play against me.) Then when she is losing, she gives up and we don't get to finish the game. The feature would have been nice to give her some extra troops or something.
Better yet: stop forcing your sister to sooth your Civ addiction ;).
I know Warlords is only recently supported but are you planning on supporting BtS in the near future?
Bigben34 Aug 07, 2008, 04:42 PM LOL, this comment of his was posted 2 years ago!! That's kind of a slow conversation, eh?
Any programmers out there take pity on us and come up with a saveconvert solution for BTS?
Bigben34
Bratboy Aug 11, 2008, 09:51 PM I would love a saveconvert for BTS also...I always used it for warlords .....PLEASE HELP!
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