View Full Version : Office of War Bonds


ice2k4
Apr 23, 2006, 05:06 PM
Seeing that the Mongolian War starts in a few minutes, the first oppurtunity for the good citizens to buy war bonds has arrived. The war bond rules have been incorporated to the Office of the Treasury (The Bank for short,) hawever seeing that this is the first war we are experiencing, I will post the current rules here as well.

Rules of Purchase
1) War Bonds may only be purchased at war time.
2) War Bonds will only be payed back when peace is declared.
3) You may invest in as many wars as you like.
4) When investing you are only investing towards war with the specific country listed. Investing (purchasing) a war bond does not mean you are purchasing it for wars with multiple countries, even if we are at war with more than one country at a time.
5) Rates can not change after war is declared.
6) All purchasing of war bonds must be done in this thread.
7) Bonds are controlled by the Office of the Treasury


Bond purchases will be deducted from your account when war is declared, end bond values will be added to your account when peace is declared.

ice2k4
Apr 23, 2006, 05:07 PM
The Berlinese (German) War

Current War Bonds Available for Purchase
Small War Bond: Costs 50 Gold
Large War Bond: Costs 100 Gold
Presidential War Bond: Costs 200 Gold
Continental War Bond: Costs 500 Gold

Current Rates
City we have captured or razed (does not include barbarian states): +20%
City of ours captured or razed by enemy (includes barbarians): -25%
City of ours captured by the enemy, which we later recapture: +5%
Unit Lost on Large, Presidential or Continental War Bond: -1%
Unit Lost on Small War Bond: -2%
Objective Completed (Capture Berlin): +40%

Rihiter's Mongolian War

Current War Bonds Available for Purchase
Small War Bond: Costs 50 Gold
Large War Bond: Costs 100 Gold
Presidential War Bond: Costs 200 Gold

Current Rates
City we have captured or razed (does not include barbarian states): +20%
City of ours captured or razed by enemy (includes barbarians): -25%
City of ours captured by the enemy, which we later recapture: +5%
Unit Lost on Large or Presidential War Bond: -1%
Unit Lost on Small War Bond: -2%
Objective Completed (Capture Beshbalik and Karakorum or gain Math from the Mongols): +30%




Robboo's Mongolian War

Current War Bonds Available for Purchase
Small War Bond: Costs 50 Gold
Large War Bond: Costs 100 Gold
Presidential War Bond: Costs 200 Gold

Current Rates
City we have captured or razed (does not include barbarian states): +20%
City of ours captured or razed by enemy (includes barbarians): -25%
City of ours captured by the enemy, which we later recapture: +5%
Unit Lost on Large or Presidential War Bond: -1%
Unit Lost on Small War Bond: -2%
Objective Completed (Capture the three eastern cities of Mogolia): +30%

How the Rates are Calculated
Your bonds are altered after your purchase.
Bonds will be posted current balance after every turn chat.
Bond rates are always taken from the original value of the bond.

(Ex. If you purchase a large bond, after the first turn, one of our cities is destoryed and you end up with 75 gold. Then after the second turn we capture a city, which adds 20% to your bond value. Your bond value will increase 20% of 100 Gold (original large bond) bringing your total to 95 Gold, instead of 20% of 75 Gold being added.

ice2k4
Apr 23, 2006, 05:08 PM
The Berlinese (German) War
Current War Bonds & Values
GeorgeOP Presidential War Bond Current Value: 200 Gold
GeorgeOP Presidential War Bond Current Value: 200 Gold
Ice2k4 Presidential War Bond Current Value: 200 Gold
Dimaloik Large War Bond Current Value: 100 Gold
SwissEmpire Presidential War Bond Current Value: 200 Gold


Rihiter's Mongolian War

Current War Bonds & Values
Ice2k4 Presidential War Bond Current Value: 326 Gold



Rob's Mongolian War

Current War Bonds & Values:
Ice2k4 Presidential War Bond Current Value: 377 Gold
BCLG100 Large War Bond Current Value: 187 Gold
Rob Boo Presidential War Bond Current Value: 377 Gold
Roberto "Moonshine" Di Luigi Large War Bond Current Value: 187 Gold

These War Bonds have not been calculated with units lost however.
Also note, that we are still technically at war with Mongolia, and peace has not been declared.
Yet another note, if the new SoW decides to divert from our current war plan, these bonds will be declared finished, and new bonds will be available for purchase for Rihiter's Mongolian War.

ice2k4
Apr 23, 2006, 05:13 PM
Ice2k4 purchasing a Presidential War Bond. Hey, I have some faith in this country.

BCLG100
Apr 23, 2006, 05:59 PM
Ill buy a large war bond

robboo
Apr 23, 2006, 07:35 PM
Quick question...you get 75% of the after teh first turn? on all of the bonds correct.

Thinking of what my troops can do and trying to figure out what to do.

ice2k4
Apr 23, 2006, 07:52 PM
Can you rephrase the question Rob? And I would worry about that settler they just produced btw

robboo
Apr 23, 2006, 08:36 PM
Speaking of this example....(Ex. If you purchase a large bond, after the first turn you end up with 75 gold. Then after the first turn we capture a city, which adds 20% to your bond value. Your bond value will increase 20% of 100 Gold (original large bond) bringing your total to 95 Gold, instead of 20% of 75 Gold being added.

Why does he start with 75 gold...just trying to figure out what you start with for the other bonds.

Last time I checked...settlers did not have a good defense value. I am not concerned.

ice2k4
Apr 23, 2006, 09:02 PM
Well, first off that was a typo, my bad. It should read saying after the first turn, one of our cities is destoryed and you end up with 75 gold. That might make it clearer (sorry I was rushing when I was typing this.)

I'll edit it to read that right.

Also, by the settler, if it settles, let's say in a certain place, can't that dwarf your attack plans a little. Also, if it does settle beforewe attack, which it probablly will, I do not recommend going after it until we capture all three of our objective cities. Even though it may seem like an easy attack point, you don't want to divert any troops. (Please note, I have not even looked at your plans, nor have I seen where the settler is, so my recommendation may be rendered useless.) I do think however, we should get one unit over there (where the settler settles) to pillage all improvements in the city radius. Capturing the city would be too weak of a defense point for us, and may require too many units (again do not divert any units,) however pillagin improvements helps slow down city production and isnt very costly.

robboo
Apr 23, 2006, 09:18 PM
OT: about the settler...lets see where he is and then worry about it. I wont divert any troops bu tinstead kick their 3 cities in the teeth and capture what wei can THEN take care of that new weakly guarded city. As a benefit...it lessened the defense in one city by pulling away a defender...I think that outweights any problems from him.

Give me a Presidential...

MY guys will not allow any cities to get captured. YOU CAN BANK ON THAT. They also will capture at least 2 cities. And we will lose 6 axes.(Thats my gut...3 at Turfan and 3 at the unknown city.)

ice2k4
Apr 24, 2006, 09:41 AM
Ahh, excellent, the SoW has let everyone know his prediction. Now everyone can safely buy war bonds. Anyway, hope you kick the crap out of the Mongols, for your bond's sake atleast :lol:

robboo
Apr 24, 2006, 10:19 AM
After looking at the save... we will take all 3 cities.

ice2k4
Apr 24, 2006, 10:22 AM
I just took a peak at it to, it's looking pretty good. Hell of a job choreographing that war. Too bad you have to leave office :sad:

robboo
Apr 24, 2006, 11:06 AM
no biggie. I was getting tired of SoW anyway. I actually am not a warmonger in my games. I have never even tried a conquest game...too boring in my mind. I like building and tech races.

I will run elsewhere( maybe). I have my doubts on my electability based on me expressing my opinions on matters in the judiciary and my recent head butting with the censor.

re:Hell of a job choreographing that war..the real thanks should be given to George, Tubby, Whomp, CG adn teh prior governors of the cities. They built what I requested. Other than that..its just setting up an "Alpha strike" you bring all your weapons to hit all in the shortest span of time..in this case 2 turns. The war is over before your opponent can blink. This war was over when the last ax was built...the Mongolians just dont know it yet.

another bad thing about SoW...is I might have given away a few tactics to my opponets in multiplayer.

ice2k4
Apr 24, 2006, 11:41 AM
Ahh, very true, let's hope they don't affect us in the mtdg

moonshine_MS
Apr 24, 2006, 01:50 PM
Haha.
/me twists rules and buys right now. One large War bond to be served to a Mr. Roberto Di Luigi SVP

jasebow
Apr 29, 2006, 07:32 AM
H'mmm, I rhink I'm going to wait a turnchat to see how the beginning of the war plays out.

-Jase

robboo
Apr 29, 2006, 07:56 AM
jasebow...the war will be over in this TC. 4 turns at the most before all the cities are captured. Trust me. I planned the military movements..all cities fall the turn they are attacked.

ice2k4
Apr 29, 2006, 02:03 PM
War bonds updated, not with units lost however. Rob when you get a chance, just tell me (if you know) how many units we lost.

So far the war looks damned good. Everyone is up 50% (again excluding units lost.)

Congratulations Rob, and hell of a job. Won me a nice amount of needed gold. Shall we go to the Rebel Pub to celebrate?

robboo
Apr 29, 2006, 04:22 PM
ice..
we completed 100% of our war goals so .....30%
3 cities captured..so 3 times 20 is ..............60%.

I will check the units loss tomorrow. So course teh war is not over until we sign peace so i would wait to pay out teh bonds yet. We migth still lose a unit defending.

ice2k4
Apr 29, 2006, 04:40 PM
Wow, thank god for rob, I feel really stupid. I added in the 30% for war goals, and 20% for a city captured. I completely forgot about the other two cities (even though I looked at the save right before I updated.) Thanx man, and yeh I know, I pay the bonds at the end of the war.

War Bonds corrected and updated.

robboo
Apr 29, 2006, 09:23 PM
I will give you units.... late tomorrow or monday. RL has got me busy right now

jasebow
Apr 30, 2006, 08:27 AM
This may not be the smartest idea I ever had, but give me a large war bond. Hopefully the next SoW, tries to wipe the Mongols of the face of the Earth.

-Jase

robboo
Apr 30, 2006, 09:19 AM
jasebow..you might want to rethink that..I dont think we will wipe them out...our economy is in the tanks right now and we barely beat Turfan. The other 2 cities will need catapults to do it or at least 10 axes or 6-8 swords.

I guess you will have nothing to lose since you would get your money back...

/This is just how I feel based on the reaction within the forum and in PM's.

ice2k4
Apr 30, 2006, 11:25 AM
Well he could lose a few gold on unit loss while were defending, but I'll give you 24 hours to pull the bond out, if you find it too risky.

jasebow
May 01, 2006, 08:24 AM
As a matter of fact, I will pull out my bond. Thanks Ice and Rob.

-Jase

robboo
May 01, 2006, 09:27 AM
Ice..point of discussion...if we decide to rid the world of Monglolians..it would almost be considered a second war since we accomplished 100% of our goals already. Yeah I know peace wasnt declared but you could release "Supplemental" war bonds maybe with a higher risk lower reward.

We cannot have a TC until the SoS is appointed since they are the only ones to accept peace treaties. SO it may be a while.

ice2k4
May 01, 2006, 04:10 PM
Very true, I see you applied for SoS. Well if the next SoW (Rihiter) decides to continue the war, past our current objectives (which have been completed.) I will count Rihiter's actions as a second war. Therefore, if you have a bond now, and Rihiter decides to try and take Karakorum (or do anything else), then your bond will not be effected by anything after the last tc we had (Term 4, last tc.) If you want to have a bond for anything past capturing (and defending) the three Mongolian cities, you must buy a second one.

The above is only if Rihiter decides to capture more cities.

Reguarding the amount of time it will take to have the next turnchat, if I distrubute the bond now, a) your still not going to recieve it on your bank balance until the next turnchat and b) we're still not sure what Rihiter plans to do.

Btw, Rob, are you doing the unit kill sheet or shall I just strike that rate off the record. Doesn't bother me much because I think the rate is stupid, and it makes a lot more work for me :p

robboo
May 01, 2006, 08:27 PM
sorry...I had a rough day/busy and mulithour power outage in perfectly clear skies go figure.......I will get to it. Writting a note now.: ) Honestly..it will take me about 60 seconds to do it.

//gut feeling..we are done with Monglolia for now..our economy stinks. Hence my limited goals for the war.

ice2k4
May 01, 2006, 08:52 PM
Ahh perfect, no sweat man. I don't think there will be a tc anytime soon so get to them whenever you are ready to.

robboo
May 02, 2006, 12:45 PM
We loss three Axeman during the War.

Next set of war bonds...we might consider doing somethign about the units loss basd on how much they are worth. For instance throwing a bunch of axes at a city might kill a few but they will be worth less than losing a maceman.

I am willing to help you with this part of the war bonds whether I am SoW or not.

ice2k4
May 02, 2006, 04:19 PM
Ahh thanks much, well, lets way and see what Rihiter says. I agree with you though.

Anyway war bonds for Robboo's Mongolian War are closed and will be distributed.

robboo
May 02, 2006, 04:28 PM
see my note in the Bank thread...might want to wait till peace or a new plan approved.

ice2k4
May 16, 2006, 07:36 AM
New war bonds have been released, since we decided to break up the wars. They are named under "Rihiter's Mongolian War" now.

I'll be buying a Presidential War Bond for 200 Gold.

Edit: btw Rob, is it possible you can get us the amount of units lost again?

robboo
May 16, 2006, 11:22 PM
yep...have it for you tomorrow...

ice2k4
May 17, 2006, 08:15 AM
Thanx much.

robboo
May 17, 2006, 04:36 PM
We loss 7 units....

RANT: poor unit arrangement and attacking is what resulted in this.

ice2k4
May 17, 2006, 05:28 PM
Yeh there was no real plan. More of put it upon the dp.

robboo
May 17, 2006, 10:52 PM
To be fair..I had a whole TC to preposition troops. Attacking in the wrong order can screw you up every time and attacking troops that are out of the city when you plan to take all of the cities is a waste of times adn resources.

Anyway I think we see we should have declared Peace our Economy is in the tiolet. This isnt Civ 3.

ice2k4
May 18, 2006, 08:38 AM
I usually never play a CivIV game for domaination or conquest, so I started one yesterday on one of the middle difficulties and I now realize how hard it is to take cities and keep up your economy. I did do a hell of a job trading. In one turn I believe I gained 6 techs though diplomacy, and caught up on most of the civs. I attacked the Mongols though when Mali went to war with them, and I had to raze most of the cities I captured, becaue I simply couldn't play a game so far behind in technology.

BCLG100
May 18, 2006, 05:03 PM
In civ4 i raze more than half of the cities i capture, its not new for whole civ cities to disappear :)

dutchfire
May 19, 2006, 11:47 AM
just raze everything but capitals & wondercities and fill in the rest if needed

GeorgeOP
Jun 23, 2006, 10:34 PM
I would like to buy 2 Presidential War bonds in our beat down of Germany.

ice2k4
Jun 24, 2006, 08:17 AM
Im glad you would like to. So would we all =P

Just kidding. Your war bonds are being pre-purchased.

And I am setting up the war bonds now.

ice2k4
Jun 24, 2006, 08:23 AM
Ok War Bonds officially open, and I am buying a Presidential War Bond.

Edit: I have also added continental war bonds for 500 gold, and have made the objective for this war +40% instead of +30%

dimaliok
Jun 24, 2006, 09:55 AM
I buy a large war bond

Swissempire
Jun 25, 2006, 07:01 PM
I'm buying a presidential

ice2k4
Jun 25, 2006, 08:56 PM
I'd buy a continental, but I wouldnt be able to afford it when the next turn chat comes around, and I don't like taking loans.