View Full Version : In RTW, is it possible to upgrade units?


diablodelmar
Apr 24, 2006, 05:10 AM
Say, from Hastatii to Early Legionary Cohort? If so; how do I do it?

Kal'thzar
Apr 24, 2006, 02:08 PM
No.

It is possible to upgrade their weapons and armour by retraining however.

diablodelmar
Apr 24, 2006, 02:16 PM
No.

It is possible to upgrade their weapons and armour by retraining however.
Thanks. In that case, how do I disband them?

Dark Ascendant
Apr 24, 2006, 09:26 PM
The disband button on the unit description scroll.

How about you use them to destruction?

diablodelmar
Apr 25, 2006, 03:46 AM
The fact is that Hastatii and Princepii are no good after the Marius reforms!

Kal'thzar
Apr 25, 2006, 04:42 AM
hardly, my armies were highly experianced, so it was a bit of a wrench.

diablodelmar
Apr 25, 2006, 05:29 AM
Yeah but i would prefer to have my gold being spent on modern units. The upkeep of units is far too draining to justify keeping obsolete units.

Kal'thzar
Apr 25, 2006, 06:13 AM
have you seen what Gold Cheveroin units do to things?

Tank_Guy#3
Apr 25, 2006, 07:51 AM
No you can't. Would be rather interesting though, and it would also be a little more cost effective than training new units, just have certain upgrade fees like when you retrain your units after a battle.

Sashie VII
Apr 25, 2006, 10:21 AM
Yeah but i would prefer to have my gold being spent on modern units. The upkeep of units is far too draining to justify keeping obsolete units.

Then use them up quickly, to free up the dinarii ;)

diablodelmar
Apr 25, 2006, 11:26 AM
have you seen what Gold Cheveroin units do to things?
you didn't say gold chevroned units. You said experienced units.

diablodelmar
Apr 25, 2006, 11:27 AM
Then use them up quickly, to free up the dinarii ;)
Its mean to kill them - let them have a relaxing retirement ;)

Kal'thzar
Apr 25, 2006, 01:50 PM
you didn't say gold chevroned units. You said experienced units.

Yes well, Thats what my main armies are, Gold Cheveroin by that point. Or very high Silver.

Cheezy the Wiz
Apr 26, 2006, 10:04 PM
no dont disband them, use them to maintain order in your empire. They kill men just the same as cohorts. I use them as supplimental or support troops, as border ro fronteir guards, as garrisons for newly conquered cities, or as regular armies against weaker enemies. There are plenty of uses for an old Hastatii-Triarii-Velites army, you just have to get creative

Sashie VII
Apr 27, 2006, 02:55 AM
Its mean to kill them - let them have a relaxing retirement ;)

Meaner to let them get fat off your treasury doing nothing ;)

Good soldiers earn their pay by doing their job; and a soldier's job is to fight :mischief:

And you should listen to Cheezy, he's got a good point there

Takhisis
Apr 27, 2006, 02:30 PM
Cheezy´s a good point. Also, you can use them as living shields for your real troops. Especially on LAN. You put them between your legionnaires and the enemy´s archers/chariots/cavalry. They´re just cannon fodder after the Marian Reforms.

Sashie VII
Apr 27, 2006, 10:41 PM
They´re just cannon fodder after the Marian Reforms

They're outclassed after Marius, yes. But to say that they're just cannon fodder is not entirely accurate IMO. After all, they're still comparable to most units that other factions have (even better than some, IIRC)

Takhisis
Apr 28, 2006, 03:07 PM
Well, Princeps have the same stats as Armenian & Numidian legions, but it´s much more worth to make legions instead.

Sashie VII
Apr 28, 2006, 03:13 PM
Well, Princeps have the same stats as Armenian & Numidian legions, but itīs much more worth to make legions instead.

True. But still, they're not MERELY cannon fodder ;) They can still fight, even if not as good as post-Marius units. And that's a good enough reason to bring them to battles rather than just disbanding them

diablodelmar
Apr 29, 2006, 06:20 AM
Another question folks: What does influence mean? I have a general with about 6 or 7 influence - what special bonuses does he get?

Sashie VII
Apr 29, 2006, 09:06 AM
Another question folks: What does influence mean? I have a general with about 6 or 7 influence - what special bonuses does he get?

IIRC, each laurel leaf is +5% public order when he's governing a city

Swiss Bezerker
Apr 29, 2006, 02:59 PM
management means extra dinarii per turn IIRC.

Sashie VII
Apr 30, 2006, 04:30 AM
management means extra dinarii per turn IIRC.

Correct.

Although I can't recall the effects of general's rank (stars) on the city though

Takhisis
Apr 30, 2006, 10:25 PM
True. But still, they're not MERELY cannon fodder They can still fight, even if not as good as post-Marius units ;) And that's a good enough reason to bring them to battles rather than just disbanding them
That´s a more subtle way of cannon-foddering: If the enemy has a huge army of very heavy and trained units, why not use the old armies to hold them and give them casualties while you ready some Urban Cohorts?

Sashie VII
May 01, 2006, 09:50 AM
That´s a more subtle way of cannon-foddering: If the enemy has a huge army of very heavy and trained units, why not use the old armies to hold them and give them casualties while you ready some Urban Cohorts?

Good point :)

However, what I meant was more than merely taking bites out of the enemy's army. Obsolete units, if used properly and manually (IOW never auto-resolve battles) can do more than just harry and delay; they can win.

diablodelmar
May 01, 2006, 10:19 AM
Could someone list for me what population level a city needs to be to build all the units?

example:

To build Early Legionary Cohort= [x-amount] pop
To build Triarii= [x-amount] pop

and so on.

Thanks.

Sashie VII
May 01, 2006, 10:32 AM
Here you go. This is from memory and I haven't been playing for quite some time, so if I forgot/missed any details feel free to correct me.

Population level:

1st-tier: Town (<2000)
2nd-tier: Large Town (<6000)
3rd-tier: Minor City (<12000)
4th-tier: Large City (<24000)
5th-tier: Huge City (>24000)

1. Barracks-type buildings:

Barracks (First Tier)
* Enables training of Town Watch

Militia Barracks (Second Tier)
* Enables training of Town Watch
* Enables training of Hastati

Legion Barracks (Third Tier)
* Enables training of Town Watch
* Enables training of Hastati
* Enables training of Principes

Army Barracks (Fourth Tier)
* Enables training of Town Watch
* Enables training of Hastati
* Enables training of Principes
* Enables training of Triarii

Urban Barracks (Fifth Tier)
* Enables training of Town Watch
* Enables training of Hastati
* Enables training of Principes
* Enables training of Triarii
* Enables training of Urban Cohort

2. Stable-Class Buildings:

Stables (Second Tier)
* Enables training of Equites
* Enables training of War Dogs

Cavalry Stables (Third Tier)
* Enables training of Equites
* Enables training of War Dogs
* Enables training of Cavalry Auxilia

Hippodrome (Fourth Tier)
* Enables training of Equites
* Enables training of War Dogs
* Enables training of Cavalry Auxilia
* Enables training of Legionary Cavalry
* Enables training of Incendiary Pigs
* Allows races to be held

Circus Maximus (Fifth Tier)
* Enables training of Equites
* Enables training of War Dogs
* Enables training of Cavalry Auxilia
* Enables training of Legionary Cavalry
* Enables training of Incendiary Pigs
* Allows races to be held
* Enables training of Praetorian Cavalry

3. Range-Class Buildings

Practice Range (Second Tier)
* Enables training of Velites

Archery Range (Third Tier)
* Enables training of Velites
* Enables training of Roman Archer
* Enables training of Ballistae

Catapult Range (Fourth Tier)
* Enables training of Velites
* Enables training of Roman Archer
* Enables training of Ballistae
* Enables training of Scorpions
* Enables training of Onagers

Siege Engineer (Fifth Tier)
* Enables training of Velites
* Enables training of Roman Archer
* Enables training of Ballistae
* Enables training of Scorpions
* Enables training of Onagers
* Enables training of Heavy Onagers
* Enables training of Repeating Ballistae

diablodelmar
May 01, 2006, 12:18 PM
WOW thanks man! *bookmarks web-page*

Excellent work!

edit: Another query: What triggers marius reforms?

Sashie VII
May 02, 2006, 01:35 AM
IIRC it's triggered when a city of yours gets to the fifth level of population and you've constructed a military building.

Takhisis
May 05, 2006, 12:35 PM
All that´s in your head, Sashie? OMG!

Sashie VII
May 05, 2006, 02:52 PM
The human brain can be so amazing when you're almost bored to death with studies :rotfl:

Cheezy the Wiz
May 05, 2006, 11:00 PM
lol yea i know what you mean... two weeks to finals. But yea i think the marius reforms are a date triggered event, like the golden horde in MTW. As far as those obsolete units go, i kept a sizeable force (3 full armies iirc) in and around Alesia, and i often checked their stats with the Briton armies in adjacent france ( yea the brits were really owning N europe at this point). In the time it took me to drive all the way around N Africa, and all the years it took the subjugate the Egyptians ( my front resembled the Desert War 1941, back and forth across Cyrencia), my Alesian legions were still superior to their British counterparts.Of course, these were the battle hardened boys who crushed the Iberian peninsula, but the point is that they still outclassed other civ's units, despite having been 'obsolete' for around 20 yearr or so

Sashie VII
May 06, 2006, 10:30 PM
Romans were historically the only superpower of the ancient world..

Actually I did conducted a little test a while back on triggering Marius. I used some cheats (money, add population and instant completion of construction) to see whether it's a date event or not. On the first turn, I built everything in my capitol all the way till the last building. Sure enough, on the next turn Marius is triggered! Thus it's not a date event, but triggered by your city's level and building.

Cheezy the Wiz
May 07, 2006, 10:50 PM
curious, i wonder what exactly it was?

diablodelmar
May 08, 2006, 02:28 AM
btw what is the difference between Early Legionary Cohorts and regular Legionary Cohorts? Does it depend on the size of the city?

Cheezy the Wiz
May 08, 2006, 03:12 PM
i think its only an increase in defence, iirc

diablodelmar
May 09, 2006, 04:06 AM
i think its only an increase in defence, iirc
Yeah but when can I get both, what are the requirements. Is it city size?

Takhisis
May 09, 2006, 02:36 PM
btw what is the difference between Early Legionary Cohorts and regular Legionary Cohorts? Does it depend on the size of the city?I don´t know about the requirements, but the Early Legionary Cohorts are 9/17 and the Legionary Cohorts are 9/22. That difference really helps against missile weapons.
Takh

Dreadnought
May 09, 2006, 03:38 PM
IIRC they were just added for historical battles, since they both come at the same time

Cheezy the Wiz
May 09, 2006, 09:26 PM
they are in consecutive levels of barracks upgrade, i dont recall the names, but its obviously before Urban or Praetorian cohorts

diablodelmar
May 11, 2006, 02:32 AM
Another question: Can I still build Triarii after the Marius Reforms?

Takhisis
May 11, 2006, 01:58 PM
Nope, you can´t.

shortguy
May 11, 2006, 06:55 PM
Romans were historically the only superpower of the ancient world..

Actually I did conducted a little test a while back on triggering Marius. I used some cheats (money, add population and instant completion of construction) to see whether it's a date event or not. On the first turn, I built everything in my capitol all the way till the last building. Sure enough, on the next turn Marius is triggered! Thus it's not a date event, but triggered by your city's level and building.

I think they changed that with subsequent patches (certainly by 1.2). Now I think it's a building triggered event with an earliest date limit.

Dreadnought
May 11, 2006, 07:05 PM
Another question: Can I still build Triarii after the Marius Reforms?

IIRC you can't retrain them either.

diablodelmar
May 12, 2006, 03:03 AM
IIRC you can't retrain them either.
Darn! They are so much better than Spearmen auxilia...

Tank_Guy#3
May 12, 2006, 10:43 AM
The fact is that Hastatii and Princepii are no good after the Marius reforms!

I continue to use my principes after the Marius Reformation, I do think they are as good as the Early Legionary Cohort, even though they can't perform the testudo (which I don't use all that often). Usually by this time my Principes have seen much combat and are hardened veterans with kick a$$ equipment.

Takhisis
May 12, 2006, 12:55 PM
Likewise to civ, experience has a lot to do with the combat odds.

diablodelmar
May 12, 2006, 03:38 PM
hmmm i have to disagree with a lot of this speculation. I did some testing in a custom battle and I fought weaker, but experienced units (bronze/sliver chevron, not gold) against more advanced units. The more advanced units always won.

Sashie VII
May 15, 2006, 10:12 AM
I think they changed that with subsequent patches (certainly by 1.2). Now I think it's a building triggered event with an earliest date limit.

:confused: I was patched up to 1.3..huh?

shortguy
May 15, 2006, 02:14 PM
:confused: I was patched up to 1.3..huh?

Hmm... I know they changed this in 1.2, as I was the Scipii and teched Carthage up that far, but nothing happened.

diablodelmar
May 15, 2006, 02:48 PM
I have the fully patched Gold edition. What version do I have?

Takhisis
May 15, 2006, 05:55 PM
hmmm i have to disagree with a lot of this speculation. I did some testing in a custom battle and I fought weaker, but experienced units (bronze/sliver chevron, not gold) against more advanced units. The more advanced units always won.Depends on how much more advanced they were. But it certainly gives you an edge when you have two Pikemen Phalanxes in locked combat, or when two units with the same stats are in the hand-to-hand.

shortguy
May 15, 2006, 09:30 PM
I have the fully patched Gold edition. What version do I have?

1.6, though the last standalone RTW patch is 1.5. So, RTW 1.5, BI 1.6.

Sashie VII
May 16, 2006, 01:24 AM
Hmm... I know they changed this in 1.2, as I was the Scipii and teched Carthage up that far, but nothing happened.

Confusing..ah well, life's like that

Dark Ascendant
May 16, 2006, 02:22 AM
:confused: I was patched up to 1.3..huh?

1.3 has a memory leak problem, just in case you don't already know.

Takhisis
May 16, 2006, 02:19 PM
I´ve never played any patched versions... :(

Sashie VII
May 22, 2006, 02:38 AM
1.3 has a memory leak problem, just in case you don't already know.

I didn't know that.. :cry:

Takhisis
May 29, 2006, 02:44 PM
What´s the "memory leak problem"?

Truronian
Jun 02, 2006, 03:04 PM
The first time this happened to me I just had fun. Placed them under a Captain and had the cavalry charge hoplites (head on), the archers go hand to hand with the best troops and my infantry play ckicken. :evil: The amazing thing is they still did some damage! :eek:

RickFGS
Jun 02, 2006, 03:13 PM
To gain experience on your troops more quickly dont fight everyone of the battles manually, make some by automatic result, this will provide greater experience then if you would play it yourself. By this way youll get a 3 silver and even gold units faster then you would have in normal ways and by the time you can build the post marius or better units, you re old ones will still be very good fighters, also, as in future you wont be able to retrain them, have some copies of them garrisoned on your cities to control the order and then send that precious gold principe wounded in battle to that city and "join the copie with the gold one" replanishing your ranks, not losing experience and in sometimes even sharing some with the unexperienced obsolute one.

Also, gold troops dont just have better attack and defense, experience affects the "hidden traits" of the unit like heat fatigue, terrain modifiers and so on, for instance, carthage troops have bonus fighting in deserts, thus experience will increase this bonus, not to metion, better stamina, moral and endurance. There are spreasheets of the hidden traits for every unit of rome total war.

As Greece a milita phalanx with 3 gold chevrons, still kicked ass in the center phalanx even better then the armoured hoplites with 3 brozens chevrons and blacksmithing.