View Full Version : New Unit--Chinese Junk


TVA22
Feb 21, 2002, 07:22 PM
This is my first unit, it's a bit jumpy, but acceptable to me. Just wanted to post it here and let other people use it, as I've used other people's units!

So far I'm not sure if the sound effects will work, I can't seem to get my .ini files to read sound effects from other units' folders, so I had to just copy the sound effects into my own folder for this unit. But I dunno, maybe I'm just doing something wrong. In any event, the unit works fine, just may be silent without copying and pasting some wav files.

At least this unit fits the Chinese better than the rider.

Realized I made a mistake-- two of the Attack animations were backwards!! I fixed the problem now. I just forgot when making the unit that I can't just copy and mirror the selected portion on the attack animation, because sometimes the arrows are supposed to come from a different place. Sorry all--should not look silly in-game any longer when attacking NW or East.

Edited unit, its more polished now, as I've learned a lot in the 5 mo or so I've been making units. If you need the sounds, check the bottom of page 2.

TVA22
Feb 21, 2002, 07:23 PM
I have no idea how to post a preview animation or screenshot... sorry.

Michael_LMD
Feb 21, 2002, 07:34 PM
Thats a really cool unit, now china can get at all of those luxury resources in the south pacific before india and japan hehe :goodjob: . I'll help you out and post an image of your junk so everyone can see how good it is and download it :D
I would post it animated, but I also have no clue how to do that.

kittenOFchaos
Feb 21, 2002, 08:23 PM
What a good idea for a Chinese unit! :goodjob:

Ed O'War
Feb 21, 2002, 08:26 PM
Looks nice.

Plastic Bag
Feb 21, 2002, 11:06 PM
Very nice!

Michael_LMD
Feb 21, 2002, 11:42 PM
very nice animation :goodjob:

Michael_LMD
Feb 21, 2002, 11:45 PM
I meant to show the attack anime but it didnt attach

Michael_LMD
Feb 21, 2002, 11:47 PM
last try, I promise:cry:

Michael_LMD
Feb 21, 2002, 11:51 PM
very cool death scene

Mongoloid Cow
Feb 21, 2002, 11:59 PM
Looks heaps good :goodjob:

GraceofBhaal
Feb 22, 2002, 07:18 PM
Really beautiful unit TVA,
I would beg some great animation wizard like you to do the animations for my realistcWorld mod.
I only still lack animations for "Man at Arms" and "frontlineman"(the links on the upgrade chain between swordsman/legionaire/immortal and marine then Special Forces.
Also I lack animation for the upgrade to carrier which is "Nuclear Carrier".
Also the animation for "Merc hit team" the upgrade to assassin.

Man at Arms
Frontlineman
Nuclear Carrier
Merc hit team

Constantine XI
Feb 22, 2002, 09:12 PM
Great someones finally posted a grapgic for this, should make a more intereting special unit for China. Any ideas for stats for it? I was thinking maybe replace the caravel or the galley but give it the ability to traverse ocean or sea(respectively) although Im not sure if that would be too great an advantage.

TVA22
Feb 23, 2002, 02:58 PM
As for the Man at Arms, I thought someone else was already doing one, based off of a roman legion, the spec ops unit was supposed to be a modern assassin, I thought, and what we really need in the carrier department is an early one, ala the Ark Royal, Akagi, or Lexington. I think the current carrier is supposed to be a nuclear one, at least the graphics look like a Nimitz class to me.

On my list are: Yamato Class super-battlehship, already about half-way done.

WWI era battleship based off of the USS Texas

Japanese Imerial Marines

Chinese Resistance (Guomindang troops) (counter to above)

Kamikaze fighter

The Bismark class battleship

and some more I just can't think of now. My fav point in history is WW2 in the Pacific. What can I say, I love Japan and China, which is why most of my units are for that part of the world. Really, this was just something I sat down to do because I wanted to, I just used Flicster and MGI photo suite to make the graphics. It's not that hard, just lots of copy and paste stuff, so it gets tedious. Anyone with the time can do it, I think. But I dunno, I'm also an oil painter on my spare time, so maybe it's easy for me.

As for stats, I really can't say. I didn't think the Chinese should be militaristic in the first place, my bid was for them to be either scientific, or religious in place of militaristic. So I just make the Junk a galleon that comes when you usually get the caravel--representing those massive Junks ala Zheng He's expedition. But I also make the Chinese non-militaristic, and just change the Great Wall to match them. I know the only reason Firaxis made the Chinese Militaristic in the first place was because they couldn't justify making the Great Wall anything but a militaristic wonder, and they wanted to make sure the Chinese got their golden age from building it. To me, the Great Wall being a scientific wonder is not so bad--since it was an engineering feat for the time. I still haven't figured out what to do with that Rider yet though. I've renamed it, so it sounds more Chinese, but the stats for both units are still up in the air in my games too.

Bjorn Bjornson
Feb 24, 2002, 03:15 AM
just change the rider to raider; improved horseman for all units

great looking unit, im definitely using this for the chinese SU

Archimedes
Mar 22, 2002, 03:46 AM
Originally posted by TVA22
So I just make the Junk a galleon that comes when you usually get the caravel.

Hi I too had thought of adding it as an alternative Caravel for the chinese (a flavour unit if you will). The problem I have is that it creates a hole in the upgrade path to square: galleys upgrade to Caravels but if the Chinese don't have Caravels they can't upgrade their galleys. Is the only way to do this to give the Chinese their own Galley as well? Other alternatives are to bump up the junk's stats to compensate for the hole in the upgrade path or just make it a replacement to the galley but I think this comes too early to make the unit 'flavoursome' - what do you think?

Arne
Mar 22, 2002, 06:12 AM
Oh, it's here since feb the 22st, and I didn't notice it?!?! Hey, it ist very cool. I like it. :goodjob:

Kryten
Mar 24, 2002, 11:41 AM
Originally posted by Archimedes


Hi I too had thought of adding it as an alternative Caravel for the chinese (a flavour unit if you will). The problem I have is that it creates a hole in the upgrade path to square: galleys upgrade to Caravels but if the Chinese don't have Caravels they can't upgrade their galleys. Is the only way to do this to give the Chinese their own Galley as well? Other alternatives are to bump up the junk's stats to compensate for the hole in the upgrade path or just make it a replacement to the galley but I think this comes too early to make the unit 'flavoursome' - what do you think?

Yes it can be done. Remember, the upgrade rules in civ3 are this; if you can't build a unit (because you lack the resources or your nation is not allowed that unit) then you are allowed to carry on building the old unit.

So, if the upgrade path were:-
Galley --> Junk --> Caravel --> Galleon --> Transport, and only the Chinese & Jananese can build Junks (but not Caravels), then all the other nations will carry on building Galleys untill Caravels are invented, while the Chinese/Japan will keep building Junks untill they invent Galleons.
In effect, Galleys would upgrade to both Junks AND Caravels.

Archimedes
Mar 25, 2002, 03:27 AM
Originally posted by Kryten


Yes it can be done. Remember, the upgrade rules in civ3 are this; if you can't build a unit (because you lack the resources or your nation is not allowed that unit) then you are allowed to carry on building the old unit.

So, if the upgrade path were:-
Galley --> Junk --> Caravel --> Galleon --> Transport, and only the Chinese & Jananese can build Junks (but not Caravels), then all the other nations will carry on building Galleys untill Caravels are invented, while the Chinese/Japan will keep building Junks untill they invent Galleons.
In effect, Galleys would upgrade to both Junks AND Caravels.

Thanks Kryten. So all that needs to be done is to make the settings like so: Galleys upgrade to Junks; Junks upgrade to Caravels; Caravels upgrade to Galleons. Sounds so simple and I hadn't thought of it (Doh).

hzm
Mar 27, 2002, 04:09 AM
I Heard on In Search Of... That the chinese launched junks hundreds of feet long.:eek: Could anyone make one of these "super junks"?

TVA22
Mar 27, 2002, 04:24 PM
I saw that program as well, and it's on my list. The chinese are my fav. civ to play as, so once I get finished with a few ww2 units, I'll be back to making units for my beloved chinese :D And after that, I think I'm gonna actually sit down and play a full game with my units. :)

I'm going to patch this one up a bit, make the transition smoother when it goes from one flic to the other, and then maybe this junk could be one for the ancient age, to replace the galley with that superjunk being more a contemporary of the galleon or frigate. Though I believe those superjunks were in thier hayday, according to that program in the Han dynasty. I always thought it was the Ming who really launched oceanic exploration, and it alltogether proved unprofitable, which is why the chinese gave it up. In any event, that painting of the superjunks looked really cool!

Kestrel18
Mar 28, 2002, 01:23 AM
Here are some words for your civilopedia if you want them


#PRTO_Junk
^
^
^The [Junk] is a sea-going vessel that may safely traverse $LINK<coast=TERR_Coast> and $LINK<sea=TERR_Sea> squares.
If it ends a turn in an $LINK<ocean=TERR_Ocean> square, it is in danger of sinking.
^
#DESC_PRTO_Junk
^
^
^At about the same time as the development of the later $LINK<Galleys=PRTO_Galley>, the Chinese developed one of the strongest and most seaworthy vessels in existence: the junk, which is still used by the peoples of South East Asia.
^
^Essentially a large, light flat-bottomed box, the junk lacks three components elsewhere regarded as fundamental to ships:
the keel, and the stem- and sternposts (upright members at bow and stern). The prow, which is the front of the
ship, is broad and flat rather than pointed. The bottom of the boat is flat or has only a small keel,
and the rudder is long. The vessel has a high poop deck. (A poop deck is a partial deck at the rear of the boat
above the main deck.) Junks have high masts, most commonly three, with four-cornered, coarse cotton sails,
called lugsails, braced flat by bamboo strips or battens. Long oars may also be used on the boats.
The hull is partitioned off by solid bulkheads running lengthwise and crosswise
to divide it into watertight compartments. Such bulkheads, which were
not adopted by the West until the 19th century, not only make the ship structurally rigid, but also protect it
against sinking. The lack of a keel is compensated for by a heavy steering oar or rudder, mounted on the centreline
through a watertight housing in the bottom. The rudder can be raised or lowered. The sails are made up of narrow
horizontal linen or matting panels, each secured by its own line, or sheet, so that each sail can be quickly spread
or closed.
^
^By the 9th century AD, Chinese junks were carrying merchants to Indonesia and India. In his Travels, written in 1298,
the Italian traveller Marco Polo praised the bulkhead system, which kept the vessel from sinking “if she springs a leak
by running against a rock, or on being hit by a hungry whale”. By the 15th century junks were sailing to East Africa.
Today, Junks are still used as fishing vessels and for river transport, and sometimes as living quarters.
Larger, more seaworthy junks, reaching a length of 22 m (70 ft) and a displacement of up to 100 tonnes,
are used in coastal waters. The vessels are used mainly by the Chinese, Japanese, and Javanese.

nonnog6
Mar 28, 2002, 09:36 AM
Kestrell18

Nice work!

nonnog6
Mar 28, 2002, 09:41 AM
Great job

Pipian
Mar 30, 2002, 09:41 PM
Any icons/Required Advance/settings ideas if I was to implement this as a Chinese/Japanese only unit? Thus far I've set it up simply as a caravel according to the settings (and I've set it up under Engineering for lack of a better pre-Astronomy advance...)

Kestrel18
Apr 02, 2002, 02:15 AM
Many ways you could set it up.

I've set it up as "Japanese / Chinese only" in my Unit-Mania modpack - see my Unit-Mania post for details.

Here is what I used (in summary)

Unit : Junk
Type : Naval transport
att/def/move : 0/1/3
Cost : 3
Upgrade to : Galleon
Carry : 3
Available : Astronomy
Unique to : Chinese, Japanese
Abilities : Sink in ocean, Turn to attack

It can't attack, but it's cheaper than a Caravel.
(Cost 3 versus Cost 4)


Here is an Icon I created in the Units_32.pcx file for it.
(Icon for canoe also)

Civanator
Apr 10, 2002, 06:38 PM
Where are the civilopedia images????. they're not there

tigerblow
Apr 14, 2002, 08:40 AM
thanks for you to help chinese

hzm
Apr 23, 2002, 06:06 AM
Originally posted by TVA22
I saw that program as well, and it's on my list. The chinese are my fav. civ to play as, so once I get finished with a few ww2 units, I'll be back to making units for my beloved chinese :D And after that, I think I'm gonna actually sit down and play a full game with my units. :)

I'm going to patch this one up a bit, make the transition smoother when it goes from one flic to the other, and then maybe this junk could be one for the ancient age, to replace the galley with that superjunk being more a contemporary of the galleon or frigate. Though I believe those superjunks were in thier hayday, according to that program in the Han dynasty. I always thought it was the Ming who really launched oceanic exploration, and it alltogether proved unprofitable, which is why the chinese gave it up. In any event, that painting of the superjunks looked really cool!

When I saw that picture my mouth hung open for about half a minute. That was about ten years ago I first saw that episode so I probably exaggerate. Very awe-inspiring though.

unscratchedfoot
Apr 26, 2002, 09:53 PM
.

TVA22
May 10, 2002, 09:30 AM
If you need the sounds for this unit, they can be found here! I would have posted with the flics on the 1st page, but back when I finished this unit I had no idea that I'd need 2 posts to put this on, so it's a pain. Lab Monkey, I just now saw your Unit Library, good work! I'm sorry I didn't do this last night, right after I finished updating the unit.

I will be updating most of my other units, but none as dramatically as this one, so, and this goes for everyone, if you liked my other units, and didn't see anything wrong with them, don't bother getting the updates, as they're pretty small fixes. But this one, I suggest you get the update. I'll be back later on today to post my fixed up units, if I can. Also I have a new unit I'll be posting. If you liked my Junk, you'll love this one!

TVA22
May 10, 2002, 09:36 AM
arg, it didn't post the sounds

tastybrain
Feb 03, 2005, 02:22 PM
Well, it's a long time since anyone posted here, but trying to use this unit and the game crashes without the junkfidget.wav file. I downloaded the second file for the sounds but the fidget wav isn't in it....