DBSD13
May 16, 2001, 01:02 AM
Much like the SMAC's except better and alot more options. Ideas?
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View Full Version : United Nations DBSD13 May 16, 2001, 01:02 AM Much like the SMAC's except better and alot more options. Ideas? Zeus May 17, 2001, 12:34 AM Well first I think that alliances should carry a lot more weight so the AI actually stays allied with you for a while. If that happens, then... You should have a "United Nations" with you ally/ies where you can initiate global trade pacts and all that, but instead of governor, you pick a representative, and that representative gets some bonuses but the real kicker would be that if you have contact with the other ally groups, you hold a grand council with all the representatives. This would be called whenever someone does an atrocity to decide what should be done, or when someone has been defeated (not conqured, just defeated, like Germany was in WWI/II, not like how Rome took over most of Europe), what should be the punishment for the civ who was defeated, and how much "compensation" goes to who and such. Any other ideas? Johan511 May 17, 2001, 12:47 AM after reading your idea I have a headache... http://forums.civfanatics.com/ubb/smile.gif j/k The UN is going to be great guys. ------------------ SMILE! :) goodbye_mr_bond May 17, 2001, 01:46 AM Originally posted by Zeus: ...what should be the punishment for the civ who was defeated, and how much "compensation" goes to who and such. But how do you count 'defeat'? Zeus May 17, 2001, 11:55 PM Either when the civ surrenders or everyone of its cities have been occupied. DBSD13 May 18, 2001, 02:51 AM Sumthing like that would be interesting... like a $3 million to be given over a 30 years time or permission to build mining colonies over resources within their borders or force the country to be pacificists, therefore, will not research certain military techs or build military units (nuclear weapons, tanks, bombers, just plain rifleman) or let the winners defend the cities for the losers. Much like the current world. Zeus May 18, 2001, 11:32 PM Oh yeah, I didn't really explain occupied did I http://forums.civfanatics.com/ubb/redface.gif. Well I think that there should be an option when you take over a city to annex it (what happens in Civ II), or occupy it (like what happens during WWI/II and other more current wars). Sure in the beginning you want to annex everything you conquer but when you are waging a war thousands of miles away (like what happens currently), you don't want a city over there, what good would it be? You'd just want to take it out of enemy control, and then the civ doesn't get erradicated when you defeat it, and it has to pay you money and such. I especially like the idea of them letting you mine minerals and such, that would be sweet! |
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