View Full Version : Turns 11 - 20: Summary Thread


koondrad
May 01, 2006, 06:36 AM
Turn 11

http://img293.imageshack.us/img293/9366/buddism7up.jpg

Finished researching Meditation
- Founded Buddhism in Delhi!
- Started researching Agriculture.

Converted to Buddhism.

Warrior moved SE.

Spotted wolves in the SW.


The SE:
http://img293.imageshack.us/img293/2073/civ4screenshot00342nw.th.jpg (http://img293.imageshack.us/my.php?image=civ4screenshot00342nw.jpg)

The SW:
http://img293.imageshack.us/img293/6407/civ4screenshot00359yj.th.jpg (http://img293.imageshack.us/my.php?image=civ4screenshot00359yj.jpg)


Cheers,

ranathari
May 01, 2006, 11:34 AM
Ok, we've got Buddhism which means the others most likely aren't religion-rushing. Should we go for the Hydra?

Karl Townsend
May 01, 2006, 11:55 AM
snow means where at the bottem of the map so we best not exploe south

koondrad
May 01, 2006, 02:14 PM
Should we go for the Hydra?
Sorry, what? :confused:

jeejeep
May 01, 2006, 03:54 PM
No Hydra. We need worker techs too.

Koondrad: Hydra=as many religions as possible.

King Flevance
May 01, 2006, 04:01 PM
Plus they may have went after Poly instead with Saladin. I suggest hopping on the hill/plain with the warrior to the SE.

EDITED: (Worthless suggestion made was deleted.) I think maybe fishing or the wheel should come after Agriculture? Fishing will get the food bar rising, roads will bring in resources to make sure too many people wont be getting mad at crowdedness. We have not ran across any strategic resources yet.

Karl Townsend
May 01, 2006, 04:07 PM
No Hydra. We need worker techs too.

Koondrad: Hydra=as many religions as possible.

think we only want one
are we going for a money making statagy so we can get universail suffage and start gettting units
so i say the first wonder we go for is stonehenge then pyamids

King Flevance
May 01, 2006, 04:09 PM
Stonehenge will also get us Moses pretty fast for the Holy City. Not to mention spreading cities fat cross within a couple turns of founding them. I think after a settler is made we should start really looking into making stonehenge.

ranathari
May 01, 2006, 05:00 PM
But Stonehenge expires pretty rapidly compared to most other wonders. I'd rather go for the Pyramids and try to produce a Great Engineer city because they have more use (rushing other wonders).

King Flevance
May 01, 2006, 06:50 PM
But Stonehenge expires pretty rapidly compared to most other wonders. I'd rather go for the Pyramids and try to produce a Great Engineer city because they have more use (rushing other wonders).

Point taken. I have used stonehenge for free obelisks reason alone in the past. I think having a great prophet pop in sometime would be nice too but we can use temples for that if needed. Great Engies are just groovy.

jeejeep
May 01, 2006, 07:01 PM
I would rather have stonhenge as representation isn't so good with the patch and it is nice to have free obelisks. i think the Great Prophet points would be more useful with the early religion. also, the pyramids usually take a looooooooong time to build.

ranathari
May 02, 2006, 03:37 AM
^^ Exactly.

Because they take such a long time to build, I don't think any of the other teams will be trying to get them. If we build a city down amongst all those forests then we can chop-rush the pyramids rapidly plus have another city up in the NE in the location I already suggested so that we don't have one city draining our resources while Pyramid popping.

Seriously, the GE points would be so useful for beating everyone else to the more important wonders like Angkor Wat.

Karl Townsend
May 02, 2006, 10:21 AM
how os the angor wat important i think the oracle is important

ranathari
May 02, 2006, 11:26 AM
The Oracle is a useful wonder but it's so damn popular that we've a limited chance of getting it. Angkor Wat gives us +1 hammer per priest and lets us turn three citizens to priests which will increase our income plus let us generate Great Prophets.

koondrad
May 02, 2006, 11:54 AM
No Hydra. We need worker techs too.

Koondrad: Hydra=as many religions as possible.

Strange, I've never heard that before. I should really read the rest of the forums
TBH. Any idea where it comes from?


@The wonder discussion: My personal prefence would be the pyramids so long as we have a second city to build it in. Ranathari's idea regarding chop rushing sounds like it could be good. If we could get some mock numbers it would sound even better. Also, there's a lot of exploration still to be done. We might, as unlikely as it may sound, find stone, in which case it's on like Donkey Kong. The GPP we'll get will be excellent and GE really will help us pop out a second wonder.


BTW, we're building a worker next?








Cheers,

Karl Townsend
May 02, 2006, 12:29 PM
i sat settler then workker thats the way i always do it if im not wonder rushing

King Flevance
May 02, 2006, 02:39 PM
BTW, we're building a worker next?

How many turns will it take to complete each? If a settler takes too long, we can build a worker to get the corn which would result in making alot more production from food to get the settler/worker combo sooner than it is now.

I have thought along the lines of worker, settler, settler.

I think we may need 2 cities to rush the pyramids. 1 to tap into that gold early to the north. Another to head to the treeline to get ready for chopping. Of course Pyramid city should go out first for the insurance of getting started and have a couple turns advantage.

ranathari
May 02, 2006, 04:15 PM
Let's agree on worker, settler as our next move and start doing some number crunching for the wonder choices. I want to know more about those forests to the SW as it's a choice between that spot in the NE I highlighted earlier (see previous threads) or those woody areas in the SW. If the general area in the SW is good enough then settling there and chop-rushing to the Pyramids is a viable option but if it's a pretty crappy area then I'd rather not do it.

(edit): Just looked over the screenshots. Assuming 30 hammers per forest chopped, there's 150 hammers there for the taking. However, they're close enough to SLC (Delhi, as yet to be renamed - I wanna name our cities after stops on the London Underground, but that's just me) that we can't predict where they'd go. Why not settle that spot up in the NE to get the gold, wheat and fish and put it to work on churning out settlers, workers and warriors (because it's going to grow faster than SLR/Delhi and have more hammers too) while sending a worker out to chop those forests down in the NW. All the hammers from the chopping will go to SLR/Delhi as the closest city so we could rush the Pyramids there. That way we'd get rapid capital expansion (Palace + Pyramids = lots of culture) without sacrificing expansion, as the new city in the NE would take up the slack.

koondrad
May 02, 2006, 04:33 PM
Let's agree on worker, settler as our next move and start doing some number crunching for the wonder choices. I want to know more about those forests to the SW as it's a choice between that spot in the NE I highlighted earlier (see previous threads) or those woody areas in the SW. If the general area in the SW is good enough then settling there and chop-rushing to the Pyramids is a viable option but if it's a pretty crappy area then I'd rather not do it.

(edit): Just looked over the screenshots. Assuming 30 hammers per forest chopped, there's 150 hammers there for the taking. However, they're close enough to SLC (Delhi, as yet to be renamed - I wanna name our cities after stops on the London Underground, but that's just me) that we can't predict where they'd go. Why not settle that spot up in the NE to get the gold, wheat and fish and put it to work on churning out settlers, workers and warriors (because it's going to grow faster than SLR/Delhi and have more hammers too) while sending a worker out to chop those forests down in the NW. All the hammers from the chopping will go to SLR/Delhi as the closest city so we could rush the Pyramids there. That way we'd get rapid capital expansion (Palace + Pyramids = lots of culture) without sacrificing expansion, as the new city in the NE would take up the slack.



There'll be another Warrior ready to go this turn so we can send him SW if you'd like, or NW. It's the team's call.

King Flevance
May 03, 2006, 12:47 AM
Now my curiousity about the SW has been hit hard. So, I am voting SW.

ranathari
May 03, 2006, 04:38 AM
Likewise, SW although I have concerns that it's just forest on tundra.

koondrad
May 03, 2006, 10:38 AM
New Warrior* moved SW.

Warrior moved SE.

Delhi started work on a Fast Worker (15 turns).


Delhi will be renamed next turn.


*who will be referred to as Warrior2 from here on until he is renamed in the game.


Delhi:
http://img194.imageshack.us/img194/7280/civ4screenshot00367xk.th.jpg (http://img194.imageshack.us/my.php?image=civ4screenshot00367xk.jpg)

The SE:
http://img194.imageshack.us/img194/231/civ4screenshot00373hz.th.jpg (http://img194.imageshack.us/my.php?image=civ4screenshot00373hz.jpg)

Stratigic view:
http://img194.imageshack.us/img194/5916/civ4screenshot00387ri.th.jpg (http://img194.imageshack.us/my.php?image=civ4screenshot00387ri.jpg)

King Flevance
May 03, 2006, 09:09 PM
Suggesting that poduction now be switched off the plains hill for a +1 food to be thrown into the production for the worker.

Karl Townsend
May 04, 2006, 03:30 AM
yea casue then deli will grow a little bit faster but it wont when its prducing as worker

ranathari
May 04, 2006, 05:36 AM
To rephrase: cities don't grow when they're producing workers or settler so there's no point in trying to maximise growth right now.

What Flevance meant was that we should stop working the plains and start working the hills to get extra hammers to get that worker out of the door faster.

King Flevance
May 04, 2006, 11:17 AM
Actually, I mean that by working the corn and the wooded grassland we should get +1 production on the worker.

As is we have 2 population eating 4/5 food total. Pulling 4 hammers and 1 food going towards production of the worker. If we switch to the wooded grassland it will change to 4 hammers + 2 food being allocated to build the worker. This may complete the worker in 12 turns instead of 15. I believe the 4th hammer we are getting is the other food being converted to a hammer. If not, anyone know how we are getting 4 hammers right now?

Emp. Killyouall
May 04, 2006, 11:33 AM
Already for the second city, if no one has mentioned it yet, a great place would be up north and slightly to the east. since I see everything from the screenies, I can't plot out the best place, but it will get 3? rescources.

koondrad
May 04, 2006, 11:51 AM
Already for the second city, if no one has mentioned it yet, a great place would be up north and slightly to the east. since I see everything from the screenies, I can't plot out the best place, but it will get 3? rescources.

Break out MS paint and draw us some fat crosses. :p


@KF - You're quite right - that would indeed help us with the worker. I'll sort it next turn.

The maths behind it:

A Fast Worker costs 60 shields (fake edit: hammers).
Currently we're getting 5 food + 3 hammers. The screenshot shows us getting 4 at the top but that it because of 1 hammer overflow.

The pop. eats 4 food a turn, leaving us with 1 excess food which actually can be treated like a hammer in [civ4].

60 hammers/ (1 food + 3 hammers) of course gives us our 15 turns.

If we change back to working the forest we'll get 7 food and 2 hammers.

60 hammers/ (3 food + 2 hammers) = 12 turns.


So yeah this should help and the same thing applies to Settlers. Unrfortunately, it stunts our growth. :(



Cheers,

ranathari
May 04, 2006, 12:07 PM
I think the site Emp. is referring to is the one I pointed out in the last thread (or the one before that).

Karl Townsend
May 04, 2006, 12:32 PM
im sure gonna go crazy if we lose casue this is so good talking about evry move in depth

Sirian
May 04, 2006, 04:27 PM
Break out MS paint and draw us some fat crosses. :p


Don't forget the big colored dots. Dotmap(TM), by Sirian. ... Make use of the power of the Pink Dot(TM) if you know what's good for you. http://sirian.warpcore.org/smilies/pinkdot.gif


- Sirian

Emp. Killyouall
May 04, 2006, 04:39 PM
As I am supposed to create a dotmap... someone should probably put the information on the gmail account where I can find it. :blush:

ranathari
May 04, 2006, 05:48 PM
Karl, if you like it at this depth now then just wait until the later stages of the game!

koondrad
May 05, 2006, 11:20 AM
As I am supposed to create a dotmap... someone should probably put the information on the gmail account where I can find it. :blush:


Don't worry man, I'll get you some nice screenshots this turn.




Cheers,

koondrad
May 05, 2006, 11:44 AM
Warrior moved E.
- Spotted goody hut!
Warrior2 moved W.

Delhi renamed to Short Line.
- Changed worked hill tile to forest tile.
- 11 turns until Fast Worker is completed.
- 20 turns prijected for a Settler/



Short Line:
http://img282.imageshack.us/img282/7802/civ4screenshot00405nu.th.jpg (http://img282.imageshack.us/my.php?image=civ4screenshot00405nu.jpg)

Goody hut:
http://img282.imageshack.us/img282/9122/civ4screenshot00390uh.th.jpg (http://img282.imageshack.us/my.php?image=civ4screenshot00390uh.jpg)

For Emp. :
http://img282.imageshack.us/img282/1847/civ4screenshot00439kl.th.jpg (http://img282.imageshack.us/my.php?image=civ4screenshot00439kl.jpg)







Cheers,

Emp. Killyouall
May 05, 2006, 08:30 PM
Ok, I have made 3 (yes, laugh all you want, image xpert 200 sucks) dotmaps considering what we want to do. The first one is a city site with less ocean but more chance for production, the second moved up a square to be moved out of Short Line's way. The third one I haven't created boundaries, and is for if we want a specialized city with 2 gold resources seperate from the fish and wheat resources. TY Koondrad!

Let me know if the stupid screenies dont show the red lines... For some reason I could upload only one, the others it says it is the same file...

EDIT damn. Does anyone know how to get around that? I will try different things right now...

Emp. Killyouall
May 05, 2006, 08:42 PM
Hah, found it. MS paint is easier...

King Flevance
May 06, 2006, 01:21 AM
Actually Emp.'s 3rd pic made me realize possibly going this route as to not split up the gold. (See picture)

If we were to go this route though, I would suggest making the research city first out of these two as it will get us ahead in tech. Although, I know right now we are trying to find a spot for the Pyramids. Hopefully there is stone somewhere. :p

koondrad
May 06, 2006, 05:26 AM
GJ guys. This is the sort of team work we're after. :goodjob:

Bearing both of your ideas in mind, maybe it's a bit counter productive having Warror2 exploring the SW and not the NW?

Also, I feel like doing some number crunching for all the proposed sites.

koondrad
May 06, 2006, 06:17 AM
Sites listed in order of suggestion with the only improvement being the city itself unless otherwise stated -


Site 1:
27 Food
15 Hammers
12 Gold

With mined hills:
+8 Hammers
+5 Gold


Umm, so yeah, I gave up after getting one done. It's really tedious to do so I'll remember to turn on the yield icons for the screenshots next time.

My preference for the cities would be the pair idea, as suggested by Emp and drawn by KF.

jeejeep
May 06, 2006, 06:55 AM
The problem with the pair idea is that if there isn't a food resource in the fog the city can't work one of the golds anyway. We need to explore a bit up there somehow.

koondrad
May 06, 2006, 12:21 PM
The problem with the pair idea is that if there isn't a food resource in the fog the city can't work one of the golds anyway. We need to explore a bit up there somehow.
Yeah, I was considering pulling Warrior2 from the SW and sending him up north to check it out. We should have plenty of time to decide about the cities as we won't be starting to build a settler for at least 11 turns.

I'll send Warrior2 up there after he goes up the hill beside him. I might even try and get up there by going west and then North, just to save us back tracking, as it seems like the water there is a big lake.




Have faith,

koondrad
May 07, 2006, 07:45 AM
Warrior moved N.

Warrior2 moved W.

The SW:
http://img208.imageshack.us/img208/2748/civ4screenshot00480at.th.jpg (http://img208.imageshack.us/my.php?image=civ4screenshot00480at.jpg)

The E:
http://img208.imageshack.us/img208/9416/civ4screenshot00492rr.th.jpg (http://img208.imageshack.us/my.php?image=civ4screenshot00492rr.jpg)

Short Line:
http://img208.imageshack.us/img208/1829/civ4screenshot00518vx.th.jpg (http://img208.imageshack.us/my.php?image=civ4screenshot00518vx.jpg)




Woo, I just noticed we get 5 culture from the religion in Short Line. We'll be due a border expansion soon.

Next turn, Warrior 2 will move NW. Hopefully he can go around the lake and head north.

Cheers,

Karl Townsend
May 07, 2006, 12:10 PM
wish we could get a worker or a settler outta that goddie hut
wed be gutted if they were hostile

koondrad
May 07, 2006, 03:23 PM
wish we could get a worker or a settler outta that goddie hut
wed be gutted if they were hostile
Have faith,

Karl Townsend
May 07, 2006, 04:57 PM
o dear lovabe god
you helped me win a 20% battle this moring hepl us get a settler outta this goodie out

amen

koondrad
May 07, 2006, 05:07 PM
o dear lovabe god
you helped me win a 20% battle this moring hepl us get a settler outta this goodie out

amen

Aye, that should help. :)

ranathari
May 07, 2006, 05:59 PM
You need to say the 1337 prayer, foo'.

Sorry I've been quiet - ****ed off home to avoid the general twattishness around here after our module exam. Browsing through, I love the ideas you guys have been throwing around.

Karl Townsend
May 08, 2006, 02:58 AM
lol i got my gcse today think what i gotta be pissed off at

Sirian
May 08, 2006, 05:30 PM
Minor Civ clarification: you cannot pop settlers or workers out of huts on Noble difficulty or above. Not going to happen.

This has been a non-interfering rules clarification. Now back to your regularly scheduled goody hut wish list debate. :D


- Sirian

I am the Future
May 08, 2006, 10:00 PM
I think that we should rename all warrior units to ____ wolf.
So taht we have Alpha Wolf, and then Beta Wolf and so forth.
Then name all other units _____(some violent animal).

plus then we get the whole Alpha Wolf thing, for those of us in the early stages of the DemoGame

Karl Townsend
May 09, 2006, 05:41 AM
I think that we should rename all warrior units to ____ wolf.
So taht we have Alpha Wolf, and then Beta Wolf and so forth.
Then name all other units _____(some violent animal).

plus then we get the whole Alpha Wolf thing, for those of us in the early stages of the DemoGame


well i suposse its better then calling them 1 and 2
how dod you rename units

ranathari
May 09, 2006, 05:53 AM
^^ Dude, what's happened to your English? You've gone from sounding like an average person to starting the slide down towards AOLism.

Karl Townsend
May 09, 2006, 09:12 AM
lol im in the dark andd i got now lightbulbs

ranathari
May 09, 2006, 10:16 AM
But, presumably, you have a computer screen? On which, God willing, you can read what you type? And you also possess the magic of a "backspace" key?

koondrad
May 09, 2006, 10:55 AM
And you also possess the magic of a "backspace" key?

He has to find it first. ;)


@IatF - Aye I'll do that. The numbers thing was temporary, as I said before.

koondrad
May 09, 2006, 11:26 AM
Warrior renamed to Alpha Wolf.
Warrior2 renamed to Bravo Wolf.

Alpha Wolf moved NE.
- Popped a goody hut.
- The friendly villagers gave us a MAP!
The Map:
http://img284.imageshack.us/img284/2518/civ4screenshot00579ua.th.jpg (http://img284.imageshack.us/my.php?image=civ4screenshot00579ua.jpg)



Bravo Wolf moved NW.
- Spotted gold!







The SW:
http://img519.imageshack.us/img519/5760/civ4screenshot00598xh.th.jpg (http://img519.imageshack.us/my.php?image=civ4screenshot00598xh.jpg)

The World According to Locopotamia:
http://img519.imageshack.us/img519/3773/civ4screenshot00612xy.th.jpg (http://img519.imageshack.us/my.php?image=civ4screenshot00612xy.jpg)






OK, so it looks as if the water in the SW is a sea. It'll be a long slog to get back to the north, but we've got plenty of time. However, the SW does look interesting.

As a team, what's it going to be? North or south?

Also, for Alpha Wolf, in the east, should he go north or south?




Cheers,

Karl Townsend
May 09, 2006, 02:28 PM
another rescherch city :science: :science:
forgive my spellin
http://img338.imageshack.us/img338/8467/lol7kv.jpg

koondrad
May 09, 2006, 03:42 PM
Holy forum borders batman!

Seriously though, good job. I take it that you would rather we explored the SW?

ranathari
May 09, 2006, 06:00 PM
Karl, when you use ImageShack either select the image resizing option (to 640*460) or use the thumbnail link. Not all of us like to have our eyes raped by oversized images.

I am the Future
May 09, 2006, 10:18 PM
Karl, when you use ImageShack either select the image resizing option (to 640*460) or use the thumbnail link. Not all of us like to have our eyes raped by oversized images.
I actually really like the fll size pics,
setting your monitor to 1024x768 helps

ranathari
May 10, 2006, 06:21 AM
My screen's on 1400*1050 but that doesn't mean I like having huge pics. I like Koon's way of doing it: I can click for a bigger picture if I want but it doesn't make the page massively longer than it should be.

Going back to city placement, I want to explore the SW more before committing to a city there because, looking at the resource distribution, I expect something else to be further down there.

koondrad
May 10, 2006, 10:26 AM
Vote for SW noted.

koondrad
May 12, 2006, 11:03 AM
Alpha Wolf moved N.
- Spotted lions!

Bravo Wolf moved W.


The East:
http://img99.imageshack.us/img99/474/civ4screenshot00629qg.th.jpg (http://img99.imageshack.us/my.php?image=civ4screenshot00629qg.jpg)


The West:
http://img99.imageshack.us/img99/7785/civ4screenshot00638kp.th.jpg (http://img99.imageshack.us/my.php?image=civ4screenshot00638kp.jpg)



So that was a quiet turn. We need a new technology to research in 3 turns. I'll continue to explore the SW unless someone has other wishes. With the desert, though, it's not looking too good.





Cheers,

King Flevance
May 12, 2006, 02:19 PM
I vote fishing for the ability to go ahead and get those crabs now.

Added thought: Should we fortify Alpha Wolf on the hill and try to wait out the lions until he gets his first promotion. Then after the lions attack keep on with his journey? I am a really defensive scouter, how much are we risking by moving the barb next to the lion? I think they both have str 2.

Karl Townsend
May 12, 2006, 04:04 PM
I vote fishing for the ability to go ahead and get those crabs now.

Added thought: Should we fortify Alpha Wolf on the hill and try to wait out the lions until he gets his first promotion. Then after the lions attack keep on with his journey? I am a really defensive scouter, how much are we risking by moving the barb next to the lion? I think they both have str 2.

yea you could do that but it would take mofre turns to revel that black stuff in the north

Or

we coulda take a risk and go into the desrt and kick that lions ass your get ours kicked in th etime being if we do it this waqy when we revel a little more of the shroud

i know we have a better chance on the hill but theres always a chance

koondrad
May 13, 2006, 08:05 AM
It depends on the lions. They moved towards us or away from us. You can see that there's a hill just up and to the right. That's where I hope to go next. If the lions disappear, I think that we should just go for it and keep moving. Otherwise,
dig in to the hill.

Karl Townsend
May 13, 2006, 12:20 PM
ok a little topic poll

Say A To move into the desrt

Say B To fortify

i say a

King Flevance
May 13, 2006, 01:34 PM
I will say A as well. I normally don't scout with warriors and also dislike sacrificing units past artillery. Plus, it is just lions and not bears. If it were bears I would vote B. I was just bringing it up to see if we had probablility on our side. ;)

ranathari
May 13, 2006, 01:54 PM
Fortify. We can afford to lose a turn or two of exploring because it looks like we're isolated from the other civs.

koondrad
May 13, 2006, 05:44 PM
Alpha Wolf moved NE.
- Spotted Stone!
- Odds against Lions: ~80%

Bravo Wolf moved NW.
- Spotted Gold!



The NE:
http://img114.imageshack.us/img114/47/civ4screenshot00661im.th.jpg (http://img114.imageshack.us/my.php?image=civ4screenshot00661im.jpg)

The West:
http://img114.imageshack.us/img114/2182/civ4screenshot00678vi.th.jpg (http://img114.imageshack.us/my.php?image=civ4screenshot00678vi.jpg)


Cheers,

ranathari
May 13, 2006, 07:10 PM
Those scores suggest that two of the other teams have a second city up already. Once that Worker's done, my vote is to sacrifice growth to get a settler out of the door and start to expand.

King Flevance
May 14, 2006, 03:11 AM
Those scores suggest that two of the other teams have a second city up already. Once that Worker's done, my vote is to sacrifice growth to get a settler out of the door and start to expand.

Ditto, hopefully we can get the corn irrigated fast enough to help out on production as well.

EDIT: This could also be because Rome popped a goody hut and got a free tech. I believe another city would put them closer to 80, but not for sure.

koondrad
May 14, 2006, 06:45 AM
Right guys, where are we putting this next city?

It's also still not clear whether that water in the west is a sea or a big lake. The stone in the NE is also very curious although for now we should be looking closer to home.

ranathari
May 14, 2006, 06:58 AM
http://img263.imageshack.us/img263/152/civ4screenshot00167nu5bb.th.jpg (http://img263.imageshack.us/my.php?image=civ4screenshot00167nu5bb.jpg)

That's one option. Varied resources, some hillls for mines and some forests for chop-rushing.

http://img88.imageshack.us/img88/7579/civ4screenshot00678vi0rf.th.jpg (http://img88.imageshack.us/my.php?image=civ4screenshot00678vi0rf.jpg)

That's my other preferred option. Two gold resources will turn it into a powerhouse, lots of forests for chopping and plenty of hills to mine too. Don't forget the slight chance of finding more gold/copper/iron or whatever once we mine those hills.

Karl Townsend
May 14, 2006, 09:54 AM
well since we havent met any other team yet we might as well go for resherch

jeejeep
May 14, 2006, 02:21 PM
I would much rather have the northern city as it can also get production, not just commerce. We also have no guarantee that the southern city will be able to work both golds, as we can't see if it has any food resources. we know the northern city does. Even if there is enough food in the southern city to work both golds, I am almost sure ther won't be enough to work the other hills.

King Flevance
May 14, 2006, 03:04 PM
I like the idea of keeping the gold to the north seperate from the wheat/fish. This way we can build mines on the gold and capitalize on the research boost from only building 1 library while the other city focuses on making units and barracks. If later the military city can build a library we can utilize the commerce off the coastal tiles. But I like the idea of having a "fort" right by the capitol.

koondrad
May 14, 2006, 03:51 PM
I like the idea of keeping the gold to the north seperate from the wheat/fish. This way we can build mines on the gold and capitalize on the research boost from only building 1 library while the other city focuses on making units and barracks. If later the military city can build a library we can utilize the commerce off the coastal tiles. But I like the idea of having a "fort" right by the capitol.
Just to check, I take it you know that the lower forest that you've maked with an 'x' in the military city is on a hill as well?


I currently think this idea is the best solution based on our knowledge of the world.

ranathari
May 14, 2006, 04:04 PM
I give my vote to Flevance's idea. Didn't realise we'd found a second gold up there.

King Flevance
May 15, 2006, 02:51 AM
Just to check, I take it you know that the lower forest that you've maked with an 'x' in the military city is on a hill as well?

Actually, I hadnt spotted that until you mentioned it. That works even better though IMO. That city site looks like we will have more than enough food to work the mines for cranking out alot of units early on. (Only because of the wheat and fish) It wouldnt be able to hold near the population the other two cities would but as a military city that wouldnt really be needed too much.

Also the thing I like about that city site for an early military city is that later on (after civil service and we have expanded much further) we will still be able to draw some commerce out of the coastal tiles. (+2 as opposed to the +1 from ocean tiles that we would have in the radius if going north.) Thus we could benefit slightly from throwing a market in there to help us out with cashflow.

I would still REALLY like to see another resource show up in the research city's radius but oh well if not. It has that nifty lake nearby grassland to give us all the food we need. We already have access to wheat,fish,crabs, and corn for health. The gold will allow us a +1 to happiness. I wouldn't be against putting cottages in some of the places I listed as farms though. I was just wanting to point out the abbundance of food in the area. ;)

EDIT: Although if we go this route and still tried a Pyramid rush I would suggest using the capitol for military production. Settling the military city first and trying to get it to complete the Pyramids. But this is by no means a 'rush' more than just going for it early. I am sure we are not the only ones talking about the Pyramids on our board right now. :p
Anyone have any thoughts on that stone yet? I hate that its so far and AND in the desert to boot. But if we want those Pyramids we should nab it fast. I havent really thought out to how we are going to go about wonders yet as the explored area is too great yet. :( I have mostly been looking for nice city locations so far. The Tundra to the south is kinda unpromising IMO. We have alot of trees down there but once they are gone we would easily end up with a worthless city with the Pyramids in it. :lol: But I dont want to say that for sure just yet.

Karl Townsend
May 15, 2006, 03:38 AM
i have to agree with that idea too we could also use the gold down south to also boast our rescherch

siran gave us a BRILLENT start

ranathari
May 15, 2006, 04:40 AM
What, with extra BRILLE?

Karl Townsend
May 15, 2006, 08:50 AM
What, with extra BRILLE?


shut up if its about my spellin

koondrad
May 15, 2006, 10:56 AM
Actually, I hadnt spotted that until you mentioned it. That works even better though IMO. That city site looks like we will have more than enough food to work the mines for cranking out alot of units early on. (Only because of the wheat and fish) It wouldnt be able to hold near the population the other two cities would but as a military city that wouldnt really be needed too much.

Also the thing I like about that city site for an early military city is that later on (after civil service and we have expanded much further) we will still be able to draw some commerce out of the coastal tiles. (+2 as opposed to the +1 from ocean tiles that we would have in the radius if going north.) Thus we could benefit slightly from throwing a market in there to help us out with cashflow.

I would still REALLY like to see another resource show up in the research city's radius but oh well if not. It has that nifty lake nearby grassland to give us all the food we need. We already have access to wheat,fish,crabs, and corn for health. The gold will allow us a +1 to happiness. I wouldn't be against putting cottages in some of the places I listed as farms though. I was just wanting to point out the abbundance of food in the area. ;)

EDIT: Although if we go this route and still tried a Pyramid rush I would suggest using the capitol for military production. Settling the military city first and trying to get it to complete the Pyramids. But this is by no means a 'rush' more than just going for it early. I am sure we are not the only ones talking about the Pyramids on our board right now. :p
Anyone have any thoughts on that stone yet? I hate that its so far and AND in the desert to boot. But if we want those Pyramids we should nab it fast. I havent really thought out to how we are going to go about wonders yet as the explored area is too great yet. :( I have mostly been looking for nice city locations so far. The Tundra to the south is kinda unpromising IMO. We have alot of trees down there but once they are gone we would easily end up with a worthless city with the Pyramids in it. :lol: But I dont want to say that for sure just yet.


Well that sold it for me, and the rest by the looks of things.



Woo,

koondrad
May 15, 2006, 11:23 AM
Alpha Wolf defeats Lions
- Gains 1 exp. 0.7 HP
Alpha Wolf moves E
- Spots Incense!
- Spots Lions!

Bravo Wolf moves W.

The East:
http://img372.imageshack.us/img372/183/civ4screenshot00688on.th.jpg (http://img372.imageshack.us/my.php?image=civ4screenshot00688on.jpg)

The West:
http://img372.imageshack.us/img372/5802/civ4screenshot00694qi.th.jpg (http://img372.imageshack.us/my.php?image=civ4screenshot00694qi.jpg)

Establishment Shot:
http://img372.imageshack.us/img372/7631/civ4screenshot00707hi.th.jpg (http://img372.imageshack.us/my.php?image=civ4screenshot00707hi.jpg)



With regards to the lions, the plan is to get on the hill to the east of Alpha Wolf, unless the lions move towards AW, in which case I think we should run away.

In the west, I think the body of water might indeed be a lake as the far coast line looks as if it is curving around.


Cheers,

Karl Townsend
May 15, 2006, 12:14 PM
what you rEakon the cnahcnes are od copper being next to our city

jeejeep
May 15, 2006, 07:04 PM
for the city planning I agree with Flevance that it would be nice to have a resource near research city. Otherwise it could be rather hard for it to get lots of cottageable tiles. Which city are we founding first, Research or Production?

King Flevance
May 15, 2006, 10:10 PM
I vote production

Karl Townsend
May 16, 2006, 03:05 AM
i vote productions then resherch

ranathari
May 16, 2006, 04:49 AM
Production.

koondrad
May 16, 2006, 11:02 AM
Agriculture discovered!

Research started on Fishing.

Alpha Wolf moved E.
- Spotted Lions!

Bravo Wolf moved W.
- Spotted Lions!
- Spotted Wheat!





The East:
http://img64.imageshack.us/img64/9568/civ4screenshot00744xc.th.jpg (http://img64.imageshack.us/my.php?image=civ4screenshot00744xc.jpg)

The West:
http://img64.imageshack.us/img64/7853/civ4screenshot00779oq.th.jpg (http://img64.imageshack.us/my.php?image=civ4screenshot00779oq.jpg)





Important: Should we let Alpha Wolf fortify on the hill until healed?

If anyone wants to change the research to something else, please say.





Cheers,

Karl Townsend
May 16, 2006, 12:17 PM
Important: Should we let Alpha Wolf fortify on the hill until healed?

If anyone wants to change the research to something else, please say.





Cheers,

how many turns?

King Flevance
May 16, 2006, 12:50 PM
That stone location is just horrifying. :lol: It got worse every step towards it.

On the up side the southwest is looking better.

I vote fortify Alpha. Research I am indifferent on atm, fishing sounds ok to me but I wouldnt be opposed to any suggestions.

koondrad
May 16, 2006, 03:49 PM
Aye, I just went with fishing because it was the only suggestion I received when I last asked.



Cheers,

I am the Future
May 16, 2006, 11:32 PM
Why dont you just check the water tiles in the lake/bay to see if it is fresh water or not? That would quickly answer the question.

koondrad
May 17, 2006, 10:18 AM
It's not fresh water. :(

Karl Townsend
May 17, 2006, 11:44 AM
awww crap
anyways lets keep exploring then when we build the second settler build a city next to the gold

I am the Future
May 17, 2006, 10:37 PM
It's not fresh water. :(
That sucks, but that would have been a lot easier to do a long time ago then spend all the time wondering :)

Karl Townsend
May 18, 2006, 07:34 AM
That sucks, but that would have been a lot easier to do a long time ago then spend all the time wondering :)

well theres no sence of moaing abotu it nowwe ight as well reserch fishing then go for mining if we didnt start with it

koondrad
May 18, 2006, 10:54 AM
That sucks, but that would have been a lot easier to do a long time ago then spend all the time wondering :)

Aye well at least it wasn't the point of the exploration of the SW.

koondrad
May 18, 2006, 11:15 AM
Alpha Wolf moved NW.

Bravo Wolf moved SW.



The NE:
http://img148.imageshack.us/img148/2293/civ4screenshot00803og.th.jpg (http://img148.imageshack.us/my.php?image=civ4screenshot00803og.jpg)

The SW:
http://img370.imageshack.us/img370/3135/civ4screenshot00785eb.th.jpg (http://img370.imageshack.us/my.php?image=civ4screenshot00785eb.jpg)

Short Line:
http://img484.imageshack.us/img484/8316/civ4screenshot00834on.th.jpg (http://img484.imageshack.us/my.php?image=civ4screenshot00834on.jpg)





Cheers,

jojon
May 21, 2006, 05:49 AM
Greetings.
Being a loyal citizen in in the back rows, I now stand forward to do my very best to help Team Loco in the challanging times ahead of us.

The key to success is good planning, and to take all possible ways into account, not just the ones that comes to our minds at first.

We soon have a worker ready in Short Line.
1) I really can't see any alternative to farming the corn, can you?
2) Should we head directly to city site 2, building mines on the gold? Maybe heading away slow but building road on the way? Or should we stay a while at Short Line, building a cottage or chopping down a forest? (do we have bronze-working?)

Should Bravo Wolf head to the hill SE,S giving us more info around the city site, or SW,S for faster exploration? As it seems plans are not to build a city there just yet, we could go for faster exploration and hopefully find another hut?


One question about Short Line: How much food is in storage, and how much is needed for it to grow?
______________________
Registered Citizen #328 (http://forums.civfanatics.com/showpost.php?p=4069529&postcount=328)

King Flevance
May 21, 2006, 06:20 AM
Should Bravo Wolf head to the hill SE,S giving us more info around the city site, or SW,S for faster exploration? As it seems plans are not to build a city there just yet, we could go for faster exploration and hopefully find another hut?

Howdy Jojon,
So far it seems like the popular idea is to aim for the production city site first. Bravo wolf is in a key position to backtrack along the southern edge of our vision to go look NE of Short Line. This would be to check any resources that we are not taking into account. The picture is a vague idea of what I mean, I trust koon will be able to do us proud on navigating a path. This should give us a bigger view of the SW as we head up to the NE of ShortLine. Of course, we could keep going SW also in hopes of a hut.

I have been hesitant to speak up till now as I was kind of curious myself as to what the SW would spawn. I am loving our abbundance of gold I must say. Should Bravo wolf keep SW now, or start heading back? AFAIC, Alpha can keep doing what he is doing. Although he may be promoted soon. What we are going to pick there should be on our minds a little too. I vote anti-archer. :D

EDIT I want to add that the only hut we have found is in the other picture I uploaded. So there has to be another hut somewhere towards the west one would think. Whether it be NW or SW.