View Full Version : Any tips for American leader Washington?


chibirobo
May 02, 2006, 06:58 PM
Hello, I have just started to play and I'm liking Washington traits.I was wondering if anybody had any tips or strategys to use or consider for washington.

jayseedubya
May 02, 2006, 07:22 PM
The cottage spam is great w/ GW b/c of his financial trait. The cheap courthouses are amazing if you are an early warmonger w/ axemen/swordsmen. Other than the courthouses, organized is a bit lacking, especially late in the game, when it only saves you max. 50 gold per turn, which at that point, is insubstantial in comparison to the returns for the financial trait. As GW, I almost always go for cultural vic or space race. If you like the mix of financial and warmongering (to take advantage of the courthouses), try Huayna Capac, my current favorite leader. Quechas can take out an early civ w/ no problems. Good luck
-jcw

Corbeau
May 02, 2006, 09:29 PM
I posted a strategy for Washington here (http://forums.civfanatics.com/showthread.php?t=150818).

Sisiutil
May 02, 2006, 11:17 PM
Washington's traits are an awesome combination. You benefit from Organized in the early game, and just when its benefits are about to peter out, your cottages mature into towns and you benefit big-time from Financial.

Financial civs just rock. You can achieve pretty much any type of victory you want when you're Financial. When I play as Washington, I can usually wait longer than in any other game to decide what victory condition I want to pursue.

Washington also starts with Agriculture, which is one of the best early worker techs, as it can really boost initial city growth and gives you a jump on the Pottery tech for cottages.

The only thing that sucks about playing as America is that too-late-to-be-truly-useful UU.

Cam_H
May 03, 2006, 12:25 AM
Now, I'm not saying that's not a big deal (I love Financial too) ... but ...

... your cottages mature into towns and you benefit big-time from Financial.
Why does a a leader with the financial trait get any particular "big-time" benefit beyond what a non-financial leader will get out of a town?

bloodofages
May 03, 2006, 12:45 AM
My tip would be, don't play as America and play as some other civ instead.

malekithe
May 03, 2006, 01:49 AM
Why does a a leader with the financial trait get any particular "big-time" benefit beyond what a non-financial leader will get out of a town?

They don't and your suspicions are justified. The finacnial leader gets just 1 more commerce. The same he would get if those towns were only hamlets. The biggest period of relative advantage for a financial leader is sometime before your towns are fully developed. My guess at it would be: Around the time you have 5-6 cities and a decent percentage of them are able to work 5-6 tiles that provide 2+ commerce.

I think that organized actually benefits you comparatively more later in the game than earlier (after the change to civic costs at the beginning of the game in 1.61). Organized is wonderful for recovering from an expansive early game. This is really where it shines. The great thing about Washington is that he combines this organized ability with the extra fincancial advantage(which is also peaking just after the expansive early game) to virtually eliminate economic dowturns. I've played aggressively expansive games with Washington where it seemed as if I never had to slow down.

Of course, if you're playing on a relatively low difficulty setting, organized is nearly worthless...

theimmortal1
May 03, 2006, 02:05 AM
I just won a domination victory on Prince with GW. I like him, money wasn't a problem and the warring/expansion went good.

People say his UU comes too late, but I completly disagree. For me, no UU comes too late or too early.

I just time my wars to fit the times where you have an advantage over the enemy. Whether thats axes, maces, riflemen, modern armor/mech infantry it doesn't matter. And I also time it for when the UU comes out.

I believe if at a certain time of the game, if you beeline to your UU, you'll have a significant military advantage. And the Navy Seal is a pretty good unit. It is signifcantly stronger than infantry, and if you beeline to it, you'll probably be going against riflemen. Easy slaughter. Same goes for panzers.

I just have a feeling many people here do not like the long drawn out game. In that case late UUs won't be for them, but that doesn't mean they aren't strong and as useful as early UU's.

Cam_H
May 03, 2006, 02:51 AM
They don't and your suspicions are justified.

Thank you! :beer:

pigswill
May 03, 2006, 04:45 AM
Maybe the advantage of financial is that you get the early boost to cottages on riverside locations which gives you an incentive to cottage earlier and thus your cottages become towns earlier and for longer.

Conquestador
May 03, 2006, 04:54 AM
I find washinghton useful on Archipelago or Continents map because American civilization start with fishing and getting 3 gold from coastal tiles is a big advantage on these map.

Oggums
May 03, 2006, 12:12 PM
Play continents, so you can enjoy your Navy SEALS.

Sisiutil
May 03, 2006, 03:37 PM
They don't and your suspicions are justified. The finacnial leader gets just 1 more commerce. The same he would get if those towns were only hamlets. The biggest period of relative advantage for a financial leader is sometime before your towns are fully developed.
You're right, I stand corrected. The benefits of Financial show up even earlier!

Oggums
May 03, 2006, 03:49 PM
They show up as soon as you get pottery and put a cottage along a river, or settle on the coast.

Corbeau
May 04, 2006, 10:19 AM
Washington + fishing villages (financial & cheap lighthouse) = cash cow.

ownedbyakorat
May 19, 2006, 09:29 AM
I've been playing Washington quite a bit... generally the first problem to solve is how to get culture into your expansion cities. If you can either found an early religion or build Stonehenge, you are generally sitting pretty. If you can't do either, then you'll have to build either Obelisks or Libraries, both of which have drawbacks - the obelisk has no function other than the +1 culture, and libraries take a damn long time to build in the early game. Once you figure out how to expand your cultural borders, you can establish a dominant position by making or conquering up to 9 cities before Code of Laws, more than anyone else is going to be able to achieve, because of the unique economic position of being both Financial and Organized.

Rathelon
May 20, 2006, 03:07 AM
I like Bismarck. Panzers are awesome. They are essentially 42 strength against other armor (+50% vs armor), so they can even take on an inexperienced modern armor. Of course, by the time your opponents have modern armor, your Panzers are probably veterans, so they can have even higher strength.

sirford
May 21, 2006, 01:37 AM
I've been playing Washington quite a bit... generally the first problem to solve is how to get culture into your expansion cities. If you can either found an early religion or build Stonehenge, you are generally sitting pretty. If you can't do either, then you'll have to build either Obelisks or Libraries, both of which have drawbacks - the obelisk has no function other than the +1 culture, and libraries take a damn long time to build in the early game. Once you figure out how to expand your cultural borders, you can establish a dominant position by making or conquering up to 9 cities before Code of Laws, more than anyone else is going to be able to achieve, because of the unique economic position of being both Financial and Organized.


I play Washington all the time, and every single game i rush stonehenge usually by 2000bc. If washington can get the stonehenge for the land grab, his position is usually unshakable. Opponets will have a tough time pusing out against you. I feel that Washington is better then Catherine because rushing stonehenge will offset her creative trait, giving you the Organized advantaged (and cheap courthouses too). with all of his money abilites (the cottages on the rivers that start off as 3 gold) give you such an advantage that it almost feels one degree difficulty easier.