View Full Version : New unit: B-1B supersonic bomber


Plastic Bag
Feb 22, 2002, 09:04 PM
Unit complete! Download it below.

Scipio Africanu
Feb 22, 2002, 10:18 PM
Its looking good, I can't wait for the final product...

Plastic Bag
Feb 23, 2002, 02:09 PM
:goodjob: :goodjob: :goodjob: :goodjob: :D :D :D :D :D :D

Right now I've got a bunch of great 3D models that can be used to make civ3 units:

Here are some:
Mech
New tank
Cobra chopper
Apache
X wing
Tie droid
A high tech helicopter

SubTerran
Feb 23, 2002, 05:04 PM
looking good, a bit sharper colours will do it well
keep up the good work!

Plastic Bag
Feb 23, 2002, 05:18 PM
Thanks for the advice, but I already looked at that small flaw and decided not to change anything because it looks good in game. It just looks dull on the purple background.

Plastic Bag
Feb 23, 2002, 06:09 PM
Here is the complete attack animation.

Plastic Bag
Feb 23, 2002, 06:16 PM
Here is what I think the stats should be:

Cost: 160

Attack: 8
Defense: 8
Moves: 0

Bombard: 8
Range: 8
RoF: 4

Is there a way to make the bombard range more than 8? :confused: This is a supersonic bomber, it should have a range of like 16 at least because of speed.

Plastic Bag
Feb 24, 2002, 02:31 AM
Unit complete! Right now I'm testing it and adding sound effects. Sorry, but I don't have it up yet, but I will post it tomorrow night.

Plastic Bag
Feb 24, 2002, 05:28 PM
Its finished! Here's part 1.

Plastic Bag
Feb 24, 2002, 05:31 PM
Part 2. By the way, any comments or suggestions would be appreciated, and you have my permision to use this (and any of my units) in a mod if you give me credit.

sealman
Feb 24, 2002, 05:35 PM
To use this unit (and other great pieces of artwork found on this site ((you know who you are)). Do I need to make any modifications to the units_32.pcx file? Or do I just add and tweak using the editor only. The only specilty unites I have used so far have been via a mod.

Just a stupid question from an otherwise smart guy.:scan:

Plastic Bag
Feb 24, 2002, 05:39 PM
The little units 32 thing for the bomber that I attached you must copy that and paste that on to the units_32.pcx file in an empty spot, if you can't do that, I can do that for you if you want.

Scipio Africanu
Feb 24, 2002, 05:50 PM
Thanks for the animation Plastic, i'm sure a lot of people will find it useful. Graci!

Umask077
Feb 25, 2002, 08:41 AM
You could always do what I did with the E3 sentry. I made it a sea unit with a move of 9. You can put a bombing run on it as well however. The E3 can move 9 in my game or 8 and do a 6 range recon. a supersonic bomber could be configed the same way.

sealman
Feb 25, 2002, 08:52 AM
Originally posted by Plastic Bag
The little units 32 thing for the bomber that I attached you must copy that and paste that on to the units_32.pcx file in an empty spot, if you can't do that, I can do that for you if you want.

I think that I may be competent enough to handle that :lol: :lol: , maybe.

I read somewhere that the last few icons needed to always remain the last few :confused: is this true?

JeffNebraska
Feb 25, 2002, 11:42 AM
The last 8 icons must always remain the same. You also can't add any extra icons for units you haven't installed yet. I did that at one point by adding the terrorist icon to the units_32 file before I'd fully decided to add the unit to my game and things got screwed up (e.g., a great leader fortified on the city display was showing up as a Perry Class Frigate.)

sealman
Feb 25, 2002, 12:09 PM
So the last 8 icons must remain the last 8. So if I want to include this unit... I first have to move the last 8 icons down one (or over or whatever) and then insert this one? Seems like a little of a pain...

If I chose to move these icons to the last 8 slots, thus creating a whole mess of empty slots between the 9th to the last and 8th to the last, in order to add units at will, will the game still function?

btw: what are the last 8 icon units? Is there a limit to the number of unites, much like resources??

Scipio Africanu
Feb 25, 2002, 06:15 PM
I agree with plastic one hundred precent on the B-1. It doesn't look that nice on the magenta background but when you get it in game it looks damn good. To seal, yes it has to be the last 8 frames shifted over to fit in whatever icon you want. This is from the leader unit right after the privateer to the last worker.

korn469
Mar 06, 2002, 06:50 AM
and i was going to ask someone to create a B-1B bomber thanks!
this is going into the blitz mod for sure!!!! :D

pesoloco
Mar 06, 2002, 08:21 AM
Originally posted by Umask077
You could always do what I did with the E3 sentry. I made it a sea unit with a move of 9. You can put a bombing run on it as well however. The E3 can move 9 in my game or 8 and do a 6 range recon. a supersonic bomber could be configed the same way.

Looks good. What I do for my E-3 plane you may want to do for yours as well.

Make it Air Unit
Give it Submarine Ability.
Take off Immobile Ability
Give it a move factor of 8 ( or whatever you think is appropriate )
This will allow it to fly over land AND water and enemy land units will be unable to see or attack it.

TypeZero
Mar 06, 2002, 11:05 AM
i just got civ 3 3 days ago (holy crap, that was freaky, air raid siren just went off at the nearby AFB as i started to type...damn drills) and i understand, for the most part, on how to install a unit, but this pcx file is really confusing me.

i dont have any of the editors besides civedit, so am i able to add this?

also, do i have to add crap for the units_32.pcx everytime i add a new unit? the "adding units" thread really didnt help me much... :(

thanks for any info in advance...that siren is really annoying...just ended :D :nuke:

Plastic Bag
Mar 06, 2002, 06:03 PM
Thanks for the great advice Pesoloco!

To TypeZero:
You have a lot to learn.

1) Make sure the unit folder is in the units section of the civ3/art folder.
2) Put all of the sound effects into the B-1B Lancer folder.
3) open up civedit and go to any unit and select rename, then cancel, then press "a" on your keyboard, this should have added a blank unit.
4) Name the unit "B-1B Lancer"
5) Modify its stats to what you want.

I attached a units_32 pcx file that has this unit along with a lot of others for you, if you want more, ask.

For the civilopedia pictures, that is pretty complicated, I think that someone wrote a tutorial that is in-depth on adding units (Dark Sheer?). To find out how to add civilopedia pics, try to find that guide, thats how I learned.

pesoloco
Mar 06, 2002, 06:46 PM
Originally posted by Plastic Bag
Thanks for the great advice Pesoloco!


No problema, amigo


TypeZero, there are 2 good tutorials out on the forum about adding units.

One is by Plutark:
ModMaker's Tutorial (http://forums.civfanatics.com/showthread.php?s=&threadid=9337&pagenumber=1)

The Other Is By Dark Sheer
How to create a convincing new unit animation (http://forums.civfanatics.com/showthread.php?s=&threadid=14394&pagenumber=1)

TypeZero
Mar 07, 2002, 09:48 PM
well, im doing something wrong because i downloaded the units_32.pcx that you have attached right above this post and now my worker has a B-1B icon and my settler a R2D2...

what is the number for the B-1B for which pcx to use in the pediaicons txt?

also, whats the advantage of that civcopytool thing?

i dunno what im talkin about

:confused: :( :confused:

pesoloco
Mar 07, 2002, 10:24 PM
I think your problem is that you just added icons to the end of the file. This won't work. The last eight icons in the file must be the same last eight icons as in the original.

unscratchedfoot
May 13, 2002, 02:09 AM
The B-1B Lancer is causing my game to crash when it gets shot down by an f-15. The game freezes on the b-1b just before it does its death animation. Did this happen to anyone else? Sadly, I have to delete this fine unit from my game. :sad:

Jagdpanther
May 13, 2002, 03:12 AM
what's wrong with the colour? white?

mRhapPy
Mar 09, 2005, 02:11 PM
hey i how do i get this into the game i alreadt tryed outting it into the file w/ the other unit arts and stuff plz help ...

Hunter Noventa
Mar 09, 2005, 02:28 PM
Read the tutorial on how to use the units in game, and please don't post in threads that are nearly three years old.

Drivebymaster
Mar 09, 2005, 03:10 PM
3 YEARS OLD the oldest I have ever seen a thread resurected OMG you guys there are better newer units out there.....why did you resurect this old thread..............