View Full Version : [SCENARIO] World War I
Jon Shafer May 06, 2006, 03:17 PM # World War I
# Civilization 4 (c) 2005 Firaxis Games
# Created by - Jon 'Trip' Shafer
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At its time, World War I (1914-1918), or the Great War as it was then called, was the most destructive conflict the world had ever seen. Millions of lives were lost and billions of dollars of damage was done during the four-year conflagration. Its effects would change the shape of the world forever, as old empires were destroyed and new ones arose.
The battles took place primarily in Europe, between the "Central Powers" of Germany and Austria-Hungary, later joined by the Ottoman Empire and Bulgaria, and the "Triple Entente" or "Allied Powers" of Russia, France, the United Kingdom and later Italy and the United States.
This scenario begins in August of 1914 with the opening shots firing and the outcome of the struggle very much in doubt. Can you tip the scales and change the fate of the world?
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Ahhhh yes, the big one. Whenever you ask people what scenarios they want for Civ the top two most requested are always the same - the World Wars. In the end I chose WWI because a few other guys were working on a WWII in North Africa scenario and trying to encompass an entire theater like Europe or the Pacific is an incredibly complex and time-consuming undertaking. I have no doubt such a number of great WWII scenarios with a grand scope will be made but the variety of nations, the specific events that took place and the incredibly wide variety of technology makes it a daunting foe.
World War I on the other hand suffers from fewer of these issues - almost all of the major participants and the only major theater can be easily depicted on a single map, using special rules to account for the USA. Technology, while advancing steadily forward didn't make the massive leaps and bounds as in WWII. And the joining of the war by all belligerents is much simpler to model. WWII requires the conquest of Poland, northern Europe, France, the Balkans, North Africa and great battles in the USSR and against Britain - getting everything to come together in a realistic and fun manner is difficult to choreograph. With WWI the major nations are already fighting with the minor ones coming in later in a way that can be easily modelled.
WWII aside, WWI is an interesting conflict on its own merits. As a history student 19th century Europe has been my primary focus and WWI essentially marks the conclusion to this period. And certainly, it's just plain fun for those who enjoy military history and strategy to see if they can do better than Hindenburg and Ludendorff, or to avoid the collapse Russia suffered. This has been my largest project so far, and it's also the one I'm most proud of. I had been planning on making this scenario for quite some time and I'm pleased with the way it has turned out. There are always things a designer would like to do better (there's no such things as a perfect production, they say) but it's good to reach a point where you're glad to show people the final outcome and have them enjoy playing.
Of course, this is just the beginning. The number of people who will work on WWI scenarios and scenarios in general will snowball in the coming years. I hope to be right there continuing to produce more cutting-edge content. We'll see what my next project is...
'Til lata
- Jon
Thanks to Chris Sulzbach for his Unit models, Dorian Newcomb for unit animation, Justin Thomas for unit icons, Nolan for her leader flags, Rhye for his unit flags, the guys here at Firaxis and Take 2 for testing and everyone out there for playing.
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(The above taken from the included readme)
To install simply extract the attached .zip file into Civ 4's \Mods\ folder or your \CustomAssets\Mods\ folder.
Be wary, this is a big map with lots of units, so prepare for it to be a bit slow if you don't have a new computer.
Have fun. :)
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Oh, and if anyone was wondering where the mysterious Mark V Tank, Biplane and WWI Infantry came from, this is what they're for. ;)
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You must have patch 1.61 installed to play!
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v1 Removed after 3,962 Downloads
Fixes with v2:
- Increased point Victory requirement from 575 to 900
- Increased number of turns from 60 to 72 (one extra year)
- Reduced tech costs by 40%
- Greatly reduced chance of Revolution and subsequent spawning of Rebels once in Revolution
- Increased number of buildings in cities for a number of civs
- Civs units now use correct voices (not all Latin)
- Germany's color is now Grey instead of Black (should fix the issue where Germany's flag showing up as the Barbarians instead)
- Barbarians renamed "Rebels"
- Removed a few Basic Infantry units France had lying around and replaced them with the French equivalents
jefff May 06, 2006, 07:00 PM I am eager as well to play this szenario, Trip! You have very good taste when it comes to making these! But whenever I try to load the mod, Civilization just shuts down! Why me?:(
--Jefff
Jon Shafer May 06, 2006, 08:00 PM Where did you extract the .zip file to? How are you trying to play the scenario? (That is, what steps are you using.)
Anyone else tried playing and had this problem?
Conroe May 06, 2006, 08:30 PM I am able to load and run it just fine. I put in My Games\Civ 4\MODS if that has anything to do with it.
It does take a while to load, though. That's mainly because I selected to play the British and so almost every other civ got to play before me ...
It is definitely a large mod! Overall, I'd have to give it two :thumbsup: :thumbsup:
Snerk May 06, 2006, 09:35 PM Well done!, these scenarios are impressive.. And you're a firaxis man? So will these appear in an expansion or future patch or something?
kwan May 07, 2006, 06:04 AM This sounds very good! Will try it as soon as i can.
GREAT
Archduke Otto May 07, 2006, 08:35 AM @Jefff,
I experienced the same problem - until I installed patch 1.61 that is. Now it works just fine.
jefff May 07, 2006, 08:50 AM @Jefff,
I experienced the same problem - until I installed patch 1.61 that is. Now it works just fine.
thank you. I will try that.
Jon Shafer May 07, 2006, 09:34 AM Yes, I suppose I should specify, this is for 1.61 only. I will make note of that in my first post.
jefff May 07, 2006, 01:27 PM Working perfectly now
thank you very much.
Brian_B May 07, 2006, 08:56 PM First off, let me just say this is an excellent scenario. I played a full game as Germany on Warlord level just to give myself an easier go at the alternative history angle. Two things I noticed during playing:
1) At one point fairly early on Russia offered me a peace treaty with the standard 10 turns of peace plus they were willing to hand over 100 or so gold (a large amount in this scenario). At the time I had barely conquered any territory and the cities I did take were French. I'm just curious if the ability to negotiate peace with the major belligerants is an intended part of the design?
2) At various points I noticed where the German flag/banner on units would revert to the "Barbarian flag" after I had moved it. This happened a few times.
WWII aside, WWI is an interesting conflict on its own merits. As a history student 19th century Europe has been my primary focus and WWI essentially marks the conclusion to this period. And certainly, it's just plain fun for those who enjoy military history and strategy to see if they can do better than Hindenburg and Ludendorff, or to avoid the collapse Russia suffered.
I, too, enjoy military history -- particularly that of Europe -- which is why I get a great deal of enjoyment from these scenarios. Even more so than just the normal game. Although some people might not take the time to read over the Civilopedia entries for scenarios, I think it adds a nice feel to the gameplay. As you obviously have a solid knowledge of the history and circumstances of all the civs involved during the WWI era, perhaps you could go back and alter the Civilopedia entries to match up to the countries (with Austro-Hungary) or eras (with Germany). Granted it would be a bit time consuming, but just throwing out the idea nonetheless.
Anyhow, as I said, terrific work. Look forward to future projects.
Jon Shafer May 07, 2006, 10:05 PM Thank you Brian, I'm glad you enjoyed it.
- Hadn't really thought about them negotiating peace. I haven't seen it often so it's not really a big deal... if it's more common than I think though then that would be a problem.
- Not sure why the German flag would switch back and forth.
Writing up Civilopedia entries for everyone would be quite a task indeed. ;) Unfortunately I had only so much time to work on this and our in-staff writer wasn't able to help me here like he is with some other projects. Hopefully that doesn't disappoint too much.
With regards to the future... you'll probably have to wait for the Civ 4 expansion, Warlords before another one of my projects comes out. :) But the production quality should be higher than here, as well as the fun factor I hope. You'll have to delve into the past a bit though, hope that's not a problem. ;)
Brian_B May 08, 2006, 12:44 AM Thank you Brian, I'm glad you enjoyed it.
- Hadn't really thought about them negotiating peace. I haven't seen it often so it's not really a big deal... if it's more common than I think though then that would be a problem.
Yep, it shouldn't be a problem so long as people play within the spirit of the scenario. Just started a second game as the Ottomans and although I was able to negotiate a peace treaty with the British (thus ending the conflict between the major nations), war was redeclared the very next turn by the AI.
Writing up Civilopedia entries for everyone would be quite a task indeed. ;) Unfortunately I had only so much time to work on this and our in-staff writer wasn't able to help me here like he is with some other projects. Hopefully that doesn't disappoint too much.
Understandable. The introductions for each nation when you begin the scenario are very well written. I hadn't noticed the first time I played.
With regards to the future... you'll probably have to wait for the Civ 4 expansion, Warlords before another one of my projects comes out. :) But the production quality should be higher than here, as well as the fun factor I hope. You'll have to delve into the past a bit though, hope that's not a problem. ;)
If it's as good as Conquests was for Civ 3 it should keep me playing until Civ 5! However, I'm sure I speak for quite a few fans when I say we'd love to see a World War II scenario in a possible second expansion. Especially since you are adding Churchill and Stalin. Keep lobbying for those 20th century scenarios and thanks again.
KaiserBenjamin May 08, 2006, 01:24 AM I loved this scenario. I thought the events were well done. I just finished winning a game as the Ottomans and enjoyed it immensely. Thanks for all your hard work!
oh, one criticism though. At least for me, the Barbarians had the German flag. Not sure why. Not a big issue, just something I noticed.
Shabbaman May 08, 2006, 02:34 AM Ah... free scenario's, great support! Thanks firaxis :worship:
Drogear May 08, 2006, 02:55 AM this just awsome! I thought we had to w8 until warlords to see Trip´s scenarions!
Drogear May 08, 2006, 03:00 AM Trip: Any chance we can get to dl this euro map for vanilla games?
holy king May 08, 2006, 05:12 AM coll scenario, just played with the italians on prince, and all i had managed to conquer in the end was trieste... (although i managed to get to graz for a short period of time), so seems to be quite realistic :D
1. the german flag turns into barbarian just as the barbarian turns to german from time to time...
2. they declare peace every few rounds, but war seems to break out again at least 2 rounds later...
3. germany won a time victory although the war ended almost with the same territorial losse/gains as the real one did
pigfarmer May 08, 2006, 05:46 AM i put unzipped file in custom assets as suggested and when the game restarts it freezes when loading at the point where its checking xml map. what can i do? i really wanna paly this..... cheers
Brian_B May 08, 2006, 06:30 AM i put unzipped file in custom assets as suggested and when the game restarts it freezes when loading at the point where its checking xml map. what can i do? i really wanna paly this..... cheers
The extracted folder "World War I" should go in your C:\Civ4\Mods\ directory. Not sure if that's what you meant when you say the customs assets directory.
pigfarmer May 08, 2006, 07:38 AM . i unzipped them and put them in the mods folder - they show up with the other mods. when the game reloaded (ww1 or bfea), it froze at "checking xml". then i tried to load a previously playable mod (greece) and it too froze. the normal game still plays fine. what's going on and how can i fix this situation? btw i installed patch 1.61 and have a new and fast computer. also, when i try to log into multiplayer it just freezes for a moment then nothin (this has been dogging me for some time) suggestions? thanks!
risc06 May 08, 2006, 08:40 AM First of all - this is the best Great War scenario I could have hoped for first off. Trip, your realisation of the frontiers and the positioning of cities, etc. is absolutely brilliant, as is the use of the flags instead of leader heads that might look wierd (as in the WWII scenario way back in Civ2). It is also really fun to play (I've so far tried Germany and Britain).
Fantastic stuff, but I do have one or two nit-picking little problems that have been bugging me, as well as a few suggestions, if you'll indulge me.
Firstly, there shouldn't be any French Dreadnoughts (spelling needs to have an 'o' rather than an 'a' to be accurate) in the English channel or North Sea - Anglo-French naval talks in 1912 concluded with Britain assuming responsibility for the defence of northern waters, with France holding the Mediterranean and Bay of Biscay (except for some British battlecruisers at Malta). Also, perhaps there should be a German dreadnought in the Mediterranean to represent the Goeben, which was 'gifted' (in Civ terms) to Turkey at the end of 1914? I also think that October 1914 is way too early to be letting 'barbarian' strikers appear in Germany - unrest on this kind of scale (of a size to seriously trouble German military units) did not occur until the wave of insurrections that led to the fall of the Kaiser and the proclamation of the republic in November 1918.
Also 'King Wilhelm' of the Netherlands should be 'Queen Wilhelmina' (she assumed the throne in 1890), and is Sweden ruling Norway for any reason other than a need to cut down on AI civs (Norway was independent from 1905)? I'd also be in favour of renaming the Italian leader King Victor Emmanuel III (Orlando did not become premier until 1917), and the Bulgarian Tsar (yes, he was that arrogant!) Ferdinand I.
Apart from this, my only other problems are historiographical - it's wrong to say in the intro that Britain had an 'alliance' with Belgium (there was an agreement to uphold Belgian sovereignty, which Germany broke, giving the British an excuse to get involved); the Austrian archduke's name was 'Franz Ferdinand' (like the awesome Aussie band!).
Please feel free to disregard this stuff, but I just thought it should be pointed out for when you do World War I.2.
Awesome scenarios like this are what makes the CIV series the greatest!!!
Jon Shafer May 08, 2006, 09:31 AM . i unzipped them and put them in the mods folder - they show up with the other mods. when the game reloaded (ww1 or bfea), it froze at "checking xml". then i tried to load a previously playable mod (greece) and it too froze. the normal game still plays fine. what's going on and how can i fix this situation? btw i installed patch 1.61 and have a new and fast computer. also, when i try to log into multiplayer it just freezes for a moment then nothin (this has been dogging me for some time) suggestions? thanks!
Hmmm, that is odd. My best suggestion would be to uninstall Civ 4, delete everything related to it (the install folder and the stuff in My Documents\My Games\) and then reinstall from the CD, patch to 1.61 and then extract the mods where they belong. If that doesn't work then we'll have to try something else.
Jon Shafer May 08, 2006, 09:36 AM First of all - this is the best Great War scenario I could have hoped for first off. Trip, your realisation of the frontiers and the positioning of cities, etc. is absolutely brilliant, as is the use of the flags instead of leader heads that might look wierd (as in the WWII scenario way back in Civ2). It is also really fun to play (I've so far tried Germany and Britain).
Fantastic stuff, but I do have one or two nit-picking little problems that have been bugging me, as well as a few suggestions, if you'll indulge me.
Firstly, there shouldn't be any French Dreadnoughts (spelling needs to have an 'o' rather than an 'a' to be accurate) in the English channel or North Sea - Anglo-French naval talks in 1912 concluded with Britain assuming responsibility for the defence of northern waters, with France holding the Mediterranean and Bay of Biscay (except for some British battlecruisers at Malta). Also, perhaps there should be a German dreadnought in the Mediterranean to represent the Goeben, which was 'gifted' (in Civ terms) to Turkey at the end of 1914? I also think that October 1914 is way too early to be letting 'barbarian' strikers appear in Germany - unrest on this kind of scale (of a size to seriously trouble German military units) did not occur until the wave of insurrections that led to the fall of the Kaiser and the proclamation of the republic in November 1918.
Also 'King Wilhelm' of the Netherlands should be 'Queen Wilhelmina' (she assumed the throne in 1890), and is Sweden ruling Norway for any reason other than a need to cut down on AI civs (Norway was independent from 1905)? I'd also be in favour of renaming the Italian leader King Victor Emmanuel III (Orlando did not become premier until 1917), and the Bulgarian Tsar (yes, he was that arrogant!) Ferdinand I.
Apart from this, my only other problems are historiographical - it's wrong to say in the intro that Britain had an 'alliance' with Belgium (there was an agreement to uphold Belgian sovereignty, which Germany broke, giving the British an excuse to get involved); the Austrian archduke's name was 'Franz Ferdinand' (like the awesome Aussie band!).
Please feel free to disregard this stuff, but I just thought it should be pointed out for when you do World War I.2.
Awesome scenarios like this are what makes the CIV series the greatest!!!
Thanks risc. I did go out of my way to try and get the map looking as good as possible. It's very big, and it would probably be easier to play if there weren't so many units and cities, but to decrease the scale would cause a lot of issues I didn't want to deal with.
Next time I update (not sure when that will be though ;)) I will take your comments into account. The unrest in countries is based solely off of the number of units you've lost along with a random chance so I wanted rebellions to be something a bit outside history (since it would be unfair to have everyone play by the rules while only Germany can wait until the last year of the war before dealing with serious resistance).
Glad you enjoyed it.
jawz92 May 08, 2006, 10:12 AM This is great, but why did u include barbs?
And for you who didnt know, you place it in the mod directory :p
Jon Shafer May 08, 2006, 10:26 AM The Barbs represent rebellious folk.
Masquerouge May 08, 2006, 11:17 AM Great scenario ! It's good to see something else than WW2 :)
marioflag May 08, 2006, 12:13 PM Trip i noticed that in civilopedia history of Austro-Hungarian Empire is America's history not Austro-Hungarian's historical datas.
I'm using italian version so perhaps the bug is only on italian version.
kittenOFchaos May 08, 2006, 12:44 PM Dude, why does Britain have oilrigs?
Especially off the coast of Cornwall, that is just plain silly.
If you NEED oil in Britain for the purposes of the scenario have it as oil produced from coal at Grangemouth or something of that nature. Given oil wasn't tapped in the North Sea till 1973 or there abouts.
It just detracts immediately from the ambience.
kittenOFchaos May 08, 2006, 12:53 PM Russia has no coal, OR iron?
Elhoim May 08, 2006, 02:35 PM Great Scenario!! The only problem I see is that barbarians sometimes have the german flag, perhaps because germany is using their color...
He-Who-Hunts May 08, 2006, 03:28 PM Just finished it with Germany on Prince, got a Victory point win... Fabulous scenario!
Although I REALLY miss the civ III 3 artillery... you know; how it was fairly easy to get away with using no cat/can then come industrial age you build like 100 Artillery and RAISE hell WWI style.....
kittenOFchaos May 08, 2006, 03:33 PM My French are in a bloody war that is really hurting :D
It is mid-1916 and I've retaken Strasbourgh, I'd have done better but for some savage German counter-attacks and the rather rubbish help that my so-called British ally has provided. Well, at least the seas are well and truely British and there is no reason to worry as far as that is concerned.
This scenario plays very well, just needs abit of tweaking here and there to improve ambience. I'd recommend maybe "minefields" at sea as there were in history to prevent the British simply taking to landing troops in Northern Germany and so the German ports have some shielding. The added bonus is that it is historically accurate to some degree :)
Elponitnatsnoc May 08, 2006, 03:34 PM Whenever I start the game, I get the option to select one of the 18 civilizations and it starts and I have a settler and worker on the map. I assume this is not how it is supposed to happen.
P.S. The scenario didn't load when I followed your instructions, I had to copy the file to the public maps folder.
EDIT: I tried accessing the XML files, and they couldn't be located. What's the deal with this? Why can't these scenarios be downloaded when you "check for updates" on the game menu? That would be a lot easier. I have really been looking forward to a WWI scenario and now there is one and I can't seem to play it- most agravating, I'm in tears now. (actually I'm pretty angry though)
EDIT Again: My game just crashed now....
EDIT: for the last time, lol
I un-installed and re-installed it and its working now.
Caleb_kreegan May 08, 2006, 03:42 PM Hi Trip, nice work ;)
Just a suggestion : I've been playing with Germany and I found that the unit voices are in Latin. Could you change it to german plz?
Papa Lazarou May 08, 2006, 04:14 PM First of all - this is the best Great War scenario I could have hoped for first off. Trip, your realisation of the frontiers and the positioning of cities, etc. is absolutely brilliant, as is the use of the flags instead of leader heads that might look wierd (as in the WWII scenario way back in Civ2). It is also really fun to play (I've so far tried Germany and Britain).
Fantastic stuff, but I do have one or two nit-picking little problems that have been bugging me, as well as a few suggestions, if you'll indulge me.
Firstly, there shouldn't be any French Dreadnoughts (spelling needs to have an 'o' rather than an 'a' to be accurate) in the English channel or North Sea - Anglo-French naval talks in 1912 concluded with Britain assuming responsibility for the defence of northern waters, with France holding the Mediterranean and Bay of Biscay (except for some British battlecruisers at Malta). Also, perhaps there should be a German dreadnought in the Mediterranean to represent the Goeben, which was 'gifted' (in Civ terms) to Turkey at the end of 1914? I also think that October 1914 is way too early to be letting 'barbarian' strikers appear in Germany - unrest on this kind of scale (of a size to seriously trouble German military units) did not occur until the wave of insurrections that led to the fall of the Kaiser and the proclamation of the republic in November 1918.
Also 'King Wilhelm' of the Netherlands should be 'Queen Wilhelmina' (she assumed the throne in 1890), and is Sweden ruling Norway for any reason other than a need to cut down on AI civs (Norway was independent from 1905)? I'd also be in favour of renaming the Italian leader King Victor Emmanuel III (Orlando did not become premier until 1917), and the Bulgarian Tsar (yes, he was that arrogant!) Ferdinand I.
Apart from this, my only other problems are historiographical - it's wrong to say in the intro that Britain had an 'alliance' with Belgium (there was an agreement to uphold Belgian sovereignty, which Germany broke, giving the British an excuse to get involved); the Austrian archduke's name was 'Franz Ferdinand' (like the awesome Aussie band!).
Please feel free to disregard this stuff, but I just thought it should be pointed out for when you do World War I.2.
Awesome scenarios like this are what makes the CIV series the greatest!!!
fantastic stuff risc06, but I do have a nit-picking little problem..... franz ferdinand are a british band* :p
(:crazyeye: joking aside, you obviously know your onions, hopefully these changes will be implemented. can i also just say thank you very much trip, give this man a promotion)
*unless there's some antipodean version im unaware of
Samuelson May 08, 2006, 04:16 PM Pretty good, but i was expecting some new civics and maybe a trench improvement.
Jawsofwar May 08, 2006, 04:49 PM Played a bit of the scenario as the brits and they all speak in latin?? Anyone else have this happen to them. Guess the romans influenced Britain more than I have known ;)
Jawsofwar May 08, 2006, 04:51 PM Whenever I start the game, I get the option to select one of the 18 civilizations and it starts and I have a settler and worker on the map. I assume this is not how it is supposed to happen.
P.S. The scenario didn't load when I followed your instructions, I had to copy the file to the public maps folder.
EDIT: I tried accessing the XML files, and they couldn't be located. What's the deal with this? Why can't these scenarios be downloaded when you "check for updates" on the game menu? That would be a lot easier. I have really been looking forward to a WWI scenario and now there is one and I can't seem to play it- most agravating, I'm in tears now. (actually I'm pretty angry though)
EDIT Again: My game just crashed now....
EDIT: for the last time, lol
I un-installed and re-installed it and its working now.
I had same problem and fixed it by extracting the zip file directly into the mods folder. Do not try and extract files and then drag them into the mods folder. When I did that they didnt work.
StrategyDoRk May 08, 2006, 06:29 PM I started playing and it looks great, although I haven't goten that far. :) I was wondering if you involved the flu pandemic of 1918? Does the scenario go that far?
Stellan_87 May 08, 2006, 06:59 PM Have played you scenario like 2 hours straight :crazyeye: I am Gustav V of Sweden have been with war against the russians since the beginning and finally I control st:Petersburg :king: !! among other russian city's, have recently lost stavanger to Spain so there are cavalry running around in Sweden, the Russians don't want any peace, the British control all of the Baltic sea...
I have one complain Though:
*Scandinavia is a bit misshapen, i changed it myself to make it look more real :p
And is there a reason that when the Americans landed a massive force at Norway and then just disapeared ?
Nanocyborgasm May 08, 2006, 09:17 PM # World War I
# Civilization 4 (c) 2005 Firaxis Games
Thanks for the mod.
I downloaded it today and tried my hand as Italy. I played at the default difficulty settings and managed to do rather well. I waited until June 1916 to join the allied side, and decided to advance through the Adriatic ports, using naval bombardment to soften up resistance in advance. I took Trieste and Fiume, then turned against Salzburg, capturing it with heavy losses. Unfortunately, my allies deserted me in autumn 1917, signing a peace treaty, and the Germans counterattacked on a massive scale, recapturing Salzburg and pouring into Northern Italy with cavalry.
All in all, a very enjoyable mod.
DawnToDust May 08, 2006, 09:42 PM Yay, this looks awesome - and there goes the rest of my evening. ha!
Tarascan_King May 08, 2006, 10:05 PM Just a question. I just downloaded the scenario, and when i start it up i only have a choice of 7 civs. Is that the number of playable civs?
I remember reading that there were 18 in this scenario, or am I just wrong???
Stellan_87 May 08, 2006, 11:32 PM Just a question. I just downloaded the scenario, and when i start it up i only have a choice of 7 civs. Is that the number of playable civs?
I remember reading that there were 18 in this scenario, or am I just wrong???
there are only intended 7 civs to the scenario i think, but if you open the map file with wordpad, right click then open with, you can scroll down and you will be able to edit wich civ that is playable or not.
Tarascan_King May 09, 2006, 12:14 AM there are only intended 7 civs to the scenario i think, but if you open the map file with wordpad, right click then open with, you can scroll down and you will be able to edit wich civ that is playable or not.
Thank You very much Stellan_87, I did exactly as you wrote and it worked!
I just had to change the playable civ value to 1 on the civs that had 0.
Thank You Very Much.
MarcusSaurono May 09, 2006, 02:24 AM Good map. Played on the normal difficulty. Only took about three hours to finish... Needs to be longer. There also needs to be far fewer revolts!!! Took too much time and energy to put them down, especially given how few there actually were. Even the major French "revolt" wasn't much of a revolt, they just refused to attack and for good reason. Back to the game, the French were pretty much a push over. The Russians proved more difficult. The British took more cities from me than either the French or Russians!!
Finally, since you don't want it to be perfectly historically accurate, why not give the Minor Nations a choice of joining or staying nuetral.
Jughead May 09, 2006, 05:38 AM ...WOW...Amzaing Mod.......Great Job Trip. I could never could get a large map or larger to open up on my machine. When I unzipped this mod and installed, then fired up the game...well, you could imagine my surprise. One question though?....When I went to play the mod for the first time and then went back to play my saved game a message appears "Must load World War I Mod to play...Retarting game" It restarts and whola....game is on. Is this normal...I'm asking cause I have never played any mods before. It might be a dumb question..but...lol...like to know....................Great Job Trip WTG:) :)
Gladi May 09, 2006, 05:53 AM Bright day
Nice scenario... though I started playing on noble as Ustria and ran into red with 0 research, that is rather too harsh I believe. Plus I think that Prague should be somewhat boosted as bohemia was the austrian industrial region.
EDIT: Also, Bulgaria is not perma-allied, and is it me or does it declare late?
risc06 May 09, 2006, 07:10 AM [QUOTE=Papa Lazarou]fantastic stuff risc06, but I do have a nit-picking little problem..... franz ferdinand are a british band* :p
(:crazyeye: joking aside, you obviously know your onions, hopefully these changes will be implemented.
:blush: Oh my deity! I can't believe I wrote that - obviously had my mind on other things - like playing the awesome scenario. :D Cheers for the 'onions' call, Papa Lazarou - my students are hardly ever that kind!
Also, I think I agree with kittenOFchaos that there should be some kind of minefield improvement/setup/thing available to players (I say this with my beloved High Seas Fleet at the bottom of the North Sea - no doubt about who won that Battle of Jutland!).
Caleb_kreegan May 09, 2006, 07:35 AM Played a bit of the scenario as the brits and they all speak in latin?? Anyone else have this happen to them. Guess the romans influenced Britain more than I have known ;)
Yeah, with Germany happens the same :sad:
pigfarmer May 09, 2006, 08:12 AM Hmmm, that is odd. My best suggestion would be to uninstall Civ 4, delete everything related to it (the install folder and the stuff in My Documents\My Games\) and then reinstall from the CD, patch to 1.61 and then extract the mods where they belong. If that doesn't work then we'll have to try something else.
i have done so - deleted and reinstalled incl p 1.61... now none of the mods will run (incl tutorial) i havent shifted any files etc. this is starting to freak me out and i'm starting to feel jinxed. the regular game runs fine. is this a freak occurence or can i still fix it and play these cool mods? :confused:
Mrdie May 09, 2006, 11:45 AM The only (minor) thing that annoys me is that it'd be nice if it had a list of great people that made more sense.
Regardless, that is just minor. An excellent scenario indeed.
jlocke May 09, 2006, 11:47 AM This is great. Definately better than the Desert War and American Rev. scenarios.
But here are my nitpicks, and what I think should be addressed:
1. No peace treaties before end of Scen. (discussed above)
2. No Score victories before end of Scen. or raise score victories to at least 600 (of the 3 games I played, 2 ended with score victories for the Allies as soon as Americans arrived)
(as an Ottoman history student, my concerns)
3. Ottoman infantry should not be so much weaker than the Russians, nor should they be weaker than the Austro-Hungarians, who, if you think about it, would have gotten their asses handed to them by the Turk if they had gone at it. I accept the British being so much weaker than the Ottomans, but not the Russians. Also, to prevent their army from being disbanded in 1915, the Ottomans should have more gold, or at least a bank and/or grocer in Constantinople (yes they were in debt, but they also had plenty of banks)
4. Also, main Ottoman army mustered in Halab/Aleppo, not Gaza, in 1915. In this scen, Halab begins the scenario empty.
As you can probably surmise, my main pet peeves on this are the early victories and peace treaties. It sounds like some people are having Peace Treaty problems with BfEAsia too. I think it would be pretty easy to add in a "permanantwarpeace" into this.
All in all, thanks for all your hard work.
edit: I second the Great People comment. How many people are into modding this ourselves, since Trip probably doesn't have time to tweak it... we could add in the naval mines, a great people list and more? Who is up for that?
edit @ Marcus: Maybe a solution could be to get rid of the one Ottoman dreadnaught (which sometimes got disbanded for me anyway, and instead give more gold)
I think that perhaps Trip didn't have the time to set each players gold in his scenarios, he was too busy on admittadly much more important things, like writing these great scripts.
Perhaps Kopernikus and the Frontline 1918 crew could collaborate on mixing this map with a further mod to allow some more units, and maybe something that might stop the one-turn capturing of cities, back and forth.
MarcusSaurono May 09, 2006, 12:03 PM To suport jlocke, the ottoman soldiers often fought without uniforms, food or many other things most armies would demand. Also, they should have a large reserve of cash seeing that the British bought back two dreadnoughts they were building for the Ottomans.
player1 fanatic May 09, 2006, 12:26 PM One question:
I'm planning to mod this scenario to make Serbia playable (guess why?)
So would that break any scripted events or not?
Jon Shafer May 09, 2006, 12:28 PM Thanks for the feedback everyone. I'm glad (most!) people are enjoying it, despite a few flaws. As jlocke has mentioned I don't really have time to continue updating this as I would like to, but certainly support any efforts to do so by others.
As with BFEA, there's no way to PREVENT the AIs from making peace short of setting permanent war/peace, but then countries like Italy and the United States won't be able to join the war after the scenario begins. I believe I implemented an event which makes them go back to war the next turn though... that's the best I could come up with. ;)
i have done so - deleted and reinstalled incl p 1.61... now none of the mods will run (incl tutorial) i havent shifted any files etc. this is starting to freak me out and i'm starting to feel jinxed. the regular game runs fine. is this a freak occurence or can i still fix it and play these cool mods? :confused:
I would try one more time. Everyone else seems to be able to get things working so there's probably something lingering somewhere in \My Documents\ or something. It's odd that everything else seems to be working. Whenever things don't work like this for me I just uninstall-delete-reinstall a few times and see if it goes away. ;)
Jon Shafer May 09, 2006, 12:28 PM One question:
I'm planning to mod this scenario to make Serbia playable (guess why?)
So would that break any scripted events or not?
Shouldn't, I don't believe I have any events connected to Serbia. Good luck against Austria-Hungary though. ;)
Elhoim May 09, 2006, 02:53 PM 2. No Score victories before end of Scen. or raise score victories to at least 600 (of the 3 games I played, 2 ended with score victories for the Allies as soon as Americans arrived)
I agree with this... My game as Germany ended in 1916 with a victory score, on monarch level. That was a little dissapointing... I continued playing, but got a CTD a couple of turns later...
Anyway, great mod Trip! Have consider making this for a living? ;)
pokeravi May 09, 2006, 02:54 PM I enjoyed this scenario A LOT. Thank you. It's very accurate. However I noticed a few missing cities on the outer parts of the map. Perhaps you can fix that? Also the tech descriptions are incorrect.
De Lorimier May 09, 2006, 05:22 PM I LOVE this scenario! Great work Trip and thank you! :goodjob:
Pretty good, but i was expecting some new civics and maybe a trench improvement.
A trench improvement would be extraordinary and historically acurate. Other than that, I feel like the civil unrest and its barbarian attacks are a tad too much. Maybe that's just me. I played my first game with the UK and I had to fight constantly on my own soil, wich sucked a lot.
Dom Pedro II May 09, 2006, 05:51 PM Well, I've played two games so far on Noble once with Austria-Hungary and another as Italy. I realize that they're not the major belligerents really, so perhaps these comments don't really pertain to the game when played from all angles, but:
1) I spent far too much of the game trying just to get my civ into working order and even then, I was fairing better than the major belligerents.
2) The rebellions are a nice touch, but I think they need to be brought to their logical conclusion. To me, large-scale rebellion ought to take place in areas of a different national identity from the civ. For example, there should be rebel forces popping up in Ireland, but not really in Britain itself, or Arab forces in the Ottoman Empire, etc. I think the home areas should not really have much or even any rebellion while the non-state national cities should have intense rebellion but even then it ought to be a lot of units within a very short time span rather than a couple of units every few turns throughout the game.
3) Rename "Barbarian" to "Rebel"? Seems simple enough
4) I had the same problem with the German/Barb flags (might have something to do with one of the Python functions)
5) I don't know about this, since I was playing as lesser belligerents, but in each game I played, neither I nor the major powers ever seemed to discover some of the more advanced techs. I kept playing as Italy until 1923 and never discovered the tech for Advanced Light Artillery. The major powers, on the other hand, never discovered the tech for Light Machine Guns, and none of us discovered the Armored Vehicles tech and this was more than 30-40 turns after the game had officially ended. And I even had many turns of peace to build libraries, universities, etc. and the AI didn't even have that... I'd like to know if anyone else had a similar issue.
I think a simple solution for this problem (if others are having it too) as well as the issue of the length of the game is simply to switch the amount of time passing per turn... I think measuring the game in weeks rather than months would be good since it would A) be more realistic and B) increase the number of turns from 60-ish to around 250 if you extend the time frame to the end of 1919.
I think that there should be certain conditions for breaking up the alliances. After all, Russia did withdraw from the war unilaterally in real life as a result of its revolution. (Which I think that Revolution needs to be represented more as well). And even Britain's initial entry would probably not have happened if Germany hadn't invaded Belgium. Britain getting involved in continental wars was the exception rather than the rule.
I actualy like the fact that peace treaties between the teams were possible. I mean, wars end when they end. It's better to have two exhausted parties come to a deal rather than forcing continuation of fighting purely because its coded that way. In fact, the peace never lasted in my games and I actually had thought that the code was forcing war to be redeclared every turn. I was glad, however, that you left out the Python code that would've bound Italy to one side or the other in the event of it declaring war on one of the belligerents. I had been assuming that I had freedom of diplomacy and it would've been a nasty surprise to discover otherwise.
In fact, I think the prospect of a peace treaty leaves open interesting possibilities, but that would probably be beyond the scope of this scenario. However, if it's not a problem, I'd like to make changes to it and add some new units and expand on the kind of events I discussed above.
I do like the scenario as a sort of fun "quick and dirty" experience, but I'd also be interested in seeing something a bit more expansive.
SuperBeaverInc. May 09, 2006, 09:46 PM I've played a couple of turns as Italy so far, and I love the scenario so far. Managed to capture Trieste and Salzburg. Of course, I am playing on Chieftain. ;)
Chamaedrys May 10, 2006, 05:23 AM I started as Germany and I took Brussels and Lodz at the beginning. A few turns later I took Rheims and Warsaw and even PARIS!!!
I play on noble and it is just to easy. The Ai is absolutly ineffective:
-The Brits are bombarding my coastal cities, with their supperior navy, but they don't send troops for invasion.
-The French and Russians are completly occupied with losing their cities.
-The Austrian take and lose the city of Nis almost every turn.
I really like the map and the scenario, but the Ai needs some training.:(
Archduke Otto May 10, 2006, 08:40 AM Great scenario really. I'd love to see a somewhat stronger Austro-Hungarian infantry, though. And maybe the Turk is somewhat too strong; they were the weak point of the Central Powers - and caused a true headache in Berlin by their loudicrous strategic decisions.
However, this does not really matter - for, as said, it is a great scenario.
jlocke May 10, 2006, 08:57 AM Great scenario really. I'd love to see a somewhat stronger Austro-Hungarian infantry, though. And maybe the Turk is somewhat too strong; they were the weak point of the Central Powers - and caused a true headache in Berlin by their loudicrous strategic decisions.
However, this does not really matter - for, as said, it is a great scenario.
Trudat to the last part there...
But re: your theory about the Turk: I disagree, I think the Austrians were the weak link. (nonetheless only Enver and Kemal Pasha were decent generals, whereas Jamal really did not cut it in his Sinai campaign)
First: Thanks so much Trip, you filled in what was really missing from C4
I think the thing about this scenario the people critiquing might notice and bear in mind to improve it:
1. Not many buildings, and, in some places, not all that infrastructure is placed, this was prob. due to Trip's time constraint. This creates the issue people mentioned of having to build up your whole infrastructure for most of 1916. This might be more justified if it were in weeks instead of months. Also gold.
2. There is room to add some new things, I'm thinking-Trenches,Mines,Zeppelins,Tanks in the last year, etc... as it stands, its impossible to finish the tech tree, and the AI doesn't get to its adv. inf. in before August '19.
3. Is there a difference between light and regular machine gun? They seem to both be icombat=18 with the same bonuses.
Again, I hope that the Germans and others working on Frontline1918 incorperate this map as a starting point for their mod, which is very ambitious, but has yet to post any public betas.
Jon Shafer May 10, 2006, 09:22 AM I started as Germany and I took Brussels and Lodz at the beginning. A few turns later I took Rheims and Warsaw and even PARIS!!!
I play on noble and it is just to easy. The Ai is absolutly ineffective:
-The Brits are bombarding my coastal cities, with their supperior navy, but they don't send troops for invasion.
-The French and Russians are completly occupied with losing their cities.
-The Austrian take and lose the city of Nis almost every turn.
I really like the map and the scenario, but the Ai needs some training.:(
I would turn up the difficulty level a bit. It's true that the AI was not tailored with this kind of scenario in mind, but it can usually hold its own higher up. Britain typically lands quite a few units and France can hold out decently against a human Germany.
2. There is room to add some new things, I'm thinking-Trenches,Mines,Zeppelins,Tanks in the last year, etc... as it stands, its impossible to finish the tech tree, and the AI doesn't get to its adv. inf. in before August '19.
I tried to keep things pretty close to the main game so the AI wasn't completely lost (e.g. mines and Trenches). Zeppelins I didn't have any art for and didn't really do terribly much. ;) Tanks are already in there, although the AIs might not be getting to them. There might have been some changes to the rest of Civ 4 which have slowed things down, since when I first made this scenario (many moons ago) everyone typically made it to the end before 1919.
3. Is there a difference between light and regular machine gun? They seem to both be icombat=18 with the same bonuses.
You're right, the stats are almost identical, there's only one major difference... Light Machine Guns get to attack other units. ;)
jlocke May 10, 2006, 09:29 AM Oh I see.
Yes, Zeppelins are pretty useless... but it would be a no-brainer for there to be immobile naval mines in the Bremen/Kiel area. I doubt the AI could mess up the use of immobile units.
I haven't been able to get the tanks personally, or seen the AI get them yet.
Which do you think is better? more improvements and production/research/infrastructure? or more turns in which to build them up?
Also: I think the barbarian/german flag issue was solved when I changed Germany's colour to "GRAY" instead of Black.
I agree some of the resistance may be too much, more than in reality... but one way to perhaps get around that would be to have them spawn in more specific places, so that there aren't rebels outside london and Istanbul, but there are in Ireland and Arabia. Is this possible to implement, Trip?
Ptitsa Consul May 10, 2006, 09:49 AM Thanks for mod :)
Good work!
I try to rule my Motherland - Russia on Monarch level.
And I have some critics about...
First of all, the capital of Russia in that time was St. Petersbburg, no Moscow!
Secondary, in Moscow, St. Petersburg, Kazan and may be some another cities was universitets. Moscow has University from 18 century!
And in year 1914 was not city Tallinn, was city Revel'
jlocke May 10, 2006, 09:51 AM With regards to trenches: How about they are just reskinned Forts, and they do not lose their effectiveness against gunpowder units?
I realize it would sacrafice a bit of historical accuracy for the trenches to be built as the war starts, but considering that Forts are useless in modern_era games, it might be a good idea...
Does anyone have any trench skins lying around?
What about that mod: War of the Trenches?
Dom Pedro II May 10, 2006, 01:48 PM Oh I see.
Yes, Zeppelins are pretty useless...
Well, the zeppelins aren't really that useless when the skies are clear of enemy planes. The biplanes can't get anywhere near the kind of range a zeppelin would have. The Germans were, in fact, bombing Britain with zeppelins, and there was no way their biplanes were going to make it. Zeppelins could travel as much as 6500 km if need be. Zeppelins also carried a much higher payload than the biplanes could have. Zeppelins should have a very high probability of being shot down, but without enemy planes (which most of my games were spent without them) they can be rather effective. There perhaps should be an anti-aircraft gun unit that could be used to shoot down zeppelins as well as regular planes. All I know is that I want some opportunities for some strategic bombing.
Oh, another thing, playing as Italy, I spent the first X number of turns researching planes to be able to construct biplanes. Italy, in fact, were already using planes for military purposes by 1912. I think the tech for planes should be there already (at the very least the ability to build small scout planes) but you should be able to discover technologies to upgrade the planes to better models. Everybody had planes at the beginning of the war, but those planes became obsolete very very quickly.
but it would be a no-brainer for there to be immobile naval mines in the Bremen/Kiel area. I doubt the AI could mess up the use of immobile units.
:lol: Indeed. Hard for the AI to botch that. Perhaps the best thing to do would be to have several events that would trigger the laying of mines. First, there would be an event early on laying mines in the English channel and then more laying mines in the North Sea. The question is however: would it be fair or realistic to make them cover every square completely blocking in the German fleet? And if NOT, then why would the player do anything other than go around them?
Which do you think is better? more improvements and production/research/infrastructure? or more turns in which to build them up?
I think there needs to be just more improvements at the outset. There should be more turns as well, and there should definitely be more wonders... I'd like it if Rome, for example, had the Vatican.
I agree some of the resistance may be too much, more than in reality... but one way to perhaps get around that would be to have them spawn in more specific places, so that there aren't rebels outside london and Istanbul, but there are in Ireland and Arabia. Is this possible to implement, Trip?
Yes, every city in the game has an ID, so events could be created to specifically cause uprisings around a particular city or set of cities. I will try to implement this if Trip would rather just leave the scenario as is (and gives his consent of course).
I think more needs to happen in the event of capturing particular cities. I mean, I think if you capture Paris and you're playing as Germany or one of the Central Powers, you should be able to force France's surrender and removal from the Entente. Similarly, I would like to make it so that Brussels/Belgium will be returned to the Belgian civilization but Belgium will become part of the Central Powers in order to simulate the establishment of a German puppet state of Belgium. Similarly, the Allies recapturing the city would return it to the Belgian civilization and then force them into the Entente camp.
After all, it's rather rare that territories conquered are actually annexed into the country proper rather than just made into a client state of some sort.
As for the trenches, it would be nice indeed to have the trademark part of the war represented. I don't know what the best way to go about implementing this would be, however. The AI certainly isn't going to build the trenches... it will have to be some kind of an event. But what to set as the criteria? I mean, the war was rather mobile in those first few weeks... but there was just too many men in too small a space and so the trenches were a virtually inevitable conclusion if one side or the other couldn't produce victory in those early weeks.
However, the prospect for scoring victory in the early fall WAS there. Of course, just because Germany would have knocked France out doesn't mean the others wouldn't have continued. Also, different conditions for a peace would be good as well (as I was discussing above). It might be interesting to have an events system so that in the event of a peace being formed with one party or the other being the victor, that the European map would necessarily change based on it. So I personally don't think that a peace treaty should be game over necessarily. Many times a peace is just round one of a larger fight. If Germany had scored a decisive victory and forced France to the negotiation table, they might have been back at it within a few years.
Of course, if you go that route, then it's not a World War I scenario as much as it is a 20th century scenario with World War I in it.
Ptitsa Consul May 10, 2006, 01:56 PM Addition about Russian Universities
- in Moscow was found in 1755
- in Kazan was found in 1804
- in Kharkow was found in 1805
- in Warsaw was found in 1816-1818 (Uni. status)
- in St. Petersburg was found in 1819
- in Kiew was found in 1834
- in Odessa was found in 1865 (Novorossiysky University)
- in Saratov was found in 1909
- in Vilna (Vilnus before 1939) Uni. was from 1579 to 1832 and was opened again in 1919.
Helsinki named as Helsingfors
Tallinn named as Reval
And here (http://www.lib.utexas.edu/maps/historical/shepherd/europe_1871_1914.jpg) map of Europe to 1914 (~600k)
MarcusSaurono May 10, 2006, 01:56 PM I think the real question at this point, given Trip's limited available time, is wether or not some of us are willing, with Trip'spermission, to take what he created and use it as the basis for an expanded and improved mod?
I'm willing to learn whatever skills are needed to be helpful.
Dom Pedro II May 10, 2006, 02:04 PM I think the real question at this point, given Trip's limited available time, is wether or not some of us are willing, with Trip'spermission, to take what he created and use it as the basis for an expanded and improved mod?
I've already volunteered :)
Jon Shafer May 10, 2006, 02:44 PM Yeah, if you want to modify things feel free.
I excluded trenches on purpose because the AI wouldn't be able to use them. The same goes for certain events like "Take Paris and France is knocked out." I tried to minimize the number of places where the human could exploit the AI, though some people don't care as much about that as I do.
Aeon221 May 10, 2006, 03:22 PM So was this an official Firaxis thingy, or were you just bein creative? Either way, its pretty hawt. I'ma play the one with jet planes first, but I've been stumped that there hasn't been an official wwI scenario in any civ I've ever owned.
The static nature of the majority of the combat, as well as the establishment of massive battle lines, and particularly the mindless grist mill of the front... kind of reminds me of my last game.
Spartan117 May 10, 2006, 06:04 PM yea trenches would be historically accurate but the ai doesnt know how to use forts anyhow... and hmm.. i just assumed light machine gune and normal machine gun were the same thing i didnt know one could attack:(
taht would change my strategy a bit
and oh by the way never play as the united states;) i did and constant reinforcements make it easy and i realized i dont start off at war so it was like some weird thing where i was fighting with the central powers and invaded england and france:D oh yea i continued to play cause it was cool having reinforcements although extremely unfair, i will never play as US again:)
basic ottoman infantry is weak enough in the game, they dont even have alot and they have a horrible economy, what are you thinking their strength should be like ? 10 or somethin
twinxor May 10, 2006, 08:02 PM Thanks for doing these.
Dom Pedro II May 10, 2006, 08:31 PM yea trenches would be historically accurate but the ai doesnt know how to use forts anyhow... and hmm.. i just assumed light machine gune and normal machine gun were the same thing i didnt know one could attack:(
taht would change my strategy a bit
Not only can they attack, but they can have the city attack promotion as well! Oh, man, you've been missing out! :eek:
I excluded trenches on purpose because the AI wouldn't be able to use them. The same goes for certain events like "Take Paris and France is knocked out." I tried to minimize the number of places where the human could exploit the AI, though some people don't care as much about that as I do.
Yeah, I figured the trenches would certainly be a problem for the AI, but why wouldn't events like "take paris and france is knocked out" work? Do you mean in the sense that the AI would not defend Paris or their capital city sufficiently for something so severe?
As for the trenches, I was just thinking that you could create an event that would cause the trenches to form along the entire French-German border automatically... but on the other hand, that won't do much good since if there isn't a unit on every single one of those tiles, they wouldn't make any sense. The only thing that might work is actually creating some kind of trench infantry units that would be immobile and would have to be killed in order to move past them.
I mean the trench situation developed for a reason. It wasn't just because that was the only way they knew how to fight. A player creates a good situation parallel to what in fact happened every time they move against an enemy city... large build up of units within a small area against a well-fortified defender. Neither defender nor attacker can hope to launch an attack and succeed.. and so they just sit basically.
So here's an idea... now, coding AI behavior in a scenario is much easier than doing it in the regular game because in a scenario, you can tell units to go to specific tiles since the map is always the same. So maybe the thing to do is use a "Campaign" system for the AI:
AI is told to send units to the border region between France and Germany
Units that enter the region are held there until the proper time
On a certain turn, the orders change and the AI units are driven forward en masse
If they successively take the objective, the border region is redefined for the next target
I just mulled over this as I was going down the block to get some coffee, so it's just a rough sketch idea :p
But for a World War I scenario, I think it would help simulate the nature of the war fairly well. Now, I don't suggest we make poor Trip code this complicated events system, but I think that it could help assure that the AI won't be steam-rollered by the human player. The "build up" time will put a lot of units in a small area making it difficult for the human player to easily brush passed defenders, and then the human player will be in real trouble when 10-30 units suddenly make a push across the border...
There's also one little idea that could actually put the human player at a disadvantage: Information...
I was thinking it might be interesting to start off every turn with a briefing of some kind for the player to read through. I'm planning on working on a Civil War scenario in the future and I want to do it with "newspapers" that the player can read and see what transpired in the last turn and what's going on in this turn.
It would be mostly "camp" (meaning that it's kinda fun but has no real effect on the game) but essentially, what you COULD do is make it so that both good and bad information will be given to the human player.
http://www.greatwar.co.uk/westfront/wflocat.gif
So for example, the AI is building up to attack Metz... but the briefings you get telling that they're actually going after Ypres... Now maybe 60-75% of the time the information is accurate but the player never knows when the reports will be wrong... so the player may end up shifting troops to Ypres and then the AI ends up attacking at Metz and overrunning the player's forces.
I realize that this zoomed in map of the Western Front above is not what the actual game map looks like, but I think it illustrates the point (I should go take a screenshot when I get home). So there are a number of different tools like that one could use to spread disinformation to throw off the human player.
Just some ideas... feel free to pick 'em apart :)
Cheers
MarcusSaurono May 10, 2006, 09:23 PM I've been trying to stretch the number of turns but haven't yet been able to find the details for changing months to weeks. Anyone know how to make this change?
RegentMan May 11, 2006, 12:11 AM :goodjob:
I'm really enjoying this right now. I've always wanted to play as Austria-Hungary in a World War I scenario, and now I can. The scenario is big enough, but at the same time, there aren't millions of units and cities. A nice, basic set up. The opening message was nice and rich too (albeit one typo ;) ); I learned something.
Again, great scenario!
Iuvavus May 11, 2006, 01:18 AM Thank you Trip for this scenario, it is great!
Yet one question: I played with Austria/Hungary. Was it your intiention to make it so underdeveloped (banks missing, almost no money, ...) or did you just forget to add buildings to the cities?
I only played with Austria/Hungary yet, I didn't see how developed the cities of the other civs are, but I think a bit more infrastructure would be nice.
Jon Shafer May 11, 2006, 07:21 AM In response to a question brought up a few times:
The under-developed-ness of many countries is intentional. I wanted to provide some choice between whether to work on buildings or units. If every city had everything built already then there would BE no option: you just build units.
Although in some cases there are probably some things missing that I wanted in. Truth be told, I was only able to spend about a week on this scenario, start to finish. ;)
Elhoim May 11, 2006, 07:52 AM There might have been some changes to the rest of Civ 4 which have slowed things down, since when I first made this scenario (many moons ago) everyone typically made it to the end before 1919.
Trip, what was the original or intended tech rate for this scenario?
Jon Shafer May 11, 2006, 08:36 AM Trip, what was the original or intended tech rate for this scenario?
Well, I was certainly hoping that the countries would get to Tanks by the end. ;) If that's not the case it'll need to be changed. I'll try to find some time to release a v2 with improvements and changes based on this thread.
kittenOFchaos May 11, 2006, 11:43 AM On the sea-mines part, the Nation whose mines they are should be able to move through them (they'll know the gaps you'd hope) so the German High Seas fleet could go out to fight for the North Sea :)
I've always wondered why on day 1 of the War Britain didn't get her whole fleet together pretty much and not just decend upon the German coast and level Hamburg, Kiel and the Kiel Canal. I'd have done it. But, then I'd have also run the mines in the Dardenelles and laugh off the loss of some old rustbuckets to force my way to Constantinople.
Good thing I just teach and play computer games :D
jlocke May 11, 2006, 11:51 AM you edit the worldbuildersave text file, up at the top, change CALENDER_MONTHS to CALENDER_WEEKS.
@ Dom Pedro: You should contact Kopernikus, hopefully we and many others will collaborate on a mod of this mod.
shawne3386 May 11, 2006, 12:03 PM Whenever I load the mod, the factory civs appear instead of the scenario civs. I obviously have something in the wrong place, but I can't figure out what. Any help would be highly appreciated.
Roibeárd May 11, 2006, 12:26 PM Hey Trip:
I think I found one little bug: Occasionally, rebels spawn on top of mountains.
MarcusSaurono May 11, 2006, 01:31 PM kittenOFchaos, they didn't do it because the shore batteries the Germans had installed were so strong, the passages in so heavily mined and the number of short range U-boats so high that they feared losing most of the fleet before they had a chance to engage the German High Seas Fleet. Based on what happened at the Dardenelles they were right not to.
Dom Pedro II May 11, 2006, 02:33 PM On the sea-mines part, the Nation whose mines they are should be able to move through them (they'll know the gaps you'd hope) so the German High Seas fleet could go out to fight for the North Sea :)
Well, even if you didn't want the player to be able to move through his own mine field, he'd still be able to unless you created a Python script otherwise since players can have any of their own units occupying the same square. So that works out by default.
The under-developed-ness of many countries is intentional. I wanted to provide some choice between whether to work on buildings or units. If every city had everything built already then there would BE no option: you just build units.
And I understand that, but since there's no choice but war, there's little choice but to build units. While I would certainly leave a number of improvements left to be built in most cities, some of them are seriously underdeveloped. Playing as Italy, I had to spend most of the game just getting my economy into some kind of working order. I realize, of course, that Italy, Austria-Hungary and the Ottomans are naturally going to be less developed than the main belligerents, but still. There should at least have been Libraries and Theaters in some of those Italian cities.
But basically, even for Britain, researching aircraft would've taken 28 turns. So that would be half the game before airplanes would be available... perhaps another 30 turns to discover a tech to give you Advanced Inf. or Advanced Light Arties. And that's with a 70% science rate. France, for example, needs like a 30% science rate just to avoid being seriously in debt every turn. I mean -10 gold/turn when you've got 100 gold is not terrible, but -90 gold/turn at the outset is not good...
This is especially true for the AI which is programmed to build units almost to the exclusion of anything else. Most of the French cities were 1/4 of their original size by the end of the game. Paris was down to a size 3 and it had never been captured before I got there.
Koba the Dread May 11, 2006, 03:27 PM IMHO, after finishing BFEA and this scenario I have to say that I am disappointed. I am thankful that Trip took the time to give us two free scenarios and they are quite playable and fun. But, they come across as rush jobs.
IMHO, Paasky's WWII SF&B is the best scenario for CIV IV. I am not going to list all of the faults with these scenarios, that would be rude and obnoxious. But, for a Firaxis programmer to give us something rushed and unfinished, well it's disappointing - sorry.
O.O. Howard May 11, 2006, 04:23 PM I am at work. i never post stuff while at work until now. i want to counterpost the koba who says it is rude for a game designer guy to place a scenario like this on the boards.
I want to say "Thanks for putting this scenario up. Thanks for doing something for us!" i love WWI and i love Austria/hungary empire. i found the weakness of my empire appropriate and relative to the other powers its fine. i will not take the time to criticize the little things right now. besides, i want to point out its RUDE to knock something that someone gives you for free....
thanks again for a nice mod/scenario. like all mods it will get better if you work with the community and do some polishing.
Thanks for a nice scenario!
Have i erased the bad taste from the earlier RUDE post? Hope so. Please post more scenarios, i play them.
jkline3 May 11, 2006, 04:59 PM I don't normally post, but I really have to agree with O.O. Howard. Trip has already stated that he spent a week start to finish - if you want to call that a rush job, fine.
"But, for a Firaxis programmer to GIVE us something rushed and unfinished, well it's disappointing - sorry."
Key word: give. Nobody had to spend a penny on these. It's something for nothing. Trip was under no obligation to put this out, and for one I'm thankful he did.
Koba the Dread May 11, 2006, 05:37 PM 1st O.O. Howard: re-read my post. I said "I am not going to list all of the faults with these scenarios, that would be rude and obnoxious." Nonetheless, it is still my opinion, and only one opinion at that.
2nd jkline3: "I am thankful that Trip took the time to give us two free scenarios and they are quite playable and fun." I agree with you whole heartedly, but, it is just my opnion that's all.
Folks, don't be so defensive. Trip, if I offended you, I sincerely apologize.
Elhoim May 11, 2006, 05:52 PM Well, for a scenario that took one week to do, it is great! It is REALLY great! It has some issues, but nothing terrible...
Trip, about the german-barbarian flag issue, I changed Germany´s color to GREY and Serbia´s color to DARK_BLUE (it has dark blur in it´s flag) it seems this resolved that issue, but i´ll check on it more later.
Great job, man, great job!
Civmatrix May 11, 2006, 06:40 PM Finally something I can play with the 1.61 patch. Im enjoying it sofar in multiplayer with no troubles :D Nice work
Too Bad Firaxis doesnt make an editor so that more people who dont know the code could Mod as well. I'd even pay extra for it... OH well thank goodness there are people such as yourself that help by making mods
Brian_B May 11, 2006, 08:26 PM IMHO, Paasky's WWII SF&B is the best scenario for CIV IV. I am not going to list all of the faults with these scenarios, that would be rude and obnoxious.
FYI, Paasky doesn't even have a working version of his mod up at the moment after his recent change. That's not a slap at him but it just undermines your point: scenarios are works in progress. These people do things in their own personal time regardless of if they are a computer programmer or not.
But, for a Firaxis programmer to give us something rushed and unfinished, well it's disappointing - sorry.
I think it's quite enjoyable. A lot of people on here are far too demanding in terms of historical accuracy and the slew of specified techs, units, mods, etc. they want in a given scenario. IMO, the best scenarios are simple and to the point. One you can sit down and play without reading up on the 50 new units inserted into the game on massive maps that load on only the most high end of computers.
Jon Shafer May 11, 2006, 08:30 PM Folks, don't be so defensive. Trip, if I offended you, I sincerely apologize.
Oh trust me, I hear a lot worse than that about some of my work. ;) All developers do. That's just how the entertainment industry works.
As I said, I unfortunately had only a week to spend on this, and would have to have put more time into it, but that's how it is. There are certainly different ways of spinning that. ;)
In any case, thanks to everyone for their support. If there's even one person out there who has fun playing then my goal is already accomplished. :)
Civmatrix May 11, 2006, 11:18 PM IN 1916 as soon as conscription buildings and Italy came to war at my friend and I the game ended and we tried to play on saying play one more turn. Then it said after a while on both computers memory cannot be read. And the names of all the leader run along bottom of the screen. We tried a few times and said ame thing Just thought Id let you know :crazyeye:
It was fun up to that point though.
Elhoim May 12, 2006, 12:00 AM Hey Trip, two little questions... Why doesn´t Russia retire from the war when the Comunist revolution happen? Moreover, there even isn´t a message of it happening... The other thing is that the Eiffel Tower is MIA! :) It would be nice to have it, as well as other obsolete wonders, just for the view...
Great Scenario again!
risc06 May 12, 2006, 02:49 AM Just a couple of issues further to what other people have said/asked.
I'd be in favour of giving destroyers the ability to 'sweep' mines and lay them - I'm pretty shocking at the game design/programming side of the CIV-experience, so feel free to shoot me down like a Fokker E.III if you guys think that's silly/impossible. Trenches would also be a good idea, mainly 'cause I really miss the CIV3 versions (as well as the muddy shell-holes from artillery bombardment).
I'd be cautious about introducing 'events' in which the capture of Paris by the Germans or the Russian revolution (which I haven't actually reached, if it is in the scenario) knock France or Russia out of the game automatically. Firstly, remember there were two Russian revolutions in 1917, and the Kerensky regime which took power in the first one was even keener than the Tsar to continue the war. Lenin's Bolsheviks also let the war continue until early 1918 (partly out of disgust at the terms being offered by Germany, but also out of a misguided hope that the revolution would soon spread to the west). In the French case, the French government had already fled to Bordeaux in September 1914, and so the fall of Paris would largely have been symbolic for Germany, unless (and this is the main issue) its fall had coincided with the decimation of the French armies in the field.
Also, for kittenOFchaos, it is fascinating that Lord Fisher actually advocated a 'lighting-strike' amphibious landing in northern Germany at the outbreak of war, but that he was largely confounded by the reasons that MarcusSaurono mentioned - after all, British Admiral Jellicoe was the only man who could lose the war in a day, if he let the British fleet be weakened.
Dom Pedro II May 12, 2006, 09:53 AM The other thing is that the Eiffel Tower is MIA! :) It would be nice to have it, as well as other obsolete wonders, just for the view...
I was working on this scenario in the world builder and I added the Eiffel Tower to Paris. I also added religion.
I'm changing some of them to include Catholic, Eastern Orthodox, Protestantism, and another called Communism which while obviously not really a religion will spread like one and play a role in revolutions etc.
http://img105.imageshack.us/my.php?image=vatican3cq.jpg
I'm working on a St. Peter's/Vatican model that I will eventually place in Rome as the special wonder for the Holy City of the Catholics.
Spartan117 May 12, 2006, 10:13 AM there are a lot of barbarians...just keep coming and coming i killed over 200 basic infantry of barbs?!?:( in my last game crazy i cant build improvments even if i wanted to, the barbs just keep coming... :( it is hard to micro manage cities when i am figthing fronts elsewhere but like every turn like 7-8 barbs appear next to my cities..this is sort of realistic of revolts but dang that is a whole bunch of them... other then that excellent scenario:D
thanks dom pedro i knew i forgot to mention something, religions... i added them too
Dom Pedro II May 12, 2006, 12:04 PM I made Jerusalem the Holy City of Judaism and Islam but not of Protestantism, Catholicism, and Eastern Orthodoxy even though Jerusalem is obviously very important to them. I would have done so if you could have gradients of holiness ;)
But I wanted Rome to be of particular importance to Catholics. Protestantism has no Holy City really... I'm contemplating making Berlin the holy city of Protestantism (because Wittenberg obviously isn't on the map and I think Berlin is the closest city represented on this map *correct me if I'm wrong*) but even then... it's still not really a holy city... I guess I just won't give them one. The Holy City for Eastern Orthodoxy is Constantinople (giving added incentive for Russia and Greece to hand the Ottomans their butts).
Spartan117 May 12, 2006, 12:23 PM dom pedro but when you are playing you cant have a state religion, unless im wrong i just sort of noticed but i did see otehr ai with state religion though!:eek:
however it does show the religions in the city but as human player i could not bmake state religion...but i did see some AI make state religion... i might be wrong or maybe i didi something...:confused:
MarcusSaurono May 12, 2006, 01:25 PM Why not make London the holy city for the Protestants. Its the closest thing to the base for the Church of England, and its better suited than Berlin.
Dom Pedro II May 12, 2006, 01:45 PM dom pedro but when you are playing you cant have a state religion, unless im wrong i just sort of noticed but i did see otehr ai with state religion though!:eek:
however it does show the religions in the city but as human player i could not bmake state religion...but i did see some AI make state religion... i might be wrong or maybe i didi something...:confused:
Maybe the religion was not popular enough to switch to it? I really don't know as I've not tried to set the state religions for any of the players yet. Right now I'm working on getting the AI to do what I want.
TO ALL:
I've been working on the AI attack strategy I discussed earlier (http://forums.civfanatics.com/showpost.php?p=4031246&postcount=79).
So far, I've only worked on it for the Germans. Basically, every game year between the first ten weeks and twenty-six weeks, the Germans will launch a "campaign".
Five or six turns before the campaign begins, all newly-created units are sent to what I have dubbed "the corral" which is a staging area for the troops to gather before the campaign begins. It's a 4X4 box of plots positioned on the border between France and Germany. All units are sent to this front except for units either A) fighting Russia, or B) in a city where it is the last unit (so the city is not left undefended).
The units are then held in the Corral fortified (which simulates the trench warfare I think). Once the fix or six turns have passed, the campaign begins. All units within the Corral are ordered towards a randomly chosen city near the border. So the player (whether it's human or AI) will find a dozen or more units suddenly barreling down on one of their cities.
Just so the player doesn't get the rhythm of it, the turn in which the units start mobilizing for the campaign is randomized within certain parameters, and the length of time between mobilization and attack is randomized within certain parameters as well.
Basically, what I also want to try to do is give the AI an overall strategy. Think of it like the Schlieffen Plan. Each one of these overall strategies will have a set of criteria so that the AI will be forced to follow the plan.
For example, let's say that Britain has several plans for winning the war.
Cut off German supply of Oil and invade Ottoman possessions in Middle East.
Decimate German forces on the coast of Germany and attempt an amphibious invasion.
Come up through Italy and attack Austria-Hungary and cut into the German underbelly.
Attack via Greece
Attack via France
I just threw this together just now... so let's not get into the practicality of these options. We can hash all that out later.
Ok, so first things first, some of these are dependent upon certain Allies. Are either Greece or Italy in the war? No? Move on. If yes, keep them as an option. Is Middle East still Ottoman? No? Move on. Do the British still control Egypt? No? Move on. Is France still in the war? No? Move on. You get the idea...
So then the game randomly chooses one of the remaining available options. Let's say the Ottomans still control the Middle East and that's the option picked. So now the Corral is set for Egypt near the Suez Canal. At the same time, we force the AI to start loading transports and then sending them to Egypt. That's probably going to take a lot longer than German troops moving to the Western front, so we might start the preparations in winter for a spring offensive sometime after the twelfth week of the next year. Then we also force the AI to gather ships near Egypt.
When the campaign begins, the AI will be forced to march its units up through the Sinai and make an attack on Jerusalem. Then there would be a second component to this plan wherein the AI would send the fleet farther north to bombard Turkish coastal cities... maybe land some troops as a diversion from the real attack. The AI is dumb... so the more viable strategies made available to it, the better. Essentially, we have to force the AI to do what we would do if we were that civilization. This would obviously never work in a regular game, but in a scenario where the geography is set, it would be considerably easier.
The selections the AI makes are randomized with certain criteria, which makes it harder for the player to anticipate the next move. Now while the player will realize the patterns if he/she plays long enough and enough times, there are some ways here to keep the player on his/her toes. As I said before disinformation should be a factor.
I want to have briefings as well as "newspapers" that are available for the player to read. Sometimes they'll have accurate information and sometimes they won't. Only scouting Corral area will determine what strategy the AI is using, and even then, sometimes they launch different campaigns from the same staging area. So your intelligence people and the news media might say Rheims! But really the enemy is going for Ypres. And if the enemy is going for Ypres, that means the next stop is Calais in an attempt to cut off the British from the mainland.
Of course, logistics will factor into this as well. I would like to make it so that England has access to all resources from Coal to Bananas, but that most of said resources are being shipped in from across the Empire. So we create a merchant fleet... ships that are automated to head for London or some port city. If they make it to the port city, then Britain gets that resource for that turn. If they don't (i.e. if they're sunk by U-boats) Britain doesn't have that resource for that turn... or the next turn rather I suppose.
The AI won't understand logistics, but it doesn't have to. All of that has been taken care of by the designer. It just needs to follow the commands it's been given.
Dom Pedro II May 12, 2006, 01:54 PM Why not make London the holy city for the Protestants. Its the closest thing to the base for the Church of England, and its better suited than Berlin.
Yes, the base for the Church of England. Which only applies to the Anglican denomination. It has no bearing on Lutherans or Calvinists.
I think I'm just going to leave them without a Holy City.
MarcusSaurono May 13, 2006, 12:55 AM Dom Pedro II, you're right about the Church of England, but the different sects don't have a city. So, London is probably the best choice if one has to be set.
Also, extra strategies would need to be added for defense. If the English attack out of Egypt and the Ottomans have no choice to move against them, but instead are forced to throw all of their troops against Russia, its a stupid choice. So, counterattacks need to be added in as strategies, with the likeliness of its selection based on troop loses or city loses.
Hans Lemurson May 13, 2006, 12:57 AM Well, I just downloaded and played the scenario, it's pretty interesting. I was annoyed by the score-victory though, it seems like a strange and abrupt way to end the war, and comes right in the middle of all of your military campaigning.
I played first as France, and the score victory came right as the American reinforcements came, and so I never got to see them do anything. I also found the research rate to be waaay too slow. Even for the rich Entante, there was no way to get tanks within 60 turns, let alone deploy them. I think making the tech-costs about 50-60% of normal would do nicely.
I then played as Germany, and was amazed at the massive buildup on the western front. As France, I had been able to hold my own and even capture Cologne fairly early on, but as Germany I completely steamrolled. I guess it is because the AI is allergic to poorly defended cities (even non-vulnerable ones), and so dispersed the western front. Anyways, I ran into the score issue again, on Turn 17, just after I had taken Pinsk, and was assaulting Marseille, Nantes, and St. Petersburg. I guess that if I had broken France, and bit off a goodly portion of Russia, I had basicly "won" as Germany, but it also meant that I was still 6 turns away from biplanes, and never actually got to mount my amphibious assault of Britain. I had sunk all their navy, destroyed their oil and nets, and was blockading all their ports, but I still hadn't sunk my dagger into London. Maybe it was that I was playing on Noble level, but I'm a good enough general that a higher difficulty level would only mean a slower rate of conquest. My only limiting factor was the movement rate of my artillery as they prepared cities for conquest. Really I guess this was an issue with utterly inept AIs more than anything else.
Another question I had was why France starts out with 4 Basic Infantry, when the rest of its army is French Basic Infantry?
Elhoim May 13, 2006, 07:35 AM I think making the tech-costs about 50-60% of normal would do nicely.
I found that about 20-30% is better...
SuperBeaverInc. May 13, 2006, 09:03 AM A wierd thing happened to me while I was playing as Germany. My army was advancing on Caen in France, and where just outside the city. The next turn, I see that the tile my units were on now has a barbarian on it, and all of my units have been moved to the surrounding tiles. It was quite annoying, but just some random annoyance.
kittenOFchaos May 13, 2006, 09:48 AM Another question I had was why France starts out with 4 Basic Infantry, when the rest of its army is French Basic Infantry?
:lol:
Yeah, I wondered about that too, probably just one of those little errors that crept in.
Jon Shafer May 13, 2006, 10:43 AM Okay, due to popular demand I found some time to make a number of necessary fixes, like decreasing the cost of techs and reducing the number of Rebels you have to fight off. You can get full details on what I changed (as well as the new download) in the first post.
I didn't bother to do stuff like rename leaders and add the Eiffel Tower though. Sorry. :p
Hey Trip, two little questions... Why doesn´t Russia retire from the war when the Comunist revolution happen? Moreover, there even isn´t a message of it happening...
As with Germany taking Paris and knocking France out, this would be a pretty big exploit for the human: a human France would defend Paris with EVERYTHING while an AI would treat it no differently. An AI Germany would probably avoid a Paris with a billion units in it while a human Germany would sacrifice everything it possibly could to capture the city. Without exercising more direct control over how the AI acts, I didn't want to throw things like this in.
I'm very interested in seeing where Dom Pedro's efforts take him. I had considered controlling the AI directly, but it's quite an undertaking and I didn't have near enough time to attempt something like that (and instead have to settle for just forcing the AI to build certain things that I want them to ;)).
Dom Pedro II May 13, 2006, 11:57 AM As with Germany taking Paris and knocking France out, this would be a pretty big exploit for the human: a human France would defend Paris with EVERYTHING while an AI would treat it no differently. An AI Germany would probably avoid a Paris with a billion units in it while a human Germany would sacrifice everything it possibly could to capture the city. Without exercising more direct control over how the AI acts, I didn't want to throw things like this in.
Well, while sorting through the SDK code yesterday, I discovered that the AI seems to set a higher priority for cities with wonders and Paris now has two: Versailles and the Eiffel Tower. But I also will add some script for the AI to beef up the city's defenses. I wouldn't say necessarily that taking out Paris should end the war if the human is playing as France since as the country's leader, he/she could just make the choice to keep on fighting. On the other hand, this also gives the human player an advantage.
Maybe the capital for the AI should be relocated before a city falls.. for example, if it seems likely that Paris is going to fall, that the capital will be moved to Bordeaux or something. I was thinking of maybe adding an event that would cause 1/3 of the city's population (that actually happened btw) to flee the city and relocate to other cities. However, I really don't want to weigh down processing time with a lot of extra (and probably unnecessary) code.
I'm very interested in seeing where Dom Pedro's efforts take him. I had considered controlling the AI directly, but it's quite an undertaking and I didn't have near enough time to attempt something like that (and instead have to settle for just forcing the AI to build certain things that I want them to ;)).
Well, no one faults you for a lack of time, my friend. And remember, it is still a fun scenario and will be even better with some of the minor tweaks you mentioned.
salty mud May 13, 2006, 01:19 PM Fantastic work! :goodjob:
I think its a bit short though...
Justinian519 May 13, 2006, 01:41 PM This scenario is great. The techs take too long to research, though. It seems impossible to research all techs. In my game I was the most advanced and still had 4 techs to research when the game ended. As salty mud said it could be a little bit longer. Also, the Americans really didn't have an affect in my game. I never even saw them. That might be because I was Austria-Hungary.
Dom Pedro II May 13, 2006, 02:31 PM This scenario is great. The techs take too long to research, though. It seems impossible to research all techs. In my game I was the most advanced and still had 4 techs to research when the game ended. As salty mud said it could be a little bit longer. Also, the Americans really didn't have an affect in my game. I never even saw them. That might be because I was Austria-Hungary.
Well, the Americans didn't have a huge impact on the real war either militarily. The war was over before the industrial might of the country really got behind it. And even then, we weren't attacked like we were with Pearl Harbor, so it was difficult to mobilize all the country's resources in the same kind of way. In fact, we were usually using British equipment.
Had the war progressed into 1919, however, I think the USA would've made a substantial military contribution. The question is whether that could've happened. Both sides were really exhausted. It would only take a nudge for either side to collapse.
The real contribution the Americans made to the war effort was the billions upon billions of dollars American bankers lent to the Allies. Without that money, Britain and France would've thrown in the towel much earlier. Consequently, they accumulated debts that would've taken decades to pay off. When the Great Depression hit, the U.S. government removed the obligation for those loans to be repaid.
So that too might be an interesting idea for the game... American dollars being funneled to Britain and France. I mean, they were giving all this money even before the U.S. entered the war. Billions of dollars that might not have ever been repaid at exorbitant interest had the Allies lost. Hmm... I wonder if that in any way affected the government's decision to come into the war... :mischief:
Maybe we could make it so that you can borrow money, but it takes away gold per turn to pay it back? And every time you do it, the amount taken increases and the amount given decreases? I mean, bankers are hardly inclined to give more money when the original money hasn't even been paid back yet. That was the problem Spanish and French kings ran into. Their creditors just refused to keep dumping money that they figured they'd never see again. Thus the interest rates went through the roof. Completely impossible to pay back after a time.
supersoulty May 13, 2006, 02:58 PM Hmmm... good senerio, overall.
However, and I'm sure this has been mentioned, I am slightly annoyed by the locked teams. I am playing as I speak, and by summer of 1915, I have been able to take Paris, and most of Northeastern France. Thinking the time was ripe to negotiate the Frogs out of the war, I went and offered a peace treaty. They agreed. Then I remembered it was a team game. The war was over with everyone. I was kinda pissed off, cause I hadn't even gotten an opportunity to let into the Russians yet. Oh well, I figured i would make the most of it and decided to add Denmark and The Netherlands to the German Empire.
Next turn, I apparently redeclared war on the Entente!?
My point is, there should be a way to knock countries out of the war one at a time. In the real war, they didn't all quit at once. Russia went. The Ottomans went. And so on.
Otherwise, great senario.
P.S. Since I declared peace, the only thing I got for it the next turn was having all my armies that were deep inside French territory having to cross all the distance again. :(
Dom Pedro II May 13, 2006, 04:40 PM Next turn, I apparently redeclared war on the Entente!?
They probably declared war on you and not the other way around.
supersoulty May 13, 2006, 05:19 PM They probably declared war on you and not the other way around.
Nope... it told me that I had declared war on them.
Elhoim May 13, 2006, 06:19 PM This scenario is great. The techs take too long to research, though. It seems impossible to research all techs. In my game I was the most advanced and still had 4 techs to research when the game ended.
Re-download from the 1st page :)
Nope... it told me that I had declared war on them.
The same with me, as I offered peace to them... Perhaps is that the one who offers the peace treaty is the one who redeclares war...
But this leads to an exploit... I was destroying the french, and a massive english force landed near an almost undefended city. So I offered peace to the french, the english withdraw, and I bought some time for the reinforcements reached to the city...
pacesplace May 13, 2006, 07:28 PM I had the same problem as supersoulty. I signed a deal with the Russians so that I could prepare for the inevitable war with the Italians, as well as invade Amsterdam and Denmark. The next turn, many of my "friends" were mad at me because I declared war on the Entente.
I would use the same exploiting strategy as Elhoim, but the UK will only make peace with me if I gave up Calais. Even France wants a city from me for peace, even though I've expelled them from mainland Europe...
Dom Pedro II May 13, 2006, 10:25 PM I would use the same exploiting strategy as Elhoim, but the UK will only make peace with me if I gave up Calais. Even France wants a city from me for peace, even though I've expelled them from mainland Europe...
That's bizarre. I've never seen the AI demand a city or even agree to a city as payment for something. In fact, I really wish that trading cities were a bigger part of the deals made in the game.
pacesplace May 14, 2006, 10:06 AM It was in Civ III somewhat, so I guess that's why so many people don't like Civ IV...
Dom Pedro II May 14, 2006, 12:13 PM I've discovered the code for it in the SDK, so I may try tinkering with it to make it higher on the AI priority list. Especially for a scenario like this where territorial swapping is so important.
Dennis Laursen May 14, 2006, 12:13 PM Really nice scenario! :)
But, you have made a little mistake - its wrong at place Denmark and Sweden as Representation under "Government", because Denmark and Sweden, also at that time, have Universal Suffrage ;)
We have never in the history, have presidents ;)
Elhoim May 14, 2006, 05:16 PM Also having Environmentalism is kinda strange... I don´t think they cared about the ecology much at that time... It would also be nice that Russia changes to State Property on Oct. 1917...
Dom Pedro II May 14, 2006, 05:39 PM Well, you wouldn't want to make it so rigid that it happens on Oct. 1917 without condition. I thought about maybe creating a Lenin "leader" unit that would start out in the vicinity of Switzerland and could then be sent by the Germans to St. Petersburg where he would promptly spread the Communist religion and just generally make trouble in Russia.
It's a shame that the name/traits/etc. for leaders can't be changed mid-way through the game. Especially since the Russian revolution was really a two-stage process: Nicholas -> Kerensky -> Lenin.
pacesplace May 14, 2006, 05:44 PM Instead of setting a date for civic changes and Russia pulling out of the war, more events could occur. To simulate the Russian Revolution's effect on Russia, you could add units to Germany or subtract Russian units or something...
Justinian519 May 14, 2006, 06:56 PM The score victory needs too be raised. You win easily with 20 turns left. Also Bulgaria's land says %Serbian, not Bulgarian. Finally the land right around Vienna and Constantinople should be more developed. This would make these cities more important and further stress a central government. This is just my opinion, though.
risc06 May 15, 2006, 07:31 AM That's bizarre. I've never seen the AI demand a city or even agree to a city as payment for something. In fact, I really wish that trading cities were a bigger part of the deals made in the game.
I'm with the Joisey-sider on this one. I've always thought that CIV was far too nationalist in this regard - people didn't really start kicking up a stink about losing 'national' populations until after the French Revolution - before that (and even into the twentieth century in the case of colonial agreements like the Heligoland-Zanzibar agreement between Britain and Germany in 1890) governments were far more willing to make territorial concessions in diplomacy.
Maybe (for Dom Pedro II or any other qualified modders) there could be a compromise for those who hated the trading cities thing by making it easier in the early- to mid-game, but extremely difficult after the discovery of the Nationalism tech? Anybody?
Also, I'd want to avoid giving Protestantism an holy city in the WWI scenario - the whole point is that the respective churches are state-based - but if you had to, it would have to be in Germany, the heartland of Luther (even American, Swedish, English and Scots patriots recognised Germany as the 'home' of their brand of Christianity).
Dennis Laursen May 15, 2006, 09:28 AM 1: Also having Environmentalism is kinda strange... I don´t think they cared about the ecology much at that time...
2: It would also be nice that Russia changes to State Property on Oct. 1917...
1: Ohh yes, you right :lol:
2: Hmm, Russia first communistic at that time?
Spartan117 May 15, 2006, 09:58 PM dom pedro good luck with the coding...if you get it right this will probably be one of the best if not the best scenario fror civ 4....
Mesix May 17, 2006, 08:23 PM This is an awesome scenario!
I played the Austrio-Hungarian Empire and had a great time. The game is well balanced for either side.
I am going to have to try out the other playable civs. Thanks for the great new scenario.
kittenOFchaos May 19, 2006, 11:44 AM dom pedro good luck with the coding...if you get it right this will probably be one of the best if not the best scenario fror civ 4....
Well said.
:goodjob:
jefff May 20, 2006, 06:54 PM another idea for the Russian Revolution could be to, from the start, have a Red Army or Soviet Union Civ that holds no cities and has no units, then, when the Russians start to suffer major casualties or lose territory on their western front, large amounts off Soviet/Red troops appear in large groups near cities deep in Russian territoty. They should be able to take about 2 major cities if they act fast, and therefore start a Civil war. This could be played out very far, i.e. when the Red Army Reaches Moscow, the Romanovs are sent to Siberia, and when they capture all cities in modern day Russia i.e. not Ukraine, Poland, et. c., then the Romanovs are assasinated and all of Russia goes to the Neutral Soviets. this would be an amazing feat of coding at the very least.
pacesplace May 20, 2006, 07:11 PM Yeah, but how much fun would that be as Russia, knowing it is very likely that all your cities are lost?
elderotter May 21, 2006, 01:09 PM Hey, just downloaded this and am playing it as Italy to get a look at it without having to be at war from the beginning. It is great, was a little suprised when peace broke out in Oct 1915...but war resumed the next month, so all is well :crazyeye: . Am really learning the issue of less is more in this game...thanks GREAT mod - good job. PS I like the history that goes along with it as you play.
Aeon221 May 21, 2006, 11:44 PM Yeah, but how much fun would that be as Russia, with Germany dancing in your face screaming "All your base are belong to us!"
Fixed it for ya.
elderotter May 22, 2006, 09:07 AM I just finished the scenario as Italy - and Considered it a victory since I lost no Italian cities and ended up with both Trieste and Graz. The defense of Graz took up the last third of the war and had some very vicious moments.
When the scenario ended it announced that germany had won and then just sat there waiting for other civilizations and never gave any final screens - I like to view the process of the game at the end.
To Date this is the best scenario I have played (best civs is still first people),
I am going on to Trips Southeast Asia and then to Foundations of Empire.
I just want to thank everyone who has made/helped make these scenario's , mods, Civ's, and maps. You are at least 50% of the beauty of Civ 4. The game itself is excellent, but you guys(&girls) are the icing on the cake. Thanks to all.
:goodjob:
wanderer6552 May 28, 2006, 08:00 AM Thanks for the feedback everyone....
I would try one more time. Everyone else seems to be able to get things working so there's probably something lingering somewhere in \My Documents\ or something. It's odd that everything else seems to be working. Whenever things don't work like this for me I just uninstall-delete-reinstall a few times and see if it goes away. ;)
Trip, thanks for theCiv3 Civil War scenario - I enjoyed it.
I would like to enjoy 'World War I' & 'Battle for East Asia' but I appear to be having similar troubles to Pigfarmer[B]. After 3-4 complete uninstall/defrag/clean installs of Vanilla Civ4, then Patch 1.61, then step-by-step opening of game, with following results:
1. Could start new game, load saved game, & play 'Desert War' mod without any problem (with v.1.61 game seemed to load faster, too).
2. On installing WWI & BfEA, can start new game, load saved game with no problems, [B]BUT[B] on trying to play either Mod, game says must restart, restarts, then CTD as first panel is loading. Nor can I play 'Desert War' at all - same result - CTD.
3. Initially loaded Mods in MODS folder of Civ4 programs folder where vanilla Mods were loaded on original install. CTD. Tried loading in MODS folder in My Games doc. folder. CTD. Tried both - CTD. Loaded by copying .zips into Mods folders, then unzipped. Deleted all old & unnecessary files. CTD.
4. So - can play normal games - cannot play [B]ANY Mods/Scerios.
Help!:cry:
wanderer@idx.com.au
fegguk May 29, 2006, 06:50 AM Great scenario.
I played first as GB where I managed to save Belgum and France as the cost of heavy casualties to my contemptable little army. Later attempts to knock out the Ottomans did not go so well. I capture the middle east and invaded Asia Minor when the germans won on time. I didn't manage my cities and failed to account for rebels both proved disasterous. Interestingly the rebelion started in Ireland.
I was more successfull with Germany knocking out France as per the real German plan before tackling the East and Italy. I gave up invading Russia after capturing the baltic ports it was too big. The yanks anoyingly kept tuning up as well as the Brits, so my vast armies had to be well spread out to deal with them and rebels.
Boths attemps led to resonably historically accurate, might have been, outcomes. Certainly the best scenario I have played. A few civ specific reskins or units might help to add colour, thought that may be asking too much of a freebie
Many thank to Trip. Though I did waste most of a wet weekend and failed to do any domestic duties.
Sisonpyh May 31, 2006, 04:37 AM How big is the map?
This mod runs unusually fast, which is suprising considering the size of this huge map.
All in all, good work Trip. Most polished scenario out there.
jlocke May 31, 2006, 09:16 AM I think its a standard size map rather than a huge one.
might be wrong though
bmaster Jun 01, 2006, 01:55 PM Well, I've got a problem. I'm playing as the Ottoman Empire and everything was going good until I tried advancing a turn from August 1918 to September 1918, this comes up:
http://img.photobucket.com/albums/v234/illini787/error.jpg
Any help?
bmaster Jun 01, 2006, 07:56 PM Well I got that problem resolved, but now I got another one, it should be a whole lot easier. I want Germany to make peace with the allies, but when I go to world mode and make Germany peaceful with those other nations, all the central powers make peace with the allies. Anyway to just get Germany to make peace?
pacesplace Jun 02, 2006, 10:46 AM They're pretty much a team due to permanent alliances...
bmaster Jun 02, 2006, 05:35 PM ^That's sadly what I was thinking, I didn't know if there was someplace you could do to change that. Thanks for the response.
atoyx Jun 03, 2006, 06:52 AM So here it is, i play this in Noble and as GB.
I didnt make any units for 20 turns, just to have planes, isntead i build ub almost all my Britain and ireland cities with buildings, i manage to save belgium at the cost of the half starting army and around then i start production of: 1 cavalry in edinbourg, 1 cannon in edinbourg and 4 infary in london, bristol, manchester and Hull, also edinbourg and plymouth was my plane manufacturer.
I just build build and build for 15 turns, i manage to have an army of 35 infary, 10 cavalry and 10 cannons with 9 planes to accompanie them, i also recaptured some french cities and leave guard behind since france wasnt producing much, the strange is that i didnt saw any german offensive with serious force all this time...
And then the campaing starts!
I must share a "secret" with all o f you, the woodsman promotion was a really savior! 20 of my infary have lvl 2 woodsman and as result they had 19 X 1,75 of 75% more defence when defending in forest wich means 50% more defence there, so the germans were facing units with 38 strength in defence!
First goal was the city of Strassburg, i fortified my army in front of the city for 4 turns, a veeeery long 4 turns, in the first wave i manage to lost only 1 infary but all my foot units were less than 50% of their power, i send my planes to see from where reinforcemnts were comming and i bomb them! Also 5 fresh units straight from the mainland came to help and another 5 units came from french and belgium who was guarding cities. Like that 4 turn based by and my army was now more experienced and 20 new units and 6 new planes join the army, then i stroke! i lost 3 units BUT i kill 25 units (the 10 was cannons who had withdraw when they hit me) after i took the city in order to secure it i pillage with my cavalry the roads close to it. I wait 2 turns to be reinforced, i left behind 5 infary to guard it and 5 more that was badle woonded, now an army of 50+ units set offensive, i deside to make a straght line front and then sweep out the rest of the germany, in the next 8 turns stuttgart and munich felt easy. Then i deside to reorganize the army, i was 30 turns before it ends and 2 turns ago tanks was available and the first 2 join my army, raiding german cavalry mess my railroad connection and untill it was rebuilder i deside not to wait for them and strike with artillery and infary!
So 1 tank with 4 infary start marching for prague who had 2 badle wounded units from my diplane bombs... 35 units (1 tank 7 cavalry, 6 cannons and the rest infary) start the march for leipzig (with the thought to march to berlin) The Armored divisions (11 tanks) breached the france-germany borders and marched to Colonge. This is how my game is going untill now 20 turns to the end of game :) to do this i played 3 times as GB, i did the same mistakes done in the real war and manage to lose and also to have germans in the mainland near london many times...
Also to the east with the ottomans, i conquered all the middle east and messopotamia and now im is Mikra asia (greek word i dont know the english) and along with venizelos i m ready to take kinstantinoupolis back :) and all that with a small army with 5 artillery and 5 advanced infary (i have some basic infary commin together and place them as guards). The war there was easy but not that easy when i left only 1 unit back and not before i start building reinforcments in more than 2 cities.
*Stats*
2 turns before victory
Cavalry killed: 53 lost:7
Basic light artillery killed: 32 lost:8
Advanced light artillery killed: 23 lost:6
Machine gun killed: 24 lost:0
Light Machine gun killed: 17 lost:0
Tank killed:0 Lost: 14
Poison gas killed:15 lost: 7
Biplane: Killed:23 Lost:15
Basic infary (rebels) killed 105
Basic german infantry killed: 5
Advanced german infantry killed: 27
Basic ottoman infantry killed: 38
advanced ottoman infantry killed: 11
Basic british infantry lost: 33
advanced british infantry lost: 5
Total losses: 95 units (and 19 sea units more)
Game result from stats, germans had military based in artillery and cavalry and ottomans mostly infantry, also austro hungarian when i reach their borders had only 1-2 units in their cities max :S i dont know why they were so low in military and why they didnt send units to defend their cities from me, i manage to capture 4 cities in 4 turns sending 2 units each and backing them up with 7 biplanes.
I attach the final map and the final map with my armies advance, the white is the main army of artillery, cavalty, artillery and infantry and the grey and blue is the reinforcments (blue is 8 tanks and grey is 10 tanks) that have most tanks. :)
Sohan Jun 04, 2006, 07:14 PM I downloaded and started playing it yesterday. I'm really glad you made this, Trip. World War I has interested me for a long time, and you depicted the scenario very well. The borders, the cities, the forces, the events, the tech tree, and almost everything else is looking good. The permanent alliance thing is kind of annoying though. I tried sending a Great Merchant to an allied city, but I couldn't get any money. I had to trade outside my alliance for that. And I'm kinda annoyed that when I force an enemy to accept peace terms I end up at peace with all of their allies. Furthermore, I understand how the automatic redeclaration of war is necessary to make this a war scenario, but it kinda makes me sad too. The only purpose of war in my normal games is to achieve peace. Funny really, but I'm dissapointed that I'm robbed of my only purpose for war in this game. Since peace is impossible I get bored with the war, since I feel like there's no goal whatsoever. I'm not interested in new territory, I'm just interested in keeping what I have, and that's proven somewhat easy against the AI. Then again, I'm playing Germany. Maybe I should play as Italy, or better yet, Serbia. Since playing as a major power is boring, playing as an underdog should be fun.
jefff Jun 05, 2006, 11:27 AM You may want to consider putting Russia in its own alliance, maybe w/ serbia in case that faction feels compelled to surrender with out making the western powers make a treaty w/ the central powers... just a thought, as this is what happened in reality...
MISER SVM Jun 07, 2006, 03:39 PM But wasn't that because of the Russian Revolution? If my memory is right, than it were the Bolsheviks who signed the Peace Treaty (or Cease-Fire) with Germany. Maybe one could add Kerenskyites (or moderate revolutionaries) and Bolsheviks as insurgent, non-playable civs.
Sohan Jun 07, 2006, 07:36 PM Honestly, Russia and Great Britain didn't like each other much anyways. They would have pursued different foreign policies in regards to the Austria-Hungary problem. It was only Germany that presented the common enemy. In other words, if Germany had done the same thing as Italy (IE: Refused to follow through with their treaty obligations to Austria-Hungary) Russia would have gone to war anyways, but Great Britain and France would not. The Entente was far from a unified alliance. It had its two constituent parties. I would say make Russia and Serbia a permanent alliance, and make Great Britain, Belgium, and France a permanent alliance. Germany, Austria-Hungary, and the Ottoman Empire can stay a permanent alliance I suppose (although, if I had been the German Emperor, I wouldn't have been so "close" to a dying empire like the Ottoman Empire) and I probably would've tried to re-befriend the Tsar of Russia. As I recall, Russia, Germany, and Austria had been in an alliance (Alliance of the Three Emperors) for a while.
JosefStalinator Jun 07, 2006, 09:42 PM Thank God- A world war 1 scenario!
Hopefully this will bring back good memories of Saervok's one for Civ3.
jbfballrb Jun 12, 2006, 09:22 AM Playing as Germany, I managed to knock out France, am steadily advancing against Russia, handed Serbia to Austria, am propping them up, and generally doing well. The question I have is that in November, 1917, the Balkans suddenly divided up along historical lines (Greece, Romania v. Bulgaria, etc.) and the USA entered. Is there some python thing I don't see? because I can't find any place that says to declare war on whoever in Year X. Also, I got a pop-up about US forces landing, yet I don't see them anywhere. Is this because Germany controls all of France?
Narn Jun 12, 2006, 01:06 PM What someone mentioned earlier, would it be possible to achieve peace at some point in the scenario or will there always be war? Would it be possible to change that? If I wanted to change it myself how would I go about doing this?
oznam181 Jun 15, 2006, 02:54 PM is there a way to play this as a multiplayer?
iamspamus Jun 18, 2006, 10:07 AM Hmmm, that is odd. My best suggestion would be to uninstall Civ 4, delete everything related to it (the install folder and the stuff in My Documents\My Games\) and then reinstall from the CD, patch to 1.61 and then extract the mods where they belong. If that doesn't work then we'll have to try something else.
Hello, The WWI scenario is great. I did a quick play through to see what was what and now I'd like to play with a couple of friends. HOWEVER, even though I can play single player, when I hit multiplayer and scenario, it doesn't show up. Is there something else needed? Did I do something wrong?
Thanks,
Jason
:ninja:
bigk89m Jun 18, 2006, 10:16 AM very great scenario i must first say. I played as the french and it seemed very realistic. I was able to hold germany off but didn't make any advances except brussels, which i captured and lost several ties. The only thing that i noticed were that America and Britain were almost no help at all, besides navy. I got into 1919 and even after alot of "American forces arrive in Europe" messages, they did absolutely nothing. They were able to take a city in Northern Germany, but the next turn they lost it. I just dont know what is happening to all these American troops, it seemed like they had sooo many?
Jon Shafer Jun 18, 2006, 11:07 AM Thanks everyone for your comments. :) I'm glad (most!) of you are enjoying the scenario. I won't be able to respond to you all directly but if there's something pressing pleast post again. We're hard at work finishing Warlords so hopefully it'll be up to your guys' standards again. :)
To play in multiplayer load the mod (Through the Main Menu's "Advanced" and then "Load a Mod" item) and then go into the Multiplayer room. You should only be able to see other players which have the mod loaded. If that doesn't work post here and we'll see if we can figure out why.
Jon Shafer Jun 18, 2006, 11:14 AM Trip, thanks for theCiv3 Civil War scenario - I enjoyed it.
I would like to enjoy 'World War I' & 'Battle for East Asia' but I appear to be having similar troubles to Pigfarmer[B]. After 3-4 complete uninstall/defrag/clean installs of Vanilla Civ4, then Patch 1.61, then step-by-step opening of game, with following results:
1. Could start new game, load saved game, & play 'Desert War' mod without any problem (with v.1.61 game seemed to load faster, too).
2. On installing WWI & BfEA, can start new game, load saved game with no problems, [B]BUT[B] on trying to play either Mod, game says must restart, restarts, then CTD as first panel is loading. Nor can I play 'Desert War' at all - same result - CTD.
3. Initially loaded Mods in MODS folder of Civ4 programs folder where vanilla Mods were loaded on original install. CTD. Tried loading in MODS folder in My Games doc. folder. CTD. Tried both - CTD. Loaded by copying .zips into Mods folders, then unzipped. Deleted all old & unnecessary files. CTD.
4. So - can play normal games - cannot play [B]ANY Mods/Scerios.
Help!:cry:
wanderer@idx.com.au
Okay, so you've deleted both your "My Documents\My Games\Civilization 4" folder and your "C:\Documents and Settings\Your User\Application Data\My Games\Civ 4" folders? You should have shortcuts to both of them in your main Civ 4 directory.
Wilhelm zu wied Jun 20, 2006, 02:18 PM Great scenario!
Completed it with italie and austria, now i am playing with germany
(prince lv)
But i have a request,could you please post a new version in witch you could play all civs? Because i coudnt adjust it with the xml program and i am eager to play as serbie,bulgaria or other puny nations(its more fun to play as the underdog) Anyway, Trip you did a great job:goodjob:
Justinian519 Jun 20, 2006, 03:41 PM You make civ playable with worldbuilder opened up on notepad. You open up the public map and then where it says playable nation you change 0 to 1
Wilhelm zu wied Jun 22, 2006, 05:43 AM could somebody please tell me how i can change it.
Step by step(sorry thats bad english i know)
holocanthe Jun 25, 2006, 04:09 AM Very difficult to play, only 50-60% of the map visible :eek:
http://img211.imageshack.us/img211/9559/civ4screenshot0000000000001zh.gif (http://imageshack.us)
Kan' Sharuminar Jun 30, 2006, 01:49 AM My first Civ4 scenario :D
Really nice work, I'm having great times with it. Playing as the British, was silly enough to let my transports go undefended at the start and the entire Expeditionary Force was wiped out. Focused on the Ottomans until 1917, when a massive German offensive meant I could no longer ignore France.
Good times, a very enjoyable scenario :goodjob:
Senor Soup Jun 30, 2006, 09:16 PM I am into 1919 playinsg as Austria-Hungary and I have to say THANK YOU, THANK YOU, THANK YOU, for this wonderful mod, I am a huge fan of the Imperial age in Europe and WWI capped off this incredible period of "shoot first, ask questions later" politics. Thanks once again.
Kan' Sharuminar Jul 01, 2006, 09:18 AM Very difficult to play, only 50-60% of the map visible :eek:
http://img211.imageshack.us/img211/9559/civ4screenshot0000000000001zh.gif (http://imageshack.us)
If you're referring to the huge score display, it can be minimized.
ggalindo001 Jul 02, 2006, 11:02 PM I just finished this scenario, started the war about 3 weeks ago, then had to travel, and just finished up today. All I can say is WOW!, what a great scenario.
Played on Emperor level, as Austria-Hungary. I regularly play vanilla civ on Emperor, so I was expecting some challenge.
What an excellent job by the author of this scenario! I can't remember ever playing a game where the result was in the balance on the final turn. I ended up winning a time victory, 529 to 527, having taken Calais from the British on the final turn throwing everything into the battle and just barely winning the city. I've gone ahead, let me recap the war:
I started by focusing on Serbia to the south and Russia to the north. After the initial Russian attacks, I was able to overtake Serbia within about a year and then started against the Russians. I was able to move steadily against the Russians and broke Warsaw and Brest-Litovsk (later to be a key city). As this was going on, the Balkans and Mediterrean fired up and I found myself at war with Italy, Roumania and later Greece. Italy served as nothing more than a thorn for quite a while, sending units in to destroy infrastructure and tie up loose units. When Roumaina started into the war, I began to focus on finishing them off as quickly as I could. The Turks really was just fighting a rear-guard action against the Russians to the north and the Brits to the south. The Bulgarians were really useless in this war, however, they did keep the Greeks pretty much at bay. The Germans had broken through to almost Paris, and had captured Calais to only have that retaken by the Brits. They also captured most of the Baltic cities, and even Helsinki.
I finished off Roumania by late 1917 as the US started getting involved in the war. I figure I will hold off the Russians to the East by simply keeping a few units behind in defense, and also taking Odessa to the East to consolidate my defensive position, and then transfer troops to the West to fight in the major battles.
I have two major battle groups, one marching toward France and the Western Front, and another to fight Italy and move toward either Southern France or into the Italian penisula. By mid 1918, I am marching toward Venice in Italy and Paris in France. Hard battles on the western front finally break the French and by mid 1919, Paris has fallen and the war appears over. However, the technological advantage of the Brits and French (with tanks), along with the US resupply cause Paris to then fall back in January 1920, while I was able to steadily, but slowly, advance on the Italians through Milan and finally Florence (at heavy, heavy cost). Then my strategy in the east fails, and Brest-Litovsk falls back to the Russians; and with lack of adequate troops or transport infrastructure to take it back, it will remain Russian. This puts me now behind in score by 1 point, with 7 turns remaining.
I muster every unit possible for one last advance on Paris to break the back of the Allies once and for all. There are a number of cavalry that will not make the attack in time, but having air superiority, I was able to fight for Paris and take it back with 2 turns remaining. Thinking that I just needed Paris to tip the scales, I wasn't planning to attack Calais, but due to some devine intervention, I had based all of my fighters in Brussels. At the end of the turn, I was still trailing by 1 point (Paris by this time was reduced to a 1 population city due to all of the fighting and starvation and my population was almost to near revolt with unhappiness). Thank goodness I was still streaming in my army (that wouldn't make it to Paris in time) through Brussels, which allowed me to divert it for the final two turns to attack Calais. Thank goodness I based my fighters in Brussels in order to cut down as much of the defensive units as I could. And thank goodness that the Germans were also marching toward Calais with advance artillery and the lone Central Powers tank.
My remaining ragtag army and air core launch a desperate attack on the British at Calais; many of my attacking units were well below full strength and would be fully sacrificed to try to take the city. With only one unit to spare (and one with only 5 remaining strength), I was able to take the city. Another minor skirmish outside of Odessa which was victorious means that as time expires, I would have a 2 point victory.
------------
In the "real world", the French, British and Americans realize that the war would continue to be a stalemate, and with the capture of Calais and Paris and an insufficient base for immediate counterattack, the Allied powers agreed to an armistice based on the Kaiser's 4 Point Program for the Peace of the world. These points included:
1. Maintenance of the German and Austrian areas captured during the war by the respective countries, including the colonization of Poland by Germany and the military administration of the northern part of France to prevent future agression by the French.
2. The removal of Great Britian and French colonies in Africa, the Middle East and Asia, and immediate administration of said colonies by Germany, Austria or the Ottoman empire.
3. The destruction of the British and French navies and the agreement of German naval superiority in the Atlantic Ocean and Mediterrean Sea.
4. A payment of war reparations to Germany, Austria and the Ottoman Empire in the amount of 1 billion Reichmarks every annum for 50 years (until 1971).
After the armistice, Italy agreed to a seperate peace with Austria and Germany. Faced with no allies, the Russian Empire agreed to sign a peace treaty with Germany, Austria and the Ottoman Empire. The Ukraine, Crimean, and Baltic territories would be administered by Germany, while the Ottoman Empire would control most of the southern colonial areas of the former Russian Empire.
---------
Now back to reality, this was a great game and a great scenario. Now, I will try as the Allies.
xxJFKxx Jul 03, 2006, 06:06 AM I just finished this scenario, started the war about 3 weeks ago, then had to travel, and just finished up today. All I can say is WOW!, what a great scenario.
Played on Emperor level, as Austria-Hungary. I regularly play vanilla civ on Emperor, so I was expecting some challenge.
What an excellent job by the author of this scenario! I can't remember ever playing a game where the result was in the balance on the final turn. I ended up winning a time victory, 529 to 527, having taken Calais from the British on the final turn throwing everything into the battle and just barely winning the city. I've gone ahead, let me recap the war:
I started by focusing on Serbia to the south and Russia to the north. After the initial Russian attacks, I was able to overtake Serbia within about a year and then started against the Russians. I was able to move steadily against the Russians and broke Warsaw and Brest-Litovsk (later to be a key city). As this was going on, the Balkans and Mediterrean fired up and I found myself at war with Italy, Roumania and later Greece. Italy served as nothing more than a thorn for quite a while, sending units in to destroy infrastructure and tie up loose units. When Roumaina started into the war, I began to focus on finishing them off as quickly as I could. The Turks really was just fighting a rear-guard action against the Russians to the north and the Brits to the south. The Bulgarians were really useless in this war, however, they did keep the Greeks pretty much at bay. The Germans had broken through to almost Paris, and had captured Calais to only have that retaken by the Brits. They also captured most of the Baltic cities, and even Helsinki.
I finished off Roumania by late 1917 as the US started getting involved in the war. I figure I will hold off the Russians to the East by simply keeping a few units behind in defense, and also taking Odessa to the East to consolidate my defensive position, and then transfer troops to the West to fight in the major battles.
I have two major battle groups, one marching toward France and the Western Front, and another to fight Italy and move toward either Southern France or into the Italian penisula. By mid 1918, I am marching toward Venice in Italy and Paris in France. Hard battles on the western front finally break the French and by mid 1919, Paris has fallen and the war appears over. However, the technological advantage of the Brits and French (with tanks), along with the US resupply cause Paris to then fall back in January 1920, while I was able to steadily, but slowly, advance on the Italians through Milan and finally Florence (at heavy, heavy cost). Then my strategy in the east fails, and Brest-Litovsk falls back to the Russians; and with lack of adequate troops or transport infrastructure to take it back, it will remain Russian. This puts me now behind in score by 1 point, with 7 turns remaining.
I muster every unit possible for one last advance on Paris to break the back of the Allies once and for all. There are a number of cavalry that will not make the attack in time, but having air superiority, I was able to fight for Paris and take it back with 2 turns remaining. Thinking that I just needed Paris to tip the scales, I wasn't planning to attack Calais, but due to some devine intervention, I had based all of my fighters in Brussels. At the end of the turn, I was still trailing by 1 point (Paris by this time was reduced to a 1 population city due to all of the fighting and starvation and my population was almost to near revolt with unhappiness). Thank goodness I was still streaming in my army (that wouldn't make it to Paris in time) through Brussels, which allowed me to divert it for the final two turns to attack Calais. Thank goodness I based my fighters in Brussels in order to cut down as much of the defensive units as I could. And thank goodness that the Germans were also marching toward Calais with advance artillery and the lone Central Powers tank.
My remaining ragtag army and air core launch a desperate attack on the British at Calais; many of my attacking units were well below full strength and would be fully sacrificed to try to take the city. With only one unit to spare (and one with only 5 remaining strength), I was able to take the city. Another minor skirmish outside of Odessa which was victorious means that as time expires, I would have a 2 point victory.
------------
In the "real world", the French, British and Americans realize that the war would continue to be a stalemate, and with the capture of Calais and Paris and an insufficient base for immediate counterattack, the Allied powers agreed to an armistice based on the Kaiser's 4 Point Program for the Peace of the world. These points included:
1. Maintenance of the German and Austrian areas captured during the war by the respective countries, including the colonization of Poland by Germany and the military administration of the northern part of France to prevent future agression by the French.
2. The removal of Great Britian and French colonies in Africa, the Middle East and Asia, and immediate administration of said colonies by Germany, Austria or the Ottoman empire.
3. The destruction of the British and French navies and the agreement of German naval superiority in the Atlantic Ocean and Mediterrean Sea.
4. A payment of war reparations to Germany, Austria and the Ottoman Empire in the amount of 1 billion Reichmarks every annum for 50 years (until 1971).
After the armistice, Italy agreed to a seperate peace with Austria and Germany. Faced with no allies, the Russian Empire agreed to sign a peace treaty with Germany, Austria and the Ottoman Empire. The Ukraine, Crimean, and Baltic territories would be administered by Germany, while the Ottoman Empire would control most of the southern colonial areas of the former Russian Empire.
---------
Now back to reality, this was a great game and a great scenario. Now, I will try as the Allies.
well mate, you forgot a quiet important detail in your description, allow me to complete it.
"during the offense in france a german communication officer got killed, the german soldier - born in austria - called adolf hitler died serving his country. lets remember this, as the last big war in europe and memorize all soldiers that gave their lifes to protect their countrys ... on both sides" ;)
ggalindo001 Jul 03, 2006, 11:12 AM well mate, you forgot a quiet important detail in your description, allow me to complete it.
"during the offense in france a german communication officer got killed, the german soldier - born in austria - called adolf hitler died serving his country. lets remember this, as the last big war in europe and memorize all soldiers that gave their lifes to protect their countrys ... on both sides" ;)
Yeah, many of the WWII personalities would never be known. Based on this Central Powers victory:
1. First Lord of the Admiralty Winston Churchill would be a key agitator to the British Crown after the armistice is signed. With the diminished role of the British navy, he would move to Canada to ride out the remainder of his life. He would largely be blamed for not having landed sufficient troops to remain on the continent at Calais and would be considered in the British Empire as the man who lost the Great War.
2. Lieutenant Charles de Gaulle would escape the 3rd battle for Paris in 1920 and would later have revolutionary ideas around the restoration of France as a world power. From his base at Marsaille, he would become a key leader of the Communist Party of France. With the aid of his confidant, Leon Trotsky of the newly formed Peoples Republic of Russia, he would start a rebellion that would plunge France into a costly civil war. By 1934, with war raging on either side, the remainder of France would be jointly administered by the German empire to the north and east and Facist Spain to the south and west.
3. Joseph Stalin would be jailed for 20 years for igniting a revolution in Ottoman held Georgia in the late 1920s. The re-emergence of the Ottoman empire from the brink of disaster during the early 1910's as the "sick man of Europe" to a dominant force in near Asia and the middle east. The ever increasing dependence on oil by the world positioned the Ottomans as a superpower by the late 1920's.
4. Corporal Adolf Hitler would return to his native Austria after the war and would have a modest career in painting along the Danube.
5. Newspaperman Benito Mussolini saw the defeat of Italy in the war as a rallying cry for his Black Shirt movement. By 1925, he has taken full control of the government and sponsored open revolutions in the northern parts of Italy controlled by the Austrians. Austria was beginning to feel the pressures of the multitudes of nationalities under her control, and with the collaspe of France to the west, the Italians were able to drive the Austrians out of the remainder of Italy by the late 1920s. Facists now controlled southern Europe and the mediterrean from Spain through Italy.
6. President Woodrow Wilson did not agree to the armistice but knew the US could not fight the Central Powers alone. His final days revolved around communicating the need for America to remain un-isolated from the remainder of the world. He would die in 1921, largely blamed in the US as not being able to make the world safe for democracy.
7. Representative Franklin Delano Roosevelt would use the defeat in the Great War as a spark for his long political career. He would be elected American president in 1932, after the US has grippled with the costs of reparation for 12 years plunging the US economy into depression for the last 7 years. His platform of reform included some radical ideas, including formalization of treaties with Imperial Japan and battered England for mutual protection, and the lend-lease program for Japan in her fight to rid East-Asia of the German colonies. In 1936, he would sign the Pact of Steel with Britain and Japan against further encroachment by the Central Powers.
8. Neville Chamberlain would rise to the Prime Minister's office in Britain in the early 1930's, coinciding with Roosevelt. At first, he was a proponent of appeasement to the Central Powers, wanting to keep the peace in the French crisis. His famous speech at the Orleans conference allowing for the partition of the remainder of France between Germany and Spain kept Britain out of war and ensured "Peace in our Time". However, continued agression by Germans, the Ottomans and soon the Facists made it clear that another war was imminent.
------------
By 1936, the world was divided into four camps.
The first was allied through the "European Alliance (EA)", including Germany, Spain, Italy, Austria-Hungary, and the Ottoman Empire. The EA was targeting the administration of the Americas having controlled most of the Euro-Africa-Asian mega continent.
The second was the "Pact of Steel" between the United States, Japan and the remnants of the British Empire (Britain, Australia, Canada). India had declared her independence and neutrality soon after the end of the Great War.
The third was the People's Republic of Russia. The world's first communist country was also one of the poorest, and was targeted for further exploitation by the EA.
The final was the countries of South and Central America, China and India. Neutral throughout, they would continued to be exploited by the two major powers, and would serve as the skirmishing battlegrounds throughout the 1930's as constant revolution took place in these countries.
----------
The second great war would start in 1941. Continued German influence in the Mexican elections resulted in the presidency of a Pro-EA candidate. As he was ending his second term and about to leave office, FDR consulted with the congress and agreed that he would remain in office until the "Mexican crisis" was averted, while suspending the US constitution in extraordinary fashion. On December 7th, 1941, a day quoted by famous German politician Erwin Rommel, that will live in infamy, the Pact of Steel troops supported mostly by Americans poured across the Mexican border. The American "lightening war" or Blitzkrieg as called by the German press, overran the Republic of Mexico within 3 weeks. The EA called for the immediate American removal, which was not going to take place. The EA response was swift as a full invasion of the British Isles would be undertaken.
How would Russia side....could China, India and the South Americans make a difference. Would England survive? Would America? Who would be the first to make the terror weapons?
------------
Again, my original comment stands, what a great scenario.
Feyd Rautha Jul 03, 2006, 12:49 PM I'm playing the scenario for the first time through as the Ottomans. WOOF! Talk about a "work in progress!" Almost the first half of the scenario has to be spent on a worker rush to upgrade the pathetic infrastructure. With about 30 turns remaining I had become a true ally of the Central Powers. With a little over a year remaining the Brittish have been expelled from the Mediterranean and my massive air corps have shifted their focus from homeland defense to the Western front. I doubt I can truly impact the war in the West, but the tide is officially turning in our favor. I haven't kept fully apprised of the German war machine, but with fifty biplanes crushing opposition on the front I would hope my German allies can hold until I can solidify a railway connection to Germany to speed transport of my veteran troops fresh off their victories in Georgia and Egypt.
A few things...
*Was there really so little in the Ottoman empire? A lighthouse, granary, or theatre here or there would seem warranted in one of the oldest inhabited areas in the world...
*A Forbidden Palace somewhere in the eastern half of the empire would be a godsend. As it stands I had to switch to State Property on turn 1 to survive the maintenance
*Some workers would be nice :)
*I know religion could become a messy subject, but I really think that some religion could add a whole new level to this module. The Ottomans (and the central powers in general) would be insanely powerful, however. They would have the Holy City for Judaism, Christianity, and Islam and with the spread of all the cities things could get insane. An alternative is to have four alternate religons take the place of Hinduism, Buddhism, Taoism, and Confucianism to balance the allies a bit. Catholicism could be in Rome, Lutheran Christianity in Germany, Russian Orthodoxy in Moscow, and Greek Orthodoxy in Greece (somewhere). You could also add Anglican Christianity in London for good measure. Otherwise I'd remove the Spiritual trait.
*The rampant unhappiness from choosing anything but Police State, Nationhood, and Emancipation is simply too much to bear and so to give the player of any civ some options I'd recommend adding some happiness boosters. While that combination will be a good one, the player has an option to do something different.
That's all my suggestions for now. I'm going to try it again after I finish with this one to see if I can do some things differently (putting a nationwide 0 growth policy into effect for one... also trying to rush a great engineer so I can try a Forbidden Palace rush in Aleppo or nearby there).
Thanks for the great mod. I'll definitely be playing this one after the time expires just to see how much of an impact I would have had if I had been able to reach the Western front sooner.
hypo Jul 03, 2006, 02:29 PM Great work on the scenerio!
Italicus Jul 03, 2006, 06:48 PM Great, also the version in Italian, Thanks !
wotan321 Jul 03, 2006, 08:15 PM Downloaded v.2, deleted the old ww1 folder from Mods, deleted the WBS file. Put both the new folder in its place, the WBS file in its, and when I start the WBS file, I get to choose my civ. I choose Germany, and then I get window that takes up the screen with all the names of all the units, and an error message about Civ4formationinfos.xml not loading in reference to the units.... has anyone else seen this? What is the fix? Its unplayable at this point.
Thanks.
Vael Jul 03, 2006, 08:25 PM Have you tried deleting your cache?
wotan321 Jul 03, 2006, 08:35 PM How do I delete my cache, please?
ggalindo001 Jul 04, 2006, 10:45 AM How do I delete my cache, please?
A tip --> Once you find where your cache is located, put a shortcut to it on your desktop so it is easy to delete whenever you need to.
Mine is located at
/Documents and Settings/Owner/Application Data/MyGames/Civilization IV/cache
Keep in mind your folders may be hidden, so make sure you unhide folders.
There is also a hotkey you can press when Civ IV is loading that will reset the cache, but I cannot remember what that key is. If you do a search on the forums, it is there.
wotan321 Jul 04, 2006, 06:40 PM Thanks. I tried emptying out that folder, no difference. It appears the civformationinfo.xml folder gets printed in a window on the screen when the wbs file loads after you choose the civ.
I think if you hold down the shift key during the loading of the game, its spozed to clear the cache.
Thanks for the help, but the problem persisits.
What would cause the game to load that civ4formationinfos.xml file? Should that file be in the mod folder? It is not in my download.
wotan321 Jul 04, 2006, 07:08 PM Okay, it appears my civ4formationinfos.xml file got accidentally edited somehow, its what is failing. How can I get the correct file from the patch or from the original CD?
mjdh1957 Jul 05, 2006, 02:32 AM I played a game as Germany and won a time victory. Very enjoyable scenario, and very different from the Great War scenario on Civ 3.
The rebels were annoying, and I got tired having to destroy 2 or 3 every turn before I could fight the real battles.
I took Paris, Nancy and Calais quite early on (by early 1915) and Warsaw and Lodz in the east. Then had a period of defensive play before launcing new offensives in 1917. By the end of the game I had taken St Petersburg and Kiev from Russia, helped the Austrians by taking Belgrade, and taken Brest, Nantes and Lyons and Marseilles off the French.
One bug I noticed - a large force of Americans took Nantes late on, and I retook it next turn. All the American troops outside the city vanished as though I'd destroyed their civilization.
All in all, a great game!
Spits32 Jul 10, 2006, 12:05 AM First I'd like to say this is a really fun scenario. I have played it twice already with mucho gratification. However, I would like to know what the optimum difficulty setting is for this scenario. I do not know how well the different civs manage themselves in different difficulties, but when I played as the russians on NOBLE I noticed towards the end of the game all of my allies' cities were burning to the ground from poor management and civil disorder. Britain's largest city was london at a size of 6 and virtually none of my allies were able to build units or capture a single axis city. It only seemed like Germany had a firm grasp on managing their economy and war weariness while being able to churn out formidable units. It just felt annoying because I was the only one contributing to Germany's downfall. I understand war weariness got immensely high by the end but I was still able to manage all of the russian empire without any problems through culture buildings/jails/police state/etc. I was just wondering if anyone else noticed this issue.
Overall though great job!
James22 Jul 11, 2006, 12:41 AM Good scenario, good stuff.
svkenney Jul 11, 2006, 11:46 AM I played as the Ottoman Empire. True to history, they are indeed the sick man of Europe, and you can understand the historical strain of maintaining their empire against such overwhelming odds!
...which naturally I did.
Great scenario! Now only if it were easier to create scenarios such as these!
James22 Jul 13, 2006, 10:48 AM I'd love to see a wwii mod, one thats been really well thought out, i'm not impressed with the ones ive seen on here, the creators seem to be a little shady with overall history too, over emphasising whats less important, and not emphasising enough what is, probably based on their knowledge and extracts they've put together of how it should be. Yes yes i know "well if you think you can do better.." .. Thats not what i'm saying ..
I remember back to a wwii mod of civilisation 2, with the blitzkrieg in the west having just the right amount of armour and and aircraft working together to batter vichy into sueing for peace ... The U-boats in the Atlantic, the French navy in port in the mediterranean ready to sail for North Africa ... Even the 8 Russian armoured units (personally i think this could have been trippled) that come from as far as the Urals, reaching the front by 1943.. I'd play it over and over again, engaging in the right campaigns as close to the time table as i could get them..
The initial troop layout was perfect, i'd love, and am yet to see a civilisation4 equivalent to that standard, it'd be great if a team could get together or something and really go to town with the whole idea... This scenario's great and is deffinately along the right lines...I guess..I guess i'm just waiting for Hitler to rip up the versaille treaty and give me the opportunity to roll westwards once again through the Ardennes :-)
James
NickSD Jul 15, 2006, 07:32 AM I love this scenario so much!
my only problem is, it lags like a mother......
Spartan117 Jul 15, 2006, 11:15 PM First I'd like to say this is a really fun scenario. I have played it twice already with mucho gratification. However, I would like to know what the optimum difficulty setting is for this scenario. I do not know how well the different civs manage themselves in different difficulties, but when I played as the russians on NOBLE I noticed towards the end of the game all of my allies' cities were burning to the ground from poor management and civil disorder. Britain's largest city was london at a size of 6 and virtually none of my allies were able to build units or capture a single axis city. It only seemed like Germany had a firm grasp on managing their economy and war weariness while being able to churn out formidable units. It just felt annoying because I was the only one contributing to Germany's downfall. I understand war weariness got immensely high by the end but I was still able to manage all of the russian empire without any problems through culture buildings/jails/police state/etc. I was just wondering if anyone else noticed this issue.
Overall though great job!
it can become difficult if a country is not able to contain rebel infantry that spawn every few turns
they pillage, attack workers... now the country is ineffective at doing anything.
did the unlimited amount of american soldiers do anything?
as russia, you did good to not have rebel infantry spawn.. they become really annoying..even able to move on the same exact tile as where your units are at
Chunky Jul 16, 2006, 02:13 PM Do you plan on making a World War II Scenario?
James22 Jul 16, 2006, 08:30 PM What Chunky said.
Emp. Killyouall Jul 16, 2006, 09:31 PM Amazing scenario. This is super fun. You are the best! I can put together my plans of world domination! They go like this:
Capture London :ar15: :ar15: :sniper: :cheers: . Then found "Wilhelmism": :worship: :worship: :worship: :worship: :whipped:
pi-r8 Jul 30, 2006, 03:12 AM I really like this scenario too. I'm playing as Russia and having a lot of fun. A couple of drawbacks though:
1)it almost seems like this is a scenario of "what if WW1 happened during the great depression." All of the countries except me (as Russia) and Germany are completely broke. They have just enough money to field the armies necessary to fight off the rebels.
2)those rebels are REALLY annoying. I realize they're there for historical accuracy, but I think the scenario would be more fun without them.
3)Cavalry seem too strong, especially in the beginning. Granted, I'm no expert on WW1, but I don't remember anything about the battles being fought by hordes of cavalry that completely trounced the infantry.
Still, a very fun scenario.
bolshevik39 Aug 13, 2006, 12:39 AM :cry: i've loaded the great war scenario into the mod folder of my civ 4 file as required and am dyin to try it! However the game wont seem to load. I go to the main menu of the game,then to the load a mod option,and then click on the great war choice and clik ok. It then says the game must restart. But when i clik ok on restart,,,,the game returns to the intro menu page where i started! From there,i can clik on play scenario,,it shows the other scenarios,,but not the world war 1 scenario! I cant find the scenario anywhere after restarting game,,,even tho in the top corner of the menu page (with the earth rotating,stars,sun,etc.) it has world war 1 v. 2 in small white type. I can do that several times and it keeps tellin me to restart,and I've yet to get to the actual game map! I simply cannot figure out how to actually get the game up on the screen at all. I've also loaded 2 other mods and a couple of maps,and im having the same problem. The mod will show up when i go to advanced. load a mod,but when i restart game,im sent back to the menu page and the new mod wont show up in the list of scenarios,,even tho i have a small heading at the top right of the menu page with the name of that mod. there must be something on my cimputer blocking it,since i have this problem with every sngle scenario ive tried loadng from this site......Please help!
s.c.dude Aug 16, 2006, 04:24 PM couple of things, to fix the american problem could'nt you make an american city maybe in morroco or the sahara or and prevent them from building anything or germany declarig war on them.how long will download take. also can you post screen shots of how to download the words confuse me
s.c.dude Aug 16, 2006, 07:51 PM wait found out unzip now where do i unzip to
Skitters Aug 18, 2006, 10:34 AM Enjoyed the scenario.
As someone who has never really dabbled with modding, would it be feasible to effectively take this mod and slap it onto a map of North America in order to have a Turtledove-esque alternative history scenario where the CSA had successfully seceded?
I was thinking on the lines that both the CSA and Canada could use British army graphics.
There are a few ideas to expand it beyond that basis, such as perhaps having Quebec as a disenchanted vassal of Canada, and Utah (State of Desseret) a rebellious vassal of the Union.
Other possible nations would include the British Empire which as well as being the West Indies holdings, would have the Sandwich Islands (Hawaii), and perhaps a small production/decent research centre across the Atlantic to provide some supplies to Canada/CSA and for tech trading.
Mexican Empire - possibly as either a weak CSA ally, or a neutral that either the Union or CSA could sway their way.
German Empire - represented by a city(s), cut of from the rest of the map by mountains that would primarily be aimed as a Union tech trading partner. Would perhaps also have a number of spawned submarines that would be aimed at hitting British-CSA/Canadian sea traffic.
Possibly - in order to focus attention on the Eastern seaboard - California as a (happy) vassal of the Union.
Political Map - the CSA would include Cuba, and Sonora, from Mexico.
Theres a question of whether Alaska would still be Russian (would the Union have been able to afford it?), but in response to CSA presence in Cuba perhaps the Union would have naval bases in Puerto Rico and/or Haiti
In this world, the Midwest and California wouldn't have been as well developed with perhaps only a couple of rail lines between the Eastern and Western seaboards (perhaps even only roads to limit movement further). The Eastern Canadian/US and US/CS borders would be heavily fortified.
In terms of troop numbers I was thinking on the lines of the Union starting with a slight numerical advantage. Utilising Warlords, the Union would perhaps have a number of cities with Military Academies to increase unit production. The CSA would start the game with perhaps a couple of Great Generals in the field, and a couple of cities with Military Instructors
The intention being for the Union to steadily develop an advantage in troops numbers, but the CS to have a slight quality advantade
Would also perhaps be nice to feature the CSA suffering from revolts by oppressed Black people.
Thorn Aug 18, 2006, 11:01 AM Enjoyed the scenario.
As someone who has never really dabbled with modding, would it be feasible to effectively take this mod and slap it onto a map of North America in order to have a Turtledove-esque alternative history scenario where the CSA had successfully seceded?
Those were good books. Maybe the lizards could invade halfway through the mod :lol:
turquoiseninja Aug 20, 2006, 01:23 PM Yo Firaxis man! Nice mod, I won as Germany on Noble, very fun. Can we expect a Warlords remake? And if so, will Belgium be a vassal state of Britian in it?
CivWarlord Aug 23, 2006, 01:04 PM Greetings everyone,
I'm new to installing mods, and as such i am unable to install this scenario. Could someone show me how - if so i'll appreciate it a lot. Btw i have already installed patch 1.61. I need directions on where to put folders and files. Thank You.
Emp. Killyouall Aug 23, 2006, 01:08 PM Well, a weird thing when I installed WW1 v2 (on a thinkpad) was that you had to move the folder labeled WW1 out of the folder labeled WW1 v2 because WW1v2 is not a valid mod folder. :p stupid renaming...
CivWarlord Aug 23, 2006, 01:39 PM Thank You very much Emp. Killyouall for your help,
First of all thanks for replying so soon.
As you said, i was putting the WW1 v2 folder in the Civ 4 Mods folder. However When i put the WW1 folder instead it worked perfectly :goodjob: I was really looking forward to this scenario :D I'm indebted to you ;)
To Jon 'Trip' shafer - Great scenario, i like how you made the map of Europe, very realistic and moreover all the major players in the conflict are there :goodjob: Keep it up. I also liked your scenarios in the Warlords expansion - the Chinese unification is the best :king:
Thank You guys,
CivWarlord
ZB2 Aug 23, 2006, 03:20 PM i know how to turn Civ4 maps compatible with Warlords, ive already done it for that Earth 1000AD scenario, its very fun to vassal Saladin in that holy war.
Before the thread police bannish me forever, im posting here becuase i may be able to convert this WW1 scenario too, though im still testing to make sure, lest there be any bugs when you vassal a non allied or central power, wether the game can still run using the Vanila python and codes and such.
If this works, ill post it in its "correct forum thread in the main creation and customization forum".
---
this mod was good too play, and unlike previous posters, i did see AI build (and alot too) of the Biplanes, and to my non tank army horror, the allied got the tanks before i did too, along with the periodic and somewhat effective american landings, i barely won playing as Germany, i succeeded only in stalemating a combined american and british landing (the later dropping 6 tanks onto the field) in my occupied france, using my major army groups to deafeat Russia, giving my side the 900 score.
(Top 10) Total Combat Losses:
38 Basic German Infantry
20 Advanced German Infantry (I ended the game with 66, most on railroads moving back to france to help out the machineguns there)
9 Basic Light Artillery
8 Submarines
8 Poison Gas units
8 Destroyers (in a costly gambit, i gained naval supremecy in the north sea, however, just like the real war, i retired to my ports for the rest of the war, only using submarines to 'city jump' to the atlantic)
5 Biplanes (I ended the game with 15, all on the western front, a costly move for units fighting russia)
5 Dreadnuaghts
4 Machine guns
3 Cavalry N.B for new players, these are effective early in game, though later they need support with another unit, most cases they don't have a good combat odd, and so you may need another unit to finish of your target
(Top 10) Total Combat Victories:
107 Basic Infantry (these belong to the Rebel scum and the minor nations of europe)
55 Basic Russian Infantry
52 Basic French Infantry (I conquered mainland france before they built Advanced Infantry, though i did destroy 1 unit)
27 Destroyers
19 Advanced Russian Infantry
13 Advanced British Infantry
12 Transports
10 Dreadnaughts
9 Cavalry
6 Machine Guns
turquoiseninja Aug 23, 2006, 03:21 PM This is an awesome scenario! Nice job! Can we expect a Warlords remake of it? And can you Firaxis people PLEASE make a fix for the Chinese Unification scenario so we can actually build galleys in the fresh water rivers?
oneeye Aug 31, 2006, 08:38 PM anyway to make this work with warlords?
Rey Sep 02, 2006, 05:42 AM Great Scenario! :)
Just a question: is it possible to "unlock" those unplayable Civs such as Spain?
I'd like to play with them too :)
ZB2 Sep 02, 2006, 06:51 AM yeah u can open the scenario in a note pad or word pad, and look for those countries, like spain and set the code Playable Civ=0 to playable Civ=1
0 meaning no and 1 meaning yes
Rey Sep 02, 2006, 09:28 AM yeah u can open the scenario in a note pad or word pad, and look for those countries, like spain and set the code Playable Civ=0 to playable Civ=1
0 meaning no and 1 meaning yes
thx man, really appreciated :goodjob:
Ruhtinas Sep 02, 2006, 09:30 AM I finally finished my scenario today and it was quite hard because I played on russian side. But I like it and I think russian problems are quite realistic so good job. One thing I have to say: All the time I went when finns start they revolution and became independent (1917) but that was a another story and because my army was succesful there were actually no problems about rebels.
Marshall Rommel Sep 18, 2006, 06:11 PM Ah, how refreshing it is to see someone else with a true interest in and knowledge of WW1...
The first day I joined this site, i had a vision in my mind: to create a WW1 scenario for everyone to download...
But upon viewing the downloads avaliable, it became apparent that you beat me to it... (man, you should have seen my face, you could have fried an egg on it:mad: )
But i eventually cooled down, and decided to be a good sport and download your version:D
Ty for making this!
Ps: why not make maps for the WW1 campaigns in Africa and the Pacific as well?:mischief:
Spartan117 Sep 18, 2006, 06:18 PM Ah, how refreshing it is to see someone else with a true interest in and knowledge of WW1...
The first day I joined this site, i had a vision in my mind: to create a WW1 scenario for everyone to download...
But upon viewing the downloads avaliable, it became apparent that you beat me to it... (man, you should have seen my face, you could have fried an egg on it:mad: )
But i eventually cooled down, and decided to be a good sport and download your version:D
Ty for making this!
Ps: why not make maps for the WW1 campaigns in Africa and the Pacific as well?:mischief:
or better yet you could design one for warlords:D
ZB2 Sep 19, 2006, 05:07 PM yeah when i read 'ww1' i started thinking of african campagins against the boche :(. ww1 pacific theatre had nothing. new zealand taking Samoa, austrailia takin papua new guinea and japan taking the micronesian islands.
Gaun Sep 21, 2006, 09:57 AM This is a wonderful scenario! I've been playing it on Monarch.
But how come the americans arrive 1920? 7 (seven!!) turns before the end of the game. Isn't that a bit late?
Until then I had conquered France, GB, Italy and half of Russia, and they didn't make any difference to the game.
Do they always come that late or does it depend on the difficulty?
Gaun Sep 22, 2006, 05:53 AM this is weird: I reloded my game (mentioned above) shortly before the americans came and played it again. this time they came even later: 2 turns befor the end of the game. they didn't even manage to land in europe. that takes a lot of fun out of the game.
Why is this, and can I do anything to make them come earlyer?
ZB2 Sep 22, 2006, 09:50 AM sounds very weird. for me they came swiftly and took brest from me again and again. its very unfortunete you get to conquer everyone without american interferance :( i had to suffer their wrath whilst my armies conquered russia.
anyone else had a late american arrival?
s.c.dude Sep 23, 2006, 09:06 PM ive got an idea to fix the american losing bug what if you put new york in the far west and give them a uu lower move transort with more capacity
ZB2 Sep 24, 2006, 02:44 PM duno bout that. the atlantic isnt that big. what about open borders with england at start, and a unit in one of the cities. with the destroy all de facto on they wont die and come back and die again and have fun and come back eat a sub and die again and so forth
s.c.dude Sep 25, 2006, 05:41 PM duno bout that. the atlantic isnt that big. what about open borders with england at start, and a unit in one of the cities. with the destroy all de facto on they wont die and come back and die again and have fun and come back eat a sub and die again and so forth
:confused:
im not even going to rant about xcl
s.c.dude Oct 07, 2006, 02:18 PM also why is it that there is not enough cultures in cities weird when theres so many gaps. . . . .
Justinian519 Oct 12, 2006, 03:39 PM Is Italy suppose to have airports in their cities?
Feanor. Nov 01, 2006, 05:00 PM Your scenario looks great except that I tried to play it and it told me it had graphics problems . . . and shut down :( the regular game waorks fine on my computer though. Anyone know what I should do?
s.c.dude Nov 01, 2006, 05:09 PM Your scenario looks great except that I tried to play it and it told me it had graphics problems . . . and shut down :( the regular game waorks fine on my computer though. Anyone know what I should do?really what kind of problems and what are the steps you took to download. also welcome to cfc:goodjob: :king:
Velja Nov 02, 2006, 02:24 PM One question:
I'm planning to mod this scenario to make Serbia playable (guess why?)
So would that break any scripted events or not?Shouldn't, I don't believe I have any events connected to Serbia. Good luck against Austria-Hungary though. ;)We didnt't actually have too much problem with Austria untill Germany interfered. ;)
P.S.
What happened with this scenario including Serbia as playable civ?
s.c.dude Nov 02, 2006, 06:08 PM if you want to play civs without messing up events view thishttp://forums.civfanatics.com/showthread.php?t=185829
Ambreville Nov 13, 2006, 08:40 AM Thanks for the scenario! Overall worked out pretty well. Here are some commments.
I played Britain, France, Austria, and Turkey so far. Managed to win with each of them. Looks balanced so far.
Shouldn't the capital of Turkey be named Istanbul rather than Constantinople?
The barbarian/rebels/agitators are more of a drag than anything. They should be localized in areas of different ethnic backgrounds than the ruling capital (i.e. Ireland for the Brits, Arab lands for Turkey, etc...) They don't really add that much to the scenario unless they make sense in a geopolitical way.
The AI is totally incoherent when it comes to strategy and combat tactics. I've seen rebels down to almost no life points pillaging major resources near a garrisoned city, and the garrison does not step out to finish off the pesky rebel. I had to send my own Turkish troops into Austria to help police the land and defend key resources! As Autria, it's so easy to knock out Serbia early on, yet the Austrian AI never manages to accomplish that feat ever. Instead, we have Serbian cavalry rampaging Austria nearly unopposed. I watched major enemy troop movement that could have handed me my bottom end only to see tham scatter or just disappear from the map entirely. I keep watching huge beach-landing invasions from the Brits, the French, and the US, trying to capture and hold on to Bremen. They'd be better used on the western front. That's pathetic but I doubt there's much one can do about it. :(
It would be nice if the scenario were updated to work with Warlords. Any chance of that happening?
Trenches and fortifications are missing. Why, why, why? They're a hallmark of WWI combat. It would be nice if infantry could actually dig trenches and build fortifications rather than using workers who would be more useful around cities and to build rail lines. Instead of or in addition to rebels perhaps there should be a chance for some troops in the front lines to mutiny (French infantry in the trenches, Russian ships, like the Potemkin).
Diplomacy doesn't seem to work. I've had a number of neutrals on a good or friendly status with me, but who would still not trade goods with me or declare war on my suggestion. I would have expected more political shenanigans in a WWI scenario.
As the French, I once had the Germans accept a 10 year peace deal along with two of their remaining three cities -- only to see the Germans declare war all over again on the very next turn... that's just plain goofy! :confused:
There are little hiccups here and there, but overall I had fun with the scenario, obviously. :D
Fiend777Fits Nov 18, 2006, 02:23 AM played as the italians for a challenge. was kinda fun tryin to get them back on their feet but then this happened:
july 1915 central powers and allies make peace.
how exactly does that work anyway? do all nations on both sides have to agree on peace or does just one peace treaty between two civs automatically cancel the entire war? if so, there really is no point in playing this scenario if you can't keep the war raging. especially if the events (which i liked) would keep happening.
ZB2 Nov 18, 2006, 06:51 PM caryy on a few more turns. you will find they go back to war again.
Fiend777Fits Nov 21, 2006, 10:28 AM but are they gonna sign another peace treaty in a year?
s.c.dude Nov 21, 2006, 08:50 PM no they declare war the very next turn:crazyeye:
The Frederick Nov 23, 2006, 02:10 AM this is weird: I reloded my game (mentioned above) shortly before the americans came and played it again. this time they came even later: 2 turns befor the end of the game. they didn't even manage to land in europe. that takes a lot of fun out of the game.
Why is this, and can I do anything to make them come earlyer?
I think it's difficulty based: I play on Deity, and the Americans arrive soon and often.
Caleb_kreegan Nov 23, 2006, 09:55 AM Hi. There was a graphic mod for this scenario which changed the graphic units for the differents infantries and... i can't remember well but there was changes in the planes, tanks and so on... I was looking for it in the graphic mods, unit mods... but i just can't find it... Does anyone knows the post or if it has been erased?? Thx!
s.c.dude Nov 23, 2006, 11:09 AM Hi. There was a graphic mod for this scenario which changed the graphic units for the differents infantries and... i can't remember well but there was changes in the planes, tanks and so on... I was looking for it in the graphic mods, unit mods... but i just can't find it... Does anyone knows the post or if it has been erased?? Thx!that was a thread called 'improvement on trips ww1 scenario" i think,
Ambreville Nov 23, 2006, 11:47 AM Is there un update in the works for this scenario?? I'm hoping to see a few new things added:
1. Heavy Artillery: So far we have basic and advanced Light Artillery. Why not a more expensive heavy artillery? While we're at it, why not add siege weaponry like the German "Gross Bertha" which was a rail-mounted gun of gigantic caliber. It's silly but it's fun and it's very much in the style of WWI.
2. Trenches & Fortifications: these are missing from the normal WWI setting.
3. Bombers: So far, we only have the ubiquitous "Biplanes" that do everything. Why? Shouldn't there be a separate flying bomber like in plain vanilla CIV? As a matter of fact, probably adding Zeppelins for long range bombing would be in the spirit of WWI. Instead of using them as a way to damage units or lower defensive bonuses, they should instead have a chance of removing some industrial city improvement (factory, power plant, forge, dry docks, etc), which would introduce the concept of strategic industrial warfare rather than military-style tactical bombing. And how about blimps -- these would give a tactical advantage to land or sea units within a certain range (they can be shot down by biplanes, of course).
4. Special Military Academies: We already have the generic West Point national wonder -- but what about possibly unique World Wonders like "The Flying Circus", "Saint Cyr", "The Admiralty", etc... These would be specific to one type of unit (air, ground, or navy) and provide an additional advantage. As a matter of fact, this would probably work better for a Warlords adaptation.
By the way, is the Warlords adaptation in the works??
Cheers
Happy Thanksgiving!
Fiend777Fits Nov 25, 2006, 08:19 AM no they declare war the very next turn:crazyeye:
its still very queer for them to declare peace so early. a permanent war setting would make much more sense.
Jaythekiller Dec 01, 2006, 02:58 AM that was a thread called 'improvement on trips ww1 scenario" i think,
I think it was "Grey & blue:an upgrade to Trip's WW1 scenario"
but it may have been deleted :sad:
@Trip: Please make a Warlords version and incorporate "Grey&blue"upgrade;)
By the way,very good scenario indeed
Fiend777Fits Dec 02, 2006, 04:31 AM Grey Against Blue (http://forums.civfanatics.com/showthread.php?t=178651)... here it is.
Ambreville Dec 04, 2006, 07:24 AM Grey Against Blue (http://forums.civfanatics.com/showthread.php?t=178651)... here it is.
Way cool! :cool:
NKVD Dec 04, 2006, 01:18 PM play the scenario as the french..I think strassbourg changed hands 15 times from 1914 to 1917. One thing though. Rebels. no fun at all...it reminded me of CIV 3 and cleaning pollution with workers. long and dull...
Kristian95 Dec 04, 2006, 01:40 PM alas by the looks of it this scenario has long been abandoned by Firaxis... I wish Sarevok and Rocoteh would take over, they made a marvelous WWI scenario for Civ3!!
Fiend777Fits Dec 04, 2006, 01:43 PM yeah a permanent war needs to be set between the france & brittain and germany & austro-hungary. russia and the ottomans can bow out anytime they want, but those other powers need to stay at war for the scenario to be any realistic.
Koba the Dread Dec 04, 2006, 03:01 PM Wow, Sarevok and Rocotech. There are 2 names I have not heard in quite some time. I wonder, if I say their names out loud 3 times, will they appear and volunteer to craft a kick-ass scenario?
Kristian95 Dec 05, 2006, 03:17 AM Hehehe we could try to persuade them by posting in the thread of their "The great war" Civ3 Scenario ;)
Rocoteh Dec 05, 2006, 05:50 AM I have now spent 4 years on Civ 3 scenario-creation.
My first scenario was the American Civil Scenario.
(Co-Creator. Procifica was creator.)
In fact both Sarevok and I planned WW1 and WW2 scenarios
for Civ 4. Then Civ 4 was released without an editor and those
plans were scrapped.
Since then Sarevok has quitted scenario-creation.
I am still around though.
Given that someone in the future produce an editor
its possible I will make a Civ 4 version of
The Great War - Division Level.
Rocoteh
Koba the Dread Dec 05, 2006, 07:58 AM It is a pleasure to see you here Rocotech. Quite sad that Sarevok has retired from scenario creation. I can only hope that someday an editor is produced so that you can think about moving forward on a kick-ass scenario. Happy holidays.
Fiend777Fits Dec 05, 2006, 08:00 AM yeah. an edtior should be made. (by someone else). who's up for it?
civ 3 modding was a learning experience. all you had to do was pick it up and you learned as you went. this civ4 modding can only be done by people who already know what the hell they're doing.
Koba the Dread Dec 05, 2006, 08:04 AM I looked into what it would take to craft a scenario or mod. Simply put, I just don't have the time to devote to learning as I go. However, with that said, I have a good amount of time off for the hoildays and would be interested in working with someone knowledgable on this project.
Fiend777Fits Dec 05, 2006, 08:13 AM good luck with that
NKVD Dec 05, 2006, 12:01 PM whats missing is a WW2 scenario with the european map....I did a map with Paasky but never came. I dont really care about modding the units. All I want is an accurate scenario. not 123 units and displaced cities...
anyone want to do one with me ? I can do the map (which I think i already have but I would do a new one with warlords
Kristian95 Dec 05, 2006, 12:25 PM Good to see you here Rocoteh and sorry to hear about Sarevok!!
I sure hope someone can make an easy to use editor... I'm unfortunately not the right guy to ask about that :(
ZB2 Dec 05, 2006, 12:40 PM i tried to make a world map for a ww2 scenario, i removed the southern hemisphere completly, and mushed austrailia and the south pacific a bit to fit it all on. it wouldve worked great. im good with history so i knew were and what to do with cites and units, only downside to it was that Civ4 maps i couldnt make larger than normally alowable (i did this orrigonally for Civ3) im also good with how to recognise that you DONT fill a stupid mod with 1234702347 units and silly little animations that only change a hat.
my map was a copy n paste of the ww2 in the pacific and had the wrapping turned off. the western USA started at the farr right of the map, and the farr right of the map was a little slither of the eastern coast, along with some canadian cities. the middle was then made into euroasia, with a 2 tile narrow point in north africa (like in trips ww1 africa) it wouldve worked greatly. damn shame civ4 maps dont exceed a certain size :(
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