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MaxRiga
May 07, 2006, 08:51 AM
OFFICIAL SITE OF THE MAXRIGAMOD (http://maxriga.civfanatics.ru)

DONATION FOR THE MOD PROGRESS (http://maxriga.civfanatics.ru/)

Hello

download MaxRigaMod Vanilla from THERE (http://forums.civfanatics.com/downloads.php?do=file&id=4535&act=down)

download MaxRigaMod BTS2 from THERE (http://forums.civfanatics.com/downloads.php?do=file&id=9273)

Scenarios (http://forums.civfanatics.com/attachment.php?attachmentid=156256&d=1184994721)

so, let's make the scenario political situation better with me ;)

The map - standard size

superpowers -
USSR (1941, 1961 ) ( spec.weapon - Red Army, T34, T80,Akula SSN )
USA ( spec.weapon - M26,Cowboys, M1 Abram Tank, F15, B52, AH1,Ticonderoga, Los Angeles SSN )
Nazi Germany ( 1941 ) ( spec.weapon - sdkfz251, sdkfz180, Panzer, Me262, Leopard, U-boat, PanzerV, Waffen SS )
NATO ( 1961 ) ( spec.weapon - Me262, Leopard, U-boat, PanzerV, Mirage Fighter)
Great Britain ( spec.weapon - Churchil Tank, UN Armor )
Japan ( spec.weapon - Zero )

and other playable countries

Canada
South Africa
Argentina
Brazilia
Egypt
Arabia
China
India

1901 - WW1 SCENARIO available for downloading (http://maxriga.civfanatics.ru/1901Page.htm)

Space, Conquest, Diplomatic and Domination victory conditions

World Situation of 1901 scenario - Germany is one of the smallest nations in the world. But pay attention on it's army! The world has just started technical progress and it will change balance of power soon! Great Britain and Russia controls huge territories, but will this nations be able to hold it for long?

Keys -
- Warsaw city is russian
- Germany has big army
- UK has big fleet
- 3rd world countries cities are occupied by barbarians ( to let people in multiplayer game and at the beginning of single rush for geopolitical influence in different regions by taking this cities, such as Africa or Caribbean )

WW2 scenario ( available for downloading (http://maxriga.civfanatics.ru/1941Page.htm) )

Space, Conquest, Diplomatic and Domination victory conditions

World Situation of 1941 scenario - Hitler is the most hated person in the world but Japan becomes allies with Germany. They both have goals of world domination. Japan is in war against USA and UK, but Germany is fighting the UK and Egypt.

Keys -
- Warsaw city is NAZIs
- Germany has huge army
- Japan, UK and USA has big fleet
- 3rd world countries cities are occupied by barbarians ( to let people in multiplayer game and at the beginning of single rush for geopolitical influence in different regions by taking this cities, such as Africa or Caribbean )

COLDWAR ( available for downloading (http://maxriga.civfanatics.ru/1961Page.htm) )

Space, Conquest and Domination victory conditions

World Situation of 1961 scenario - The world is Divided on pro-Soviet and pro-American sides and it's very balanced ( no silly wars ). Get more allies if you are playing by any of superpowers and help your weak allies in regional conflicts. This will make your pro-western or pro-eastern side stronger and more dominant in the world!

Keys -

- Warsaw is Soviet
- USSR has huge army
- USA has military base in Europe to help NATO vs Soviet aggression if it will attack
- USA-NATO-Japan-Canada-UK alliance at the beginning of the game
- USSR-Arabia-China-Egypt alliance at the beginning of the game
- Some countries ( Argentina, Brazil, India, South Africa ) have 0 attitudes toward USSR and USA. The superpowers must diplomatically influence to get it into it's propoganda-
sphere.
- 3rd world countries cities are occupied by barbarians ( to let people in multiplayer game and at the beginning of single rush for geopolitical influence in different regions by taking this cities, such as Africa or Caribbean )

PICTURES OF ALL UNITS IN MY MOD ARE THERE (http://maxriga.civfanatics.ru/Units.htm)

any ideas are welcome ;)

Lachlan
May 07, 2006, 12:30 PM
I don't see France in 1961 :(

France had an equilibrate diplomacy with both camps

France has quitted NATO in 1960 for reintegrate it in 1995-2000

MaxRiga
May 07, 2006, 02:10 PM
you are right, but, unfortunately, i'm trying to keep less civilizations for better playing, so, i have "united europe"

Spartan117
May 07, 2006, 10:04 PM
great videos and i am looking forward to the cold war scenario

MaxRiga
May 07, 2006, 10:41 PM
right after i will get my civ4 game with new patch it will be available for downloading

P.S. have just added to my mod new unit - Los Angeles SSN (http://forums.civfanatics.com/showthread.php?t=170227)

Lachlan
May 08, 2006, 05:06 AM
I will wait i have 1.61 :(

Genghis_Kai
May 08, 2006, 05:35 AM
The setting in east asia is incorrect.


1) China should be ruled by Chiang Kai Shai NOT Mao Zedong at the point in time. The name should be Republic of China where the flag of china should be the one still currently using in taiwan.

2) Japan should have taken half of China already by 1941, including beiping (today beijing) and shanghai in your map. Capital of China should be Chongqing at that time. Taipei could not be up northwest china.

Zalcron
May 08, 2006, 01:01 PM
i am very excited the cold war scenario looks to be very good, i wait with baited breath....

MaxRiga
May 08, 2006, 07:30 PM
Zalcron
it's already done with 1.52
just need to convert it into 1.61
should be out after 12-13 of May when i get my game ( CD ) back :)))

Genghis_Kai
Thank you very much
all geographicly things are not so important at the time cause 1961 scenario and new 1941 will be on new map. And then, please, add your comments and i will fix my bugs ;)
About nationalistic china - you are absolutely right, please, give me the link on nationalist china flag for civ4 units and i may be fix it before the new scenario is out !

csa945
May 08, 2006, 09:52 PM
You could make Canada part of NATO, and then make France independent. No offense to our neighbors to the north, but I'd say France was a bit more influential in world affairs during the 20th century.

MaxRiga
May 08, 2006, 10:17 PM
france will be just 1 city in this case ( standart world map, europe is small ). It will not be able to develop it self any way and even argentina will be more advanced then france after 5-10 years :)))
but tell u this, i plan to make european scenarios right after i finish 1961 scenario and for sure france will be there as big empire ;)

Zalcron
May 09, 2006, 01:09 AM
will the alliances be permantly locked to ensure say Canada and USA dont goto war with one another later etc?

And also will say CCCP have permanent 'state planning' to avoid it going capitalist?
also where can i find instructions on making the ww2 mod work? (sorry if this seems thick) as i cant , wjen i go to load the ww2 one it says "not a valid mod"

MaxRiga
May 09, 2006, 06:47 PM
the mod is for 1.52, this why u might have problems with it so far :(
there is no locked alliances in civ4, other way i'd lock it for sure :)))

jlocke
May 10, 2006, 09:39 AM
You can, in fact, do locked alliances in the worldbuilder save.

You can put people both on 1 team:
Team=1
or you can put them at permanent war with a player #:
AtWar=1
Permanentwarpeace=1

Zalcron
May 10, 2006, 02:26 PM
that is something u should consider Maxriga, then it would be a tru cold war two largely undivided sides

MaxRiga
May 10, 2006, 08:42 PM
jlocke
thank you very much
i didn't know it
now i'm definately going to do this ;)

P.S. - Mutarjim Raissiyya ??? what that means? lol

added
hold on, i made some civilizations with the same team and it didn't let me to play!!!

Civmatrix
May 11, 2006, 05:24 PM
Thanks, Ill test this one out in multiplayer right now. Hopefully is 1.61 compatable. The 1941 scenario reminds me of Axis and Allies in a way, I look forward to playing this :)

Edit: I guess I should have read the post where it says this is for 1.52 ..A building class xml error for the Forbudden Palace before it even finished loading.

MaxRiga
May 11, 2006, 09:22 PM
the new, updated, 1941 and 1961 scenario will be really cool for multiplayer games ;) have tested it in 1.52 with my multiplayer bodies and i loved it!

Civmatrix
May 11, 2006, 11:10 PM
I look forward to it. When would it be ready for 1.61?

Deadxa
May 12, 2006, 09:00 AM
am i the only one that in the trade screen sees pink screen insted of leader head? how can i fix it?

MaxRiga
May 12, 2006, 07:03 PM
Deadxa
this bug is fixed in upcoming Mod and new scenariouses ;)
Civmatrix
i really hope soon! there is one guy who's trying to convert it into 1.61 since i'm on 1.52 patch

added

only THIS (http://forums.civfanatics.com/showthread.php?p=4042191#post4042191)problem must be solved and my Mod with new scenarios will be out ;)

Dennis Laursen
May 14, 2006, 12:29 PM
Wow, sounds good MaxRiga :) I look forward too, to play you Cold War scenario! :D But, don't forget Denmark - we have actual a very importalt position, at that time. We will be one of the first nations, USSR will invade, if they wish to invade Westeren Europe. And we have a very strong diplomacy position with the Russians too, at that time. But, can not remember my history precisely, soo...
But, very nice scenario...! :)

Just one last question: where can i download you mod, so i can play the scenarios?

MaxRiga
May 14, 2006, 06:10 PM
MaxRigaMod3 and new 1941 and 1961 scenarious are available for downloading on my website (http://maxriga.civfanatics.ru/) or from there (http://forums.civfanatics.com/showthread.php?t=166535)

enjoy your game!

pacesplace
May 14, 2006, 06:53 PM
Thank you so much! I've been looking for a Cold war scenario for a while. I can't wait to try it out!

Dennis Laursen
May 15, 2006, 09:22 AM
Thank you :)

Zalcron
May 15, 2006, 12:59 PM
I dont want to appear ungratful but those saves just let you enhabit empty lands, i thought going by the trailers countries etc were established? or am i being very stupid?

MaxRiga
May 15, 2006, 06:24 PM
Zalcron - if u have empty lands ( no forests, jungles or any other stuff ) that means u have crack version of 1.61 ;) so, you need to have original game to play it ;)

Spartan117
May 15, 2006, 09:50 PM
original game like patch 1.52? or what..anyway i will play tomorrow, good looking units...the cold war is the map of the world right? first scenario i seen of cold war, good job, are you going to design any more?

MaxRiga
May 15, 2006, 09:59 PM
this is for 1.61 patch
this is the first cold war scenario ( i haven't seen others so far )
this scenario is for my mod, and my mod is full of ww2+cold war units, so, it's more interesting to play ;)

Zalcron
May 16, 2006, 01:43 AM
Zalcron - if u have empty lands ( no forests, jungles or any other stuff ) that means u have crack version of 1.61 ;) so, you need to have original game to play it ;)

i dont have a cracked version, i see forests jungles etc but no cities are established the infreastructure is there but nothing else. Are you telling me that i should be loading up a complete map with cities etc on it?

MaxRiga
May 16, 2006, 06:11 AM
hmm, that's weard !!!!
you should see all cities etc
any1 esle havas the same problem?

jlocke
May 16, 2006, 11:35 AM
yes. After loading your mod, the map is wiped of all units and cities, and it says "You are defeated".

a question: Why did you cut Vietnam, Yugoslavia and others out of the Civilizations XML file? You left the leaderheads.

What exactly did you change from the XX Century Mod besides leaderheads and additional units and unique units?

Zalcron
May 16, 2006, 02:05 PM
is there something we are not doing right, am i right in thinking the mod goes in the mods folder and the save in public maps?

the scneario folder is zipped up i c, should i extract it into a new folder, please help!! and it does not seem to have sub catogories still , no assets etc

jlocke
May 16, 2006, 02:13 PM
try redownloading the zip from another one of his links... try it from MaxRiga's own site.

Zalcron
May 16, 2006, 02:37 PM
no luck im afraid i have tried all sources, it works for everyone else i trust then? kinds of wierd as all the mods i have have downloded work including the 20th century mod.

MaxRiga
May 16, 2006, 08:05 PM
Zalcron
plz, make a screen
jlocke
wierd, i think it's cause of this 1.61 patch or something. some people can play it ok, some not :(

Why did you cut Vietnam, Yugoslavia and others out of the Civilizations XML file
to let people make their own scenarioses based on my mod ;) also, after global map scenariouse i want to make european or regional scenarious. So, any1 else can make it based on my mod and i will make this maps be downloadable from my site ( hosted ) ;)

Zalcron
May 17, 2006, 01:16 PM
this is what i get when i open the maxmod scenario file, as you can see no sub catogories just a long string of files.... any thoughts?.

Zalcron
May 17, 2006, 01:18 PM
if i do get it t load all i get when i start is this for every single civilization..

jlocke
May 17, 2006, 01:19 PM
wow that is pretty crazy.
Can you open the worldbuilderfile in notepad?
does your maxrigamod/assets/xml folder have info in it?

Zalcron
May 17, 2006, 01:31 PM
well you see thats ther thing there are no sub folder no assets xml etc just one long string of files. Could maybe someone do a file transfer to me witht eh correct files int he correct format? i am on msn or yahoo messenger?

jlocke
May 17, 2006, 01:43 PM
I can't do that. But you should definately download it again, extract it to a temp folder to make sure it has the right file structure. Maybe the problem is the program you are using to extract?

Zalcron
May 17, 2006, 02:17 PM
hmm good point, any suggestions what i can use ?

Zalcron
May 17, 2006, 02:19 PM
hey thanks a lot!!! that worked i will give it a go......

Zalcron
May 17, 2006, 02:27 PM
no still doesent bloody work, although the scenario folder is correctly organised i find i have to rename it from 'maxrigamod3' to just 'maxrigamod' so it finds the files and then i still get an empty map when it loads up!!

i just dont get it, its like it does not read the files correctly

MaxRiga
May 17, 2006, 07:23 PM
man, you definately has problems with winzip or whatever u use to unzip it :)))
the main folder for mod calls - MaxRigaMod
so the scenario will read only this name and you get this folder when u unzip the file. as i see u have no sub folders, this why u don't have the map/mod goes right. i'm using wincommander utility, it's easy to unzip the stuff and manage ur files on ur computer, try to download it somewhere from internet and unzip it in this program ;)

Zalcron
May 18, 2006, 02:21 PM
All okay now thanks for your help guys, think it was my zipping software. Now i will get busy and play....

pacesplace
May 18, 2006, 05:13 PM
When starting the game, I got the Forbidden Palace, Three Gorges Dam, etc. XML incorrect pop-ups. I decided, then, that maybe I'd just look at the map to see what the mode would look like if I got it to work right. The game loaded, and before anything showed up, a pop-up came up saying "Sid Meier's Civilization 4 has encountered a problem and needs to close. We are sorry for the inconvenience." What's wrong?

MaxRiga
May 18, 2006, 07:08 PM
Zalcron
plz, tell me by what nation u play, what scenario and what' happaning in your game ;)

pacesplace
darn ... this freaking 1.61 patch brings more problems then fixed stuff! i have no idea what's wrong with it ... may be u play another patch?

Zalcron
May 19, 2006, 01:03 AM
will do once a get time to give it a good go. :)

Zalcron
May 20, 2006, 02:50 AM
okay well into my first game and can now give you my verdict (for those who care) I have to say on the whole very good, :) great units, nicely balanced countries, game plays at a decent speed (i have reached 1972 and still no slow down, although the in city screens are very slow for some reason) very good. My ownly comments are of a minor nature really.

1) First up, i hate the entire barbarian states thing, ai players just destroy them and then u have huge gaps on the map. Maybe its just me but i hatemaps with incomplete unclaimed areas. I ended up going into editor and turning these barbarain states into small cities in the end.

2) Dont like the way every player can build any unit they like if they get the technology. It just does not seem right having mig 3's in Paris. Why not take a page out the normal non moded game and designate certain units to one civilization.

3) Few minor niggles that are me i think really rather than the vast majority of players, for example i see no point in having nukes if sdi and bomb shelters are so effective. Given that this scenario is based on the cold war where the threat of nuclear war was very real, i would suggest toning down sdi to 25% and bomb shelters to 20% so that nuclear exchanges will be as scary as they should be. Lastly global warming can u turn this sucker off? its sooo annoying.... Except i dont know how to on this mod as there is no global defined folder.


To sum up, damn good mod, i have been playing as the USSR (always my favorite) and i am enjoying building the Rodina up immensly. I like the way also that settlers and workers are very expensive thus avoiding to much devolopemnt too soon and consquental slow down that follws it. All in all a job well done Max nice one mate :D

MaxRiga
May 23, 2006, 11:08 PM
any new games? any new interesting stuff?

TO ALL
strongly recomend you my STALINGRAD multiplayer map 1x1 to play it with your friends online. Download it from THERE (http://forums.civfanatics.com/showthread.php?t=171860)

scenario is fast and beautiful! :))) right for the multiplayer!

xxJFKxx
May 26, 2006, 03:16 AM
privet max

i tryed to play your mod but all text is hidden, i cant see any written stuff (descriptions, unit text, menue text ...) well, looks quiet strange and your mod is the only one that i have this problem with. acutally i am playing the german version, coud that might be the problem?

thanks
JFK

MaxRiga
May 26, 2006, 06:38 AM
privet man
yes, the problem is definately in 1.61 patch, there are a lot of wierd stuff around it :( very sad you can't play it :(((

Osymandias
May 26, 2006, 07:17 AM
@xxJFKxx
change your language to english. that should solve the problem.

xxJFKxx
May 26, 2006, 07:49 AM
lol, mate that really solved my problem. i was not aware that i can change the language in the game ... thought i need to re-install of stuff like this. anyhow, i changed to english and everything is fine now :lol:

it looks like a great mod riga, i really love these ww1 and ww2 mods, to honor your work i will direclty play my first game as sovietunion and make riga the capitol of it ...

thanks
JFK

MaxRiga
May 28, 2006, 10:04 AM
ha h
how was your game? there is no Riga city on global map ( probably will be in european map scenario ). did u win by playing ussr?

equarto
May 28, 2006, 10:17 AM
hi i from turkey... when i loading 1941 mod it gives to me xml errors why??????? i load 1.61 patch...
again i realized this problem... so what am i gonna do?.. please guys help me....

MaxRiga
May 28, 2006, 11:31 AM
is your civ4 game in english?

equarto
May 28, 2006, 12:16 PM
yes man english....what am i gonna do???please help me...i have install the game again... there is no any patch...do you recommend install any patch?

MaxRiga
May 28, 2006, 02:23 PM
man, that's wierd, sorry, can't help,i don't know why it's happaning with you :(

Deadxa
May 29, 2006, 05:29 AM
in the 1961 mod you made and arab country instead of israel, it should be an arab country and israel cause the superpower actually "fight" through them US and israel an USSR and arabs.
think about it.

MaxRiga
May 29, 2006, 07:06 AM
agree, but you can play my scenario fast because there are not so many civilizations ;)

Tommy1234567890
May 31, 2006, 03:58 PM
france will be just 1 city in this case ( standart world map, europe is small ). It will not be able to develop it self any way and even argentina will be more advanced then france after 5-10 years :)))
but tell u this, i plan to make european scenarios right after i finish 1961 scenario and for sure france will be there as big empire ;)

Oh Oh go Argentina go Argentina yeah yeah oh oh

But my real question is are they seperate scenarios or one big mod?

:goodjob: :king:

MaxRiga
May 31, 2006, 08:18 PM
there are two global scenariouse ( on the front page of this post ) called 1941 and 1961 available for downloading at the moment. you MUST have MaxRigaMod to play it ;) more scenariouses ( 1901 and 2001 ) is coming soon.

MaxRiga
Jun 04, 2006, 09:49 PM
I've just started working on 1901 scenario. But i need some of your help, guys. If you are from Spain, Turkey, France, Japan, China or Egypt,
please, send me picture, or better link on picture in internet, of the main government, or city most famous, building of the capitol of your country ( black and white or light yellow old paper color ). I need it for diplomacy window in civ4. Hope you will be proud to find the best picture of your country symbol and other will see it while playing the game ;) thx for helping

MaxRiga
Jun 11, 2006, 03:30 PM
PICTURES OF UPCOMING 1901 SCENARIO (http://forums.civfanatics.com/showpost.php?p=4150677&postcount=111)

Narn
Jun 11, 2006, 05:37 PM
First let me say I love the mod and its good to see the new scenarios taking shape

I know the 1901 mod isnt finished yet but I was wondering why Sweden and Turkey are so powerful? Even much more so than Germany? I know its early days and these pics probably wont represent the mod fully, but thats the thing that struck out for me

MaxRiga
Jun 11, 2006, 06:13 PM
glad u like it :))
yes, going to fix that ( i'm working on scenario balancing ) but remember, that osman empire was very powerful at the end of 18th century and germany was splited on different city-countries-lands :)

but any way, civ4 counts cultural points too, so, this why russia is on top ( but not by technologies! )

Hadrean
Jun 11, 2006, 07:18 PM
Max-I can't find any good picture of Italy without any modern object in the way.(bus, People w/ digital camera, stuff like that.)
For Germany keep the pic you currently have but just replace the flag. I found one for spain.

Narn
Jun 11, 2006, 07:28 PM
glad u like it :))
yes, going to fix that ( i'm working on scenario balancing ) but remember, that osman empire was very powerful at the end of 18th century and germany was splited on different city-countries-lands :)

but any way, civ4 counts cultural points too, so, this why russia is on top ( but not by technologies! )


sounds reasonable, i just wanted to point that out about Germany because at that time their production levels had outstripped the Uk and they were producing their own ocean fleet to rival the British. Of course the war isnt far away too and they were really quite well off :cool:

Justinian519
Jun 11, 2006, 07:38 PM
Turkey should be called the Ottoman Empire and in the mid-to-late 1800's to WW1 the empire was weak.

MaxRiga
Jun 11, 2006, 09:17 PM
Turkey should be called the Ottoman Empire and in the mid-to-late 1800's to WW1 the empire was weak.

renamed for scenario ( but civilization still turkey )
and it's not strong in scenario too, just very big

For Germany keep the pic you currently have but just replace the flag.

i can't replace flag without chainging the leader ;)
i can totally replace ww2 germany picture, so, it's ok if u send me any ( just nice one )

Hadrean
Jun 11, 2006, 09:45 PM
do you have permanent war/peace in 1901 scenario?

MaxRiga
Jun 11, 2006, 10:03 PM
do you have permanent war/peace in 1901 scenario?

eee ...what that? lol
no wars in 1901 in my scenario at the begining

strategyonly
Jun 12, 2006, 02:59 AM
MaxRiga, just wanted to know what map generaor or what you are using to create a map, and then how to do it??

MaxRiga
Jun 12, 2006, 06:35 AM
i took already made standart map of the world

xxJFKxx
Jun 13, 2006, 05:21 AM
i took already made standart map of the world

looks very promising, please please finish it i am tired of random maps :-)

MaxRiga
Jun 13, 2006, 04:12 PM
looks very promising, please please finish it i am tired of random maps :-)

well, u can already play 1941 and 1961 scenario on world map ;)

hypo
Jun 13, 2006, 08:46 PM
I've just started playing as the Japanese and I've noticed a few things of the bat:

1.)As someone said earlier, Japan should have conquered a significant amount of China already (most of the coastal cities)

2.)The names of many of the conquered cities in SE Asia are Japanese cities located on the home islands (i.e. Kobe, Osaka, ect.)

3.)I realize that because of limited space, the distances have shrunk between america, pearl harbor, and asia. What hasn't changed however, is the distances that ships and aircraft can travel. This means that carriers are almost useless since the distance between areas is so small its not worth getting them. I think you should consider changing the values of distance travel for aircraft and ships.

4.)The defense bonus on the coasts + the shrinking of the map means that submarines are not worth having in the game. They are simply too weak to take out anything since there is so much coastline all around the SE Asian islands as well as the Chinese coast. I would suggest that perhaps you either upgrade the stats of the submarine significantly or you drop the defense bonuses of ships being on the coastline completely

5.)The tech enabling permanent alliances is currently called "TXT_KEY_TECH_UTOPIA". Obviously this was a simple accident that can be easily fixed.

6.)Why are there barbarian cities located on coast of Australia? I had one of them culture flip to my civ on the first turn. This obviously needs to be changed somehow

7.)Hong Kong did not nearly have the firepower you have given it in the game to defend itself. Historically, it lost air superiority almost immediately and the Canadian and British troops assigned to defend it were no match for their Japanese attackers.

8.)This scenerio starts in Jan, 1941 with Japan and the USA at war already while historically, Japan entered into a war with the United states in December 1941.

Anyway those are a few things I have noticed from the first turn. I'd love to help you out but unless you are in the mood to teach, i'm gonna have to stick with the tutorials available to figure things out. Anyway, if you need reference to how the war in the Pacific should be done, simply check out the Civ 3 WWII scenerio as a reference for your game. Good luck

MaxRiga
Jun 13, 2006, 10:33 PM
hey, thank you for such full replay, ok -

1.)As someone said earlier, Japan should have conquered a significant amount of China already (most of the coastal cities)
going to add Korea conquested for japan in 1941 scenario

2.)The names of many of the conquered cities in SE Asia are Japanese cities located on the home islands (i.e. Kobe, Osaka, ect.)

going to fix it ;)

3.)I realize that because of limited space, the distances have shrunk between america, pearl harbor, and asia. What hasn't changed however, is the distances that ships and aircraft can travel. This means that carriers are almost useless since the distance between areas is so small its not worth getting them. I think you should consider changing the values of distance travel for aircraft and ships.
4.)The defense bonus on the coasts + the shrinking of the map means that submarines are not worth having in the game. They are simply too weak to take out anything since there is so much coastline all around the SE Asian islands as well as the Chinese coast. I would suggest that perhaps you either upgrade the stats of the submarine significantly or you drop the defense bonuses of ships being on the coastline completely

submarines are going more powerful closer to the cold war era. The settings for ww2 subs ( same as for ships ) are the same as in original game. Not sure it has to be changed anyhow.
and you r absolutely right about plane area, i think i just have to limit it ( like ww1 planes - area1, ww2 -3/4 etc )/ bombers must have bigger distance.

6.)Why are there barbarian cities located on coast of Australia? I had one of them culture flip to my civ on the first turn. This obviously needs to be changed somehow
barbarians are not only in australia :) i think it's already not very fast so i don't want to add any civilizations. so, australia will be kept as it is.

7.)Hong Kong did not nearly have the firepower you have given it in the game to defend itself. Historically, it lost air superiority almost immediately and the Canadian and British troops assigned to defend it were no match for their Japanese attackers.
i leave it as it is since i have to protect hong kong for AI

8.)This scenerio starts in Jan, 1941 with Japan and the USA at war already while historically, Japan entered into a war with the United states in December 1941.

can't be absolutely accurate in all ways with civ4 :)))

please, keep telling me your thoughts/ideas/suggestions. it's very important for me !

xxJFKxx
Jun 14, 2006, 01:40 AM
well, u can already play 1941 and 1961 scenario on world map ;)

i dont like the cold war, only two big factions :-) i played your 1941 and it was fun but i like long games, it hast far to less citiys for my taste. i played it two times and it was great but i like this long .... LONG .... L O N G games :scan:

MaxRiga
Jun 14, 2006, 06:21 AM
i dont like the cold war, only two big factions :-) i played your 1941 and it was fun but i like long games, it hast far to less citiys for my taste. i played it two times and it was great but i like this long .... LONG .... L O N G games :scan:

well, wait for 1901 then ... it's gonna be a long games for sure ;)

Damion_Foster
Jun 15, 2006, 05:54 AM
So...Is the cold war scen. out for 1.61? or is it still 1.52? and I've seen (at least one) people comment about the length of the games...have you considered making a scen. on the huge map setting? I myself am into the long games, and it's just a thought ^_^

MaxRiga
Jun 15, 2006, 07:23 AM
So...Is the cold war scen. out for 1.61? or is it still 1.52? and I've seen (at least one) people comment about the length of the games...have you considered making a scen. on the huge map setting? I myself am into the long games, and it's just a thought ^_^

yes, it's on 161. if u want to play long game, u can always chosse long game in settings ( it's normal on default ). i remember i was playing 1941 kinda 3 days on longest settings!
but any way yes, i'm thinking about making scenarios on big maps too :)

Damion_Foster
Jun 16, 2006, 02:23 AM
I think Cold War on a Huge Map would be awesome *nodnod* But thats jus me :)

xxJFKxx
Jun 16, 2006, 02:27 AM
when will your 1901 secenario be ready? if you need someone for a field test (beta test) i would offer myself, your mod is already installed and i would love to add some ideas ...

MaxRiga
Jun 16, 2006, 06:28 AM
when will your 1901 secenario be ready? if you need someone for a field test (beta test) i would offer myself, your mod is already installed and i would love to add some ideas ...

hey, ok, i will give u link on new Mod update tomorrow and 1901 scenario for beta testing ;) the only rule - u MUST play it till sunday, ok? :) and go on, tell me ur ideas !

I think Cold War on a Huge Map would be awesome *nodnod* But thats jus me

ye, agree, but big maps lagg more ( worsier for multiplayer ) and we definately need more civilizations for it. I'm thinking about good europe scenario :)

MaxRiga
Jun 17, 2006, 08:49 PM
cruise missiles and nukes for subs are now in the mod works great! nuclear subs and aegys can now carry it ! 2-3 cruise missiles can destroy battleship! the area for nuke for subs is - 4 now, and crusise missiles - 3. wait for MaxRigaMod4 update to play it ;)

also, i've been adding MILITARY GENERATIONS. Now u must upgrate it too if you want to build new units ( for example all units of ww1 are generation I, ww2 units - generation II etc )

Hadrean
Jun 18, 2006, 01:09 AM
cruise missiles and nukes for subs are now in the mod works great! nuclear subs and aegys can now carry it ! 2-3 cruise missiles can destroy battleship! the area for nuke for subs is - 4 now, and crusise missiles - 3. wait for MaxRigaMod4 update to play it ;)

also, i've been adding MILITARY GENERATIONS. Now u must upgrate it too if you want to build new units ( for example all units of ww1 are generation I, ww2 units - generation II etc )

Cruse missles is a good range but the nukes for subs is a bit small don't you think? I mean that's pretty close i think 10 would be a better number

MaxRiga
Jun 18, 2006, 08:21 AM
nah ... 4 is just get closer to the border of country and .... anyway, my scenario is on standart world map, so, 4 is almost a half of Europe :(((
and ICBM's still has no range at all!

Hadrean
Jun 18, 2006, 12:28 PM
ICBM's still has no range at all! does this mean they have unlimited range still or is it that they don't have any range??

MaxRiga
Jun 18, 2006, 02:35 PM
does this mean they have unlimited range still or is it that they don't have any range??

as in usual game it covers all the globe. but u have to discover a lot of stuff and get MILITARY GENERATION IV to get ICBM's ;) ( cruisemissiles and nukes for subs with range area of 4 are available in MILITARY GENERATION III ) ;)

MaxRiga
Jun 21, 2006, 05:11 PM
new update of the mod and 1901 scenario is available for downloading. have fun ( all links on the first page of the topic ) !

phroman
Jun 22, 2006, 03:48 AM
Sooo, I'm going to sound like a huge noob, but i downloaded your MaxRiga Mod File and the 1941 scenario... but I don't know where to extract them too! I've tried putting them both in my mod folder, but I don't see them when i load a mod. can someone help me?

phroman
Jun 22, 2006, 04:01 AM
Now I got the mod to load, but can't find the scenario...

phroman
Jun 22, 2006, 04:03 AM
Never mind, i found it. pretend I was never a noob :P

MaxRiga
Jun 22, 2006, 03:30 PM
well, i really hope u r enjoing ur game ;) tell me what nation u play and how it's going?

Damion_Foster
Jun 23, 2006, 04:27 AM
Alrighty...I downloaded both your mod and scenario...I got the mod put in:

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods

and the scenario put in:

C:\Documents and Settings\*******\My Documents\My Games\Sid Meier's Civilization 4\PublicMaps

along with:

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\PublicMaps

...I go to load the scenario and I get into the game...and it's as if I had just started a new game. no cities are present...I have my settlers, infantry, and so fourth there...there are roads, railroads, cottages, mills ect etc but no cities...Any help on what I'm doing wrong? (I do have the store bought, legal version)

MaxRiga
Jun 23, 2006, 06:14 AM
Alrighty...I downloaded both your mod and scenario...I got the mod put in:

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods

and the scenario put in:

C:\Documents and Settings\*******\My Documents\My Games\Sid Meier's Civilization 4\PublicMaps

along with:

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\PublicMaps

...I go to load the scenario and I get into the game...and it's as if I had just started a new game. no cities are present...I have my settlers, infantry, and so fourth there...there are roads, railroads, cottages, mills ect etc but no cities...Any help on what I'm doing wrong? (I do have the store bought, legal version)

that's something new, lol
u r uppatched up to 1.61? any screen?
map must be just in public maps

Damion_Foster
Jun 23, 2006, 02:20 PM
http://i19.photobucket.com/albums/b200/Damion_Foster/Civ4ScreenShot0001.jpg:Reg. View...Still shroud, but notice I' in the wrong area....I thought for a few that it might have just been a different map setup. But then I went into world builder.


http://i19.photobucket.com/albums/b200/Damion_Foster/Civ4ScreenShot0003.jpg There are no other cities set up >.<...I have 1.61 installed...Not to include I'm in asia...lol

I've removed the file from the mods folder...

Any suggestions XD

Hadrean
Jun 23, 2006, 02:27 PM
you did download the right version of the scenario right??

MaxRiga
Jun 23, 2006, 05:38 PM
oh, now i remember, this kinda problem had already some1. he unziped the mod into mod folder not right way. he didn't have folders at all or something. please, make me screen of my mod inside of ur folder ( assets )

Hadrean
Jun 23, 2006, 05:43 PM
ok I have just finished getting the Unit histories and info for the Pedia. YOU just need to get it into the XML

MaxRiga
Jun 23, 2006, 05:50 PM
ok I have just finished getting the Unit histories and info for the Pedia. YOU just need to get it into the XML

oh, cool, send it to me

p.s. adding m26 tank, p51 mustang fighter and some more little stuff for the 4.1 update.

Hadrean
Jun 23, 2006, 06:05 PM
adding m26 tank, p51 mustang fighter and some more little stuff for the 4.1 update.

I like that M26 tank and do you need info for those units?:mischief: :lol:

MaxRiga
Jun 23, 2006, 06:12 PM
I like that M26 tank and do you need info for those units?:mischief: :lol:
yes, the unit name is M26 in my scenario, u can already add it ;)
( same name for STRATEGY )

MaxRiga
Jun 24, 2006, 04:02 PM
playing 1941 scenario for brazil ... closer to 1951 world has been changed quite interestin, look at the pictures - ussr has conquested whole europe but usa has conquested japan ..interesting, isn't it? ;) just before the cold war wil get really hot ;)

added

manaus could be most tourist attractive city, isn't it? ;)

Hadrean
Jun 24, 2006, 04:51 PM
manaus could be most tourist attractive city, isn't it?
Yes true but not many people will be able to get to the city!:lol: look at the railroad on the left side
<-------

MaxRiga
Jun 24, 2006, 05:24 PM
Yes true but not many people will be able to get to the city!:lol: look at the railroad on the left side
<-------

lol, that's my underwater railroad attraction :))))

Tommy1234567890
Jun 26, 2006, 05:13 PM
lol, that's my underwater railroad attraction :))))

May be it's the black ppl trying to get to the north!!1

jkz jkz i hope i havn't offended anyone :blush:

MaxRiga
Jun 26, 2006, 05:22 PM
May be it's the black ppl trying to get to the north!!1

jkz jkz i hope i havn't offended anyone :blush:

in this case not down to north .. but just into the center .... ;)

jaeman
Jun 27, 2006, 07:02 AM
Hi nice scenerio however a question

Why does it take like 150 turns to make a worker?

jae

MaxRiga
Jun 27, 2006, 07:26 AM
it's expensive now, a ? ;)

gremlins0
Jun 27, 2006, 04:08 PM
I am having a bug problem maybe someone could fix. I can not bombard with any of the ships like battleship/destroyer, and also my artillery unit will not bombard either. I can do it with the planes though. Is this on purprose or a bug on your end or mine? Thanks for the help.

gremlins0
Jun 27, 2006, 04:16 PM
In regards to my last post bug problem I am playing the 1941 one.

MaxRiga
Jun 27, 2006, 05:13 PM
this bug came with dale's mod and dll file for crusie missiles. i told him already about it, hopefully he's gonna change it :(

gremlins0
Jun 27, 2006, 05:16 PM
can i fix it in the CIV4UnitInfos.xml by setting iBombRate to 1 or is that for something else?

MaxRiga
Jun 27, 2006, 05:29 PM
no, u can't do anything in civ4unitsinfos, the mistake in DLL file ( and i can't use SDK ) :((

by trhe way, most interesting thing is - AI can bombard by ship! just player can't !

RogerBacon
Jun 27, 2006, 06:29 PM
no, u can't do anything in civ4unitsinfos, the mistake in DLL file ( and i can't use SDK ) :((

by trhe way, most interesting thing is - AI can bombard by ship! just player can't !

I'm not so sure it is a bug in Dale's code because I added his code to my flying mod ant bombardment works fine. I also added Python functions so you can give a unit bombardment ability during a game.

Are you sure you set up the XML correctly giving the unit the right tags? I guess you did if the AI is using it.

Roger Bacon

MaxRiga
Jun 27, 2006, 06:31 PM
Are you sure you set up the XML correctly giving the unit the right tags? I guess you did if the AI is using it.


i didn't even touch battleship and destroyer unit !!!
and Dali released just DLL for cruise missiles but bombardmend doesn't work ( bofore it was cruise + bombardment dll )

gremlins0
Jun 27, 2006, 09:10 PM
hrm it is very strange. If you highlight a unit it shows what its bombardment is, so the game knows it is there, but it just wont do it, no icon and i even hit b for bombardment but nothing. i tried updating the asset to his missle 1.1b but that didnt fix it either. i wish i knew what was wrong i would try to fix it in the sdk. max: is his mod required for yours? what would happen without it.

MaxRiga
Jun 27, 2006, 10:16 PM
no, he's mod is not reqired for my mod, i just using his Missiles 1.1b dll

http://forums.civfanatics.com/showthread.php?t=174134

gremlins0
Jun 27, 2006, 11:06 PM
Could you tell me how to remove his mod from yours so i can get bombard to work without his missle system. I was trying all kinds of things but i broke it. thanks.

MaxRiga
Jun 27, 2006, 11:23 PM
lol, u really want to remove missiles and tactical nukes ( and ability to deploy it on subs? ) only for bombardmend? :))) let's better wait till Dale fix this problem and keep as it is :)))

by the way, probably tomorrow i release 4.1 version with new feature - MILITARY SCHOOLS ( Fabrics )

Dale
Jun 28, 2006, 05:10 AM
What scenario is giving the bombard problems? All of them?

Dale
Jun 28, 2006, 06:01 AM
Maxriga:

Here's your problem. The MISSION_BOMBARD setting was wrong. I've fixed it so just replace Civ4MissionInfos.xml with this one. :)

Dale

gremlins0
Jun 28, 2006, 03:59 PM
Awesome. That fixed it. Thank you two both so much.

gremlins0
Jun 28, 2006, 04:37 PM
Im just wondering why the worker has a cost of -1, essentially making it impossible to build. Was this on purpose? The enemy destroyed my only oil and now I cant really fix it.

gremlins0
Jun 28, 2006, 04:47 PM
err in regard to my last post i have the number wrong, but the worker and the workboat are really expensive I was just wondering why and if it would really mess up the ai or course of the game if i lowered it.

Hadrean
Jun 28, 2006, 05:15 PM
It is like that so you get a more real world feeling.

MaxRiga
Jun 28, 2006, 05:58 PM
ye, worker is available, u confused it with settler unit ( which one is not available in my mod ) :)

to Hadrean - thx for units, but i will use onlu red army and ss for now ;)

Here's your problem. The MISSION_BOMBARD setting was wrong. I've fixed it so just replace Civ4MissionInfos.xml with this one.

Dali, u r the best man ! ))) thx a lot and really hope u will keep iworking on ur great mod ;)

MaxRiga
Jun 28, 2006, 10:16 PM
4.1 update will be released tomorrow !

http://forums.civfanatics.com/showpost.php?p=4216377&postcount=240

MaxRiga
Jul 01, 2006, 04:25 PM
scenario has been modernized since new 4.1MOD update has been released !
new general feature is Military Schools-Factories

MILITARY SCHOOLS

MIG - req tech – mig3
BOEING - req tech – p38
LUFTWAFFE - req tech – fw190a
SU - req tech – SU37
TANKS - req tech - Industrialism
MODERNTANKS - req tech - Composites
LOCKHEED MARTIN - req tech – Military Generation III
SIKORSKY - req tech - Rocketry
RAF - req tech - Spitfire
MIL - req tech – MI24
MISSILES - req tech - Rocketry

more units added to the MaxRigaMod4 update -

M26 Tank
FiatL640 Tank
P51 Fighter
Type99 chinese tank ( special unit for china )
ww1 armored car
5 fokkers planes
a7v and whipped ww1 tanks
cowboys ( special unit for usa )
btr80 ( for ussr )
m113 ( for nato )
tomahawk cruise missile
v1 rocket

Vietcong
Jul 02, 2006, 02:57 AM
use tiwan flag for n. china.

grandduke
Jul 02, 2006, 11:54 AM
Just for historical accuracy, during World War II, China was under the administration of the Nationalist (Kuomingtang) government called The Republic of China. During WWII, the Japanese fought mainly with the Nationalist Army lead by Generalissmo Chiang Kai-Shek. Here is a detailed historical account of The Republic of China: http://en.wikipedia.org/wiki/Republic_of_China
In truth, the Nationalists has been fighting a civil war with the communist and other warlords in China since their founding in 1911 and it continued well after WWII ended. It might be interesting to add the Chinese communist rebels to fight with the Chinese Nationalists (KMT) government in the scenario. However I don't want to over complicate things, so its just a suggestion.

P.S. Mao and the communist People's Republic of China only came to power in China in 1949 after defeating the Nationalist whom fled to Taiwan.

MaxRiga
Jul 02, 2006, 01:27 PM
hi grandduke
i know all this but i couldn't add nationalist China cause i didn't find it's flag on this forum !!! if u will, please, give me the link and i will update ww2 map with Nationalist China civ!

Hadrean
Jul 02, 2006, 02:41 PM
Here MaxRiga, I made a Nationalist china flag, Not sure if it works or not because I misplaced my CD for CIV4 so now I can't really do much.

MaxRiga
Jul 02, 2006, 02:50 PM
thx, can't check it out now too

looper
Jul 02, 2006, 07:50 PM
dawg, this mod is coool man.

I just started to play it (1941), every thing loads pretty well. I love the units you added.

quick question tho. do I need Dale's files in order to play your mod? I only downloaded all the files from your website.

also , I noticed the Military Generation (I-IV) are not shown under the tech tree, does that screw up things futhur down the road?

thanks a lot!

Loop

PS, I am playing the chinese, someone mentioned it too, China is too strong on this mod compared to historic stats. it maybe too easy for me, I'll see heheh

MaxRiga
Jul 02, 2006, 08:03 PM
quick question tho. do I need Dale's files in order to play your mod?

no, all files are already in

also , I noticed the Military Generation (I-IV) are not shown under the tech tree, does that screw up things futhur down the road?

take a look in readme file what iu need for military tgenerations tech

PS, I am playing the chinese, someone mentioned it too, China is too strong on this mod compared to historic stats. it maybe too easy for me, I'll see heheh

don't forget to add screen after u get taiwan ! ;) and i don't think that china in 1941 is strong in my mod :)))

added

after u said u r playing as china i've decided to try it in 1901 scenario ( never played it be4 by my self )
so, it was REALLY interesting!
in early 1902/1903 Russia, Great Britain and France declare war on me. look at map what i've got after 6 years of holy war against agressors ! ( Russian Vladivastok, UKs Delhi and Hong Kong anf French Indochina! )
but damn, it was really interesting war, i lost some of my cities during this war and was taking this back then!
P.S. Germany is doing good in my game!

Hadrean
Jul 02, 2006, 10:32 PM
Just wondering don't you think you should rename european cities and some others around the world into countries like you did in 1941 scenario?

MaxRiga
Jul 02, 2006, 10:45 PM
.... hmmm, may be in next update ... let's see what people think !?

xxJFKxx
Jul 03, 2006, 05:52 AM
Just wondering don't you think you should rename european cities and some others around the world into countries like you did in 1941 scenario?

i think its more fun to have city names, country boarders moved in the last 200 years quiet a lot ... citys are fixed to their location since centurys ;) For me it "feels" better to have city names but thats a very personal thing ...

i would really love to see a big world map (like the one from XX century mod) working with MaxRigaMod, this mod is fantastic and we have real nice war scenarios, the only missing part would be a big world map (pre 2nd WW or 1900) would be great. i know its a lot of work and i wonder if it would be possible to adopt andy terrys map and just place your troops and techs inside.

the only bad thing aboud andys map are the white spots (not owned land).

someone can do that? i would offer my help for such a project :crazyeye:

Hadrean
Jul 03, 2006, 12:35 PM
i think its more fun to have city names, country boarders moved in the last 200 years quiet a lot ... citys are fixed to their location since centurys ;) For me it "feels" better to have city names but thats a very personal thing ...

i would really love to see a big world map (like the one from XX century mod) working with MaxRigaMod, this mod is fantastic and we have real nice war scenarios, the only missing part would be a big world map (pre 2nd WW or 1900) would be great. i know its a lot of work and i wonder if it would be possible to adopt andy terrys map and just place your troops and techs inside.

the only bad thing aboud andys map are the white spots (not owned land).

someone can do that? i would offer my help for such a project :crazyeye:

Right now I am working on putting this on a large map. This may take a while...

MaxRiga
Jul 03, 2006, 07:31 PM
Right now I am working on putting this on a large map. This may take a while...
don't forget about pictures for additional civs ;)

Hadrean
Jul 03, 2006, 07:40 PM
don't forget about pictures for additional civs ;)

Ehhh, don't worry I won't

Biggles
Jul 05, 2006, 06:23 AM
Are the downloads on post one, page one, the latest ?

MaxRiga
Jul 05, 2006, 07:57 AM
yes, u can download from anywhere , all links have been updated :)))

Biggles
Jul 05, 2006, 08:02 AM
That was quick.
Thanks.

looper
Jul 05, 2006, 01:56 PM
hey max, I got to say again it was a good mod. I played 150 turns into 1941. loving it. I liked the way super powers's power scaling, US is almost 1.5 time above the runner up, which absolutely make sense. and dude I like the added units and the fact that one has to research the tech to build them, (make sense too!).

anyhow good work dude.

only 2 comments:

Germeny is too weak and Soviet is too strong compared to Germany to start the game. Germany would never declare war to Soviet under this situation, and it always will be the soviet declaring war to Gemany. and once Soviet declares war to Ger, soviet always takes over the entire europe.

suggested solution: I wonder if you can put more German Panzers/heavy Panzers in the start of the game. this way, German has a lead in power, and soviet can always catch up due to its massive landscape and cities. This is more realistic.

Again I still think that Japan should have taken more of the chinese cities in the begining, and that there should be more offensive Japanese units in Korea, in history, Japan put almost all their best offensive units in Korea to start the war with china.

what you might want to do is to have an empty chinese city(ies) and a bunch of japnese units around it, once the game starts, (Japnese )AI will capture the chinese city and the city will be in resistance. and this resistance effect can be more realistic than just having a Japnese city. same thing can be done in Europ too for the added effect.

so in general, these bad boys in WWII are too weak to start in the game.

thanks for the good work!

MaxRiga
Jul 05, 2006, 07:06 PM
hey, thx for ur full reply and i'm glad u like the mod.

Germeny is too weak and Soviet is too strong compared to Germany to start the game. Germany would never declare war to Soviet under this situation, and it always will be the soviet declaring war to Gemany. and once Soviet declares war to Ger, soviet always takes over the entire europe.


may be u right, i will add some WaffenSS to Gemany for the next update :)

what you might want to do is to have an empty chinese city(ies) and a bunch of japnese units around it, once the game starts, (Japnese )AI will capture the chinese city and the city will be in resistance. and this resistance effect can be more realistic than just having a Japnese city. same thing can be done in Europ too for the added effect.


can't give more cities :((( i will add some units for Japan in Korea i think.

looper
Jul 05, 2006, 08:55 PM
hey, thx for ur full reply and i'm glad u like the mod.


can't give more cities :((( i will add some units for Japan in Korea i think.


hey dude, we should thank you for all your time invested in this.

What I meant was that you make Peking or shanghai empty, (without defending units) and with Japness tanks next to it. then when the game starts, Shanghai will be taken by Japness units, and city will be in resistance, aint that like the real world:)

MaxRiga
Jul 05, 2006, 09:15 PM
What I meant was that you make Peking or shanghai empty, (without defending units) and with Japness tanks next to it. then when the game starts, Shanghai will be taken by Japness units, and city will be in resistance, aint that like the real world

:)))
was Shanghai taken? and how will AI take it bak later if Japan will have such a big army?

Hadrean
Jul 05, 2006, 11:09 PM
:)))
was Shanghai taken? and how will AI take it bak later if Japan will have such a big army?
They don't! :lol: :evil:

xxJFKxx
Jul 06, 2006, 07:33 AM
Right now I am working on putting this on a large map. This may take a while...

that sounds great mate, if you allow i would suggest somet things that i saw in the XX Century Mod ... disturbing stuff.

- no unsettled areas (better fill empty land with barbarians)
- PLEASE no 'West Germany' in 1900

a easy way to push the weak europeans (civ focus a lot on landsize) is to add in the euro citys the special buildings (i.e academy) that makes them with their small size a bit stronger and more equal to the big countrys like australia, usa, moscow ... lets keep in mind that the europeans where dominating the world at this point of time.

MaxRiga
Jul 06, 2006, 05:10 PM
- no unsettled areas (better fill empty land with barbarians)

u can't build settlers in MaxRigaMod any more ;) !

Hadrean
Jul 06, 2006, 05:15 PM
u can't build settlers in MaxRigaMod any more ;) !
He means all land belongs to someone.

and not all the units are on your units page(which i need info for) I don'r wkow what to look for in the XML

Hawkeye2007
Jul 06, 2006, 05:29 PM
yeah shanghai fell on november 26, 1937.

MaxRiga
Jul 06, 2006, 06:41 PM
and not all the units are on your units page(which i need info for)
the file i sent u ( CIV4UnitInfos.xml ) contents ALL of the units in maxrigamod

find any of UNIT_NAME (UNIT_MI26 for example ) and there is all settings about this unit in english :)
may be u need something else, please, let me know if so, because i might not understand u cause of my english. feel free for any questions.
p.s. i thought i have all additional units on my web. the changed settings for original units you can also find in CIV4UnitInfos.xml file

MaxRiga
Jul 08, 2006, 11:50 PM
testing some stuff in my mod, playing for brazil in 1941 scen, look what usa and ussr did with nazi germany in 1951 :)

Hadrean
Jul 09, 2006, 12:49 AM
Well at least the Americans invaded Normandy!

And if anybody out there (including you MaxRiga) have or can find speeches from the leaders in the mod from 1941 and 1961 scenarios E-Mail them to me Here---> CLICKY HERE (Tue-Elise@san.rr.com) They should be atleast 4 minutes long. Yes I want a radio Recording or a recording of somesort. This is for MaxRigaMod.

MaxRiga
Jul 09, 2006, 11:57 AM
Well at least the Americans invaded Normandy!

And if anybody out there (including you MaxRiga) have or can find speeches from the leaders in the mod from 1941 and 1961 scenarios E-Mail them to me Here---> CLICKY HERE (Tue-Elise@san.rr.com) They should be atleast 4 minutes long. Yes I want a radio Recording or a recording of somesort. This is for MaxRigaMod.

khm khm ... what the voice for? don't u want to tell me you want to put voice in diplomacy window? lol it will be boring to listen one voice all the time then u trade if so!

Hadrean
Jul 09, 2006, 03:14 PM
khm khm ... what the voice for? don't u want to tell me you want to put voice in diplomacy window? lol it will be boring to listen one voice all the time then u trade if so!

No not that, yeah it will get boring if you did but its for something else.

MaxRiga
Jul 09, 2006, 09:32 PM
new screens of upcoming 1961 scenario for 18 civs are there -

http://forums.civfanatics.com/showpost.php?p=4254741&postcount=292

xxJFKxx
Jul 14, 2006, 06:45 AM
No not that, yeah it will get boring if you did but its for something else.

mate,

i dont want to drive you nuts but i really would like to know how your huge 1900 map/scenario - based on this mod - is performing :)

greets
JFK

tarpoon
Jul 20, 2006, 07:33 AM
I've just won a game as Argentinia on the 1941 scenario and have to say that you did good work.
The game did play very smoothly and I didn't find any major balance problems (except that the UDSSR was unstoppable on land after they took over Nazi Germany in the late 1950s, but I guess thats realistic ;))

However I would suggest that you take a look at the starting techs of the minor nations.
It was kinda wierd to be able to build AV7s but no Riflemen or Grenadiers.
Imho all nations, except for those that were behind in tech historically (like China, or Arabia), should start with all techs up to the "great war era" (Assembly Line)

Additional to that I have only two minor complaints:
1. Units like the AV7 and the Biplane should be made obsolete much sooner then the modern era
2. some cities need more starting culture to keep them from flipping over to early (Suez for example)

MaxRiga
Jul 20, 2006, 08:47 PM
hey, very glad u like playing it. i played argentina once and didn't really succeed :))

1. Units like the AV7 and the Biplane should be made obsolete much sooner then the modern era

yes, i know, i'm trying to figure out how to make units obsolete! ( i specially don't want make upgrades available since it's not realistic )

2. some cities need more starting culture to keep them from flipping over to early (Suez for example)

culture at maximum. i know this problem but can't do anything with it :(

looper
Jul 21, 2006, 06:02 PM
Maxman,

I am waiting for the 2001 mod, when is it gonna be ready bro? all right I am being pushy. Keep up the good work man!

I finished the 1941, starting to play 1901. liking it so far as you already know, I also like the fact that it is a standard size map, I really dont have time to play large map.

cheers

MaxRiga
Jul 21, 2006, 07:20 PM
sup looper

i'm working on 1961 scenario with 18 civs at the moment and it will come out with maxrigamod5 in about 2 weeks. i want to make last 2001 scenario when units makers will make more modern weapon units to include it into the mod ;) should be more fun then ;)

tarpoon
Jul 23, 2006, 08:15 AM
culture at maximum. i know this problem but can't do anything with it :(

Have you tried out giving all border cities just enough culture to have thier borders expand once?

MaxRiga
Jul 23, 2006, 10:02 AM
Have you tried out giving all border cities just enough culture to have thier borders expand once?

it's done already long ago ;)

MaxRiga
Jul 27, 2006, 07:29 PM
to all who like this mod
please, make ur vote in very important question for this mod in upcoming version 5!

poll is there -

http://forums.civfanatics.com/showthread.php?t=179519

Hadrean
Jul 27, 2006, 07:50 PM
to all who like this mod
please, make ur vote in very important question for this mod in upcoming version 5!

poll is there -

http://forums.civfanatics.com/showthread.php?t=179519
You better keep them upgradable!

MaxRiga
Jul 29, 2006, 10:39 AM
MaxRigaMod5 is out
all downloads ( including new scenarios ) are on the first page !

gulagos
Jul 29, 2006, 06:20 PM
hi,

this is a great mod, finally one i really like to play especially the 1961.
there are still two little things i don't like, #1 global warming (i know it is kind of realistic, but it pisses me off a lot), how can i turn it off?
#2 spaceship run victory - how to disable it?



greetz gulagos

Hadrean
Jul 29, 2006, 07:44 PM
hi,

this is a great mod, finally one i really like to play especially the 1961.
there are still two little things i don't like, #1 global warming (i know it is kind of realistic, but it pisses me off a lot), how can i turn it off?
#2 spaceship run victory - how to disable it?



greetz gulagos

Global warming-Look in the XML

Spaceship victory in 1961-open the scenario file in notepad

gulagos
Jul 30, 2006, 05:58 AM
@Hadrean

thank you very much, disabling spaceship victory was easy, but it took a while to find the global warming thing. deleted the global warming entry in the CIV4GameTextInfos.xml file and it seems to work. :)

greetz gulagos

Apolyon
Jul 30, 2006, 06:53 AM
Ok, I just loaded up MaxRigaMod5. I am seeing a problem with the flags, they are all white.

Looks like the NATO flag is working (?) but the rest are all white.

Also, several of the Mig fighters appear as big red dots. I remember seeing two tanks also that appear as red dots, let me know if you need to know exactly which units are missing the graphics.

MaxRiga
Jul 30, 2006, 10:24 AM
Also, several of the Mig fighters appear as big red dots. I remember seeing two tanks also that appear as red dots, let me know if you need to know exactly which units are missing the graphics.

please, tell me version of ur scenario and ur civ4 patch
any screen whould be welcome !

looper
Jul 30, 2006, 10:38 AM
Ok, I just loaded up MaxRigaMod5. I am seeing a problem with the flags, they are all white.

Looks like the NATO flag is working (?) but the rest are all white.

Also, several of the Mig fighters appear as big red dots. I remember seeing two tanks also that appear as red dots, let me know if you need to know exactly which units are missing the graphics.


Hey man, I have the same problem when I use my lesser computer, which only has a 64M graphics card, so civ4 automatically set it lowest graphics detaill possible. a better graphics card might fix it.

my other computer with 256M graphics cards doesnt have this problem, I used all the same patch, mod etc.

Apolyon
Jul 30, 2006, 10:45 AM
Hey man, I have the same problem when I use my lesser computer, which only has a 64M graphics card, so civ4 automatically set it lowest graphics detaill possible. a better graphics card might fix it.

my other computer with 256M graphics cards doesnt have this problem, I used all the same patch, mod etc.

Oh Yeah!!! That's gotta be it! I took out my 128 meg card the other day so I could run Empire Earth, forgot about that LOL.

btw, I was getting the problem on the 1964 - 18 civ scenario. But I bet once I put my 128mg card in I won't have the problem...... :crazyeye:


Thank you both! :king:

MaxRiga
Jul 30, 2006, 11:47 AM
Hey man, I have the same problem when I use my lesser computer, which only has a 64M graphics card, so civ4 automatically set it lowest graphics detaill possible. a better graphics card might fix it. '

huh, that's wierd. never heard about it before but thx.

MaxRiga
Jul 30, 2006, 11:23 PM
unitslist (http://forums.civfanatics.com/attachment.php?attachmentid=134363&d=1154319494)- is available for downloading on the first page of this post.
you can see the military generations and strength of all kind of units ( including interception possibility of fighters )

P.S. redownload maxrigamod5 file cause i made better ip% ( interception possibility of fighters ).

[WTN]Manhattan
Jul 31, 2006, 05:47 AM
Hello,

I tried the 1961-scenario a while ago. I just wonder if it's correct that neither the USA nore the UDSSR have a single nuclear weapon. Is that okay or is there a problem with the settings on my maschine (I have the latest patch)?

Thank you.

MaxRiga
Jul 31, 2006, 05:54 PM
Manhattan']Hello,

I tried the 1961-scenario a while ago. I just wonder if it's correct that neither the USA nore the UDSSR have a single nuclear weapon. Is that okay or is there a problem with the settings on my maschine (I have the latest patch)?

Thank you.

in 1961 - 18 civs scenario both of countries have one tactical nuke. in 1961 scenario this countries don't have it cause of barbarian cities ( its start bombing it ).

JohnPorno
Aug 13, 2006, 04:21 PM
This seems to be the best mod ever been and I canīt play it. Whenever Iīve loaded the mod all letters disappear :eek: Hard to play without seeing any words :cry:

Any possible reases known?

MaxRiga
Aug 13, 2006, 06:44 PM
Any possible reases known?
yes - blue marble :)))

JohnPorno
Aug 14, 2006, 02:31 AM
yes - blue marble :)))ok, I will del blue marble and try again. thx :goodjob:

JohnPorno
Aug 14, 2006, 03:35 AM
I have uninstalled blue marlbe und even rebooted. unfortunatelly there is no change.

Do you have any further ideas for those troubles:rolleyes:

JohnPorno
Aug 14, 2006, 04:12 AM
privet max

i tryed to play your mod but all text is hidden, i cant see any written stuff (descriptions, unit text, menue text ...) well, looks quiet strange and your mod is the only one that i have this problem with. acutally i am playing the german version, coud that might be the problem?

thanks
JFKwell, if thatīs the fact Iīll try in english language

EDIT: Yeah, I got it:) "spassiba" for all - I will have great fun in the next weeks:D

DarthCycle
Aug 14, 2006, 10:59 AM
I just posted a lot of feeback in the mod thread.

Here it is http://forums.civfanatics.com/showthread.php?p=4404149&postcount=436

MaxRiga
Aug 14, 2006, 04:45 PM
EDIT: Yeah, I got it "spassiba" for all - I will have great fun in the next weeks

u have ur "welcome" ;)
have fun ;)

I just posted a lot of feeback in the mod thread.
Here it is http://forums.civfanatics.com/showth...&postcount=436

answered

p.s. interesting, may be i can host any of my scenario by ip one day for all who likes it? ;)

JohnPorno
Aug 15, 2006, 07:31 AM
I just posted a lot of feeback in the mod thread.

Here it is http://forums.civfanatics.com/showthread.php?p=4404149&postcount=436404 Error
File Not Found Sorry, but the requested file could not be found.

There are a couple of solutions you may try.
If you got here by typing a URL, making sure the spelling, capitalization, and punctuation are correct, then try reloading the p age.
The resource may have moved, so try remove the trailing portion of the URL. You may end up at a web page that contains what you are looking for.

zimtallist
Aug 16, 2006, 06:31 PM
This question might have already been asked but is modernwarfare going to be a scenario? as in is maxriga working on it or is that some sort of mistake in the naming of this thread? cuz i think a modernwarfare scenario would be very cool with this mod.:goodjob:

MaxRiga
Aug 16, 2006, 08:45 PM
This question might have already been asked but is modernwarfare going to be a scenario? as in is maxriga working on it or is that some sort of mistake in the naming of this thread? cuz i think a modernwarfare scenario would be very cool with this mod.:goodjob:

yes, modern warfare will be out with 5.1 mod update in a couple of weeks ;)

MaxRiga
Aug 30, 2006, 05:50 PM
attantion ! read it if u'd like to make upcoming 2001 scenario better ;) -
http://forums.civfanatics.com/showthread.php?t=184003

MaxRiga
Sep 09, 2006, 05:23 PM
2001 scenario is out, you can download it from the first page of this forum! please note, 2001 scenario is for strong computers and it has 18 civs in!
have fun

Echse
Sep 14, 2006, 07:09 AM
Hi

first of all i really love your mod and the scenarios but unfortunatly i still got the red dot problem with most of the modern fighters.

I have a Radeon 9800 Pro so i donīt think itīs because of the graphics card.
I tried different resolutions, detail level and even graphics driver, but nothing changed.

Help would be appreciated

MaxRiga
Sep 14, 2006, 04:27 PM
radeon 9800 is how many MB is that? please, post a screen! also, tell me version of scenario and mod. thx

Echse
Sep 15, 2006, 02:35 AM
ok more details:
The 9800 Pro has 128MB SDRAM-DDR, I also have a p4 2.5 Ghz and 1 GB RAM.
Iīm running Civ4 1.61 with maxrigamod 5.1 and the screenshots are taken from the 2001scenario1 but it happens on the others also when building some of the modern fighters.
http://img157.imageshack.us/img157/5605/civ4reddotvr4.th.jpg (http://img157.imageshack.us/my.php?image=civ4reddotvr4.jpg)

but itīs not happening to all fighters:
http://img168.imageshack.us/img168/5301/civ4noreddotmq1.th.jpg (http://img168.imageshack.us/my.php?image=civ4noreddotmq1.jpg)

MaxRiga
Sep 15, 2006, 09:56 AM
yes, i see also u don't have european flag. hmm , what is the installed language of your civ4 game?

Italicus
Sep 15, 2006, 11:03 AM
IMHO, some new unities have too elevated strong...

For example the SAM Mobile, 26 are too much for an unity that has the only objective to demolish airplanes, not of defeat terrestrial unities.

In my mod, I have given 10 to that unit.

MaxRiga
Sep 15, 2006, 11:19 AM
IMHO, some new unities have too elevated strong...

For example the SAM Mobile, 26 are too much for an unity that has the only objective to demolish airplanes, not of defeat terrestrial unities.

In my mod, I have given 10 to that unit.

I don't really think we should compare settings of different mods ;) that's all individually! you can play it if you like it or u don't, right? ;)

Echse
Sep 16, 2006, 05:14 AM
yes, i see also u don't have european flag. hmm , what is the installed language of your civ4 game?

Yes i forgot that some flags are also missing. I have the german version of civ4, but i installed it in english.

MaxRiga
Sep 16, 2006, 09:34 AM
Yes i forgot that some flags are also missing. I have the german version of civ4, but i installed it in english.
that's absolutely wierd .... i have no idea what it could be :((((

Register666666
Sep 16, 2006, 12:36 PM
hey, just tried the 2001 scenario, won't load though :(, says either I lose or just exits out on me.

MaxRiga
Sep 16, 2006, 12:37 PM
hey, just tried the 2001 scenario, won't load though :(, says either I lose or just exits out on me.

download new version of maxrigamod5 ( 5-1 readme file inside )

Register666666
Sep 16, 2006, 06:34 PM
ahh I see, wasn't aware there was 2 versions of maxriga 5. thx

MaxRiga
Sep 17, 2006, 11:50 AM
new upcoming 5.2 version ( but not soon yet )

1 - new f16 models of The Conquest
2 - some new buttons of Lopez
3 - Lockheed Marten factory available now with F4 Phantom tech.
4 - fixed bug ( f4 requires Lockheed M. factory now instead of MIG )
5 - new unit - IL76 transport plane allows carry mechanized units ( very convenient to transport tanks etc to your allies now ) it can make 2 moves per turn now, so fly to&return!Unit by The Conquest
6 - Tu170 bomber as UU for Russia/USSR, China, India and Arabia.Unit by The Conquest
!!! new diplomacy window shows now military generations !!! ( huge thanks to BlackSun )
http://forums.civfanatics.com/uploads/42133/diploscreen.JPG

Register666666
Sep 18, 2006, 05:33 PM
Nice job with 2001 scenario. If you don't mind, I started making a modification of your scenario. What I'm trying to do is get the populations more realistic when nations are compared to each other. e.g. China I am making to be the most populated (But the U.S.A. still has a better economy and and a higher score due to several other reasons.)

I was also gonna due a few things like puttings barbarians (terrorists) in Iraq and Afghantistan.


Was also gonna turn London, New York City, and Tokyo, into gigantic financial cities, reason being as these are the three financial capitals of the world.

Anyways, hope you don't mind, I'll try to upload it once I have something worth seeing.

MaxRiga
Sep 18, 2006, 05:57 PM
Anyways, hope you don't mind, I'll try to upload it once I have something worth seeing.
sounds extreamly cool, actually, if you will make it very good i can put it as 2001scenario2 ( ;) ) since i will update it with 5.2 update anyway. so, i can just upload yours instead of making it by my self ... if you want to of course ;)

Register666666
Sep 19, 2006, 05:08 PM
Cool, I'm about 1/3 done with it. Should have it ready sooner or later.

Also, I set the speed to marathon, otherwise the cities would be pumping out stuff way too fast.

MaxRiga
Sep 19, 2006, 07:29 PM
Cool, I'm about 1/3 done with it. Should have it ready sooner or later.

Also, I set the speed to marathon, otherwise the cities would be pumping out stuff way too fast.

hmm, i whould leave the speed as it is, since everyone can manage it's speed in the begining anyway. but, let's see what u can do any way! ;)

to all

read THIS (http://forums.civfanatics.com/showthread.php?t=186580) if you want to try playing this mod in multiplayer.

Register666666
Sep 19, 2006, 11:02 PM
Well, default speed I mean, the player can of course choose which speed he/she prefers.

Register666666
Sep 23, 2006, 10:17 PM
Ok I got the first version done on it. It's not pretty, as I had to do some drastic overhauling on the map to get it to support the massive population (thus why recommend marathon speed.) But I think did an ok job for a first try. Anyways I uploaded it to the file directory.

MaxRiga
Sep 24, 2006, 11:18 AM
Ok I got the first version done on it. It's not pretty, as I had to do some drastic overhauling on the map to get it to support the massive population (thus why recommend marathon speed.) But I think did an ok job for a first try. Anyways I uploaded it to the file directory.

i think this whould be better if you upload it by ur self since u can't make 2001scenario2 any way, 5.2 update is not rdy and there are some new features for the map u don't know yet :(

so, i hope ur map will be very good and plz, send me new pictures ( in dds already ) if you want to change some diplo windows ( like canadian or japan, for example )

Register666666
Sep 24, 2006, 09:34 PM
i think this whould be better if you upload it by ur self since u can't make 2001scenario2 any way, 5.2 update is not rdy and there are some new features for the map u don't know yet :(

so, i hope ur map will be very good and plz, send me new pictures ( in dds already ) if you want to change some diplo windows ( like canadian or japan, for example )

err, I'm not sure what you mean by uploading by myself, I've already done that to the database.

Well anyways, I wouldn't recommend this for an official release, just as an alternative. But umm yeah, I basically just changed bonuses and stuff around the map to better support the population differences.

I'll try to grab some screenshots for yah, anyways good luck with the progress.

harold83
Sep 25, 2006, 08:04 AM
hey there

fantastic mod but there are some errors. one aircraft has a massive red dot instead of a plane and half of the nation graphics are pink. im sure im not the only one with this problem. what is the solution????

im using civ 4 patched with the 1.61 patch.

thanks,
david.

MaxRiga
Sep 25, 2006, 09:23 AM
hey there

fantastic mod but there are some errors. one aircraft has a massive red dot instead of a plane and half of the nation graphics are pink. im sure im not the only one with this problem. what is the solution????

im using civ 4 patched with the 1.61 patch.

thanks,
david.

http://forums.civfanatics.com/showthread.php?t=166535

read bottom of the second reply

to Register666666

ye, sorry for my breaking english :)
any way, just gimmi your link when u finish i put it to my MOD post with other links on different scenarios based on my mod.

Register666666
Sep 25, 2006, 11:17 PM
ok, well I did my first release, the link I believe is http://forums.civfanatics.com/downloads.php?do=file&id=2860

errr., I forgot how to do hyperlinks though. :(

Anyways, its the Downloads Database under modern scenarios.

MaxRiga
Sep 26, 2006, 06:10 PM
ok, well I did my first release, the link I believe is http://forums.civfanatics.com/downloads.php?do=file&id=2860

errr., I forgot how to do hyperlinks though. :(

Anyways, its the Downloads Database under modern scenarios.

u r in the list ;) -

http://forums.civfanatics.com/showpost.php?p=3909858&postcount=2

i will try ur scenario and let u know my opinion later! ( too busy at the moment )

MaxRiga
Sep 27, 2006, 11:14 PM
have just finished testing 5.2 update on my 1961scenario

well, it's now more harder then before, since new - "cottage-town" system :)
but it was really fun! 5.1 update will be released on this weekend ( friday or saturday ).

MaxRiga
Oct 01, 2006, 04:39 PM
5.2 update is out ( all downloads on the first page )
1 - new f16 models of The Conquest
2 - some new buttons of The Lopez
3 - Lockheed Marten factory available now with F4 Phantom tech.
4 - fixed bug ( f4 requires Lockheed M. factory now instead of MIG )
5 - new unit - IL76 transport plane allows carry mechanized units ( very convenient to transport tanks etc to your allies now ) it cam make 2 moves per turn, so fly to&return! Unit by The Conquest
6 - Tu170 bomber as UU for Russia/USSR, China, India and Arabia. Unit by The Conquest
7 - 3 new buildings - military academy, navy academy and special forces academy
8 - new unit - special forces ( spetsnaz as UU for ussr/russia )
9 - Yamato battleship unit as UU for Japan by ArdRaeiss
10 - new zeppelin unit by Chamaedrys
11 - it's taking 3 times longer now to wait cottage becames town etc
12 - new f18 model by The Conquest
13 - counter espionage. two new UU units - KGB and CIA spies and new global unit - Counterspy (it sees other spies and can kill it during war time)

!!! - new russian/american/european flavor system for units. For example - Japan builds ( and researches ) pro-American weapon as well as China pro-Russian.
!!! - new diplomacy window shows now military generations !!! ( huge thanks to BlackSun )
http://forums.civfanatics.com/uploads/42133/diploscreen.JPG

senorawesome
Oct 09, 2006, 07:37 PM
looks great...unfortunately, I have a mac. Is there any possible way I can get this on a mac, or am i just plain screwed?

MaxRiga
Oct 10, 2006, 02:15 PM
looks great...unfortunately, I have a mac. Is there any possible way I can get this on a mac, or am i just plain screwed?

u screwed till some1 with mac redone this mod for it!

calfroper55
Oct 11, 2006, 06:52 PM
This is a great Mod and I am really enjoying it. Thanks for all the time and effort as can be seen that was put into it. I am having one problem. All the flags from the different countries including mine are all showing white. Been doing some research on it but can not find much on how to correct the problem.. ANyone come accross this and did you find a solution...thanks much appreciated...

Here waging the good fight against the axis...

MaxRiga
Oct 12, 2006, 04:29 PM
do u actually have with all countris or only germany/nato/eu?

plz,also, take a look on f4, f18 models, do u have red dots?

voltar
Oct 14, 2006, 01:06 PM
Oh my goodness MaxRiga keep up the good work! Keep adding stuff, you are the brightest future of Civ4 scenarios

MaxRiga
Oct 14, 2006, 01:14 PM
Oh my goodness MaxRiga keep up the good work! Keep adding stuff, you are the brightest future of Civ4 scenarios

he he
thx
i'm nor sure about future same as aout present :) just hope u will enjoy playing by all this unis people made on this forum.
and yes, i'm keeping working on my mod same as on my scenarios :)

voltar
Oct 15, 2006, 02:26 AM
I would like to add though that I really think the scenarios should be on larger maps

MaxRiga
Oct 15, 2006, 10:51 AM
I would like to add though that I really think the scenarios should be on larger maps
there are some scenarios already done for large maps for the mod ( check out first or second page of my mod post in MODs part of this forum )

Healz
Oct 22, 2006, 06:34 PM
This is great, how's version 5.3 going? By the way I am having the same trouble with flags that Calfroper55 is having. I wonder whether you could look into why that is as part of the next page. The only thing I can think of is the graphics card. See I am running Civ IV on a 64MB Nivida Graphics Card. I think that might be the problem for why I can't see the flags. Healz.

MaxRiga
Oct 22, 2006, 10:57 PM
This is great, how's version 5.3 going?

slowely, anyway, u can see what will be in 5.3 on the second page of MaxRigaMod in MODS part of the forum.

Healz
Oct 24, 2006, 10:16 PM
Okay, I have had a look. It sounds great.

MaxRiga
Nov 02, 2006, 11:14 AM
ok, to all who likes this scenarion. if you want to be changed anything in/on the maps plz inform me, because i'm going to release new versions of this scenarios with my 5.3 mod update in week or so. thx

voltar
Nov 02, 2006, 01:10 PM
Bigger maps :-) Also Canada should just be a part of britain for the world wars.

Basically historically accurate scenarios with as much detail as possible, something not seen since Civ2.

MaxRiga
Nov 02, 2006, 02:14 PM
Bigger maps :-) Also Canada should just be a part of britain for the world wars.

Basically historically accurate scenarios with as much detail as possible, something not seen since Civ2.

i can't make canada part of uk for 1901 scenario, uk is too strong already for this scenario :( bigger map is impossible, i can change only my standart maps.

Glenngodfather
Nov 03, 2006, 05:24 AM
any plans on converting this to warlords?

MaxRiga
Nov 03, 2006, 09:11 AM
any plans on converting this to warlords?

absolutely not :)

Healz
Nov 03, 2006, 08:23 PM
Keep the original map ideas though, and perhaps have a large and a small version like the 1961 scenario. I can't really run the larger maps that well as I only have a 64MB graphics card which really suffers with huge maps. I usually play the middle size setting in normal games.

NKVD
Nov 21, 2006, 06:15 PM
absolutely not :)

I guess i'll have to uninstall warlords someday to play those...

hum and you live in Montreal?

MaxRiga
Nov 22, 2006, 06:00 PM
I guess i'll have to uninstall warlords someday to play those...

hum and you live in Montreal?

well, you have one more option to play this mod and do not uninstall warlords - remake mod for warlords ;)

yes, i'm living in Montreal for now

but u definately do not live in Stalingrad, don't u? :)))

NKVD
Nov 23, 2006, 05:10 PM
well, you have one more option to play this mod and do not uninstall warlords - remake mod for warlords ;)

yes, i'm living in Montreal for now

but u definately do not live in Stalingrad, don't u? :)))

I actually live in Montreal and was lloking for someone to teach me russian... what do you say?

MaxRiga
Nov 23, 2006, 06:24 PM
I actually live in Montreal and was lloking for someone to teach me russian... what do you say?

i see no problems in it, but please, write me email, this forum is mostly for civ4 discussions ;)

MaxRiga
Apr 08, 2007, 03:44 PM
hello
all scenarios are updated as new mod version has been released -

http://forums.civfanatics.com/showthread.php?p=3909856#post3909856

MaxRiga
Apr 22, 2007, 02:45 PM
ok
finally I've played first time my own scenario from the beginning till victory! :)))
I was playing 1961 scenario for two whole days on QUIK speed. I was aimed on Space Victory and wasn't really interested in any wars. If u know my 1961 scenario is mostly USSRvsUSA/NATO game. But, as u know, local conflicts are happening all the time. I didn't want to break my alliance with China ( as u know it breaks if other country attacks another ) but I've finally decide to give China some techs so it will attack India ( I knew India in alliance with Japan. So, Japan attacked China and break it alliance with USA and NATO ). My plan worked out fine and China with the help of my gifts ( some t72's and MI24's ) occupied India and became very valuable Super Power for my pro Soviet alliance. Unfortunately at this time USA also occupied whole South America by attacking Argentina ( in late 60's Argentina and China destroyed Brazil. Argentina had very good military help from Moscow ;) ). So I didn't want to have war with USA but I also couldn't ignore its rising tech and economical power. At the middle 70s Soviet economy was in very bad shape, my income was +10 and inflation eat all my profits. Soviets were 3rd or 4rd at tech rank and I kinda stuck. I didn't have money any more for my spies to continue oil or uranium mines sabotaging. But miracle has happened! America
attacked its alliance - UK. Uk at this time was in alliance with Canada and NATO. So, America was fighting with other two top ranked countries with huge ( British ) fleet and big army of Canada ( unfortunately Canada still has Military Generation II at this time and was producing old ww2 tanks and infantries ). At this point I understand that this is the right time to attack because British were killing Yankees on seas and American army is melting in Canada ( Yankees already coptured Toronto, N.Territories and something else ). So it took me about 10 turns for building up bunch of MI24's, T72's for three transport groups, ( Murmansk, Vladivostok and Cuba ). I had already in use five Tactical Nukes ( USA had about 10 or 12 at the moment ) and i had four nuclear submarines patrolling around USA ( two on Pacific and two in Atlantic waters ).
My attack was "fast and furies". Early morning in 1977 ( as u see on attached picture ) soviet nukes had exploded in New York, Washington, Panama ( there was big base of American b17 bombers ), Los Angeles and Atlanta and eliminated lot of American army. I had three Il26's bombers in Cuba, so, they helped me a lot by killing less of what American fleet had. From my transports I lent my army in New York , Lost Angeles, Panama and Washington. America immediately asked for peace to Canada. Right after I opened my borders with Canada ( they agreed to do that only during my war with USA, by the way ) and I presented Mexico ( I also occupied this City a bit later ) and New York to Canadians. My spies and planes destroyed almost all mines, farms and cottages in South and North America. I never wanted to hold American cities ( my expenses of army and cities were already very high ) so I was just air striking from Canadian Mexico, Vancouver and New York. Then I left American cities just keeping only strategically city of Panama. America was absolutely ruined and economically destroyed ( but it was still on the second score place ). So, there were nothing to say more since this war just let me to win in this game. Good to me I always had good army so I could very fast react on this inside NATO conflict.
he he, very nice game :))))

feldmarshall
Apr 23, 2007, 07:15 PM
I guess i'll have to uninstall warlords someday to play those...
you can play vanilla without uninstalling warlords

MaxRiga
Apr 25, 2007, 10:53 AM
you can play vanilla without uninstalling warlords

ye, he knows
we have been playing with him online already, he he

hellwitch
Jun 02, 2007, 02:38 AM
Is it possible to set vertical scroll (like in Fall from Havean) on the tech tree because it is hard to see the dependencies .

MaxRiga
Jun 02, 2007, 08:16 PM
Is it possible to set vertical scroll (like in Fall from Havean) on the tech tree because it is hard to see the dependencies .

I never played Fall from Heaven mod since I don't really like fantasies games/mods/videos :))) But yes - I have a problem with tech tree :(( and I'm not gonna work on this part of my mod, volunteers to help me in this are welcome!