View Full Version : SGOTM 01 - Chaos
AlanH May 08, 2006, 11:30 AM Welcome to your C_IV SGOTM 1 Team Thread. Please use it for all internal team communication, turn logs and discussions. Subscribe to it to receive notifications, and do not visit the other team threads for this game until you have finished. Please also subscribe to the Maintenance Thread (http://forums.civfanatics.com/showthread.php?t=170295) for this game, where teams and staff may post non-spoiler information of general interest. I hope you enjoy the game.
This game will be played in Civ4, patched to v1.61.
This first SGOTM will not feature any advanced variant.. the winner simply will be the team that wins the game at the earliest game date with either domination or a diplomatic victory. All victory conditions are still enabled though, with exception of Space Race, so you have to avoid getting another type of victory (and of course prevent the AIs from winning).
Individual start files for all teams will be available on the SGOTM Progress and Results Page (http://gotm.civfanatics.net/submit/civ4sgotm_submission_list.php) at midnight, server local time, at the start of May 12.
Here's the start position.
http://gotm.civfanatics.net/civ4games/images/SGOTM01_start.jpg
Map Parameters
Playable Civ - Hapshepsut of Egypt
World size - Standard
Difficulty - Monarch
Landform - Mystery
Game Speed - Epic
Permanent Alliances are turned on (can form permanent alliances after either communism or fascism is researched)
Space race is disabled.
Egypt is locked into war with Huayna Capac of the Incas.
Egypt is locked into peace with an unknown civilization.
The map is hand built, and therefore may not have a standard configuration.
Please visit the following links to ensure that you are adequately prepared:
Civ4 SGOTM reference thread (http://forums.civfanatics.com/showthread.php?t=168439)
Notes:
A. ONLY Civilization4 v1.61 is supported for this SGOTM. All teams will compete for a single award - the Gold Laurels.
B. All teams must play the sponsored variant - victory will be awarded for the fastest victory by either domination or diplomacy.
C. All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set.
Good luck to your team, and remember rule #1: Enjoy your game :D
HookEmHorns May 08, 2006, 12:12 PM Hi team,
I recommend moving the settler sw onto the plains hill (to get the extra hammer and the cows), begin research on Animal Husbandry (for the cows and to reveal horses), and start a worker. A mix of cottaged and farmed flood plains will give us flexibility. We don't know what's to the west which will influence how Thebes shapes up.
Other early research priorities are Pottery and Bronze Working. Archers will not be very effective against Huyana.
Only domination or diplomatic victories are allowed. I've never gone for diplo so don't know much about that path except stay friendly.
Looking forward to it.
HookEmHorns
ruff_hi May 08, 2006, 12:12 PM So, are we playing to win or come last? Domination or Diplomatic victory - I have experience either way (just pls stop telling me what to do).
Edit: Rats - thought I would be first - missed by 1 minute. Note - these threads are OPEN to the other teams so no spoiler conversation / tactics or sure win hints!
Further Edit plus WARNING: If you a member of another team OR have contact with another team, then rack off, on your bike sunshine, skat, varmoose vermin, etc - you are not allowed in here to see our chaotic ways. If you stay, and read then know that we have filled our reports with red herrings to confuse the unchaotic. Also, Dr Chaotica will come visit your little domain and apply a suitable a$$ whipping!
HookEmHorns May 08, 2006, 01:00 PM Yea, take off you hosers!!!
I really have no preference right now for domination or diplomatic. I do see one issue though. For domination, we have to make sure that the civilization that we are locked into peace with doesn't get big enough to prevent our domination.
jeejeep May 08, 2006, 02:07 PM I really don't care. I have experience with diplo but I would like to learn more about domination.
ruff_hi May 08, 2006, 05:20 PM My thoughts is that, either way (dom or dip), we have to do the following:
1) find who we are locked in peace with - suggest try and declare war via dipolmacy screen with everyone we meet
2) control / stiffle Huayna - but do not eliminate him until partner from a) is also at war with Huayna
3) form a Permanent Alliances with a) - note, cannot form alliance until we have a defense pact - cannot form defense pact until both a) and us are at peace - hence until Huayna is no more.
So, suggested actions:
1) defend ourselves
2) find Huayna and stiffle
3) find 'at peace' partner
4) build relationship with 'at peace' partner (either religion, trading, war with Huayna, etc)
5) finish off Huayna
6) form defense pact with 'at peace' partner
7) form alliance with 'at peace' partner
8) win either by diplomacy of domination
Munterpipe May 09, 2006, 03:56 AM Hi crew. Welcome Hook, this will be fun.
Nice suggestions all.
What we also need to decide, is how to do an Sgotm in Chaos fashion.
If we decide to go for earliest win, we can't have anyone whipping citizens every turn, giving our cities away to other civs (ruff), and declaring war on anyone he sees. There are lots of things we can open for, though:
mostly concerning the way the reports are made.
ruff_hi May 09, 2006, 04:30 AM To the lurker, you might have figured out that our chaotic thread is not our play, but our reporting. Here is the key to understanding the Chaos thread. Team members - feel free to suggest additions and alterations.
Key Phrases marking the whole paragraph as 'real' else 'fake':
* On the other hand ...
* It is best if ...
* It would be a mistake if ...
* Would you consider ...
* Lets cut the crap ...
In formatting to mark words 'real'
* italics
* formatted the color blue
Pictures
* Any print from the game with a heading ... "Here is a picture ..." is real
* Any print from the game with a heading ... "Here is a photo ... " is fake
chriseay May 09, 2006, 07:42 AM <reserved for future use - see private message>
RE: the PM - I disagree with Ruff's suggestions, but, on the other hand they are really good ideas! :p :mischief:
HookEmHorns May 09, 2006, 07:55 AM Ruff_Hi,
Interesting thoughts but I see no value in establishing a permanent alliance with our "friend." It will in no way help to make sure that our resources are used most effectively.
I recommend that we focus on our own development and let our "friend" find his or her own way.
Your ideas on use of graphics will really help in our ability to communicate, both amongst ourselves and for those reading afterwards.
Hook 'Em Horns
ruff_hi May 09, 2006, 08:04 AM I see that we are getting off on the right foot.
chriseay May 09, 2006, 09:08 AM I see that we are getting off on the right foot.
Don't you mean, "I see that we are getting off on the right foot"?
Because I really don't think we are getting off on the right foot. I was leaning more towards the left one myself.
ruff_hi May 09, 2006, 09:16 AM Because I really don't think we are getting off on the right foot. I was leaning more towards the left one myself.I thought my statement was chaotic enough and could be read either way.
chriseay May 09, 2006, 11:36 AM I thought my statement was chaotic enough and could be read either way.
;)
:eek:
:goodjob:
I play 4 fun May 09, 2006, 03:35 PM Hey guys.
I have no previous succession game experience but I'm eager to help the team.
I've won plenty of times on Monarch, but never won by domination and only once on diplo. I am a warmonger but won't go to far to destroy our economy.
I think that moving the settle towards the cows is a good idea but i think we should try and get bronze working then rush a near by enemy with axes, the axes will also help against Huayna.
I play 4 fun May 09, 2006, 03:37 PM Hey guys!
Just to let you know I have no previous succession game experience but I'm eager to help the team.
I've won plenty of times on Monarch, but never won by domination and only once on diplo. I am a warmonger but won't go to far to destroy our economy.
I think that moving the settle towards the cows is a good idea but i think we should try and get bronze working then rush a near by enemy with axes.
(sorry for posting twice. did not know i had posted it already.)
chriseay May 09, 2006, 04:32 PM We should settle in place, but we should start with a warrior and not a worker. On the other hand, settling on the plains hill might be a good idea. Huayana will be sure to not attack us if he starts close. On the other hand, we need to be sure that we are protected in case he is close. Animal husbandry would be a good start, but I would like to get both hunting (to scout), archery, and bronze working (for axemen, probably the best defense against the quecha).
jeejeep May 09, 2006, 07:27 PM I don't like the plains hill move. There is usually a resource in the normal fat cross anyway. However, you never know with a modified map.
Re: Tech: I would rather have AH than hunting. BW sounds good
I play 4 fun: check your PM
edited for emphasis
Munterpipe May 10, 2006, 02:38 AM I disagree on moving the settler to the plains hill. Six flood plains just means too much unhealtiness.
Munterpipe May 10, 2006, 02:40 AM On the other hand, if we do decide to move to the plains hill. I think the first player should post a screen of the revealed land for discussion before settling the city.
Munterpipe May 10, 2006, 03:35 AM To add to the chaos, I think we should bring back the prank points and the prank point menu.
ruff_hi May 10, 2006, 04:14 AM On the other hand, if we do decide to move to the plains hill. I think the first player should post a screen of the revealed land for discussion before settling the city.Hey Captain - have you decided on a play order yet?
chriseay May 10, 2006, 07:21 AM I am not confused by Munterpipes posts. On the other hand, I think we need to come up with some sort of key to what is real and what isn't. This could get interesting real fast if we don't. :rolleyes:
ruff_hi May 10, 2006, 10:49 AM I am not confused by Munterpipes posts. On the other hand, I think we need to come up with some sort of key to what is real and what isn't. This could get interesting real fast if we don't. :rolleyes:See 2nd private message I send yesterday.
Munterpipe May 10, 2006, 05:55 PM Concerning the Roster, we will use the one AlanH posted when drafting all the teams
Chriseay, (rhymer)
HookEmHorns, (grumpy)
I play 4 fun, (excaggerator)
jeejeep, (noob)
Munterpipe, (captain and confused)
ruff_hi, (artist)
Strauss ( furiously in :love: with everyone)
Just make sure you all don't get the roster Backwards
You are going to play the 20 first turns Chriseay, followed by the Hookiemonster.
jeejeep May 10, 2006, 07:31 PM Concerning the Roster, we will use the one AlanH posted when drafting all the teams
Chriseay, (rhymer)
HookEmHorns, (grumpy)
I play 4 fun, (excaggerator)
jeejeep, (noob)
Munterpipe, (captain and confused)
ruff_hi, (artist)
Strauss ( furiously in :love: with everyone)
Just make sure you all don't get the roster Backwards
You are going to play the 20 first turns Chriseay, followed by the Hookiemonster.
Whats up with the labels after our names?
I can't believe you called me a noob. :mad:
Munterpipe May 11, 2006, 02:29 AM Let's cut the crap;) . Those labels are a hint on how you should report your turnsets. It's up for discussion of course since I just blurted them out.
ruff_hi May 11, 2006, 04:34 AM Oh, greatest of leaders, I see that you would likest me to report with flair and expression? Are you sure about this - do you have any idea about how tempremental some artists can be?
But, of course - you simplest wish is my command - if I feel up to it!
Munterpipe May 11, 2006, 05:02 AM As long as you don't go completely overboard with the Absinth, I think we can handle your flair.
Munterpipe May 11, 2006, 05:06 AM Chriseay, post your report in 24 hours, or we'll skip you, I think.
I can't find the original save file, though.
Have you got it Ruff?
ruff_hi May 11, 2006, 06:48 AM YEah - sorry, it is a hang over from the old days of chaos. I have it now. I will pass it to AlanH and he will post it to the SGOTM controlling web site (where ever that is).
So you have selected Chriseay to lead us off. Strauss - who hasn't even checked in here yet - is not playing first.
Strauss May 11, 2006, 06:55 AM Strauss - you haven't posted in the SGOTM team Chaos thread. Better pop over and say 'hi' as AlanH is thinking of throwing you off the team / assigning a new team member.
Hi:mischief:
Sorry for being so late, but it's currently all Chaos for me this week and I keep on forgetting things (like this SGOTM). Will take a look at everything when I've finished my turn for the regular Chaos SG.
chriseay May 11, 2006, 09:18 AM The rhymer playing first?
That's the worst
Strauss playing last?
What a blast
Jeejeep a noob?
Throw that one down the tube
Ruff stealing the save?
Where have I been, a cave?
Grumpy Hook man?
That's what VY going pro'll do to a fan
I play for fun?
You'd better have a ton
And the captain confused?
What a shame, he mused
Ok, that's enough of that. Sorry to subject everyone to my horrible rhymes! :p
Munterpipe May 11, 2006, 02:45 PM Whats up with the labels after our names?
I can't believe you called me a noob. :mad:
Excellent. I find it very noobish of you, to not understand what the labels ment. Mayhaps be the boy scrubbing the deck cleverer than I thought at first??
What does AlanH mean, saying I am a captain? A hint of a naval destiny for the masters of Chaos? It can't be a spaceship captain, since space-victory is turned off. :confused:
I guess I'll use that smilie a lot.
I play 4 fun May 11, 2006, 03:56 PM Just to let you know Im gone on Monday and tuesday so i need to do my turn before weekend is over or else i'll be forced to make a big deal out of small tiny events that have nothing to do with the game.:cool:
AlanH May 11, 2006, 04:54 PM Excellent. I find it very noobish of you, to not understand what the labels ment. Mayhaps be the boy scrubbing the deck cleverer than I thought at first??
What does AlanH mean, saying I am a captain? A hint of a naval destiny for the masters of Chaos? It can't be a spaceship captain, since space-victory is turned off. :confused:
I guess I'll use that smilie a lot.
Who said Captain? Temporary acting (badly) coordinator was the only promotion you got from me. But until you tell me to shout at someone else I'll use you as general whipping boy for this team if I need something to happen :hammer:.
Munterpipe May 11, 2006, 05:10 PM :lol:
Sorry about that.
Here's the corrected roster:
Chriseay, (rhymer)
HookEmHorns, (grumpy)
I play 4 fun, (excaggerator)
jeejeep, (noob)
Munterpipe, (general whipping boy)
ruff_hi, (artist)
Strauss ( furiously in :love: with everyone)
AlanH (:shake: )
ruff_hi May 12, 2006, 06:47 AM As I am the only artist one in our group, it naturally falls to me to do all the dot maps and the like. Here are two pictures based on the information known so far ...
Settling in Place
http://img81.imageshack.us/img81/8826/sgotm01sc0028ue.jpg
Settling on the Hill
http://img141.imageshack.us/img141/2932/sgotm01sc0015cf.jpg
HookEmHorns May 12, 2006, 07:06 AM The first order of business must be to round up those longhorns. As Chriseay points out, we need to find out if Vince Young is in that herd to improve our chances for the championship!
AlanH, don't you have better things to do than hang around our thread? It's hard enough to figure out what my "esteemed" teammates are going to do without a poobah chiming in. And threatening the whip (thereby telling us we should go for Bronze Working) is obviously tampering with the competition. Take a hike!
Hook 'Em, The Grumpy
chriseay May 12, 2006, 07:52 AM Ok, a serious question here....is that roster right? Should a play a still to be determined number of turns when I can get the save?
jeejeep May 12, 2006, 02:21 PM Someone play already. I am really eager to see how this works, since I am such a n00b.
Munterpipe May 12, 2006, 02:39 PM Ok, a serious question here....is that roster right? Should a play a still to be determined number of turns when I can get the save?
You ain't rhyming boy
:whipped:
Ask me again in a proper fashion, and I might answer your question
I play 4 fun May 13, 2006, 07:16 AM How come Chriseay has not played yet? I'm famishing away at the keyboard waiting for my turn:cool:
ruff_hi May 13, 2006, 07:22 AM With regards to our secret experiment - you will notice that we ran foul of the civ 4 powers that be - I am currently looking into other arenas.
On the play front - here is the save for Chriseay to play.
chriseay May 13, 2006, 02:44 PM In all seriousness, I'll play this evening.
Munterpipe May 13, 2006, 02:47 PM I think moving to the plains hill and posting a pick of the terrain before you settle so we could discuss the city location would be a good idea.
chriseay May 13, 2006, 03:05 PM Ask and ye shall receive, though it really doesn't show much.
http://img117.imageshack.us/img117/3341/untitled7eg.jpg
ruff_hi May 13, 2006, 03:08 PM Well - all that shows me is that you don't use the BlueMarble mod. I would settle on the hill and get this game rolling.
chriseay May 13, 2006, 03:17 PM Well - all that shows me is that you don't use the BlueMarble mod. I would settle on the hill and get this game rolling.
True true. I'm not quite sure why more black area wasn't revealed, but I think settling where the settler is standing now is the best move anyway. I'll play in half an hour or so. Are we thinking towards BW first?
Munterpipe May 13, 2006, 03:57 PM Disagree. Settle as much floodplains as possible.
ruff_hi May 13, 2006, 04:02 PM Yes - BW first. Then decide from there - go team!
ruff_hi May 13, 2006, 04:07 PM Disagree. Settle as much floodplains as possible.
How do you do that? There are 14 floodplains - to settle them all would take 14 settlers.
chriseay May 13, 2006, 04:08 PM I settle on the hill, and then go on to start research on archery (or was it mining?)
Here's a picture for discussion:
http://img372.imageshack.us/img372/2336/untitled3ri1.jpg
Let's cut the crap, and wonder what would have happened if I had finished my first turn before playing and posted this picture. I still like settling on the hill.
Turns out we have stone and rice, so I start on a worker. It would be a mistake if I built a warrior instead.
http://img213.imageshack.us/img213/8845/untitled9tj.jpg
On the 13th turn mining comes in, we finish the worker, and Thebes grows for the first time. The people rejoice and declare 13 the lucky number of chaos.
It would be prudent for us to start research on bronzeworking, so that we do. The people also decide to build a worker.
On the 17th turn our warrior kills the second of two attacking lion prides, or maybe the warrior died? Upon researching the event it is seen the that warrior perished from the second lion.
And, that as they say, is that. Here is a picture of our land as it stands now.
http://img372.imageshack.us/img372/3051/untitled1jk1.jpg
I play 4 fun May 13, 2006, 04:09 PM I think it would be a good idea to build a costal city for our second cityl mabye by the fish and cows?
chriseay May 13, 2006, 04:10 PM I think it would be better to save some flood plains for our second city than have thebes take it all
Luckily for us, I didn't do that....
Also, I am amazed at our closed thread that I never saw until today. That was quite a reaction...seems a little over the top to me. Anyway...just thought I'd let everyone know why I didn't post there or follow any of the fun suggestions contained therein.
jeejeep May 13, 2006, 05:22 PM Looks like settling on the hill was not a good descision
Oh well, at least we have a good city site up north
ruff_hi May 13, 2006, 10:28 PM Here is a picture from the Great Artist with possible city locations. I also put letters against them (not in any order) because some people cannot tell colours apart ... naturally, the location of copper will change things
http://img235.imageshack.us/img235/5945/sgotm01sc0038ez.jpg
And for a little light entertainment ... what is this all about?
"A female of the Homo sapiens species was the possessor of a small immature ruminant of the genus Ovis, whose outermost covering reflected all wavelengths of visible light with a luminosity equal to that of a mass of naturally occurring microscopically crystalline water. Regardless of the translational pathway chosen by the Homo sapiens female, there was a 100% probability that the aforementioned ruminant would select the same pathway."
Munterpipe May 14, 2006, 04:44 AM It's about a white sheep who follows it's woman owner everywhere?
I fail to see the moral though.
Doesn't the sheep have a choice? Can't it think for itself?
Nice avater Ruff.
Here's the roster:
Chriseay, (rhymer) played
HookEmHorns, (grumpy) up!
I play 4 fun, (excaggerator) on deck!
jeejeep, (noob)
Munterpipe, (general whipping boy)
ruff_hi, (artist)
Strauss ( furiously in luuuv with everyone)
Hookemhorns is up.
We should decide on our research order after BW.
AH then Pottery sounds good to me. We want agriculture as well, for our rice and maybe to farm some of our FPs.
Since there are so much food about, slavery will be a great civic for us. Unfortunately we don't have any luxuries in sight, so happiness might become a problem. We could use a religion to counter that.
ruff_hi May 14, 2006, 06:18 AM We already have agr - so I suggest pottery first to get those cottages on the floodplains cracking. I also want to scout about - hunting. But religion too. How many opponents do we have?
I thought we were playing backwards?
Munterpipe May 14, 2006, 06:30 AM I thought we were playing backwards?
Oh. I forgot.
Here's the roster:
Chriseay, (rhymer) played
HookEmHorns, (grumpy)
I play 4 fun, (excaggerator)
jeejeep, (noob)
Munterpipe, (general whipping boy)
ruff_hi, (artist) on deck!
Strauss ( furiously in luuuv with everyone) UP!
Strauss is up.
About the reaserch. Pottery first seems nice. AH afterwards is my suggestion, at least if we don't have copper. The War Chariot is a 5 str chariot. Costs as many hammers as an archer, so a rush of those could be quite deadly.
I play 4 fun May 14, 2006, 06:31 AM Just to remind you guys i'm gone all of Monday and Tuesday so if my turn isn't played today you will have to wait a very, very, very, very, very, very long time:cool:
For the game I was thinking that we could go for the pyramids or the oracle
Strauss May 14, 2006, 08:57 AM I will play this evening
jeejeep May 14, 2006, 01:16 PM "A female of the Homo sapiens species was the possessor of a small immature ruminant of the genus Ovis, whose outermost covering reflected all wavelengths of visible light with a luminosity equal to that of a mass of naturally occurring microscopically crystalline water. Regardless of the translational pathway chosen by the Homo sapiens female, there was a 100% probability that the aforementioned ruminant would select the same pathway."
__________________
Mary had a little lamb,
Its fleece was white as snow,
And everywhere that Mary went,
the lamb was sure to go
Strauss May 14, 2006, 02:58 PM Here is my report sweethearts:
3340 BC (turn 2): We meet the lovely Catherine of Russia. Just look at those beautiful eyes!:love:
http://img185.imageshack.us/img185/5214/civ4screenshot00727gv.th.jpg (http://img185.imageshack.us/my.php?image=civ4screenshot00727gv.jpg)
3310 BC (turn 3): Buddhism FIDAL
3190 BC: (turn 7): Worker finished in Thebes, start on Warrior. Move the worker to farm the Corn, since this takes less time to farm and we need the flood plains for cottages
3070 BC: (turn 11): Bronze Working researched, we switch to slavery. Start on Pottery.
2950 BC (turn 15): We see the borders of our lovely friend Catherine! She is on the other side of the waterway, considering she met us with a scout already there’s probably a connection to the west.
http://img388.imageshack.us/img388/2816/civ4screenshot00751rf.th.jpg (http://img388.imageshack.us/my.php?image=civ4screenshot00751rf.jpg)
(no I didn't use Paint!:mischief: )
2860 BC (turn 18): There is indeed a connection to the lands of dear Catherine! Now we can send her gifts and flowers![party]
2800 BC: turn 20: End of turnset. I leave the Worker with movement, but I would suggest completing the road from the rice to Thebes as there is nothing else for him to do until we get Pottery in 4 turns.
BTW, the Warrior is being pursued by two Lions. Just giving a heads up.
http://img212.imageshack.us/img212/6153/civ4screenshot00773tn.th.jpg (http://img212.imageshack.us/my.php?image=civ4screenshot00773tn.jpg)
Strauss May 14, 2006, 03:02 PM The save: Chaos_SG001_BC2800_01.Civ4SavedGame
Don't mind the playing time, I left it on while watching some TV:blush:
I play 4 fun May 14, 2006, 04:20 PM I think we should put our second city to west by the copper, but those fish and cows to the north do took really tasty
For the tech tree we should research mysticism for religion or AH for food and production
ruff_hi May 14, 2006, 04:30 PM The save: Chaos_SG001_BC2800_01.Civ4SavedGame
Don't mind the playing time, I left it on while watching some TV:blush:
I think the passing of the save is done via the special SGOTM page. For the second and third cities - I would expand North and East - they look like good places.
AlanH May 14, 2006, 04:35 PM That is a link to the save on the SGOTM server. The upload page gives you that link to copy and paste here if you wish. Helps make habitual SG players feel more at home :D
The only problem is that it's been butchered during the copy and paste. It should be http://gotm.civfanatics.net/saves/civ4sgotm1/Chaos_SG001_BC2800_01.Civ4SavedGame
ruff_hi May 14, 2006, 04:48 PM Thx, AlanH, for the assistance.
Munterpipe May 14, 2006, 04:55 PM I vote for AH next.
ruff_hi May 14, 2006, 05:37 PM Voting is all well and good, oh whipping boy, but who is up?
Munterpipe May 15, 2006, 02:35 AM Ops, sorry.
It seems you are up Ruff.
Chriseay, (rhymer)
HookEmHorns, (grumpy)
I play 4 fun, (excaggerator)
jeejeep, (noob)
Munterpipe, (general whipping boy) On deck
ruff_hi, (artist) UP
Strauss ( furiously in luuuv with everyone)
ruff_hi May 15, 2006, 06:58 AM Really - I thought I saw another roster back there that was different? Well, who am I to question the GWB - got it. Will play tonight. Suggestions on tech and unit build?
I really want to get two scouts out and about - find our partner in crime.
For future reference - there is not much point in having hammers in a worker, if you have nothing for him to do. I would suggest (next game) that we time having the worker built and on the approprite tile when the right tech comes in. In the mean time - put the hammers into the barracks (or similar).
chriseay May 15, 2006, 10:08 AM For future reference - there is not much point in having hammers in a worker, if you have nothing for him to do. I would suggest (next game) that we time having the worker built and on the approprite tile when the right tech comes in. In the mean time - put the hammers into the barracks (or similar).
On the other hand, while thinking there is a possibility this might be a untrue statement, the worker build was justified by me thusly - with all the flood plains, farming them to get up some population is a good thing. Unless we want the capital to be pure cottage spam, farming some flood plains is better than having them all cottaged and not working them. We can always cottage over them later. Even a couple turns of farm - till pottery comes in - is better than nothing. I always like to get out the first worker ASAP...my biggest pet peeve in SG's is the lack of workers.
ruff_hi May 15, 2006, 10:27 AM The veracity of some statements is hard to judge. I tend to leave the statement as ambiguous where the person's understanding makes no difference to the game (ie above).
Good point on the farms - I would rather cottage farms than farm towns.
HookEmHorns May 15, 2006, 11:32 AM Hi all,
I'm back from a weekend at my in-laws and grumpier than ever!
The early wonders would certainly be useful. On the other hand, axes and chariots will be key to stifling Huayana and finding our special friend.
The worker has plenty to do. I'm glad Chriseay and Strauss got one out quickly. It looks like we've got all the longhorns to ourselves!
There's not many happiness resources around and that will cause the people to be grumpy. Thebes will have a lot of food so I expect the whip will see plenty of action. I'm not too experienced at this so plan to follow Chriseay's fine example from the early Chaos SG (http://forums.civfanatics.com/showthread.php?t=159531&page=4).
Hook 'Em
ruff_hi May 15, 2006, 02:11 PM As the artist in residence, I have been busy construction a pictorial history of our campaign.
4000BC
http://gotm.civfanatics.net/civ4games/images/SGOTM01_start.jpg
3400BC
http://img165.imageshack.us/img165/1446/sgotm01sc0040tc.jpg
2800BC
http://img165.imageshack.us/img165/741/sgotm01sc0056fo.jpg
1570BC
http://img230.imageshack.us/img230/5295/sgotm01sc0140sf.jpg
1300BC
http://img55.imageshack.us/img55/9374/sgotm01sc0153kd.jpg
985BC
http://img367.imageshack.us/img367/4550/sgotm01sc0163wq.jpg
685BC
http://img118.imageshack.us/img118/7206/sgotm01sc0176pv.jpg
jeejeep May 15, 2006, 05:36 PM Stop "constructing pictorial histories" and play already. Or are you supposed to construct them in SG's? I'm such a noob.:crazyeye:
ruff_hi May 15, 2006, 06:45 PM A true artist is never appreciated.
ruff_hi May 15, 2006, 09:05 PM Here is the snap shot (with the artist at the helm) ... no time for long reports, I have a few sketchers to do ...
2710 BC Pottery
2680 BC Cathy adopts slavery
2590 BC Hindu FIADL
2260 BC Animal Husbandry
2230 BC Memphis Founded
And the action in pictures ...
http://img396.imageshack.us/img396/7978/SGOTM01-sc-006.jpg
Yes, I dialed up Cathy and declared war - actually, I didn't. I just wanted to see if I could. As you can see, we can declare war on Cathy ... this means that she is not our 'special partner'.
The lions that were after our warrior struck. He fought off one and the warrior from the capital came down to help out. The new warrior went off north (barbarian animals don't enter our lands while barbarian warriors do - only animals around at the moment). BTW - there are barb humans around now. We need to keep fog busters out.
http://img396.imageshack.us/img396/4595/SGOTM01-sc-007.jpg
We received a communication about culture ...
http://img396.imageshack.us/img396/5110/SGOTM01-sc-008.jpg
Here is the land to our north ...
http://img396.imageshack.us/img396/8128/SGOTM01-sc-009.jpg
You can see our new city (Memphis) that is right near two cows, some fish and ... AND ... AND ... some horses!
Here are the lands to our South ...
http://img396.imageshack.us/img396/4566/SGOTM01-sc-010.jpg
And you can all see the very bad news. Cathy has captured the copper and blocked us from the rest of the land. We will need to fight our way out of here (and the fun starts ...).
Also, here is this turns artist production ...
http://img396.imageshack.us/img396/332/SGOTM01-sc-011.jpg
Turn 42, 2740 BC: Barbarian's Lion (2.00) vs Chaos's Warrior (2.90)
Turn 42, 2740 BC: Combat Odds: 10.9%
Turn 42, 2740 BC: (Animal Combat: +20%)
Turn 42, 2740 BC: (Plot Defense: +25%)
Turn 42, 2740 BC: Chaos's Warrior is hit for 16 (84/100HP)
Turn 42, 2740 BC: Barbarian's Lion is hit for 24 (76/100HP)
Turn 42, 2740 BC: Chaos's Warrior is hit for 16 (68/100HP)
Turn 42, 2740 BC: Chaos's Warrior is hit for 16 (52/100HP)
Turn 42, 2740 BC: Barbarian's Lion is hit for 24 (52/100HP)
Turn 42, 2740 BC: Barbarian's Lion is hit for 24 (28/100HP)
Turn 42, 2740 BC: Chaos's Warrior is hit for 16 (36/100HP)
Turn 42, 2740 BC: Barbarian's Lion is hit for 24 (4/100HP)
Turn 42, 2740 BC: Chaos's Warrior is hit for 16 (20/100HP)
Turn 42, 2740 BC: Chaos's Warrior is hit for 16 (4/100HP)
Turn 42, 2740 BC: Barbarian's Lion is hit for 24 (0/100HP)
Turn 42, 2740 BC: Chaos's Warrior has defeated Barbarian's Lion!
Turn 43, 2710 BC: You have discovered Pottery!
Turn 44, 2680 BC: Catherine adopts Slavery!
Turn 44, 2680 BC: Barbarian's Lion (2.00) vs Chaos's Warrior (3.40)
Turn 44, 2680 BC: Combat Odds: 3.6%
Turn 44, 2680 BC: (Animal Combat: +20%)
Turn 44, 2680 BC: (Plot Defense: +50%)
Turn 44, 2680 BC: Barbarian's Lion is hit for 25 (75/100HP)
Turn 44, 2680 BC: Barbarian's Lion is hit for 25 (50/100HP)
Turn 44, 2680 BC: Barbarian's Lion is hit for 25 (25/100HP)
Turn 44, 2680 BC: Chaos's Warrior is hit for 15 (85/100HP)
Turn 44, 2680 BC: Chaos's Warrior is hit for 15 (70/100HP)
Turn 44, 2680 BC: Chaos's Warrior is hit for 15 (55/100HP)
Turn 44, 2680 BC: Chaos's Warrior is hit for 15 (40/100HP)
Turn 44, 2680 BC: Chaos's Warrior is hit for 15 (25/100HP)
Turn 44, 2680 BC: Barbarian's Lion is hit for 25 (0/100HP)
Turn 44, 2680 BC: Chaos's Warrior has defeated Barbarian's Lion!
Turn 47, 2590 BC: Hinduism has been founded in a distant land!
Turn 55, 2350 BC: Barbarian's Warrior (2.20) vs Chaos's Warrior (2.50)
Turn 55, 2350 BC: Combat Odds: 30.1%
Turn 55, 2350 BC: (Extra Combat: -10%)
Turn 55, 2350 BC: (Plot Defense: +25%)
Turn 55, 2350 BC: Barbarian's Warrior is hit for 21 (79/100HP)
Turn 55, 2350 BC: Barbarian's Warrior is hit for 21 (58/100HP)
Turn 55, 2350 BC: Barbarian's Warrior is hit for 21 (37/100HP)
Turn 55, 2350 BC: Chaos's Warrior is hit for 18 (82/100HP)
Turn 55, 2350 BC: Chaos's Warrior is hit for 18 (64/100HP)
Turn 55, 2350 BC: Barbarian's Warrior is hit for 21 (16/100HP)
Turn 55, 2350 BC: Barbarian's Warrior is hit for 21 (0/100HP)
Turn 55, 2350 BC: Chaos's Warrior has defeated Barbarian's Warrior!
Turn 58, 2260 BC: You have discovered Animal Husbandry!
Turn 59, 2230 BC: Memphis has been founded.
ruff_hi May 15, 2006, 09:41 PM And two dot map pictures ...
http://img107.imageshack.us/img107/7193/sgotm01sc0135mh.jpg
http://img107.imageshack.us/img107/4918/sgotm01sc0128nf.jpg
ruff_hi May 16, 2006, 04:09 AM Re the game situation ... we ran into a similar position here (http://forums.civfanatics.com/showthread.php?t=163415) and had to take out an early opponent. There are some good suggestions on how to go about doing this (in particular the use of the whip). If we decide that Cathy has to go, we need to get down there fast and pillage that copper.
Munterpipe May 16, 2006, 05:45 AM Wohoo. I'm up! I'll get to it today or tomorrow. With Cathy being so close, and our UU being so good, I think taking her out could be a good idea.
It will be nice to get some more land at our disposal. Hopefully, she will have some luxes down there. As of now, we only have the silver up in the cold north.
chriseay May 16, 2006, 06:38 AM Wohoo. I'm up! I'll get to it today or tomorrow. With Cathy being so close, and our UU being so good, I think taking her out could be a good idea.
It will be nice to get some more land at our disposal. Hopefully, she will have some luxes down there. As of now, we only have the silver up in the cold north.
I agree whipping some crazy numbers of war chariots is the way to go. Let's max out thebes for food for the moment to make that whipping even more valuable. Memphis should also be a great whipping spot.
Hell no we won't go
War with Cathy is big no no no! :mad:
:p ;)
HookEmHorns May 16, 2006, 07:27 AM I agree that the citizens of both of our cities have been lazy and will need to be motivated with the lash. It's probably worthwhile taking the time to get granaries built if we're going to be whipping a lot. A few forest chops to get those granaries quicker will be useful. Barracks are also needed. Another worker would be nice since we also need to get those horses hooked up. Lots to do!!
Mutineer's technique in the thread Ruff attached to won't directly work for chariots since they cost less than 30 hammers. I recommend we research Iron Working.
chriseay May 16, 2006, 08:54 AM Ok boys, let's get this ship moving!
(It is a battleship, right? :p )
Chaos must ensue
Cathy and her gosh darn Russians
(Orange or Yellow is the question)
It's time they get what's due
Ok, really, Munterpipe, Captain, Sir, Most exalted one, etc., I would like to assume a new role. This rhyming stuff is hard, and I don't think I'm very good at it...unless of course everyone is enjoying my mockery of the poetic.
On the other hand, the reason that I posted this message was to give everyone a heads up and a thumbs up - it looks like we're doing pretty well so far. The score graph, if I'm reading it right, has us around 3rd for the number of turns we've played. :goodjob:
ruff_hi May 16, 2006, 09:37 AM On the other hand, the reason that I posted this message was to give everyone a heads up and a thumbs up - it looks like we're doing pretty well so far. The score graph, if I'm reading it right, has us around 3rd for the number of turns we've played. :goodjob:
If I was the nasty character, I would say ...
"Counting scores so early
Is really somewhat churly
We have no reason to gloat today
Smash the Russians is what I say"
BTW Chriseay - have you finished your Ruff03-CSG turn? Your post is the only one outstanding.
chriseay May 16, 2006, 09:53 AM BTW Chriseay - have you finished your Ruff03-CSG turn? Your post is the only one outstanding.
My turn'll be posted when I get home from work today, probably around 4 pm EST.
Munterpipe May 16, 2006, 04:50 PM If you think it's better, Chris, you can do grumpy, and Hookie might take over the rhyming.
jeejeep May 17, 2006, 05:32 AM So I guess the plan is: Munterpipe's and maybe some of my turns-military buildup, and after that war. Or do we weant to expand more first? I favor expanding more.
I play 4 fun May 17, 2006, 07:05 AM Hey guys! I'm back from my extremely long, non-educational, fun school trip to Valley Fair.
If we go to war with Catherine we should chop another worker and a barracks, Whipping people is a good idea but it causes unhappiness and we dont have many awsome, totally rad resources to keep them happy.
Also we may only need to take the one city to the west because then we would have copper and axe would follow. On the other hand taking out Catherine and exploring her land is good to.
P.S. I like war:cool:
ruff_hi May 17, 2006, 07:31 AM I'm not feeling too comfortable with this game. We are in a position that is not that bad - we can get a real jump in size ... we have plenty of land on which to build a nice empire. War with Cathy in this game is just plain silly and exposes us to all sorts of problems - why would we bother with that? If you think a second, we should let her have her capital city and we will keep our capital city. We must research some religion and stop this talk of attack. Cathy is a nice civ to have close and soon she will likely trade us many happy resources for our cows and stuff. We should set up some barb fog busters to stop them on their pillage runs. Sure, it is nice to have copper but we might have iron locally - no reason to stop settling our lands and letting Cathy settle her lands. We have lots of time for building and we don't really need axes and stuff. I just hope that she doesn't think of attacking us.
chriseay May 17, 2006, 07:50 AM I think we should attack cyrus because if we don't he will build the spaceship in the next few turns. He just finished the colossus and researching steel, so modern armor will be the name of the game. On the dot map, I think that we need to build the city at light purple, but burnt orange is a definite no no. :p
Research should probably start with fiber optics, and after that optics and then animal husbandry. We should avoid bronzeworking at all costs, because it will preclude us from an iroworking philosophy slingshot.
I want us to research for Taoism first, because that will allow us to rule the world! I don't really want to be this grumpy and give you all orders like this all the time!
The blueness from ruffs post is brillant and right on the money, so we should probably follow his plan.
jeejeep May 17, 2006, 03:10 PM I definitely agree on the ironworking philosophy slingshot.
On the other hand, it might be better just to follow ruff hi's plan.
I'm not sure ifI completely agree with Chriseay
Munterpipe May 17, 2006, 07:17 PM Ok, I need to request a swap.
Jeejep, go before me, and I'll pick up the fight with Catherine come the weekend.
Chriseay, (rhymer)
HookEmHorns, (grumpy)
I play 4 fun, (excaggerator)
jeejeep, (noob) Up!
Munterpipe, (general whipping boy) on deck
ruff_hi, (artist)
Strauss ( furiously in luuuv with everyone)
jeejeep May 17, 2006, 07:19 PM Ummm...
Me too? I can't play until at least friday.:(
I play 4 fun May 17, 2006, 08:43 PM If you two can't go i'll play tomorrow
Munterpipe May 18, 2006, 02:04 AM Ok I play 4 fun, you go get it. sorry about the inconvenience
HookEmHorns May 18, 2006, 10:33 AM There once was a sly Russian Queen
who stole copper, oh she was mean!
--But Hatty’s war chariots
--Will use their long lariats
To turn her into a has-been.
Chaos is doing quite well
and Ruff_Hi is a real Civ IV swell.
--Mysticism is next
--And I know it’s complex
But how will this help us excel?
Sadly, I must go away
from Friday until Sunday.
--I look forward to playing
--and while gone will be praying
but must skip or this game delay.
I play 4 fun May 18, 2006, 11:00 AM So team Chaos what is next for research.
I could finish the tech that Ruff left it on or i could research masonry for pyramids, fishing for fish or mysticism for religion.
What is the consensus?:cool:
chriseay May 18, 2006, 11:02 AM Bah! Darn rhyming Texans.....
Just making me grumpier.
And what's this about going away. You don't get to go away. We're all still here, so you have to stay too. It's the rules. :mad:
ruff_hi May 18, 2006, 11:11 AM I cannot remember what I started. Digging out the save I find that it is Mysticism (why did I do that? Religion for happy pills maybe). That seems like a good idea. The other options would be fishing (we need nets) or hunting and archer.
HookEmHorns May 18, 2006, 11:29 AM The trees overhead
Shade the trail we hike along
Camping with my son
HookEmHorns May 18, 2006, 01:19 PM Archers and axes are both worthwhile.
The latter is usually the better style.
OTOH, archer research costs half as much
And will provide cover during our rush.
Mutineer pointed out that mined grass hills
Are better than whipping the local shills.
Much use will be found for another worker.
He won't have the time to become a shirker.
ruff_hi May 18, 2006, 01:33 PM That is what I call 110 minutes well invested! :D
I play 4 fun May 18, 2006, 01:57 PM Here is my turn my fun, fantastic, entertaining m8s. I tried putting the pics up it didn't work. If you tell me how I'll put them up later.
2170 BC: Warrior done start 2nd worker
2020 BC: You have discovered Mysticism! Started on Fishing
The borders of Memphis have expanded!:cool:
1990 BC: Huayna Capac adopts Slavery!:mad:
1930 BC: Catherine starts building mine on copper and a road to it
1900 start to loose money:cry:
1840 BC: You have discovered Fishing! Started meditation for oracle and religion, worker done in Thebes start 3rd worker but chop 1 forest to finish fast
1780 BC: copper mine done:eek:
1630 BC: Stonehenge has been built in a far away land! We now have horses
1600 BC: 3rd worker done start on barracks
1570 BC: (My last turn) Catherine asks open borders, she has writing, I don't accept because I don't her to explore my land.
I suggest don't attack anytime soon because she 2 archers coming to build a city or attack us.
I leave with meditation done in one turn and workers building pastures for whipping:cool:
I think cathy is surrounded by jungle judging by the terrain near St. P. also she had only 1 archer on def.:cool:
jeejeep May 18, 2006, 02:26 PM I'm confused. :confused: Is the whole report real?
Munterpipe May 18, 2006, 03:48 PM I you can go at it tomorrow, do so Jeejeep. Cathy will be surprised to see our swarm of strength 5 immune to first strike chariots. This is going nice.
ruff_hi May 18, 2006, 04:33 PM I'm confused. :confused: Is the whole report real?
Yes - just downloaded the save and we have 4 warriors and 3 workers.
It is best if ... would you consider ... on the other hand ... we really need to attack Cathy in the next 20 turns. We need to build war chariots. Don't worry about finishing those barracks, get some offensive war chariots out and pillage that copper. The alternative is to give our cities to Cathy and her axes.
Finish pasturing the cows, flip over to chariots, work the hammer tiles (who cares about growth at the moment) and we should have at least 5 in 20 turns. Start researching for archer so we have good defensive units to support the chariots.
I play 4 fun May 18, 2006, 05:09 PM Yes jeejeep the report is real but i couldn't get the pictures on.
If you guys want pictures please tell me how to do it cause i did it wrong the first time.
For the attack, I suggest you chop till your hearts drop, since slavery is so very cruel and imhumane
jeejeep May 18, 2006, 06:56 PM My plan is basically to get a swarm of war chariots and attack ASAP. I am cancelling the barracks as by the time they are built Cathy will have axemen. I might even attack when we only have two or three war chariots to pillage the copper, and then wait for a bigger force to attack the cities.
HookEmHorns May 18, 2006, 07:40 PM The time has come to smite her.
She must not gain axes and spears.
Noob chariots must deter
And cause Cathy plenty of tears.
Whip and chop for more production.
Our people must sacrifice.
The focus is on destruction
(but do not pillage our rice).
Wonders--we must not compete.
The battle trumpets must blow!
Set your path to St. Pete
and Seth will his blessings bestow.
Note: Seth is the Egyptian god of chaos (http://www.ancientegypt.co.uk/gods/explore/main.html)
ruff_hi May 18, 2006, 08:21 PM And the artist has visited the local Russians ...
http://img230.imageshack.us/img230/5295/sgotm01sc0140sf.jpg
Munterpipe May 19, 2006, 04:57 PM Both our artists are sure talented
:goodjob:
jeejeep May 19, 2006, 06:31 PM InheritedT: Switch Barracks to War Chariots. Not enough time to build anything but military.
IT: Meditation-Hunting
1. Cathy moves two archers and a settler out of the fog. Here's a picture. :eek:
127291
2. zzz
3. Pillage road in neutral territory between Moscow and St. Petersburg. Should break copper connection.
4. zzz
5. Cathy founds Rostov. Here is a picture:
127292
IT: Thebes: WC-WC
6. Scout out Moscow. A picture:
127293
IT: Hunting-Archery
7. Start the war. About to pillage Cathys copper. A photo:
127294
IT. WC-WC
8. The best part of this turnset. I find Cathys other source of copper. :mad:
9. Good thing i started, I see cathy already has an axeman.
10. Misclick and accidentaly slightly change the path of a war chariot. Use autosave to fix it.
I think I might have done a bad thing by already starting the war. Though there hasn't really been any action, I am not sure we were quite ready.
It would be a mistake if we did not start this war immediatly. Forces are ready, but a lot depends on the success of the southern warrior,who is ready to pillage the southern copper source. Russian defences don't seem to good but they have at least 2 more cities than us.
However, I think we need a bit more build-up and maybe the next player can achieve that. I don't really care about what we research and just chose archery because it was shortest.
I didn't use the whip (I am only a noble player and need to learn this.) However, I think it might be good because we have many high production tiles.
Can I have a new position? I can't really figure out how to report noobishly.
I play 4 fun May 19, 2006, 07:11 PM Good thing you started the war early
I noticed on the pics that all Catherine's cities are on hills. It might be a good idea just to take Rostov and St. P. and then make peace and use axeman and chariots
If we do decide to go after Moscow it would take a very, very, very, very, etc... long time.
jeejeep May 19, 2006, 07:39 PM Read my report carefully and look at ruff's PM from last week. I don't want there to be any confusion. :mischief:
I play 4 fun May 19, 2006, 08:07 PM I completely forgot about that pm. I still stand by my suggestions though
ruff_hi May 19, 2006, 09:40 PM On the other hand, I must say that the write up was very interesting. I particularly liked the photo where we declared war. The pictures were good too.
I have studied up on the war chariots (WC) and the whip ... here is what I found. The whip of 1 population point yields 44 hammers. We can build 2 war chariots for 74 hammers (2 x 37). This means that we should whip before the current build hits 30 hammers (any excess hammers goes to the next build with a maximum of the build cost). If you whip when you already have 35 hammers invested, then the whip takes that to 34+44=78, plus the normal turn of production (say 6) gives you 84. 37 get spend building the WC, 37 go to the next unit (assuming WC) and 10 get wasted.
I think the building schedule should go like this (assuming 7 hammers of normal production) ...
turn 1 - put hammers into WC (7 hammers production giving 7 in total)
turn 2 - whip (7+44 giving 58 total)
turn 3 - finish WC, start another WC (21 hammers carried forward + 7 = 28)
turn 4 - hammers into WC (28+7=35)
turn 5 - finish WC, start another with 5 hammers carried forward
So, 5 rounds of normal production (35 hammers) plus 1 whip (44) gives us 79 hammers, enough for 2 WCs with 5 left over. It also leaves us 5 rounds to regrow the population point we whipped away. Do this for 10 rounds and we have 8 WCs (2 per 5 rounds from 2 cities).
Be careful that our horses don't get pillaged by a barbarian - use them to gain experience!
In the meantime - I suggest we road from our capital to St Pete - help get our forces there quicker.
ruff_hi May 19, 2006, 09:59 PM Here is the artistic picture for this round ... it must have been a dream when we found the second copper source ...
http://img55.imageshack.us/img55/9374/sgotm01sc0153kd.jpg
Munterpipe May 20, 2006, 03:10 AM Great writeups, and post people. I'll go at it tonight.
Jeejeep, conserning your noob assignment, any suggestions?
I guess I need something myself. I don't know how to be a general whipping boy.
jeejeep May 20, 2006, 05:35 AM I'm thinking of something like statistician or mathematician, where I count up everything that is going on during the turn. An example:
Regular report.
# of units killed
#of units built
# of tiles gained(by culture or war
# of luxury resources we control
# of health resources we control
Screenshots of demographics and victory conditions
etc.
I'll see what crazy statistics I can think of.
Munterpipe May 21, 2006, 10:56 AM 0: I find the fact that we are not at peace with Catherine to be something that should be changed sooner rather than later
Both her coppers should be pillaged, great work in staging that up for me. I hope it will work.
I think you declared war to early, JJ.
1: I pillage one of Cathys coppers
http://www.civfanatics.net/uploads11/101.JPG
2: And I pillage the other, (let's hope that's the last)
We released Cathys cows too.
IBT:Archery is done, start masonry for the stone, and maybe the pyramids.
3: Move our pillagers east and soon south of St. Pete to stop reinforcements from arriving.
IBT: A russian archer attacked our War Chariot and died.
4: Huyana founds Judaism. Move the wounded WC out of Cathys borders to heal.
5: We will soon have enough forces outside ST pete to take it out.
6: z
IBT: One archer kills itself attacking a WC.
7: Kill another archer foolishly walking outside the city walls.
8: I hope I see the fall of St. Pete before I pass over the save.
IBT: Masonry comes in, and I started Writing. We should also consider Iron Working. It's a lot of beakers, but it will pay for itself when we can remove the jungle around St. Pete and get those gem mines going.
9: Move in around St.P
http://www.civfanatics.net/uploads11/102.JPG
IBT:
http://www.civfanatics.net/uploads11/103.JPG
10: (985 BC) Start the attack!
Our first brave WC charges the walls of St. Petersburg. They fight bravely, reducing the defending archer to a mere 0,6/3 strength before they are killed by the rain of arrows.
Two more WC attack, but both die without dealing any damage to the Archers.
Another War Chariot dies at the hands of the Russian archers, but they are now down to 1.1 strength.
http://www.civfanatics.net/uploads11/1041.JPG
The wounded archers are now no match for the remaining Egyptian forces outside the city, and the city soon falls in our hands.
92 gold pieces are robbed from the local government before they all are slaughtered.
http://www.civfanatics.net/uploads11/105.JPG
With that city razed, Cathy has suffered a huge blow.
Thoughts:
I think we should backtrack and take Rostov now. Then road the way to ST. Pete, and take Cathy out before she get's anything tougher than archers.
I have no obligations against keeping Rostov, but if it doesn't fit with someones dotmap, maybe we should raze it. There are two archers inside the city walls at the moment, and maybe another will be done there soon. With two archers defending, I think it's safest to wait until we have at least four WC outside the gates if you're an optimist, six if you are pessimistic.
Only four were needed for ST. Pete but that might have been lucky.
I did not use the whip either during my turns. The reasons being that we have very good production in our cities, and I'd rather wait for our citicens to become unhappy, and then whip for several population points. :mad: are nice food for the :whipped:
ruff_hi May 21, 2006, 11:23 AM I, on the other hand, am all for pushing on to Moscow. Rostov is unimportant and we can keep it for training purposes (if we want to). If we take all other cities, Cathy is a spent force and we can try to extort tech from her.
Are you playing on Munterpipe or handing over?
ruff_hi May 21, 2006, 11:44 AM And here is the artistic impression from the latest save ... (I've entered my cubist phase)
http://img367.imageshack.us/img367/4550/sgotm01sc0163wq.jpg
HookEmHorns May 21, 2006, 02:08 PM I am back,
I can go.
If you like
I'll take it.
Munterpipe May 21, 2006, 04:29 PM Roster
Chriseay, (grumpy) On deck
HookEmHorns, (rhymer) UP
I play 4 fun, (excaggerator)
jeejeep, (statistic guy)
Munterpipe, (general whipping boy)Done
ruff_hi, (artist)
Strauss ( furiously in luuuv with everyone)
Ruff, maybe taking Moscow before Rostov is indeed a good idea, but logistics will be so much easier with Rostov in our hands and properly roaded.
But let's cut the crap. We have a great momentum at the moment, and we should seize control over the continent before Cathy get's copper online and builds spearmen to counter our horses. Maybe go for Moscow first, but not last. And a note. The southern warrior must be kept alive. Don't move him into enemy lands where he might be killed. We need to keep that copper disconnected.
ruff_hi May 21, 2006, 04:45 PM Totally agree re the southern warrior. If we get a lucky win from a WC at Moscow, as a prize / reward, the WC should go to assist Mr Southern Warrior.
jeejeep May 21, 2006, 05:46 PM Southern warrior is probably the most important unit in the game right now. I am so happy I decided to scout the area out while we had open borders.
I play 4 fun May 21, 2006, 07:52 PM And i'm so very happy that I, the I play 4 fun exaggerator, decided to sign open borders with Catherine
chriseay May 22, 2006, 07:18 AM Bah humbug. You guys think you're so good at this game. You're nothing. (Deleted joke about Ruff-02 here). This is all me. If I hadn't started the game, you'd be nowhere. Well, me and AlanH. If he hadn't made this thread for us, we'd be nowhere too. All your scouting and fighting and open border wrangling and pillaging - NOTHING! Not without me starting the game! Ha, I win. :scan:
Great going so far gentlemen. I agree to keep the momentum while we have it. Let's take out Cathy if possible, or at least reduce her to one or two cities, extort some money, tech, etc., and then kill her 10 - 20 turns later. One other thing I would like to do is get out a galley to attempt to find other civs. It looks to me, from screenshots, that it is just us and Cathy on this continent. Is there anywhere it looks like we can find other land with just galleys?
ruff_hi May 22, 2006, 07:28 AM Chris - see here (http://forums.civfanatics.com/showpost.php?p=4076416&postcount=67):banana: :p
chriseay May 22, 2006, 09:56 AM Chris - see here (http://forums.civfanatics.com/showpost.php?p=4076416&postcount=67):banana: :p
Excellent! I'm much better at this grumpy thing.
:devil:
HookEmHorns May 22, 2006, 01:18 PM I've played the game,
I'll post this evening.
The writeup--the same.
The pictures add zing!
ruff_hi May 22, 2006, 01:59 PM I cannot wait to see Chris' reply to the last post ...
HookEmHorns May 22, 2006, 03:52 PM The brave southern warrior camps by the copper.
The Russians stay clear for centuries, most proper.
The victorious forces take a peek at Moscow,
finding more sugar, some mines, and a cow.
http://img67.imageshack.us/img67/5601/moscow7nw.jpg
Plans are laid for the siege of Rostov.
Five war chariots will attack in a drove.
Before the attack, a third archer is trained.
By his death, a chariot’s promotion is gained.
A barbarian warrior is seen in the north
Threatening the horses--a chariot goes forth.
No harm is done by the heathen except
Minor flesh wounds. The barbarians wept!
Only two whips were made in my term.
Both were for granaries, I hereby affirm.
Thebes and Memphis each lost two citizens
But will regain them once unhappiness ends.
http://img67.imageshack.us/img67/3118/rostov7qg.jpg
In 895, the assault on Rostov commences.
Two brave chariots fall to the defenses.
The next two succeed and Rostov is ours!
These mighty chariots are showered with flowers.
Road building has already begun to the scene.
Three workers keep busy between
Thebes and St. Petersburg. By 835,
The entire route you can drive.
In 820, five chariots trespass
on Russian soil to kill and harass.
More follow, but Moscow is well defended.
So the advance is temporarily suspended.
A very poor city is seen in the west.
Only three tiles from Moscow, it is not the best.
It does have a spear, so is not worth attacking.
If this is left Russian, Cathy will be lacking.
http://img467.imageshack.us/img467/4250/barbaxe6ku.jpg
In that year also, a chariot goes
to the north to look for barbarian foes.
An axeman crouches up on the metal.
When he moves south, our chariot shows its mettle.
Writing is learned in 790 BC.
Iron Working is next, so goes the decree.
In Thebes, a library cornerstone is laid.
Scientists will soon study in its shade.
Cathy vigilantly protects her home city.
At best, we have twice her forces, a pity.
While waiting, I did not pillage enough
I had hoped to soon use all that stuff.
In 715, the generals agree that aggression
must be tempered with discretion.
Troops ride past Moscow, into the east.
Novgorod is found, ready to be fleeced.
http://img211.imageshack.us/img211/4004/novgorod3fu.jpg
In 685, Seth shows Chaotica grace
Novgorod is taken--no need to replace!
Two archers and an axe die that year
and the southern warrior gives a great cheer!
Chriseay is up next and he will find
I’ve left a large chariot force behind.
Moscow is next on the battle list.
I expect he’ll give it his own unique twist.
Former Russian cities’ construction queues
Are topped by granaries that we can use
To grow even faster during the next phase.
I see science and growth that is sure to amaze.
We have met no one else and so we must
Soon take to the seas or decay and rust.
A calendar will also be very nice.
We’ll then have sugar to put on our rice!
The Pyramids and Oracle were built far away.
This news did not really cause me dismay.
We are gaining land handily and it is clear
Our economy will soon be something to fear.
Huayna, beware! We are looking for you.
We long for the day we will give you what’s due.
Our “friend” we will find and together we’ll swarm
Throughout your lands--Operation Incan Storm!
I play 4 fun May 22, 2006, 04:16 PM That is the most incrediable, amazing, stunning report I've ever seen.
I think it should win some kind of award for its poeticness.
Munterpipe May 22, 2006, 05:00 PM :agree: Nice work. Moscow is next. Chriseay is up.
ruff_hi May 22, 2006, 06:02 PM really big ditto here - worth the wait.
jeejeep May 22, 2006, 06:17 PM 72 lines in poetry, all rhyming:eek: . That definitely deserves an award.:goodjob:
ruff_hi May 22, 2006, 07:23 PM And the latest artistic impression ...
685BC
http://img118.imageshack.us/img118/7206/sgotm01sc0176pv.jpg
chriseay May 22, 2006, 09:28 PM I can't even begin to say how absurd this whole thing is. Just plain inanity. Yes, inanity. No ess. Not insane. I know that's what you think. Inane. Inanity. I mean first you want me to comment on 3 lines of poetry. Ok. I can come up with something for that. But then you go Walt Whitman or Frost or something on me. Maybe that guy that wrote "Yellow Rose of Texas." Whatever. Then, to add insult to injury, you want me to play the freaking game! I mean what do you think I am here? Superman? Batman? Mighty Mouse? I can only do so many things. You guys are just too much.
I'll play tomorrow.
ruff_hi May 22, 2006, 10:25 PM I can only do so many things.Ohhh - so many responses - lets try this "that is not what I hear." Shud up and play, ya big fat whinga!
chriseay May 23, 2006, 04:22 PM Ok, I can't find anything to think about complaining about...well, wait, I got something. Why the heck is this game going so well that you guys didn't leave me anything to be grumpy about. Maybe it's not all me?
Nah, it's still me.
So, on the first turn Cathy makes a strange move, and leaves Moscow only defended with two archers. Unfortunately, I don't have the forces in place quite yet to take advantage. I'm expecting to be able to take Cathy out at this rate though.
Between the third and fourth turn Cathy takes back Novgorod. I'm not too worried about it though, in fact it was almost part of my plan. Her use of 3 archers to take an unimportant city, while I converge upon Moscow with close to 10 War Chariots, is a large advantage to the Chaos team.
http://img215.imageshack.us/img215/6821/untitled8ha.jpg
I take a loss of three chariots to take Moscow, but I'm fairly certain Cathy's back is broken.
I take back Novgorod on the last turn, and have a stack plus some axemen heading towards Yar'slavl, which is probably the last Russian town. Cathy will take peace, but has absolutely nothing to give us. It's probably better to just take her out at this point.
http://gotm.civfanatics.net/saves/civ4sgotm1/Chaos_SG001_BC0520_01.Civ4SavedGame
ruff_hi May 23, 2006, 08:04 PM Way to go Mr Grump! Have people been keeping track of where we sit against the other teams? You can see everyone's power curve jump up - some sooner, some later - as they take out Russia.
chriseay May 24, 2006, 06:46 AM Way to go Mr Grump! Have people been keeping track of where we sit against the other teams? You can see everyone's power curve jump up - some sooner, some later - as they take out Russia.
That I have noticed. I think we should have Russia taken out by the end of the next turnset....not sure who's playing though. We need to take out Cathy ASAP, then focus on getting some galleys out and seeing what options we have off this continent. Hoepfully there is something left for us out there.
Now, the real question is what the heck was that guy who just played doing? That was a crappy round and just makes me angry. I mean, he doesn't seem to know what he's doing at all. Yeah, ok, so we took Moscow. But we lost that other city that doesn't really matter. Cities that don't really matter are damn important people!
Wait, whats that? You say it was me? Really? :rolleyes:
HookEmHorns May 24, 2006, 07:00 AM Good work, Chriseay! Cathy will be gone soon.
Science and expansion must now call the tune.
Sailing, Currency, and Code of Laws
Are badly needed to address our flaws.
Thebes can hire two scientists, work the flood plains,
And use the hills to keep growth in chains.
A great scientist will be quite a treat.
An academy in Thebes cannot be beat.
After netting the fish, Memphis will be overflowing
with food. Workers and settlers should be agrowing.
On infrastructure, other cities should focus.
We'll soon be rising up like a crocus.
chriseay May 24, 2006, 08:42 AM Good work, Chriseay!
...
We'll soon be rising up like a crocus.
Thank you thank you, but what in the world is a crocus? Grumpy guys like me don't like it when you poetic types use words we don't understand.
ruff_hi May 24, 2006, 09:33 AM Munterpipe - can you update the roster - you seem to be the roster chaos controller ...
Here's the roster:
Chriseay, (Mr Grump) played
HookEmHorns, (much better rhymer than some)
I play 4 fun, (excaggerator)
jeejeep, (noob)
Munterpipe, (general whipping boy)
ruff_hi, (artist)
Strauss ( furiously in luuuv with everyone)
ruff_hi May 24, 2006, 09:39 AM http://en.wikipedia.org/wiki/Crocus
Its a plant!
chriseay May 24, 2006, 10:40 AM http://en.wikipedia.org/wiki/Crocus
Its a plant!
You know, I knew that. Now that I think about it my grandmother used to plant those about 3 houses ago. Stupid brain being filled with too many things so I can't remember them all! :eek:
Munterpipe May 24, 2006, 01:55 PM Sorry for the wait, work all day party all night, you know the drill.
Chriseay, (Mr Grump) played
HookEmHorns, (much better rhymer than some)
I play 4 fun, (excaggerator)
jeejeep, (noob)
Munterpipe, (general whipping boy)
ruff_hi, (artist) On deck!!
Strauss ( furiously in luuuv with everyone) Up!
Since we're going backwards into everything, Strauss is up. We are at an important point in the game though, with the cathy campaign that went so well. We need to build up fast, effective and right.
That's why I think we should discuss a bit before we proceed with the game.
Dotmaps, whether to raze the last russian city, ideas for city specialization and such would be nice to have a look at first.
Hopefully we'll come up with a good plan for the next couple of turnsets.
Munterpipe May 24, 2006, 01:56 PM And nice flower by the way.
ruff_hi May 24, 2006, 02:39 PM I take back Novgorod on the last turn, and have a stack plus some axemen heading towards Yar'slavl, which is probably the last Russian town. Cathy will take peace, but has absolutely nothing to give us. It's probably better to just take her out at this point.She has nothing to give us - except her pretty face - so I would think we should take her out to remove the 'pining for the mother land'.
I'll look at the land and put together a (artistic) dot map for everyone. I think galleys to see what is there but most / all the builds should be settlers / workers or building. I don't see the need for more troops (edit: should read "more troops at the moment").
jeejeep May 24, 2006, 02:47 PM My list of priorities:
1. Raze Yaroslavl and replace somewhere with less overlap with Moscow.
2. Found 2 or 3 more cities (pending ruff's dotmap). To support this we need courthouses.
3. Improvements and growth. Many of our cities are underimproved and/or have not grown to their full potential because of the war. We can fix this now.
4. Lots of science. Judging by Huayna's score, the other civs are probably ahead of us on tech
5. More troops. We needmore troops to take out Huayna (wherever he is).
PS: Was my statistician request disapproved?
I play 4 fun May 24, 2006, 03:15 PM I think that should cottage spam to near death and maybe some farms along the way.
Razing the last Russian city sounds pretty darn fine with me.
For tech, I agree with hook about what to research but i also suggest heading for great library or colussus. Those wonders would be the best thing to happen to us besides conquering russia and don't forget wonderful, fun, hardcore reilgion:cool:
chriseay May 24, 2006, 05:28 PM I'll look at the land and put together a (artistic) dot map for everyone.
Uh oh. That darn artist acting artist acting up again.
On the other hand, I have to say I agree with everything said before, and don't have anything new to add.
ruff_hi May 24, 2006, 07:04 PM Here are the dot maps. The yellow are existing cities that we cannot move. It is fairly obvious that the AI selected hills instead of the best locations. I marked where I would have put the Russian cities with a RED dot. I wish I had done this dot maps pre-capture so we could discuss RAZE and rebuild.
From the North ...
http://img58.imageshack.us/img58/3886/sgotm01sc0217dn.jpg
http://img517.imageshack.us/img517/3471/SGOTM01-sc-21.jpg
http://img517.imageshack.us/img517/1962/SGOTM01-sc-20.jpg
http://img517.imageshack.us/img517/7387/SGOTM01-sc-19.jpg
Munterpipe May 25, 2006, 03:14 AM Yeah, Raze Yaroslavl and build cities on pink square with yellow lining and red square.
Seafood pluss floodplains = serious :whipped: or :commerce: or:gp:
Why are we building an archer in Thebes? I don't think we need it right now. What we need is workers and settlers and :commerce::commerce::commerce:
Strauss May 25, 2006, 05:51 AM I'll grab the save later today.
chriseay May 25, 2006, 06:34 AM Yeah, Raze Yaroslavl and build cities on pink square with yellow lining and red square.
Seafood pluss floodplains = serious :whipped: or :commerce: or:gp:
Why are we building an archer in Thebes? I don't think we need it right now. What we need is workers and settlers and :commerce::commerce::commerce:
We're building an archer in Thebes for defense. I whipped one already, but would like another, depending on how long the war takes. Also, it's a precautionary move in case Cathy has something left up her sleeve. This way we can use our full force to take the last city, and then if she surprises us with a small stack of 3 or 4 units that archer can be whipped to save the city.
ruff_hi May 25, 2006, 06:52 AM I don't like having offensive units (you know, the ugly ones) being used to hold cities while we are at war. I tend to build a few archers for defence and get those offensive units back in the fray.
Munterpipe May 25, 2006, 01:51 PM How do we get as much commerce as possible in our situation?
Do we want to do major cottages in the capital combined with academy and buraucrazy civics, or is something else better? What do we do if we find something with our galleys? Can we afford to war some more?
Which victory seems preferable at the moment?
Strauss May 26, 2006, 10:24 AM How do we get as much commerce as possible in our situation?
Do we want to do major cottages in the capital combined with academy and buraucrazy civics, or is something else better? What do we do if we find something with our galleys? Can we afford to war some more?
Which victory seems preferable at the moment?
- Our capital is in a very good position for lots of commerce: we have 6 flood plains, which will eventually (when we have Printing Press and if we use Free Speech) give us 6x8 = 48 :commerce:. Before that, using Bureaucracy will give us a load of commerce as well. With an academy Thebes will be the scientific center of the world.
- I think we should first see if we can find Huayna and take him out before we start any other wars
- My plan would be to switch production in Thebes to a Settler. When we finish off Cathy (which should be possible within 2 turns; 1 turn to get in position, 1 to attack Yaroslavl'), the unhappy face due to WW will go away and we can run some scientists. After researching Iron Working (in 3 turns), what should we research next? I think the best option would be Sailing --> Alphabet, to prevent us from falling behind in research.
We should also mine Gems near St. Petersburg to allow some of our cities (most notably Thebes and Memphis) to grow further.
I will play if everyone (or most of us) agrees with my plans
ruff_hi May 26, 2006, 10:41 AM Sounds good - we need a galley out to see if we can island hope in galley's or if we need to bee-line to optics. That would be my build tarket (1 or 2 galley and sail them around our island) while setting up for a beeline to optics (if we are ocean locked, then go beeline optics.
Munterpipe May 26, 2006, 07:20 PM I think we need Iron Working to work those gems
Strauss May 27, 2006, 03:57 AM Yes, but Iron Working will come in in 3 turns
ruff_hi May 27, 2006, 06:49 AM To qualify to READ in this thread your team must know all the rivals in the game, or know of their demise.
You can determine that you have met or eliminated all your rivals by
(a) checking the Victory Conditions screen to see how many rivals you would need to eliminate for a Conquest victory, or
(b) watching for the messages that tell you how you are doing relative to the other civs. When the screen lists no Unknown civilizations you have found them all.
To qualify to POST in this thread a nominated scribe from your team must post a summary of your game up to the point defined above.
Your summary should include your early decisions on city placement, research, units and improvements, and the milestones in the development of your economy, civics, contacts and diplomatic relationships.
When posting, please do not discuss future events beyond the date you met the spoiler condition. And remember that your viewing public will be looking out for literary flair, historical accuracy, humour, and strategic insight. Comments on the SGOTM experience so far will also be welcome.
So, how was it for you? Still alive and kicking? We are not even close to qualifying to post here. However, we can elect a scribe - I vote for me or Mr Texas Long Horn - you will either get a very colourful post or a post full of rhythm. Maybe the best option is Mr TLH does the write up and I drop in the pictures.
We could write a post that is similar to this one (http://forums.civfanatics.com/showpost.php?p=4056891&postcount=92). That would be very chaotic.
Munterpipe May 27, 2006, 08:11 AM ooh! agree on all points Ruff.
HookEmHorns May 27, 2006, 01:09 PM Hokey-
Dokey!
Strauss May 27, 2006, 03:09 PM Hey team
sorry, but I haven't been able to play and won't be able to until tomorrow evening (GMT). I'm visiting the Siegfried line (Westwall) tomorrow. If someone can take the turns before then, I'm happy with a swap (no need for a skip!;) )
ruff_hi May 27, 2006, 04:56 PM Ok - I have it and I am playing now. Bye Bye Cathy, hello massive growth and research spurt! Are we playing 10 or 20?
Munterpipe May 27, 2006, 05:16 PM We are doing 10 turns.
ruff_hi May 27, 2006, 06:03 PM I've taken us to 325BC (145 down, 515 turns to go). Here are some pictures to fill you in on the action ... Cathy's last city fell with the loss of 3 war chariots. We had 5 WCs facing 1 spear and 1 archer. The odds for the first WC to attack were not that good ...
http://img95.imageshack.us/img95/8324/SGOTM01-sc-024.jpg
There were not much better for an axe either ...
http://img95.imageshack.us/img95/1267/SGOTM01-sc-025.jpg
That meant that we had to soften them up with some shock troops and then ...
http://img95.imageshack.us/img95/6927/SGOTM01-sc-026.jpg
I have fog busters out - we actually saw some action as there were a few tiles of fog ...
http://img95.imageshack.us/img95/3333/SGOTM01-sc-022.jpg
But not to worry - he handled himself very well ...
http://img95.imageshack.us/img95/1990/SGOTM01-sc-023.jpg
We researched Iron Working and Fishing ...
http://img95.imageshack.us/img95/5298/SGOTM01-sc-027.jpg
And we located some iron near Rostov! On the plain so lots of hammers from that one. I am building libraries and mining gems (3 sources of gems!).
Here is a snap shot of our cities ...
http://img95.imageshack.us/img95/6244/SGOTM01-sc-028.jpg
We have a settler finishing in Thebes - suggest that this guy to on the desert to the W to pick up the Fish and Clams - great GP factory / commerce position once we have grainary, library and lighthouse there (the browny reddy dot in my dot maps).
And finally, we have an option on where to put a city down south. If we put a city on the cows (red dot), we might be able to slip a galley over to a connecting island (see the island hopping SG for an example). It is a risk - loss of cow pasture being the downside, but we have cows already so we are just losing the food / hammers and the trade potential. Thoughts?
http://img95.imageshack.us/img95/4438/SGOTM01-sc-029.jpg
Turn 132, 520 BC: Chaos's War Chariot (5.50) vs Catherine's Archer (7.05)
Turn 132, 520 BC: Combat Odds: 23.7%
Turn 132, 520 BC: (Extra Combat: -10%)
Turn 132, 520 BC: (Extra Combat: +20%)
Turn 132, 520 BC: (Plot Defense: +40%)
Turn 132, 520 BC: (Fortify: +25%)
Turn 132, 520 BC: (City Defense: +50%)
Turn 132, 520 BC: Chaos's War Chariot is hit for 22 (78/100HP)
Turn 132, 520 BC: Catherine's Archer is hit for 17 (83/100HP)
Turn 132, 520 BC: Chaos's War Chariot is hit for 22 (56/100HP)
Turn 132, 520 BC: Catherine's Archer is hit for 17 (66/100HP)
Turn 132, 520 BC: Chaos's War Chariot is hit for 22 (34/100HP)
Turn 132, 520 BC: Chaos's War Chariot is hit for 22 (12/100HP)
Turn 132, 520 BC: Chaos's War Chariot is hit for 22 (0/100HP)
Turn 132, 520 BC: Catherine's Archer has defeated Chaos's War Chariot!
Turn 132, 520 BC: Chaos's War Chariot (5.50) vs Catherine's Archer (4.65)
Turn 132, 520 BC: Combat Odds: 72.2%
Turn 132, 520 BC: (Extra Combat: -10%)
Turn 132, 520 BC: (Extra Combat: +20%)
Turn 132, 520 BC: (Plot Defense: +40%)
Turn 132, 520 BC: (Fortify: +25%)
Turn 132, 520 BC: (City Defense: +50%)
Turn 132, 520 BC: Catherine's Archer is hit for 19 (47/100HP)
Turn 132, 520 BC: Chaos's War Chariot is hit for 20 (80/100HP)
Turn 132, 520 BC: Chaos's War Chariot is hit for 20 (60/100HP)
Turn 132, 520 BC: Catherine's Archer is hit for 19 (28/100HP)
Turn 132, 520 BC: Chaos's War Chariot is hit for 20 (40/100HP)
Turn 132, 520 BC: Chaos's War Chariot is hit for 20 (20/100HP)
Turn 132, 520 BC: Chaos's War Chariot is hit for 20 (0/100HP)
Turn 132, 520 BC: Catherine's Archer has defeated Chaos's War Chariot!
Turn 132, 520 BC: Chaos's War Chariot (5.50) vs Catherine's Archer (1.97)
Turn 132, 520 BC: Combat Odds: 99.8%
Turn 132, 520 BC: (Extra Combat: -10%)
Turn 132, 520 BC: (Extra Combat: +20%)
Turn 132, 520 BC: (Plot Defense: +40%)
Turn 132, 520 BC: (Fortify: +25%)
Turn 132, 520 BC: (City Defense: +50%)
Turn 132, 520 BC: Catherine's Archer is hit for 22 (6/100HP)
Turn 132, 520 BC: Catherine's Archer is hit for 22 (0/100HP)
Turn 132, 520 BC: Chaos's War Chariot has defeated Catherine's Archer!
Turn 132, 520 BC: You have captured Novgorod!!!
Turn 133, 505 BC: The borders of Memphis have expanded!
Turn 134, 490 BC: Barbarian's Axeman (5.00) vs Chaos's Archer (4.50)
Turn 134, 490 BC: Combat Odds: 62.8%
Turn 134, 490 BC: (Plot Defense: +25%)
Turn 134, 490 BC: (Hills: +25%)
Turn 134, 490 BC: Barbarian's Axeman is hit for 18 (82/100HP)
Turn 134, 490 BC: Barbarian's Axeman is hit for 18 (64/100HP)
Turn 134, 490 BC: Barbarian's Axeman is hit for 18 (46/100HP)
Turn 134, 490 BC: Barbarian's Axeman is hit for 18 (28/100HP)
Turn 134, 490 BC: Barbarian's Axeman is hit for 18 (10/100HP)
Turn 134, 490 BC: Chaos's Archer is hit for 21 (79/100HP)
Turn 134, 490 BC: Chaos's Archer is hit for 21 (58/100HP)
Turn 134, 490 BC: Barbarian's Axeman is hit for 18 (0/100HP)
Turn 134, 490 BC: Chaos's Archer has defeated Barbarian's Axeman!
Turn 135, 475 BC: Chaos's War Chariot (6.00) vs Catherine's Spearman (10.80)
Turn 135, 475 BC: Combat Odds: 2.9%
Turn 135, 475 BC: (Extra Combat: -20%)
Turn 135, 475 BC: (Plot Defense: +45%)
Turn 135, 475 BC: (Fortify: +25%)
Turn 135, 475 BC: (Combat: +100%)
Turn 135, 475 BC: Chaos's War Chariot is hit for 26 (74/100HP)
Turn 135, 475 BC: Chaos's War Chariot is hit for 26 (48/100HP)
Turn 135, 475 BC: Catherine's Spearman is hit for 15 (85/100HP)
Turn 135, 475 BC: Chaos's War Chariot is hit for 26 (22/100HP)
Turn 135, 475 BC: Chaos's War Chariot is hit for 26 (0/100HP)
Turn 135, 475 BC: Catherine's Spearman has defeated Chaos's War Chariot!
Turn 135, 475 BC: Chaos's War Chariot (6.00) vs Catherine's Spearman (9.18)
Turn 135, 475 BC: Combat Odds: 9.4%
Turn 135, 475 BC: (Extra Combat: -20%)
Turn 135, 475 BC: (Plot Defense: +45%)
Turn 135, 475 BC: (Fortify: +25%)
Turn 135, 475 BC: (Combat: +100%)
Turn 135, 475 BC: Catherine's Spearman is hit for 15 (70/100HP)
Turn 135, 475 BC: Chaos's War Chariot is hit for 25 (75/100HP)
Turn 135, 475 BC: Chaos's War Chariot is hit for 25 (50/100HP)
Turn 135, 475 BC: Chaos's War Chariot is hit for 25 (25/100HP)
Turn 135, 475 BC: Catherine's Spearman is hit for 15 (55/100HP)
Turn 135, 475 BC: Catherine's Spearman is hit for 15 (40/100HP)
Turn 135, 475 BC: Chaos's War Chariot is hit for 25 (0/100HP)
Turn 135, 475 BC: Catherine's Spearman has defeated Chaos's War Chariot!
Turn 135, 475 BC: Chaos's War Chariot (6.50) vs Catherine's Archer (7.35)
Turn 135, 475 BC: Combat Odds: 30.3%
Turn 135, 475 BC: (Extra Combat: -30%)
Turn 135, 475 BC: (Plot Defense: +45%)
Turn 135, 475 BC: (Fortify: +25%)
Turn 135, 475 BC: (City Defense: +50%)
Turn 135, 475 BC: (Hills: +25%)
Turn 135, 475 BC: Chaos's War Chariot is hit for 21 (79/100HP)
Turn 135, 475 BC: Chaos's War Chariot is hit for 21 (58/100HP)
Turn 135, 475 BC: Catherine's Archer is hit for 18 (82/100HP)
Turn 135, 475 BC: Chaos's War Chariot is hit for 21 (37/100HP)
Turn 135, 475 BC: Chaos's War Chariot is hit for 21 (16/100HP)
Turn 135, 475 BC: Catherine's Archer is hit for 18 (64/100HP)
Turn 135, 475 BC: Catherine's Archer is hit for 18 (46/100HP)
Turn 135, 475 BC: Catherine's Archer is hit for 18 (28/100HP)
Turn 135, 475 BC: Chaos's War Chariot is hit for 21 (0/100HP)
Turn 135, 475 BC: Catherine's Archer has defeated Chaos's War Chariot!
Turn 135, 475 BC: Chaos's War Chariot (6.00) vs Catherine's Spearman (4.32)
Turn 135, 475 BC: Combat Odds: 88.4%
Turn 135, 475 BC: (Extra Combat: -20%)
Turn 135, 475 BC: (Plot Defense: +45%)
Turn 135, 475 BC: (Fortify: +25%)
Turn 135, 475 BC: (Combat: +100%)
Turn 135, 475 BC: Chaos's War Chariot is hit for 22 (78/100HP)
Turn 135, 475 BC: Catherine's Spearman is hit for 17 (23/100HP)
Turn 135, 475 BC: Catherine's Spearman is hit for 17 (6/100HP)
Turn 135, 475 BC: Catherine's Spearman is hit for 17 (0/100HP)
Turn 135, 475 BC: Chaos's War Chariot has defeated Catherine's Spearman!
Turn 135, 475 BC: Chaos's Axeman (5.00) vs Catherine's Archer (2.05)
Turn 135, 475 BC: Combat Odds: 99.5%
Turn 135, 475 BC: (Plot Defense: +45%)
Turn 135, 475 BC: (Fortify: +25%)
Turn 135, 475 BC: (City Defense: +50%)
Turn 135, 475 BC: (Hills: +25%)
Turn 135, 475 BC: Catherine's Archer is hit for 20 (8/100HP)
Turn 135, 475 BC: Chaos's Axeman is hit for 19 (81/100HP)
Turn 135, 475 BC: Chaos's Axeman is hit for 19 (62/100HP)
Turn 135, 475 BC: Catherine's Archer is hit for 20 (0/100HP)
Turn 135, 475 BC: Chaos's Axeman has defeated Catherine's Archer!
Turn 135, 475 BC: You have captured Yaroslavl'!!!
Turn 135, 475 BC: The Russian Civilization has been destroyed!!!
Turn 135, 475 BC: You have destroyed the city of Yaroslavl'!!!
Turn 135, 475 BC: The Parthenon has been built in a far away land!
Turn 136, 460 BC: You have discovered Iron Working!
Turn 136, 460 BC: You have trained a Work Boat in Memphis. Work has now begun on a Worker.
Turn 136, 460 BC: The borders of Moscow have expanded!
Turn 139, 415 BC: The borders of Novgorod have expanded!
Turn 141, 385 BC: Mahavira (Prophet) has been born in a far away land!
Turn 142, 370 BC: Christianity has been founded in a distant land!
Turn 144, 340 BC: You have discovered Sailing!
Munterpipe May 28, 2006, 04:41 AM Chriseay, (Mr Grump) played
HookEmHorns, (much better rhymer than some)
I play 4 fun, (excaggerator)
jeejeep, (statistics) On deck
Munterpipe, (general whipping boy) Up
ruff_hi, (artist)
Strauss ( furiously in luuuv with everyone)
Great turns Ruff.
Re Southern city, Settling the cows won't lose the resource to trade either. What I'm not completely sure about is what happens when you settle a 3 food tile. Do we get one extra food in the capital, sort of like settling on a two shields tile?
Munterpipe May 28, 2006, 04:42 AM oh, and I got it.
jeejeep May 28, 2006, 05:06 AM Strauss wanted a swap, not a skip
Munterpipe May 28, 2006, 05:07 AM I haven't started yet, but looking at the save I discovered this.
http://www.civfanatics.net/uploads11/Civ4ScreenShot0064.JPG
1 prank point awarded to whoever guesses who we'll meet next.
Munterpipe May 28, 2006, 05:08 AM Oh sorry jeejeep. I guess I'll have to wait. Go Strauss.
jeejeep May 28, 2006, 05:09 AM Cyrus, I think
ruff_hi May 28, 2006, 06:22 AM What is his colour? I thought it was a browny orange. That colour looks blue or white to me (greece or england / germany).
I play 4 fun May 28, 2006, 11:03 AM That border belong to england or germany so i'll guess that it's the wonderful, scientific, fincial, space race threat Elizabeth.
jeejeep May 28, 2006, 02:13 PM Sorry, don't know why I said that. It looks like Cyrus to me.
I play 4 fun May 28, 2006, 05:15 PM i think we should get open borders with them map out their vast or puny land, and then assimilate their pathetic people to become egyptian
We should aim for optics as fast as possible
jeejeep May 30, 2006, 04:23 PM Um, anyone still here?
I play 4 fun May 30, 2006, 09:12 PM everyone's waiting for the next person to do their turn
ruff_hi May 30, 2006, 10:30 PM and that next person is the GWB - munterpipe!
HookEmHorns May 31, 2006, 07:42 AM We've passed our first test!
Cathy had to be taken.
A path to the west
we must soon be makin'.
I thought Strauss was up
though it may well be Munter.
Someone should take the cup
and become the hunter.
I don't think we should
start another war yet.
Huayna's in the 'hood
and we must get set.
On Optics, I'm not sold
though Compass will be major.
A faster way to gold
is Currency, I wager.
Munterpipe May 31, 2006, 04:47 PM I thought Strauss was up as well. He wanted a swap, right?
Anyway, if we don't hear from him the next 12ish hours, I'll grab it and get the game moving again.
Munterpipe Jun 01, 2006, 03:35 AM 0: Catherine is dead, and it's time for our small continent to grow.
1: Settler done, and decide to go for this spot by the coast, with two seafoods and lots of flood plains for cottage spamming.
http://www.civfanatics.net/uploads11/Civ4ScreenShot0071.JPG
http://www.civfanatics.net/uploads11/Civ4ScreenShot0072.JPG
Meet Cyrus. Persia is not the civ we are locked in peace with, so we might want to take him out sooner or later.
http://www.civfanatics.net/uploads11/Civ4ScreenShot0073.JPG
For now I believe Persia is creative, so a culture war at the cow spot could be hard to win.
2: Start some cottages around.
3: Settle Heliopolis.
4: workers work
5:zzz
6:zzz
7:I think we should build another city here. Spam cottages and mine the hills to make it a great site.
http://www.civfanatics.net/uploads11/Civ4ScreenShot0075.JPG
8: A galley is done in St. Pete. Send it east to explore.
9: We're down to 20 % research.
10: Granary done in Moscow start library.
We are stuck in a bad economic situation due to lots of maintanance. After compass I think we should go for code of laws soon to get courthouses.
We are best when it comes to production though, so we should be able to take out Cyrus for example if we want to. We could raze and pillage his cities for gold. Eliminating an enemy and hopefully gaining a lot of gold.
http://www.civfanatics.net/uploads11/Civ4ScreenShot0076.JPG
Munterpipe Jun 01, 2006, 03:37 AM Chriseay, (Mr Grump)
HookEmHorns, (much better rhymer than some)
I play 4 fun, (excaggerator) on deck
jeejeep, (mathematician) UP!!
Munterpipe, (general whipping boy) played
ruff_hi, (artist)
Strauss ( furiously in luuuv with everyone)
jeejeep Jun 01, 2006, 08:49 AM I can today or tomorrow, but I will wait for suggestions first. Just let me look at the save...
Okay, here are my comments:
Problem:Happiness-We only have five happies in each city, basically limiting us to five people per city
Solution: Happy resources-no, we only have one more unlockable. I'm thinking hereditary rule, as we could use our units to make us happy. Happiness seems like the key to the situation, as we can't improve our economy or production until we have more people.
Problem: Economy-we are at 20% research with +2 gold? Not good.
Solution: Cottages-maybe, but we have to have more happiness to work more of them. I think the solution to this is both cottages and Courthouses/currency. This is what we really need help with at the moment. I don't think we should start any more settlers or war to take cities until we are on the path to recovery.
Question: Why are we researching compass? I just noticed this and it makes no sense to me. We are wasting about 20 turns (34, but the number should go down), on a tech that will not help us with either of our primary needs. Instead, I would recommend:
a) Mathematics: Leads to techs that help us (currency, calendar) My research path for this choice would be Math-Currency-CoL-Calendar.
b) Priesthood: Also leads to techs that help us (monarchy, CoL) My research path for this choice would be Priesthood-Monarchy-CoL and then Math, currency, and calendar. Overall, this seems like the better choice to me.
HookEmHorns Jun 01, 2006, 10:56 AM I do see value in having Compass.
Harbors will help our economy surpass,
taking advantage of our production might.
And explorers out mapping are tight!
After that, I prefer Option A.
It's faster to Currency which will pay.
Beyond that, I do not have a clear vision.
Events will certainly impact the decision.
A silver city should be worthwhile.
Working the mine is the best style
For a growth plan, see the Cuban black dot. (http://forums.civfanatics.com/showpost.php?p=3286525&postcount=212)
Other cities will like the silver a lot.
Do we have open borders with Cyrus?
Won't that give our trades a plus?
Hiring scientists in Memphis and Thebes
Will help in meeting our research needs.
Cottages are of the highest worth.
They will eventually bring us mirth.
Good luck, jeejeep, while you carry the ball.
Your efforts will be a credit to us all.
ruff_hi Jun 01, 2006, 12:54 PM A silver city should be worthwhile.
Working the mine is the best style
For a growth plan, see the Cuban black dot. (http://forums.civfanatics.com/showpost.php?p=3286525&postcount=212)
Other cities will like the silver a lot.oh wow - someone actually noticed a throw away comment of mine, did some research and came back with a good idea. In light of the black dot, I suggest we move our silver city (picture here (http://forums.civfanatics.com/showpost.php?p=4086451&postcount=158)) 1 tile to the West to max out the water tiles, chop the forests for the lighthouse / grainary / library and build windmills when and where we can.
I play 4 fun Jun 01, 2006, 03:11 PM I think after we get curreny and code of laws we should head to the superior tech of monarchy.
With happy people in our large cities with will be able to work the puny cottages and let them become super mini cities. Without monarchy we will never win the game!!!!!!
chriseay Jun 02, 2006, 06:59 AM Just wanted to grumpily check in (:mad: ) and say looks good guys. I'll be gone the weekend, and probably not posting, but next week I'll be back. Then, after next week I'll be gone again, for a whole week. I'll have my laptop with me though, so we'll see whether I end up playing/posting or not. A little vacation might do the grump some good!
jeejeep Jun 02, 2006, 11:44 AM Before I play, I basically want a vote on whether to continue with compass or other techs. So, do we stay with compass?
I vote no.
HookEmHorns Jun 02, 2006, 12:22 PM Before Munterpipe's turn, I was unsure
that going through Compass was the best tour.
I'd like to hear from Ruff_Hi and him
Why choosing that course was not just a whim.
I'm okay with the Priesthood-Monarchy route.
It gets us some happies while we build our clout.
Courthouses will come with Code of Laws.
An improved economy will further our cause.
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