View Full Version : The Year of the Four Emperors
DoctorG May 16, 2006, 02:44 PM NEW UPDATE
Hi Folks,
Carloquillo has made some brilliant additions to this scenario!:goodjob:
He has worked out which Roman unit was where in the year AD 68/69, and so has placed them where they belong.
He has also corrected my *hurried* geography (I was in a rush, initially, because I had to get the scenario done in time for the conference!).
In general, he has improved the scenario's historical accuracy enormously. Remaing bugs and hiccoughs are of course my own fault. Thank you Carloquillo!:king:
.... in the zip are all the things you need. Create a folder in your mods folder, call it 'The Year of the Four Emperors', put the config and the assets folder in that. Put the worldbuilder save in the publicmaps folder (or your worldbuilder saves; think that works too). Anyway, you should be able to start the game, load the scenario (which'll then load the mod) and you're good to go. If you get started and notice that the unit names haven't loaded up.... I don't know why that happens. But there is also a saved game in the zip, 'TYFE_DEF' that you can start up, and it will have the right names.
____________________________________
(updated June 18)
Hi Folks,
I'm posting here for your consideration/enjoyment/laughter a scenario I've been trying to build. I'm fairly new to the whole thing, and have been battling with the world-builder, but I've got something that I think does the trick... I'd be interested to see what you think, and I'd be glad if somebody could make this tick over much better...
I teach intro to Roman civilization at a university in Canada. I want to use this scenario to get my students into the whole dynamics of running an empire, and the political/military side of things (I've got a lesson plan to go with it). I've chosen to model AD 69, the Year of the Four Emperors - after the assassination of Nero in AD 68, four aristocrats (Otho, Galba, Vitellius, and Vespasian) in different parts of the empire were acclaimed by their troops, or bought others' support, to claim the throne. The resulting civil war was pretty nasty. So in the scenario, I've got the empire - based on the Ancient Mediterranean Mod map - divided up more or less realistically according to areas of support for the four contenders. Parthia is a threat, off to the east, and various 'barbarian' tribes loiter around the edges.
I needed a 'senate' to pass judgement on the various contenders, etc, much like how the UN wonder works in the later stages of the game - which is why you'll find the UN sitting there in Rome. Could this be morphed into a Senatus Populusque Romanus (senate and people of rome?) I don't know how to do that... I've got to fix the civics to more accurately model the Roman state in AD 68, and get everyone to have the same thing (should be slavery, bureaucracy, perhaps a police state, paganism...)
Anyway, the winner is whoever can destroy the other contenders, or form some sort of stable alliance/cultural win.
Thanks everyone!
Postscript:
I've done the slight mod that Oskar recommended, and now we've got the Senate (or rather, the United Nations masquerading as the Senate!).
Lesson plan added too. nb - this is for playing the scenario as part of a class. An even better class project - if the Dean would let me - is to create a mod from scratch, documenting the decisions made as to what to include/exclude in the civopedia, all sources, etc... I might start that as a new thread, come to think of it. Archaic Rome and the Conquest of Italy.... hmmm...
My academic research: Agent based modeling in Roman archaeology (http://home.cc.umanitoba.ca/~grahams)
Things fixed:
-multiplayer - should work
-UN resolutions - now more or less things that the SPQR would've been interested in...
-the map of nearer / further spain as per suggestions of Carloquillo (see below)
-add appropriate auxiliary units (archers, slingers, cavalry, etc) in appropriate places. There are maps existing indicating which legions (and their auxiliaries) were stationed where when, but I didn't have access to the library when I started pounding this out. [by Carloquillo, September update. Thanks again Carloquillo!]
Things still wonky:
Can't figure out why the scoring doesn't seem to work...
Desiderata:
-religions: Imperial Cult in all major cities, Mithraism which spreads following the movements of troops, christianity in rome, carthage, ephesus, other early christian centres
-make it so that the AI doesn't change religions - can't have Vespasian converting to Judaism...
-fix the UN graphic so it looks a bit more roman like
-allow galleys to cross the mediterranean, instead of hugging the shore - at least for major routes like Rome - Alexandria (change the graphic too so these things look roman - ramming prows rather than those viking things)
-ramp up the tendency of cities to switch allegiances (a frequent occurance during many roman civil wars, as the local worthies tried to get the best deal for their own city by backing -they hoped- the winner)
(I had 217 views of the zip file before I uploaded this update. I mention this only for my own sense of self-worth!)
(322 before second update).
bigmeat May 16, 2006, 11:19 PM looks good, I am DLing, but you cna never have too many screenshots you know
hr_oskar May 17, 2006, 07:20 AM DoctorG, I'm happy to be able to help you with your novel educational project :goodjob:
You can set the civics for the civs by editing the worldbuildersave file itself. It sounds like you've only been using the worldbuilder so far; it's useful enough to place cities, improvements and units on the map but many other things are better done by editing the .WBS file directly with notepad.
So, find the .WBS file for your scenario - most likely it's in Civ4Saves/WorldbuilderSaves (I may have the directory names slightly wrong, I don't have Civ installed on the computer I'm using).
Now, open it with Notepad. The file starts by defining some basic parameters such as the start year, the "calendar" (how fast the game progresses; probably you will want CALENDAR_MONTHS or CALENDAR_WEEKS). After the teams are defined ('BeginTeam' - 'EndTeam' x number of teams), there is a section for the 'players' (the civs), each starting with 'BeginPlayer' and ending with 'EndPlayer'. There you can change the civic options for each of them by replacing keywords like, say, CIVIC_BARBARISM with CIVIC_BUREAUCRACY. Just be really careful not to misspell anything because for the computer, CIVIC_BURAEOCRACY might as well be CIVIC_ASDFOZXC.
You would like to change the name of 'United Nations' to 'Senatus Populusque Romanus', understandably. To do that you will have to make a mod for your scenario. That's no big deal really, except you have to load the mod every time before loading the scenario to make everything work.
To make the mod, just go to the Mods directory and create a new folder with your scenario's name, I'll make it 'FourEmperors' for this example. Now go to Mods\FourEmperors and make a folder named 'Assets', then in Assets add 'XML', then in XML add 'Text'.
Now, go back the Civ4 root directory and from there to Assets\XML\Text. Copy the file Civ4GameTextInfos_Objects.xml and paste it into Mods\FourEmperors\Assets\XML\Text.
Once the file is there, edit it with Notepad (or an XML editor if you have one). Search for the TXT_KEY_BUILDING_UNITED_NATIONS tag. In the line below it, where it should say "<English>United Nations</English>", just change the text to 'Senatus Populusque Romanus'.
If you completed all of this, now just start the game, load your mod and then load your scenario. Check the wonders in the Civilopedia... did the name change?
One final comment... I suggest you make all non-Roman players into minor nations, so that they won't be diplomatically active and therefore won't participate in the "UN elections". This is done in the WBS file by setting "MinorNationStatus=1" if I recall correctly.
DoctorG May 17, 2006, 10:13 AM HR_Oskar
Thanks! I've been trying to suss the way the mods folders worked... I'll try what you suggest. I'm presenting this scenario at a conference next week, so if I can swap 'SPQR' for 'United Nations', that'd make these academics a little less skeptical...!
I've also posted a screenshot to the original message, above.
jlocke May 17, 2006, 01:11 PM if there are other things you are interested in modding for this scen (to impress those other stuffy academics) just post it and I will see what I can do to help you.
Great work with this scenario by the way,
Cheers,
Near Eastern History and Civilization student at the U of C
DoctorG May 17, 2006, 01:45 PM Thanks! When I present this, I imagine that there will be many who dismiss this as mere 'game playing' - but when was the last time an academic book sold as many copies as Civ?
I'm having a devil of a time trying to get the 'dawn of man' screen to read some of my background info on the events of AD 69; I've found the relevant tag in the relevant file, swapped my info.... yet all the same, it doesn't seem to find it. Which is doubly annoying since I once managed it, but had the wrong title - which, when I tried to change it, I managed to nuke everything.
Anyway, I've managed to mod things sufficiently so that 'United Nations' now comes up as 'Senatus Populusque Romanus', files are uploaded to the original post. I wonder how I can get 'research' to stop during this scenario? No great technological improvements took place during the year in question, so no need for hammers into research. Culture, well that's another matter...
Mesix May 17, 2006, 04:29 PM Great idea!
I wish my professors would give me assignments that involved playing Civ IV. I'll have to give this one a shot and give you some feedback.
Starship May 18, 2006, 01:18 PM Yep, I second. Great idea.....I also wish my professors would've given me assignments for Civ 4. The best thing we ever did was a game of Diplomacy between the History and Poly Sci departments...It really could be a great educational tool for all areas of history, and in particular military history. Again, great idea.
jlocke May 18, 2006, 01:55 PM DrG.
" I wonder how I can get 'research' to stop during this scenario? "
you can go into the Civ4techinfo.xml file in xml/technologies and adjust the cost of everything to be prohibitively high(i.e. more than possible in # of turns provided). There's probably another way, but that's the easiest I can think of.
Mesix May 18, 2006, 07:32 PM Why do you want to disable research? Why not just customize the tech tree for the time period of the scenario? Technologies could allow new improvements to architecture, culture, military units, etc. that are indicitive of the period.
DoctorG May 19, 2006, 03:11 PM Well, I'm open to suggestions! My initial thought was that, since my *educational* aims are narrowly targeted at getting my students to see -however dimly- the enormous achievement of Vespasian in pacifying the empire, the continual 'What do you want to research now?' pop-up would get in the way. But in terms of game play, research is integral. And maybe the contrast between the game where research is a major part, and the Roman psyche where technological innovation did not really occur (overly much) might be instructive too... By the way, Vespasian once dismissed an engineer who'd come up with a new lifting device, saying 'how will I then feed the mob?' which some argue shows that the Romans had something approaching an employment policy (inefficient methods = mass employment = pacified population).
If anybody is in Toronto next week, go to the Canadian Classical Association Conference, and I'll be talking about all this. Thanks to everyone so far for their comments, you can be sure I'll be talking about this discussion we're having, and giving credit to all you guys!
Carloquillo May 20, 2006, 04:17 AM DoctorG.
If you permit me some suggestions about the geographical aspect of the Empire. I would comment that the locating of cities in Hispania are a little displaced.
In these two images you can see my opinion. In the first one I have placed the cities that you propose in a more approximate situation. In the second I offer you, also so approximately as permits the civ-map, the location of important cities of the Roman Hispania (AD 68). The ones that appear in capital letters are the capitals of the "conventus iuridicus", the other are interesting cities. (number 1: Hispalis, number 2: Astigi).
http://www.carloquillo.com/f1/hispania1.gif
http://www.carloquillo.com/f1/hispania2.gif
It is interesting also to comment that the city Legio does not take this name (and its importance) to the final stationing of the Legio VII Gemina (constituted by Galba in the AD 68). This stationing does not happen to the AD 74. Also I would say that Numantia was, in that time, a city without too much importance.
Another interesting aspect with relation to Hispania in your scenary, is that you assign Gades to Otho and Emerita to Galba. Perhaps this should be upside down, Gades belonged to the Province Baetica and Emerita was the capital of the Lusitania.
A last comment, about the cities of East. Dura, Babylon and Petra did not belong to the Empire in the year 68. Although I think that perhaps this be necessary to balance the power of the players.
In any case, these comments perhaps do not have a lot of importance because this is a great scenary and I think to play it as quick as be able. :goodjob:
Carloquillo May 20, 2006, 06:13 AM Post edited by unnecessary
JediPimp May 20, 2006, 12:18 PM Hi i like what you are working on and will try it asap
Guys if if you can mod please help the professor
Though my assitance will surely be limited to
feable knowledge in programming i will try to contribute
as much as i can
Although it may be too late for that sometimes allready built
mods help alot though its never a custom package
i was thinking about the
ancient mediterranean mod
but ill help as much as i can when i stop what i am currently doing
DoctorG May 21, 2006, 10:34 AM Hi!
Responding to carloquillo... My bad. There are indeed one or two screwups in my placing of Spanish geography... I was working from what I had readily to hand, which was a general map of Roman geography for the first two centuries AD. As you guess, I was trying to go for a more or less balanced distribution of cities throughout the empire. When I get a moment, I'm going to try to correct the spanish geography.
What I am finding very interesting about this whole process, is trying to balance playability against historical accuracy. I figure a few inaccuracies are permissible, in view of the larger aim of giving my students the flavour of trying to end a Roman civil war - but I'd be interested to know what everybody thinks. Is this a playable, enjoyable scenario, neverminding my teaching aims? Or do goofups such as I have made undermine the exercise? In the lesson plan for all of this, I direct students' attention to trying to spot the inaccuracies, and assess their role in the outcome of the game...
Carloquillo May 21, 2006, 05:30 PM Hi DoctorG! :)
Without doubt, my bad use of the English does not permit me to express correctly. :blush: I'm sorry. :( At no time I have wanted to deface your work. Do neither you think that I am a chauvinist that be altered because some locating of Hispania are slightly moved. ;)
I know the great diversity of materials that is necessary to handle to create a scenario or a map for the CIV. And also I know the fact that those materials are contradictory too many times. Therefore I simply wanted to indicate you those inaccuracies. Without intention to do a criticism, but because I thought they could be useful and with the desire to help. :cool:
I agree fully with you, I also find very interesting to balance the historic accuracy with the playability (Something absolutely necessary in a Civ-scenario) and I think that the inaccuracies only are not permissible but also they are inevitable.
In my opinion your scenario is playable and enjoyable and, as already I have said, I am going to play it as quick as I be able. :thumbsup:
P. S. : Sadly I do not understand the word goofups and I do not I see it in my dictionary. But if it signifies what I imagine.. I do not think that your have done any goofups in your work.
DoctorG May 21, 2006, 11:06 PM Hi Carloquillo,
No offence was ever taken! I don't speak any spanish, but I do speak Italian, and I know how difficult it can be to capture the nuance of another language. I am glad that you took the time to suggest improvements to the scenario; I apologise if I seemed abrupt in my prior posting. "goof-up" - to make a mistake.
On another note, I have been having an interesting discussion with some other people about the role of religion in the game, and how it might be affecting the scenario (there might be implications for the UN/SPQR part of the game, too...). I played the other day as Otho, and was interested to see Vespasian convert to Judaism. Vespasian should be turning in his grave over that: he and his sons destroyed the Temple, and carried the treasures to Rome to pay for the construction of the Collisseum! So perhaps the tendency of the AI to convert religions should be tuned down a bit. Also, an interesting mod might be to throw in some other 'mystery' religions - Isis, Mithras (which ought to spread following troop movements)... just a thought for anybody out there with more skill in this than I!
Hi DoctorG! :)
Without doubt, my bad use of the English does not permit me to express correctly. :blush: I'm sorry. :( At no time I have wanted to deface your work. Do neither you think that I am a chauvinist that be altered because some locating of Hispania are slightly moved. ;)
I know the great diversity of materials that is necessary to handle to create a scenario or a map for the CIV. And also I know the fact that those materials are contradictory too many times. Therefore I simply wanted to indicate you those inaccuracies. Without intention to do a criticism, but because I thought they could be useful and with the desire to help. :cool:
I agree fully with you, I also find very interesting to balance the historic accuracy with the playability (Something absolutely necessary in a Civ-scenario) and I think that the inaccuracies only are not permissible but also they are inevitable.
In my opinion your scenario is playable and enjoyable and, as already I have said, I am going to play it as quick as I be able. :thumbsup:
P. S. : Sadly I do not understand the word goofups and I do not I see it in my dictionary. But if it signifies what I imagine.. I do not think that your have done any goofups in your work.
Carloquillo May 22, 2006, 06:57 AM Hi DoctorG!
I am happy that you have not taken my words as somewhat rude. I was a little worried about that.
Anch'io parlo un po' italiano, forse sarebbe meglio tentare di capirci in questo idioma. Bè... È uno scherzo. ;) :D
It's funny to be imagined Vespasian reading the Torah in a synagogue. :lol: :lol:
To avoid the problems of the AI with the religions, you would be able to predefine, since the start of the game, the religious options for each player and each city. The AI does not be accustomed to make changes, except if with it obtains some advantage.
DoctorG May 26, 2006, 04:17 PM So I presented 'The Year of the Four Emperors' at the conference yesterday. Generally, a very good reception. So perhaps a few more academics will lurk around here now...
hr_oskar May 30, 2006, 07:12 PM As a history enthusiast and person interested in innovative educational methods, I commend you on your effort, DoctorG :goodjob: Hope the students liked it!
Seleukos Helios Jun 04, 2006, 10:48 AM What an incredible teaching idea! A year ago I had thought of making a ‘Year of the 4 Emperors’ mod for Rome: Total War (just for my own enjoyment, no lofty motives of any kind), but gave up on it due to lack of time and energy. I’m not a specialist on that period of history, so I’d like to ask you a historical question. I remember reading that Nero had proclaimed the independence (or was it autonomy?) of Greece, that was later revoked by Vespasian. Were the Greeks a truly independent faction in AD69? And if so, do we have any information on the state of their army (was it modeled after Roman legions or did it revive the phalanx tradition)?
DoctorG Jun 07, 2006, 09:02 PM ?<snip>I remember reading that Nero had proclaimed the independence (or was it autonomy?) of Greece, that was later revoked by Vespasian. Were the Greeks a truly independent faction in AD69? And if so, do we have any information on the state of their army (was it modeled after Roman legions or did it revive the phalanx tradition)?
Hi! Thanks for the vote of confidence! As for Nero and the Greeks... Nero loved Greece, and in turn, the Greeks loved Nero... Nero's 'concert tour' of Greece in 67 resulted, strangely enough, in standing ovations at every turn. In return, Nero granted Greece independence from the oversight of the governor of Macedon. So they ended up for a while with a much better financial situation vis-a-vis Rome, but not independence in the sense we're talking about here.
Roman provincial administration was a crazy patchwork quilt of arrangements at different levels (and of course, these all changed over time as well!), with individual cities having different legal and financial relationships with each other, the provincial administration, and Rome herself. Nero might've been trying to emulate the words/actions of Titus Quinctius Flamininus in 196 BC, who was trying to split the Greek cities from the Hellenistic ruler Philip of Macedon (not to be confused with Alex the Great's father, but rather a descendent), by proclaiming self-determination for all the Greeks. Nero was no Titus Quinctius Flamininus.
...I'm hoping to fix this scenario up, make some improvements etc sometime soon....
Sisonpyh Jun 08, 2006, 07:39 AM You sound like the coolest teacher, ever.
Wish I had been that lucky. Oh wait, I live in America! Guess it wasn't bad luck.
Carloquillo Jun 11, 2006, 04:41 AM So I presented 'The Year of the Four Emperors' at the conference yesterday. Generally, a very good reception. So perhaps a few more academics will lurk around here now...
Also in Madrid have been presented lessons of history using the "CIV IV"
http://www.civadictos.com/actualidad/noticias/not_13may2006_01.html
Roman provincial administration was a crazy patchwork quilt of arrangements at different levels (and of course, these all changed over time as well!), with individual cities having different legal and financial relationships with each other, the provincial administration, and Rome herself.
Yes, really, it would be able to say that the Roman Empire was a confederacy of cities.
There are maps existing indicating which legions (and their auxiliaries) were stationed where when, but I didn't have access to the library when I started pounding this out.
This is a relation of the existing legions in the Roman Empire at the year 68, its locations and the Emperor to which followed.
LEGIO-----------------------LOCATIO 68AD------------------------IMPERATOR
I Adiutrix---------------------Misenium--------------------------------GALBA>OTHO>VESPASIANUS
I Augusta Germanica--------Bona--------------------------------------?????
I Italica------------------------Lugdunum-----------------------------VITELLIUS
II Augusta--------------------Glevum----------------------------------?????
III Augusta-------------------Ammaedra (Africa)---------------------?????
III Cyrenaica-----------------Aegyptus---------------------------------????
III Gallica---------------------Moesia----------------------------------VESPASIANUS vs VITELLIUS
IV Macedonica---------------Mogontiacum--------------------------VESPASIANUS
IV Scythica-------------------Zeugma----------------------------------??????
V Alaudae-------------------Castra Vetera----------------------------VITELLIUS
V Macedonica--------------Iudaea-Pontus-Aegyptus---------------VESPASIANUS
VI Ferrata-------------------Raphanea (Siria)------------------------VESPASIANUS
VI Victrix------------------Hispania Tarraconensis-----------------GALBA>>VESPASIANUS
VII Claudia-----------------(Viminacium??) Moesia---------------VESPASIANUS
VII Gemina------------------Hispania---------------------------------GALBA>OTHO> VESPASIANUS
VIII Augusta----------------Novae (Moesia)-------------------------VESPASIANUS
IX Hispana------------------Lindum-----------------------------------VITELLIUS
X Fretensis------------------Iudaea------------------------------------VESPASIANUS
X Gemina-------------------Carnuntum (Pannonia-68AD)-Hispania-69AD--------GALBA>>VESPASIANUS
XI Claudia-------------------Burnum(Dalmatia)---------------------OTHO>>>VESPASIANUS
XII Fulminata---------------Iudaea------------------------------------VESPASIANUS
XIII Gemina-----------------Poetovio(Pannonia)--------------------OTHO>>>VESPASIANUS
XIV Gemina------In Britania--This legion is declared follower of Otho (multiple movements in the civil war 68-69)
XV Apollinaris-------------Iudaea------------------------------------VESPASIANUS
XV Primigenia---------------Castra Vetera--------------------------VITELLIUS
XVI Gallica-------------------Novaesium----------------------------VITELLIUS
XX Valeria Victrix----------Viroconium Cornoviorum-----------VITELLIUS
XXI Rapax---------------------Vindonissa----------------------------VITELLIUS
XXII Deiotariana-------------Alexandria-----------------------------VESPASIANUS ???
XXII Primigenia------------Mogontiacum or Carnuntum-----------VITELLIUS
DoctorG!! If you want I can send you the file "The Year of the Four Emperors.Civ4WorldBuilderSave" with the names of the legions (unit praetorians) and its locations. It will be a pleasure. :D
DoctorG Jun 12, 2006, 08:22 PM Hi Carloquillo!
You are absolutely brilliant. yes, please do send the file!
I'm thinking of developing another Roman history specific scenario, on the breakaway Gallic Empire in the late third century AD - then of course the game would be for Rome to re-conquer - or for the Gallic Empire to overwhelm its progenitor. No teaching ambitions for this one - just something to have fun with!
LouLong Jun 13, 2006, 07:18 AM You would then have Zenobia's Palmyrian Empire in the East at the same time as the 30 tyrants in Gaul/Britannia.
All the more reconquest to be done.
LaCiencia Jun 14, 2006, 05:18 PM Hi DoctorG,
I gave a try to this scenario, not from the educational purpose point of view, but just for fun.
Indeed without too many resources you were able to produce a fun scenario.
I played as Vespasian ;) , I realize the goal a little late around turn 35. I tried to defeat Volognese, and I didn't insist too much in research as I read previous posts and I was wondering research effort was nonsense.
However I could rearrange priorities and started produce settlers to increase my population. Surprisingly there was no score during the game :confused: I don't know why.
I gain the General Secretary of the Senate :king: , and I pass first the resolution for free market, just to make a try. It was approved by unanimity.
Later I was trying the UN Elections of course in order to try to win a Diplomatic Victory. At the beginning i didn't succeed, as i was at war with all my opponents.
I didn't loose any of my cities, I defeated the Volognese, and conquered North African cities to Leptis Magna, and create several cities. As you will be able to see, I get 1st place in all aspects, except military quantity of soldiers (please see demographics screen), and at the end of the game leyend you have been defeated appeared :cry:
Honestly I recognize that I don't know anything of this piece of history :blush: , but play Civ is a great way to learn both history and geography, from this scenario I concluded:
1) First goal to win is to increase your population the soonest possible
2) You have to reaserch upmost in order to get better units
3) Possibly to produce wonders will help to improve the opinion of yourself in your oponnents,
The above are "normal" goals in Civ,
4) Once you are strong enough is time to make peace and start negotiations with your stronger oponnents (in my case Vitallius)
5) You have to hurry up to kick north african tribes, as 100 turns is not too much time to do so.
Due to the anomaly of the score I ignore if I did well or not.
Finally I would prefer the scenario without no research (or very little), and I would like you to include the wonders already existing for that time.
I want to finish congratulating you for your excellent idea to use the game for educational purpose, and also to congratulate you for your excellent result with the fewer resources. I strongly encourage you to produce other great scenarios, you are not a modder, but you have all what is necessary to become a brilliant one.
Best Regards
La Ciencia
DoctorG Jun 19, 2006, 10:02 PM Hi!
Thanks for the feedback. I have absolutely no idea why the score wasn't working - it didn't use to do that, but I must have messed something up. But I'm glad you enjoy it!
I've made a few changes, fixed up the hispania map part, etc - check out first post in this thread. If anybody felt like trying to make some of the changes I suggest there ('desiderata'), that'd be cool too!
Oh, and if anybody's interested: I've got another scenario off the ground and running, set about seven hundred years earlier in Central Italy, featuring 'Romulus, King of Rome' (http://forums.civfanatics.com/showthread.php?t=174852)! Again, for teaching... and 'cause it's fun.
toe1985 Jun 20, 2006, 11:11 PM Dr. G -
As a social studies teacher myself I appreciate your efforts. I have been a CIV player for about 10 yrs and I constantly recommend this game. I need to know exactly how to install the files - I don't want to mess anything up! Directions please?
Thanks again.
DoctorG Jun 21, 2006, 10:09 AM How to install -
Unzip the files to a temp folder. Put the world builder save file in your public maps folder (not the subfolders you might find in your 'my games' folder, but the programs->firaxis->sid meier's civilization iv etc folder).
meanwhile, back in the temp folder where you unzipped everything - there is a 'year of the four emperors' folder. go into that. you will find another 'year of the four emperors' folder inside. take THIS folder and put it into the main mods folder. put the year of the four emperors config file in the year of the four emps folder.
then, go back to the temp folder, grab the assets folder (it should have the xml, technologies and text subfolders), and put that in the year of the four emperors folder in your mods folder (it will replace the empty assets folder there).
Sorry, I know this is a bit clumsy, but at least this way I keep track of where everything is. You might wish instead to unzip directly into your main mods directory, and then make sure the assets folder (with technology and text subfolder) is where it is supposed to be. This is my first mod, so more experienced folks out there are no doubt shaking their heads over this!
Anyway, once that's all done, fire up Civ IV, go to scenarios, and select The Year of the Four Emperors.
Enjoy!
HÄI Jun 26, 2006, 01:52 PM You might want to block some technologies from the scenario - researching gunpowder might give some advantage... :crazyeye:
LaCiencia Jun 26, 2006, 07:22 PM Hi!
Thanks for the feedback. I have absolutely no idea why the score wasn't working - it didn't use to do that, but I must have messed something up. But I'm glad you enjoy it!
I've made a few changes, fixed up the hispania map part, etc - check out first post in this thread. If anybody felt like trying to make some of the changes I suggest there ('desiderata'), that'd be cool too!
Oh, and if anybody's interested: I've got another scenario off the ground and running, set about seven hundred years earlier in Central Italy, featuring 'Romulus, King of Rome' (http://forums.civfanatics.com/showthread.php?t=174852)! Again, for teaching... and 'cause it's fun.
I downloaded the scenario and I will try it asap
DoctorG Jun 26, 2006, 09:29 PM You might want to block some technologies from the scenario - researching gunpowder might give some advantage... :crazyeye:
:D Well, I've gone and made all of the techs super expensive, so it should be next to impossible for somebody to reach things like gunpowder... but it would make for a neat class if that did happen in somebody's game - it'd bring up questions about the nature of Roman science and technology, and why they never took 'the next step' - steam power was not unknown to the Romans, but it was only ever employed for stage tricks, things like making temple doors open at somebody's word of command, that sort of thing. Romans just didn't really go into labour saving devices... there's a guy called Andrew Wilson who's written on this sort of thing if anybody's interested...
....sorry, getting all didactic there...!
...but it'd be kinda cool if Vespasian roared into town, guns blazing. Now we're moving from historical recreation into counterfactuals, which can also be fun!
HÄI Jun 27, 2006, 06:57 AM Gunpowder isn't that expensive to get - I could research in December 68 by building The Oracle ;)
I still decided to aim for Nationalism - the Vespasion nation is perhaps a little bizarre entity but whatever. :goodjob:
Carloquillo Jul 10, 2006, 05:50 PM Hi DoctorG.
You have a PM. :D
Because I can send you files neither by PM nor by E-MAIL, I place you here the image and the index... ;)
Carloquillo Jul 10, 2006, 06:06 PM The INDEX:
The Roman army in 69 A.D.
Very short introduction.
1. Legiones.
1.1. Short explication.
1.2. List Legiones, locatio, Imperator. (already you know it).
1.3. Military Machines.
2. Auxilliae
2.1. Short explication.
2.2. List Alae.
2.3. List Cohortes.
3. Classis Romae.
3.1. Short explication.
3.2. Locating naval bases.
3.3. Some names of historic Roman ships.
4. The special force of the Urbs.
4.1. Short explication.
4.2. List.
The image:
DoctorG Aug 25, 2006, 07:04 AM Hi Folks,
Got talking to the Dean, and this scenario will be included in one of our classes! So I don't have to sneak it in. In fact, she was so enthusiastic, we're planning on developing one or two more for some of our other courses, which is fantastic. I'll post these here on civfanatics in due course, because the feedback and help I've been getting from everybody out there has really made an enormous difference. Thanks everyone! :goodjob:
Mrdie Aug 27, 2006, 04:47 PM Hi Folks,
Got talking to the Dean, and this scenario will be included in one of our classes! So I don't have to sneak it in. In fact, she was so enthusiastic, we're planning on developing one or two more for some of our other courses, which is fantastic. I'll post these here on civfanatics in due course, because the feedback and help I've been getting from everybody out there has really made an enormous difference. Thanks everyone! :goodjob:
Congradulations. Now YOU WILL BE RESPONSIBLE FOR THE FAILING GRADES OF POSSIBLY THOUSANDS!!!!!!!!!
:p
DoctorG Aug 28, 2006, 08:12 PM Actually, I tend to have a fairly good pass rate...!:mischief:
Well. Some classes are better than others. Honestly: you pay all that money to get a kick at the can, you'd think you'd get off your butt to do the work and so not to waste it.... but that's a rant for another time, another place.
DoctorG Sep 20, 2006, 12:42 PM Hi folks,
New update (which is a bit of a tautology) available. See the first post in this thread. Thanks again to Carloquillo! :goodjob:
jcb Dec 08, 2006, 08:44 PM message edited
jcb Dec 08, 2006, 10:50 PM message edited
DoctorG Feb 21, 2007, 09:46 AM Hi Folks,
It's been a while since I've done much with this scenario, but I did write up my experience in using it in one of my classes, which has just been published by the Higher Education Academy Subject Centre for History, Classics, and Archaeology (http://www.hca.heacademy.ac.uk/) in the UK.
Here's the link to the case study (http://www.hca.heacademy.ac.uk/resources/case_Studies/Re-Playing_History-The_Year_of_the_Four_Emperors_and_Civilization_IV. php) itself. Hope my experience is useful to other teachers out there!
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