View Full Version : What is your favorite civilization?


Kael
May 17, 2006, 09:22 AM
Which civilization is your favorite and why? (multiple votes allowed if you absolutly can't just pick one)

Chalid
May 17, 2006, 09:40 AM
Malakim, i am their Hero!

Edit: I had typed a longer text at first but did not want to influence people, so i cut it down to the comment above ;). Better now Corlindale?

Corlindale
May 17, 2006, 10:16 AM
Malakim, i am their Hero!

Aren't you supposed to be a good example for the other posters in regard to good argumentation?:)

My favourite civ? Hmm. It might be the Sheaim, as I like to use a lot of magic, and the trait combination Arcane/Summoner is among my favourites. It is also a civilization that is naturally disposed towards getting the Veil, which happens to be my favourite religion. Of course they are a bit lacking in "uniqueness" as of right now, but the arrival of a certain large, black and scaly creature will probably change that...

It might also be the Grigori. I find the backstory and concept of this civilization the most intriguing of all, and playing without religions makes for an interesting change(though I always miss the music). I've also discovered that Adventurers make near-perfect Mages, as they can gain xp at a heroic rate, and still access all the spells up to third tier. Adventurers are in general good, simply because they are very versatile and can also be quite numerous, unlike most other hero units.

Or, by the logic of Chalid: Elohim, I am their hero!:D

Kael
May 17, 2006, 10:39 AM
The players in the D&D game were good friends with the Grigori too. They frequently hung out with Branding, one of Cassiels aides, and took him along on their adventurers (which usually involved messing with some upity religious group). Thats really what made me think of making the adventurer unit civ specific to the Grigori.

They even met Cassiel himself a few times. He was a lonely man (angel) who loved the people around him but still wasn't able to quite fit in with them. Hes like the hippy who runs off to live with the apes in the jungle to protect them from the corporations that are killing them off. He's the Jane Goodall of angels.

woodelf
May 17, 2006, 11:19 AM
Calabim. Alexis is still super hot!

Plus I simply like their bloodthirsty ways! ;)

Once the Ancient Forest issue is resolved I'll chose an Elven civ.

Corlindale
May 17, 2006, 12:40 PM
Edit: I had typed a longer text at first but did not want to influence people, so i cut it down to the comment above . Better now Corlindale?

You are still influencing people. I bet we'll get to see thousands of posters going "Malakim, Chalid's their hero!" in a few days.
But I see your point:)

C.Roland
May 17, 2006, 04:45 PM
I voted for Balseraph because Chalid have made an excellent job with the graphics and it's an original civilization (Ah! and they have a nice catapult).

woodelf
May 17, 2006, 05:01 PM
We should also start one about who do you not want to be neighbors with....Balseraphs would win for me. :)

Kael
May 17, 2006, 11:43 PM
Lets see, the writer votes for the one with the backstory he likes, the artist votes for his favorite art and woodelf votes for the one with the nicest umm... tracks of land. No surprises there. :D

wilboman
May 18, 2006, 01:59 PM
I like the Calabim, I just love the whole idea of the Calabim, they fascinate me, and in a way I feel they are the darkest of the civs, simply through their sheer dystopian air.

I like Dwarves. What can I say? I just wish we could make them even more distinct.

Chalid
May 18, 2006, 02:07 PM
I like Dwarves. What can I say? I just wish we could make them even more distinct

I am sure we will ;)

Tycoon101
May 19, 2006, 01:58 PM
I accidentally voted for only Calabim and Elohim when I also wanted teh Balseraphs. Their leaders are truly awesome! :goodjob:


A question on the Calabim- I played as the Elohim vs. the Calabim, and I got the diplomacy bonus "You are treating your people poorly".
That sounds like a vampiric thing, but what exactly does it entail?

And some of the wonders seem like they do nothing. And what is the purpose of the bloodpet? It seems to have no bonus's over the warrior.

Thanks in advance! This mod is amazing!

Kael
May 19, 2006, 02:12 PM
I accidentally voted for only Calabim and Elohim when I also wanted teh Balseraphs. Their leaders are truly awesome! :goodjob:


A question on the Calabim- I played as the Elohim vs. the Calabim, and I got the diplomacy bonus "You are treating your people poorly".
That sounds like a vampiric thing, but what exactly does it entail?

And some of the wonders seem like they do nothing. And what is the purpose of the bloodpet? It seems to have no bonus's over the warrior.

Thanks in advance! This mod is amazing!

The Calabim have an attitude bonus for other civs that treat their people poorly (where treating your people poorly means you have the lower two setting in the Compassion civics).

A bloodpet is just like a warrior except vampires can kill them to heal, regain a little movement and the ability to attack. They are basically vampire food.

Tycoon101
May 19, 2006, 02:33 PM
The Calabim have an attitude bonus for other civs that treat their people poorly (where treating your people poorly means you have the lower two setting in the Compassion civics).

A bloodpet is just like a warrior except vampires can kill them to heal, regain a little movement and the ability to attack. They are basically vampire food.

Thank you Kael, I didn't understand at first...:blush:

Black Whole
May 20, 2006, 05:59 AM
Balseraphs, of course! Who doesn't like the psychopatic Perpentach! :D
And the Ljosalfar because I like Elves in general.

Sisonpyh
May 21, 2006, 06:30 AM
I voted Ljosalfar.

Normally, I would despise playing any kind of fantasy elves. But Almecharie's(sp?) traits seemed a bit too good pass up (3 powerful traits that complement each) Also, they felt quite unique to play due to Ancient Forests and most units being elven and not just vanilla ffh1 units.

Is there any plans to add an Orcish leader that doesn't have the scorched earth trait? I wanted to play as Jonas, but I wasn't to big on the Barbarian/Scorched traits. Actually, the Barbarian trait really gimped me early game. I had a good sized army built, but apparently they became fat and lazy from the lack of action. They were quickly steam rolled by two other civs due to the attackers all having 3-4 promotions from Barb skirmishes..

Kael
May 21, 2006, 07:53 AM
I voted Ljosalfar.

Normally, I would despise playing any kind of fantasy elves. But Almecharie's(sp?) traits seemed a bit too good pass up (3 powerful traits that complement each) Also, they felt quite unique to play due to Ancient Forests and most units being elven and not just vanilla ffh1 units.

Huge thanks to SeZereth and Ploeperpengel of the Warhammer team for their fantastic elf models, Im sure thats the main reason the Elves are doing so well in the poll.

Is there any plans to add an Orcish leader that doesn't have the scorched earth trait? I wanted to play as Jonas, but I wasn't to big on the Barbarian/Scorched traits. Actually, the Barbarian trait really gimped me early game. I had a good sized army built, but apparently they became fat and lazy from the lack of action. They were quickly steam rolled by two other civs due to the attackers all having 3-4 promotions from Barb skirmishes..

Its a matter of balance. The orcs get undercosted units, and can spread without fear of barbarians (and if your clever you can joing the barbarians on raids). The fact that they cant keep any of the cities they take is a balance to this.

Ive been thinking about a few options about this. The weekend the Design Team will probably start talking about balance changes and feedback (right now we are in answer questions/fix things mode) and I have a few ideas to toss out. Right now Im favoring not razing a city if the scorched earth civ has culture in it (so you dont raise your own retaken cities).

By the way the doviello have the barbarian trait without scorched earth but they are balanced by overcosted units.

YNCS
May 21, 2006, 08:47 AM
I've only had the mod for two days and played two games. Between the Elohim and Sheaim I prefer the Elohim, but that's probably because I got a much better starting position with the Elohim.

Ask me again in a month or two, I'll be able to give a better answer then.

Silverkiss
May 21, 2006, 11:18 AM
Wow i voted Elohim and Calabim, but im playing now as Hippus and they are awesome ! I just loved their first UU =P

bluehorn
May 21, 2006, 12:07 PM
So far, the Calabim have definately been the most fun to play. Of course, I've only tried a handful of civs so far, so my answer may change withing a few hours...

onedreamer
May 22, 2006, 10:42 AM
Amurite: because they are neutral and because of their bond with magic (nice leader traits).

Sheaim: because they are the most evil of the currently playable civs, perfect for the veil and because of their bond with magic.

Hippus: because of their neutrality, leader traits (and portraits !!) and UUs.



Actually my really favourite civ is of course Svartalfar (being a big dark elf fan). I have yet to check if I can enable playing them :P
Btw, I wonder how the Hidden trait will work. I assume if you move units into Svartalfar's lands they can't be covered by FOW until when you have units there. Maybe you can also add a darkness "promotion" that causes a negative bonus to strength of all foreign units, unless they have a blind fighting promotion. They can also be ideas for new spells.

Kael
May 22, 2006, 11:04 AM
Amurite: because they are neutral and because of their bond with magic (nice leader traits).

Sheaim: because they are the most evil of the currently playable civs, perfect for the veil and because of their bond with magic.

Hippus: because of their neutrality, leader traits (and portraits !!) and UUs.



Actually my really favourite civ is of course Svartalfar (being a big dark elf fan). I have yet to check if I can enable playing them :P
Btw, I wonder how the Hidden trait will work. I assume if you move units into Svartalfar's lands they can't be covered by FOW until when you have units there. Maybe you can also add a darkness "promotion" that causes a negative bonus to strength of all foreign units, unless they have a blind fighting promotion. They can also be ideas for new spells.

I wonder about all those things. You are in the same place my mind is on it, those kind of things. But we havent done into the specific yet of course.

abman
May 22, 2006, 12:15 PM
I voted for Sheaim because I really like the magic-related leader traits. Summoner is more useful than I thought it would be. Lets me do a lot more with one arcane unit.
I actually don't like the Calabim because they seem rather one dimensional. There's no point in doing anything but making a bee-line for Vampires with them. And they still seem too unbalanced (too easy to get vampires early). In other civs I have to balance a wider number of units and techs.

Grakl
May 23, 2006, 01:34 PM
I usually prefer to play civs with extreme advantages to utilize and disadvantages to overcome. Specifically I enjoyed playing Hippus with their pretty wicked Raider UU that I could pile up 5+ movement point promotions and blitz the enemy civs. Unfortunately once I took over my continent the lack of plunder sent my economy (or lack there of) into a death spiral. It was a good game though :)

Xanikk999
May 23, 2006, 02:28 PM
I like the ljosofar (dont ask me to spell it!). I like the theme of playing elves alot.

I cant really explain why i like them, i havent even gotten that far in any of my games yet.

I guess i just like elves. :)

But i also like the dwarve civs also.

Sarisin
May 23, 2006, 08:11 PM
I usually prefer to play civs with extreme advantages to utilize and disadvantages to overcome. Specifically I enjoyed playing Hippus with their pretty wicked Raider UU that I could pile up 5+ movement point promotions and blitz the enemy civs. Unfortunately once I took over my continent the lack of plunder sent my economy (or lack there of) into a death spiral. It was a good game though :)

I agree with your choice of the Hippus. I am into a game with them now and the Raider unit has to be one of the best early game units available. In fact, I started upgrading the Raiders to Brigands when I realized the reduced movement was not worth the small increase in power.

Whitefire
May 23, 2006, 08:36 PM
Balseraph all the way. I added in Kefka's laugh to the sound files just for fun =D.

SinDK
May 28, 2006, 09:07 AM
I voted Ljosalfar, i've only played 2 civs so far. I've played with the Calabim and Ljosalfar, and so far i like the Ljosalfar better.
Since this is my first post, keep up the great work i really enjoy this mod, and i doubt i if ever go back to vanilla civ. :worship:

phoulishwan
May 28, 2006, 02:49 PM
My favorite from a funky stand point Perpentach is my favorite. Loki is the best unit in the game!!

However from a power stand point, The Hippus (Tasunke mainly) is just insane. Attached my last save game, I'm not by any means a Deity level player. I figured I'd try Tasunke out Deity though. So my restrictions: the capital needed to be founded on a plains hill and have a forested plains or two near it, 5 hammers per turn wins deity with Tasunke. I did end up capturing a worker and mining a grassland hill eventually, which gave me 6 hammers a turn (Warfare Civic) I won this game with a pop 1 Capital that never grew, pumping out Raiders, and once some cash started rolling in from the crazy pillaging, nothing but scouts until the end of the game. Why wait 10 turns for a raider when you can pump out scouts in 5 then upgrade them.

Tasunke is uber! Yes the map favors him, and I think I got lucky with the Civs I drew, my first attempt I drew Bannor and while I wiped him out, I ended up having to rest too much which slowed me down too much cause of his Enforcers. It's very cool having a Deity win in my HoF, I can barely beat Monarch usually never mind Deity!

Army before takign last city, Level 15 Raider!
128180

Kael
May 28, 2006, 02:54 PM
My favorite from a funky stand point Perpentach is my favorite. Loki is the best unit in the game!!

However from a power stand point, The Hippus (Tasunke mainly) is just insane. Attached my last save game, I'm not by any means a Deity level player. I figured I'd try Tasunke out Deity though. So my restrictions: the capital needed to be founded on a plains hill and have a forested plains or two near it, 5 hammers per turn wins deity with Tasunke. I did end up capturing a worker and mining a grassland hill eventually, which gave me 6 hammers a turn (Warfare Civic) I won this game with a pop 1 Capital that never grew, pumping out Raiders, and once some cash started rolling in from the crazy pillaging, nothing but scouts until the end of the game. Why wait 10 turns for a raider when you can pump out scouts in 5 then upgrade them.

Tasunke is uber! Yes the map favors him, and I think I got lucky with the Civs I drew, my first attempt I drew Bannor and while I wiped him out, I ended up having to rest too much which slowed me down too much cause of his Enforcers. It's very cool having a Deity win in my HoF, I can barely beat Monarch usually never mind Deity!

Army before takign last city, Level 15 Raider!
128180

Nice, I particurly like your player name :D . What would you recommend to resolve this? Drop the UU horseman back from 4 to 3 iCombat and let it keep the 4 movement?

phoulishwan
May 28, 2006, 03:26 PM
I really love Tasunke, I'm not sure any changes are needed :D

You know I think the unit itself would be fine if AI's could get archers up instead of filling their cities with hunters. Even with a Combat 5 Raider, my best chance with a City Defender Archer promo 1, was like 68% which in the long run is really enough to prevent a walk over like this. The horses in the capital make it trivial getting the Raiders up and running. If he has to hook up his horses and defend the resource, it would be much harder and maybe give just enough time for the AI to get to Archers. Also maybe the Raider trait shuold be dropped to 2x the cash, I got over 300 gold from pillaging 1 Town down to nothing in 1 turn. It's just the combination of everything Tasunke is that makes him amazing. He's the one civ whose traits, units everything are just designed for this type of win. He's the Mongolians to the 10th power :)

a) Move 4, str 4 unit just one tech and 1 half priced building away
b) Commando from Raider
c) Horses in Capital
d) 3 x pillaging cash
e) All that cash makes it easy to upgrade Woodsmen1, Guerilla 1 scouts, so they also have some defenses, and because they're already str 4, that makes them very hard to kill, even when wounded, in a forested hill.

I think the str 3 is the easy way out, but it might be the most reasonable. From a design standpoint, Tasunke has everything going for him to go the conquest route, and I mean everything...I researched Horse Riding then beelined to Kilmorph for the cash rushing, I had over 3000 gold before I finally captrued a city with Kilmorph then Converted and went Arete to cash rush stables, training yards and scouts. I was just gonna raze every city but my army needed somewhere to heal up to keep pushing faster. The first civ I eliminated did get archers up but I only faced 2 of them, and the odds were not that great. This save game was only possible because I won both those 68% odds. If I'd lost either of those two rolls, I wouldn't have had enough Raiders to keep going all the way.

edit: My feeling is that if you can get your Raiders to combat 5, you do deserve a decent chance at winning a city attack, in the first game against Bannor, he had a City Defense 3 promoted Archer on a hill, with my best Raider combat 5 with Orthus' Axe and Drill 2, my chances at breaking through were less than 35%...which is why I think the unit is fine, Archers really are easy to get all in all. It's just the AI doesn't seem to get them very often early on.

Kael
May 28, 2006, 03:38 PM
I really love Tasunke, I'm not sure any changes are needed :D

You know I think the unit itself would be fine if AI's could get archers up instead of filling their cities with hunters. Even with a Combat 5 Raider, my best chance with a City Defender Archer promo 1, was like 68% which in the long run is really enough to prevent a walk over like this. The horses in the capital make it trivial getting the Raiders up and running. If he has to hook up his horses and defend the resource, it would be much harder and maybe give just enough time for the AI to get to Archers. Also maybe the Raider trait shuold be dropped to 2x the cash, I got over 300 gold from pillaging 1 Town down to nothing in 1 turn. It's just the combination of everything Tasunke is that makes him amazing. He's the one civ whose traits, units everything are just designed for this type of win. He's the Mongolians to the 10th power :)

a) Move 4, str 4 unit just one tech and 1 half priced building away
b) Commando from Raider
c) Horses in Capital
d) 3 x pillaging cash
e) All that cash makes it easy to upgrade Woodsmen1, Guerilla 1 scouts, so they also have some defenses, and because they're already str 4, that makes them very hard to kill, even when wounded, in a forested hill.

I think the str 3 is the easy way out, but it might be the most reasonable. From a design standpoint, Tasunke has everything going for him to go the conquest route, and I mean everything...I researched Horse Riding then beelined to Kilmorph for the cash rushing, I had over 3000 gold before I finally captrued a city with Kilmorph then Converted and went Arete to cash rush stables, training yards and scouts. I was just gonna raze every city but my army needed somewhere to heal up to keep pushing faster. The first civ I eliminated did get archers up but I only faced 2 of them, and the odds were not that great. This save game was only possible because I won both those 68% odds. If I'd lost either of those two rolls, I wouldn't have had enough Raiders to keep going all the way.

edit: My feeling is that if you can get your Raiders to combat 5, you do deserve a decent chance at winning a city attack, in the first game against Bannor, he had a City Defense 3 promoted Archer on a hill, with my best Raider combat 5 with Orthus' Axe and Drill 2, my chances at breaking through were less than 35%...which is why I think the unit is fine, Archers really are easy to get all in all. It's just the AI doesn't seem to get them very often early on.

Thats awesome feedback. Im going to take your advice and leave it as is for now. Im typically only fixing major exploits right now, the fine tuning stuff will be done when everything from "Light" is in. We will go back then and see about the horseman (and hopefully getting some ai improvements).

phoulishwan
May 28, 2006, 04:28 PM
Glad I could help :) It did take me 3 tries to get a game where everything went my way. More proof Raiders aren't necessarily tipping the scales. Drawing Bannor in my second game was like starting next to Alexander and his Hoplites. I also lost my first 2 Raiders to a Hill Giant and Orthus, giving the Deity level AI waaaaay too much time to pull so far ahead it was over before it started. Not to mention my third Raider lost a 98.1% chance to win vs. an Enforcer. I still managed to wipe out Bannor, but by the time it came to the next civ in line, Almanchier no less (another strong defender) he was running around with swordsmen, which were more than a match for my Raiders. The first game I tried continents, but drew the small continent all to myself, what good are Raiders stranded on an island :lol: That's when I decided to stack the map in my favor as well.

BTW, Here's a funny pic from early on, I thought I was all done...
128196

Moon Hunter
May 29, 2006, 02:49 AM
Huge thanks to SeZereth and Ploeperpengel of the Warhammer team for their fantastic elf models, Im sure thats the main reason the Elves are doing so well in the poll.

that is precisely the reason why i picked the ljosalfar as well...

they rule

Gladi
May 30, 2006, 03:06 AM
Bright day
Alas it seems nobody picked Kurioartes :(. And from my personal experience, there is not much wow, ooh factor going on with them :(.

Chalid
May 30, 2006, 04:59 AM
@Kurioartes: Wait until you see their golden Dragon ....

We thought about doing some tricky things with them involving Traderoutes, too. I do not know how far Kael got into this through.

Azragaul
May 30, 2006, 02:28 PM
There is no way I could pick just one right now. I have taken to just doing a different one each time I play test to see what happens.

I have been a Vampire, a Horsemaster, an Elven lord, a Pirate, a Dwarven Golom builder....the flavor added from the creativity of the team blows me away every time I play a new race. oh, and can I just say the the first time the Hyberboim(sp?) leader face popped up on my monitor at 2 am with his evil music I jumped out of my chair. You know the big red deamon face. Freaked me out.

yep...just cant pick on each time I start writing why I think this one or that one is cool I think about the other games with the other leaders.

Again, awesome mod, Kael and team your doing a fantastic job and thanks.

Nikis-Knight
May 30, 2006, 10:02 PM
Whichever I played last :D I always play random civ. I was uninterested in eleves at first, but their models are great, add to the fun.

Rising Sun
May 31, 2006, 04:22 PM
I like the Svartalfar myself, of course i had to switch to playable becuz i loved the darkelves. Nice portait and i make the ugly fatty dwarf unplayable the Khazad!

Been trying to figured out what does Trait: "Hidden" do? So i made my Svartalfar's Hero named Lolth.

Great mod BTW.

Oh here the Trait infos... sorry didnt see it until too late.
http://forums.civfanatics.com/showthread.php?t=159364

Hidden
Lands are always covered by the fog of war to other civs. "So how does AIs react to this trait"?

Corlindale
May 31, 2006, 04:41 PM
Hidden
Lands are always covered by the fog of war to other civs. "So how does AIs react to this trait"?

That trait isn't in yet. There's a reason the Svartalfar is unplayable by default, as of right now they don't have any interesting unique features whatsoever, and won't for a long time. They are not to be added before "Shadow".

Rising Sun
May 31, 2006, 06:49 PM
That trait isn't in yet. There's a reason the Svartalfar is unplayable by default, as of right now they don't have any interesting unique features whatsoever, and won't for a long time. They are not to be added before "Shadow".

That becuz only 18 civs are allowed and too bad there is hardly any units that looks like darkelves.

Kael
May 31, 2006, 10:27 PM
That becuz only 18 civs are allowed and too bad there is hardly any units that looks like darkelves.

No, its just because we have to prioritize so some civs get toi go first and others have to wait. Trying to bite off all 21 civs in one stage was a bith must so 5 of them were pushed out.

Specifially why the Svartalfar were pushed out to "Shadow" is because a lot of what we will be adding in "Shadow" meshes well with what we have planned for them.

We want them to be special, more than just new unit art, so we moved them back until we will have time to do them right.

Rising Sun
Jun 01, 2006, 06:57 AM
No, its just because we have to prioritize so some civs get toi go first and others have to wait. Trying to bite off all 21 civs in one stage was a bith must so 5 of them were pushed out.

Specifially why the Svartalfar were pushed out to "Shadow" is because a lot of what we will be adding in "Shadow" meshes well with what we have planned for them.

We want them to be special, more than just new unit art, so we moved them back until we will have time to do them right.

Hmm will there be any playable darkelves or drows in the furture? If so would be nice to adds some unqiues and make em looks like darkelves.

One thing what bother me is should be a secondary world map for underground like in "Test of Time" most of us know that darkelves, demons and other sorta thingy belong underworld.

Is it possible to have a secondary world map?

Panda
Jun 01, 2006, 10:15 AM
The Calabim are the most fun so far. But I haven't had a chance to play all civs yet.

Even on normal speed, a game lasts for over eight hours. :eek:

TheJopa
Jun 01, 2006, 12:39 PM
Calabims are favorite for most people, but I like flavor of Luchipups (golems, enchanting, again golems...with fireballs) but they still need a bit work. Ljosafars are unmatched with Fellowship religion- health from forests, happines from forest w/ guardian of nature, health from guardian of nature... Other civs are forced to cut forests to get place for improvements but Ljosafars don't. And not getting industry from chop is a fair disadvantage to balance things, and also in flavor of elves. Balanced, and with flavor=> can't be bad.

Kerrang
Jun 01, 2006, 01:55 PM
I voted for the Khazad, but then again I am partial to Dwarves. My D&D characters tend to be dwarves or humans (when I get a chance to take a break from DMing and actually play). My best Everquest character was also a Dwarven Cleric (65th level when I stopped playing last year).

As you can see, my choice really has very little to do with the Civs options in FFHII, as I really haven't had the opportunity to play all of them yet. The only game I have completed so far in .11c was with the Khazad, though I have played the elves in .11b, and am planning to try out the pirates in my next game.

Rising Sun
Jun 01, 2006, 08:47 PM
I voted for the Khazad, but then again I am partial to Dwarves. My D&D characters tend to be dwarves or humans (when I get a chance to take a break from DMing and actually play). My best Everquest character was also a Dwarven Cleric (65th level when I stopped playing last year).

As you can see, my choice really has very little to do with the Civs options in FFHII, as I really haven't had the opportunity to play all of them yet. The only game I have completed so far in .11c was with the Khazad, though I have played the elves in .11b, and am planning to try out the pirates in my next game.

Oh crap, i hated those midgets <spit> :vomit:

Neo Guderian
Jun 11, 2006, 08:51 PM
Embers.

Reasons? Barb Trait. I love scorched earth. Can build Worgs without stables or horses, so the early pillage rush after conquest can eliminate any nearby rivals. Also, getting to writing early allows you to build the great library without having to build a library first (because the Embers cant build them) Im sure this is an exploit. Still, its rp fun to play the Orcish Horde. A throwback to the days of Warcraft before it became polluted by mmporg'ers

Teg_Navanis
Jun 12, 2006, 11:32 AM
Couldn't decide on one, so I voted three (main criterium strength):

Ljosalfar: First civ I played and every builder's dream. Ancient forests with towns on them, need I say more? Raider promotion is very nice too.

Calabim: Vampires are ***ing strong - especially Losha Valas. Their main advantage is that they gain much more experience than adepts, which means that a stack of three vampires can operate single-handedly, summoning combat 4 skeletons to weaken the defense and then finishing the enemies off.

Malakim: I destroyed an entire civ with only Chalid Astrakein and Valin Phanuel. Chalid's Host of the Einherjar spell gave me units that were a good match for the enemy's defenders. Combined with combat 4 (Chalid's promotions), I could give them commando and march after their first battle, making them mobile (and regenerative) enough to kill several units before their death.

Chalid
Jun 12, 2006, 11:53 AM
Year my Hosts are really cool. Unfortunateley i have no cool special ability yet...

Love
Jun 15, 2006, 03:21 PM
Ljosalfar is good cause the leaders have spiritual the most of them but sadly i dont like(???)so much UU's... ;)
And i took out all of te barbarians towns with only Gilden Silveric :)

Rando
Jun 20, 2006, 02:03 PM
The Kuriotates are definitely my favorite civilization. There are two reasons - the first is that that they are challenging to play against some of the other civs that have some pretty big advanages. I like playing the underdog.

The second is that they have an interesting back story. I usually try to play them with just the cult of dragon (seems appropriate given their backstory and civ hero). I end up taking a big hit not having religion bonuses and so have to scramble to get luxuries. Eurabatres makes up for it though. I saw some discussion about differentiating the Kuriotates a bit - I think that will make them even more interesting. Something to help balance out the cult a bit more would help - maybe some sort of unique dragon priest unit that can only be built in cities with cult of the dragon.

jselsmark
Jun 21, 2006, 06:49 AM
Well... I first fell in love with the Hippus, those raiders rule... but I didn't want to choose just one civ because I love the differences in the civs, so I chose The order of blood (c'mon they are vampires... doesn't get much better than that) and the elves... building elven huts in those ancient woods is way too cool... and can't be done by any other civ...

Bad Player
Jun 28, 2006, 07:39 AM
The Mercurians just gifted me Monarchy - and they were much stronger than me (the Bannor)! They are my favourite civ now! :D

Civkid1991
Jul 19, 2006, 09:05 PM
My favorite race in the game is the elves. And becaues i like to see the other civs crumble under my mighty culture i become the less violent Ljosalfar (Good Elves :) ). To make it even better (because i like the spells) I pick thesse as the leader that i play. She's both Arcane and Summoner (characteristics) so i can go and purge my enemies (dark elves) from the planet with my mighty mages and summoners

Mwahhahahaahahahah (*Diabolic Laughter*) - *Clears throught* Excuse me Got a bit excited there. :D

vorshlumpf
Jul 19, 2006, 11:21 PM
Though I haven't played with too many civs (too addicted to marathon games . . .) I've loved all the ones I've played with so far. I chose Ljosalfar and Khazad, though - the flavour given to these two races is wonderful and I can't wait for more. I'm itching to try out that sprawling trait, though . . . I guess Kuriotates will be next.

- Niilo

QES
Jul 19, 2006, 11:30 PM
My favorite race in the game is the elves. And becaues i like to see the other civs crumble under my mighty culture i become the less violent Ljosalfar (Good Elves :) ). To make it even better (because i like the spells) I pick thesse as the leader that i play. She's both Arcane and Summoner (characteristics) so i can go and purge my enemies (dark elves) from the planet with my mighty mages and summoners

Mwahhahahaahahahah (*Diabolic Laughter*) - *Clears throught* Excuse me Got a bit excited there. :D

Diabolic laughter? Try the Orcs or Dark elves.....:) You just like turtling.
-Qes

Civkid1991
Jul 20, 2006, 01:47 AM
Diabolic laughter? Try the Orcs or Dark elves.....:) You just like turtling.
-Qes

In my last game (as thessa) i built a large and prosperous elven nation. My Mages and Summoners (and driuds) were all of the top lvl arcan units. My neigbors (cant remember the civ) were the ones with the octapus overlord. I thought to myself "Look at them over worshiping their silly octapus'. HA!" So a grabed the nearest archmage and went on a crusade to pergue the land of the pagan fools.:)
I had my mage come up to the city and i use the tsunami spell to destroy the land between me and the city and then the city it's self.

It was quite pleasing and when i was done (and in controll of most of his/her cities) i settled down and grabbed the neares fruit from the bountyfull about of trees and looked upon my glorous achievments:D

So you see. Under my sugary coding as peacefull deplopacy there's a evil core just using my underlings to minipulat my world and the people in it. :lol:

tasty.

~CivKid~

Love
Aug 17, 2006, 02:45 PM
I like to play a varyty (excuse wrong spelling) of civs now i fell in love with infernal unfurtanaly its a minor civ cause their reallly cool cant wait til that!

Grey Fox
Aug 18, 2006, 04:56 AM
I loved the Ljosalfar before (Alechaiamreasmcichim something), but Calabim and the Vampirism makes for so much fun gameplay. Omg, I love it.

Keldan
Aug 19, 2006, 05:18 AM
I like the Golems of the Lurchuip. I like the style of Balseraphs. But my favorite are the Kuriotates and their fantastic cities.

tyrantpimp
Aug 19, 2006, 10:06 AM
I voted calabim of course, its no secret i like to slaugther the innocent masses. To coin a phrase from RTW "I want to see blood, I want to bathe in blood, I want to bathe in blood for a week!" :)

My only gripe is when they raze a city!

Certainly in the course of that blood orgy the populace gets consumed my vamps should level up. Instead i have to occupy and gobble up as many as i can. Still fun though, load some up on ships and go eat the coastal towns :)

jafink
Aug 21, 2006, 09:19 PM
I managed to narrow down my favorites to 3:

BANNOR: Playing as Bannor I always found The Order and then go on massive Crusades against whoever the most evil civ in the game is. Usually its the Balseraphs, or the Infernals. Love their UU's also.

HIPPUS: Being a Horseriding warlord is great!! Best UUs in the game

LANUN: Playing on an archipelago maphaving founded Overlords, and been first to circumnavigate the globe. I just love ruling an empire that covers several island chains. Great UUs as well

Unser Giftzwerg
Aug 21, 2006, 09:56 PM
I'm playing Bannor for the first time now, 2nd game of 2015 and at Emperor(???...not Diety) so everything is fresh and new. It's looking like it might shape up to being one of them games where you stay roughly equal to several AI civs until the mid-game, when all the nifty things start coming into play. And Bannor Enforcers are a great unit in the opening game. It's been a lot of fun so I figured good enough: I can vote in this poll now. :p

Fractal offers up another interesting map, this time with many peak ridges to carve up the continent into chokepoints and invasion lanes. The -25% Desert change is making a difference, as I learned the hard way to some Super-Lion that had been killing Warriors all game long in a Desert patch. But the coolest impact on game play was to let me set up a psuedo-Fortress situation.

The Amurites had declared on me. Atfer their initial rush, I pushed a Hunter/Hawk and an Enforcer out to a Plains/Forest/Hill just outside my border. This hill dominated a gap between peak ridges. I figured the Amurites would shatter a few units attacking this strong defensive tile. They had a big ol stack of Warriors nearby, and their first Hunters were showing up.

But the Amurites just paused, watching for several turns. Then I realized what was going on (or maybe just jumped to a conclusion). Thee was no way to move past the hill into my territory without stopping in Desert tiles. This would allow me to attack from the hill into the Desert, whittling down any stack before they could move on. And it worked out more or less like that. They eventually tried to bum-rush past the hill, but by then I had moved up enough of a reserve that none of them got out alive. It played out just people posting in the Fortresses thread were imagining. :)

Now I have a small and friendly Luchuirp to my SE, cautious, big Amurite and a huge cautious Khazad to the east/far east, and a annoyed Evis to my west, smallish Doviello and huge furious Svartalfar. War with the Evils is just a matter of time, and the Neutrals are not quite in love with us. I'm hoping for a nice clash down the road. This mod is so cool when its firing on all cylinders. :)

Quetz
Sep 03, 2006, 04:33 PM
cant believe more people didnt vote Amurite. Try them with their Arcane/Summoner leader, with the Cave of Ancients.. and enjoy every adept you produce jumping straight to Combat V/Twincaster, be it Conjurer or Wizard. At least till Kael makes Twincast hero only, if he still plans on it... Havent found anything that could stand up to my mage horde yet. :)

Silverkiss
Sep 03, 2006, 05:32 PM
Arcane/Summoner ? One of their leaders is Organized/Arcane and the other is Philosophical/Magic Resistant.... You´re talking about the Sheiam (Tebryn Arbandi), and they dont have acess to the Cave of Ancestors...

Quetz
Sep 04, 2006, 08:51 AM
oops, meant Valadia the Even (Org/Arcane)

Unser Giftzwerg
Sep 04, 2006, 09:18 AM
After playing the Elohim, they are even cooler than the Bannor. :)

eekhoorn
Sep 04, 2006, 04:55 PM
Played each civ at least once, can't say I have any real favorites but I really like the Calabim (bloodsucking girls just turn me on I guess :p) and the Lanun (Arrrrrr)

Also a lot of fun are the Grigori, or the Balseraph (the Insane trait is just too much fun!), or the dwarves with their amazing vaults, ... there are just só many amazing civs in ffh!

Usually I'm a big fan of elves, but imo they are overpowered in ffh so i stopped playing them. (Btw, of the last 5 or so games I played with an AI controlled Ljosalfar, they always had the top score - until they met my armies, that is.)