View Full Version : Turns 21 - 30: Summary Thread
koondrad May 21, 2006, 03:22 PM Alpha Wolf moved NW.
- Spotted Fish!
Bravo Wolf moved SW.
The NE:
http://img409.imageshack.us/img409/2093/civ4screenshot00888vp.th.jpg (http://img409.imageshack.us/my.php?image=civ4screenshot00888vp.jpg)
The SW:
http://img386.imageshack.us/img386/3206/civ4screenshot00896ta.th.jpg (http://img386.imageshack.us/my.php?image=civ4screenshot00896ta.jpg)
Short Line:
http://img281.imageshack.us/img281/5536/civ4screenshot00914iz.th.jpg (http://img281.imageshack.us/my.php?image=civ4screenshot00914iz.jpg)
Cheers,
ranathari May 21, 2006, 04:49 PM How long will it take to produce a Buddhist temple? I'm thinking we should get one of those out of the door after the worker but before we start work on a settler.
Karl Townsend May 22, 2006, 03:00 AM i say after we resherch fishing
we go for a work boat then we can harvest the sea get thoese crabs then start a settler becasue we can get that much faster with the crabs
a settler would go over to the gold then we startmining it boasting our reserch
for when the workers done we could start a budda temple then the turn after go on to a settler
then when we go back to it we already got a turn complted on it
koondrad May 22, 2006, 10:37 AM i say after we resherch fishing
we go for a work boat then we can harvest the sea get thoese crabs then start a settler becasue we can get that much faster with the crabs
a settler would go over to the gold then we startmining it boasting our reserch
for when the workers done we could start a budda temple then the turn after go on to a settler
then when we go back to it we already got a turn complted on it
Right so you're saying that we should next build a workboat, then start a Buddhist temple, but before it's finished, we should change production to a settler?
Also, what are everyone's thoughts on our next tech?
King Flevance May 22, 2006, 02:01 PM Can you post the choices again for this thread koon? With turns listed as well. This way page 1 has an reference chart.
koondrad May 22, 2006, 03:13 PM Can you post the choices again for this thread koon? With turns listed as well. This way page 1 has an reference chart.
Of course. :)
Hunting - 6 Turns
The Priesthood - 8 Turns
The Wheel - 9 Turns
Masonry - 9 Turns
Animal Husbandry - 12 Turns
Polytheism - 12 Turns
Bronze Working - 15 turns
Screenie coming soon.
koondrad May 23, 2006, 04:15 PM Alpha Wolf moved SE.
- Spotted Lions!
Bravo Wolf moved S.
- Spotted Deer!
- Spotted Wolves!
The borders of Short Line expanded.
The NE:
http://img189.imageshack.us/img189/1314/civ4screenshot00960dp.th.jpg (http://img189.imageshack.us/my.php?image=civ4screenshot00960dp.jpg)
The SW:
http://img189.imageshack.us/img189/5598/civ4screenshot00979vi.th.jpg (http://img189.imageshack.us/my.php?image=civ4screenshot00979vi.jpg)
Short Line:
http://img127.imageshack.us/img127/1783/civ4screenshot01007et.th.jpg (http://img127.imageshack.us/my.php?image=civ4screenshot01007et.jpg)
The Tech Tree:
http://img127.imageshack.us/img127/2148/civ4screenshot00992xh.th.jpg (http://img127.imageshack.us/my.php?image=civ4screenshot00992xh.jpg)
Alpha Wolf is currently making a tactical withdrawal from the Lions, BTW.
Cheers,
ranathari May 23, 2006, 05:01 PM Given that we were the first to Buddhism and no-one's founded Hinduism yet, I want to go for Priesthood and The Oracle.
Karl Townsend May 23, 2006, 05:03 PM we would go for preist hood then choprush our way to the oracle
then get a free tech
what i ussaly get is metal casting so i can build a forge
koondrad May 24, 2006, 11:12 AM Has anyone got any thoughts on our build queue at SL?
King Flevance May 24, 2006, 05:14 PM I like the idea of starting a buddhist temple after the worker pops out. Then as soon as fishing is done, switch to a work boat. once it pops out, settler. (farm will be done - if not wait for corn farm to be done and crabs to be harvested before swapping to settler.) This whole time working on the Buddhist temple in the background. Once settler is done, finish the temple.
ranathari May 24, 2006, 06:04 PM I'm worried that we'll fall behind in the real-estate and therefore production (esp. for the wonders) race, which is why I support Flevance's plan although I want a settler before a fishing boat but after we've increased in population again.
King Flevance May 25, 2006, 02:18 AM I'm worried that we'll fall behind in the real-estate and therefore production (esp. for the wonders) race, which is why I support Flevance's plan although I want a settler before a fishing boat but after we've increased in population again.
We may be able to calculate the turns to see if we can get a boat out of the deal or not. If not I am ok with skipping the boat for now. Heck, if we want we can go queue crazy as to not misuse a turn.
Queue:
Buddhist Monastary (x)
Fishing researched
Queue:
Work Boat (x)
Buddhist Monastary (x)
Population increase
Queue:
Settler (x)
Work Boat (x)
Buddhist Monastary (x)
Then just ride it out.
Given that we were the first to Buddhism and no-one's founded Hinduism yet, I want to go for Priesthood and The Oracle.
Does anyone have any idea as to a map location you see as better than another to build this?
EDIT:BTW who gave our warriors permission to start posting (http://forums.civfanatics.com/showpost.php?p=4087305&postcount=72) on the boards? They have exploring to do. There is no time for them to be running around posting on the internet all willy nilly! :crazyeye:
koondrad May 25, 2006, 11:11 AM EDIT:BTW who gave our warriors permission to start posting (http://forums.civfanatics.com/showpost.php?p=4087305&postcount=72) on the boards? They have exploring to do. There is no time for them to be running around posting on the internet all willy nilly! :crazyeye:
LOL, they ran far away from those lions.
Great plan except that temples can only be built with The Priesthood. What we can build is a monastery.
Good job,
:goodjob:
King Flevance May 25, 2006, 11:27 AM Great plan except that temples can only be built with The Priesthood. What we can build is a monastery.
>< doh!
Settler/worker factory anyone?
Karl Townsend May 25, 2006, 02:43 PM we go for a settler
ranathari May 25, 2006, 04:03 PM Wait until we've gained another population point first. If we go worker-settler then we're going to let SL stagnate. Hence the plan to get a temple^H^H monastery going first to allow SL to grow.
King Flevance May 25, 2006, 09:36 PM OK I updated the plan post above with monestary.
(I am not accustomed to early religions civs. The only spiritual person I have much experience with is Monty and I usually dont push it much. This is a different style of play for me. :) )
koondrad May 26, 2006, 10:52 AM Alpha Wolf moved SE.
Bravo Wolf moved S.
The NE:
http://img524.imageshack.us/img524/3827/civ4screenshot01024qf.th.jpg (http://img524.imageshack.us/my.php?image=civ4screenshot01024qf.jpg)
The SW:
http://img150.imageshack.us/img150/8927/civ4screenshot01041gc.th.jpg (http://img150.imageshack.us/my.php?image=civ4screenshot01041gc.jpg)
Short Line:
http://img150.imageshack.us/img150/4620/civ4screenshot01058gp.th.jpg (http://img150.imageshack.us/my.php?image=civ4screenshot01058gp.jpg)
A few questions to address in your posts:
What should we research next? The Priesthood?
Should our build queue be based on KF's idea?
koondrad May 28, 2006, 11:03 AM Short Line trained a Fast Worker.
Short Line began work on a Buddhist Monastery.
Fast Worker moved NW.
- Started building a farm (5 turns).
Alpha Wolf moved W.
Bravo Wolf moved E.
Short Line:
http://img96.imageshack.us/img96/8966/civ4screenshot01144ko.th.jpg (http://img96.imageshack.us/my.php?image=civ4screenshot01144ko.jpg)
The NE:
http://img60.imageshack.us/img60/7691/civ4screenshot01157mj.th.jpg (http://img60.imageshack.us/my.php?image=civ4screenshot01157mj.jpg)
The SW:
http://img101.imageshack.us/img101/4508/civ4screenshot01176on.th.jpg (http://img101.imageshack.us/my.php?image=civ4screenshot01176on.jpg)
Urgent: What should we research next?
The Situation with Alpha Wolf is looking bad so I'm making a withdrawal from the north and heading south instead. It's not too big of a problem as the North was looking poor anyway.
For the SL build queue, I hope to follow KF's plan.
If anyone has objections, please tell me.
Cheers,
Karl Townsend May 28, 2006, 11:30 AM i say mining or bornze working
King Flevance May 28, 2006, 12:27 PM I will second bronze working.
Other good choices:
1) Wheel - gives us trade route capabilities. Also, leads us to pottery for cottages/granaries.
2) Hunting - Leads to archers.
3) Priesthood - Access to the oracle/temples. Temples alone willhelp us beat early population caps.
4) Masonry - Pyramids/Great Lighthouse.
jeejeep May 28, 2006, 03:20 PM I disagree about heading south with alpha wolf. If we bring him back, we will probably never send another exploratory unit up there. We need to know what is there. It looks like people want bronze working for tech.
koondrad May 28, 2006, 04:20 PM I disagree about heading south with alpha wolf.
Ok, but he'll get his ass handed to him.
jeejeep May 28, 2006, 06:18 PM Let him heal while avoiding the lions, then send him farther north.
koondrad May 29, 2006, 06:46 AM Let him heal while avoiding the lions, then send him farther north.
Unless the lions go away, the minute he stops he'll get attacked with only a 1 in 200 chance of winning.
jojon May 29, 2006, 09:33 AM If we follow KF's queue, I guess we have enough time to research both Bronze Working and Priesthood before actually starting to build The Oracle? Could anyone look that one up. :)
To revive what I stated in my earlier post, what's the plan for the worker after the farm is finished? I'm thinking: Mine on Hill/Grassland, One cottage on a grassland, chopping 2 trees and then heading for the second city site..
Maybe build the other mine too, depending on how the build queue will look. If we build that second mine, I think we should chopp that forest outside of SL's usage-range too before going back to build cottages.
King Flevance May 29, 2006, 10:56 AM Mine on the Hill/Grassland is a good idea. The problem is though that we cant build cottages yet. Or chop. So farming will take 5 turns and a mine, about the same. Then we have a worker that cant chop (will have a few more turns left on Bronze Working) and cant build cottages, or roads. We can farm and mine only currently.
koondrad May 30, 2006, 03:38 PM Discovered Fishing!
Started research on Bronze Working (14 turns).
Short Line switched production to a Work Boat.
Alpha Wolf moved E.
Bravo Wolf moved SE.
- Spotted Deer!
- Spotted Deer!
- Spotted Crabs!
Short Line:
http://img335.imageshack.us/img335/8391/civ4screenshot01187ci.th.jpg (http://img335.imageshack.us/my.php?image=civ4screenshot01187ci.jpg)
The NE:
http://img268.imageshack.us/img268/8270/civ4screenshot01210ug.th.jpg (http://img268.imageshack.us/my.php?image=civ4screenshot01210ug.jpg)
The SW:
http://img268.imageshack.us/img268/292/civ4screenshot01205hm.th.jpg (http://img268.imageshack.us/my.php?image=civ4screenshot01205hm.jpg)
The plan with Alpha Wolf, as requested, is to move North again, avoiding the lions. Short Line is looking good guys. Nothing looks immediately important to discuss, so it's back to longer term planning.
Cheers,
koondrad Jun 02, 2006, 06:32 AM Alpha Wolf moved NE.
- Spotted Fish!
Bravo Wolf moved NE.
The NE:
http://img74.imageshack.us/img74/3294/civ4screenshot01224bq.th.jpg (http://img74.imageshack.us/my.php?image=civ4screenshot01224bq.jpg)
The SW:
http://img220.imageshack.us/img220/5484/civ4screenshot01231yr.th.jpg (http://img220.imageshack.us/my.php?image=civ4screenshot01231yr.jpg)
Cheers,
koondrad Jun 03, 2006, 11:56 AM Alpha Wolf moved SW.
Bravo Wolf moved SE.
Short Line:
http://img325.imageshack.us/img325/1504/civ4screenshot01261hv.th.jpg (http://img325.imageshack.us/my.php?image=civ4screenshot01261hv.jpg)
The NE:
http://img325.imageshack.us/img325/7356/civ4screenshot01248ik.th.jpg (http://img325.imageshack.us/my.php?image=civ4screenshot01248ik.jpg)
The SW:
http://img325.imageshack.us/img325/2080/civ4screenshot01257pv.th.jpg (http://img325.imageshack.us/my.php?image=civ4screenshot01257pv.jpg)
I'm having a few problems getting past the lions but I'll see what I can do.
Cheers,
I am the Future Jun 03, 2006, 01:35 PM Just fortify alpha wolf and wait it out. They might just leave, they might attack. Atleast if they attack they cant do as much damage since we are fortified.
King Flevance Jun 03, 2006, 06:16 PM Problem is that alpha is at 0.X health atm, even fortified on a hill he wont live. To even have a chance we would need to be on a forested hill across a river. :(
Emp. Killyouall Jun 03, 2006, 07:40 PM just noticed... in the nationality box in short line it says 100% Loco :lol:
King Flevance Jun 03, 2006, 11:58 PM just noticed... in the nationality box in short line it says 100% Loco :lol:
:rotfl: ROFL :rotfl:
koondrad Jun 04, 2006, 03:02 AM Problem is that alpha is at 0.X health atm, even fortified on a hill he wont live. To even have a chance we would need to be on a forested hill across a river. :(
That's exactly it. :sad: He's at 0.6, btw.
jeejeep Jun 04, 2006, 05:45 PM Just heal when he is not next to the lion, and move when he is.
Karl Townsend Jun 05, 2006, 04:11 AM :rotfl: ROFL :rotfl:
lol
we gotta demonstarte that in someway
koondrad Jun 06, 2006, 03:38 PM Alpha Wolf moved NW.
Bravo Wolf moved NE.
The NE:
http://img196.imageshack.us/img196/7180/civ4screenshot01284xf.th.jpg (http://img196.imageshack.us/my.php?image=civ4screenshot01284xf.jpg)
The SW:
http://img196.imageshack.us/img196/9541/civ4screenshot01292zf.th.jpg (http://img196.imageshack.us/my.php?image=civ4screenshot01292zf.jpg)
Alpha Wolf is still running,
King Flevance Jun 07, 2006, 03:43 AM Run Alpha! RUN!
Karl Townsend Jun 07, 2006, 10:27 AM Run For The Life Of Your Genitals
koondrad Jun 08, 2006, 11:45 AM Short Line grew to size 3!
Worker finished the farm.
Worker moved two tiles SE.
Alpha Wolf moved SE.
Bravo Wolf moved NE.
The NE:
http://img255.imageshack.us/img255/1743/civ4screenshot01372tk.th.jpg (http://img255.imageshack.us/my.php?image=civ4screenshot01372tk.jpg)
The SW:
http://img255.imageshack.us/img255/2392/civ4screenshot01360jx.th.jpg (http://img255.imageshack.us/my.php?image=civ4screenshot01360jx.jpg)
The Nation:
http://img255.imageshack.us/img255/161/civ4screenshot01341wg.th.jpg (http://img255.imageshack.us/my.php?image=civ4screenshot01341wg.jpg)
Short Line:
http://img255.imageshack.us/img255/4857/civ4screenshot01351aj.th.jpg (http://img255.imageshack.us/my.php?image=civ4screenshot01351aj.jpg)
Just checking - we're building a mine on the grassland hill first?
Cheers,
jojon Jun 08, 2006, 12:13 PM Mine the grassland/hill
Karl Townsend Jun 08, 2006, 05:37 PM no proplems with that kf you got any beteter ideas?
King Flevance Jun 08, 2006, 05:48 PM Nope. :) We are doing good now.
:clap: for koondrad for posting all these updates.
Run For The Life Of Your Genitals
This cracked me up this morning :lol:
koondrad Jun 11, 2006, 11:48 AM Alpha Wolf fortified.
Bravo Wolf moved NE.
Worker started building a mine (4 turns).
The NE:
http://img217.imageshack.us/img217/7835/civ4screenshot01426kq.th.jpg (http://img217.imageshack.us/my.php?image=civ4screenshot01426kq.jpg)
The SW:
http://img217.imageshack.us/img217/825/civ4screenshot01438nb.th.jpg (http://img217.imageshack.us/my.php?image=civ4screenshot01438nb.jpg)
Short Line:
http://img217.imageshack.us/img217/7365/civ4screenshot01444wp.th.jpg (http://img217.imageshack.us/my.php?image=civ4screenshot01444wp.jpg)
Karl Townsend Jun 11, 2006, 01:28 PM it time we started talking about who to befreind and who to kill as sooon as we see em guys we need to get this out the way
koondrad Jun 11, 2006, 02:39 PM it time we started talking about who to befreind and who to kill as sooon as we see em guys we need to get this out the way
Kill: Everyone. Befriend: No one.
Seriously though, it depends on who has what we need.
King Flevance Jun 11, 2006, 05:30 PM Kill: Everyone. Befriend: No one.
Seriously though, it depends on who has what we need.
I agree. I dont see any reason to open borders for a while as well. The less they know the better IMO.
koondrad Jun 12, 2006, 11:17 AM I would say, although I am guessing as I've never played a MTDG before, that human teams would be a lot more aggresive and effective in wars.
Karl Townsend Jun 12, 2006, 11:56 AM or they could just be little chicken shits we dont know
we best try to avoid wars until we know we can beat em
and besides why is it the felling has it that its only me kf and koon post in this topic this is soppssed to be a team with 19 people in it not 3
King Flevance Jun 12, 2006, 12:44 PM why is it the felling has it that its only me kf and koon post in this topic this is soppssed to be a team with 19 people in it not 3
Alot are still absent I think. Some may have even dropped off since the initial signing up, as it took us a while to get started. IIRC, we only started with half of our members saying they were present. Others may feel they have not much to add. Although, I would suggest to anyone that has an idea to definatley express themselves.
I also have not had any previous experience in MTDGs or even DGs in general. I have played online enough to know that players are very aggressive and will declare war in a heartbeat, sometimes even to simply come in your borders and pillage while they scout. This is why I am a fan of the production city being built first as I think it would be smart to make a small army for a "just in case" scenario of being invaded. Nothing too overwhelming though. Some spearmen and a few axemen would be comforting though.
koondrad Jun 12, 2006, 01:17 PM Exams, etc, ATM. I also think that we should go for the production city first.
Karl Townsend Jun 13, 2006, 03:13 AM yea i rember 1 online game i played i started little close to france so went ti invade him and would luck had had it he nothing gaurding so i just went in there and took it
Emp. Killyouall Jun 13, 2006, 05:38 PM Sorry guys, I was in Ohio for the past 4 days.
King Flevance Jun 14, 2006, 02:50 AM Sorry guys, I was in Ohio for the past 4 days.
UNACCEPTABLE! 50 LASHINGS!:whipped:
Karl Townsend Jun 14, 2006, 07:36 AM UNACCEPTABLE! 50 LASHINGS!:whipped:
thats also unacceptle fomr u kf
100 lashings
jeejeep Jun 14, 2006, 09:14 AM I only say something if
a) I haven't already said it
and...
b) It is important.
I really can't comment on who to befriend/attack until we at least meet another team.
King Flevance Jun 14, 2006, 01:52 PM thats also unacceptle fomr u kf
100 lashings
Emp. Killyouall: 50 MORE LASHINGS FOR GETTING ME IN TROUBLE! :whipped: :lol:
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