View Full Version : [SCENARIO + MOD] The Cold War (TCW:SF&B)
jlocke May 22, 2006, 09:54 AM http://home.uchicago.edu/~jlocke/TCWimage.jpg
THE COLD WAR:
SMALL, FAST & BEAUTIFUL
http://www.scienceandsociety.co.uk/Pix/PER/45/10456245_T.JPG
UPDATE 6.2
New version uploaded! See readme.txt inside zip for additions and fixes.
Submarine Launched Ballistic Missiles, SLBMs, now buildable!!!
Ok,
The Public Beta for TCW:SF&B has begun!
:D
This mod/scenario so far uses only XML, no Python yet but if anyone wants to help out, they are welcome.
The scenario created using AlazkanAssasin's new, smaller NorthernHemisphere map.
I guarantee it to be FastFASTFAST!
:crazyeye:
[NOW even faster, down to 15-20 sec turn waits during peacetime...]
Only 30 sec turns, even at end of the game, even on my sloooooow computer.... so you should be able to finish the 300+ maxturns in less than 4-5 hours straight through.
I just got the upload site working ok,
this page will be added with more details shortly...
This mod is not quite done, but all the bugs are worked out and only tweaking it is required.
I constructed the mod starting with AndyTerry's XX Century Mod as a base, as well as El Justo's classic TCW for CIII as inspiration and used some of the UnitInfos from MaxRiga's mod...
I hope to give credits to the individual unit makers on here later
(Snafusmith is one of them)
Disclaimer:
***********WARNING! ACHTUNG! CUIDADO! ATTENCION!**********
-----****This mod is historically ANACHRONISTIC!!!!****-----
-The goal is to make a time, diplomatic, or space race victory possible, and to never play exactly the same way twice
-Some city placement is modified to take advantage of maximal number of tiles. There are serious geographical inaccuracies as a result
-Hopefully in the future, scripting will allow changing of leaders (such as the assasination of Kennedy, the Overthrow of the Shah, the Death of Tito/Nasser/Mao, or changing NATO Chairman....et cetera)
-If there are any Python coders who would like to add historical events, that would be great
***
You will need to change the language to English if you haven't already.
Sorry, but economic imperialism has made Inglichski the Lingua Franca,
which is ironically no longer Franca.
***
*** INSTALLATION INSTRUCTIONS: ***
-Put map (from inside Public Maps folder) into your Program Files/Civilization IV/Public Maps folder, and put the TCW SF&B folder into your Program Files/Civilization IV/Mods folder
-(alternately, you can just open the worldbuildersave file from windows, and it will load the mod automatically)
-do not replace any of your own files, although you should probably delete old versions of this mod before installing this one (unless you don't want Franco)
-if you have problems with the extraction, try using WinRAR
but without further ado....
go here to Download the mod and scenario:
http://forums.civfanatics.com/downloads.php?do=file&id=2861
Hope you enjoy,
Happy?:)
Angry?:mad:
Either way,
Post comments!
REQUESTS
so if anyone wants to pitch in and help make this mod even better, here are a few things I've been thinking of:
1. more unit graphics
***(such as: US Sabre Jet Fighter (to replace WW2 fighter for US in 60's) IDF Infantry, Red Army, Type 99 Tank, T-26 Tank, Missionaries, Great People etc --whatever else you think it could use--)***
2. Someone might explain to me how to get Flavors working, I thought I had done everything, but it didn't work on techs, so now the base USSR tech and base USA tech are just really really expensive.
3. Maybe some python coding (it has none now, but there are probably some interesting things that could be done with it)
4. New improved UN... I've seen that people have modded this, and I did a little bit (increase threshold for diplo victory, and a couple other things) but there is so much to be done in this scenario with the UN
5. Accurate economic data to make the starting gold values accurate and proportional to GNP (circa 1960)
6. If anyone wants to work on a Pedia, that would be wonderful...it hasn't been a high priority for me so far.
7. New Leaders: Menachim Begin instead of Ariel Sharon, Eden instead of Thatcher...Maybe Krushchev instead of Breschnev and a new NATO chairman Joseph Luns (http://en.wikipedia.org/wiki/Joseph_Luns) perhaps.
***************TCW**************************
-----------fixed/added:--------------------
Version
1.0
-Transport and destroyer now have 8 movement
-limit for nuclear arsenal now 42 ICBMs and 16 SLBMs
-Stasis and Life support now cheaper (and only 1 of each, but Future Tech req.)
-tweaked flavors, diplomatic relations, research rate,
-AIPlay simulations now resulting in Time Victory for USA or USSR equally, though there is enough time to finish the spaceship if not bogged down in continous war
-made Future Tech prereq. for unbuildable techs (Bolshevism and American Military-Industrial Tech)
-raised diplomatic victory threshold to 65%
-lowered Global Warming %, now warms to plains instead of desert
-lowered free unit supply to 10% population
-added cities along Russian arctic to fill in borders and even starting score
-removed ice blocking water route across northern russia
-NEW CIV: Added Generalisimo Franco and the new civ of Spain. 15 civs, and still just as fast turn waits.
Playable Nations:
0 USA
1 USSR
2 NATO
3 Great Britain
4 France
5 United Arab Republic (Egypt+Syria)
6 Israel
7 Saudi Arabia
8 India
9 China
10 Iran
11 Vietnam
12 Cuba
13 Yugoslavia
*new*14 Spain
jlocke May 22, 2006, 09:58 AM Screen Shots
http://home.uchicago.edu/~jlocke/euro.jpg
For Image of Map, see AlazkanAssassin's post below
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jlocke May 22, 2006, 09:59 AM KNOWN BUGS
there are a lot of bugs but it's usual thing,
*If you have a problem with the extraction, perhaps you should use WinRAR for it, as that was what it was zipped with.
* Unable to make Tech's unresearchable (icost=-1 is read as =1) so Bolshevism and Mil-Industrial Complex are both extremely expensive (1000+turns), yet some nations still try to research them.
* If GameTurn is set to 0, instead of 1, it goes to 1979 instead of 1960, and you cant make defensive pacts, so game starts in February.
* If there's any way to make Great People appear less often, that would be great FIXED! (thx Shyqpe, my Albanian brethren)
* Brandt, former Chancellor of germany, is NATO commander... I don't have a better leaderhead yet to replace him, so that's wrong
* Some TXT may not appear for non-english configurations. Many things are set with descriptions only in english.
* some problems with the ICBMS... hopefully in future cruise missiles and strategic (limited range) nuclear weapons can be implemented. EDIT SLBMs NOW WORK!!!
*
AlazkanAssassin May 22, 2006, 01:02 PM Looks great! I can't wait to get home and play it!
jlocke May 22, 2006, 02:52 PM To quell any possible objections on historical grounds:
This scenario is designed to capture the dynamics of Geopolitics across several decades (1960s, 70s, and 80s), and since the world political dynamics changed so greatly during this time, as well as because of the exigenses and limitations of the leaders I chose, the world of this scenario as it begins (year: 1960) is not exactly accurate.
for instance
* France still holds Indochina and Algeria, although HoChiMinh and the North african rebels (barbarians) threaten their colonial possessions, and without strong human play, they will likely lose these territories before 1964.
* Ayatollah Khomeini is in charge of Iran (in reality only after 1979), but in this scenario, since the Warsaw Pact is incorperated into one USSR civ, the communists needed another ally... let us imagine that after the 1953 US-UK sponsored coup of democratically elected Iranian prime minister Muhammad Mossadeq, the Shah was not able to suppress the opposition for as long as he did in reality, or he died of cancer sooner, or whatever...but in this scenario Iran in an Islamic Republic.
* There are US cities in S. Korea, Taiwan Phillipines and Japan as well as Guam and the Panama Canal. They are not too built up, and they are there to represent US force deployment.
* The UAR, (United Arab Republic, which was Egypt and Syria, only existed for a few years in the 50's but Damascus is just one city, and it doesn't make much a difference. Israel is a bit bigger than it was in 1960, but that's because I chose not to include Jordan... so just imagine the Syrian baa'th party didn't take over quite so early (although there are nearly constant revolts in damascus which simulates the lack of command and control between Cairo and Dimashq)
* There are probably other historical problems I forgot, but for now, i'll leave it at that.
Also:
Non-Aligned countries, which may side with either bloc in different games, UAR, India and Yugoslavia (they can be important with UN votes)
My goal was to make a scenario where diplomatic, military or space race victories are possible. Depending on how the human chooses to play, you can avoid wars the whole game (unless you are france, who begins at war with Ho Chi Minh) or you can start a war on the first turn.
If anyone wants to help work on this with me to improve it, you are welcome. It would be nice to have more units, some python coding perhaps, maybe a new UN, if that's possible, and whatever else you think would help.
MaxRiga May 22, 2006, 03:31 PM unusual map but the scenario is very nice. there are a lot of bugs but it's usual thing, so, it's taking time to improve it. I really like your communist-nato religions ;)
jlocke May 23, 2006, 11:40 AM previous version was missing Text Keys. Update is now bug free.
@maxriga: what bugs did you find ?
(besides the TXT_KEY thing, which is fixed)
new additions to 0.5:
* Now, only Normal speed available (other speeds messed with it a bit)
* Transports no longer require Oil (good for Cuba)
*Barbarians now are "Insurgents"
*Israel should now have US Mil-Indus tech
*USSR no longer can build blue helmets
*more UUs for many nations
*new units (Israeli Defense Force, United States Marine Corps)
* Globe Theatre now National Theatre, Rock and Roll now Pop Music, Oxford University now National University... and it crashes when I try to rename Versailles for some reason, so that's still the same.
*Space Elevator unbuildable, SDI and space parts even more expensive and less effective
New additions on 5.24 version:
--- got rid of loose NATO units in western China
--- made f117 US's UU for Strike Fighter class
--- added more UN resolutions (beauroc./socialism)
--- tried to eliminate Great Prophet and Engineer spam by setting maxteaminstances to 1 (need help testing this one out, next version might have a better fix)
--- made mi26 russian transport chopper available to nations without oil
Red Door May 23, 2006, 03:46 PM I love this idea, this could be the start of something big.
jlocke May 23, 2006, 03:48 PM Anyone who wants to work together and add more and more features to this is encouraged.
you can email me
@
jlockemeadows_at_gmail.com
if you are so inclined...
Shqype May 23, 2006, 03:53 PM Nice jlocke, it sounds very interesting and would be fun to play. Good luck with it! :)
Hawkeye2007 May 23, 2006, 04:53 PM Hey this looks like a great scenario, I'm downloading it now.
Mesix May 23, 2006, 07:11 PM Nice idea for a scenario. I'll have to give it a try soon when I get a chance.
Vericitas May 24, 2006, 07:42 AM hi,
your mod sounds interesting!i downloaded it. but i don´t know where to extract the files and how i can get it start.
thanks
Vericitas
jlocke May 24, 2006, 08:51 AM 5.24 Update:
Posted a new copy up today, if you want to update your copy, I advise you to delete the old one, but it might not be needed.
Instructions for Vericitas:
put the main folder (TCW SF&B) into your Civilization 4/Mods directory.
Then, put the civ4worldbuildersave file (inside the Public Maps directory) into your public maps folder.
EDIT: I've been running it from a public maps folder inside the mods/TCW SF&B folder
so it should be civ4/mods/TCW SF&B/publicmaps/TCW SF&B 0.5.civ4worldbuildersave
then if you click on that it should start correctly (that's how I've been running it)
Then you are good to go.
(old map deleted)
Vericitas May 24, 2006, 12:05 PM i managed to start the scenario but there is still a big problem. i can´t see any writing:cry: the menus are empty!
i´ve attached a screenshot, so that you can see how the game looks like.
jlocke May 24, 2006, 12:10 PM I had this problem when I tried to change the global defines.
here's the fix:
put the Public Maps folder inside the mods/sf&b folder
<deutsch>setzen Sie das Öffentlichkeit Diagrammheft (PublicMaps, mit die civ4worldbuilder Akte) innerhalb des mods/sf&b Heftes</deutsch>
then, from windows, open the worldbuildersave with Civ4, the mod should load and it should be compatible with 1.62
<deutsch>Dann öffnen Sie die Akte von den Windows</deutsch>
(got this idea from Trip in his last 2 scenarios)
Otherwise you might need 1.62
<deutsch>Andernfalls konnten Sie 1.62 benötigen</deutsch>
more screenshots
Vericitas May 24, 2006, 12:18 PM sorry, but it´s still the same problem
jlocke May 24, 2006, 12:20 PM do you have 1.61? or 1.52?
did you try redownloading it?
EDIT: Problem is that this mod is compatible with English only, sorry to the rest of the world...
Vericitas May 24, 2006, 12:21 PM i have 1.61 and i redownloaded it too
jlocke May 24, 2006, 12:22 PM is it just the diplomacy text, or is it all the text in the mainmenu of Civ 4?
Make sure you delete the whole folder, and the old map, before retrying it
then reextract it...
Is it loading the mod correctly before starting the scenario?
Is there text at the leader selection screen?
(when I had this problem the main civ4 menu was all messed up too)
Vericitas May 24, 2006, 12:24 PM it is all the texts and i already deleated the whole folder and the map and started again with your advices:sad:
Vericitas May 24, 2006, 12:31 PM Is it loading the mod correctly before starting the scenario?
Is there text at the leader selection screen?
no, there is no text.i can see kennedy.here is another screenshot
jlocke May 24, 2006, 12:33 PM Make sure to empty the Cache...
Check your customassets folder...
These people seem to have had a similar problem:
http://forums.civfanatics.com/showthread.php?t=167780
http://forums.civfanatics.com/showthread.php?t=170469&highlight=menu
http://forums.civfanatics.com/showthread.php?t=166986&highlight=no+text
otherwise its something to do with the globaldefines...
Others have not seemed to have this problem.
Vericitas May 24, 2006, 12:44 PM i will reinstall the whole game and then report back.just be patient:lol:
jlocke May 24, 2006, 12:47 PM EDIT: (I was wrong about what caused it)
Vericitas May 24, 2006, 01:36 PM it still does not work:cry: so i´ll have to wait for a wonder, sit and watch the playtest reports of the others.
thank you for your help jlocke.
i´ll try other ways to get it work
jlocke May 24, 2006, 07:09 PM I think that it is because it doesn't have text files in German for a lot of things. This is the only other thing that I can think could be the reason.
I am uploading a new version now, with air transports.
Edit:
Vericitas:just change the language to english and I'm sure it will look fine.
jlocke May 25, 2006, 11:42 AM New Version Uploaded, with new features!
version 0.6
fixed/added:
-aluminum now only needed for US/USSR only units (SU's,T-80, F-35, F-18 etc.)
-Air transport new unit, transports 1, 4 per team
-Synthetic Oil plant available to build
-Globe Theatre=National Theatre, Rushmore=Nationalist Monument
-Great Person rate fixed
-Some nations renamed correctly (UAR, USA, USSR)
-Added Revolutionary as additional Vietnamese UU (infantry class)
-Unnecessary Insurgent cities eliminated for speed
-Settlers now buildable to exploit oil resources
Still needs:
-Tech Tree coordinates
jlocke May 25, 2006, 01:55 PM Please delete old versions, then install the new one.
This is 0.6 (next version not coming until next week at the earliest)
-With new units (like the Air Transports), better resources relationships, this version is much more fun to play as minor nations (without any oil)
-also: (USSR and USA are now closer to even at start of the game, new city for USSR [Saratov], USA no longer starts with Chinook tech)
I need to get to 1.0 before June 3, when I travel to Deutschland to see the Welt Meistershaft/Copa Mundial/World F____ Cup
Gonna be mainly tweaking from here on out.
One big thing with gameplay I want to iron out is the unit costs... I've changed a lot, but some might still be too low.
Any feedback is, of course, appreciated.
TheBoatman May 26, 2006, 01:09 PM Seems nice. :goodjob: I like the pole in the centre and will give it a try after exams. Just a geography note by the screenshots, Vienna is actually more to the east than prague and berlin, Austria was shaped like a teeth into soviet colonies. (that's why USSR insisted it to remain neutral)
Cheezy the Wiz May 26, 2006, 02:16 PM I want you to know that you are beautiful and i love you.
I love this map too, its an interesting world perspective ( thinking about nukes over the poles?).
darkedone02 May 26, 2006, 11:51 PM A lot of lag thanks to many civs
Zalcron May 27, 2006, 02:24 AM lag seems to be unavoidable on all mods, once civilizations grow and and armies as well it is slow down city all you can do is delay it by limiting workers, which this mod has, which is good.
I have played up 1967 this far and so far i think it is a good mod. Like the way that communsm is a religion and once you get used to the map its pretty cool. I am yet to devolop nukes but is the AI actually going to built them? as they never do usually? good to see sdi is really expensive but think bomb shelters should only offer 50% protectionrather than 75%
I like the way Cuba is in this mod about time someone recognised the importance of Cuba in he cold war (1962 missile crisis and that) and Vietnam (how can u have a cold war mod without Vietnam???) plus Isreal is a nice touch given the 1947,56,67 and 74 wars and their impact on the superpows.
All in all a good job in my opinion.
Any chance of an explantion on what the new UN resolutuions leed to?
Zalcron May 27, 2006, 02:52 AM Any chance of tactical battlefield nukes? and nukes that are mobile so they can be traken out of cities, it would also be a nice touch if early icbms had a limited range so you have to place them on allied soil to target the enemy (like the Cuban missile crisis)
Kenani May 27, 2006, 05:58 PM Is the scenario out yet?
pacesplace May 27, 2006, 08:46 PM It's on the front page...
jlocke May 28, 2006, 09:36 PM darkedone02 A lot of lag thanks to many civs
Well, I am getting 15-20 sec turn times, even at the end of the game, on my 512mb 2.something ghz super-generic video card systems, so I'm sorry it lags for you, but compared to other mods, it's faster on my system. Actually, I first made it on a larger map with 18 civs, but wanted it to be faster so I used a much smaller map AlazkanAssassin made, and cut out all non-essential civs (except maybe Yugoslavia, but I like their presence) I also cut the barbarians down to a minimum to speed it up. But just for you, once I get to 1.0, I will make a version with even less civs and less starting units that should go even faster for you. So this is as fast as it can get for now.
TheBoatman Vienna is actually more to the east than prague and berlin
This is a good point, originally that city was named Munich on my map, but I thought it would be nice to include most of the NATO capitals. Which city do you think was more important to the NATO infrastructure and economy?
Also: there are some other pretty glaring errors in the area of North East Asia, I misnamed Kamchatka to Vladivastok, and probably China is way messed up. Any corrections are welcomed, but I couldn't get total accuracy since, especially in Europe, the map is pretty cramped. England looks pretty silly, as a result.
Zalcron: I am yet to devolop nukes but is the AI actually going to built them? as they never do usually? good to see sdi is really expensive but think bomb shelters should only offer 50% protectionrather than 75%
Any chance of an explantion on what the new UN resolutuions leed to?
The AI has been building, but not using Nukes on me. When I give them nukes to start the game, they use them right away on barbarians, which is pretty stupid. Good suggestion for the bomb shelters, I'll put that in the next version. I think the planes might be too inexpensive at this point.
Also, the UN resolutions to "Condemn Israel" and "Honor the UN" don't do anything, they are just kind of jokes. "Global Beaurocracy" makes it a universal civic, "World Peace" makes Pacifism universal, and "Kyoto Protocol on Global Warming" makes Environmentalism universal. I should add these to the descriptions. If anyone has a way of making the UN do more than civics and victory and trade I would be interested in implementing it. I did see a diplomatic victory in the 70's last game (I was Cuba) as USSR took most of central and eastern europe, and gained the population to get the 60-some-odd percent needed for a diplo victory.
Any chance of tactical battlefield nukes? and nukes that are mobile so they can be traken out of cities, it would also be a nice touch if early icbms had a limited range so you have to place them on allied soil to target the enemy (like the Cuban missile crisis)
This would be great. So far, for some reason the ICBM for subs unit is not being buildable, I should ask MaxRiga about this, as he created that interface. I don't know of any way to change the abilities of Nukes (range, intercept prob) but I would definately love to have that. In earlier versions, I placed a Russian ICBM in Cuba, but it was just used on barbarians. Now there are only USSR migs, spetnaz and red army stationed in Cuba at the start. (and they tend to stay there)
jlocke May 28, 2006, 09:44 PM Last Completed Games:
1. USA:
USSR and China made a permanent alliance, I wanted to make it tougher so allied with Israel rather than NATO, took Baghdad and Tabriz from Iran. As seems to be usual, UK declared war on USSR and gets all their colonies taken by communists, eventually the communists declared war on us, and they had taken back my middle east possesions and northern half of Israel when I won a Space Race victory in 1976 (soviets got early space lead, then stop building components while they went to war with India, UK and S.Arabia (who seems to ally with India quite often)
2 Cuba: Eventually made a permanent alliance with China, colonized mexico, took Haiti, this game USSR stormed over Europe without running afoul of the USA, and won a diplomatic victory, even though they didn't have a permanent alliance with anyone. I am considering starting the game with USA having defensive pact with NATO and Israel.
KaiserBenjamin May 29, 2006, 02:02 AM I had a sweet game as China. I allied USSR, went to war with US and seized all its asian colonies including Japan and Taiwan and took Alaska. About the time I took the Philappines NATO declared war on us so I used my good relations with the Muslim nations and Egypt to bring half the world (Commie and Muslim) against them. Russia and I marched across Europe but stopped at the French border. I made peace with the US so I could invade Canada and began my epic march west taking Canada's cities. Then I decided in order to continue the war against NATO I would have to go to war with the France-Israeli alliance. We plowed through Israel and onto Paris when the Russia/China alliance won a diplomatic victory thanks to our extreme popularity with everyone except US, Britain, NATO (half gone), France (half gone), and Israel (virtually non existant.) Even Yugoslavia and India supported us, which was a bit odd. Fun stuff though. I enjoyed the game very much.
Zalcron May 29, 2006, 08:15 AM is there a way to stop the AI bulding obsolete units? for example the US player continues to build piston engine fighters despite me building mig 25's and so-one!! they have invented modern aircraft and have all the raw materials.
jlocke May 29, 2006, 08:50 AM Zalcron: is there a way to stop the AI bulding obsolete units?
I think this is because right now, the old fighters get 70% intercept, and for some reason the f-18 and f-16 get only 30%. So this can probably be fixed by adjusting that and cost, also putting them on an upgrade path with f-15.
Thanks for noticing that bug.
(still trying to stop the AI from researching techs of the other bloc, since you can't build a lot of the new units without the right religion.)
Also, about the lag. I think it comes from some of the new units. I'm not sure which ones have the highest poly-counts, but if anyone could check that out, I could get rid of the most laggish units. (because they are making the viewing lag, not the turn times)
chaz1356 May 29, 2006, 11:29 AM I have downloaded this scenario like 3 times but i cant figure out how to actually play it. I click on the advanced options to switch formats to TCW but no where in the actual mod does it give me the actual scenario. Please some help would be grateful.:confused:
Zalcron May 29, 2006, 01:28 PM Be sure to put the mod in mods and to move the map to public maps. Also i found trying to unzip these mods with anything but winrar screws it up.
pacesplace May 29, 2006, 06:56 PM I played as the US for my first time... I went to war with Cuba, China, and Iran, yet the USSR didn't join in against me... :) I eventually went to war with Vietnam to protect my newly acquired Hong Kong and discovered they were fighting back with Longbowman and the few guerilla and revolutionary units with super power ups. Then, I cruised to a UN Election victory in 1964, even when Breschnev and Nasser had more votes combined than I did... Shouldn't UN elections victories be harder?
jbk May 29, 2006, 10:43 PM Love the scenario/ mod- great work.
For some reason, my game is consistantly crashing in august 1963 while playing as the US. In another game, I've played as Israel into 1966. I cant figure out why. Any ideas?
Thanks.
Zalcron May 30, 2006, 01:06 AM i cant build icbm's of any sort, how can i fix this? i have the technology and rescources.,,,
Hardner May 30, 2006, 07:10 AM This is truly the best scenario so far on CFC!! But just because Paasky somehow dumped his WWII scenario;)
Anyways the map looks strange but it is the best and fastest huge map I ever played on! I played a while last night and here's my summary so far: It is late '62 and the world war just starts. Alliances have been made: Nato(me)/Great Britain; USA/Saudi-Arabia, China/Vietnam, Iran/India, the rest is still on its own. After my intial attack and 1 turn conquest on France now I'm at war with USA/Saudi-Arabia, now I gotta convince the still resting russian bear to join the war against USA or I should force a peace treaty with them to concentrate on my planned conquests in Isreal and Egypt. It's so much fun to change history, harharhar! Really great work Jlocke!!:goodjob:
Mrdie May 30, 2006, 08:54 AM The scenario certainly is good. If your computer were not so slow (But I'm sure you really can't do anything about it) It'd be nice if you were to add a few more civs. So it'd be like:
Playable Nations:
1 USA
2 USSR
3 NATO
4 Great Britain
5 France
6 United Arab Republic (Egypt+Syria)
7 Israel
8 Saudi Arabia
9 India
10 China
11 Iran
12 Vietnam
13 Cuba
14 Yugoslavia
15 Mexico
16 Colombia
17 North Korea
18 South Korea
Or something like that. :p
pacesplace May 30, 2006, 10:47 AM I don't think Yugoslavia shouldn't be in the game. They get three tiles (all cities), and are in the way...
jlocke May 30, 2006, 11:43 AM NEW FOR 0.7 (5/30 Update)
0.7
-synthetic oil and settler now more expensive
-space project parts more expensive, life support now needs Future Tech (superpowers seem to get to Future_Tech in 80s)
-ICBM for subs seems to still not work
-Great People rate even lower, research and growth rates a bit lower
-renamed Vienna to Munich, and Vladivastok to Kamchatka, Prague to Praha.
-removed bug of NATO having Bolshevism tech.
-changed Bunkers from 75% to 50% air defense.
-Changed some interception probabilities.
-Removed Western Sahara rebels and strengthened Algerian rebels
-Got rid of Mech Inf transport ability and lowered their combat strength (they were stronger than tanks)
-More fish around England
-attempted tech tree coordinate changing
-Anti-Air no longer can attack
-limit one settler at a time
-A-10 gets bonus vs. tanks
-added hints
I don't think Yugoslavia shouldn't be in the game. They get three tiles (all cities), and are in the way...
they are quite difficult to play as, but a good player can get them to make a permanent alliance with a great power.
The reason I included them is because I wanted the 3 major Non-Aligned state actors (India, UAR and Yugoslavia) to function as a kind of wild card. Without economic assistance from the West, they often turn to the Soviet bloc for assistance and technology.
The fact that they get in the way for NATO is no accident. Also, they are the only country which starts without a state ideology, so, like India (though not to such an important extent) their trade relations and mood can determine the diplomatic winner in a close game.
Also, I recommend changing the difficulty to be easier or harder based on the starting strength of your nation, so if you are Yugoslavia, you might want to turn the difficulty down.
jlocke May 30, 2006, 11:45 AM 15 Mexico
16 Colombia
17 North Korea
18 South Korea
Or something like that. :p
Originally I had mexico and canada, but I wanted it to be more even with the Communists vs. Capitalists in population and points. As it stands, N.Korea and S.Korea were effectively economically and militarily vassals of China and USA respectively. *some Koreans might be upset about this* but it was the same deal with Taiwan, the US deterrance and defensive pact system effectively made it a part of their "Empire"
I get your point though. Perhaps in next version I will make one with the larger version of the map and full 18 civs
jlocke May 30, 2006, 11:50 AM Love the scenario/ mod- great work.
For some reason, my game is consistantly crashing in august 1963 while playing as the US. In another game, I've played as Israel into 1966. I cant figure out why. Any ideas?
Thanks.
Sorry but this has never happened for me... I recommend going back to most recent autosave, loading that, then saving it in a new file, if that doesn't work, maybe saving it in the worldbuilder might help.
jlocke May 30, 2006, 11:52 AM I played as the US for my first time... I went to war with Cuba, China, and Iran, yet the USSR didn't join in against me... :) I eventually went to war with Vietnam to protect my newly acquired Hong Kong and discovered they were fighting back with Longbowman and the few guerilla and revolutionary units with super power ups. Then, I cruised to a UN Election victory in 1964, even when Breschnev and Nasser had more votes combined than I did... Shouldn't UN elections victories be harder?
I've been tweaking this back and forth... I think it is at 64% right now, originally it was 66% but that didn't seem to be happening.
Essentially, its like winning the domination victory without needing large land area, but it requires strategic diplomacy. Again, India is key to any diplomatic victory, and I balanced their diplomatic feelings a bit more in latest release.
However, peoples responses seem to indicate that world wars are occuring earlier, so probably raising it would be better. I don't know what you mean that Breschnev and Nasser had more votes, individually maybe, but its the whole world's population that gets to vote.
And I don't know why the vietnamese are building longbowman, I've been trying to stop that. And yes, the VietCong and some Barbarians have superpowerups to hold out for longer against superior odds.
Zalcron May 30, 2006, 01:11 PM r u guys getting icbms? cause im not!! btw im upto 1967 as the uSSR with a massive army (i had to increase the units costs cause it was gettign silly everyone was having armeis of 6 million each) and still smooth! best performance i have ever seen in civ.
jlocke May 30, 2006, 01:53 PM (i had to increase the units costs cause it was gettign silly everyone was having armeis of 6 million each)
this is a good idea... did you do it through the civics or through the gamespeed.xml?
(Communism gives a unit support benefit)
As for ICBMS, I am able to get normal ICBMs but not ICBMS for Subs...
Try the new version and see if you still can't build normall ICBMS, (providing you have uranium)
MaxRiga May 30, 2006, 07:04 PM As for ICBMS, I am able to get normal ICBMs but not ICBMS for Subs...
yes, this is bug in my mod and i HAVE NO IDEA why it's not able to be build !!!
pacesplace May 30, 2006, 08:54 PM Same with me regarded ICBMs and any other available nuclear weapons.
pacesplace May 31, 2006, 12:50 PM I can make ICBMs now, so scratch that. However, I was preparing for war against Breschnev and Nasser when I noticed Israel didn't seem to have a capital anymore. I contacted them as to see what cities that could trade, so I could determine which city was their capital. Israel had no cities under it... Is city trading turned off? And, am I the only one experiencing this?
Zalcron May 31, 2006, 01:24 PM this is a good idea... did you do it through the civics or through the gamespeed.xml?
(Communism gives a unit support benefit)
)
units in xml.
Is there limit on how many icbm's one can build?
pacesplace May 31, 2006, 01:32 PM 10, I believe.
Zalcron May 31, 2006, 01:46 PM is there a way to eliminate this? 10 is hardly enough to destroy the world after all!!!
Zalcron May 31, 2006, 01:52 PM oh its ok i found it. I want to get this sub based icbm business sorted though, i will look into it.
TheBoatman May 31, 2006, 01:52 PM If you want a NATO city then make it Munich, just because Austria has never been a member of NATO (their constitution was accepted by Allies and Soviets in 1955 under the condition they stay neutral). However Austria was since that time a capitalist economy, supporting more the West than the East (e.g. they accepted imigrants from Soviet countries). However, the mod is well-balanced anyway. Yesterday, I enjoyed playing for China quite a lot.
Zalcron May 31, 2006, 03:12 PM i am playing as the USSR with troops in Yugoslavia and Cuba and giving miltary equipment to Egypt and Vietnam. Im hoping to get either one to attack an US ally but thety are both too scared. (Egypt vs Isreal would be cool) Its excerllent the way there are no silly wars, although some war would be nice.
pacesplace May 31, 2006, 03:54 PM i am playing as the USSR with troops in Yugoslavia and Cuba and giving miltary equipment to Egypt and Vietnam. Im hoping to get either one to attack an US ally but thety are both too scared. (Egypt vs Isreal would be cool) Its excerllent the way there are no silly wars, although some war would be nice.
I'm trying to get Israel and France and the UK to attack Egypt before I do, but Egypt is locked in an alliance with Breschnev.
Also, you wouldn't want to blow up the world; there would be no world left to purge of communism (I think I'd make a perfect capitalist propagandist, if only I built some of them).
MrManganese May 31, 2006, 09:41 PM I'm playing it multiplayer with a friend - he's China and I'm the US. After a couple dozen turns of peaceful economic development, he decided to join Vietnam in its war with France. France asked me for assistance against the Chinese threat, and I gladly agreed.
My friend responded by calling on the Soviets for assistance; the worst thing he could've done to me. My bases in the pacific would've been completely overwhelmed, if I hadn't been hanging onto enough cash to call England, France, NATO, and Israel all to my side. My subs are engaging the Russians beneath the north pole, and I'm desperately transporting all forces at my disposal into the war zone. Spetnaz are beating the crap out of me!
Zalcron Jun 01, 2006, 01:55 AM Air transports are cool, im shipping 4 divisions a go to my revolutionary brothers in Vietnam. Maybe trasports should have thier movements increased given that it now takes 10 turns to reach Cuba from the USSR.
jlocke Jun 01, 2006, 01:08 PM i will add more movement to some sea movements next version, Zalcron, good suggestion.
If you want more ICBMS or SLBMS (10 of each) you can change it in the xml/units/unitclassinfo.xml
I might change that for next version, but given that you can't actually destroy the whole world with nukes in this game, I thought more than 20 might be overkill. (you can give them to your allies and build more i think)
Today June 1 NEW VERSION 0.9!
Submarine Launched Ballistic Missiles now WORK!!!!:D
Humvee now available for USA and Israel!
More additions visible in readme!
jlocke Jun 01, 2006, 01:13 PM If you want a NATO city then make it Munich, just because Austria has never been a member of NATO (their constitution was accepted by Allies and Soviets in 1955 under the condition they stay neutral). However Austria was since that time a capitalist economy, supporting more the West than the East (e.g. they accepted imigrants from Soviet countries). However, the mod is well-balanced anyway. Yesterday, I enjoyed playing for China quite a lot.
You're absolutely right. I changed it to Munchen.
Speaking of which I'm thinking of adding Spain, and perhaps removing Yugoslavia(or adding it to Warsaw pact) since they only joined NATO after Franco in 1986. Finland, also was late, but only Stockholm and Oslo are included as scandanavian cities.
How did you do as China?
jlocke Jun 01, 2006, 01:16 PM I'm trying to get Israel and France and the UK to attack Egypt before I do, but they're locked in an alliance with Breschnev.
Also, you wouldn't want to blow up the world; there would be no world left to purge of communism (I think I'd make a perfect capitalist propagandist, if only I built some of them).
I think only 2 nations can be in a locked/permanent alliance at a time. Sounds fun.
This version now has a new capitalist propaganda unit graphic.
I really enjoy how in different games different powers make permanent alliances. Obviously, for points, USSR/China and USA/NATO would be the most powerful, but the AI doesn't always see it that way. For instance, when USSR goes with Cuba, Cuba can't be so quickly taken by the US (a serious threat if you are castro and you get into it with JFK)
MrManganese Jun 01, 2006, 06:57 PM I can't seem to load the game from the main menu. I'm using version 9 - I tried placing the map in the public maps folder, and I tried activating the mod. I can't start a multiplayer game of this mod any more.
Zalcron Jun 02, 2006, 01:21 AM can u tell how u got slbms to work? as i dont want to start verison 9 yet as i am so into the game i am playing and was hoping to incoperate this. Plus does the Ai build them?
MISER SVM Jun 02, 2006, 09:13 AM Hi,
to be honest, I quite enjoy your scenario- it's just what I've been looking for
(remember WW79 from Civ2 Conflicts?). Well-made, Sophisticated and detailed stuff. Especially the Middle East (despite the historical inaccuracies due to balance issues) is great! One of the more funnier experiences was that King Fahd wanted me (USSR) to convert to Islam! Reminded me of Khomeini's proposal to Gorbachev.
There are, however, a few suggestion I have:
* You could rename religions (and their sections) to ideology. Methinks that is much more suitable. Ideas for the respective replacements:
Islam to Political Islam
Judaism to Israel/ Zionism (highly questionable)
Hinduism ot Buddhism to Non-aligned Movement
Zen Buddhism to Asian values (Spread to Taiwan, Seoul, Japan and Singapore, make Taipei the HC/ or no HC)
You may add Political Catholicism (remember the Holy See's influence on the breakup of the Warsaw Pact) or Fascism if you're going to include Spain.
*(minor) Civs to add:
Nicaragua (Sandinistas, late-game), Algeria (why do they have to be Barbarians, would be much more interesting), Libya, Mexico, Venezuela, Pakistan, Iraq/Baath Party, Cambodia
*Music: The Stenka Razin (?) theme is not appropriate for the Soviets, Yugoslavs and Israelis, as well as the generic "Chinese theme" for Mao. Instrumental arrangements of the Soviet anthem (Soyuz...), Israel's anthem, the Internationale, the March of the Volunteers (or even better, The East is Red: the Cultural Revolution started in 1966) would add some flavour (links are on Wikipedia). The Vietnamese and Cuban themes could be changed as well. And I think that the Marseillaise (Napoléon) is much closer to the spirit of the nationalistic De Gaulle.
*Historical issues:
Sino-Soviet Split, Rebellions against the Soviets in Eastern Europe, Islamic terrorism (pre 1991, e.g. Lockerbie), Saddam Hussein's and Muammar Qadhafi's rise to power, 1st Gulf War (Saddam as an ally for the West), Sino-Vietnamese split
Thank you very much for this excellent piece of historical entertainment!
With best regards,
the poor one
PS: Please keep Yugoslavia!
Zalcron Jun 02, 2006, 01:22 PM Sino-Soviet Split, !
i quite agree, when u consider the USSR and China were in a state of virtual undeclared war in the late 60's shooting at one another along parts of their border it would make sense to given them poor relations. That way they could compete against one another for other communist countries.
MISER SVM Jun 02, 2006, 02:45 PM Indeed, there were far more than just two blocs during the Cold War.
To implement the announcements, requests, suggestion etc. ... one must have an extraordinary command of Python and .xml. I hope a whole lot of people will work on this scenario. In its current state it is already a great game, however- it is far better than WW79 from Conflicts In Civilization. What I also loved about the game were the realistically strained Sino-Indian relations (I was Cuba, and it was hard to keep unaligned, but somehow pro-Western India by my side). Too bad there is no Pakistan!
I liked it how the Parthians in the Greek World scenario did appear. With similar Python scripting it would be possible to let the Ba'ath Party, the Iranian Islamic Revolution or the Khmer Rouge appear...
Btw, there is an apparently misplaced city called Tianjin in Manchuria... Qiqiha'er or Changchun (this is still very geographically inaccurate) would be a little better.
I'd love to see a similar scenario stretching from 1922-1939!
jlocke Jun 02, 2006, 03:59 PM new version (1.0) with new civ (spain)
-yes the AI likes SLBMs, in one AIPlay game kennedy was throwing them all around in the 70s
-I would love to incorperate all those things, such as python triggered leader changes, Pakistan, etc.
-I will post the additions to the new version on the front page
-if people want to add to it, and upload additional files to add more text and tweak the game, that would be great.
I am attaching a version of the scenario with colder relations between Russia and China
(has not been play-tested for balance, version in other zip file has good relations still)
MISER SVM Jun 02, 2006, 04:50 PM I just played around with the WB-Save...
-Renamed Fascism (the tech) to Dictatorship of the Proletariat
-The Religions are now (still "religions" in Civ terms) ideologies:
-"Political Islam" (pretty generic, but this would be better, because Islam in Middle Eastern politics was not always fundamentalistic, as in Iran or Saudi Arabia, but also nationalistic- see Nasser)
-"Asian ethics" - I tried to mod in a gold bonus, symbolising the five tigers and/or Japan's economical success. Also available in Hong Kong and Southern China (that's really a bit early, but it's added for those who want to imitate Deng's politics and remove Communism).
-"Non-aligned movement"- uses the Om-symbol (yes that's inappropriate)- present in India, China, UAR, Yugoslavia, maybe Saudi Arabia (so you can switch easily, forming a new bloc)
-Judaism- remains Judaism, because the term Zionism is a bit problematic (because it is often used by some fundamentalistic, anti-Israel Muslims)
-Nationalism (Buddhism)- yes, that's abit far off. Just for those who like to be isolationists (such as Spain).
What about using the Worker as the Communist propagandist? :p
jlocke Jun 02, 2006, 05:06 PM -Judaism- remains Judaism, because the term Zionism is a bit problematic (because it is often used by some fundamentalistic, anti-Israel Muslims)
I don't think some groups use of some term makes it automatically problematic. Remember that Zionism was not invented by anti-Israel individuals, but is a political ideology/movement by which the state of Israel was founded. In fact, after reading Arab newspapers from the turn of the century period (al-manar, al-hilal and others), one will find much sympathy and exploration of the zionist ideology, to which there was seen an affinity with the nationalist aspirations of the Arab people of Syria and Palestine (at the time under Ottoman suzreignty)... of course this all changed... but I'm just saying, no need to throw out the word zionist.
..."political Islam" on the other hand, is actually more problematic, since it is a definition imposed by outsiders to that group, unlike Zionism...
also, the reason i didn't want to add more religions (such as non-aligned) is so that the superpowers still have spying abilities. Franco and Tito, though, start out with no ideology and get propagandized by different civs in different games.
I would rather they begin actually unaligned then be aligned with something called the unaligned. Also I like that India is Hindu.
(btw, last game I simmed I saw Tito take Dacca -bangladesh- and Israel took Kabul!)
MrManganese Jun 03, 2006, 08:39 AM I figured out why people are having trouble playing the game. Your "Public Maps" folder should not have a space in it -> rename to "PublicMaps" and Civ4 will recognize it. Now everyone can play multiplayer with this scenario, just like I've been doing 8-)
Leif Jun 03, 2006, 06:08 PM I think the communism civic should be renamed to central committe, for last game as uncle Ho, after I got Bejing she switched to communsim and tried attacking me. And technically communism is dictatorship of the proletariat, that meaning the workers decide what's going on, like a worker's democracy, what the USSR and most 'communist' nations had was state capitalism or just authoritarianism, which is best represented by the ruling committe, a very undemocratic committe which controlls everything. A one party state.
-edit-
I forgot to mention that I love this map very much, alot of effort was put into this and it shows
jlocke Jun 04, 2006, 02:19 AM (i'm now in the Heathrow airport)
Good point MrManganese, I never imagined that was the problem, as I've not been able to try it multiplayer.
and Leif. Good point, this might differentiate
14 more seconds
MAXRIGA
change specialunit to NUKE,
MrManganese Jun 04, 2006, 09:24 AM I repaired the maps folder the first time around, without ever realizing it was an actual problem. Only when I did a second install did I become perplexed that multiplayer wouldn't work. I guess the INI file setting singeplayeronly = 0 was an effort to fix it?
MISER SVM Jun 04, 2006, 03:47 PM @ Leif: Good point. Marx's original vision of an ideal society (the Communist society) was that of an anarchy, without chaos and exploitation but also without a state that controls everything (no I'm not an outspoken Marxist)- an utopia. Socialism, according to Marx, was just the transient state- the phase of the Proletariat's Dictatorship that should wipe out any differences between the classes.
Another suggestion: How about renaming Communist State into Stalinist System? But this will be a touchy issue again .
During my current (imperialistic and hopefully pan-Islamic) game as Saudi Arabia, Franco converted to Islam :eek: ! Well this can be explained as a sudden pro-Islamic shift in his foreign politics, believing that he could keep the remains of Spain's colonial empire by allying himself with the Islamic world.
My plan (which is far away from being realpolitik) consists of four steps:
I.a Unifying the Islamic world under the banner of the House of Saud (ideal constellation:UAR destroyed, PA with Iran), using Israel as a meatshield. Liberating the Muslims who live under anarchy (Barbarian cities).
I.b Trying to spread Islam all the time (perhaps someone will convert voluntarily)
II. Conquering the Maghreb, Al-Hind and Al-Andalus, re-converting the latter afterwards.
IV. If the devilish non-Believers are not in possession of nuclear weaponry the liberation of our Muslim brothers living under Communist or Western tyranny will follow.
Nevertheless, the forging of an Islamic alliance against the non-believers (the Reds and my Western "allies") finally shows some progress. I could conquer Baghdad before Israel or Iran.
The UAR starts to like me. Yet those Persian Shi'ites are so hard to convince! They seem to hate me. :sad: This could become a clash of the theocracies. Despite our bad relations,
I'll need Israel for that (as a short-time ally)- yet they are not ready to wage war yet. If they don't like me, then they will have to fear my wrath (but Saudi Arabia is so damn weak).
I hope Nasser will keep supporting me.
With my funds, Nationhood and Military Indoctrination I could revive the Prophet's empire... :)
BTW: I hate it to be a nit-picker (the inclusion of Spain is great!- Finally I can fight Franco or use him as a pawn) but shouldn't it be be the Kingdom of Spain (it was proclaimed monarchy in 1947), as the Falange was staunchly monarchist? And a (at least in his early years) "fascist"/rightist dictator wouldn't choose Communist State as a favourite civic, would he (OK, that's a different story if you're an adherent of the Totalitarism Theory)? I'd recommend Hereditary Rule or Nationhood- hey, he wanted to restore Spanish monarchy in his last years... And this civics point out that Franco's rule was a military dictatorship. The title Caudillo would also be better than just general. And- that's also just a question of your preferences- I would give Spain a city representing it's North African possessions, like Melilla or Ceuta (Bilbao could be removed then). Let's just hope that the FLN doesn't try to take it (for the sake of realism).
Furthermore, Islam should be present in Kashgar- Xinjiang is the home of China's largest Muslim minorities.
And the two cities representing Indonesia should be called either Aceh or Banjarmasin (or Kuching, if you consider placing it by the coast- but it'd be British then)- just a typing/generalisation issue.
On Religion: Finally, I fully accept your decisions. I was about to introduce Maoism as a separate religion, but that would isolate China too much. But I wouldn't say that Zen Buddhism is separate from Buddhism as a whole (remember that not only the Japanese are Zen Buddhists and that Zen originally came from India and China as dhyana or chan). The Taiji could indeed stand for the Oriental view of life (including, on the spiritual side Taoism etc. and on the more secular side Confucianism which also believes in the principle of Dao). It is so universal that Koreans and Mongolians included it in their national flag. Asian values/culture which South Koreans, particularly Singaporeans, Taiwanese, (contemporary) Chinese (it depends on your POV if you see the two formerly mentioned as a part of them) and Japanese claim to be the source for their economical post-war boom is still- in my opinion- a better choice. As a religion present in Seoul, Tokyo, Taipei, Hong Kong and Singapore it should give some economical boost, reflecting the stunning success stories of these countries/colonies/city states. 0% influence- that just doesn't seem to be right.
PS: Please don't believe that I am Japonophobic (sp? shouldn't it be like that as in Japonic languages), just because I want Zen Buddhism to be changed and renamed.But the phenomenon of the East Asian boom is too important to be omitted, and in this way (you could also place markets, banks or even Wall Streets via WB in the respective cities or use the Free Market civic) it can be included (as a replacement for Zen, the US Japan base should still include Buddhists then, however). Especially the "Asians" among us (btw I am Overseas Chinese) should know what I mean (e.g. urging you to study all day and night, to respect your elderly relatives or paying homage to your deceased ancestors). Remember: the emphasis is on Asian which can mean Japanese, Chinese and Korean etc. values.
PPS: OK, the thing with respecting the elderly is also present in almost any other cultures (and also in most so-called "socialist" states that are/were actually gerontocracies. Disrespecting the elderly has some "consequences" here... ). Sorry for my overlong post.
pacesplace Jun 04, 2006, 07:46 PM I just started on 1.0 (thanks for making this great scenario even better), as France this time, and on a harder level. The map looks better, so that if I were playing with the US as I was on 0.6, my navy would be more effect against the USSR. In the game, China's leader is Mao Tsedung... Good name to call him if you're one of my allies, but not historically accurate. Also, why will NATO declare war on the Soviet Union so easily, when no one else even considers it?
As I looked through each city screen, I noticed only Saigon and Paris started off with airports. Even more surprising to me was when I saw that only Saigon had a barracks... While playing as the US, I had more barracks to begin with, though I don't think I started with one in DC. And, thanks for adding more rebellious cities; I can use them to hold off the UK if war breaks out (don't tell Thatcher, but I want it to).
Monday Edit: China made a permanent alliance with Iran, them Tsedung declared war on me. He too Marseilles and Lyon, and I quit, knowing I couldn't win... So, I decided play as the USSR! :goodjob: I decided to see if the AI could do better than me, so I signed an open borders agreement with Brandt, and invaded France. By March, the only city under French control on the map was Djibouti, but it had no defenders. I would have captured it, but I had no transports. I'm sending one now, so the lone Expeditionary Force shall crumble!
jlocke Jun 06, 2006, 10:00 AM BTW: I hate it to be a nit-picker (the inclusion of Spain is great!- Finally I can fight Franco or use him as a pawn) but shouldn't it be be the Kingdom of Spain (it was proclaimed monarchy in 1947), as the Falange was staunchly monarchist? And a (at least in his early years) "fascist"/rightist dictator wouldn't choose Communist State as a favourite civic, would he (OK, that's a different story if you're an adherent of the Totalitarism Theory)? I'd recommend Hereditary Rule or Nationhood- hey, he wanted to restore Spanish monarchy in his last years... And this civics point out that Franco's rule was a military dictatorship. The title Caudillo would also be better than just general. And- that's also just a question of your preferences- I would give Spain a city representing it's North African possessions, like Melilla or Ceuta (Bilbao could be removed then). Let's just hope that the FLN doesn't try to take it (for the sake of realism).
Furthermore, Islam should be present in Kashgar- Xinjiang is the home of China's largest Muslim minorities.
And the two cities representing Indonesia should be called either Aceh or Banjarmasin (or Kuching, if you consider placing it by the coast- but it'd be British then)- just a typing/generalisation issue.
On Religion: Finally, I fully accept your decisions. I was about to introduce Maoism as a separate religion, but that would isolate China too much. But I wouldn't say that Zen Buddhism is separate from Buddhism as a whole (remember that not only the Japanese are Zen Buddhists and that Zen originally came from India and China as dhyana or chan). The Taiji could indeed stand for the Oriental view of life (including, on the spiritual side Taoism etc. and on the more secular side Confucianism which also believes in the principle of Dao). It is so universal that Koreans and Mongolians included it in their national flag. Asian values/culture which South Koreans, particularly Singaporeans, Taiwanese, (contemporary) Chinese (it depends on your POV if you see the two formerly mentioned as a part of them) and Japanese claim to be the source for their economical post-war boom is still- in my opinion- a better choice. As a religion present in Seoul, Tokyo, Taipei, Hong Kong and Singapore it should give some economical boost, reflecting the stunning success stories of these countries/colonies/city states. 0% influence- that just doesn't seem to be right.
PS: Please don't believe that I am Japonophobic (sp? shouldn't it be like that as in Japonic languages), just because I want Zen Buddhism to be changed and renamed.But the phenomenon of the East Asian boom is too important to be omitted, and in this way (you could also place markets, banks or even Wall Streets via WB in the respective cities or use the Free Market civic) it can be included (as a replacement for Zen, the US Japan base should still include Buddhists then, however). Especially the "Asians" among us (btw I am Overseas Chinese) should know what I mean (e.g. urging you to study all day and night, to respect your elderly relatives or paying homage to your deceased ancestors). Remember: the emphasis is on Asian which can mean Japanese, Chinese and Korean etc. values.
you include many great suggestions... as far as Taoism... what do you suggest I do with it?
(originally I didnt have it but then it started being founded, so I felt like I had to put it in to keep the other ones stable)
As far as Franco's favorite civics, I didnt made his leaderheadfile, I think it was andy terry, and I just gave him the same starting civics as Tito. It really is too bad they can only have one favorite civic.
I have noticed he sometimes converts to Islam. A bit strange, maybe I should put both NATO and Communism in Espana?
also, do you really think Tangiers or whatever city the spanish had in N Africa was that important compared to Bilbao? prob I would have done Sevilla but I am trying to stop Algiers from being flipped by culture after the barbarian FLN captures it.
Also, I dont think I had any cities in Indonesia. Just Singapore. I had bangkok originally but it kept flipping to french culture, which seemed stupid...
do people think I should change pnom penh to Barb/Rebel instead of French?
The idea is for france's colonial possesions to be lost within a year of the start, unless a human player devotes all their resources to airlifting there.
as for aiports, I tried to limit the amount any civ starts with, for the interest of AI turn length, and to make it a bit more difficult and to favor capital cities.
also,
about NATO declaring war... this is a serious problem, I think that MaxRiga made the NATO leaderheaddefines, and it originally crashed on loading (though I think that was the civilizationinfo for NATO that he made) but if someone wants to go in and look at those leaderheaddefines (inside xml/civilizations/ ) and try to tweak what will make people go to war, that would be wonderful... I think also Margeret Thatcher declares war a bit to much.
jlocke Jun 07, 2006, 10:45 AM if people want to edit specific xml or graphic files, and post them on here, I can update the zip file when I get back home
MISER SVM Jun 07, 2006, 12:59 PM No...
I totally undestimated Iran... only the Brits wanted to help me...
But Khomeini kept spamming cheap units and he used those revolutionaries...
I could only say bye-bye to the two holiest mosques of Islam... and to the rest of my kingdom.
PS: Would you consider nerfing AA-guns? They can be deadly to infantry and tanks! Or is this intended?
On Cambodia: Perhaps you could make Pnomh-Penh Chinese. Remember that the Sino-Vietnamese relations were quite frosty (there was even a short war) and Cambodia was closer to the PRC than to the Soviet bloc. AFAIK, Pol Pot was an ally to China until Cambodia was conquered by the Vietnamese. Barbarian would also be a good choice, but then with those rebels (it took ages to conquer the FLN as Egypt) guarding it. What about a Mao/Ho- Schism in the next version (not furious or annoyed, but at least cautious)?
PPS: I tried to do some renaming/reassigning of civics in the WBS (for Spain only), but it failed. Somehow I had a CTD each time I tried to load the scenario. Well, Indonesia/Malaysia/Brunei is both represented by Aceh and Borneo.
jlocke Jun 08, 2006, 12:10 PM No...
PS: Would you consider nerfing AA-guns? They can be deadly to infantry and tanks! Or is this intended?
On Cambodia: Perhaps you could make Pnomh-Penh Chinese. Remember that the Sino-Vietnamese relations were quite frosty (there was even a short war) and Cambodia was closer to the PRC than to the Soviet bloc. AFAIK, Pol Pot was an ally to China until Cambodia was conquered by the Vietnamese. Barbarian would also be a good choice, but then with those rebels (it took ages to conquer the FLN as Egypt) guarding it. What about a Mao/Ho- Schism in the next version (not furious or annoyed, but at least cautious)?
Well, Indonesia/Malaysia/Brunei is both represented by Aceh and Borneo.
in the latest version, AA guns should be defend only. But I should probably make them weaker. 20 is too much. (equal to inf)
PP was barb inthe past, but it flipped to culture. Maybe should get rid of it all together.
I will post the relationships in teh future and we can tweak them together, because some of them i kind of guessed on. But its hard to represent 30 years of diplomacy with one number between -100 and 100
if anyone can edit the leaderhead file to make some civs less warmongering that would be good
also, i think i am going to add def pacts with USA and Israel and USA and NATO and maybe soviet and cuba too
jbk Jun 12, 2006, 08:02 PM I'm not sure if this was intended or not, but Israel doesn't have a capital city. This makes it impossible to trade resources
Register666666 Jun 12, 2006, 11:08 PM Sorry if this was mentioned before but, I encountered a frusterating glitch. :(
I'm unable to get my F-15's (USA) transfered to my aircraft carrier, and now it seems i can't even transfer them from base to base, they just waste a turn usually and sit in the same city. I've tried the load option with the carrier in the city too and that doesn't work either. :(
Hope you can fix it, I would love to continue this great mod you made, but it's kinda hard to play this game with an immoble airforce, heh.
Let me know if you need more info.
jlocke Jun 14, 2006, 02:12 PM I'm not sure if this was intended or not, but Israel doesn't have a capital city. This makes it impossible to trade resources
this was not intended. There is some question about international recognition of Jerusalem as Israel's capital, as opposed to Tel-Aviv.
I will change this next chance I get back in the states.
Mrdie Jun 15, 2006, 09:13 AM I play as Israel, and I noticed that each city has...two of the same units.
http://img54.imageshack.us/img54/3018/dualisraelis7fq.jpg (http://imageshack.us)
jlocke Jun 15, 2006, 09:48 AM I play as Israel, and I noticed that each city has...two of the same units.
this is because Israel (and other nations I balanced to make stronger or weaker) have the same unit for multiple unitclasses.
In that case, the IDF infantry functions as Israel's standard Inf and Mod Inf class... this is to prevent the AI from building a whole bunch of generic units when they have unique units, and the like.
It does end up looking repetitive in the build screen.
Mainly Ive been trying to get the AI to build the right unts for their civ, more or less.
LaCiencia Jun 16, 2006, 11:18 AM Last Completed Games:
.....
2 Cuba: Eventually made a permanent alliance with China, colonized mexico, took Haiti, this game USSR stormed over Europe without running afoul of the USA, and won a diplomatic victory, even though they didn't have a permanent alliance with anyone. I am considering starting the game with USA having defensive pact with NATO and Israel.
Great job, enormous effort, that many civ warriors appreciate and thanks.
Now to remarks.
My playing is with you last update, and no bugs noted what is remarkable. Playing as Cuba I tried to be historically accurated, and didn't change to USA flavor, that for game strategy make a lot of more sense than sustain Communism.
I didn't create units at the beginnig knowing that USA won't attack me as long I maintain a defensive pact with USSR.
Strangely I couldn't make a permanent alliance with USSR, nor China nor Yugoslavia, I have to wait several years and efforts since Egypt allow to form a permanent alliance with me. Was not my goal but better one permanent alliance than none, specially because the research tempo.
I manage to colonize Mexico, take Haiti and further to colonize north South America, but was not enough, I achieved this by 1970. USA was in war with Vietnam (remarkable well to the real history!), but USSR nor China did anything about it.
USSR and Yugoslavia made a permanent alliance, and declare and swept West Europe, in turn USA didn't make any effort to support their allies (well they don't have any pact evidently), further USSR took Vancouver.
But nothing happens with Cuba, looks like USA was very busy with Vietnam, and USSR didn't give a cent by Cuba. So I was terribly bored by the of 70's and retired.
Of course I was defeated as Cuba is hopeless in this scenario. Maybe would be better for the scenario purpose to make some small countries non-playable, and sorry for the small countries players (I know there are a lot of them among us), but for the sake of fun that is my appreciation.
The inverted map arrangement is quite surprising, and honestly I didn't like it, for unknown reason my brain couldn't custom to this 90 degrees reorientation, but I recognize that is so valid as the other "normal" north up.
Regards
LaCiencia
Narn Jun 16, 2006, 11:54 AM the map does take a few hours to get used to it but i eventually did.
I would love to see this scenario on a huge map
REDY Jun 17, 2006, 08:48 AM This scenario is excellent. Only bug which I saw is that some ship was only red spladge. I found Cuba, Spain, Yugoslavia nad France too weak.
I played for British and was in alliance with USA. I made great culture values, captured from barbarians Somalia, Western Sahara, Indonesia and some others, but didnt making units. Soviets allied with Franco abd Spain became communists. Problems started about 10 years later when Soviets declared war againist France. I was too weak so I chickenhearted didnt help, thinking about that France will have not problems. But suprisingly NATO had open boards with soviets and they with Spanish help captured France in two turns. Israel, which was in alliance with France make peace after they lost Tel Aviv. I didnt give spending money to units and play calmy on and on.
But after 5-10 China started war with India/NATO, Israel wanted help and was captured by Muslims and soviets in first turn routed main of Nato, so I hadnt any another choice than declare war. My navy and aicraft started defending and cities started producing units. China/Soviets/Arab states/Spain made huge attack, captured all Europe without Hamburg, Bonn and scandinavian. Also Calgary and Vancouver were captured(!) I quickly bring my small army and defending NATOs cities, but soviet were attacking with a large numbers of units and I had to evacuated to defend Gibraltar, and my other colonies. All Natos cities within in Canada were captured and soviets started siege of my homeland. US allies were long time stealth, but now their aircraft came to help. India made peace treaty after some huge loses of cities.
Americans started launching nuclear bombs, I launch also my 3 ones and it bring last chance for me. Every money which I begged from USA,NATO, Saudi Arabia or India and demanded from Castro, Tito, Vietnam or Iran went to units. After Americans took Vancouver and Calgary to their hands, situation started changing. The new war with Yugoslavia/Cuba didnt stoped it. My navy loaded many units and invaded to Scandinavia. From Gibraltar, Hong Kong, Singapur and Kuwait UN armors started attack with aircraft support. The fight was for every tile and I will not talk long about it. My gibraltar army section defeated Franco and liberated France,Germany, Italy and others NATOS cities, my invasion to scandinavia succesfully liberated Scandinavia and with Navy make another invasion directly to Berlin when my first army fighting in France. Kuwaiti army liberated Turkey,Greece, Norhern Africa and defeated Tito and Nassr. My armies in asia were less succesfull, and after some heavy loses(but loses of Chinese were 3x-4x more bigger) gave back to defend my cities. Americans captured Cuba and three Soviet cities in Siberia.
My powers were exhausted(I gave back all cities without Spain back to NATOs hand, all defending units gave as presents and my other units higly only defending withou possible attack), so I accepted peace treaty where I took my born place Praha and settle peace for my allies. The cold war ended and I won only for time but with great fun.
Narn Jun 17, 2006, 09:16 AM Yugoslavia seems too week, the cultural output by the Soviet cities completely overwhelmes the Yugoslavians and they end up having no land at all except for the cities they have
jlocke Jun 19, 2006, 06:46 AM Yugoslavia seems too week, the cultural output by the Soviet cities completely overwhelmes the Yugoslavians and they end up having no land at all except for the cities they have
this is true in many games, but when a human plays Yugoslavia, they can prevent it... the best way for Yugoslavia to expand its borders is to get the other European powers to go to war, if any of the cities around it get captured, the Yugoslavian borders expand and they control much of s.e. europe.
I wanted to include all nations as playable, even though it is quite a different game when playing as the minor states.
In the next version, along with more missiles, I will include a disclaimer about the weaker nations, and try to make Yugoslavia and Cuba more powerful.
jlocke Jun 19, 2006, 06:51 AM This scenario is excellent. Only bug which I saw is that some ship was only red spladge. I found Cuba, Spain, Yugoslavia nad France too weak.
Americans started launching nuclear bombs, I launch also my 3 ones and it bring last chance for me. Every money which I begged from USA,NATO, Saudi Arabia or India and demanded from Castro, Tito, Vietnam or Iran went to units. After Americans took Vancouver and Calgary to their hands, situation started changing. The new war with Yugoslavia/Cuba didnt stoped it. My navy loaded many units and invaded to Scandinavia. From Gibraltar, Hong Kong, Singapur and Kuwait UN armors started attack with aircraft support. The fight was for every tile and I will not talk long about it. My gibraltar army section defeated Franco and liberated France,Germany, Italy and others NATOS cities, my invasion to scandinavia succesfully liberated Scandinavia and with Navy make another invasion directly to Berlin when my first army fighting in France. Kuwaiti army liberated Turkey,Greece, Norhern Africa and defeated Tito and Nassr. My armies in asia were less succesfull, and after some heavy loses(but loses of Chinese were 3x-4x more bigger) gave back to defend my cities. Americans captured Cuba and three Soviet cities in Siberia.
My powers were exhausted(I gave back all cities without Spain back to NATOs hand, all defending units gave as presents and my other units higly only defending withou possible attack), so I accepted peace treaty where I took my born place Praha and settle peace for my allies. The cold war ended and I won only for time but with great fun.
WOW!
this sounds like a very intense game. Good play to keep your head about you and stop that initial soviet onslought into Europe (which can be deadly)... I am amazed that the Soviets made it to capture Canada, which I have not seen before. Nice comeback to take back Europe and maintain colonies. I think you made a wise decision in holding onto Gibralter and the Gulf, which are the two points that Britain really needs to project power. Hong Kong is tough to hold for anyone, since the Chinese can combine so many forces to take it...
So you won a time victory?
and also, which ship was it that looked like a red blot?
was it the Aegis cruiser? or something else?
REDY Jun 21, 2006, 03:06 PM Yes, I won on time. Aegis cruiser? Yes I think it is. But I will watch to game and answer with sureness...
jlocke Jun 23, 2006, 09:02 AM well, I've left Germany because of the Sheisse play of the US team aided by the Shiesse refereeing of that Bosch referee in yesterday's match v. Ghana in which a penalty was awarded for an entirely invisible foul.
So I am going to get to bug fixes in the next few days before my girlfriend comes home, at which point, I may or may not break up with her for her dalliances while I was away...
Some things I have in mind are:
including more tactical nukes if MaxRiga is down to let me take some of his code.
posting a non-Yugoslavia version, or perhaps one with small nations as non-playable, so people don't get too overwhelmed when selecting who to play with.
But now I've got to get on a transatlantic flight... suppose I'll have one last cigarette before going to the gate.
ColaCool Jun 23, 2006, 10:37 AM hey! I love ur map!!!!
anyways, i have white flag problem!!! how do i fix it? please help! thanhks :)
Raslin Jun 27, 2006, 03:24 AM First off, great map.
I pretty much always play as france in games first, if the option is available. So, accordingly, I started playing this scenario as France.
Started pretty bumpy... First comp turn, as I assume is meant to happen, I lost algeria and vietnam to the incredibly powerful revolutionaries/rebels. I figured that would happen, and so wasn't horribly sad.
Paris started starving pretty quick. The english owned the channel and normandy, culturally, and so I honestly didn't know what the hell to do at that point.
Had trouble figuring out the techs. Saw that researching reactive engines was going to take me 130 turns... I nearly gagged. So I decided to play a little... differently.
I started with 1945 gold, more than most people seemed to... but anyways, I popped the culture meter to 100%, and kept it there until I was nearly our of cash, a number of years later. I was sad when I figured out that I couldn't culturally flip cities(except algeria did... guess insurgent cities are an exception), but meh. Spain ended up as three 1 pop cities, with me controlling all the land but the cities, gibraltar, and a tiny bit of southeastern spain.
Surrounded about half of london, and the whole channel, it starved down to 7 pop. Got most of germany and italy, all this free land let my cities grow. Marsailles went to a very nice 23 population, and at the moment, 1967, I own the top three cities in the world(Paris, Marsailles, Bordeaux).
It was strange when my border started touching the soviet one, and two incredibly powerful vietnamese revolutionaries(40 str, and like 12 upgrades...) invaded and grabbed lyon. Had the US declare war on vietnam for a small 130 gold, and uk/spain declared on their own. They all attacked lyon, and failed. Took me repeated bombing and attacks to get it back, though I hardly wanted it back when it was at one pop.
Algieris an incredibly strong city, with food from the med and resources from algeria. Used it as a base to take libya, though it took a very long time, as the rebels were again 40 str and had lots of upgrades.
Finally got it down with machinegunners defending artillery(MG's on a hill slaughtered everything the rebels tried to counterattack with, I was very surprised). However, Egypt totally ninja'd the city by killing the very last unit with a tank.
I got very... angry. Declared war, and got israel and saudi arabia to declare war on egypt. Took the city from egypt immediatly, and am now letting the middle east erupt, while I go after the western sahara, very much liking the ability to mass produce units with algeria, toulouse, and paris(mg's in one turn, arty in 2-3).
In other news, a very weakened nato got invaded by the soviets... meh. I've been quite nice to the soviets... not friends, but managed to appease them a good bit, without losing much. China hates me, but I'm not too afraid. It got involved in a war with most of the world, and I have no clue how thats panning out.
Anyways, my only suggestings so far is to allow culture swapping cities, just making it hard(as in, the city needs to be pretty much surrounded completely by your territory), giving the french a jet plane or two in the beginning(I see all these other nations with jet planes, though they cant actually build them), and weakening rebels/revolutionaries. I don't mind the 40 str, but giving them tons of upgrades is both unbalancing and unrealistic; they operated in numbers, not excessive skill.
Anyways, great scenario. Will try to finish tomorrow after work, and maybe play a few times as other nations.
sneedleweeze Jun 29, 2006, 09:03 PM I was wondering if someone can discover why my game keeps crashing out. I will attempt to upload the turn saves that it crashes after.131291
Mrdie Jul 05, 2006, 06:30 PM I forgot to mention this, but why is the Soviet Union friendly towards Israel? :eek: (At least, I was easily able to get an alliance with them)
jlocke Jul 06, 2006, 03:36 PM as i understand it, the USSR recognized Israel before the USA did (they were racing in the UN to be first) and generally had quite friendly relations with the (then) quite socialist state of israel. Perhaps though, they are too friendly...
sorry I haven't been able to update this, I am in the process of moving out from living with my girlfriend *maybe civ4 is partly to blame* and it is a stressful period...
pacesplace Jul 07, 2006, 05:14 PM I thought America recognized Israel within eleven minutes of its official creation...
jlocke Jul 08, 2006, 06:43 AM and I think the soviets did it in 6 or 8
Aussie_Lurker Jul 09, 2006, 04:01 AM Hey Jlocke, this scenario looks totally amazing-can't wait to play it.
Here is a suggestion for you, which might help to spice up the scenario even more. Have you tried to incorporate JDogs BarbarianCiv mod into your scenario? If not this might be worth testing, as it has two interesting features:
(a) under certain circumstances, civs can go into civil war-spawning barbarian forces who can capture cities from that civ.
(b) groups of barbarian cities can-after a number of turns-form into a fully-fledged civilization.
Now this mod was designed to work with the epic game but I am sure that with a little tweaking you could adjust it to work within the confines of your scenario timeline.
Either way, I hope this little tidbit of info has helped you.
Aussie_Lurker.
turquoiseninja Jul 11, 2006, 02:55 PM Just played as Vietnam on Noble. Loooks great and fairly realistic. (mostly) I quickly took those colonies from the imperialistic French. I eventually made peace with them, after I took alll the barbarian cities to the south, except for Mandalay, which got taken bye the Soviets. The Soviets detonated a culture bomb in Mandalay, which was very annoying to my southern cities down there, who were reduced to one square. After I made peace with France, I declared war on Britian and immediately took Hong Kong. Britian apparently had defense pacts with Saudi Arabia and Isreal. I took Singapore 2 turns later. Isreal continualy sent like one units at a time to attack me, but I killed them as soon as they entered my territory. USA declared war a few turns later, and had 3 battleships that kept bombarding my cities annoyingly. So thats where I am right now.
But what really grinds my gears with your scenario is that all the communist people except Mao keep changing their civics to capitalist ways!:mad:
The freakin Soviet Union adopted free market and democracy! America adopted vassalage! Can't you disable some civics for some people or not give them the required technologies for those civics? BTW, which is the newest version, 1.0 or 0.6?
Mrdie Jul 23, 2006, 07:36 PM I WILL NOT LET YOU DIE SCENARIO!111
:p
Anyway, will you update this for the Warlords expansion?
Esteban Jul 25, 2006, 12:13 PM Yeah seriously, upgrade this... it's good now but it could be Great!!
thebigo195 Aug 04, 2006, 05:17 PM I read through the whole thread, with anticipation building and then... the link is down :cry: ! So far I managed to find the 0.6 version but I would really love to play v1.0 , can anyone help me out?
Koba the Dread Aug 06, 2006, 05:52 PM Dear thebigo195,
Let me check, but I think I can help you out. Although, it could take a few hours for me to get my act together.
Aussie_Lurker Aug 06, 2006, 06:27 PM I have a suggestion for the problems mentioned by turquoiseninja.
Step 1: Go to the the ReligionsInfo XML and change religions to ideology, then add replace the in-game 'religions' with Communist, Socialist, Capitalist, Theocratic, Miliataristic, Monarchist and the like.
Step 2: Go into your Python scripts, and edit the CannotDoCivics section and, for each Ideology, create a list of civics which are simply unavailable to each Religion/Ideology.
Step 3: Add each Ideology to each city according to historical conventions, possibly leaving some cities free for conversion 'in-game'.
This will be a long and involved process, but I do believe that the overall result will be worth the time invested.
Aussie_Lurker.
Ranbir Aug 13, 2006, 12:20 PM Cold War? You should get Dale's Mutally Assured Destruction in :D
Tboy Aug 14, 2006, 02:38 AM Ranbir has a good point: adding at least some of dale's combat mod (like Mutually Assured Destruction and missiles) would be a great addition to a cold war scenario.
Arbustro Aug 14, 2006, 08:22 AM sure it must be added
but for now the link remains broken :(
REDY Aug 16, 2006, 06:23 PM as i understand it, the USSR recognized Israel before the USA did (they were racing in the UN to be first) and generally had quite friendly relations with the (then) quite socialist state of israel. Perhaps though, they are too friendly...
You are completely right. They hoped that Israel will be their ally.
lestrade Aug 18, 2006, 06:08 AM Hello everyone,
firstly I want to congratulate this scenario's autor. It's look so cool.. I've readed the thread and I can hardly wait to see it running, but the link is broken. I've finded version 0.6, but I would like to play 1.0. Could someone help me, please?
Thank you so much.
P.D: Excuse me my bad English :blush:
Koba the Dread Aug 18, 2006, 08:05 AM Dear lestrade,
I am still playing version 1.0 and I can send it to you over the weekend. Send me an email or pm.
Kobilous Aug 19, 2006, 02:52 PM dear Koba the Dread,
might i send you a pm to get version 1.0, too? thank you.
best regards
Kobilous
Aussie_Lurker Aug 19, 2006, 07:18 PM Actually, Koba, could I ask you for a copy too? Its just that I was hoping to look at making some minor modifications to it!
Aussie_Lurker.
sashiro Aug 20, 2006, 06:32 AM I have the white banners bug.
What to do?
Koba the Dread Aug 20, 2006, 09:28 AM Please, anyone interested in a copy of 1.0 either pm or email me here.
pokeravi Aug 21, 2006, 05:08 PM The map is pretty... unusual. I'm sorry I just don't like it.
Water2Funk Aug 22, 2006, 07:40 PM I'd like a copy!
Where is JLocke? he just drop off the earth?
ComradeWill Aug 27, 2006, 11:30 AM The link doesn't work, and I can only find v 0.6 on the internet...anyone know where to get the latest versian?
Red_Menace Sep 10, 2006, 07:26 PM The link is working again (or at least it did for me) and I must say, this is probably the best Cold War mod I have played yet.
Arbustro Sep 10, 2006, 07:42 PM not for me...
Red_Menace Sep 10, 2006, 08:01 PM Did you try http://files.filefront.com/TCWSFBzip/;5224885;;/fileinfo.html?
Ket Sep 11, 2006, 12:19 AM That link is .6 we would like 1.0
I'm seriously tempted to resurrect this project for warlords.
Register666666 Sep 11, 2006, 06:43 PM I have a copy of it, just tell me where to upload it.
Ket Sep 11, 2006, 07:55 PM The file database here would be cool
jlocke Sep 12, 2006, 11:11 AM I didnt drop off the face of the earth...
just went to germany,
and now I am back but I am working a day job at
http://www.chicagopublicradio.org/programs/worldview/worldview.asp
and a night job delivery driving for a chinese restaurant...
anyone who wants to update this is welcome too...
or we could compile suggestions and work on making a 2.0 version.
BTW,
it should be working on filefront, but their system is often down for maintainance
Red_Menace Sep 17, 2006, 06:19 PM I would love for this mod to continue and would help in anyway I could.
KaiserBenjamin Sep 17, 2006, 06:44 PM Yeah, 1..0 needs to get reuploaded.
StealthWarrior Sep 23, 2006, 12:36 PM I am also seeking a copy of the version 1.0 file.
Ket Sep 23, 2006, 02:56 PM If someone has 1.0 can they please upload it to the file database here.
Register666666 Sep 23, 2006, 10:22 PM err, sorry, thought it could be gotten on filefront. I have uploaded it to the file database, just as long as jlocke doesn't mind.
SiLL Sep 24, 2006, 07:00 AM @Jilocke
Would you mind to tell me, how u did fix the problem that too much great persons were produced? 'cause I got kind of the same issue with
my mod :)
And gratulations to your scenario, does make a great impression. :goodjob:
Ket Sep 24, 2006, 11:11 AM Sill..
<Define>
<DefineName>GREAT_PEOPLE_THRESHOLD_INCREASE</DefineName>
<iDefineIntVal>50</iDefineIntVal>
</Define>
<Define>
<DefineName>GREAT_PEOPLE_THRESHOLD_INCREASE_TEAM</DefineName><iDefineIntVal>50</iDefineIntVal>(</Define>
<Define>
<DefineName>GREAT_PEOPLE_THRESHOLD</DefineName>
<iDefineIntVal>100</iDefineIntVal>
</Define>
GlobalDefines.xml
StealthWarrior Sep 24, 2006, 01:51 PM much obliged register for the upload. and to the creator, nice job
Ket Sep 24, 2006, 07:32 PM Ok its converted, working on some enhancements and awaiting jlocke's approval to release it back out... I'll prob build a WW1/WWII scenario on top of it...
Water2Funk Sep 29, 2006, 11:19 PM Is the Israel-having-no-capital-mistake fixed?
Ket Oct 01, 2006, 06:02 PM Yes...
I have a playable, but I'm still tweaking it out..expect something major by next week that will include this, in beta form...looking for a team to help with it.
But I want to get my main mod updated to .7 and get my "other" mod out first.
Red_Menace Oct 01, 2006, 06:05 PM What would you need us to do? I'm willing to help anyway I can.
Ket Oct 01, 2006, 09:39 PM Going to need a whole lot of things, so jump right in with what you are good with, I've renamed the mod ACW (A Centurary Of Warfare) and it will have scenarios covering Industrial/Modern and Post Modern Warfare
The Time Peroid for the mod will be
1853-20xx
The Scenarios that are planned are
"Grand Campaign" 1853 to Game End
Crimean War "http://en.wikipedia.org/wiki/Crimean_War" 28 March (http://en.wikipedia.org/wiki/March_28) 1853 (http://en.wikipedia.org/wiki/1853) until 1 April (http://en.wikipedia.org/wiki/April_1) 1856 (http://en.wikipedia.org/wiki/1856)
WWI - Complete
WWII - Complete
The Cold War
Modern Day
Religion is replaced with Ideology just as in TCW Nato/WP/Islam Ect Ect of course I need to expand that out for the Axis/Alies and some other things. No big deal.
I need a civic system tht covers all 150 years, thats the tough part, I have a thread in the main creation forum add to that if you have any ideas.
The first playable will be TCW SF&B
Check out these links on wikipedia
http://en.wikipedia.org/wiki/Industrial_warfare
http://en.wikipedia.org/wiki/Modern_warfare
I'm going to need artists (although I do have a good deal of resources)
Python
Testers
Designers
Idea Men
Documentation Writers
Sound
SDK folks
Coffee
jlocke Oct 16, 2006, 02:26 PM NP from me putting it on the File DB...
Hopefully Ket and I will work with a great team to update for 2.0
Red_Menace Oct 26, 2006, 05:25 PM Sorry I've been gone so long, school caught up with me. I don't know how do Python or SDK but I'll see what I can do in helping with a Civic system and anything like that.
Aramil799 Oct 26, 2006, 05:48 PM Is there any chance someone could post the link to the 1.0 download? I PMed Koba the Dread for it a while ago, but he never responded.
Red_Menace Oct 28, 2006, 01:20 PM Register666666 uploaded it to the database.
http://forums.civfanatics.com/downloads.php?do=file&id=2861
ComradeWill Oct 28, 2006, 01:35 PM Finally, versian 1.0! I've been stuck with 0.6 for months. 'Tis a great mod.
Zalcron Oct 29, 2006, 01:02 AM Is this compatable with Warlords? i.e r there vassal states etc?
Aramil799 Oct 29, 2006, 08:22 AM Great, thanks. I'll have fun with the SLBMs and such.
Water2Funk Oct 29, 2006, 03:47 PM When you make 2.0, could you make sure that Israel has an actual capital? 1.0 still leaves Israel with no capital, and thus unable to trade.
Aramil799 Nov 09, 2006, 05:04 PM Are you going to make a Warlords version of this? I'm considering buying the new game, but I'm wary unless some cool mods have Warlords.
Ket Nov 09, 2006, 08:34 PM It is being worked on but with the patch and updating my other mods I fell behind... Ok no really im very behind...
asioasioasio Nov 24, 2006, 09:55 AM The link is broken :(
Fiend777Fits Dec 09, 2006, 01:53 PM yes. das kaput
vidimce Dec 12, 2006, 09:01 PM Many thanks to all creators/contributors of this scenario, it is the best cold war scenario I have played to date.
There is still room for improvement however.
Some bugs I have found are:
-Russian battle chopper is unable to attack, doesn't have an attack function (it was very frustrating when i found out as i already built 15 of them :(
-American f-15, f-16 jets unable to be rebased on a aircraft carrier.
I am only up to year 1965 so this are all the bugs I've noticed.
I hope people will continue to improve this scenario so we can all enjoy it more.
asioasioasio Dec 13, 2006, 03:51 AM Could you upload this scenarios cause the link is broken?
jlocke Dec 13, 2006, 05:26 PM someone uploaded it onto the file db...
i still need to find my CIV 4 CD and do a reinstall...
halfthelaw Dec 15, 2006, 02:44 PM I too would like to d/l this. Perhaps someone can just seed a torrent of it?
jlocke Dec 18, 2006, 12:36 PM ok
I got the program reinstalled.
In working on an updated version,
please post the bugs/changes that you would like to see,
so far:
-Capital of Israel
-Russian attack choppers
-F-15s
please add to this so i can release the next version...
Does anyone want to help by incorporating the nuclear missile sub mod?
Water2Funk Dec 19, 2006, 06:47 PM How about the Revolution mod? Or at least allowing cities to culturally flip?
REDY Dec 19, 2006, 07:03 PM I think there should be less aggresive culture, because in some cases France/Yugoslavia had often only cities within areas.
jlocke Dec 20, 2006, 03:10 PM That's a good idea...
Where is it in the XML where you control the how much culture it takes to expand borders?
Sturmgewehr Jan 02, 2007, 04:37 AM I love this scenario. It runs on my relatively slow computer excellently.
I do have a number of suggestions, etc. Whether or not you decide to follow them is largely dependent on how in-depth you plan to go with your scenario. Note: as I have only played as the Soviets thus far, I will stick to them (I know a decent amount about Russian aircraft and weapons! :P):
1) I noticed you can research the SU-37. This is good, but the 37 is a recent aircraft. It is a modified version of the SU-27 (well actually the SU-35 to be exact.. but don't worry about that), which should come way before it in any tech tree (the su-27 didn't come out until the 80's and was intended to take on the F-15.
1.2) In addition. I noticed you included the forward-swept wing su-47. FYI, this fighter is NOT going into production, as it was merely a technology demonstrator for a newer russian aircraft, the PAK FA. Now. I do see one cool thing you could do with this! You could make the SU-47 a "national unit", of which only one can be built, which is a REQUIREMENT (which means you have to build this one special unit) in order to be able to build the PAK FA. (a model of the PAK FA can be found here: http://forums.civfanatics.com/showthread.php?t=186237)
2) The Mig-25 "foxbat" interceptor is a good plane. But, it was more or less designed to take out bombers as opposed to fighters. Perhaps you should give the Mig-25 a bonus versus bombers to reflect this? .... AND make the Mig-21 upgrade to something else (like a mig-29, or an su-27). the Mig-25 was a very specialized aircraft, and it would be cool IMO to give it a specialized use (taking out fast and high-flying bombers - it's very hard to fly at low altitude and has a turning radius the size of Jupiter).
3) Take away the ability to build WW2-era fighters altogether. OR.. make the WW-2 era bomber into some type of maritime anti-submarine/recon aircraft (as happened in real life).
4) Perhaps rename the Soviet jails to "gulags", and the Soviet "spy centre" to KGB Headquarters?
5) If possible (remember, I am giving you any suggestion I can think of), make the transition from mig-15 to mig-21 go like follows: Mig-15 "fagot"> mig-17 "fresco">mig-19 "farmer">Mig-21.
EDIT: It seems that you made the mig-21 upgrade to the Mig-25. This is a bad idea, IMHO, as they have highly different uses/strengths.
6) Perhaps add something between the t-34 and t-72 (perhaps a T-55, or something from the 60s).
7) The Soviets were building jet-powered bombers en masse by 1961. I am not sure which units are available exactly on these forums, but a good bomber for Russia (and China) to start off building in 1961 would be the Il-28.
ALSO: On second thought, perhaps give the Russians the WW-2 era bomber afterall but simply rename it the TU-4 "bull". This was a reverse-engineered version of the B-29 from WW2 that apparently served into the 1960's.
For an in-depth list of Soviet aircraft and their periods of service, you can check out this link: http://en.wikipedia.org/wiki/List_of_military_aircraft_of_the_Soviet_Union_and_ the_CIS
That's it for now. I will post more as I play more into your scenario.
Sturmgewehr Jan 02, 2007, 05:16 AM Some bugs I have found are:
-American f-15, f-16 jets unable to be rebased on a aircraft carrier.
Perhaps this is for the best, as neither the F-15 or F-16 were intended to be carrier-based.
Some good American carrierborne aircraft would be the F-4 "phantom", f-14 "tomcat", a-6 "intruder", and the F-18 "hornet" to name a few.
ssrt Jan 04, 2007, 09:52 PM This mod has a lot of potential, I've really enjoyed playing it so far.
Two things I would like to see in future versions:
1) Culture flipping.
2) I've noticed that with Israel, even though it starts with nationhood, you cannot draft any units.
Ambreville Jan 16, 2007, 10:21 AM My 2 cents worth...
I downloaded and installed your scenario without a hitch. I did not run into any glitches AFAIK. So great job there.
Overall, the scenario really looks great -- I'm sure overall it's a terrific scenario, however I ran into really irksome balance issues (please ignore if this has already been discussed earlier).
I loaded the game as the French. The problem I ran into was the strength of the FLN rebels in Algeria. There are 10+ barbs with individual unit strengths of 40 within the near vicinity of Oran and Algiers, all of them with a bazillion number of promotions. In comparison, there are 3 rather inexperienced regular French army units with individual unit strengths of 20!
Excuse me?
Why the overwhelming lack of balance here? Historically, the French won the war of Algeria. They kicked out the rebels and maintained control of the ground militarily. Algeria eventually gained its independence as the result of a purely political decision by De Gaulle to relinquish control of Algeria -- after winning the war. So historically, the scenario's setup is plain wrong (and totally unwinnable for the French). As a game balance it's of course bogus. From a player's standpoint, it is no fun and just plain unfair.
The same can be said of Indochina. The French did fight a war there. They didn't win, but there was a sustained conflict there. The way the game is set up, there is no conflict or contest possible for the French. They get easily knocked out. Why the bias? The French did have some highly experienced units ("les paras" and "la legion" -- paratroops and the Foreign Legion). Another thing I noticed is that the French garrison units in Algeria all had "forest" as their one and only initial promotion... In Algeria? It ought to be either city defense or hills. Compared to the rebels, this is preposterous.
As unique units for the French, you could have included the French Foreign Legion, which since before, during, and after WWII were some of France's best troops. What the heck are these wimpy French unique units in the scenario? If you include the Legion, however, there ought to be a fixed cap on how many France could possibly build because of the nature of these troops. Just a thought.
I'm sure overall, this is a great scenario. But from my experience, it misses the target. It isn't exactly encouraging to drop the French and try another CIV. What's the deal here?
bclund Jan 17, 2007, 03:46 PM I think this is the best scenario I have played so far. I love the map and the problems it solves with removing a lot of unnecessary nations.
As for France. The situation is not that bad. I always win in Algeria, by making it my main focus. I ignore research and culture at first and gains cash. I then get a lot of units, mostly cheap machine guns, to Algeria. by transport and air. The rebels will die slowly as they hit your units in Algeria. I then wait for culture borders to hit the Algerian oilfields and make sure to build a road there. Be careful not to let the rebels attack you there. The rebels stay in their rebel city and I then use bombers to reduce their strength and defenses. Finally I move in with tanks to take the rebel city and it is done. For Vietnam I usually just give up and gift the cities I can to Britain. It would be nice if the cities could be gifted to the USA to allow for the US war.
I agree that culture should be less aggressive or else there are some problems in Europe, but do not allow culture shifts. That would ruin a lot IMO.
What I would really love is for Japan to be made a playable civ. It should be able to become a huge economic power if given the right resources and that would make a very interesting thing for the scenario. I think it would be OK to remove Yugoslavia. I see little need for it as a civ.
Nesavi Feb 05, 2007, 02:11 PM Download link is not working
jlocke Feb 05, 2007, 05:46 PM I just bought warlords, in the next week or so I will be working on Updating TCW for WARLORDS!!!
:crazyeye:
asioasioasio Feb 06, 2007, 05:48 AM It's great news !! :)
Aramil799 Feb 07, 2007, 04:10 PM Wow, that's great. I eagerly await it :)
Narn Feb 08, 2007, 12:24 AM great news!
one thing i hope is fixed is the over-agressive culture whereby the likes of France ends up with literally no land to itself due to it being swamped with british and nato culture
jlocke Feb 12, 2007, 05:39 PM ok,
keep the comments coming,
you can email them to me:
jlocke [at] uchicago.edu
I have gotten through editing the Civilization XML and the Unit XML... its promotions and tech that are messing me up now...
if anyone has ANY experience upgrading mods to warlords, i would appreciate your help, because I am figuring it out exception by exception...
ColaCool Feb 18, 2007, 10:08 PM link doesnt work!
Aramil799 Mar 17, 2007, 10:17 AM Has any progress been made on updating this to Warlords?
MrManganese Mar 29, 2007, 08:17 AM Hey. I was planning on playing this mod during a LAN party with some guys from work, but the download is broken. The one in your signature seems to be an older version, and the front page links to a missing file. Help 8-)
cdecordoba Apr 02, 2007, 02:27 AM I downloaded it, loaded it and I think the entire concept is awesome. Except for some strange reason the world map is crooked. I mean the map is sideways. How do I rotate the map or is there another map I can download?
Please tell me I need to fix this so I can enjoy it
Thanks alot
AlazkanAssassin Apr 02, 2007, 06:44 AM The map isn't sideways; it's a different (polar) projection.
cdecordoba Apr 02, 2007, 11:48 AM ok but is there a way to rotate it?
AlazkanAssassin Apr 02, 2007, 12:07 PM No reasonable way to do that. but even if you did, which way would you make it face? right now Europe is oriented in aproximatly the traditional way, If you rotate it then Europe would be 'crooked'
cdecordoba Apr 02, 2007, 01:27 PM ok I see your point, thanks
Water2Funk Apr 29, 2007, 11:17 PM Cmon Jlocke, update for warlords already! :king:
I loved playing this mod!
Aramil799 Apr 30, 2007, 06:49 PM Yeah, that'd be pretty awesome.
doompigeon May 05, 2007, 09:18 PM I've seen it done in other European scenarios that they eliminate food consumption for citizens and dramatically raise the amount of food necessary before city growth... I don't know if this would work for this particular scenario but it would allow, for example, a much more useful and powerful France. Even if they're swamped in foreign culture, the French could still have cities just as large as the English/NATO cities... only they'd be using more specialists than square-workers... it would also make cities like Hong Kong more useful... and make Israel and Yugoslavia almost useful countries in this scenario
MrManganese May 12, 2007, 01:13 PM Oops, nevermind.. foudn the link.
Mehmed II May 16, 2007, 02:53 PM Sounds great, I hope it's fast.
Lots of resources!
Edit: For Warlords?
lizardman Jun 17, 2007, 01:38 AM Hi,
since the download link for this scenario doesn't work anymore, can somebody who owns the last version re-upload it? Or at least send it to me?
There's a version on FileFront but it's an outdated one.
euro Jun 27, 2007, 09:46 PM yes, i wanna take a look also...
Register666666 Jun 27, 2007, 09:49 PM I didn't even know it was updated.
lamppost4 Jul 14, 2007, 11:49 AM Hi,
since the download link for this scenario doesn't work anymore, can somebody who owns the last version re-upload it? Or at least send it to me?
There's a version on FileFront but it's an outdated one.
I second this motion. :)
joekramer Jul 21, 2007, 10:17 AM so is there a link with the latest version? I have version 0.6.25, is that the latest?
bclund Jul 24, 2007, 01:27 PM I had the 1.0 version in my mods folder. I downloaded it a long time ago. I uploaded it to here: http://forums.civfanatics.com/uploads/108684/TCW_SF_B_1.0_.zip
Bianezzi Aug 29, 2007, 02:00 PM Warlords? Update it to BTS!
[WTN]Manhattan Feb 22, 2008, 02:00 PM Is there still some work on this scenarios conversion. It's really great and literally made for BtS with all the new spy options...
lamppost4 Feb 27, 2008, 05:50 PM Manhattan;6523791']Is there still some work on this scenarios conversion. It's really great and literally made for BtS with all the new spy options...
I'm sure someone would love to convert this but there is no file that we can convert. Does anyone have the mod so that they can upload it? I'm not sure if I personally can convert it but even just a link to the download could help out immensly for this cause.
Dead Flag Feb 28, 2008, 10:29 AM I have it, how would I upload it?
bclund Feb 28, 2008, 02:20 PM I'm sure someone would love to convert this but there is no file that we can convert. Does anyone have the mod so that they can upload it? I'm not sure if I personally can convert it but even just a link to the download could help out immensly for this cause.
Post #198 I posted a link to the scenario. It was about half a year ago, but it still works. I even downloaded the upload myself after I lost my harddrive.
lamppost4 Feb 28, 2008, 10:20 PM Post #198 I posted a link to the scenario. It was about half a year ago, but it still works. I even downloaded the upload myself after I lost my harddrive.
Oh, wow how did I miss that? :crazyeye:
Ayetach Mar 09, 2008, 09:49 PM You know, when I was playing I was thinking about how the Israel and UN recognition can be implemented into game play and I thought 'what about relations?'.
Regarding the 'Israel Condemnation' I suggest implementing it so that it results in a -1 or -5 or something like that with Israel to the rest of the world, and as far as the UN recognition goes perhaps a +1 in relations with everyone world wide?
These are just ideas to make those UN votes more realistic and usable. ;)
Axis33 Mar 20, 2008, 04:42 PM Sorry to ba a nag, but the link you provided dosn't work.
bclund Mar 21, 2008, 12:02 PM http://www.megaupload.com/?d=W0IHTLFE
I do not know what happened to the old link, but now you have a new one. :)
Koba the Dread Mar 25, 2008, 03:55 PM Any ideas on how to convert this to BTS? I have the files, but I have no clue how to change the code.
lamppost4 Mar 25, 2008, 06:49 PM Well first I would like to thank you for taking on the project. I personally don't know how to convert but maybe you should create a thread in the main c&c forum about which xml files have changed from bts and vanilla. I would imagine that most have remained the same however.
Ayetach Aug 03, 2008, 10:05 PM Attached is an unofficial update to the very unique scenario, TCW SF&B. I decided to put my two cents in and adjust various elements of the game to balance out small issues that still exist. Such as:
-Setting up initial defense pacts (i.e. NATO, Soviet-Cuban Protection Treaty)
-Adjusting the landscape in certain areas (i.e. Soviets can now ship military hardware overseas to Cuba, minor graphical glitches fixed.
-Removed advanced military that has yet to be researched and replaced them with more appropriate military that fits the civ's technology pool.
-Tweaked the promotions for French expeditionary forces and Vietnamese rebels (the battles will still be lost but at a slightly heavier cost).
-Gave the US 3 Navy SEALs units with several promotions to counter the Soviets ability to build as many Speznaz as they'd like.
-Added French Guiana to South America.
-Tweaked the culture so that certain civs aren't swamped by others during the game (the tweaks have slowed the gradual crawl of foreign culture into other countries' lands but have not stopped it.)
These element don't deter the core game play of the scenario or move away from the creators initial intention, it is simply a tweak that enhances certain parts of the game play.
Since I have not been granted permission to modify and post this the creator has but to simply ask for its removal if necessary.
Enjoy! :D
(P.S. The scenario is inside a rar file so you will need WinRAR or something compatible to the .rar file format to access it. Furthermore the file belongs in the Public Maps folder of the Civ 4 game. The commentary and mod link has remained intact.)
Koba the Dread Aug 04, 2008, 02:42 PM Is this for Vanilla CIV 4, or can this be played on Beyond the Sword?
Does it use the latest patch (3.17?)?
Koba the Dread Aug 05, 2008, 07:38 AM ANSWER = CIV 4 Vanilla
bclund Aug 07, 2008, 07:07 PM I have always thought the scenario needs a Japan. I once added Japan, but I suck at making scenarios and it was not perfect.
I also find the barbarian Indonesia a bit problematic. It should be a civ or perhaps not be there.
Aramil799 Aug 10, 2008, 07:31 PM Can I just say this has always been one of my favorite (if not the greatest) scenarios on Civ4; since jlocke seems to have left us, all the more power to anyone seeking to update this scenario. I'd love to see it updated to BtS and all that... maybe even make a Giant Earth Map version, that'd be awesome.
Ayetach Aug 10, 2008, 09:00 PM I have always thought the scenario needs a Japan. I once added Japan, but I suck at making scenarios and it was not perfect.
I also find the barbarian Indonesia a bit problematic. It should be a civ or perhaps not be there.
The idea behind this scenario was to simulate geographical politics. By including nations that have had the most direct impact on regional or global politics with the limit slots that he had (without slowing down the time it takes for each turn) it resulted as such. Besides, it was mentioned that the US presence was due to its use of Japanese territory was for strategic use. I encourage you to modify it should you deem it partially satisfying, there's always room for a separate fix. Keep in mind however that this scenario was also balanced and designed for an interesting twist in UN elections, by placing only Japan (or even Indonesia) into the mix might slightly throw off the balance. On the contrary, this can be fixed with some thorough testing of the scenario to find the middle ground.
Can I just say this has always been one of my favorite (if not the greatest) scenarios on Civ4; since jlocke seems to have left us, all the more power to anyone seeking to update this scenario. I'd love to see it updated to BtS and all that... maybe even make a Giant Earth Map version, that'd be awesome.
I concur, it is a brilliant scenario. However I am incapable of upgrading it due to the lack of time and effort it requires to do so. Besides I like how the spy network works here as opposed to the revised version used in BTS (no offense to the makers, but it simply would not work to my liking for this scenario [though this doesn't stop someone else who does want it]).
This doesn't stop you from advertising for a group game however, I'll be happy to join (while further testing other weaknesses in the scenario).
jlocke Aug 24, 2008, 02:57 PM I'm BACK!!
I FOUND THE DISC!!!
Gonna download the "unofficial update"
I'll say it again:
THIS IS OPEN FOR ALL MODDERS!!
I only have Warlords...I need to get the newer packs...so I don't know about conversion but anyone who wants to work on an update... post here!
I'm baaaaaaaaaaaack!
Ayetach Aug 26, 2008, 11:04 PM Welcome back buddy :)
Koba the Dread Aug 27, 2008, 09:57 AM Wow! It's great to see you on here again. You can't imagine how much I have missed this Mod/Scenario since I moved to Beyond the Sword (BTS).
I can only hope that you can find the time to bring this marvelous Mod/Scenario over to BTS.
Welcome back!
jlocke Aug 27, 2008, 01:14 PM If someone could direct me to the requirements for converting to BTS or WL...I would be very grateful...
I'm thinking of perhaps creating a faster version with less civs--maybe get rid of Yugoslavia and Spain and possibly add Pakistan (to create the South Asian Cold War dynamic.
Also, if anyone wants to help update the tech tree and import some of the new units that have been created in the time I've been away.
By the way: Here's what I've been up to
chicagopublicradio.org/worldview
(producing this here public radio program)
Ajidica Aug 29, 2008, 08:03 PM On updating this to Warlords, I think Primordial stew (Rise and Fall of the Roman Empire for Civ4) created a perl script to insert the new tags to a vanilla mod.
Koba the Dread Oct 09, 2008, 11:04 AM Any news on this Mod/Scenario being updated for BTS?
Aramil799 Oct 09, 2008, 10:52 PM Someone should do that...
Ayetach Oct 18, 2008, 11:23 PM I believe JLocke is still working on the matter of updating the scenario, though I have no confirmed information as to the progress of that conversion.
Ayetach Nov 08, 2008, 01:09 PM Here's an updated version of 1.2! Still does not work on BtW but it fine tunes some discrepancies in the game.
Fixes include:
-Increasing the barbarian strength for certain cities (to draw out its sovereignty period).
-Added the necessary techs to NATO for them to build their Blue Helmets.
-Removed UK's nuclear subs and replaced them with regular submarines.
-Jerusalem is Isreal's capital.
-Moscow becomes the "Holy City" of Communism.
-Religions in certain cities modified.
-Updated certain military units from Soviet player to match their technological progress.
-Revamped the tech knowledge some countries had to enable better accuracy.
-Designated Mecca Holy City of Islam.
Enjoy!
**Edit: Missed a minor fix re-download the scenario if you have already done so.**
doompigeon Nov 15, 2008, 03:31 PM Boo dead conversation thread. Hooray updates!
mrdan017 Dec 15, 2008, 09:24 PM Does this not work on BTS?
Koba the Dread Dec 16, 2008, 09:40 AM Nope, this is for CIV 4 vanilla.
mrdan017 Dec 16, 2008, 08:44 PM Are there any Cold War scenarios for BTS?
Koba the Dread Dec 17, 2008, 09:25 AM Yes, Max Riga Mod. It's not bad at all. IMHO, the map is a little weird, cities are in the wrong place, and the size of the units is a bit small for my taste.
But, it is totally playable and works just fine.
Aramil799 Dec 20, 2008, 05:35 PM I wish jlocke would come back again... this is still one of, if not my overall, favorite scenario of all time :P
Ayetach Mar 15, 2009, 05:38 PM Hey everyone :), I'm back with another unofficial patch. This one focuses on various small and larger issues regarding game play. The following changes have been made:
-Yellowknife & Montreal inserted to help counterbalance USA's overwhelming culture into Canada.
-Removed Prague from its original position and placed it at the location Krakow once was (this was to help ease eastern Europe's culture).
-Modified Yugoslavia's culture (You will now notice that Yugoslavia will play a more pivotal role in the Balkans as they split NATO into two and can provide more legitimate voting influence, note however that this is still one of the hardest civs to play).
-Made Yugoslavia an undecided state to ideology as its "Communist" loyalty has been reset to no state religion.
-Renamed "NATO" to "Capitalism" (it seemed more appropriate).
-Added more fighters in certain key bases for the US.
-Reset India-Iran relations to zero. This will normally start the game off with each civ being annoyed with the other (I don't have thorough material indicating the kind of relationship India and Persia/Iran had back in those days but I did this to simulate Pakistan's role during the war, since Iran tends to invade Karachi and sometimes Kabul & Dacca, I wouldn't be surprised if India would be concerned about Iran's activities. This creates more spin in southern Asia beyond just Vietnam, but this will also make it tougher for the Soviets to win over India for the UN.)
-Readjusted India's relationship with the Soviet Union.
-Renamed the government types to follow a more realistic and interesting approach in game play (i.e. Martial Law, Absolute Monarchy, Oligarchy, etc.)
-Although I didn't follow through with all out adjustments to all of the civics, I did make small adjustments to the "Nationalism" civic which increases unrest to drafts each time the leader enacts it.
-Renamed "Odessa" to "Bucharest"
-Other smaller minor adjustments to culture and units.
I've tested this game through three times and still have observed very different results. I think this will heighten the intensity of competition and dynamics of geopolitical warfare. Just a note for those who may ask, this is only a vanilla version so sorry to disappoint I'm still not that skilled to code over to the latest expansion. I have however experimented using the "MAD Nuke Mod" and various "Balance" mods (none of which have been implemented but have altered the mechanics on a small scale).
This patch includes the entire mod, simply place it in the "Mods" folder of your Civilization 4 directory and load the mod up.
Ayetach Mar 18, 2009, 09:38 AM The attached file 1.8 had been rebalanced:
-Yugoslavia's culture has been rebalanced.
-India absorbs Karachi & Dacca.
-USSR absorbs Kabul.
-UK absorbs Mandalay & Rangoon.
Note that even if the last three alterations aren't historically accurate I felt that for game play reasons they should be incorporated. Enjoy!
comtedemeighan Mar 21, 2009, 04:56 AM Here's an updated version of 1.2! Still does not work on BtW but it fine tunes some discrepancies in the game.
Fixes include:
-Increasing the barbarian strength for certain cities (to draw out its sovereignty period).
-Added the necessary techs to NATO for them to build their Blue Helmets.
-Removed UK's nuclear subs and replaced them with regular submarines.
-Jerusalem is Isreal's capital.
-Moscow becomes the "Holy City" of Communism.
-Religions in certain cities modified.
-Updated certain military units from Soviet player to match their technological progress.
-Revamped the tech knowledge some countries had to enable better accuracy.
-Designated Mecca Holy City of Islam.
Enjoy!
**Edit: Missed a minor fix re-download the scenario if you have already done so.**
At the start of this scenario '61 Jerusalem was a divided city divided between Israel and Jordan, but it was the Capital of Israel :) so any plans to update this for BTS?
Ayetach Mar 21, 2009, 07:49 AM At the start of this scenario '61 Jerusalem was a divided city divided between Israel and Jordan, but it was the Capital of Israel :) so any plans to update this for BTS?
So was Berlin but for game play purposes it was done so. I don't know the necessary code to update this and to be really honest I have other priorities that sit higher up on the list that demand my attention more than figuring out how to update this to BTS. Sorry buddy, someone else will have to do it :)
doompigeon May 10, 2009, 08:33 PM Hey... I was playing as the French and got around to building a CH47... and that's when the trouble started. Not only did it start with 39 experience (I *think* it was supposed to have 8, maybe I didn't have a barracks, I'm not sure) but I couldn't get attack odds, and when I *did* attack the combat log reported that the enemy had taken a roughly negative two hundred million percent penalty because of a domain error. Anyone know what to fix? I could of course proceed to conquer the world with my transport helicopters, but that would be altogether silly and the novelty wears off after the first city.
Ayetach Oct 24, 2009, 05:41 PM Started a match with a friend recently and just before getting things going I noticed there was a few spelling errors (a must fix), I also made other very minor adjustments. All of these don't affect game play terribly but they're nice little changes. Feel free to download and play, simply add to the publicmaps folder and fire it up :)
EDIT: Fixed minor adjustments to government civics and handicap.
Ayetach Nov 18, 2009, 12:53 PM Okay so after thoroughly play testing a lot of countries and games, me and another programmer are going to fix a lot of standing issues. These will be included in 1.9:
:D-ALL fighters and intercepters will be able to operate on a carrier.
:D-Rebalacing Soviet fighter and American fighter upgrade costs.
:D-Revamping infrastructure and city improvements across the WHOLE map, tile by tile.
:D-Remove all non-essential units from the building options (i.e. scout, frigate, etc.)
:D-Rebalacing some culture.
:D-Forcing defense stance for transport vehicles (noticed the post about the chinook and Mi26 doing wierd stuff on the offensive).
:D-Possibly removing 'scrub fallout' option for workers to make the effect of nuclear meltdowns and nuclear strikes that much more effective and deadly.
:D-Reducing the chances of nuclear meltdowns (should be 15% of meltdown for 100 reactors in 100 turns as opposed to 40%).
:D-Possibly adding new units (reintroducing Navy SEALS, Helicopter Carriers, etc.)
:D-Revamping unit costs for certain units (primarily fighters)
:D-ALLOWING FREE NAVAL MOVEMENT ON ALL WATER TILES REGARDLESS OF OWNERSHIP, this was inspired by the Ryse mod and I feel this will allow for more transport dynamic and interesting gameplay.
:D-Renaming cities, adding cities, switching cities, etc.
:D-Changing leaderhead preferences (favorate civics and such).
:D-There might be more civs (further testing will have to be done for that).
These are but a few of the changes me and my friend are making. PLEASE PLEASE PLEASE feel free to chime in your own ideas on what can be improved. I will be certain to look into it at the very least. What we will not focus on for this new patch is:
:mad:-NO Civilopedia text fixes.
:mad:-NO upgrade to Warlords or BtS (this mod is beautifully crafted for vanilla and should stay that way, if you want to take on the monumental task of bringing it over to the other expansions be my guest, I fully support it).
:mad:-NO leaderhead dialog text fixes.
Those issues will not be the focus of the 1.9 patch so no need in asking about those.
As always I would like to thank Jlocke and the other contributing modders for making this project possible! You guys are truly original!
Art Grin Nov 19, 2009, 09:23 AM I wonder if you guys can change Iran a bit. The game starts in 1960 so could you change the leader from Khomeini to the Shah Reza and the flag?
Ayetach Nov 19, 2009, 11:59 AM Noted. Should changes happen to take place (tricky at the moment since that would tip the political balance of the game) I would think that Mohammad Reza Pahlavi (The Shah) would have been leader at the time.:king:
Art Grin Nov 19, 2009, 01:44 PM Thanks that would be great. He could be Industrious and Organized.:king:
Ayetach Nov 19, 2009, 11:58 PM Okay here is the mod and scenario that includes the playtest material. I will be playing through the game a few times to fix bugs as I go, also to monitor the AI's reaction to all the new code me and my friend laid down. Enjoy!
DONE -ALL fighters and intercepters will be able to operate on a carrier.
DONE -Rebalacing Soviet fighter and American fighter upgrade costs.
DONE -Revamping infrastructure and city improvements across the WHOLE map, tile by tile.
-Remove all non-essential units from the building options (i.e. scout, frigate, etc.)
DONE -Rebalacing some culture.
DONE (but still testing) -Forcing defense stance for transport vehicles (noticed the post about the chinook and Mi26 doing wierd stuff on the offensive).
DONE -Possibly removing 'scrub fallout' option for workers to make the effect of nuclear meltdowns and nuclear strikes that much more effective and deadly.
DONE -Reducing the chances of nuclear meltdowns (should be 15% of meltdown for 100 reactors in 100 turns as opposed to 40%).
-Possibly adding new units (reintroducing Navy SEALS, Helicopter Carriers, etc.)
DONE (but still open for added alterations)-Revamping unit costs for certain units (primarily fighters)
DONE -ALLOWING FREE NAVAL MOVEMENT ON ALL WATER TILES REGARDLESS OF OWNERSHIP, this was inspired by the Ryse mod and I feel this will allow for more transport dynamic and interesting gameplay.
DONE -Renaming cities, adding cities, switching cities, etc.
DONE -Changing leaderhead preferences (favorate civics and such).
-There might be more civs (further testing will have to be done for that).
Ayetach Nov 21, 2009, 04:33 AM I made additional changes to the game such as:
-No upgrade option to the Soviet fighters (you will have to build them seperately like the American fighters).
-Workers can no longer perform the "Scrub Fallout" option. This decision was soundly made since after 5 game years the fallout dissappears and based on its nature in the real world there is no real effective way to dispose of the breakout, and since meltdowns happen a whole lot less often this would make nuclear deterrance just that much more important (Nuclear wars can be devistating for the involved nations).
-Israel is now a nuclear capible state (power stations and weapons alike) however that doesn't stop UAR or any other states from restoring Palestine.
-Since ships can travel in waters influanced by unfriendly owners the icecap has been extended to close off the Soviet route (Sorry Ruskies but other players unlikely to use that route in history will abuse it repeatedly) this does lead to an interesting dynamic of the Suez Canal and the Panama Canal since a great deal of traffic goes through there. However not having open borders treaty with the US or UAR will not give you the priviledge of moving through their canals. :p
KeloGBites Nov 24, 2009, 04:00 PM Any chance this mod is compatible with Mac or may be made compatible?
Ayetach Nov 25, 2009, 10:24 AM Any chance this mod is compatible with Mac or may be made compatible?
That's a good question. Lucky for you I just purchased a Macbook Pro and I'll be getting it next month. I'll playtest the files then (if you haven't already), if there's issues that arise then I'll iron them out with another patch for mac users :)
Ayetach Nov 28, 2009, 11:48 AM I've seen it done in other European scenarios that they eliminate food consumption for citizens and dramatically raise the amount of food necessary before city growth... I don't know if this would work for this particular scenario but it would allow, for example, a much more useful and powerful France. Even if they're swamped in foreign culture, the French could still have cities just as large as the English/NATO cities... only they'd be using more specialists than square-workers... it would also make cities like Hong Kong more useful... and make Israel and Yugoslavia almost useful countries in this scenario
That is an interesting idea. Send me a link to that discussion so I can see what all the details are about :)
As far as the mod goes things are looking very up! :D My friend and I have narrowed down and fixed numerous bugs, some being very serious (US, NATO, Isreal, etc couldn't draft soldiers). I should have the full version 1.9 playtested and ready to game sometime around the middle of December.
Remember to post any noticable bugs or gameplay change suggestions until then, I'll still be taking them in. :)
Art Grin Nov 28, 2009, 01:52 PM Will there be any changes concerning the playable civs?
Ayetach Dec 13, 2009, 05:24 PM Okay so its been a short bit since I last posted about progress:
-So far everything is looking really really good. I've added a slew of new units including a Strategic Missile Launcher for remote ICBM launches, TU-95 bomber, Tornado ADV, AV-8H Harrier, I even reenabled the Navy SEALS! and more to come along with all that.
-I've also recalibrated the entire tech tree for units and buildings so gameplay will def be more balanced and challanging :) I would go into more detail about additional changes but they're too numberous to explain, you'll just have to find out for yourself!
-My partner in crime for this is working on adding and updating the entire civilopedia for all of the relavent material so it'll going to be super polished and super informative.
-We've just started testing for the last build (1.8.9) for testing and gameplay fixes so expect the scenario and mod to be ready sometime this month! I may have to post a new thread just to garner more attention and spread the word to all the cold war fans :)
I'm really pumped about all this, the development is going very smoothly, and all thanks to JLocke and his contributers' work on the original TCW.
jlocke Dec 29, 2009, 01:27 PM THANKS Ayetach!
I am reinstalling BTS with 3.19 as we speak, and then I'm gonna try out your update!
Will the most recent uploads you've made work with BTS?
If not, how can we make a BTS version?
(you can thank unemployment for my belated return!)
Happy New Year everybody!
Bianezzi Dec 29, 2009, 02:23 PM Whoa, the man is back.
Merry Christmas!
:eek:
Ayetach Dec 29, 2009, 04:28 PM THANKS Ayetach!
I am reinstalling BTS with 3.19 as we speak, and then I'm gonna try out your update!
Will the most recent uploads you've made work with BTS?
If not, how can we make a BTS version?
(you can thank unemployment for my belated return!)
Happy New Year everybody!
Hey jlocke, the 1.9 patch is strictly meant for vanilla only, I wanted to make this scenario epic in its solid coding. Me and my comrade have looked through a lot of the code you have in it, interesting stuff. We've nailed down 99% of all the bugs we found/wanted fixed I'm just waiting on the civilopedia text that my comrade is putting together for all the units, after that it'll be up on mega share downloads or something :D. I was considering making a separate post for this since it radically changes some of the rules you had initially made for it but since you're still active from time to time then I'll let you make the announcement on the first post once I have the files ready for you. ;)
I just got a Mac so I need to get myself the osx version of the game, though I still have the files. As far as BtS development I'm not terribly interested in doing the work myself but my comrade has been interested in playing with the code to move it over to that. I'll let him know about your inquiry and he may very well contact you. :)
As far as mod development has gone, things are good were just play testing to see if there are any serious imbalances in the game. We're still looking for a better AI mod to help US, NATO, and other nations cross oceans for major military invasions, besides that all that needs fixing is the civilopedia which I was informed is coming along nicely. I'll let everyone know when this is done (sorry for the delay!) :)
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