View Full Version : Term II-President Thread


BCLG100
May 25, 2006, 05:12 AM
Main City-
http://img108.imageshack.us/img108/8417/mainpictureturn232md.jpg

We have 1 warrior and 1 worker


Thanks to robboo for last couple of days and my apologies team :)

robboo
May 25, 2006, 08:30 AM
I have an update in the term 2 game update thread...:)

BCLG100
May 25, 2006, 10:21 AM
yer but ill do it all proper when i can take screenies and everything! :D

things just got interesting in the pitboss game, all you playing hit f4 :)

robboo
May 25, 2006, 12:13 PM
is that teh auto retire button :p

Good luck...you wont have an easy time as Robi, meleager and I did. Only because everyone is paranoid

BCLG100
May 27, 2006, 10:22 AM
Ok update timeness, we have completed bronze working and reports indicate we have no need to research archery straight away! :)

http://img108.imageshack.us/img108/8111/copper17tn.jpg

that was my first spot of copper i saw.

then here was the second :D

http://img142.imageshack.us/img142/7845/copper21be.jpg

So i began thinking about city placement, maybe could be the red box so we dont take up any of aloha's tiles but also we get the cows and copper in a border expansion and is on a hill for extra defence :)

http://img157.imageshack.us/img157/7286/cityplacement24zj.jpg

maybe also move the warrior which is going to be completed onto the hill south of this.

What's everyone's thoughts? i start on wheel next turn :)

robboo
May 27, 2006, 08:07 PM
What about placing the next city 1 tile to the NE of the copper. You get 2 hills to mine and a cooper to mine. I need to loook back at the otehr screenies to be sure about what else might be in the control. OR place it to 1 tile east of your red square....4 hills one of which is copper and only 1 tile of desert. Both would become a kick butt production city.

Send the warrior to copper hill then SOuth along the East coast of Aloha "Lake".

BCLG100
May 28, 2006, 06:19 AM
Yer thats one i considered but untill we can get something to irrigate without a river then it will be hard to let it grow, plus its very handy in an mp game to build on a hill. This one is also closest without taking up any of alohans production/commerce tiles.

North east also wouldnt get copper in a border expansion.

Black_Hole
May 28, 2006, 11:04 AM
The red square looks very good for settling

BCLG100
May 29, 2006, 08:24 AM
Not much happened really, hit enter.

There is also very little for our worker to do when he finishes on the rice so ill get him to mine the hill south west of aloha, this means he's closer to the pigs for when we get wheel/AH :)

BCLG100
May 31, 2006, 10:21 AM
border expansion only revealed that there was land south of us. Rice was finished being irrigated but i Switched tiles to the 2 forests so we have a second warrior done on the turn of growth for when we switch to settler. Growth in5 and warrior in5. Other than that not much to report-we've slipped to 4th in points but not like that means much right now.

BCLG100
Jun 01, 2006, 06:46 PM
Oh for anyone other than me checking the gmail account, i hope everyone doesnt mind but i borrowed an invite :)

BCLG100
Jun 02, 2006, 06:54 PM
moved a worker onto a hill, then moved the warrior another tile away from aloha towards the copper and then checked techs.

as we have agriculture and will have the wheel we can research either animal husbandry(11 turns) or Pottery(10 turns) after the wheel. Depending on what we micromanage these tech values might go down but unless i change to working on the tile over from the river i doubt they will.

BCLG100
Jun 04, 2006, 12:29 PM
Ive been inviting a few people into Aloha today, not that theres anything wrong with the numbers we already have but extra help is always appreciated-anyone who has any friends/colleagues or whatever should make an attempt to do the same.

Also whats with me being the only one to post in the presidential thread, did you see the size of ybbors thread last term! i want mine that long! :D

ybbor
Jun 04, 2006, 01:33 PM
maybe you should post a screen-shot or two :p

BCLG100
Jun 04, 2006, 03:10 PM
maybe you should post a screen-shot or two :p

Well i would but there isnt much to see, i'll post one when we finish the wheel :)

robboo
Jun 09, 2006, 10:36 AM
Played for BC...due to his exams

Turn29
there is another dye 2 tiles south east of the copper. I expect a screenshot next turn since that was the only "new" tile revieled. We are also starting on our settler next turn so speak now if you dont want him to be built right now.

ALSO..we are about 4 turns from nominations..start thinking who you want for the positions.

BCLG100
Jun 09, 2006, 01:52 PM
cheers rob, after exams ill be more use but right now there are some things more important than civ... crazy as that sounds

robboo
Jun 09, 2006, 02:32 PM
No problem BC..that my job and I enjoy getting to play every now and then.

ybbor
Jun 09, 2006, 03:03 PM
cheers rob, after exams ill be more use but right now there are some things more important than civ... crazy as that sounds

:p might want to lay off the "Rob"'s, we have three of them here (myself, robboo, Robi D) :p

robboo
Jun 09, 2006, 03:45 PM
I am rob, you are yybor and robi is robi.
I told you guyd we should have picked Rob's team as the name...we almost had a majority.

BCLG100
Jun 10, 2006, 03:34 AM
:p might want to lay off the "Rob"'s, we have three of them here (myself, robboo, Robi D) :p


so is the 'bor' part rob backwards on purpose?

ybbor
Jun 10, 2006, 08:11 AM
the whole thing's robby backwards on purpose :p

robboo
Jun 10, 2006, 08:21 AM
yybor...:) Since I figured that out I dont make the 2 Y mistake any more.

NOW BC..what the heck is your name supposed to be??

BCLG100
Jun 10, 2006, 11:24 AM
my name backwards :mischief:

robboo
Jun 10, 2006, 11:43 AM
uhh yeahh right....
Mine is first name Rob and How my first part of my last name sounds Boo.

Nobody
Jun 13, 2006, 10:06 PM
lets make this clear, read my name: No-roby

BCLG100
Jun 16, 2006, 06:11 AM
Get ready for this people your getting a screenshot this turn!

:D

Also ive started moving the warrior around our boundaries, do you want him to go and grab that hut or should he just hang about a bit?

GeorgeOP
Jun 16, 2006, 07:49 AM
the whole thing's robby backwards on purpose :p
Wow, how did I not figure this out on my own?

robboo
Jun 16, 2006, 08:06 AM
it hit me like a ton of bricks ..duhhh....now I dont spell his name wrong. Right yybor ;)

BCLG100
Jun 16, 2006, 12:04 PM
http://img267.imageshack.us/img267/2341/currentcityscreen0gt.jpg

Well here everyone goes, what does everyone think of me moving that warrior around to take a peek at whats in the hut, or should i just leave it?

ybbor
Jun 16, 2006, 12:30 PM
next research is pottery

BCLG100
Jun 16, 2006, 01:48 PM
yup i guessed, any comments on the warrior movement?

robboo
Jun 16, 2006, 02:55 PM
Sounds OK..only drawback will be if he "gets dead".

BCLG100
Jun 16, 2006, 02:55 PM
Sounds OK..only drawback will be if he "gets dead".


or if he pops barbs and they make him real dead and aloha also real dead!

robboo
Jun 16, 2006, 03:28 PM
nope switch to slavery pop warrior..aloha alive:)

BCLG100
Jun 16, 2006, 03:34 PM
ok well then im going for it. Southern warrior will be scouting about for a bit until i move him back, we're going to need to start thinking about where the settler will go.

i'll post a screenie as soon as i can with possible city locations.

BCLG100
Jun 18, 2006, 08:58 AM
Ok heres an update on where we could put cities.

http://img214.imageshack.us/img214/6464/1stcityspots5hd.jpg

im thinking the hill i originally proposed would be best :)

Black_Hole
Jun 19, 2006, 03:49 PM
Now that I think about it 1 SE would be better imo. If we settle on that hill we won't be able to use it.
We aren't crunched on space, so we should try and settle the best land, thats just my idea.

BCLG100
Jun 19, 2006, 03:54 PM
i see your reasoning but then we take tiles away from the capital and also 1 less hill that could be worked. Where it is it may take away one hill but after a border pop you would have 3 hills under its control including no jungle for unhealthyness.

Black_Hole
Jun 19, 2006, 03:58 PM
It wouldn't take tiles from the capital as its moving farther away, maybe I wasn't clear, I meant the tile that is NE of the copper.

BCLG100
Jun 19, 2006, 04:10 PM
ah right my apologies, still that encorporates the same number of hills but also gives us a jungle to worry about and an unworkable desert tile.

It would also give us an ocean/sea tile we couldnt improve.


oh and last turn i played i moved the warrior and he uncovered a hut nearer our capital~4/5 turns away, im going to pop it, hopefully barbs will not be the answer.

edit-would give us 2 sea/ocean tiles.

robboo
Jun 19, 2006, 05:59 PM
I like what BH is saying...is that fresh water between the cities or is in sea?

I thik we can produce enough foor to mine all three hills...just dont clear any forest and cut jungle for a good production city. You wont reach a big enough size to "have" to work the dessert tile even if it was workable.

BCLG100
Jun 20, 2006, 04:09 AM
it's sea. naturally ill go with what the majority wants but my idea you get the defensive bonus of the hill also, 3 hills the same as BH's idea, no desert tile and no jungle in the city radius.

robboo
Jun 20, 2006, 08:26 AM
OK...welll I can see both and I am indifferent. Anyone else

Black_Hole
Jun 20, 2006, 10:16 AM
I missed the upper hill, so yeh I agree with BCLG's spot

robboo
Jun 20, 2006, 10:49 AM
do your spot BC unless anyone has a better site???

BCLG100
Jun 20, 2006, 12:14 PM
well dont worry folks the city wont be up for awhile :)

im just about to play the turns, take a couple of screenies and lets have a look what we grab from that hut :)

robboo
Jun 20, 2006, 12:21 PM
could you get a couple of screen center on with other intersting areas for city 3...we need a cottage spam city soon to start growing our cottages to be usefull. Everyturn that we miss puts us behind. Somethign with at least one food source and very little one food or no food producing tiles..maybe up around the clams.

I figure city 2 is a production center( for now) and city 3 needs to be commerce. City 4 will grab iron.

BCLG100
Jun 20, 2006, 01:55 PM
And just like the buses, none for hours and then 7 come along in minutes.



ok heres what we got from the hut.-
http://img502.imageshack.us/img502/3541/whatwegotfromthehut3oe.jpg

Current city screen-
edit-hmm well this one seems to be missing, ill get one up next turn.


what we found so far-
http://img455.imageshack.us/img455/8307/discoveredarea9hb.jpg

Heres our science screen thus far- 7 turns till pottery
http://img430.imageshack.us/img430/8108/sciencescreen4er.jpg

Heres Robi_D's favourite screen-he's probably better at analysing it than me but ill take a look in the next post-

http://img475.imageshack.us/img475/9576/demographicsscreen6ub.jpg

Top 5 cities-
http://img430.imageshack.us/img430/5153/top5cityscreens7np.jpg

Couple of follow up posts to come :)

BCLG100
Jun 20, 2006, 02:00 PM
The BH/BC city spot debate- just to clear up any confusion

http://img194.imageshack.us/img194/1082/cityplacements330dy.jpg

My idea is the red dot, BH is the blue dot.

Pluses of my idea
6 forests that = +3health, 3 hills and the defensive bonus of the hill, cows initially under borders
negatives
takes away a sea tile from the capital

Pluses of BH's idea
4 forests=2 health, 3 hills, has copper immediatly inside borders, cows in 5 turns when border boost
negatives- 2 sea tiles which cant be improved and a desert tile which also cant be improved. Also has a jungle tile in the eventual city radius.

BCLG100
Jun 20, 2006, 02:06 PM
k about the demographics screen- some team hasnt been building any units- 5000 is maybe a warrior and a starting military tech.

Land area is perhaps due to the civ with the religion.

Really though i can only make assumptions and as there are a couple of size 4 cities then that could be why we are behind in other areas.

Black_Hole
Jun 20, 2006, 02:14 PM
The red dot is better, I just didn't see that upper hill right away, so go with yours
edit: For everyone's reference here (http://forums.civfanatics.com/showthread.php?t=163098) is Robi's article on the demographisc

BCLG100
Jun 20, 2006, 02:15 PM
The red dot is better, I just didn't see that upper hill right away, so go with yours


sorry didnt mean to rub it in, just making sure i knew which one you were implying and things:)

robboo
Jun 20, 2006, 02:32 PM
red dot..opens up more settling opportunites for the dyes..to run my cottage dye plan. The dye outside the fat cross would be your "happiness" dye and if we want to trade dyes we can always over build a plantation where we had a cottage.

settel that city on the jungle where the word paused is...3 dyes with cottages, one banana, lighhouse on the water, no overlap and you also have 3 hills with 1 food. perfect city for cottages and running enough hammers to build banks and stuff. I dont see another city better for it right now since there is alot of brown and no green river valleys or flood plains..

only other place woudl be up near the clams adn cows and that woudl have to be coastal to get a lighhouse boost.

BCLG100
Jun 20, 2006, 02:40 PM
depends where we find the iron really,might affect where our next city goes.

robboo
Jun 20, 2006, 04:11 PM
true but like I said we need cottages quickly otherwise it hurts later on. Delaying iron isnt as critical if we arent fighting since we have copper

BCLG100
Jun 20, 2006, 05:35 PM
yup but if there was a possibility between 2 sites, one with iron in one without i know which i'd choose.

Robi D
Jun 25, 2006, 09:36 AM
k about the demographics screen- some team hasnt been building any units- 5000 is maybe a warrior and a starting military tech.


I would say thats the civ with the Religion, since 5000 troops would mean they have not gone for archery or bronze working. The 5000 would be 1000 or 2000 from pop, 2000 for hunting or sailing then 1 or 2 warriors. No doubt they took a risk ignoring the military techs to go for a religion gambling on the fact they would not run into anyone to early

BCLG100
Jun 27, 2006, 12:52 PM
ok turn 36

http://img460.imageshack.us/img460/8223/currentcityscreen2560bc2wu.jpg

MM'd the city moving a worker from the forest to the newly completed mine east of Aloha, this means we're getting a settler in 5 turns. We should start considering what we need to build after the settler-if we meet no-one then i favour a granary, if we do meet someone then i believe a barracks is in order. We could also do with another worker-perhaps something to consider at pop 4?

robboo
Jun 27, 2006, 01:18 PM
Might consider not building any more workers( for a while) out of aloha depending on how fast the next city will grow. The granary will make us grow quickly adn we should consider a few standing troops..even warriors to finsih exploring and keep the barbs away.

Robi D
Jun 28, 2006, 08:39 AM
I guess we should start discussing the name for the new city

BCLG100
Jun 28, 2006, 10:27 AM
Hello? bonjour? G'day? are the 3 that spring to mind-maybe the last one because i was looking at your location robi :)

robboo
Jun 28, 2006, 10:40 AM
We should make our first cities all after the "hello" word in our teams multiple languages first them move on to the others.

So Hello, Good day( or however you want to spell it),

Kuningas...?
Who else is a non English speaker?

BCLG100
Jun 28, 2006, 01:15 PM
they need to be suitably different as well though, i dont think we should have a 'hi' and a 'hey' for instance :)

robboo
Jun 28, 2006, 01:31 PM
right..hello covers those.

GeorgeOP
Jun 28, 2006, 01:34 PM
Gutten Tag

And I think we should use Cheerio or g'Day instead of Hello.

robboo
Jun 28, 2006, 02:19 PM
g'day is better

BCLG100
Jun 29, 2006, 04:40 AM
We have a German on the team?

Robi D
Jun 29, 2006, 11:39 AM
I'm happy with Hello or its substitue G'day. I would also like to put forward Allegra

BCLG100
Jun 29, 2006, 11:55 AM
I'd like Hello-the majority have English as their primary language so it seems the most obvious.

ybbor
Jun 29, 2006, 04:01 PM
Hello for this one for me too.

remember, we have lists here (http://forums.civfanatics.com/showpost.php?p=3713938&postcount=17), and here (http://www.elite.net/~runner/jennifers/hello.htm).

Nobody
Jun 30, 2006, 02:12 AM
When you are running low, Kia Ora is hello in maori

Robi D
Jun 30, 2006, 09:08 AM
When you are running low, Kia Ora is hello in maori
Its already in the 60 names in the team info thread;)

BCLG100
Jun 30, 2006, 09:20 AM
We need some 'goodbyes' for captured cities

BCLG100
Jun 30, 2006, 12:00 PM
Ok just played the save

http://img422.imageshack.us/img422/2593/wheretheworkersgoing6yc.jpg

The red line shows where the workers going to go, im getting him to beginning roading to the copper so he should have moved onto the second trees patch when the settler is produced.

AH i think should be up next as well.

What is everyone wanting after the settler? another warrior?

Kuningas
Jun 30, 2006, 12:25 PM
When we are farming/pasturing pigs?

BCLG100
Jun 30, 2006, 12:31 PM
when we have AH. which i think is next in tech line. I would road towards them but the bronze is more important as health isnt a problem right now.

robboo
Jun 30, 2006, 02:19 PM
warrior..need some protection for the worker and our cities. After you get Ah and get the piggies hooked up the settler/worker will be much quicker.

BCLG100
Jun 30, 2006, 08:33 PM
Well hooking the pigs up wont really help for awhile.

BCLG100
Jul 03, 2006, 01:53 PM
http://img357.imageshack.us/img357/1606/hutgoodies3ah.jpg
what upgrades you want me to do? woodsman or strength?

robboo
Jul 03, 2006, 02:45 PM
I have no prefernce..I would like to hold the promo but i think you will have 2 with the experience. So I would use one....

BCLG100
Jul 03, 2006, 03:55 PM
well if were going woodsman we may as well get one and 2, if were going strength then i can see the point in holding onto the other one.

robboo
Jul 03, 2006, 04:50 PM
could go city raider??? tehn upgrade him later to mace/sword

I honestly dont know...I promote spastically. that is sometign i am working on..

Robi D
Jul 03, 2006, 08:35 PM
I would go with strength since we haven't met anyone and don't know what he will be need for in the future.

ybbor
Jul 05, 2006, 12:39 PM
I'd go double wood since with our scout's death we'll need him to explore the terrain

BCLG100
Jul 05, 2006, 04:16 PM
the only drawback with that is that there isnt too much forest to take advantage of it and also its only a warrior not a scout.

robboo
Jul 05, 2006, 04:37 PM
thats his point..you would get the 2 movements if you use forests/jungle

BCLG100
Jul 05, 2006, 05:11 PM
thats his point..you would get the 2 movements if you use forests/jungle


yer which is why i said there arnt many clumps of forest.

Kuningas
Jul 06, 2006, 04:00 AM
I'd go for woodsman 1 & 2

robboo
Jul 06, 2006, 09:15 AM
Go for woody 1 and 2...he will be a good scout and barb guard later. I am convinced looking at teh maps that even without large expanses of forest we will still use his extra movements when we are near forests.

Zorn
Jul 06, 2006, 05:05 PM
I´d also go for woodsman - we don`t need clumps of woods, just a single tile every now and then.

BCLG100
Jul 06, 2006, 05:43 PM
also keep in mind that this was planned to be our defending the capital warrior that i just moved to grab that hut, thats why id have to think strength is the best way to go.

BCLG100
Jul 07, 2006, 01:05 PM
turn 39-
http://img168.imageshack.us/img168/7541/wherescouting2bk.jpg

I went with the woodsman for the warrior which means that after finishing the settler next turn we should build another warrior to leave as a guard. Then what does everyone want? im partial to a barracks but ill go with whatever you all want.

The warrior is approaching the patch where we lost the scout last time and im going to send him south as the resources suggest we are slightly north of the equator where we are so there might be more to see south.

robboo
Jul 07, 2006, 01:08 PM
i agree with south. we need another warrior to garrison.