View Full Version : GOTM 55 second spoiler - entering industrial age
ainwood May 25, 2006, 03:28 PM GOTM 55 Second Spoiler
To qualify for this spoiler, you must have contact with all other civs, as well as a full world-map. You must have reached the industrial age.
Alternatively, you must have completed & submitted your game.
Did you manage to secure your home continent? Or are you living in an uneasy peace & arms race? Are you expanding towards world domination?
Kuningas May 26, 2006, 01:55 PM [ptw] Predator
I went for standard deity domination route. AI would give techs and found towns for me. Capital and 5 towns at RCP 3 begun to build chariots and HM. In 1300BC I upgraded 25 chariots and declared war on English. Reputation is ruined when I have banished English out of home continent in three decisive wars. Couldn't get them to declare on me, my military were too strong.
QSC stats
53 pop
17 towns
1006gp
all AA techs (-Polytheism, Monarchy, The Republic. Currency in one turn.)
6 workers +13 slaves
2 warriors
2 spearman
17 horses
1 catapult
6 barracks
The Pyramids
15 granaries
I established a new government to Monarchy in 750BC. I'm not confident enough to continue wars with HM. Knights are needed for coming wars. Egyptians and Japanese both declared war on French. I fought defensive wars until I obtained Chivalry. In 250BC two Japanese towns were captured. In 150BC first GL appeared, he rushed Sun Tzu's and France entered a GA. I had captured the Great Lighthouse earlier. I was a bit unfocused, as I researched all the way to Metallurgy. Though, I fought all remaining wars with Knights. Here is short list, it implies when I had captured near all towns of specific civ.
800BC England
50AD Japan
70AD Egypt
360AD Greece
No wars against Scandinavia (one phony)
Domination win in 420AD
Jason score 11700.
http://img210.imageshack.us/img210/7259/gotm55kuningas6ok.jpg (http://imageshack.us)
Crakie May 26, 2006, 04:01 PM Open
In the MA, I consolidated my territory, which was basically the whole starting continent and built research infrastructure for a high research victory. I had captured The Great Lighthouse and The Pyramids and a GL I saved, so building any wonder would give a GA, which is usually what you want during the early MA. I decided against it, but in hindsight I might have been better off using it to build those expensive unis so early in the game. Still, I was researching techs in 4 or 5 turns and the Egyptians were somewhat helpful in following the predictable AI research path. The rest of the world, unfortunately, was too busy warring amongst themselves. I was too lazy to take land overseas, so my date will not be optimal by a long shot. Well, I also just cannot be bothered reassinging tiles to shave off turns for builds or emphasizing commerce when possible.
I started the prebuild for Copernicus too late, but switched it to ToG and entered the IA in a GA.
megistatos May 26, 2006, 04:49 PM This is my first GOTM- playing on conquest level. I've just got into the industrial age in 1020 AD, and the whole world is gearing up for war. It looks like it will be me, Egypt and Japan v England and Vikings. I wanna finally put England in their place, but now it looks like Scandinavia may threaten my lands next to Japan (even though they are religious they didn't build any temples until into the middle ages so I could stick cities in their unclaimed land). I guess my goal is survival. I doubt I can manage a military or culture victory. Nobody seems to have mentioned the iron to the south of France. I AA I managed to secure a path to it in a war against England and destroyed London. Wish me luck.
klarius May 26, 2006, 07:41 PM [ptw] predator
Ancient Age (http://forums.civfanatics.com/showthread.php?p=4093413#post4093413)
MA started in 1000BC, still one turn anarchy. Greeks had monotheism. We research engineering.
We also made peace with egypt to get some good trades.
And we wait for England to finally enter our land with some units, so we can get them to war. This was supposed to be deity after all, but Liz did not send anything for a long time.
Finally in 800BC a settler pair came visiting us.
The boot order and war declaration was desperately needed to get out of the gpt payment for republic and the following gpt for gold deals to finance max research. I ran at more than -50gpt at times, which is quite a bit this early in the game, even for me ;).
I also pick the opportunity to buy feudalism with gpt, which I then could trade in towards mono.
The war starts slow, just picking off the garbage Liz sends.
But that pays off in two leaders in 670 and 650. The first makes Sun Tsu, the second the Great Library.
Only 530 we take the first city, Hastings (incense).
470BC London with pyramids. This battle is already fought with knights (I bought iron from Egypt for a pretty steep price).
The war continues to 150BC. England is history and we gained three more leaders.
Palace in London (FP completed exactly this turn in the core), Sistine and Leonardo's.
So now how's the plan? I decide on diplomatic, other candidate Greece, Egypt to vote for me.
So Japan and Vikings have to go.
Our knights ship to our gems city near Japan. Greece is our ally, so there is not really much resistance. But Greece is also our ally against Vikings, so they will not have too much forces to take Japanese cities.
Japan is destroyed by 270AD and we also grab the opportunity to get a golden age by a musketeer.
Then comes the long march to Viking land. At first I there mainly watched the Greeks and Vikings fighting. Vikings had a nasty army around (knight-berserk-pike).
But finally in 330AD we took the first Viking city.
Another leader there made a knight army.
Still slow going in Viking land, when we entered IA in 370AD.
Note, this is a high science game, so I don't have much military.
Two of my best cities hand built Cops and Newton's (no leader around in that timeframe) and all core cities built unis. And I didn't research military tradition, instead only required techs.
azzaman333 May 26, 2006, 08:37 PM First time ever where i have entered the IA in a Diety Game :woohoo:
I had 1 very successful war vs England, and 1 huge piece of bad luck. In my 1st war i took 2 citys before signing peace against a Diety AI who had TGW, when my best units were horsemen. 2nd war, I took another town, and the turn before i was about to move my entire horseman army out of it towards the Great Wall City (York, on the furs) the city flipped. I signed peace after that ASAP, since they had pikes and MDIs, and the best unit i had was the Horseman. Then i just coasted through the game (with 40 horseman i never was able to upgrade :MAD: ) until late IA, when after disposing of Japan, the English decided that their modern armour should control the French lands. I had level 3 WW in less than 3 turns.
Software Version: PtW 1.27f for Windows
Entry class: Open
Game status: Conquest Loss
Game date: 1715 AD
Firaxis score: 1395
Jason score: 875
Time played: 04:40:18
scoutsout May 28, 2006, 12:13 AM Well... I'm slogging my way through the industrial age in this one, and I think I'm about to miss the stupid ToE because I didn't start a pre-build soon enough.
I played in Despotism all the way to Democracy, thinking I might like to try a spaceshot....and too lazy to change governments twice. :crazyeye:
Right now I'm ahead of Egypt in tech, after a little "pointy-stick research". At parity with Japan, after taking a city and razing another. Greece and Vikings are a little ahead of me, but I'm keeping them in sight.
@Kuningas: Looks like a strong game you played. My compliments.
Wardancer May 28, 2006, 04:57 AM Open - Domination
Well this one went ok for me but I messed it up at the end a little by building too many cavalry!
My plan from the AA spoiler was to research up to MT and the stomp over the AI with cavs using the disconnect/reconnect strategy. The plan went pretty much as planned although I forgot to build Leo (or rather by the time I did remember it was too late) so I wasted quite a bit of cash paying double the upgrade costs that I needed to.
I reached MT in 280AD and immediately got to work. Horses were upgraded and the remaining English towns were taken. Used the tech trick to sell Chemistry, Metallurgy and MT to Egypt, Greece and Vikings and also to buy them in against Japan - who were my next target.
I was now in my golden age and had over 1000gpt per turn and through a combination of upgrading and short rushing was getting around 10 new cavalries each turn. At my peake I had over 140 of them. Which was nice.
Japan was gone from the main continent by 440AD and Greece by 470AD and vikings by 570AD. I then started on Egypt.
Unfortunately I had spent so much money rushing horses and upgrading horses to cavs that I didn't have enough to short rush temples and settlers and this delayed me getting to dom by a few turns. I did achieve domination (by 9 tiles) in 610AD.
I ended up disbanding cavs into towns en-mass - I ended up with only 63 of them. I also had so much land then when my cultural expansions finished coming in in 630AD (I played on to conquest) I had nearly 80% land area. Meh.
Final Jasons were 10,700 (slightly lower than my Firaxis score).
-----------------------------------
As an aside - I found the AI built an unusually high number of catapults in this game. I captured nearly 30 of these in total. Mostly from Japan. Did anybody else find this in their game?
Crakie May 28, 2006, 04:58 AM I played in Despotism all the way to Democracy, thinking I might like to try a spaceshot....and too lazy to change governments twice. :crazyeye:
This is highly unconventional to say the least. Are you mocking us, Scout, by adding self-imposed handicaps? ;)
Abegweit May 29, 2006, 03:04 PM [ptw] Predator – Objective: Total World Domination
I started out the MA in midst of a real war to take out England and a phony war against the Japanese, who declared when I refused a threat. As I recounted in the previous thread, the early war against the English had gone really well. Unfortunately, my luck had to run out sooner or later – and it did :(.
The bad news started in 975BC when the Greeks built The Hanging Gardens and Warwick cascaded to The Great Wall. :mad: Three horsemen fell taking that city, and many more elsewhere. Instead of giving me leaders, my elite horsemen died to redlined spears. Eventually, though, Lizzie fell to the superior French forces. My luck had been so bad that the fifteen horsemen I had at 1000BC were reduced to nine at the end, despite my never stopping building replacements. By 450BC, the English were gone. I did get another leader though, who was saved for a knight army.
When Republic popped out of the Great Library, I immediately revolted et La République Française était née en 610BC – after six turns of anarchy.
During this period, I tried to formulate a plan for war against Toko. Not only were we currently at war, the only logical way forward was through Japan.
The war itself seemed simple enough. Just continue to produce horsemen in preparation for a massive upgrade to Knights when Chivalry appeared from the GL. In the meantime, we needed control of the seas – and a disturbing number of Jap galleys were wandering sbout between our lands. So I built 4 catapults and every time a galley would approach I pinged it and then one of my galleys would pop out of port to kill it. Thus I slowly gained the upper hand. The Japs liked to land units near Paris, which I used (unsuccessfully) for leader-fishing. I may have been too enthusiastic is killing Toko’s galleys because I suspect that I sent about a half-dozen leader-bait to swim with the fishes. Oh well.
In the meantime I waited and waited and wait for Chivalry to pop out of the GLib. Monotheism appeared. Invention appeared. When Theology appeared, I decided I could wait no longer and started self-research on Chivalry. Naturally, I got it on the same turn as the AI! 270 BC.
Be that as it may. It was time for the big upgrade. Thirty-five horses became knights and the following turn, 39 units landed in Japan. I drove through Toko’s lands with knights. In the middle of the Japanese war I re-started research towards Cavalry, doing roughly 5-turn research through Chemistry, Metallurgy and Military Tradition. In the battle for Yokohama, near the Greek border, a Musketeer went to the attack and started our Golden Age. I got at far as Athens with knights, then started upgrading them all to Cavalry.
As I was in my GA, I didn’t build any more horses. Instead I turned off research and used the cash for settlers and temples.
Then in 300 AD, I made my big move. I had an alliance and ROP with the Vikings against Alex. I signed peace with Alex in exchange for an isolated town which I promptly gifted to Cleo. The objective was to get it out of the way. I planned to take Alex out to prevent flips and that one was too far.
Next, my Cavs cleaned out the Norse rabble on the border with Greece, roughly 18 units. At the same time, 21 more Cavs landed in Egypt with a settler, whose purpose was to build a barracks. I pushed <enter> and waited for the Viking response. None whatsoever! I guess they had been gassed by the Greek War :) Surprisingly, the Egyptian response was every bit as pathetic as the Viking one. I’m not sure why. The following turn I took down three Egyptian cities and Goteberg.
I expected to reach domination in 380AD but four cities flipped back to the AI. The next turn I went 83 tiles over the limit.
Firaxis score: 12539 Jason score: 11820
Does anyone have an explanation for the attached city screen?
scoutsout May 29, 2006, 08:47 PM This is highly unconventional to say the least. Are you mocking us, Scout, by adding self-imposed handicaps? ;)Not at all... it was just sort of the way it played out. I had bludgeoned my way into the MA, "pointy sticked" a few techs out of Lizzie before kicking her off the planet...and didn't have the gold to buy Republic. So I figured..."what the heck, if I've got to self-research a government, why not Democracy?"
Now... Cleo, OTOH... I did mock. Once my democracy was formed, I invaded. :D I got Smith's and a lux out of the deal too.
Now... as for that "unconventional" quip... I've been known to be the guy who could be counted on to do the thing you hadn't counted on. ;)
...and in other news, I managed to snag ToE. I'm now researching Radio, hoping the Greeks will discover Refining and shave some turns off my spaceship launch. So far I've done pretty poorly in tech trading in this game... unless you want to count knowledge gained at the end of a pointed stick.
WackenOpenAir May 30, 2006, 06:10 PM I didn't start with the intention to play seriously, maybe not even finish or submit, and thus i didn't write a spoiler.
Also it seems, i cannot play NOT seriously. Looking it the results posted yet, my game looks good, but i think someone is gonna come with a better result. (Albegweit how did you not make a BC victory with such a tremendous start ???)
I could have done only slightly better in that i did not put my conquered cities to wealth before the game was almost finished.
Also did i not play for score, only for finish date. I abandoned many cities to prevent flips and didn't put a lot of efford in replacin them with my own. In the end I lost 2 turns deu to unlucky rng in conquering the last 2 cities :(
From memory:
I started with a settler factory creating 5 cities at crp3 and 2 more at crp6 to connect horses and incense.
The crp3 cities started on barracks and chariots. Those chariots were later upgraded.
The capital produced workers before completing the crp6 ring.
1300BC I attacked england. 900BC they were conquered.
900BC I attacked Japan.
Next pragraph all around 500BC:
I trashed my reputation by signing peace with them to get some island city out of reach.
I revolt to monarchy. I traded for monarchy, republic was not available for trade.
I prepared an attack on Egypt since i had conquered the collosus from England and Egypt has the great wall industrial wonder. Since i was trashing my reputation anyway, I used ROP rape on egypt.
I conquered the great wall on my last turn of anarchy, during this turn, i also used the first leader i had gotten to rushbuild Sun tsu's.
First turn out of anarchy, sun tsu completes and activates my golden age in monarchy. This was 410BC iirc. Japan was destroyed by now.
5 turns later i researched chivalry. I stopped further research and used my gold for upgrading knights. The same turn i got chivalry, i got my second leader and used it for an FP with a second crp3 ring around it.
So now i have a golden ages, 2 cores and no more research to do. Production + upgrades, i produce around 8 knights per turn. Let the fun begin :goodjob:
From here on it is just the usuall archipel logistic game, trying to distribute the flood of knights to where they are needed.
Got some more leaders later, but those only reminded me that armies suck in PTW :)
While i am destroying the last bits of egypt who spread over several islands, i ally scandinavia against greece.
I then attack them both together. Bringing knights trough former Japan and directly to scandinavia by ship chain.
170AD conquest.
Key aspects to reach this result:
-Not holding back. I fought with horses unregarding the fact that chivalry would soon be around.
-Stopping research after chivalry and upgrading horses to knights.
-Using my first leader to activate my golden age rather than rush the FP. (and timing it at the first turn of monarchy)
-Building no unneeded city improvements. 1 granary, 3 harbors on different islands. 7 barracks were sold when i got Sun tsu.
-Sending workers with my front lines to work on infrastructure and using ship chain to get the units to the battlefield ASAP.
WackenOpenAir May 30, 2006, 06:32 PM Azzaman, i know the reason you lost your game :)
Time played: 04:40:18 :eek:
I used 17 hours to play till 170AD. !
I think if you have problems with deity, you need to do some more micro management. I don't think anyone plays their games that fast.
Does anyone have an explanation for the attached city screen?
What is the problem? I don't see anything wrong with it. You rushbuilt a galley in a corrupt city....
Abegweit May 30, 2006, 08:16 PM What is the problem? I don't see anything wrong with it. You rushbuilt a galley in a corrupt city....Yes, I did. And even if it had been built shield by fricken shield, that is not the point. Hint: this is a diety game, after all.
(Albegweit how did you not make a BC victory with such a tremendous start ???)As I mentioned, my luck was terrible thereafter. Also, I may have made a mistake in waiting for the Diety AI to give me knights. I thought it would happen much sooner.
Htadus May 30, 2006, 09:26 PM @Abegweit
Two happy people with no lux or gold spent in entertainment. Hummm..
What are you feeding them?
By the way how can you do 5 turn research to Mil. Trad.?
Twonky May 31, 2006, 01:55 AM Does anyone have an explanation for the attached city screen?
Reversed War Weariness springs to mind. Did Japan declare war on you?
Abegweit May 31, 2006, 03:53 AM @Twonky.
Interesting idea. but sorry. No. Japan was dead at that point - and none of the remaining ones declared on me. What's more, as I understand it, RWW makes content cits happy, not unhappy ones content. Furthermore, it cannot benefit a city smaller than size 4.
This city had been running a specialist for many turns. If you recognise the location, you'll know that the worker is irrigating a fur. It had just finished a chop. I went to rush the boat afterwards... and found this.
azzaman333 May 31, 2006, 04:10 AM Azzaman, i know the reason you lost your game :)
Time played: 04:40:18 :eek:
I used 17 hours to play till 170AD. !
I think if you have problems with deity, you need to do some more micro management. I don't think anyone plays their games that fast.
When i lost a city from a culture flip in my 2nd war (the city which held over 20 of my horsemen(next turn they were going to move on to the english town with the great wall:mad:)) i had basically given up, since i was fighting knights by the time i had rebuilt my army of horsemen.
Twonky May 31, 2006, 04:13 AM @Abegweit
Okay, second try: did you capture the Hanging Gardens?
Abegweit May 31, 2006, 04:54 AM Ahhh. That's it, I'm sure. Thank you! :) What more, it was in Athens, a city which culture-flipped about four times That would explain why the town went from unhappy to content.
Wardancer May 31, 2006, 03:32 PM Impressive results indeed. The old vets are returning in force!
Kuningas 420AD DOM, Abegweit 380AD Conquest, WackenOpenAir 170AD Conquest - I can only wonder who will be next....
What odds can I get on Sir Pleb checking in with a BC spaceship launch :)
Htadus Jun 01, 2006, 12:00 AM Impressive results indeed. The old vets are returning in force!
Kuningas 420AD DOM, Abegweit 380AD Conquest, WackenOpenAir 170AD Conquest - I can only wonder who will be next....
What odds can I get on Sir Pleb checking in with a BC spaceship launch :)
No kidding, those are some impressive dates.
By the way, is it even possible to have a BC launch?
azzaman333 Jun 01, 2006, 02:37 AM No kidding, those are some impressive dates.
By the way, is it even possible to have a BC launch?
With certain players, id guess yes.
PaperBeetle Jun 02, 2006, 09:17 AM Maybe if the map was cooked up with so much commerce that everyone could do 4-turn research from the start of the game, but not in any regular kind of game. There are 60 required techs to launch a spaceship, not counting the tech for a sensible government. 10ad is turn 128, so even if 4-turn research was possible all the way, you would need someone else parallel processing with you at all times.
I wonder when the fastest ever xOTM spaceship launched? I'd guess 1000ad would be close to the practical limit.
Chamnix Jun 02, 2006, 09:30 AM 920 AD (http://gotm.civfanatics.net/pantheon/index.php?table=fastest_victories.php) in an XOTM, 570 AD (http://hof.civfanatics.net/civ3/index.php?condition=Spaceship&mapSize=Any&submit=Go) in the HoF.
PaperBeetle Jun 02, 2006, 09:57 AM Yeah, that 920ad was the Han game, where the human player started with two settlers a long way apart. The next fastest xOTM spaceship was COTM12; 1070ad by BradleyFeanor.
Re the HOF dates, I am surprised that the low-level games get the faster spaceships. I guess the cheaper techs for the humans mean they can hit 4-turn research sooner, but I would have thought that keeping the AI parallel processing in the late game would be the more important factor...
Never got below 1500ad myself, but I could do it in this game :mischief:.
Offa Jun 02, 2006, 11:28 AM Yeah, that 920ad was the Han game, where the human player started with two settlers a long way apart. The next fastest xOTM spaceship was COTM12; 1070ad by BradleyFeanor.
That han game was a ruthless exploitation of the rank corruption bug, which was subsequently banned.
I am just here as I saw a quote by Wacken on another thread about the value of markets on deity. I realise now he was kidding but it leaves me hopelessly spoiled for what looked like a great game. Probably just as well.
A lot of great results :goodjob:
WackenOpenAir Jun 02, 2006, 11:31 AM Offa, did i make you look at the spoiler while you wanted to play the game yourself ? :(
AlanH Jun 02, 2006, 11:57 AM Hmm! Don't know who did it, but as a general principle it's not a great idea to post links to live spoiler threads. At the very least you should make it clear what thread is on the end of the link.
Abegweit Jun 02, 2006, 11:58 AM That han game was a ruthless exploitation of the rank corruption bug, which was subsequently banned.It seems to me that it should be taken off the fastest finish list. While you can't take away his medal for doing something which was legal at the time, it cannot be compared at any other game before or after.
Was it better or worse than BradleyFeanor's game? Impossible to say.
azzaman333 Jun 02, 2006, 12:08 PM It seems to me that it should be taken off the fastest finish list. While you can't take away his medal for doing something which was legal at the time, it cannot be compared at any other game before or after.
Was it better or worse than BradleyFeanor's game? Impossible to say.
Looking at the fastest COTM victories, 4/6 were in the India Monarch game (COTM 15). 7 people scored more than 12000 jason points in that. Should they be taken off because Karasu made the map too easy? No. I believe its the same sort of thing with the Han Dynasty game.
Abegweit Jun 02, 2006, 12:12 PM Do you understand what bremp did?
azzaman333 Jun 02, 2006, 12:13 PM Do you understand what bremp did?
I dont understand PTW corruption at all anyway. (no)
WackenOpenAir Jun 02, 2006, 12:15 PM Hmm! Don't know who did it, but as a general principle it's not a great idea to post links to live spoiler threads. At the very least you should make it clear what thread is on the end of the link.
I am the guilty one, but it is not a link.
I just somewhere said "look at gotm 55..." Still no good to say that when the game is not yet ended of course :( It is now removed
Abegweit Jun 02, 2006, 01:13 PM I dont understand PTW corruption at all anyway. (no)If you did, you'd understand that his game cannot be compared to any other, before or since. The misfeature he took advantage of was only just discovered and was subsequently banned. All of the top Deity HOF games take advantage of this. SirPleb has an excellent writeup of a game he made.
Credit goes to Qitai for discovering it. It's a bit more complicated than this but in the extreme form that Bremp (and the HOFers used), it means that every city in his empire got first rank corruption.
This is contrasts with the India game. Players in that game can at least compare with each other. Another easy game may come along too.
Offa Jun 02, 2006, 01:33 PM I am the guilty one, but it is not a link.
I just somewhere said "look at gotm 55..." Still no good to say that when the game is not yet ended of course :( It is now removed
Please, no blame intended. I knew it was a reference to a spoiler. I had no intention of playing the game. Reading the spoiler whetted my appetite though. I must be stronger and keep away, or my RL will suffer, :crazyeye: again.
WackenOpenAir Jun 02, 2006, 01:39 PM Please, no blame intended. I knew it was a reference to a spoiler. I had no intention of playing the game. Reading the spoiler whetted my appetite though. I must be stronger and keep away, or my RL will suffer, :crazyeye: again.
It's only a small map, your real life can handle that :)
scoutsout Jun 03, 2006, 08:39 PM One of the things I've picked up in the spoilers for this game is the wonders built in London... some of us captured the Pyramids, while others had to contend with England after The Great Wall was built in London (after a cascade).
In my game I captured both Pyramids and Great Wall in London. I'll wait until the next spoiler is posted to describe how my spaceshot went... but suffice it to say I'll probably only get the spaceshot award if nobody else went for space. :)
azzaman333 Jun 04, 2006, 02:23 AM England built The Great Wall and Colossus in York in my game, built on the furs.
tR1cKy Jun 05, 2006, 09:40 PM http://gotm.civfanatics.net/common/swordsman_small.gif
predator ptw - goal is diplo.
The competition is serious. Industrial Ages reached in 390AD. Forbidden Palace in London just built. 18 turns left in golden age. Detailed spoiler tomorrow.
PaperBeetle Jun 06, 2006, 01:25 PM PaperBeetle reporting in for the Predator Diplo Challenge! http://gotm.civfanatics.net/common/swordsman_small.gif
The Ancient Age
Enter the Medieval
A frenzy of tech trading brings me to the medieval in 1050bc, with neither government tech learned. I haven't yet attacked England, but I am getting nervous about taking them down soon. After all, I don't want them hooking up that iron in their southern peninsula and building pikes. They do already have a supply of iron though, probably bought in from Egypt. Anyway, I have ongoing deals with Liz too, so I can't just attack unprovoked. I need a pretext, so I am elated when in 1000bc, Liz demands a map and some cash. I tell her how things are really going to be, and she says okay and goes home. Bleh.
A Second Chance
In 975bc, England builds Lighthouse, kicking off their golden age. To show off her new speedier ships, Liz sends a galley over to trespass in French waters. Aha! I give her the boot... and she turns the galley around and goes home. Maybe I should have been making some outrageous demands before the boot order, to get her mad at me. Well, I will just have to wait for my deals to run out. This gives London time to complete the Great Library, thank you very much Liz. London already has Pyramids (the result of my giving the English Masonry right at the start of the game) so should be quite a prize.
The Horsemen Ride
I cleanly dow the English in 630bc, and I bring Cleo to the war too because (a) I don't want her menacing my undefended core and (b) I don't want England to keep their supply of Egyptian iron. The war deal costs me a punishing 30gpt. My first act in the war is to tidy up the English towns which are crowding into my capital's second ring and my FP's first ring. This is a very lucky war for me too; my first great leader arrives in 530bc and forms an army of horsemen. Pretty fearsome eh? :hammer: So fearsome that I build another horse army when I get my second leader for capturing the Lighthouse in 470bc.
The Big Prize
London may be a big prize, but it is also a big priblem; on a hill and defended by pikes, this place will eat my horsemen alive, but it is the perfect job for my two armies. While they are healing up in preparation, I romp around the rest of England picking up towns. Unfortunately, Egypt got a couple too, including Dover at RCP3 from London, which I had left alone becasue it was working on Sun Tzu. Eventually the armies are ready to roll, and I take London in 310bc, getting another leader in the process :D. So how shall I stop this mighty English city flipping? The new leader immediately rushes palace in London.
The Tech Back-log
Despite the fact that I am supposed to be playing a science game, I am still a despot, and have been parked on min research since entering the medieval some 35 turns ago. So now I get a flood of tech from the Great Library: all the medieval first tier, both governments, Theology and Chivalry. I revolt to Republic, getting a 7 turn anarchy - I can't reroll it because I haven't actually resarched a tech this turn. While waiting for my government to come on line, I upgrade some horses to knights, and mop up the last nearby English towns (they keep flipping of course). I give Liz peace for an island town, leaving her with just one town on the island north of Japan. Liz mysteriously disappears 20 turns later...
Science Drives Re-engaged
The Great Library kills itself in 150bc with the discovery of Education, and I get my science slider back to where it should be. Invention arrives in 10ad, and I maintain steady research for the rest of the age. I can't quite manage everything at 4 turns, not least because Copernicus goes to Japan in a cascade from Leonardo before I even have time to trade for Astronomy. I hadn't thought to plan a prebuild for it anyway. I do a bit better with Newton; my research path is Guns, Chemistry, Metallurgy, Physics, Gravity, with a prebuild for Newton, which triggers my golden age. This is a small error; I should have done Magnetism before Gravity, as I didn't need to be in my golden age to get Mag in 4 turns. Anyway, after Astronomy, the AI only manages Banking, and I hit the industrial in 430ad.
tR1cKy Jun 06, 2006, 05:51 PM http://gotm.civfanatics.net/common/swordsman_small.gif
Predator Diplo Challenge - so be it! I'm pleased to see that all my award attempt must face tough competition. Better losing it with honour that winning it unchallenged. (winning it is even better hehehe)
Ancient Ages spoiler
We enter in Middle Ages in 925 BC. Greece drew Monotheism. No government tech is known. Research is stopped for some time as we cash in money used for building the remaining embassies. Meanwhile the war goes on. Nottingham is destroyed and room is made for another city at RCP 4 with Paris.
850BC: Learned Monotheism and Monarchy from the GLib. That's bad news. Those pukes went for Monarchy instead of Republic, despite the fact that no one is at war (except France vs. England). Why that choice? Revolting to Monarchy would be pointless, so we stay in Despotism a little more. Learned techs are sold for luxuries and a few quids.
670BC: Destroyed Canterbury; signed peace with England. They pay 2 distant cities that will be of help in reducing unit support cost. In the interturn Republic is finally learned and we revolt immediately, for 4 turns of anarchy. Grenoble is also founded and the ring of cities around Paris is finally complete.
590BC: Republic established. In the very same turn we learn Feudalism. Regular warriors are scrapped. Research is resumed toward Engineering. We start building libraries and markets. New units will come later. Engineering is researched undisturbed, but it's kept spare for a few turns until a harbor is built. From now, we focus on the lower branch while the AS go for the upper techs. The GLib will provide some useful techs for free while we can sell ours for the needed luxuries, resources and money.
310BC: Completed a harbor. Finally we can buy commodities from everywhere. Engineering, still a monopoly, is sold around for money, luxuries and iron. Vet warriors and spears are slowly upgraded. Next turn we learn Chivalry and start producing knights.
250BC: Learned Education, GLib is obsolete.
190BC: Declared war on England. Invention is researched, and finally archers can be upgraded to something useful. Next turn an English city is destroyed and 2 French cities take its place. Another luxury is secured. For the following turns we keep waiting for English crap to be killed, hoping to fish a leader, but promotions are quite scarce. A few turns later, Invention is sold for Astronomy, money and luxuries. Selling techs for gpt things gives a positive effect on AS attitude. Techs are also gifted from time to time. The attitude quest is going well for now.
90BC: Second leader of the game. It is sent into Paris where it rushes Copernicus. The 2nd core will be built around London, and the English capital is still to be captured. A few turns later Gunpowder is researched. Curses. You know why. But the tech is sold and gifted for money, things and attitude. Everyone is polite or gracious, and this is quite a success for me.
50AD: Captured London. Size 7 on hill, lots of pukemen inside. Big casualties. Owned the Pyramids and the Hanging Gardens. London will be the FP city so it's put into starvation. Resistance is quelled quickly, then insurance troops are placed. London will be lost and recaptured later, better an archer that a free pukeman. Later, Chemistry is researched. We renew the trade for iron and a luxury. We also get Music Theory (useful to be gifted), some hard cash and some gpt.
170AD: Destroyed York. A french city is refounded on furs in the very same turn. Another luxury under direct control by France, 4 in total.
190AD: Destroyed Warwick. City refounded far from the Egyptian pressure, but in a useful ring position from London. No leader yet, despite a good number of elite victories. Offensive go to the SE peninsula, to finally secure iron and saltpeter.
260AD: Researched Physics. Important tech mastered. We trad it for Banking, Printing Press, Navigation, luxuries, iron, money and gpt. More gift are given. The AS are still polite or gracious. A few turns later we buy Metallurgy and research Gravity. No one went for Magnetism so we have to research ourselves.
370AD: Third leader of the game. Golden Age starts. Iron and saltpeter are finally hooked. Very important turn. The leader is sent to London where the Forbidden Palace is rushed. The 2nd core starts immediately to be productive, thanks to a few libraries already present. They were rushed to counter the cultural pressure from England and Egypt. Now they will kick off some useful science. We no more depend from the AS for our supplies of iron and saltpeter. More techs available to "buy" good attitude from the AS. And the Golden Age came at the right moment.
390AD: Researched Magnetism. Industrial Ages are reached. Magnetism is sold for spices and quids. All the AS are sold or gifted into the Industrials. Greece got Steam Power and we go for Medicine at full steam.
We're still at war with England, but in a few turns the assimilation should be done. We control all the 8 luxuries and the AS attitude is still quite good. War weariness is already showing up but its effects are perfectly under control at the moment.
Tech log:
850BC: Monarchy, Monotheism (GLib);
650BC: Republic (GLib);
590BC: Feudalism (GLib);
410BC: Engineering (self);
350BC: Theology (GLib);
290BC: Chivalry (GLib);
250BC: Education (GLib);
190BC: Invention (self);
130BC: Astronomy (trade, Egypt);
-30BC: Gunpowder (self);
130AD: Chemistry (self); Music Theory (trade, Japan);
260AD: Physics (self); Banking, Navigation (trade, Japan); Printing Press (trade, Greece);
320AD: Metallurgy (trade, Scandinavia);
330AD: Theory of Gravity (self);
370AD: Military Tradition (trade, Scandinavia);
390AD: Magnetism (self);
EDIT: corrected incoherence - i wrote the spoiler before trading, then added the tech thing after.
tR1cKy Jun 11, 2006, 07:17 PM http://gotm.civfanatics.net/common/swordsman_small.gif
Predator diplomatic challenge - the final chapter.
Greece picked Steam Power and we research Medicine at max rate. Steam is traded, then we go on with the lower branch, hoping for the AS to get at least Industrialization. A lot of techs are researched while the AS go for the usual optional crap, but we finally manage to trade for it one turn before Atomic Theory is completed.
The AS attitude is kept nice with repeated gifts. Luxuries are given away, while the monopoly techs are used to pick the lacking luxuries and to earn a few gpt (not much, we don't want to sink their economy). After Atomic Theory we research Corporation, then switch the palace prebuild to Theory of Evolution. The choosen techs are Electronics and Refining. We go for Steel and Combustion, then sell or give away everything for tech parity and go for Radio. The optional crap is over, and there's a chance to have the AS research something useful.
Radio is completed, but still nothing new from the AS, so we pick Flight. The very same turn we complete it the AS owns Mass Production, and we trade for it easily thanks to Flight being a monopoly. We head for the last tech, Motorized Transportation, that is complete in 960AD. We gift Greece into the Modern Ages, and we're lucky: they drew the right tech, Fission. We zero research and buy it immediately for 1600 quids + 1300 gpt (almost our whole income) but at this point the prebuild for UN is late. Workers are sent to mine all the possible tiles, but it still takes 2 more turns to complete it.
The turn before completition we sign MPPs with everyone. The final votation is held against Japan. Result: 4-1 for France, everyone except for Tokugawa voted for us. Diplomatic victory in 980AD. Firaxis: 8441. Jason: 9405. Fission was due in 6 at max rate, so i saved 4 turns with this lucky pick. Without it, the victory date would have been 1020.
Tech log:
440AD: Medicine (self); Steam Power (trade, Greece); Democracy (trade, Egypt);
500AD: Electricity (self);
550AD: Replaceable Parts (self);
570AD: Nationalism, Economics (trade, Greece);
590AD: Scientific Method (self);
660AD: Industrialization (trade, Egypt);
670AD: Atomic Theory (self); Communism (trade, Egypt);
710AD: Corporation (self); Electronics, Refining (Evolution);
730AD: Free Artistry (trade, Greece);
760AD: Steel (self);
770AD: Sanitation (trade, Greece);
790AD: Espionage (trade, Japan);
810AD: Combustion (self);
870AD: Radio (self);
920AD: Flight (self); Mass Production (trade, Greece);
960AD: Motorized Transportation (self); Fission (trade, Greece);
A shoot of Paris, a true research powerhorse:
Beorn-eL-Feared Jun 12, 2006, 11:36 AM Re: Bremp's PTW corruption twist
If it is not jacking this thread too much, might I know what he did? It's been tickling my mind since I read it and can't find neither .sav nor writeup of the said exploit. Just out of curiosity, I don't even play ptw, but I'm pretty darn curious.
scoutsout Jun 12, 2006, 11:53 AM Re: Bremp's PTW corruption twist<snip>@Beorn: I'm not familiar with that game... but I suspect Bremp used the "rank corruption exploit" described by Qitai in the War Academy article A Rank Corruption Discovery and Exploit to Negate Rank Corruption. (http://www.civfanatics.com/civ3/strategy/rank_corruption.php)
I haven't read the article in a long time, but the concept was simple: Jump your capitol to a lone island on the other side of the planet, far away from your empire. All of your other cities are so far away from your capitol, that they're all given a rank of one for corruption purposes. It reduces corruption to the point that it's regarded as an exploit... and the discovery of this exploit is probably one of the things that led to the re-working of the corruption model for C3C.
Edit: IIRC, Vanilla and PTW use the same corruption model.
Beorn-eL-Feared Jun 12, 2006, 12:19 PM So he basically built 2 cores, made/rushed the FP away from the palace, and jumped the palace overboard - or just disbanded every town close enough to his first core. Thanks :)
WackenOpenAir Jun 12, 2006, 12:30 PM So he basically built 2 cores, made/rushed the FP away from the palace, and jumped the palace overboard - or just disbanded every town close enough to his first core. Thanks :)
No 2 cores needed.
-Build your FP close to your capital, simply in a city that can build it easiest.
-Build your empire however you like it. No crp needed if you don't want to.
Choose a city as far away from your empire as possible. Rushbuild the palace there
Now, all your cities will be close to your FP, none will be close to the capital. [number of cities closer to palace than THIS cities distance to nearest FP/P] will be 0 for every city. All cities are rank1, none have any corruption.
scoutsout Jun 12, 2006, 12:44 PM @Tr1cKy, PaperBeetle: My compliments to you both on well played games; thanks and compliments for your excellent spoiler posts. I'm hoping to glean some pointers from you guys, I can't seem to get a spaceship off the ground before the mid-1600's...
WackenOpenAir Jun 12, 2006, 12:51 PM @Tr1cKy, PaperBeetle: My compliments to you both on well played games; thanks and compliments for your excellent spoiler posts. I'm hoping to glean some pointers from you guys, I can't seem to get a spaceship off the ground before the mid-1600's...
I am surprised to see tricky traded exactly the other techs that i would expect from the AI.
In industrial age, replacable parts and flight are sure research choises for the AI. If the AI researches at at least 40% your speed, i think you should get them to research those.
Abegweit Jun 12, 2006, 12:52 PM Re: Bremp's PTW corruption twist
If it is not jacking this thread too much, might I know what he did? It's been tickling my mind since I read it and can't find neither .sav nor writeup of the said exploit. Just out of curiosity, I don't even play ptw, but I'm pretty darn curious.His writeup can be found at the bottom of this thread (http://forums.civfanatics.com/showthread.php?t=71676), Check the corruption figures. :nuke:
scoutsout Jun 12, 2006, 01:25 PM In industrial age, replacable parts and flight are sure research choises for the AI. If the AI researches at at least 40% your speed, ....I wound up trading stuff like Computers and Fission for such gems as Amphibious Warfare and Advanced Flight just to get the stupid Greeks to get into the modern era and join the space race. I was eventually able to trade for the entire tree that begins with Rocketry, but I clearly need to improve my mid-game... because I am definitely missing something.
But a 1655 spaceshot it respectable... even if it's not competitive. And playing Vanilla, I'll take it. :)
AlanH Jun 12, 2006, 03:19 PM All cities are rank1, none have any corruption.
None have any *rank* corruption. Don't forget there's also *distance* corruption
tR1cKy Jun 12, 2006, 04:55 PM I am surprised to see tricky traded exactly the other techs that i would expect from the AI.
In industrial age, replacable parts and flight are sure research choises for the AI. If the AI researches at at least 40% your speed, i think you should get them to research those.
scoutsout: you're welcome :goodjob:
Wacken:
I don't have much experience with industrial age science, but i knew that Replaceable Parts was a good pick for the AS. Actually, a good alternate path would have been to research Electricity, gift the AS, then go for the upper branch. But this would have meant facing the risk of some AS researching Scientific Method (i traded Medicine for Steam), with the dreaded cascade to Theory of Evolution (everyone was building Smitty).
Moreover, i was in need of more worker power to clear all that f***ing jungle and have the 2nd core around London developed quickly. And my military needed an upgrade to deter the AS from attacking me, expecially the Vikings who had amphibious capability. A town with a musketeer is an affordable target for a boat loaded with berserks. The same cannot be said for the same town sporting an infantry unit.
Yes, the AS were happy and i gifted each of them with at least a luxury for the whole industrial age, but my military was weak for the whole game and my power level was barely higher than the Viking and Japanese one. The risk of screwing a game for a surprise attack was too high. Lots of reasons to have Rep Parts available quickly.
Going for the upper branch would have meant earlier strategic choices, such as capturing quickly the central England, then going immediately for Japan and found the 2nd core there. But this would have meant delaying the 2nd core too much. I'm not too good in combining scientific development and military buildup. In regard to this, klarius did a far better job than mine. I have a chance to beat him only because of a different strategy. Basically, he choosed to leave only 2 AS to secure a diplomatic victory, while i put my money on keeping the AS happy with gifts.
About Flight, in my previous GotM (in which i went for space) i saw the AS going for Mass Production -> Amphibious War. That's why i went for Radio and Flight. It worked, although the same turn i finished Motorized Transportation the Greeks researched Flight, so there's some chance involved, i think.
klarius Jun 13, 2006, 01:33 AM Predator PtW
I played the IA in the conventional way :) . Entering 330AD (small :blush: error in the previous spoiler).
Greece got medicine. We go steam. Then Electricity to set the AI up for RP.
All the time improving research capacity and researching full. No waiting for the AI.
The war with Vikings was to slow :blush: . Several flips and very late military tradition (from Egypt) slowed the progress.
It took until 550AD to destroy Vikings.
In the meantime Greece was also at war with them and didn't really get up to speed with research.
I planned to set them up for flight, but it was already clear pretty early that they will not make it in time. So RP was the only required tech researched by the AI.
Tech Progress
370 Steam and trade Medicine
420 Electricity
460 Industry
480 traded military tradition
510 Corporation
550 Scientific method
560 AT and Electronics from ToE (leader built)
610 Steel
660 Refining and trade Nationalism
710 Combustion
770 Radio (still not even RP around :cry:, go for flight now directly)
820 Flight and trade for RP
860 Mass Production
900 Motorized transport and trade for economics and Greece' free fission :D.
Prebuild flipped over. Diplomatic victory 2-1.
The empire progressing:
http://www.civfanatics.net/uploads11/klarius_g55_1.gif
tR1cKy Jun 13, 2006, 04:47 AM Excellent result klarius. Strategy didn't matter at the end. You won faster because your 2nd core was set up quicker than mine.
Funny we both drew Fission as free tech from Greece. The odds are 1/16. Well, it can happen. In a previous GotM i drew 2 leaders in a row from elite victories.
Bah, no 4th award in a row.
WackenOpenAir Jun 13, 2006, 05:13 AM Klarius, do you use software to make that picture from the replay you get after the game?
Or is it a lot of work to make it? :)
azzaman333 Jun 13, 2006, 05:31 AM Klarius, do you use software to make that picture from the replay you get after the game?
Or is it a lot of work to make it? :)
There is a way to get Civ Assist 2 to do that, but i cant remember how.
klarius Jun 13, 2006, 05:45 AM Klarius, do you use software to make that picture from the replay you get after the game?
Or is it a lot of work to make it? :) You have to set up CivAssist2 to archive all autosaves.
Later you can open the archive and there is a menu point 'export multiple minimaps'.
This generates an animated gif, which I then scale and optimise (it's a pretty large file in it's original form).
PaperBeetle Jun 13, 2006, 11:12 AM Excellent result klarius. Strategy didn't matter at the end. You won faster because your 2nd core was set up quicker than mine.
Funny we both drew Fission as free tech from Greece. The odds are 1/16. Well, it can happen. In a previous GotM i drew 2 leaders in a row from elite victories.
Bah, no 4th award in a row.
Alex got Fission in my game too, but unlike you guys, he would not give it to me for love nor money. And he already owed me plenty of both :gripe:.
But I was already behind you both entering the modern age anyway. Full spoiler to follow...
klarius Jun 13, 2006, 11:28 AM Alex got Fission in my game too, but unlike you guys, he would not give it to me for love nor money. Well, love will not do :).
But money always does the trick in Civ3.
It's just an outrageous amount that's necessary :eek:.
If you manage to get to modern at a decent time, you should always be able to configure your empire for a lot of gpt (sliders 0, taxmen, wealth).
And if you should have shot your reputation there is still peace renegotiation, if you timed your wars correctly.
Orry Jun 13, 2006, 01:51 PM Well this was my second GOTM, playing Conquest class. and my 'plan' was generally to survive as long as possible on the Deity level and see what happened, after a small indecisive war with England I just settled back with 10% luxury, 10% science, however I think now that 0% science would have been a better option. I managed to survive without one of the big boys crushing me into the ground until Egypt launched the spaceship.
Anyway the thing I don't understand is Egypt were under attack from England and Japan, the two other remaining civs towards the end, and I noticed that I was at war with them too. I didn't see them declare war on me, didn't have any MPPs with anyone and I didn't declare war on them. I'm still not entirely sure what happened. Is this a usual occurence?
WackenOpenAir Jun 13, 2006, 02:27 PM You cannot passively declare war.
If you do anything that declares a war, like attacking, pillaging or settling into their territory, you get a warning.
If you have an MPP, you also get a warning telling you to declare or break the deal iirc.
If they declare war you also get the message of course.
You must have missed something.
AlanH Jun 13, 2006, 02:35 PM You can be at war without a warning if you negotiated a peace deal bundled with some other per-turn arrangement that gets cancelled. When the per-turn deal is cancelled (for example due to loss of a lux trade route) the peace deal is cancelled as well. It doesn't sound from the description as though this happened here, but it *can* happen.
PaperBeetle Jun 13, 2006, 02:44 PM Yeah, there are some weird tricks like that, but resource trading won't do: you can't include resources in a peace deal. The usual suspect is a peace deal that involves an alliance against a third party. When Egypt prematurely gives the third party peace, they are breaking your alliance + peace deal, and war is resumed.
AlanH Jun 13, 2006, 02:49 PM That's true :)
Crakie Jun 13, 2006, 03:23 PM Are we spoilering in here now? I thought there was supposed to be a final spoiler ...
Anyway, I won diplomatically 1080 AD, which is pretty good considering Klarius' date, especially since SGOTM10 I have some insight into how much MM he puts into his games :D
megistatos Jun 14, 2006, 06:40 AM I've played to about 1700Ad so far, towards the end of the IA, but the bonus settler won't give me a win. The massive Egyptian culture is gonna reach 100,000 in about 20 turns. I'm about to launch a last ditch attack on Ragnar, hoping for Domination, but I doubt I can get that much land. I don't see how you others can be so much better. Well I did miss that glaring settler factory at the start. not much time left, better get that war going.
Niklas Jun 14, 2006, 05:15 PM Bah, I had everything set up so very nicely, and then I go and spoil it all. Accidently triggered domination in 1832 AD because of a miscalculation. :mad:
There was nothing sloppy about it, I had been aware since 116 turns back that Tokyo would expand its borders on that particular turn. I was already one tile below the limit, but I had a settler that I would use to settle in some of my own "bad" land and gift to my sole competitor Elizabeth (yeah I let them live, I had the fewest English foreign nationals in my towns having dealt with her early). Everything went as planned, except that I grossly miscalculated the shape of the cultural borders around a town with 1k+ culture. Instead of the 3 tiles I was expecting and had countered, I got 5. :cry:
I can only hope that no one else is as stupid as me to go for the cow in a deity game... :crazyeye:
The game in short:
Went after the English in the QSC, got the Pyramids in London. Entered the MA in 510 BC, and continued on to Japan who didn't build a single spear! All towns were defended by archers, horses and warriors. Japanese heartlands were mine after a peace in 270 BC, FPJ to Satsuma in 250 BC.
Kept research up, Vikings were at war with everyone through their own fault so I captured a bunch of outlying towns while waiting for Cavs. Rushed Leo's in Tokyo (which would lead to my demise later) to counter the Greek cultural pressure. MT came in 250 AD after 5 turn research from Invention. Upgraded a lot of horses, then invaded Viking lands. Brought along a musket, who triggered the GA in 300 AD.
Japan got it for good in 340 AD. Vikings in 350 AD. Greeks were down to a boat settler in 480 AD. Finally ROP rape Egypt in 570 AD, razing everything, gone in 640 AD. England gets "relocated" to a non-coastal tundra town in the south in 640 AD. Greece finally gone in 720 AD, the long delay cost me a lot of WW.
I was over the domination limit plenty of times, only to fall back under again after the IBT had seen some towns abandoned for settlers. First time was in 610 AD. I reckon I could have had domination before 400 AD had I tried for it.
I traded and researched my way into the IA in 450 AD (not playing a science game, still only a handful of turns after the top diplo/SS players :eek: ). Shut off research for quite some time after Steam, doing quick bursts for Sanitation (hospitals), Electricity (unlimited irrigation) and RP (faster workers).
The rest of the game was about relocating towns to get as much supported sea in range as possible. Will upload a minimap later. Pollution was quite a nuisance until I got to the MT and Ecology in the late 1700's. England tried to sneak me, which gave me loads of WH for a long time, up until the point where I had to gift her a town (and I got the Game Over anyway).
Entry class: Open
Game status: Domination Victory for France
Game date: 1832 AD
Firaxis score: 14431
Jason score: 10700 (same as Wardancer ;))
Time played: 116:17:28 :eek:
In all honesty I think my "accident" saved me from myself, I don't think I would have had the time to go all the way to 2050 AD. That's assuming I don't ever have to do it again of course (i.e. give me the cow :hammer: ) :D
PaperBeetle Jun 15, 2006, 01:15 PM Part 3 - The Industrial Era
The Ancient Age
The Medieval Era
Enter the Industrial
During the medieval, the AI fell off the research wagon a bit, and I mostly got myself to the industrial, researching Magnetism in 430ad. The recent construction of Newton keeps science buoyant, and I am in my golden age due to Colossus and Pyramids, which the English built for me. So ahead of me lies the tricky research path through the industrial; everything is just out of reach, in the wrong order, or optional. Where shall I start? Well, bringing Alex up during the interturn sees him draw Steam, so I head for Medicine, and then on up the traditional route, Darwin to Hoover.
Electronics, Where Now?
So by 560ad I have Electronics, and of course the AI have still acheived nothing but Nationalism. Idiots. Only the Vikings have Nationalism, so I buy it from them at huge expense and give it to the other guys for peanuts. Now do something sensible you whimps. I swear next time I do a science game, I will research Nationalism myself and gift it around nice and early. Anyway, I'll give them a little longer to contribute. I set my sights on Sanitation. Optional it may be, but I won't be able to maintain 4-turn research once my golden age is over, so it will be important to be able to run my Colossus town, capital and FP (Newton) as large as possible to maximise their science output.
Running Out of Options
I must have squeezed these guys too hard with my tech sales. They are going nowhere. Sanitation is done, the golden age is over, and I have to choose between Industry and Replaceables. My jungles still need to be cleared, and my rail network isn't quite done yet, so I go for Replaceables. After Replaceables I do Radio, and finally I must bite the bullet and research Industry. What now can I expect from the AI? Refining while I do Steel? Flight in the time it takes me to do Mass Prod and Motors? Good luck PaperBeetle...
Light Relief
What I do get from the AI is a dow! In 750ad, Ragnar ROP rapes one of my opportunistic luxury towns (the gems on the Greco-Japanese border). On the same turn I get Industry, so suddenly Ragnar finds he is at war with the whole world. Actually, he does pretty well, losing little land and getting peace from the Greeks before my alliance with them is expired. Of course, I have no interest in peace; I am safe on my own continent, and Ragnar is a likely opponent in the election, so I will want to be at war with him anyway.
The Modern Era
This war doesn't help the AI with its research of course; in the end I had to research every industrial tech myself, apart from Alex's freebie and the Darwinian techs. Really pathetic... I expected more from deity :shake:. Anyway, Alex draws Fission, which is nice, but he won't part with it no matter how high I stack the gpt. I wonder if it is something to do with that alliance he broke? I'll need to investigate that. I have a great prebuild ready for UN of course, but that gets reassigned to Wall Street, and I start Fission research myself. It comes through in 1090ad, but I could have done it faster; the limiting factor is now the speed of my backup prebuild.
Last-minute Checks
I need to check who my opponent will be. I am hoping for Ragnar, as we are still at war, and the other leaders are all my best mates. Of course no one has 25% land or 25% pop, so it will come down to who has the most population. Japan and Scandinavia are very finely balanced in size, and I can't even find out whether the pop used for this calculation is the number of citizens, or the F11-style population figure. Well, I count citizens (i.e. sum their city sizes) to find that there are 144 Vikings and 140 Japanese. Furthermore, Toku's cities are numerous and small (no metros and many of his core towns are stuck at size 6 :eek: ), so I think his F11 pop will be significantly lower than Ragnar's.
The Vote
I complete UN in 1100ad, and as I figured, my opponent is Ragnar. I am so confident in the support of my gracious friends that I nearly vote Ragnar :). But it is my first deity game, and it wouldn't do to throw it away on a cheap gag like that. I vote Joan, and win 4 to 1.
Firaxis score 8815 earns 9647 Jasons. Last place in the diplo challenge :cry:, but it was a good race!
http://www.civfanatics.net/uploads12/PaperBeetle_GOTM55_1100ad.JPG
http://www.civfanatics.net/uploads12/PaperBeetle_GOTM55_research.gif
WackenOpenAir Jun 15, 2006, 04:16 PM Edit: oh i misread somthing.
megistatos Jun 18, 2006, 09:13 AM Egyptian 100k came in 1798. I had by then pushed the Scandinavians back to Nidaros from the North, with 65% population and needing 49 more tiles for domination. 3 turns would have been enough to win. Sadly, I got the deadline wrong and finished 2 days after submissions clsoed.
Conquest class
100k loss to Egypt in 1798
score 4597
Mathilda Jul 21, 2006, 06:26 AM I was, for a long time, waiting for a final spoiler thread for this game, but I still can't find it.
So I'll just say here - my first ever solo game deity win :very pleased:
Domination at 1280ad.
scoutsout Jul 21, 2006, 08:04 PM ...my first ever solo game deity win :very pleased:
Domination at 1280ad.You should be pleased. Congratulations! :thumbsup:
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