View Full Version : Building an empire of Metropolises
Feb 25, 2002, 07:05 PM
Learn some tips on how to build my version of the perfect empire. This is ideal for players who want to play on levels Chieftain, Warlord or Regent on Huge pangea maps, and prefer to have very large cities that will run at maximum efficiency with minimul corruption.
Mar 16, 2002, 11:38 PM
I loved your website! The ghost of the girl that pops up in your funny pictures nearly gave me a heart attack... I am also large map lots of cities with all the improvements player. Sometimes I wish the ai positioned their cities better. At least (after annexing my enemies territories and creating a worldwide empire) my origional cities are all the largest and most developed! I have never tried posting units along the border like your Russo-Sino border... I think I'll try that next game! :king:
Mar 17, 2002, 01:03 AM
Well, I lined them up like that because I was bored. Usually you want a stack of units ready to attack each border city on a tile where you can reach the city the fastest (usually on the diagonal). Bigger stacks towards his main production cities/capital. When sharing a long border like that I like to be able to attack all of them at once. The AI sure doesn't like it when you take out 10 of his cities in one turn. Lined up like I had them some units weren't able to reach a city on it's first turn.
Mar 18, 2002, 08:13 AM
That picture with the girl scared the bejeezus out of me! I jumped out of my chair and gasped. Like some nightmare or something. I was like, OK, maybe it's one of these "hidden picture" type things that I can never see. GEEZ! I'm awake now.
Mar 18, 2002, 09:15 AM
Great site bamspeedy. Particularly liked the stuff about building cities - it never occurred to me to use settlers to beef up the capital, something I did do in Civ2.
The one thing that surprised me about your city placement was the fact that you would place cities in "optimal" positions even if it meant putting them one square away from rivers, which often happened on your Russian map. This surprised me - care to comment?
Mar 19, 2002, 06:44 PM
Yes, it does make more sense to place cities on rivers, especially in the early game (ancient era-middle ages). The optimal city placement is used for using every single tile with minimal overlap. Once you enter the industrial ages, every single tile is used. That one or two extra tiles you are using producing more than enough gold to support the aqueduct and produce more shieds to offset the shields you spent earlier on building the aqueduct.
No, this is not a strategy to get a real high score, or to get early conquest victories, or strategies that will work on smaller maps or higher difficulties, that why I specified map size and difficulty levels. This is for people who like to have large metropolises with very low corruption. Corruption in this game sucks so bad once you exceed the 'optimal number of cities', this is one strategy to combat that by using the fewest number of cities to cover the most tiles. When I first played this game I loved seeing as many cities with pop 35+ that I could. Of course once I learned about how bad pollution is and how useful specialists really are, I have changed my strategies. But there are probably some that still like seeing all those large metropolises.
Mar 23, 2002, 09:15 PM
how can you be able to make FARMS??? im only able to make irrigation but not FARMS...
Mar 24, 2002, 06:22 AM
how can you be able to make FARMS??? im only able to make irrigation but not FARMS...
There are no farms in Civ3, just the irrigation. If your talking about the fact that the graphics on my screenshots looks like farms, it's because I used a graphic mod. I believe it's called Snoopy's graphics. Try doing a search on that in the User Creation forum and you might find it, I don't have the link for it handy.
Jul 20, 2002, 04:26 PM
I think you can still get essentially the same effect as a farm - you just have to build a railroad. They add +1 food to a square that's already irrigated.:scout: :scout:
Aug 01, 2002, 06:45 AM
hey Bamspeedy, how do you place the cities to the east and west according to your picture?
Aug 04, 2002, 09:58 AM
Just count the tiles, and you should see the pattern. You can go about it two ways, I guess.
1. Easiest way: From the capital, go three tiles east, then either 1 tile north or south. Then for the town to the west you would go the opposite direction (if your eastern town had gone 1 tile south, then the western town would go 1 tile north).
2. What I had done: From the capital go 4 tiles southwest, then 2 tiles northwest for one city and 3 tiles southeast for the other city. In the other dirction (4 tiles to the northeast), you would flip-flop the two (2 tiles southeast, and 3 tiles northwest).
Since the pattern keeps repeating, you can just visualize any city as the capital to place future cities. Doing some drawing on graph paper helps you see the pattern easier.
Just keep in mind this is only a good pattern in theory, not necessarily in reality. By placing cities in a consistant pattern, you may end up with cities 1 tile from a river, 1 tile off of a coast, in poor terrain that doesn't have enough food (mountains/hills), etc. Also, you don't get benefits from placing cities directly on some bonus resources (food bonuses), like you did in the original version, so that would lessen the practicality of this if cities end up being built on certain resources.
I'm thinking of adjusting this site to also explain/show ICS (very dense build) city placement.
Aug 04, 2002, 03:57 PM
you should explain/show ICS city placement. Also, does you strategy work on standard maps? or Large? cause the computer i use can't have Huge or it will lagg alot. Also thanks for explaining :)
Aug 05, 2002, 10:05 AM
ICS works on any size map. The fewer civs the better. On a huge map this means 400-511 cities (this would be a major problem on slow computers), or 100 or so on the smaller maps. You need to start on a good size land mass, preferably pangea maps, but continents will usually work. JuicyCivNewbie wrote an article about this in the strategy & Tips section titled "How to Build 100+ cities by 10 A.D." a few weeks ago.
Aug 15, 2002, 02:51 PM
Where is the picture of the girl? I looked around but couldn't find it.
Aug 15, 2002, 03:26 PM
It's in the funny pics section. The picture is called 'evil'.
Aug 15, 2002, 11:59 PM
I almost jumped. It could be scary if I hadn't known it was there.
Aug 16, 2002, 09:21 PM
This to me is ineffective, yes your cities have lesser corruption by the numbers, but what about conquering, you'll reach your optimal number faster, and occupy half the territory. I'd rather reach out and have my culture cover as much territory as possible, so I don't have to worry about coal, iron, aluminum, rubber or uranium.
Aug 28, 2002, 01:30 PM
I actually had the same placement. I use a closer one for deity play. limiting workable squares to 13.
I would love to see a placement stategy getting to 20 workers! The amount you get for all luxuries plus market places. Have anyone worked on a grid for this? Needed for high scores!
Nov 22, 2002, 09:38 PM
Bamspeedy, I used the 2 ring O.C.P from the article, but Where do you think would be the best place to add the forbidden palace?
Nov 23, 2002, 01:07 AM
As far from the palace as possible if you want the lowest corruption in the long run. If you have a leader to rush the FP, an enemies' old capital is usually a good place for the FP, then place rings of cities around the FP also.
Nov 23, 2002, 09:39 PM
How's the girl freaky? I don't quite get it...
Great idea. I was before building five squares up diagonally from cities, but now I will only have to count two.
Nov 26, 2002, 05:33 AM
Great site Bamspeedy:goodjob:
These tips will really help me!!!
Nov 29, 2002, 07:49 PM
Whoa. How many cities was that, and how large were they?
Dec 19, 2002, 11:26 AM
Great article! I've always been a builder type, but your system is much more efficient than mine... I always end up w/ several marginal cities to fill in all the unused spaces. Lately I've been playing Monarch level, and I find it's better to build lots of cities close together to win. Too bad -- I miss those highly efficient big cities!
On Regent level or lower I build all cities in a 4-over, 1-up or down pattern, but since I love the Harbor/Offshore Platform combo I make adjustments to maximize the number of coastal cities.
How do you integrate conquered cities into your Empire? Do you raze the ones that don't fit, or just live with your rival's poor placement choices?
Jan 07, 2003, 04:56 AM
Hey, that strategy rocks!! I tried it with Greeks and the outcome both at building and army supporting was awesome!!
I placed the two rings of cities around Athens and started building. Even with building/entertaining rate set to 50%/50% the income was over 100 gold per turn (ehhmm, I play in the moderate levels, haven't tried monarch or deity yet).
It's the highest production rate (both in gold and building) I ever had. Thanks for the tip!!
As for the integrating of the cities captured I use to hold only those with valuable resources or the ones with wonders. The others I raze or give as a gift to one of my allies at the war.
Feb 28, 2003, 12:13 PM
great site very helpfull for those having probs with city placement.
May 14, 2003, 04:03 PM
someone made an easy to read dotmap version of OCP, and i cant seem to locate it. i was wondering if anyone knew where it was.
(its not thefrenchzulu's one)
Jul 15, 2003, 05:43 PM
Hey dude. I used your O.C.P. and im not sure if it was just a good game or a great city placement strat, but i expanded F#!*ing fast! by the time i had 30 cities my enemys only had 5-8 and it was 500bc! I'm still playin the game now. im the largest civ left( Taking out America and China was quite simple)hahahaha!:D
Jul 15, 2003, 05:52 PM
Sounds like you were playing Chieftain, or else all the AI started on crappy terrain.
Mar 14, 2004, 06:44 PM
hey-nice sttrategy-i used to always use a 3 out and 1 diagonal placement (unfrtunently there was waste, although it was only 3 squares)
-your placement is similar to the one i always used, only a different width to fill in the 3 waste
-i love to make maps that exploit different building strategys and such, so if someone would teach me how to upload a file id be happy to let people use m map that takes advantage of this.; I just joined, but ive been reading for a while so i'm not good at all this fancy technical stuff