View Full Version : Dimalio (01)


dimaliok
May 26, 2006, 04:32 PM
Hi this is my first SG and it will be on regent or monarch all players are welcome it will be (PTW) and the civ is america every thing else will be voted
oh BTW its default rules victories all but shooting for space


-----------roster----------------
Dimalio
choxorn
D'Artagnan59
Pequenino
goodsmell
kill fire

choxorn
May 26, 2006, 05:04 PM
Wow, do you have bad grammar.
I'm in. :)

dimaliok
May 26, 2006, 06:34 PM
kind of but ill put u on the roster too make up for easy level we took a sucky civ



Edit Btw how do i take and post pics

D'Artagnan59
May 26, 2006, 06:59 PM
In. America is a pretty good training civ. Check Experiment 626's TDG story in the Stories and Tales.

choxorn
May 26, 2006, 07:37 PM
kind of but ill put u on the roster too make up for easy level we took a sucky civ



Edit Btw how do i take and post pics

You can find instructions for how to take screenshots in the FAQ. For info on how to post pics, check out Cromagnan's "How to upload Saves and screenshots" thread in the Succesion Games forum.

Ansar
May 26, 2006, 09:38 PM
Good luck kids!:D
America is a very good training civ. The Industrious trait helps with the worker speed and helps learn how to control what to do with the worker at a speedy pace. And the expansionist teaches you exploring. Since you are expansionist, you might want to have sedentary barbarians, you are sure to get some nice techs out of the huts, but thats just me.:) Well, all I have to say is, good luck.:goodjob:

Pequenino
May 27, 2006, 04:37 AM
I would join, but i only have Vanilla...any chance we can change from PTW to Vanilla?:D

Ansar
May 27, 2006, 05:50 AM
IMO, [civ3] is more user-friendly than [ptw], but its up to the team. Not many people have [ptw]...

dimaliok
May 27, 2006, 07:11 AM
PTW is more better then civ3 vanilla roster updated anyone else want to join this game will start in 1 day

Pequenino
May 27, 2006, 10:03 AM
PTW is more better then civ3 vanilla roster updated anyone else want to join this game will start in 1 day
Alright then, ill be llurking on this one;)

dimaliok
May 27, 2006, 10:25 AM
Alright then, ill be llurking on this one;)
If u want a reason there are almost no improvments in vanilla

Ansar
May 27, 2006, 11:29 AM
Its not about the reasons, because then, Conquests would be top choice. But what I'm saying is, the least of people have/play in PTW. Vanilla is more compatible, and by the looks of it, it seems you will have a 3-man roster. Just my suggestion: If you want to make it more "member-friendly", change it into Vanilla.

But that's just my $0.02 :p

goodsmell
May 27, 2006, 03:34 PM
Yeah that's right , but If you think deeply . if you want to play better and have better results , you won't even think about city improvements , because you won't play an SG game and build Coloseumm in every city in your empire , because then you are non-regent player , you're still "stuck" on Chieftan idiology ( I'm not trying to insult ) .

But if you'll change it to Vaniilla I'll join too although I've PTW and C3C ;) . I want Pequenino join too . well you decide what is better to you , than good luck for you if you stay on PTW , and good luck us if you change it to Vanilla :D

Ansar
May 27, 2006, 04:32 PM
Like goodsmell said, improvements dont matter. The objective of this game is to learn, or so it seems. And IIRC, not many improvements are added in PTW. Play the World was sort of a transition version of the game.

dimaliok
May 27, 2006, 04:35 PM
Like goodsmell said, improvements dont matter. The objective of this game is to learn, or so it seems. And IIRC, not many improvements are added in PTW. Play the World was sort of a transition version of the game.
You dont get my point im not talking about city improvements i m,ean terrain im provments like mines and roads

choxorn
May 27, 2006, 05:06 PM
@dimalio: I wouldn't mind if we changed to vanilla. The only things that come with PTW are more civs, more units, and a few more worker actions. If D'artagnan is okay with it too, you should change it to vanilla.

dimaliok
May 28, 2006, 09:55 AM
@dimalio: I wouldn't mind if we changed to vanilla. The only things that come with PTW are more civs, more units, and a few more worker actions. If D'artagnan is okay with it too, you should change it to vanilla.
OK fine ill change to vanilla ill put those 2 vanilla players on the roster

dimaliok
May 28, 2006, 10:09 AM
OK heres are start ill play 20

Pequenino
May 28, 2006, 10:09 AM
OK fine ill change to vanilla ill put those 2 vanilla players on the roster
:banana: :banana::lol: :lol: :lol: :lol: :D Thx!



i really don´t like that start. Too much jungle, and there´s probably more SE. The BG´s and river are good though. Your choice

dimaliok
May 28, 2006, 10:39 AM
:banana: :banana::lol: :lol: :lol: :lol: :D Thx!



i really don´t like that start. Too much jungle, and there´s probably more SE. The BG´s and river are good though. Your choice
Its forest the jungle is SSE of washington and the save and log coming soon

choxorn
May 28, 2006, 10:58 AM
In most SG's, the game starter lists more than one start and the team votes on starts.

kill fire
May 28, 2006, 11:01 AM
I'm in. :p

gmaharriet
May 28, 2006, 12:44 PM
How did your map start with 100 gold instead of the usual 10? :hmm:

dimaliok
May 28, 2006, 01:09 PM
How did your map start with 100 gold instead of the usual 10? :hmm:
Dont know it was on regent

dimaliok
May 28, 2006, 01:12 PM
heres the save

Pequenino
May 28, 2006, 01:29 PM
How did your map start with 100 gold instead of the usual 10? :hmm:



:lol: :lol: :lol: THAT along with the fact that there was only one start, probably makes this an edited scenario.

dimaliok
May 28, 2006, 02:00 PM
OK heres the log

T1 setteled washington on spot
T6 warrior->walls
T9 hooked up gold
T11 cultrul expation
T13 walls-> spearman
Bronze working-> cementariol bural
T15 popped WC
T 18 CB-> wheel
T19 speerman-> archer
T20 popped setler

reascherch 90% lux. 0% econamy +1 gold

dimaliok
May 28, 2006, 02:06 PM
sry i cant get the pics on

choxorn
May 28, 2006, 02:50 PM
dimalio, your set isn't all that detailed. Look at some other SG early game set- it will be quite a bit more detailed than yours.

vmxa
May 28, 2006, 03:01 PM
OK heres the log

T1 setteled washington on spot
T6 warrior->walls
T9 hooked up gold
T11 cultrul expation
T13 walls-> spearman
Bronze working-> cementariol bural
T15 popped WC
T 18 CB-> wheel
T19 speerman-> archer
T20 popped setler

reascherch 90% lux. 0% econamy +1 gold

Luker:

What is the purpose of making walls at Regent? Why make a spear either, especially so soon. Do you expect to be attacked already at Regent? The only time you can really justify a wall in the capitol is Always War and I am not real sure I would need one in the cap even then.

You just wasted 7 turns of production at the most critical part of the game. Hooked up gold? OMG does that mean the worker was on a hill or a mountain? Lots of worker turns used that could be doing something about food, hopefully.

choxorn
May 28, 2006, 03:04 PM
Got it (forgot to post this earlier). My log will be more detailed than dimalio's.

Pequenino
May 28, 2006, 03:05 PM
T9 hooked up gold



Where all the other tiles already roaded before THAT???:confused: :confused:

choxorn
May 28, 2006, 05:40 PM
I am confirming suspicions about this being an edited scenario. I loaded the game, and guess what? The settler's movement points were 2! So there's no doubt, this is an edited scenario. Dimalio!! :mad:

dimaliok
May 28, 2006, 06:43 PM
No its not an edeted senarieo realy

vmxa
May 28, 2006, 07:50 PM
Lurker:

It is very strange, I would think a modified bix was used if it is PTW. Some things that are strange:

Settler and Worker have 2 moves
It says it is 3000BC, but turn 0 of 540. It shows 2 turns of research done already?

It cannot be loaded by SpeedBeast.

Ansar
May 28, 2006, 08:18 PM
Incase you guys decide to start over...here are some starts...:D

http://www.civfanatics.net/uploads11/America01.JPG

http://www.civfanatics.net/uploads11/America02.JPG

http://www.civfanatics.net/uploads11/America03.JPG

Continents 70%
Sedentary Barbarians(goody huts will appear)
standard
4 Billion Years
Wet
Temperate
America
Regent

dimaliok
May 28, 2006, 08:59 PM
Where all the other tiles already roaded before THAT???:confused: :confused:
Opss i ment T13 i was thinking about how much longer is the end of school

D'Artagnan59
May 28, 2006, 09:03 PM
I like Ansar's 2nd and 3rd starts better.

goodsmell
May 29, 2006, 02:10 AM
I'm very sorry Dimalio I don't think your start is usuall game , it looks like a scenario .

I think Ansar gave us great SAVEs , I would defenitiley choose the 1st ! with the cow and 1BG . can we produce a Settler Factory with it ? what do you guys think

dimaliok
May 29, 2006, 08:09 AM
i like the 2nd start ok lets vote for what start we want

1. 1
2. 1
3. 0

Pequenino
May 29, 2006, 08:27 AM
i vote for the first start

goodsmell
May 29, 2006, 10:05 AM
it's already :
1.2
2.1
3.0

I was voting for 1st and 3rd since the capitol will grow fast .
I think in the 1st and the 3rd there's a chance for Settler Factory

choxorn
May 29, 2006, 10:13 AM
I vote for start 1. Now we wait for D'artagnan to pick between 2 and 3.

1.3
2.1
3.0

Unless both D'artagnan and kill fire vote 2, 1 will be the winner.

D'Artagnan59
May 29, 2006, 12:39 PM
Oh, to heck with it. I change vote to 1. River to irrigate plains, BG, cattle. Ansar1.

choxorn
May 29, 2006, 01:25 PM
Okay, start 1 it is.
Roster:
Dimalio: UP
choxorn: On deck
D'artagnan
Pequino
goodsmell
kill fire

Ansar
May 29, 2006, 09:06 PM
I think Ansar gave us great SAVEs

Thank you.

No sense of letting a Regent SG go to waste. We need more Monarch players.:king:

choxorn
May 29, 2006, 10:04 PM
Ansar, I decided to look at some of the other team members' profiles. dimalio and D'artagnan are the only Regent players. goodsmell is on emperor, and Pequino, kill fire, and me are currently at Warlord. But you were right- no Monarch players.

goodsmell
May 30, 2006, 09:42 AM
I think Ansar meant that we need more experienced players , not exactly Monarch .
and I'm not exactly Emperor player , I'm like still tryin' to beat this level but I successfuly doing it . If I start a new game I never start it on lower than Emperor , because Warlord-Monarch and Emperor-Deity ( don't know about SID ) are like other games .

choxorn
May 30, 2006, 09:47 AM
I'm just trying to guess appoximate skill level of the players here. I think it averages out at Regent level.

Pequenino
May 30, 2006, 01:16 PM
Its been more than 24 h. since the starts were posted.........shall we skip Dimalio??????


I don´t mean to be mean (nice aliteration BTW :lol: :lol: :lol:), but it frankly looks bad for an SG creator to miss his own deadline. (No offense intended)

dimaliok
May 30, 2006, 04:19 PM
Sry I have a test to study 4 skip me plz

Ansar
May 30, 2006, 05:00 PM
I think Ansar meant that we need more experienced players , not exactly Monarch .


What I meant was these SG's are great because it makes more Monarch players, which is a good thing. No sense in having Warlord/ Regent players.:p In other words, hopefully by te end of this SG, you guys will be Monarch players.:)

I will now silence myself, good luck all! :goodjob:

choxorn
May 30, 2006, 07:53 PM
@ansar: Not likely- I'm still trying to win a game on Warlord.
Oh, and got it.

Pequenino
May 31, 2006, 07:55 AM
In other words, hopefully by te end of this SG, you guys will be Monarch players.:)




Maybe even become a second "Magnificent Frog"?????:p :p :D :D :D :lol:

Ansar
May 31, 2006, 07:04 PM
Maybe even become a second "Magnificent Frog"?????:p :D :lol:

For you...more like an elite submarine judging by your avatar...:cooool: :lol:

choxorn
May 31, 2006, 09:47 PM
To players: It is currently turn 13, and I have met the Indians. Now, I want to discuss trade. Neither of us can trade the other anything but tech. They can trade us Alphabet and CB, we can trade them Masonry and Pottery. So should we trade? They will accept CB for Pottery, Alphabet for Masonry, and CB abd Alphabet for Pottery and Masonry. Also, we will get Alphabet in 13 turns at my current research rate. So what do you think we should do?

Pequenino
Jun 01, 2006, 01:18 PM
I vote for you trade all, for all

dimaliok
Jun 01, 2006, 06:08 PM
Ill put this quick (u know i have little free time)

I think dont trade at all CB=cheap tech
Alpha= almost done

choxorn
Jun 01, 2006, 06:53 PM
Well, with that little feedback, I'm just going to do what I think is best.

dimaliok
Jun 01, 2006, 07:17 PM
Well, with that little feedback, I'm just going to do what I think is best.

And that is?

choxorn
Jun 01, 2006, 07:52 PM
Trading Pottery for CB, which is what I did. And here's the complete log:

No turn 0 on first set, of course.

Turn 1 (4000 BC):
-Settle Washington on the spot and set it to build warrior.
-Worker to improve cow, scout to explore.
-Ansar, did you do something to unit animation? Throughout my set, the scout and the worker moved pretty fast.

IBT:
-Start research on Alphabet at 80% science

Turn 2 (3950 BC):
-Scout pops hut- gets 25 gold
-worker roads

IBT:
zzz

Turn 3 (3900 BC):
-scout looks at coast from mountaintop: this is what he sees.
http://www.civfanatics.net/uploads11/scoutview.JPG
Nice.

IBT:
-worker finishes road

Turn 4 (3850 BC):
-Worker irrigates cow, possible SF?

IBT:
zzz

Turn 5 (3800 BC):
zzz

IBT:
-Washington: Warrior->Settler, which pays off
-Worker finishes irrigation

Turn 6 (3750 BC):
-not much

IBT:
zzz

Turn 7 (3700 BC):
-scout pops maps from hut

IBT:
zzz

Turn 8-Turn 10 (3650 BC-3550 BC):
zzz

IBT:
-Wasington culture borders expand

Turn 11 (3500 BC):
-MM Washington sp growth and settler happen at same time- I don't want civil disorder, of course.
-Scout sees purple borders.

IBT:
zzz

Turn 12 (3450 BC):
zzz

IBT:
zzz

Turn 13 (3400 BC):
-Contact purple civ- India. They have ten gold. And, as I already said, tech-wise: They can trade Alpha and CB, we can trade Masonry and Pottery. I trade Pottery for CB.

IBT:
zzz

Turn 14 (3350 BC):
-Worker roads- I'm not going to mention this anymore as it is starting to get dull.

IBT:
-Washington: Settler->Worker

Turn 15 (3300 BC):
-Think best location for settler to go to is 3 NW of Washington, so I send him there.
-Warrior pops Mysticism from hut. I'm glad I traded with India.

IBT:
zzz

Turn 16 (3250 BC):
-scout pops 25 gold from hut

IBT:
zzz

Turn 17 (3200 BC):
zzz

IBT:
zzz

Turn 18 (3150 BC):
-Found New York: set to build Warrior

IBT:
-Palace expansion: Give us lanscaping
http://www.civfanatics.net/uploads11/Palace1.JPG

Turn 19 (3100 BC):
zzz

IBT:
-Washington: Worker->Warrior

Turn 20 (3050 BC):
-Scout sees Light Green borders, Warrior sees Goody Hut.

Here's a screenie:
http://www.civfanatics.net/uploads11/world&dots.JPG

-Although it's a little hard to see, light green borders (either Greece or Persia) are near the scout. Find out which one.
-I wonder what's in that hut?

As for those dots, I was trying to dotmap.

Here's my explanation for the dots:
-Short-term:
-Red dot: Seems like good location for city #3. Why? It has a river, 5 bg's, and whatever is in the blackness.
-Blue dot: lower priority, as it has jungle, but it has 2 dyes in initial 8 squares and 3 dyes and 2 bg in 20-tile city radius.
Long-term:
-The Green dot and where the Warrior is standing now look like good places to settle in the future.

http://www.civfanatics.net/uploads11/dimalio,_3050_BC.SAV

Ansar
Jun 01, 2006, 08:24 PM
My idea of a dotmap... , but its my suggestion, so you guys decide.Explanation is included in picture.:D BTW, those were some nice turns + turnlog there choxorn, good job.:thumbsup:

http://img324.imageshack.us/img324/6233/dotmpa1rp.th.jpg (http://img324.imageshack.us/my.php?image=dotmpa1rp.jpg)

vmxa
Jun 01, 2006, 09:22 PM
Lurker:

"-Washington: Warrior->Settler, which pays off
-Worker finishes irrigation

Turn 6 (3750 BC):
-not much

IBT:
zzz

Turn 7 (3700 BC):
-scout pops maps from hut"

How exactly did it payoff? I am not saying it did not, but it is not clear. Anyway I just wanted to mention that when you have a settler in the queue and you pop a hut, you are prevented from getting a settler.

So you should switch the build to some place holder and then pop the hut. After that switch back. You may still not get a settler, but you definetly will not get one otherwise.

choxorn
Jun 01, 2006, 10:54 PM
It pays off because Washington doesn't overpopulate and revolt. As for the dotmap: I had similar ideas. I just thought the ones I put were the best of them. And it's the Indians- didn't you read my set?

vmxa
Jun 02, 2006, 07:53 AM
It pays off because Washington doesn't overpopulate and revolt.

Depending on the food you would get to size 2 at turn 10 and size 3 at 20. This is the earliest a settler could be finished as you must be at size 3.

If this is below emperor level, you have at lest 2 born content. So it is not till size 3 that you have any issue with unhappiness. That could be handled with one MP or a lux or the slider.

You could get to 5 shields by turn 20 and have a settler in 6 turns, rather than 20. You would soon have growth to replace the pop from the settler with this scenario, but in addition have created some warriors or maybe chopped in a granary, if you had the tech.

Anyway I was not trying deal with the question of making a settler right off the bat. I am not in favor of that in most cases.

The thing I wanted to point out was the idea of popping huts with a settler being built. So I do not know if you caught that or knew that or what. It was really just an fyi. I have seen it make a difference though, so it is worth doing, unless you know for a fact no one has made a second town before you.

That was likely the case in your scenario and for that reason I would not have popped the hut right away. Give the AI a chance to found a town.

Anyway this is not a challenge, only some ideas for your consideration, you are free to ignore or reject them, with or without comment. Sometimes just contemplating ideas helps foster other ideas.

goodsmell
Jun 02, 2006, 08:49 AM
who's up now ?

choxorn
Jun 02, 2006, 09:11 AM
Roster:

dimalio
choxorn: just played
D'artagnan: UP
Pequino: On deck
goodsmell
kill fire

D'Artagnan59
Jun 03, 2006, 06:17 AM
3000 BC: Workers to BG. Scout meets Greece. Trade Mason, Pots, and CB for Warrior Code, Alpha, 10 Gold and BW. I pop GH and we learn IW. Research to Writing, 28 @100%.

2950 BC: Warrior created and fortified in New York. Starts Settler. Workers road and finish roading BG.

2900 BC: Workers mine BG.

2850 BC: Switch Settler in NYC to Spear. Warrior created and fortified in Washington. Starts Settler.

2800 BC: Workers finish mining BG. And as I move my Scout...

My game freezes. :wallbash: :cry: :badcomp: [pissed] Which leads to other events including...

My computer crashing when I try to close it w/Task Manager. :wallbash: :cry: :badcomp: [pissed]

dimaliok
Jun 03, 2006, 07:54 AM
3000 BC: Workers to BG. Scout meets Greece. Trade Mason, Pots, and CB for Warrior Code, Alpha, 10 Gold and BW. I pop GH and we learn IW. Research to Writing, 28 @100%.

2950 BC: Warrior created and fortified in New York. Starts Settler. Workers road and finish roading BG.

2900 BC: Workers mine BG.

2850 BC: Switch Settler in NYC to Spear. Warrior created and fortified in Washington. Starts Settler.

2800 BC: Workers finish mining BG. And as I move my Scout...

My game freezes. :wallbash: :cry: :badcomp: [pissed] Which leads to other events including...

My computer crashing when I try to close it w/Task Manager. :wallbash: :cry: :badcomp: [pissed]first u went 2 fast 2nd lets disscuss stuff first

Ansar
Jun 03, 2006, 07:58 AM
first u went 2 fast 2nd lets disscuss stuff first

Sorry to barge in, but Dimaliok has a point. Always discuss, even if its over a little detail before playing. :)

Pequenino
Jun 03, 2006, 08:53 AM
since there´s no save posted, you can consider this a "no, i don´t have it" post. :lol: :lol: :lol: :lol: XD So lets discuss soemthing then......

choxorn
Jun 03, 2006, 09:31 AM
Commentary on D'artagnan's set:

3000 BC: Workers to BG. Scout meets Greece. Trade Mason, Pots, and CB for Warrior Code, Alpha, 10 Gold and BW. I pop GH and we learn IW. Research to Writing, 28 @100%.

That was bad. :nono: We were going to have alpha in 5 turns anyway, so in other words, you wasted beakers and gave Greece a tech you shouldn't have.

My game freezes. :wallbash: :cry: :badcomp: [pissed] Which leads to other events including...

My computer crashing when I try to close it w/Task Manager. :wallbash: :cry: :badcomp: [pissed]

I hate it when that happens. However, if possible, while playing civ, don't run anything else, except maybe CivAssist. If you run too many programs, it will overload you computer's RAM and the one that needs the most RAM (civ3) crashes. Sorry if this was kind of [offtopic]

D'Artagnan59
Jun 03, 2006, 12:11 PM
I will continue.

D'Artagnan59
Jun 03, 2006, 12:14 PM
Scratch that. It froze again.

choxorn
Jun 03, 2006, 01:47 PM
If it keeps on freezing, you should probably ask for a skip and let Pequenino play. It it looks like it won't stop.

D'Artagnan59
Jun 03, 2006, 05:00 PM
Skip, please. Penquenino, you are hereby proclaimed up.

choxorn
Jun 03, 2006, 09:57 PM
Roster then:

dimalio
choxorn: Just played
D'artagnan: skipped due to freezing problems
Pequenino: UP
goodsmell: On deck
kill fire

choxorn
Jun 05, 2006, 07:44 PM
Pequenino has not yet posted his got it. However, he may have thought D'arty's "Peqeunino, you are hereby proclaimed up" meant that a got it wasn't nessecary. Maybe he could tell us which.

Ansar
Jun 05, 2006, 08:48 PM
Its up to the team if Pequenino should be skipped or not...but a quick profile check shows this...

http://www.civfanatics.net/uploads11/Pequenino.JPG

choxorn
Jun 05, 2006, 09:46 PM
Then he hasn't done an "activity" since his last post on this thread, which means he probably should be skipped. Who agrees with me?

If Pequenino is skipped, roster:

dimalio
choxorn: Just Played
D'arty: Skipped due to freezing problems
Pequenino: Skipped due to unkown location
goodsmell: UP
kill fire: On deck

goodsmell
Jun 06, 2006, 08:46 AM
Okay got it .. I think I'll play today , if I won't I'll do it tommorow .

choxorn
Jun 06, 2006, 09:50 AM
In that case, goodsmell is up.

goodsmell
Jun 06, 2006, 10:59 AM
Turn 0 - nothing .

Turn 1 - Before I give job for the workers I trade with India :
I give : Mysticsm -for --> Bronze Working + 10gold
the worker on hills roads the hills , and 2nd go to next BG.
Northen warrior goes on Goodyhut and gets 25gold .
Our Scout meets the great Alexander ( Greece ) .

Turn 2 - NY - Warrior --> Rax because I think it will be a nice city for producing units.
Warrior goes west , worker roads BG. I trade with Greece :
I give Cermonial Burial + Pottery -for--> Warrior code + 10gold
I trade it because if greece will meet Ghandi soon , he'll trade the WC and we'll have no benefit . I decrease the Science to 70% and it's +2gpt

Turn 3 - Alphabet is ready and I go for Writing in 28turns on 90% with +0gpt
Northen Warrior discovers an Ivory near cattle and hills along the Coast .

Turn 4 - worker mines the hills and 2nd mines the BG .

Turn 5 - Washington - Warrior --> Granary ( to produce settlers later, we've 4fpt !! )

Turn 6 - I realize Ghandi's settlers had built a new city with river and 2 BG's ( they'll have a good production, which means that we can hope they'll research some techs for us :D )
Scout discovers Goodyhut south .

Turn 7 - We've WHEEL from the Goodyhut ( Why I'm so lucky with Goodyhuts at SG's :D ) and .. horses situation :
http://img399.imageshack.us/img399/2198/america207sv.th.jpg (http://img399.imageshack.us/my.php?image=america207sv.jpg)
workers finishes the BG mining and goes to work some in NY

Turn 8 - nothing special , I change the labor's work to work the 2mined tiles instead of Cattle ( we don't really need this growth in 2 turns so we can delay it )

Turn 9 - keep exploring , Scout sees some new borders ( another neighbor ) worker mines plains .

Turn 10 - worker finished mining hills and going to help to NYC's worker to mine other tiles.
Scout discovers it's the Persian Xerxes southern to our empire . but sadly he has no techs. since it's Regent I think we'll be the most advanced on this continent .

Turn 11 - everything's usuall , western warrior can see goodyhut . washington grows in 1turn so I raise the lux slider to 10% and it's not +0gpt .

Turn 12 - one worker finishes mining and roads the forest with the Game to have more gold . Goodyhut gives us a Warrior so I split to exploration between them .

Turn 13 - nothing special zzz .. western new warrior saw Spices but it's too far from our Capitol .

Turn 14 - I now checked Washington and as I think , we'll have a Settler FACTORY !
another worker finishes plains tile and goes to work the second Washington hills.
our Scout discovers another Goodyhut 1tile from Persian borders ;)

Turn 15 - Unfortunately it did'nt give us a tech but it gave us a Warrior .so I think we'll foritrify them soon . oh at my last turn I can see Aztecs west .
God I'm very sorry I pressed Space . well It's already your turn so you won't be needed to press Enter :D

screenie :
http://img463.imageshack.us/img463/8431/america220jb.th.jpg (http://img463.imageshack.us/my.php?image=america220jb.jpg)

for whole team :
I think we should prepare for war as soon as we can . it means after our expanding .
My strategy ( lame because I can't see the whole world ) :
Conquer Greece as soon as possible , they have Wheat and river near their borders it means they'll expand soon and have fast production . and WE should conquer Aztec to have more Coastal cities and have to press India to prevent them to expand , so if we conquer Greece and Aztecs , they will be around our territories and if we'll have some money we'll can try to overtake ( or whatever it is ) with culture influence .

I hope next player knows how to produce a Settler factory , since it's Granary almost ready and we've the neccessary stuff for it ( shields and fpt )

dimaliok
Jun 06, 2006, 05:48 PM
Let wash pop cultuere and we will get horse and i think conquer aztec why becauce greese has a pretty good defender UU

choxorn
Jun 06, 2006, 06:32 PM
aren't the sets supposed to be 20 turns, not 15?

D'Artagnan59
Jun 06, 2006, 06:36 PM
Let wash pop cultuere and we will get horse and i think conquer aztec why becauce greese has a pretty good defender UU

:confused:

I don't understand this. We haven't met any Aztecs, there's no pop culture in Civ right now, and your spelling's a little off. Do you mean India?

Ansar
Jun 06, 2006, 06:56 PM
Arent the sets supposed to be 20, not 15?

no, its 10 per person until the Industrial Age, which then it becomes 5 turns per player.:scan:

choxorn
Jun 06, 2006, 07:26 PM
Maybe dimalio can tell us. So which is it, d?

vmxa
Jun 06, 2006, 07:29 PM
:confused:

I don't understand this. We haven't met any Aztecs, there's no pop culture in Civ right now, and your spelling's a little off. Do you mean India?

He means that the culture of washington will pop the borders, at least I think that it the meaning.

kill fire
Jun 06, 2006, 07:31 PM
Okay, I've got the save. :sniper: :nospam:

dimaliok
Jun 06, 2006, 07:55 PM
:confused:

I don't understand this. We haven't met any Aztecs, there's no pop culture in Civ right now, and your spelling's a little off. Do you mean India?
opss yes i did plus its 20 till indutireal and then 10

choxorn
Jun 06, 2006, 10:54 PM
Okay, that clears it up. We play twenty until IA. Kf, you can start your turns now.

P.S. skip me if I'm up before friday, as I won't be able to play until then.
P.P.S. since goodsmell only played 15 turns, kill fire should play 25.

goodsmell
Jun 06, 2006, 11:36 PM
oh come on ! stop doing math choxorn ! I thought I should play 15 turns so I played 15 turns , we're not at work that we need close hours . I would like to see some suggesstions.

and btw D'artango , I guess you did'nt reat my turnset details . I said we met Aztecs with my last turn .

choxorn
Jun 07, 2006, 07:54 AM
Sorry- sometimes I'll do that- I'll try not to.

goodsmell
Jun 08, 2006, 10:24 AM
did the 48hour past already ? I wanna see some got it post or at least "skip me" , but the better will be if you'll post your turnset killfire .

by the way , if killfire skips , the next to him is Dimalio and I don't think he's active .what we gonna do ? wait his 48hours will past or let choxorn play ?

EDIT : I'm sorry I did'nt see the got it message of Killfire .. now I saw it .. I'm sorry

choxorn
Jun 09, 2006, 07:18 PM
But we don't know what the "time to play" is. However, whatever it is, it probably means kill fire is skipped. If it's 48h, his time is up. If it's 72h, he has 15 more minutes.

kill fire
Jun 09, 2006, 07:23 PM
Sorry, I'm going to have to ask for a skip- I'll be busy for a while.:sad:

goodsmell
Jun 10, 2006, 08:14 AM
Okay so dimalio is up , But I would like if we'll skip him without waiting a 24h since he did'nt even post a message in the last week .

Choxorn please take his turn , and it'll be played much faster if we won't wait about few days and then see a "skip" message

dimaliok
Jun 10, 2006, 09:43 AM
Listen im sick and cant play on the computer I asked my mom to let me post this

goodsmell
Jun 10, 2006, 11:34 AM
oh I understand , I'm sorry okay ? I did'nt know you're sick , come back mate you're always welcome here !

and hmm Choxorn post your turnset as soon as it's ready .

choxorn
Jun 10, 2006, 11:48 AM
I think this is the correct roster:

dimalio: skipped
choxorn: UP, got it
D'arty: On deck
Pequenino
goodsmell: just played
kill fire: skipped

choxorn
Jun 10, 2006, 07:23 PM
The turnset is done, but I can't post it right now due to no time. I tried earlier but it was an "Invalid link" :mad: :mad: :mad: :mad: :mad: [pissed] [pissed] [pissed] [pissed] :badcomp: :badcomp: :badcomp:

choxorn
Jun 11, 2006, 11:51 AM
Okay, I'll try to post the set now. I played 25 turns, as you coould probably guess from when I said:
P.P.S. since goodsmell only played 15 turns, kill fire should play 25.

Quick notes:
-although I played a Pre-turn when my set started on turn 1 (thanks to goodsmell), the set strangely ended on 1500 BC, the correct turn.
-We now have Writing and IW and are researching MM.
-There are Horses and Iron in our territory, but neither are hooked up yet. However, my workers are roading the Iron.
-The civs' cities (IIRC): Us:4 India:4 Aztecs:4 Persia:3 Greece:2
-We have embassies with everyone but Persia.

And the set:

Pre-Turn (2350 BC):
-strangely, when I move the science slider then move it back to 90%, our income increases. Oh well, I don't have a problem with that. :king:
-of course, all four civs are behind us in tech.
-MM washington so Granary will complete before growth.

IBT:
-Washington: Granary->Settler

Turn 1 (2310 BC):
zzz

IBT:
zzz

Turn 2 (2270 BC):
-Washington grew, so I change new citizen to taxman to prevent riot.
-sci slider: decrease to 80%, Writing still in 4.
-scout sees hut- this time, I use a placeholder for Settler, But I pop 25 gold.

IBT:
zzz

Turn 3 (2230 BC):
-disorder in NY- oops. Change unhappy laborer to taxman.
-decrease science to 70%, Writing still in 2 (I think).

IBT:
NY: order restores, then it starves, then it builds: Warrior->Spear

TUrn 4 (2190 BC):
-NY Warrior fortifies
-decrease science to 50%, the lowest at which Writing will come in next turn.

IBT:
-Writing comes in, set research to IW and 80% science. comes in in 15.

Turn 5 (2150 BC):
-establish embassies with Greeks, Aztecs, and Indians.

IBT:
-Washington: Settler->rax

Turn 6-Turn 7 (2110 BC-2070 BC):
zzz

IBT:
zzz

Turn 8 (2030 BC):
-found Boston: set build to Warrior

IBT:
-My warrior is in Aztec borders, so Monty asked him to leave. Sorry, Monty, he'll leave!

Turn 9-Turn 10 (1990 BC-1950 BC):
zzz

IBT:
-CD in Washington, taxman must've quit. I (forcibly :mischief: ) rehire him.
-NY: spear->temple

Turn 11 (1910 BC):
zzz

IBT:
-order restored in Washington.
-Boston: Warrior->Walls

Turn 12 (1870 BC):
-Bostonian Warrior fortifies

IBT:
zzz

Turn 13 (1830 BC):
-sci slider decreased to 70%, IW still in 4.

IBT:
-Washington: rax->settler

Turn 14 (1790 BC):
-Warrior pops hut- gets zip. And yes, vmxa, I did use a placeholder for the Settler.
-decrease science to 50% IW still in 3.

IBT:
zzz

Turn 15 (1750 BC):
:coffee:

IBT:
zzz

Turn 16 (1725 BC):
-sci slider: even at 10%, IW still comes in next turn.
-My warrior is once again in Aztec borders, as Texcoco was founded last IBT.

IBT:
-strangely, Monty doesn't ask me to leave.
-science: IW comes in, set research to MM at 80%, comes in in 18.

Turn 17 (1700 BC):
-Washington is in CD. change taxman to clown (trust me, it was better than using two taxmen)
-The closest Iron resource:
http://www.civfanatics.net/uploads11/Iron.JPG

IBT:
-order restored in Washington

Turn 18 (1675 BC):
zzz

IBT:
-Boston: Walls-> Spear

Turn 19 (1650 BC):
-I am amazed by the fact that none of the AI civs know each other (must be why they're so behind in tech :lol:)
-Oh, I forgot to mention, the Indians are getting too close to the Iron with their 4th city. Looks like the Washingtonian almost-settler will be used to claim it, which I do.

IBT:
-Washington: Settler->spear

Turn 20-Turn 21 (1625 BC-1600 BC):
zzz

IBT:
-CD in washington, new citizen changed to taxman.

Turn 22 (1575 BC):
-take a peek into Greek territory

IBT:
-of course, Alex asks me to leave. Okay!

Turn 23 (1550 BC):
-found Philadelphia, set it to build Warrior. I later realize settling 1NE would have been better :mad: :wallbash:

IBT:
-Washington: Spear->Settler
-Boston: Spear->Temple

Turn 24-Turn 25 (1525 BC-1500 BC):
:sleep:

And that's it.

Here's the save. (http://www.civfanatics.net/uploads11/dimalio,_1500_BC.SAV)

choxorn
Jun 11, 2006, 12:50 PM
Here's a dotmap I created, which is open to comments:
http://www.civfanatics.net/uploads11/dotmap1.JPG
What those dots meant:

Red dots:
-Just cities that seem like good locations.
Blue dots:
-Grab some Ivory, and some bonus resources.
Purple dot:
-Has game, is coastal.
Green dot:
-Grab some dyes and a BG or two.

goodsmell
Jun 11, 2006, 01:21 PM
I guess it would be nice if we settle our next cities west and south before northen part of continent since we don't have any civs northen .
Choxorn since it's a Regent , you can only use the lux slider but don't change labors for taxmen I think it's waste , and if the city is on SHORTAGE I think you can try to change all labors to taxmen and have a good money for one turn .

since it's just Regent I hope we won't consider about Gambit 0% Science . let's research everything as fast as we can afford .
and chox , please detail the gpt after you decrease / raise sliders .

Ansar
Jun 11, 2006, 04:05 PM
Bad placement on Philadelphia....2 west of its current location would have been much better...freshwater, fish, ...:shake: and why did you buid walls in Boston? Even with barbs, a spear stops hordes because in Regent level, advantage against barbs is huge.:scan: Its 1500BC, you should have much more cities by now...

choxorn
Jun 11, 2006, 04:40 PM
Bad placement on Philadelphia....2 west of its current location would have been much better...freshwater, fish, ...:shake:

I told you, I realized that. and don't you mean 2 east?


and why did you buid walls in Boston? Even with barbs, a spear stops hordes because in Regent level, advantage against barbs is huge.:scan:


I have a thing for building unessecary buildings. :help:


Its 1500BC, you should have much more cities by now...

I'm trying to build as many as I can. But hey, at least we're keeping up with the AI.


you can only use the lux slider but don't change labors for taxmen


I don't think we should use the slider until the pop gets to about size 6- 1 taxman doesn't hurt.


since it's just Regent I hope we won't consider about Gambit 0% Science . let's research everything as fast as we can afford .
and chox , please detail the gpt after you decrease / raise sliders .


:agree: with you there. As for the gpt increase, It was, IIRC, always 1-3 gpt.

Ansar
Jun 11, 2006, 05:29 PM
oh yea. sorry choxorn. cant remember my navigating skills.:p

choxorn
Jun 11, 2006, 06:38 PM
:rolleyes: [offtopic] Ansar, were you trying to annoy me? :rolleyes:

vmxa
Jun 11, 2006, 07:18 PM
I don't think we should use the slider until the pop gets to about size 6- 1 taxman doesn't hurt.


Lurker:

Here is the way I would look at slider Vs taxmen. In the early part of the game, it is about food. If you make a taxman, you lost food.

Later it is about shields, specialist other than engineers, do not yield shields, so you give up shields. If this is a corrupt town, you give up nothing, but food. Food is no longer the number one item.

Also you may have markets and even banks, so the 2 gold may not be as much as the gold they could have made after the boost.

IOW, you pretty much always need to look at the whole picture, before making a choice. The earlier it is in the game the easier it is to use the slider and gain the food.

choxorn
Jun 11, 2006, 07:32 PM
My point was that we can use other ways to keep them happy before they get to size 6. MP's and luxes can solve that. I think we should get the dyes soon, and the ivory up north would also be a good thing to get. As for wasting food, the citizens I turned into taxmen were working 1fpt or 2fpt tiles, so not much of a loss. Plus, Washington won't starve- it has an irrigated cow. :D

D'Artagnan59
Jun 11, 2006, 08:42 PM
Plus, Philly is ICS. I say we abandon it and build a new Philly 2E, but as I always insist, keep the city order. KEEP THE CITY ORDER!

choxorn
Jun 11, 2006, 09:03 PM
Well, I'll ket you decide on that, D'arty- you're next.

Roster:
dimalio
choxorn: Just Played
D'arty: UP
Pequenino: On deck
goodsmell
kill fire

goodsmell
Jun 12, 2006, 01:04 PM
Choxorn you won't change my opinion , but I'm pretty sure many experienced players will agree with me like vmxa did . You cannot put your-self in situation like "I'm not using Luxslider untill cities pops above the 6" . early in game the food is so important , and probably it's a damaged city because it's your 1st expanding and you won't locate first cities far from the house . look , as I think and as I saw , the other civs in our continent are'nt so advanced and have nothing to offer us for our gold , you see ? so we don't really need to be reach as we should if we were playing on Emperor or above .

teamates I've my point now , I think we only have to use taxmen / entertainment to prevet our city from Civili disorder , when our lux slider is already on 30% . I think for Regent it's the maximum we should use , if we've riots in our new cities let's just guard them with warriors .

vmxa
Jun 12, 2006, 02:21 PM
Lurker:

Consider this:

Washington grow in 2, 10F 6S 9C +1 tax. Empire 23+1 tax 17 beakers. Slider to 10, taxman to road grass. Washinton now grows in 1 turn. Empire 25 and 18 beakers. All towns have a happy face now. This means an MP is free to move to someplace else, if you like.

If you had a decent number of workers, the tile could have been mined and you could gain another shield. You have 1 worker for 4 towns, ouch.

You placed Philly right on top of Ghandi and he is not going to like that a bit. Why not be on the lake for the fish instead, now you have lost a settler at the most important part of the game.

Two of 4 towns are building a temple? What, this is regent, I do not even make them at this stage on sid. You just do not need them and have lost a lot of time.

Four or 5 workers would make things roll along, especially now that you have seen the jungle.

Why did someone mine that hill? That is insane at this stage of the game, even worse as you have only one worker as near as I can see. What I see there are two on that montain.

Frankly I would not agree with either using two workers so early in the game for roading or mining a mountain now. Yes you see Iron, you figure to go to war real soon? I think not, so why worry about swords now. You do not have the production to build them anyway. Better those workers did something useful.

Like say mine some grassland on rivers? Why are mines on plains, now? You had grass to mine first. Roads to build. Flood plains to irrigate.

Spears are not a good plan at this level, unless you are facing a threat or it is AW. Again you are not going to be in combat soon and spears do not factor as well into the AI's perception of you being weak.

You can make a nice case that the barracks was premature as well for the reason I gave above. wait until you are making something good like horses or swords to make a barracks.

Regent is a level that you should be able to get out in front of the AI and they will be intimidated, you will not have to fight so early, so take advantage of that knowledge to make workers/settlers and get larger.

Anyway a +4 food Washington is far better than a +2 food Washington. regardless of the cost at this point in the game.

Evaluate what I said and see if it makes sense. Maybe even load the 4000BC and shadow the game to this point and see if you can make a big improvement.

Good Luck

Ansar
Jun 12, 2006, 03:25 PM
Just wanted you guys to see what would look like if someone else, like me played the turns. No offense choxorn, just showing a different version of your turns.
Pre-Turn
Worker at New York irrigates mined plains.

1. 2310BC
Washington granary -> settler. Switch New York to settler.

2. 2270BC
zzz

3. 2230BC
zzz

IBT- Writing comes in. Writing -> IW.

4. 2190BC
zzz

5. 2150BC
Washington settler -> settler. Settler goes to spices.

6. 2110BC
zzz

7. 2070BC
establish embassy in India for 37gold.
http://www.civfanatics.net/uploads11/Dimalio_01.JPG

IBT- New York settler -> archer.

8. 2030BC
Lower lux by 10% because we dont need it for now.

9. 1990BC
Boston is settled.

IBT- Washington settler -> settler.

10. 1950BC
zzz

11. 1910BC
We have Philadelphia at the BG's.

IBT- New York archer -> archer.

12. 1870BC
We have Atlanta at the dyes.

13. 1830BC
zzz

14. 1790BC
IW next turn. Drop science to 70% so that means IW in 1 at +4gpt.

IBT- IW comes in. IW -> Code of Laws, im going for Republic.

15. 1750BC
spot a Indian warrior/settler pair. Wonder where they're going...

IBT- Washington settler -> archer, Washington is at size 1, so archer before growing to size 3.

16. 1725BC
Warrior gets HBR(Horseback Riding) out of a goody hut.

IBT- New York archer -> settler.

17. 1700BC
zzz

18. 1650BC
zzz

IBT- Spices are in. Washington archer -> settler.
http://www.civfanatics.net/uploads11/Dimalio_02.JPG

19. 1600BC
We have Chicago at the iron.

IBT- Atlanta worker -> warrior. forest chop give us warrior next turn.

20. 1575BC
zzz

21. 1550BC
advance archer towards India.

IBT- Philadelphia barracks -> settler, growth in 7, settler in 8.:) Atlanta warrior -> worker.

22. 1525BC
zzz

IBT- New York settler -> archer.

23. 1500BC
http://www.civfanatics.net/uploads11/Dimalio_03.JPG
leads to...
http://www.civfanatics.net/uploads11/Dimalio_04.JPG

24. 1475BC
Washington settler -> settler.

25. 1450BC
http://www.civfanatics.net/uploads11/Dimalio_05.JPG

take a look for yourselves :) (http://www.civfanatics.net/uploads11/dimalio_1450BC.SAV)

Not sure if I did good, but here is how the world looks at the end of these 25 turns.

http://www.civfanatics.net/uploads11/Dimalio_06.JPG

If you decide to play this one, there is more info you should know.
this is just to show how it would look if a Monarch player played the save.

choxorn
Jun 12, 2006, 06:31 PM
Sometimes I do stupid things like that. Just shows how inexperienced I am. :crazyeye: Why they were building temples? To get to the bonus resources/grasssland just outside the culture borders.
As for Ansar's set, it is clearly superior to mine. Do you think we should play my save or Ansar's? My vote is for Ansar.

Ansar
Jun 12, 2006, 06:47 PM
Well, continue playing off yours. Mine is just to show what would have happened. And anyways, my save is complicated. I used many of my personal moves, something that you acquire as you move on to higher levels.:D

Dont worry, choxorn, your save is fine. This is only Regent level, mistakes are allowed.:)

choxorn
Jun 12, 2006, 07:05 PM
Dont worry, choxorn, your save is fine. This is only Regent level, mistakes are allowed.:)

I know. :) at Chieftain and Warlord, you can get away with many mistakes like that (one of them being settling on bonus resources or BGs).

vmxa
Jun 12, 2006, 09:07 PM
Why they were building temples? To get to the bonus resources/grasssland just outside the culture borders.


I undertand that was the thinking. What I am suggesting is that there is not rush to do that in this game. You can keep growing and make settlers and workers at that point.

Later you can use a lib to get the culture pop or even a temple in one or two places. The thing is that 60 shields from a size 1 or 2 town is painful. Once it gets larger it can make a temple or lib faster, after the expansion is done or nearly done.

You do not want to slow down the land grab for temples, especially at Regent.

As for the Frogs save, look at it. Think about what has been said and then replay from farther back. You can then try some things differently and see how it turns out. That may lead to a better method and understanding, that you can incorporate.

That is one way to improve. Just looking at someones save will not do it, otherwise we could all look at Aeson's games and be masters. It takes playing and doing to burn in the concepts.

choxorn
Jun 12, 2006, 10:10 PM
Ah, now I see. I guess I haven't yet figured out that you can't mindlessly build buildings except on Chieftain. :crazyeye:
P.S.
D'arty's 24hrs to post a got it are up. I think that means he is skipped.

choxorn
Jun 15, 2006, 10:08 AM
Pequenino still has not been here since his last post on this thread, so I am going to officially call him ghosting.

Roster:
dimalio
choxorn: Just Played
D'arty: skipped
Pequenino: ghosting
goodsmell: UP
kill fire: On deck

D'Artagnan59
Jun 15, 2006, 05:27 PM
I wanted to be skipped. I had the same probs.

choxorn
Jun 15, 2006, 06:35 PM
I wonder if it has anything to do with the fact that I posted the save? :( D'arty, is it just my saves or all saves?

Ansar
Jun 15, 2006, 07:09 PM
I got your save.;)

choxorn
Jun 15, 2006, 09:59 PM
Then it's porbably D'arty. I was just wondering becasue it froze twice... Sorry D'arty. :(

choxorn
Jun 17, 2006, 10:15 AM
Well, no got it from goodsmell- and it has been 36 hrs. that's past 24, so- skip.

Roster:
dimalio: On deck
choxorn: Just Played
D'artagnan: skipped
Pequenino: ghosting
goodsmell: skipped
kill fire: UP

goodsmell
Jun 17, 2006, 02:57 PM
I'm sorry , I told you the reason I skipped .
1stable I thought D'arty will take this turn , and I also saw nothing happens and boring so I did'nt want to look in

kill fire
Jun 18, 2006, 11:40 AM
Sorry, I'm not interested in this SG anymore. I quit.

choxorn
Jun 18, 2006, 11:41 AM
Okay, then. Roster:

dimalio: UP
choxorn: Just Played, On deck
D'arty: skipped
Pequenino: ghosting
goodsmell: skipped

goodsmell
Jun 18, 2006, 01:04 PM
I guess dimalio did'nt notice you he's sick , I think you're up again choxorn ;)

choxorn
Jun 18, 2006, 01:15 PM
Still? Got it then, I guess.

choxorn
Jun 20, 2006, 09:10 PM
A note: I'm catching a cold, so I might not post the save on time. Plus, I haven't started it yet :lol:

choxorn
Jun 21, 2006, 08:39 PM
Well, I managed to finish. Here's the log:

Pre-Turn (1500 BC):
-Everything looks exactly the way I left it :lol:
-Like others have said, Philadelphia is in a terrible position. I decide to have it build a settler, then abandon, then rebuild 2E.

IBT:
zzz

Turn 1 (1475 BC):
zzz

IBT:
http://www.civfanatics.net/uploads12/Trade_Advisor.JPG
-New York: Temple->Granary

Turn 2 (1450 BC):
zzz

IBT:
My warrior is passing through Persian territory, so Xerxes asks him to leave. Whatever, Xerk!

Turn 3 (1425 BC):
-Our military is average compared to Monty's, and Strong compared to Alex's, Gandhi's, and Xerk's.

IBT:
-Washington: Settler->Worker as we have not nearly enough.

Turn 4 (1400 BC):
-Settler to dyes. Gets there in 4 turns.

IBT:
zzz

Turn 5 (1375 BC):
zzz

IBT:
-Washington: Worker->Archer

Turn 6 (1350 BC):
zzz

IBT:
zzz

Turn 7 (1325 BC):
-Unit animations being off is driving me crazy. I turn it on.

IBT:
zzz

Turn 8 (1300 BC):
-ah, that's better (I mean the Unit animations).
-found the city of Atlanta, grabbing the dyes.
http://www.civfanatics.net/uploads12/Atlanta.JPG
-MM comes in next turn, and I forget to see if I can gain mony by decreasing science :lol:
IBT:
-we learn MM: set research to Mathematics
-Washington: Archer->Settler

Turn 9-Turn 10(1275 BC-1250 BC):
zzz

IBT:
zzz

Turn 11 (1225 BC):
-upgrade a couple of warriors to swordsmen

IBT:
-Boston: Temple->Settler

Turn 12 (1200 BC):
zzz

IBT:
-The greeks request an audience. they want to trade TM for TM. Sorry Alex, no dice. But he will trade HBR for WM. That I'll accept.

Turn 13-Turn 14 (1175 BC-1150 BC):
zzz

IBT:
-Atlanta: Warrior->spearman

Turn 15 (1125 BC):
zzz

IBT:
-Washington: Spearman->Settler

Turn 16 (1100 BC):
-found Chicago
http://www.civfanatics.net/uploads12/Chicago.JPG

IBT:
zzz

Turn 17 (1075 BC):
-Math comes in next turn. Science decrease? You betya, it goes down to 50%.

IBT:
-Math comes in. I research Philosophy.
-New York: Granary->Galley
-Boston: Settler->rax
-Philadelphia: Settler->doesn't matter

Turn 18 (1050 BC):
-postpone Philadelphia's abandoning until the turn a new one can be built.

IBT:
zzz

Turn 19 (1025 BC):
zzz

IBT:
-Washington: Settler->Spearman

Turn 20 (1000 BC):
-http://www.civfanatics.net/uploads12/TA2.JPG
-Abandon Philadelphia and build a new one right here:
http://www.civfanatics.net/uploads12/Philadelphia...again.JPG

And that's the end. Here's our current "empire":
http://www.civfanatics.net/uploads12/America.JPG
-The arrows point towards where the Settlers are intended to go.
-We need to start thinking about where to put the FP.
-WE NEED MORE WORKERS!!
-I am not going to play this whole game. I want someone else to play the next set.

Here's the Save. (http://www.civfanatics.net/uploads12/Lincoln_of_the_Americans,_1000_BC.SAV)

D'Artagnan59
Jun 21, 2006, 09:39 PM
I have glorious news for everyone! My PTW is fixed! Got it! :)

D'Artagnan59
Jun 21, 2006, 09:47 PM
Let's huddle and discuss things:

Where will we put our FP? I say Delhi.
Who will we attack? I say Aztecs or India.
When will we strike?
And whatever else.

choxorn
Jun 21, 2006, 10:41 PM
Let's huddle and discuss things:

Where will we put our FP? I say Delhi.
Who will we attack? I say Aztecs or India.
When will we strike?
And whatever else.

I was thinking Madras. Attack India- they are weaker.
When will you strike? Whenever you want. America will rule the world!! :devil:
To AI's: BEWARE!!! MUHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!

dimaliok
Jun 26, 2006, 08:40 AM
Ok im back and helthy though im looking for my disc

choxorn
Jun 26, 2006, 01:57 PM
I am also back. D'arty's up, right?

Roster:

dimalio: Not sick anymore, looking for disc
choxorn: Just Played
D'arty: PTW is fixed!!!! But... wait a minute, this isn't PTW!! (UP!)
Pequenino: missing from CFC
goodsmell: On deck

choxorn
Jun 29, 2006, 04:46 PM
Still no reply from D'arty, so...

Dimalio: On deck
choxorn: Just Played
D'arty: Reply, or be skipped
Pequenino: Missing from CFC
goodsmell: Up if no reply from D'arty

goodsmell
Jun 30, 2006, 03:20 AM
well , I guess I'll back playing Civilization so hmm , got it ;)

choxorn
Jun 30, 2006, 11:05 AM
Well then, you're up, unless D'arty complains about it.

goodsmell
Jul 01, 2006, 03:38 AM
Pre-turn - I sell 2 Temple because it's useless, maybe you'll understand soon.
at least sell them after the city has Cultural Expanding.


Turn 1 - Switch Spearman in Washington to Swordman, I think we should attack soon to show the other civs that we're dangerous :D
I work some workers and one of them will road horses.
Choxorn I move the settler near horses 1N because that's no matter .

Turn 2 - I trade with Greece :
He gives Philosophy and Worldmap for Mathematics
I trade with Aztecs :
They give 29gold for map making

I did this to make some easy money .

Turn 3 - Seattle founded, starting production with spear.
San Francisco founded and starts Spear.
We're 18 turns from Construction in +2gpt

Turn 4 - We can build FP :) ,But I won't do this now, not in this turnset.
nothing special, I move units toward borders with India and Greece.

Turn 5 - Washington finishes Swordman and goes for another one.
Atlanta - Spear --> Rax

Turn 6 - NY - Galley --> Swordman
Boston - Rax --> Spearman

Turn 7 - Galley keep "scouting". I destroy our scout since we don't need him anymore.
we already have 4swords on one tile + warrior , that's good soon we'll conquer somebody.

Turn 8 - Aztecs offers WorldMap for WorldMap and I accept to keep them Polite.
Washington - Sword --> Sword

I trade with Ghandi :
He gives Polytheism for Philosophy, Mathematics and Worldmap
and that helps me to have another deal with Greece
They give Code Of Laws for Polytheism

Turn 9 - Persian leader offers Worldmap for Worldmap I accept and it makes him Cautious.
Boston - Spear --> Sword

Turn 10 - it's now 6 units on tile and we're close to conquer India because they're expanding on every unconquered tile.

Turn 11 - Civil Disorder in Washington I check'ed turn before grew and I was sure there won't be any.
New York - Sword --> Sword
lux slider raised to 10% and Science decrease to 70% since we'd -1gpt

Turn 12 - I move Galley to the ocean ( need risk to discover something )
and nothing important

Turn 13 - Washington Sword --> Sword
Our Galley still alive but I don't think they'll will nextturn

Turn 14 - Boston Sword --> Spear
We've already 9 units on tile, nexturn it'll be 10.
Galley discovers Continents or Island but no borders yet.

Turn 15 - Chicago Rax --> Spear


Well that's it , All I've to say to the next player is :
Think about attack in your turnset, or at least prepare to ATTACK !
we need maximum 2 more workers, they're not that neccessary because our Empire is'nt that big ( soon it'll )

choxorn
Jul 01, 2006, 11:36 AM
This is who's up in the roster:
dimalio:UP
choxorn: On deck
D'arty
Pequenino: ghosting
goodsmell: Just Played (and has once again forgotten that it's 20 turns- not 15)

D'Artagnan59
Jul 02, 2006, 07:04 PM
Penquenino hasn't been on for almost an entire month.

choxorn
Jul 02, 2006, 07:50 PM
I know. Where is that guy? Oh, and, there doesn't seem to be anything from dimalio suggesting he's found his disc, so That puts me up. Got it.

Roster:
dimalio: looking for disc?
choxorn: UP
D'arty: On deck
Pequenino: ghosting
goodsmell: Just Played

choxorn
Jul 07, 2006, 06:06 PM
Update: I didn't start playing until just now- the 4th of July made me forget I was up. :mad: anyway, I'm on turn 3, and I think the time is now to attack the Indians. Small Problem: the huge SOD that goodsmell created is in Indian Culture borders right now, and IIRC, declaring war with troops inside the enemy's culture borders causes a rep hit. So- should I declare war, or should I not?

Ansar
Jul 07, 2006, 09:03 PM
Take them out, then declare. But thats just me. ;)

Bucephalus
Jul 08, 2006, 02:13 AM
Update: I didn't start playing until just now- the 4th of July made me forget I was up. :mad: anyway, I'm on turn 3, and I think the time is now to attack the Indians. Small Problem: the huge SOD that goodsmell created is in Indian Culture borders right now, and IIRC, declaring war with troops inside the enemy's culture borders causes a rep hit. So- should I declare war, or should I not?

Yes, it is ROP rape. You could always move them back outside for a turn, before declaring.

choxorn
Jul 08, 2006, 10:25 AM
Is it considered an ROP rape if I don't have an ROP with them? (which I'm pretty sure I don't)

Ansar
Jul 08, 2006, 10:46 AM
Yes, even if you dont have a Right of Passage with them, being in their territory and declaring is considered abuse to them, so move the units, then declare! :hammer:

choxorn
Jul 08, 2006, 01:11 PM
Well, I was hoping for some feedback from the team, but I guess I'll do that if there isn't any. How big of an abuse is it, and does it increase with the number of units (The SOD has 9 units right now... :mischief: )?

homeyg
Jul 08, 2006, 01:30 PM
Well, I was hoping for some feedback from the team, but I guess I'll do that if there isn't any. How big of an abuse is it, and does it increase with the number of units (The SOD has 9 units right now... :mischief: )?

It's a pretty big abuse, it doesn't matter how many troops you have, it would be the same if you only had one unit inside their borders.

Bucephalus
Jul 08, 2006, 02:42 PM
Well, I was hoping for some feedback from the team, but I guess I'll do that if there isn't any. How big of an abuse is it, and does it increase with the number of units (The SOD has 9 units right now... :mischief: )?

It would prevent any future ROP deals.

choxorn
Jul 09, 2006, 10:50 AM
In that case, I've made up my mind. We might want ROP deals in the future, so I'll move them first.

choxorn
Jul 09, 2006, 07:32 PM
The set is now done. However, I don't have enough time to post it right now.

choxorn
Jul 10, 2006, 07:22 PM
Now I do. I've decided to split it into two posts due to the fact that I have more than 15 pictures.
Short summary:
-I started the war with India, captured a city, and razed two.
-However, due to very bad RNG luck (I lost 7 swordsmen to a couple of spears :mad:), I made peace. Sorry if this wasn't the plan :(
-The galley on the other continent found the other civs. Japan and Germany share this continent, and Egypt is on an island to the south. They are all very backwards, but strangely, have high scores on the histograph. Egypt, in fact, is #1. :confused:
-Since I didn't know what goverment we were choosing, Monarchy or Republic, I just researched Republic because everyone I know on this forums seems to favor it over Monarchy.
-I only played 19 turns.

And the set:
Pre-Turn (630 BC):
-There are two warriors in the 10-high SOD, so I send them to Boston to get swords.
-I also move that warrior on the mountain.

IBT:
-Washington: Sword->pult
-NY: Sword->Harbor
-SF: worker->spear

Turn 1 (610 BC):
-Upgrade the warriors in Boston, plus one warrior in Washington, to sowrds for 120 gold (there were more warriors, but these were all I could afford to upgrade).
-I send the new swords in NY and washington to the SOD.

IBT:
-Boston: spear->horse

Turn 2 (590 BC):
-science reduction: 50%, Construction still in 2.

IBT:
-Washington: pult->Horse
-Atlanta: rax->tample (to grab the third dye)

Turn 3 (570 BC):
-The SOD is in Indian culture borders, meaning declaring war would result in a rep hit :mad: After discussion on this thread, I decide to move them out and declare war next turn. But still, :mad:
-The exploring galley finds a Japanese warrior! :dance: I contact them. They are far behind in tech. They know of one other civ, Germany. I trade them Polytheism and 12 gold for their WM and Contact with Germany.
http://www.civfanatics.net/uploads12/Japan.JPG
-I then talk to Germany, who's as far behind in tech as Japan. Since Japan will probably teach Germany Polytheism if I don't, I teach it to them for 92 gold and maps.
http://www.civfanatics.net/uploads12/Germany.JPG
-The other continent:
http://www.civfanatics.net/uploads12/OtherContinent.JPG
as you can see from the minimap, there's a German city missing from the screenie: Frankfurt.
-The world's tech: Aztecs, India, and Greece area at parity with us, Persia is down CoL and Poly, Japan and Germany are down Math, Philosophy, CoL, MM, and HBR.

IBT:
-We get Construction: set research to Literature, in 8 turns at 70%.
-Philadelphia: Spearman->walls

Turn 4 (550 BC):
-Now it is time. I declare war on India :evil:
http://www.civfanatics.net/uploads12/WAR!!.JPG
-The now 12 sword/1 archer SOD approaches Bangalore.
-Establish embassies with Persia:

http://www.civfanatics.net/uploads12/Persia.JPG

and germany:

http://www.civfanatics.net/uploads12/Germany2.JPG

-looks like both cities have just grown, both are building pyramids, and both countries have huge science investments.

IBT:
:sleep:

Turn 5 (530 BC):
:coffee:

Now I am at the picture limit. I'll post the rest after I eat dinner.

vmxa
Jul 10, 2006, 08:40 PM
Lurker:

choxorn, just an fyi, but Poly cost 288 beakers at Regent on a std map and Math is 192 or something like that. So they probably would have been happen with Math and it is a cheaper tech.

It is a good idea to know the value of a tech and then choice the deal, so you get what it is worth, if you can. Many tools around that can supply the info or you can look in the editor and do a quick bit of math.

Poly is a third tier while Math is second, plus Poly leads to Monarchy and the AI loves those.

choxorn
Jul 11, 2006, 12:16 AM
Poly was worth the most to Japan. Besides, I did get the full value from them. Like I said, I sold to Germany so Japan wouldn't (and that was all the Germs would give me)
I would post the rest of the set now, but here it's 22:16.

choxorn
Jul 12, 2006, 08:55 PM
All right, I finally get a chance to post the rest of the game!

IBT:
-Washington: Horseman->Settler as there is still room up north.
-Boston: Horseman->Settler (same reason)

Turn 6 (510 BC):
-The SOD attacks Bangalore. We lose two Swords, they lose two spears, and the city is ours. (2-2) I keep it, as it's close to our territory (though it could use some jungle cutting- I'll get workers to do that later)
-I leave two swords behind to defend Bangalore. The rest (8 swordsmen and an archer) head to Bombay.

IBT:
-The resistance in Bangalore ends.
-Chicago: Spear->Galley
-Seattle: Spear->rax

Turn 7 (490 BC):
-The Horses build two IBT's ago are within striking distance of Kohlapur. I attack with one of them, killing a warrior and autorazing the city. (3-2) We also get a Slave Worker. I want it to build a road to Bangalore, but there's Jungle in the way. Since we're going to clear it sooner or later, I decide to take "sooner" and clear a tile or two of it now. The horses now head to Madras.

IBT:
zzz

Turn 8 (470 BC):
zzz

IBT:
Washington: Settler->Temple (sorry, people- If you want to you can sell it)

Turn 9 (450 BC):
zzz

IBT:
-SF: spear->rax

Turn 10 (430 BC):
-My Horses, now close to Madras, see a couple of Indian archers. Since they have a better chance on offense than defense, I attack even though the archers are on a mountain. I regret it, though, as the archers redline, but kill the Horses. (3-4) :mad:
-The SOD archer attacks a warrior- and dies, :mad: but a sword kills the warrior. (4-5)
-My galley discovered last turn that there wasn't anyone else on the Japan-Germany continent, and checked out an island. there wasn't anyone on it, but now they see another island- with a yellow civ on it.

IBT:
zzz

Turn 11 (410 BC):
-I meet the Yellow civ, Egypt. They don't even have Writing or Math, which is something you'd expect from a civ that's been stranded on an island. Curious of it's size, I give them Math for their WM. it's pretty small. But strangely, they're first place in score:
http://www.civfanatics.net/uploads12/Histograph.JPG
-The war with India: a swordsmen kills an archer outside of Bombay. Now the SOD strikes. 1, 2, 3, 4, 5 losses. [pissed] However, a sixth sword beats a spear. (6-10)
-I reduce science to 60% and still comes next turn.
-I'm curious as to what the Indians will give for peace. A crappy city and maps. Sorry, not good enough.

IBT:
-The Indians request an audience. :lol: knowing they won't give me any more, I decline.
-We get Literature: set research to Republic. At 70%, we get it in 24 turns.

Turn 12 (390 BC):
-I attack Bombay again. I lose a sword, kill a spear, and capture a worker. Oh, and Bombay is autorazed. (7-11) There are now two swords from the SOD left (not counting the ones guarding Bangalore)
-I once again contact India. They will now give two crappy cities and maps. I want gold, not crap, India. NO.

IBT:
zzz

Turn 13 (370 BC):
-found Miami:
http://www.civfanatics.net/uploads12/Miami.JPG
-A sword attacks a warrior and wins. Plus, he was escorting a settler- 2 free slave workers, thank you very much. Oh, and the 2 remaining SOD swords have split up- one heads for Jaipur, the other heads for Delhi. (8-11)

IBT:
-an archer attacks one of our swords- the sword wins. (9-11)

Turn 14 (350 BC):
-found Houston:
http://www.civfanatics.net/uploads12/Houston.JPG

IBT:
-Washington: Temple->sword
-NY: Harbor->sword

Turn 15 (330 BC):
-a sword attacks a spear in Delhi and loses. (9-12)

IBT:
zzz

Turn 16 (310 BC):
-The other sword attacks a spear in Jaipur and loses. The SOD is now gone. (9-13)
-because the SOD is gone, and I know I'll only get more bad RNG luck later (since I always get bad RNG luck), I make peace with India. Sorry, but this was their best offer:
http://www.civfanatics.net/uploads12/Peace_Treaty.JPG
:cry:

IBT:
-Philly: walls->settler (to fill in gaps left by Indian war)
-Chicago: Galley->Harbor
-Seattle: rax->library
-Tenochtitlan builds the Oracle

Turn 17 (290 BC):
zzz

IBT:
-Washington: Sword->Settler

Turn 18 (270 BC):
-I upgrade a Warrior in Boston to Swordsman.
-Because of this, we are now running low on gold, so I decrease science to 60%.

IBT:
-Boston: Granary->Settler

Turn 19 (250 BC):
:sleep:

End-turn screenshot:
http://www.civfanatics.net/uploads12/250BC.JPG
I have one thing to say: find places for those Settlers! I was thinking one could go to the ex-site of Kohalapur.

Here's the Save (http://www.civfanatics.net/uploads12/dimalio,_250_BC.SAV)

Bucephalus
Jul 12, 2006, 10:18 PM
We also get a Slave Worker. I want it to build a road to Bangalore, but there's Jungle in the way. Since we're going to clear it sooner or later, I decide to take "sooner" and clear a tile or two of it now.

Have you any idea how long it will take to clear a jungle tile with a slave worker?

choxorn
Jul 12, 2006, 10:35 PM
Yes. Don't worry- I put more normal workers on the job and finished during this turnset. And don't forget- we're industrious! That means 2x worker speed!!

choxorn
Jul 15, 2006, 10:23 AM
3 days since my post, no got it from D'artagnan. skip!

Roster (which I'm leaving Pequenino out of until he posts here as he has been missing for over a month):

dimalio: On deck
choxorn: Just played
D'artagnan: skipped
goodsmell: UP

choxorn
Jul 18, 2006, 01:49 PM
And now 3 days since that post, I think goodsmell still has RL problems.

Roster:
dimlalio: UP
choxorn: Just Played, On deck
D'artagnan: RL problems?
goodsmell: RL problems?

choxorn
Jul 21, 2006, 01:05 PM
And now 3 days since that post, with no reply from dimalio. Can anybody play this save except me?? :mad:

Ansar
Jul 21, 2006, 09:33 PM
choxorn, maybe its just me, but I think the other people dont want to play, and if you want to finish it so badly, why dont you play solo? you could make a thread and stop at points and ask questions, it would be educational for your civ skills :) then again, I dont know if what I'm saying (about people not wanting to play) is true, so maybe email or wait a couple more days?

gmaharriet
Jul 22, 2006, 03:12 AM
I think Ansar is right. In addition, I also think it's possible that some players may resent your comments about them by name and speculation about why they aren't playing. A sample of what is ok:

dimalio: On deck
choxorn: Just played
D'artagnan: skipped
goodsmell: UP

Samples of what IMHO is not ok:

3 days since my post, no got it from D'artagnan. skip!

Roster (which I'm leaving Pequenino out of until he posts here as he has been missing for over a month):

And now 3 days since that post, I think goodsmell still has RL problems.

Roster:
dimlalio: UP
choxorn: Just Played, On deck
D'artagnan: RL problems?
goodsmell: RL problems?

And now 3 days since that post, with no reply from dimalio.

If I were on a team with you and you made such a personal issue of my being missing, I would be offended and never return to the game...especially since you are not even hosting the game. Stuff happens for all of us, and your attempts to control other players are a bit over the top. There are more tactful ways to handle it. Constant nagging may drive people away. Just my opinion. :hmm:

choxorn
Jul 23, 2006, 03:26 PM
Okay, Okay, I get it. I'm just saying that 3 days is more than enough time to post a got it, and 5 is more than enough to play and post, so If they're busy they should at least post here or in the out of pocket thread and say they are busy and can't play. And if they're always to busy, and can never play, there's probably no point in them joining the SG in the first place.
As for Pequinino, I just did it so I wouldn't have to type:

Pequenino: hasn't been here for over a month

or something like that. We did it in Pequenino's SG. And I'm just asking for replies- not doing anything at all is kind of annoying. And throughout this thread, you find no reply from the person that's up (except when that person is me).

As for wondering about why they can't play, what's wrong with that? I'm curious.

As for it being personal about why their missing, that I'm not trying to do, and if I do, I'm sorry.

As for controling other players and nagging about it, I do not try to do that. But if you have a suggestion of anything better I can do, please tell me!

P.S.
you should see the story threads in which the writer takes at least 3 weeks to post updates. They get filled with spam asking for updates!

P.P.S.
If this thread does not get any replies from the players for a week, I'll take your word for it that I scared them away and think that this SG has died.

goodsmell
Jul 23, 2006, 04:19 PM
Choxorn hello there mate . I hope I'll back playing again , it just I flipped to be a Fan in Championship Manager , and I was playing Streetball everynight . But now I want play some Civ again .

Unfortunately , I think we should stop playing those SGs Dimalio's and Pequnenio's , and maybe start a new one with more active players

choxorn
Jul 23, 2006, 05:59 PM
Actually, Pequenino's is going just fine- JJJspider, Elephantium, and me have all kept it alive. Currently, you are still in the roster (technically, Pequenino, yagtag, and cody are in it too, but Peq and Yagtag have been missing for over a month, and cody is taking a break from SG's), so will you continue to play?

However, in this game, you and I are the only ones have played even one turnset, since Pequenino's been missing for more than a month, and D'artagnan and dimalio are constantly having problems with their discs or computers. So, unless they fix them and start showing up on a regular basis, and say they will do so soon, we should let this game die- an SG is not an SG with 2 players.

gmaharriet
Jul 23, 2006, 06:02 PM
Unfortunately , I think we should stop playing those SGs Dimalio's and Pequnenio's , and maybe start a new one with more active players
Glad to see you back, goodsmell! :)

I think that's a great idea to start a new game...maybe the two of you plus some of the other relatively new players who have stuck around for awhile. I'm thinking of JJJSpider and Elephantium from one of the SG's (can't recall the name) or some of those playing in the Tom Tom Club.

It's hard to know who will stick around among the newer players. An experienced SG friend of mine has described it "like herding beetles". The best games are among players who have proved they will be here and finish a game.

I didn't mean to pick on you, choxorn. I just hate being nagged about anything, though I always post when I need a swap or skip. Good luck to you guys!!! :D

choxorn
Jul 23, 2006, 08:48 PM
Well, like I already said, JJJSpider, Elpehantium, goodsmell, and me, can keep Pequenino's game alive. However, this one I don't know about. It takes more than two players to play an SG, so unless D'artagnan and dimalio still want to and still can play, this SG is dead.

goodsmell
Jul 24, 2006, 05:23 PM
I'm happy to see you're happy Gmharriet ;)

Choxorn, okay so this SG is closed by our decision hehe , I guess I'll play in Pequenino's SG . Don't you think we should open a new page for Pequenino's SG ? rename it and make it fresher because there are too much spammed pages, or at least un-neccessary.

choxorn
Jul 24, 2006, 07:46 PM
No it doesn't. Pequenino's SG has lots of pages, but they're not filled with spam. However, this SG, like people are saying, is dying, and has some spam in it. I'm giving D'artgnan and Dimalio a week to say they can play, but otherwise, I think we should let this SG die.

goodsmell
Jul 25, 2006, 06:27 AM
Personally, even if they will back I won't keep this SG .
I'm sorry but it su***

Well let's do not post anymore . I want this thread go away from the 1st threads page :D :D

D'Artagnan59
Jul 26, 2006, 08:46 AM
ME can play.

choxorn
Jul 26, 2006, 09:49 AM
Well that's one person, but the two of us can't keep this SG alive (telling from goodsmell's last post, he dropped out), so unless dimalio can play or Pequenino returns, or someone else takes interest, this SG is dead.

Abaddon
Jul 28, 2006, 06:13 PM
All i can say is your city placement is terrible!

choxorn
Jul 28, 2006, 06:40 PM
I know. But hey, it doesn't matter that much. And I play these SG's to try and make it better. But you are right that it's my city placement, as all of those cities but Seattle and SF were built or captured by me (Seattle and SF were built by goodsmell).

Abaddon
Jul 28, 2006, 06:51 PM
If you knew, why didnt you chose the locations better then?

Nothing "matters" per sae, but you may as well do what you can.

Hell im not a good player, but i know city placement.... heck, ill do 10 turns why not :p

choxorn
Jul 28, 2006, 08:10 PM
You just had to ask. Okay, I admit it, I didn't know. But hey, it's not that bad. it's not the best, but it's not the worst. I would say it's okay.

D'Artagnan59
Jul 29, 2006, 08:38 AM
Abaddon, welcome to Team Dimalio!

Abaddon
Jul 29, 2006, 08:42 AM
Hello :) But you realise im going to move virtually ALL your citys? i'll post it later today an you can keep it if you like :evil:

Abaddon
Jul 29, 2006, 09:40 AM
Argh, its crashed to desktop twice now! Civ never crashes on me.. can someone check the save to see if the same happens to them?

choxorn
Jul 29, 2006, 11:13 AM
Alright! This SG stays alive!
Well, it works on my computer- I posted the save!!! :lol:

Abaddon
Jul 29, 2006, 11:43 AM
no, i mean in 2 turns further on it crashes again and again.

choxorn
Jul 29, 2006, 04:59 PM
Okay then, I'll look at it.
EDIT: No crash on my computer.

choxorn
Aug 01, 2006, 07:16 PM
Uh- Abbadon- still having crash problems?

Abaddon
Aug 02, 2006, 04:00 AM
not chequed again.. on a revision day.. will try again tomorro.

choxorn
Aug 04, 2006, 06:31 PM
Uh- abbadon? It's been 2 days since you said tommorow. Explanation, please?

choxorn
Aug 06, 2006, 07:51 PM
Okay, that's more than enough time, Abbadon. Plus, you said in Bad-1 that you were too busy for that SG- you're probably too busy for this one, too. So, I think we'll have to skip you. D'artagnan, can you play?

choxorn
Aug 11, 2006, 01:26 PM
D'artagnan... Abbadon... Are you still interested in this? Is anybody still interested in this?

choxorn
Aug 17, 2006, 07:06 PM
I'll take that as a no. And I am not that interested in this game, and since it seems like no one else is, my interest is dead. I think we can officially call this SG dead as well. Well, maybe not, but like I said, I'm out.