View Full Version : SUL1 - The Zulu Navy!!!


Sullla
Feb 25, 2002, 10:25 PM
Edit: This game is now full; we are not taking any new members. I will be creating another succession game sometime next week, so don't be discouraged if you did not get into this one.

Yes, another succession game for all to get their greedy hands upon. Since naval combat is so under-developed in this game, and city management can become really irritating at times, I decided to create a succession game based around pitched naval battles between tiny islands.

Size: Tiny
Land: Archipelago, 80% water.
Climate: Cold, Wet, 3 billion years old.
Barbarians: (Does it even matter here?) Random
Difficulty: Monarch
Civ: Zulus
Other: 20 turn length, 24hr/24hr post/play, don't automate workers (shouldn't be a problem on this map at all)

Roster:
Sulla (completed two turns)
Jaffa Tamarin (completed two turns)
Isma'il Latif (playing)
Ed Hunter (on deck)

Why the Zulus? Their expansionist and militaristic traits will be all but useless on this map, and the impi won't be going anywhere fast with 80% water. I also wanted to try a pseudo 1 or 5 city challenge like in the RBD games going on; we'll likely never have more than 5 productive cities due to the corruption penalties on tiny maps and all that water. That and I would like to see the Zulu navy bombard London back to the stone age :D

I'm looking for 3 other people for a total of 4 (with me) in this game. If you have no experience with monarch difficulty I would recommend not signing up for this game, but I will take the first three people who post. Game will be created and posted once I get confirmation from other players. Good luck to all!

Edit: We have destroyed our continental rivals and one civ remains to be destroyed. The Iroquois are going down next, and we'll have a very early victory :goodjob:

Ed Hunter
Feb 26, 2002, 08:34 AM
Ill play. I have exp on Monarch, though I usually play Regent. Put me last though, please. I stink at choosing the first few city spots.

Jaffa Tamarin
Feb 26, 2002, 08:57 AM
Sure. I'll play :)

Sullla
Feb 26, 2002, 11:42 AM
Okay, Ed Hunter and Jaffa Tamarin are both in. As per request, I will put Ed Hunter last in the turn order, though there will be few city sites to argue over, trust me. Here's the current order:

Sulla
Jaffa Tamarin
???? (open)
Ed Hunter

I will create the game and have it up by tonight. One spot still open to first person to claim it.

korusus
Feb 26, 2002, 06:29 PM
I've read alot of these succession games since December but I haven't joined one yet. I think I'm going to follow this one and see how it works from scratch. I feel like I'm about ready to participate in one (almost).

Sullla
Feb 26, 2002, 08:47 PM
No offense korusus, but that's a little vague. Do you want to play in this game, or would you rather not? You can have the last spot if you want. Anyway, here's the summary. I played 30 turns to start, in violation of my given rule, but the start is sometimes slow. I didn't want to pass off after twenty, as the writeup will show:

(0) 4000BC We start in a hilly region 1 space away from coast. I elect to move onto coast, thus bringing cattle and wheat squares into city radius.

(1) 3950BC Zimbabwe founded. What an awesome location! Cattle, wheat, game, plenty of grassland and hills in range, plus it forms a chokepoint on a penninsula! I feel very good about this. Definitely worth giving up one turn to move.

(5) 3750BC We complete a road on cattle, begin a mine for production.

(6) 3700BC England is RIGHT north of us. Ouch. Production switched to Barracks in Zimbabwe.

(11) 3450BC Our borders are almost touching with England. Barracks finished next turn; goal will be to crush England immediately. We have warrior code and will have barracks + better production. We should win.

(18) 3100BC London builds settler (drops to 1). Maybe we can capture it?

(19) 3050BC We get Alphabet from English for 26 gold and 2/turn. Not going to be paying much of that 2/turn (hehe).

(20) 3000BC War declared on English. We treacherously attack and capture London, taking 38 gold (all that we just paid, ha!) One English settler left, defended by a warrior.

(21) 2950BC London recaptured; regular warrior wins against unhurt veteran archer. :(

(22) 2900BC We make contact with the French; get ceremonial burial for pottery and some gold. How many people are on our little island? This seems to be seriously different from the concept I envisioned for this scenario. Maybe our "militaristic" trait will be more valuable than I thought!

(23) 2850BC We capture London again, getting back the 9 gold we lost and taking a free slave worker. One English settler is founding a city in tundra to the north. I am going to attempt to get peace from England in exchance for some more tech (vassal state scenario). I have set tech so that Writing will come in 19 turns at -1 per turn. We need writing for both the Great library and lighthouse - the two best wonders for this map.

(24) 2800BC France has put a second city right next to us. Why are we all on the same island? Only one civ is going to come off this island, and I mean it to be us.

(30) 2510BC We sign a peace treaty with England. No goodies from England, because they have nothing to give us - 0 gold, no techs we don't already have. Their only city is in the midst of tons of tundra. England is finished. :D

I leave future options open to next player. I suggest crushing England when it becomes conveinant; try not to let them get contact with French if possible for reputation reasons. Then again, it's not like we need to worry about "world opinion" when it's just the 3 of us on an island plus a random civ somewhere else in the world. France has 2 more techs than us; they are the cheap utility ones that the AI goes for. We can trade Writing (9 or so turns) for one or both of them, with luck. There's a settler due next turn in Zimbabwe; change it if you wish to something else. I suggest "red dot" for city location if you stick with settler.

I say priority is to get Great Lighthouse just to deny to that other random civ out there. I built a LOT of military; almost all impis and archers on my turn. Ordinarily I would never do that, but this situation is unusual. France will come after us very shortly (nowhere else to go) so be ready. We can develop our cities afterwards. Great Library will be useless because I anticipate only us and that other civ in the darkness being around by ADs.

The skinny: beat down the others on our island and then begin to play catchup to the other civ peacefully developing in isolation out there. This is looking like a lot of fun to me :king:

Oh yeah, here's a map:

Isma'il Latif
Feb 26, 2002, 08:58 PM
I'll play! I've always wanted a navy oriented game :). That is, if korusus doesn't want to.

korusus
Feb 26, 2002, 10:18 PM
Sorry..

That was the underlying point of my post. Rereading it I can see it is vauge. I am not playing.

Again sorry about the confusion.

Jaffa Tamarin
Feb 26, 2002, 10:28 PM
Hey, Sulla! You need to post the save game :)

Sullla
Feb 26, 2002, 11:01 PM
D'oh! I knew I forgot something! You would think playing 2 other succession games would have me used to this by now, but I guess not. :spank: :spank:

Isma'il Latif is in as the final player. As of this point, the game is now CLOSED (I will edit the first thread so it says so). Jaffa will be playing now that I have the save game up, followed by Isma'il Latif, then concluded by our reluctant city-founder Ed Hunter.

I hope all that warmongering in the RBD games can help us out here Jaffa - we've got some early fighting to do! :D

Jaffa Tamarin
Feb 27, 2002, 07:49 AM
Okay, so I was a little naughty too, and played around 30 turns (through to 1450BC). But I was determined to take Orleans after they beat off my initial assault :)

Yes, we're at war with the French. Seems to be a theme for my games :D

I built a barracks in London, a temple in Zimbabwe, then started pumping out archers from Zimbabwe (1 every 2 turns). Our first attack on Orleans took place in 1830BC, when our stack of 3 archers suffered a complete disaster, and failed to take out a single spearman. Ack!! :spank:

Built some more archers, tried again in 1450BC. Success! One archer lost, and one promoted to elite :)

France is willing to talk peace if the next leader wishes, and will give us techs (which we need). If so, we should make a settler and claim the Orleans dyes ASAP. I suggest making a wall with our archers to block any French attempts to reclaim the land.

Sullla
Feb 27, 2002, 10:15 AM
I suggest that we make peace with France immediately - they will give us 2 techs for it, which we could definitely use. Might I suggest iron working as one of the two? (Something better than archers would be nice :) )Then change Zimbabwe to settler and build where Orleans used to be, in with all those dyes. I'd also suggest rushing a temple (or building it if more practical, but not likely) in London soon to prevent any chance of a flip back to the English - that would be a disaster. And kill the English soon - we could use those furs they have in York. If we can get 4 productive cities up against France's 2, we will take them out easily.

Isma'il Latif is up next.

Isma'il Latif
Feb 27, 2002, 11:28 AM
1-1425 Zimbabwe builds archer, switches to settler. France won't give me all thier techs, so we don't go for peace. Archers start moving towards France.
2-1400 Start work on road to former Orleans.
3-1375 Keep moving towards France. Isma'il starts complaining about long trips.
4-1350 Still moving towards France. Isma'il keeps complaining.
5-1325 The move towards France continues. Impi threatens Isma'il if he doesn't stop complaining.
6-1300 French soil breached. The seige of Rhimes begins next turn. Isma'il complains about having to wait 25 years for 'Next Turn' :)
7-1275 25 Years later, the seige of Rhimes starts. Isma'il stops complaining for the first time in 250 years. Rhimes destroyed. Peace treaty signed with France for all their techs and 12 gold. :D Ulundi founded by the sea, claiming all four dyes. Settler built, as to claim horse down south.
8-1250 --
9-1225 --
10-1200 --
11-1175 --
12-1150 --
13-1125 Bapedi built, claiming one of two known supplys of horses. Now, to just build a road...
14-1100 People want to build Forbidden Palace. Out of boredom, two impis and two archers dispached to destory England.
15-1075 London gets bored, riots, settles for bad TV movie. In first strike on England, a worker is captured, two English archers are killed, an Impi become elite, and our civilization enters a golden age. Sounds pretty good to me :D Due to golden age, Zimbabwe starts Colossus, will be done in 15 turns.
16-1050 --
17-1025 Siege of York begins, two english spearmen are killed. An Impi and an Archer of ours die.
18-1000 English warrior kills one of our Archers. Map Making learned. We can now build a Navy! To quote Moby Dick "Call me Ishmael." :D (Sorry, I had to do that, Isma'il is the Arabic form of Ishmael.) York captured, England destroyed. Archer becomes elite. Zimbabwe switches from colossus to Great Lighthouse.
19-975 Palace expanded.
20-950 Isma'il falls down in a cave and leaves the throne open for Ed.

Although we can now build a navy, we still have the problem of France occupying the lower part of our island. If you feel like it, destroy France. It shouldn't be too hard. :D

Jaffa Tamarin
Feb 27, 2002, 11:58 AM
Originally posted by Isma'il Latif
Peace treaty signed with France for all their techs and 12 gold.

Great :D Definitely a good move continuing the war there :goodjob:

Sullla
Feb 27, 2002, 12:04 PM
France crushed in battle and forced to give up ALL techs? Golden Age at perfect time to nab Great Lighthouse? Wow, what a turn! :goodjob: :goodjob: :goodjob:

I seem to have surrounded myself with very good players. This is going really, really well, so I propose that we try to conquer the world as early as possible. I've never finished one before 1700AD, probably because I've played on a lot of large maps, so this would be new territory for me. No suggestions other than some whipping might be in order for some of those temples!

Ed Hunter is up. Here's a picture of our empire so far - keep in mind that 3/4 of the world civs started within a few spaces of one another.

Isma'il Latif
Feb 27, 2002, 12:15 PM
We actually got 4 techs from that. I think france has at least one other tech we don't have, I suggest terrorizing the french to get it :D

Ed Hunter
Feb 27, 2002, 12:49 PM
925 BC: Emperor Ed Hunter I takes the throne. A road to transport horses is completed, and the Emperor promptly makes one of them the governer of London.
900 BC: We get Horseback riding for 40 gold. We are unable to terrorize the French, they have a comparable army to us. :mad:
Spittle Flies from the Emperor's lips.
875 BC: ------
850 BC: ------
825 BC: We discover the art of mathematics, and promptly force students to learn this useless art. We start on the construction, so that we might move our waste elsewhere, instead of the damn open air latrine in the palace, that thing stinks like all hell and the damn gong farmer never gets ALL the feces out.
800 BC: ------
775 BC: ------
750 BC: ------
730 BC: London finishes its temple. The horse orders them to build Horse-men
710 BC: We finish a road to iron. Emperor Ed Hunter I appoints lump of ferrous metal to governership of York. London switches to swordsmen.
690 BC: Ulundi finishes temple. Starts on swords. Emperor vows not to rest until we have closed the sharp object gap with the damned frenchies.
670 BC: ------
650 BC: York is connected by road.
630 BC: Emperor discovers that the french are moving a settler and a spear-man up to the empty spot in the jungle. Emperor Ed Hunter I demands to know who is responsible for this, and then randomly stabs an underling, saying that "This is the Price of Failure" just to show how evil he really is.
610 BC: London finishes building a swordsman, he is sent south. London starts on an another.

Tragically, our delightful Emperor dies in 610 after the the Emperor challenges the Lump of Iron to see who can hold their breath longer underwater. The emperor is killed, and the Iron is hanged for Regicide.


I know, its only 15 turns... But when a woman's around, distractions abound. :splat:

Isma'il Latif
Feb 27, 2002, 01:26 PM
Now THAT'S how you repay English swine! :D Appoint a horse and a lump of metal to govern their former cities! :D:D:goodjob:

Sullla
Feb 27, 2002, 04:57 PM
testing....

Sullla
Feb 27, 2002, 04:58 PM
Good! It seems the forum is back up. Another fabulously successful turn sees the virtual destruction of France. Read on for the details...

(0) 610BC I notice that we have a severe lack of workers in our empire. Ulundi in particlar could use some of them badly. France is willing to trade Philosophy for Mathmatics + gold. No deal as yet... I don't see any real way to avoid war with France, but I won't start until we finish lighthouse in Zimbabwe. Bapedi take 38 turns on a temple? How about we make that 1 turn - whip!

(1) 590BC I change our workers from uselessly cutting trees to go mine some hills - we need more production. Our golden age ends...

(5) 510BC The French are building the Oracle. Wow, we're so not afraid.

(6) 490BC We have completed the Great Lighthouse! Zimbabwe switched to swordsmen in anticipation of war with France.

(9) 430BC We learn Construction and begin research on Literature. Two swordsmen due next turn. I figure horsemen are not very useful on this constricted map with lots of jungle and hills. France is going to lose their new city very soon.

(10) 410BC War declared on France (again). We destroy their newest city of Tours. Rheims targeted next. Barracks rushed in Ulundi and Bapedi, which are not growing, for healing purposes and to aid in training veteran troops.

(12) 370BC Troops in position outside Rheims.

(13) 350BC We have destroyed Rheims! Veteran swordsman now elite, regular swordsman now veteran. Elsewhere, a French swordman came out of nowhere and killed an elite archer. Military advisor now says we have a strong military compared to frogs!

(15) 310BC I am attempting to lure a pair of French swordsmen close enough for me to attack them first.

(16) 290BC Stupid AI! You fell for it! 2 swordsmen and 1 archer destroyed, 0 casulties. Now that the French army has been destroyed, we prepare to enter their homeland.

(18) 250BC We are outside Paris with 3 swordsmen and 2 archers...

(19) 230BC Paris captured! NO casulties again! Best luck I've ever had in combat, though I always attacked with overwhelming force. For once the probabilities actually worked the way you'd expect.

(20) 210BC We learn Literature, I select currency next - since this is the first turn, you can change that with no penalty. One French city remaining - do with them as you please...

Sullla
Feb 27, 2002, 05:00 PM
Save game....

Sullla
Feb 27, 2002, 05:01 PM
It appears that the forum is still having problems - I can't get an attachment to post with the save file. I'll try again in an hour or so, hoping it works.

Sullla
Feb 27, 2002, 06:06 PM
Another attempt...

Sullla
Feb 27, 2002, 08:45 PM
I believe that the forum is working correctly now. Let's hope this goes through...

Sullla
Feb 27, 2002, 08:50 PM
Jaffa, do you want me to e-mail you the zip file? Or would you rather just wait for the forums to allow attachments again? I found that I'm not just crazy, everyone is having this problem. Anyway, tell me what you think I should do next.

Jaffa Tamarin
Feb 27, 2002, 08:52 PM
Got game. Will play tonight (Thursday).

Sullla
Feb 28, 2002, 04:08 PM
I intended to put up a screenshot yesterday, but couldn't because of the forums going crazy. Here it is now, showing our victory over France.

Jaffa Tamarin
Feb 28, 2002, 06:48 PM
0) 210BC Switch Zimbabwe to aqueduct and London to galley.

1) 190BC We raze Lyons! The French are .. umm .. not destroyed? :confused: Oh right .. I see more French culture border over the mountains.

3) 150BC We raze Orleans! French are destroyed! [party]

We finally get to see our whole island. Isn't it .. narrow!

8) 50BC Got Polytheism from goody hut :)

16) 110AD Hlobane founded.

17) 130AD Our exploring galley makes contact with .. the Iroquois! [dance]

Hiawatha seems to think his world map is worth more than ours. Well, phooey. We'll just let him live in ignorance then.

We buy currency for 100g, and are now 3 techs ahead.

Sullla
Feb 28, 2002, 07:27 PM
Isma'il Latif is up. Just kill the Iroquois - we are three techs up, have more military, and there is no motivation to drag out a long game. Let Zimbabwe finish Colossus, then it can build a swordsman every 4 turns. Load up a couple of galleys with swordsmen and impis (we hardly need more than one defender in each city - who's going to attack us?) then go conquer the world. We should be done before 1000AD = great score bonus. Good luck!

Isma'il Latif
Mar 01, 2002, 05:08 AM
I've got school very soon, so I can't play for a few hours :(

Isma'il Latif
Mar 01, 2002, 04:41 PM
Could somebody take my turn for me? I'm quite sorry, but I can't play civ3 today :(. I should be able to on the weekend though... Sorry.

Sullla
Mar 03, 2002, 03:36 PM
What, I go away for one weekend and the game's dying on me? :o

Since Isma'il Latif posted those messages saying he couldn't play the game, it should go to Ed Hunter. But I'm guessing that Isma'il is probably done whatever he had to do over the weekend by now. In any case, whoever posts first with an "I got it" message, Isma'il Latif or Ed Hunter, should take the game and we'll go from there. I neither of you can play in the next 24 hours, I'll go ahead, understanding how busy weekends can be.

Sullla
Mar 04, 2002, 02:50 PM
As no one has responded in the last 24 hours, I will take a turn now to keep the game going.

Sullla
Mar 04, 2002, 06:04 PM
The summary of my third turn.

(0) 190AD London changed to Galley. The goal is to win as soon as possible, so building city infrastructure is not needed. I will pump troops and crush the Iroquois.

(2) 230AD I whip a galley at Bapedi. Bad decision long-term, good decision for speeding up our conquest.

(4) 270AD I get the first galley of Swordsmen over to the Iroqouis mainland. War declared, of course. We lose a swordsman but destroy their first city.

(5) 280AD Colossus completed. We gain enough increased income to up science 10%, not that it matters much.

(6) 290AD Earlier luck in combat not holding. Swordsmen keep going down to spearmen. Many more on the way.

(8) 310AD A second Iroqouis city falls. This one has enough culture to survive, and I take it to use as a forward base for conquest.

(9) 320AD Paris gets pillaged about 20 times by a massive barbarisn uprising. Yeah, I know it shouldn't have happened, but I sent the defender out to kill a barbarian village I saw, and the massive uprising happened before I could get him back to Paris. Kind of sloppy, but the barbarian horsemen used the old French roads to cover a LOT of ground in short order.

(11) 340AD The Iriquois are moving warriors, of all things, towards us to attack. Pathetic, really.

(12) 350AD Attack on the Iriquois capital goes badly. Two different spearmen reduced to 1hp, but stay alive.

(13) 360AD Iroqouis are willing to talk peace, but won't give us enough for my tastes. They are killing their cities pop-rushing units - in other words, they can't keep this up for long.

(14) 370AD We get a great leader this turn! I plan to use it for some ancient wonder, possibly Hanging Gardens.

(15) 380AD I must have bad luck with Paris (sigh). The Iroquois loaded 1 frickin Warrior into a galley and sailed around the entire world to land him next to Paris, which was unoccupied because the unit that defended was still attacking barbarian camps. Well, Paris is gone now... I'm moving a settler there soon to re-found it.

(17) 400AD A regular swordsman defeats our fortified elite swordsman.... At least I have the satisfaction of killing him immediately afterwards.

(18) 410AD Three spearmen killed in Iroquois capital with no losses. It's size 1, so no whipping of new defenders. Elsewhere, we take another Iroquois city and raze it to the ground - what's the point of keeping them? It was too close to their capital to avoid a culture flip back.

(19) 420AD Salamanaca captured! Iroquois capital moves north to Oil Springs. The city info on the captured city shows it was whipped unmercifully by the Iroquois - they're getting desperate.

(20) 420AD Killed another Iroqouis swordsman. Another 30-40 turns should finish off the Iroquois; just keep sending swordsmen. No need for horsemen on such a small island unless we get to knights. Iroquois are killing their own cities by whipping the people to death. There is a great leader in the capital at your disposal - I was saving for Hanging Gardens but use for an army if you wish.

Next player in this game to post with "I got it" will play.

Jaffa Tamarin
Mar 05, 2002, 05:09 AM
0) 430AD Iroquois kill our injured swordsman.

1) 440AD We lose two swordsmen attacking the Iroquois swordsman before we finally finish him off. Ouch. Our archer kills an Iroquois archer outside Cattaraugus.

2) 450AD Archer attacks Cattaraugus, kills one spearman, then dies to Iroquois counterattack.

5) 480AD Kill an Iroquois swordsman outside Salamanca. Our leader forms a swordsman army.

7) 500AD Two more Iroquois swordsmen killed. Back on our homeland, we disperse a barbarian camp, and re-found Paris.

Iroquois counterattack kills one of our swordsmen.

8) 510AD Lose an archer attacking Oil Springs.

9) 520AD Disaster! Our army dies attacking Oil Springs! We kill an Iroquois swordsman with an archer.

11) 540AD We kill two Iroquois archers. They kill one of ours.

12) 550AD We kill an Iroquois swordsman. A wave of Iroquois assault Salamanca, and kill all but one defender :eek:

13) 560AD Another dead Iroquois swordsman.

14) 570AD Finally some good luck, as a defending swordsman wins against Iroquois attack.

16) 590AD Again, a defending swordsman wins! Iroquois galley is sunk by barbs :)

17) 600AD We assault Oil Springs, kill two spearmen. Iroquois counterattack kills one of our swordsmen.

19) 620AD We kill another spearman at Oil Springs. Iroquois counterattack fails, as we kill their swordsman and gain another Great Leader!

20) 630AD Yay! Capture Oil Springs (at cost of one more swordsman). And we sink an Iroquois galley!

Final tally, 18 Iroquois dead to 14 of ours.

Great Leader is in Salamanca.

Ed Hunter
Mar 05, 2002, 07:55 AM
650 AD: Great Leader put on Galley, sent to Zululand. Galley of 2 swords loaded and embarked.
660 AD: We get Feudalism. We start on Monotheism on the path to Chivalry. Galley of swordsmen arrives in Iroquois Continent. Great Leader is in Zimbabwe, he will hurry a wonder once they are finished building their swordsmen.
670 AD: GL used to hurry Hanging Gardens. Iroquois Swordsmen killed outside oil springs.
680 AD: Hanging Gardens! Swordsmen moved north to attack
690 AD: Archer kills elite swords? Two spearmen are killed in Niagra falls for the loss of one swords. Two more swordsmen are on the way.
700 AD: One spearman, two swordsmen defending Niagra falls die. We take the city, and capture a catapult. I believe that we have cut off their iron.
710 AD: Three Swords and a Catapult are moved oustide St. Regis, two more swords are on the way.
720 AD: Three units defending St. Regis are killed, and we capture the city and another catapult.
730 AD: Not much, just moving some units around. Two swords are landed in the south near cattaragus.
740 AD: Monotheism gotten, but seeing as how chivalry is 15 turns away, I doubt we'll have the need for Knights.
750 AD: One Spearman in Mauch Chunk is killed.
760 AD: Mauch Chunk falls. All that's left now is to mop up the south.
770 AD: Two of our swords are killed outside Cattaragus.
780 AD: Troops move in on the last iroquois stronghold in the north, Allegheny. Three Swordsmen are shipped to Cattaragus.
790 AD: One spearman defending Allegheny killed.
800 AD: Three Swordsmen landed near Cattaragus
810 AD: !! An archer kills the veteran Swordsman defending Salamanca, and CAPTURES THE CITY!
820 AD: On the plus side, Cattaragus falls :), netting us three workers.
830 AD: One Centralia spearman kills two swordsmen :(
840 AD: Thats all for my turn. I think that the next turn will be the last one, they have three cities left and one of them will fall next turn.

Ed Hunter
Mar 05, 2002, 07:58 AM
Whoops, heres the savegame:

Jaffa Tamarin
Mar 05, 2002, 10:31 AM
Originally posted by Ed Hunter
GL used to hurry Hanging Gardens.

Wouldn't rush-building Sun Tzu over on the Iroquois island have been more useful?

Not that it looks like it will matter. Good job taking all those cities. And after I took 20 turns to take just one :)

Sullla
Mar 05, 2002, 12:01 PM
Isma'il, I'll give you 24 hours to pick up this game with an "I got it" and finish the game. If not, I'll close it out myself and achieve our conquest victory. There sure was a lot of naval combat in this game, huh? :p

Sullla
Mar 06, 2002, 03:12 PM
After waiting 24 hours, I finished the game myself. We won a conquest victory in 930AD, and got a huge bonus for the early finish. I'm posting the save game from the turn before victory for anyone who wants to look at it. Good job guys! And anyone interested should apply for the remaining open spots in SUL2.

Sullla
Mar 06, 2002, 03:14 PM
And our save game...

Jaffa Tamarin
Mar 06, 2002, 07:53 PM
[dance] [party] :king: :goodjob:

Thanks, Sulla :)

Chieftess
Mar 07, 2002, 06:37 PM
Originally posted by Sullla
After waiting 24 hours, I finished the game myself. We won a conquest victory in 930AD, and got a huge bonus for the early finish. I'm posting the save game from the turn before victory for anyone who wants to look at it. Good job guys! And anyone interested should apply for the remaining open spots in SUL2.

Yep, just reading your previous Zulu SG.
:eek: How'd you get that high of a score!? :)
The highest I ever got was 2,000 and something.
I'm gonna take a look at that save!

Sullla
Mar 07, 2002, 08:22 PM
Well, to be honest I don't really consider this to be a "fair" score. See, the bonus you get for winning a victory equals:

(2050 - date of victory) * difficulty factor

with Chieftan having a difficulty factor of 1, Warlord = 2... up to Diety = 6. Not sure exactly how this is worked with BC years; I think they might be counted as negative years.

The point is that the bonus is the same regardless of map size. This is how we get those absurdly high scores in the Hall of Fame - start a Tiny map on Diety with one opponent, keep generating random maps until they appear right next to you, and win an early victory through massive whipping. This is also the reason why the HOF won't accept scores from Tiny or Small maps anymore. In our game, we finished in 920AD, so we got a bonus of (2050 - 920) * 4 = 4520! :eek: We had a natural score of about 400, so the result was that 4950 or so I posted. But it's not like we did anything spectacular, we just won an early victory. I hope that explains it :)