View Full Version : AI reading history ?


ese-aSH
May 29, 2006, 11:23 AM
Hi !

You knwo the little rankings the game sometimes display ?

the most powerfull civilizations in the world...
etc..

in my last game (Emperor, pangea) around 1700 I had such a display box :
The most powerfull ...
1) isabella
2) ese-ash
...
Well nice, i'm second ! next turn isabella began to stack her armies and 2 turns later she declared war and spread on my empire (to many of them !)
Most of the time loading a recent game doesnt change the AI war declaration, but i made a few tries. (loading 2 turns old game just to stack my own armies too), she always declared war anyway after this power ranking.

I got upset and finally load a 10 turns old game to have time to produce more. But this time i had a:
The most cultural civilizations in the world
1) isabella
2) gandhi
...

and this time isabelle didnt attack me !

Now i wonder : do AI really care about those rankings ? (they could just look at the graphs !)

Toastedzergling
May 29, 2006, 02:46 PM
AI is nothing but codes I am sure they don't read they just following the algorithms which has some random numbers throw in the mix.

naterator
May 29, 2006, 06:58 PM
yeah, i think it's just random. my brother and i play LAN games sometimes and often we'll get different lists on the same turn. i'm not sure the AI is even shown the list at all.

Zombie69
May 31, 2006, 02:08 AM
The ranking had absolutely nothing to do with it. The AI doesn't take it into account; in fact, it's oblivious of its very existence.

What happens is that when an AI decides to go to war, it always does a few turns in advance and then nothing can change it's mind. Once it has started preparations, it carries through no matter what the situation may be on the turn when the actual declaration of war happens.

cabert
May 31, 2006, 03:20 AM
The ranking had absolutely nothing to do with it. The AI doesn't take it into account; in fact, it's oblivious of its very existence.

What happens is that when an AI decides to go to war, it always does a few turns in advance and then nothing can change it's mind. Once it has started preparations, it carries through no matter what the situation may be on the turn when the actual declaration of war happens.

true!
you can see it coming something like 10 turns ahead.
The easiest test is Montezuma as he is always ready to go to war on anyone for a bribe.
If you find all possible targets redded, mouse over saying something like "we have already enough in our hands" (it's the idea but not the text, must look again), then you know he is going to attack someone.
If you see troops coming your way (even just a few), then he comes for you.
Same, if he cancels trade, open borders, ...

El Koeno
May 31, 2006, 05:13 AM
true!
you can see it coming something like 10 turns ahead.
The easiest test is Montezuma as he is always ready to go to war on anyone for a bribe.
If you find all possible targets redded, mouse over saying something like "we have already enough in our hands" (it's the idea but not the text, must look again), then you know he is going to attack someone.
If you see troops coming your way (even just a few), then he comes for you.
Same, if he cancels trade, open borders, ...

It doesn't always work. Recently I saw Saladin move a few units to my border. So I called him and did the "mouse-over" routine you described. I'd just found out about it because of Julius. Well he just said he didn't like me enough. But a few turns later he declared war on me, although I suspect Julius of bribing him into attacking me. The joke's on him though, as my buddy Peter's cossacks were just around the corner:ar15: .

cabert
May 31, 2006, 05:16 AM
you can't see bribery coming :lol:

ese-aSH
May 31, 2006, 09:04 AM
well so what happened to me was just *coincidence* ok...

that would have been a funny idea to consider those *stories of the most powerfull civilizations* having real influence (look into our history : they did !)

davelisowski
May 31, 2006, 10:24 AM
well so what happened to me was just *coincidence* ok...

that would have been a funny idea to consider those *stories of the most powerfull civilizations* having real influence (look into our history : they did !)

"History is the polemics of the victor." - William F. Buckley, Jr.

Older than Dirt
May 31, 2006, 12:50 PM
1700 and Isabella hadn't attacked you yet? How'd you manage that?

ese-aSH
Jun 01, 2006, 06:01 AM
we were not one the same side of the pangea, and most of the time I give her the tributes she wants (anyway she's never tech leading).

her attack was funny : an amazing stack of rifflemen (such a stack that you actually see 30 of them in the list and ... meaning the game wont display the whole stack). I had gathered 8 machine gunners defenders (lvl 2... these where former archers) and ~12 infantery ***, I did not even loose 1 guy xD (i dont understand why AI is so obstinateted).

cabert
Jun 01, 2006, 06:03 AM
we were not one the same side of the pangea, and most of the time I give her the tributes she wants (anyway she's never tech leading).

her attack was funny : an amazing stack of rifflemen (such a stack that you actually see 30 of them in the list and ... meaning the game wont display the whole stack). I had gathered 8 machine gunners defenders (lvl 2... these where former archers) and ~12 infantery ***, I did not even loose 1 guy xD (i dont understand why AI is so obstinateted).

u have to love drills :lol: