TheLopez
May 29, 2006, 07:49 PM
Alright, I need two more testers for my latest mod component, the immigration mod. Any takers?
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View Full Version : [Request] Testers for immigration mod TheLopez May 29, 2006, 07:49 PM Alright, I need two more testers for my latest mod component, the immigration mod. Any takers? Civmansam May 29, 2006, 07:50 PM yeah! I love testing your mods TheLopez May 29, 2006, 07:53 PM yeah! I love testing your mods Alright, check your PM. Anyone else? woodelf May 30, 2006, 10:39 AM Send me a PM TheLopez and I'll try to squeeze it in. How many turns need to be played to see the actual immigration? Would starting in a later era help at all? TheLopez May 30, 2006, 11:14 AM Send me a PM TheLopez and I'll try to squeeze it in. How many turns need to be played to see the actual immigration? Would starting in a later era help at all? Thank you for volunteering woodelf, check your PM. Yes, starting in a later era would help since you get more than one settler... Well, that's it, I got two people to volunteer for testing. Expect to see this mod released within a week or two depending on how testing goes. RegentBob May 31, 2006, 09:30 PM Forgive me for responding late, but I'm very curious to know how your immigration mod changes the game (my job is closely related to the topic). TheLopez Jun 01, 2006, 12:26 AM Forgive me for responding late, but I'm very curious to know how your immigration mod changes the game (my job is closely related to the topic). Sorry to be a bit cryptic but you will have to wait with everyone else till the mod comes out. As a teaser: there are over 25 configurable options to fine tune the mod though. BTW what do you do for your job? Lord Olleus Jun 01, 2006, 05:10 AM 25!!! Thats even more than you told me! TheLopez Jun 01, 2006, 05:55 AM 25!!! Thats even more than you told me! Don't blame me, blame the testers :mischief: zulu9812 Jun 01, 2006, 07:42 AM I'd like to test the mod, if you'll have me TheLopez Jun 01, 2006, 08:29 AM I'd like to test the mod, if you'll have me Sorry zulu9812, the quota of testers was filled up when woodelf volunteered. zulu9812 Jun 01, 2006, 09:21 AM Alrightey, then. Padmewan Jun 01, 2006, 10:40 AM Not to jump the gun or sound too strident but given the current debate about immigration in the US I hope this mod doesn't take a position on the value/harm of immigrants to a civ, or if it does, that it's configurable so Minutemen and La Raza supporters can each model their own idea of what effects immigration has. I know the original idea of "Illegal Immigrant" was mentioned in the context of the "Bad People Mod"... TheLopez Jun 01, 2006, 10:46 AM Not to jump the gun or sound too strident but given the current debate about immigration in the US I hope this mod doesn't take a position on the value/harm of immigrants to a civ, or if it does, that it's configurable so Minutemen and La Raza supporters can each model their own idea of what effects immigration has. I know the original idea of "Illegal Immigrant" was mentioned in the context of the "Bad People Mod"... Padmewan, I hope my group of testers can back me up on this but, no, the Immigration Mod does not take into account any of the latest developments on immigration in the USA. I felt that it was completely out of scope of the mod. Woodelf? Civmansam? Shqype? WR? any input on this? woodelf Jun 01, 2006, 11:22 AM There's nothing harmful in this component at all. Nothing demeaning, imflammatory, or even controversial. People come, people go. (All without my understanding at the time being :)). They don't get repelled at the border and aren't made out in a negative light. If anything you want more, more, more! Padmewan Jun 01, 2006, 12:35 PM Sorry, I just realized I was confusing you with RogerBacon -- he had mentioned the possibility of an "Illegal Immigrant" Bad Person... Move along :blush: woodelf Jun 01, 2006, 12:45 PM No problem. Unfortunately the word is viewed negatively. Thorn Jun 01, 2006, 12:56 PM Sorry zulu9812, the quota of testers was filled up when woodelf volunteered. Missed it! Oh well, I still need to try the Rebellion mod anyway. And there's the GOTM that just came out. Maybe I can go ahead and volunteer to test any UN Enhancement Mod that may be in the works :D TheLopez Jun 01, 2006, 02:51 PM And there's the GOTM that just came out. GOTM?? I can't remember what that is, can you please refresh my memory? woodelf Jun 01, 2006, 02:54 PM Game of the Month TheLopez Jun 01, 2006, 04:01 PM Game of the Month :hammer2: I knew that term sounded familiar :hammer2: Shqype Jun 01, 2006, 05:42 PM Sorry, I just realized I was confusing you with RogerBacon -- he had mentioned the possibility of an "Illegal Immigrant" Bad Person... Move along :blush: An illegal immigrant is a bad person? Not unless they evade taxes at every turn possible so that taxpayers have to take up their slack... No, this mod involves immigration from one city to another if those citizens are unhappy and/or just had their city taken over by another civ. RegentBob Jun 01, 2006, 10:07 PM sounds like this could be a good incentive to keep your citizens happy and maybe relieve overcrowding. BTW what do you do for your job? Border Patrol Agent. the rest of the time i neglect my family by playing this horribly addictive game. |
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