View Full Version : Contest: Design a Unit- Public Poll


Kael
May 29, 2006, 08:06 PM
[tab]Its time to vote. Following is the designers write-up on each of the prespective units. Please vote for the one that you think will be the best for FfH.

[tab]And again I would like to thank everyone for submitting entries. We will definitly be doing more contests and I really like the discussion it generates and that we get such specific feedback in areas we know we can improve upon. You guys have great ideas, I will be curious to see what kind of things you guys come up with as you continue to play the mod.

[tab]Voting ends at 10pm EST on June 2nd.


Name: Cold Wraith
Created by: Zurai
Picked by: Woodelf

In my most recent game I noticed how bad a deal Ashen Veil gets with their unique tech compared to the other religions; so, here's an entry for Necromancy.

Cold Wraith
Strength: 5
Movement: 1
Requires: Necromancy, Ashen Veil state religion

Promotions: Combat line, anti-race line, sentry. Definitly no defensive promotions and probably no city attack promotions.

Special:
Undead.
Ignores city defense. (It's ethereal and can go through walls)
May move into impassible terrain.
Whenever it kills a living unit, it creates a Tortured Soul for its owner; Tortured Souls are strength 2, movement 1, Undead, ignore city defense, move into impassible terrain, no upkeep costs (mini-wraiths without the soul stealing, basically).


Cold Wraiths should look like a bunch of mist. Tortured Souls would look like ghostly people.

I'd write background for them, but I'm not familiar enough with the AV story to make it fit right. I may come back and edit this later when I've read more on it.


Name: Dark Hunter
Created by: Nikis-Knight
Picked by: SeZereth

Dark Hunter/Arcane Hunter /Fell Hunter/Something similar

Atk 5, or 6, move 2, cost aroound the same as a ranger
availible with feral bond (same as Balon Duin Halfmoon)

requires silver as a resource
*Since marble isn't being used, I propose you make the marble graphic mithril and add silver back in, or make a new graphic for one or the other. Silver has traditionally had magical connections. Otherwise, maybe they require reagents?

Starts with Beast Slayer promotion, which excludes getting Subdue animal promotion and grants +40% vs animals. A.K. 2 availible for another +40%.

Would be upgradeable to beastmaster

Essentially a counter for werewolves, which have been totally game winning for me. They should own ravenous, have better than even odds against similar level blooded weres, and have a long shot if unupgraded against greater. But they aren't great against other tier 3 units. Maybe a bonus against vampires too, but not as much, maybe 25% innate.


Name: Fair Sorcerer
Created by: Khadil Okharim
Picked by: Loki

Fair sorcerer and Dark Charlatan for the Balseraphs

The existing types of magic and sorcerers are too organized for the Balseraphs in my view. They need a more fairlike less organized and less academic sorcerer: the fair sorcerer!

The fair sorcerer is not a single unit as it should replace the traditional sorcerer upgrades. The fair sorcerers start quite friendly but get darker and darker after the upgrades... As you will see the fair sorcerers aren't able to use all spheres. Therefore they have to invest xp in more "worldly" promotions. That is intentionally. As they aren't couch potatos they are much better off with worldly affairs.

Fair sorcerer

The fair sorcerer starts with Hunting and a city requires a carnival to build a fair sorcerer.
Not as educated as other adepts the fair sorcerer is limited in the use of spheres: He can use only Mind. But he should be able to use some new spheres/abilities: Illusion and Clairvoyant. To these later. He is limited to Channeling 1. He can invest xp in the promotion Subdue Animal.

Dark Charlatan

The upgrade of a fair sorcerer to a dark charlatan should follow the same xp-requirements as from adept to summoner or mage. The required technology is Drama and not Sorcery. The Dark Charlatan can further upgrade Mind, Illusion, Clairvoyant and additionally gets access to upgrading Entropy spells. He has Channeling 1-2, Divine 1, Summoning 1.

Dark Charlatan Princes

The dark charlatan princes are the arch mages under the charlatans. There is a maximum of three per faction (which would be three worldwide). The dark charlatan princes can further upgrade spells from Mind, Entropy, Illusion and Clairvoyant. Dark charlatans can be upgraded to princes with the technology Strength of Will. The dark charlatan prince has Channeling 1-3, Divine 1-2. Summoning 1-2.

Illusion sphere or simple promotions

level 1: Double - Casts two illusionary doubles of the spell caster for one turn.
level 2: Harmlessness - the spell caster turns in a harmless unit (like gypsy wagon) for one turn (or even longer). In this form he can't use spells (but keeps the promotions). He can be transformed back every turn. As the harmless shape the fair sorcerer can explore rival territory.
level 3: Great Firework - Disables all living units in the neighboring squares from attacking for the next turn.

Summoning 1: Circus of Nightmares - Casts an illusionary Circus of Nightmares (could be quite colorful) with strength 6, movement 2 for one turn. The Circus of Nightmares is one unit consisting of a tiger, a bear, a taskmaster (all colorful).
Illusions are not demonic, not undead, but summoned. They resist diseases and can pass through impassable terrain. They can only attack living units (undeads, demons, golems don't see illusions). Illusions ignore city defenses.

Clairvoyant sphere or simple promotions

level 1: Horoscope - Sentry +2
level 2: Tarot Cards - Sentry +3, can see stealth
level 3: Crystal Sphere -Examine foreign city.


Name: Ghost Ship
Created by: Janusi
Picked by: C.Roland

FFH still seems to be a bit lacking fantasy flavour in the nautical departement. And because this is dark fantasy I present you:

Ghost Ship
Strength: 4
Movement: 4
Carry: 1
Preq. tech: Sailing
Available to: Barbarians, Ashen Veil.

Special: When defeating a ship there is a 20% chance that this will produce a new Ghost ship under barbarian control. Can only carry undead units.

I also thought about giving it a Fog promotion. The Fog promotion would make it undetectable to any unit unless it was in a square adjacent to the Ghost ship. But that would make it a bit too overpowered. As it is, this unit would make a nice extra hazard for ships as well as a good choice for Ashen Veil civs but still have some drawbacks.


Name: Giant Spider
Created by: abman
Picked by: Kael

Animal unit, Strength 5 or 6, movement 1
Starts with sentry, web ability.
When spawned, spider stays within a 3x3 area of where it spawned. Sentry allows spider to spot anyone within its 3x3 territory. If a (non-barbarian) unit is in that area at the start of the spider's turn, it uses its web ability to ensare it. This works like a ranged spell (up to 2 tiles away), so that the spider can trap units anywhere within that 3x3 area. The effect is that the ensnared unit is rooted for 3 turns (enough time for the spider to come attack it). Also might be good to have the attack poison the unit.
If a giant spider is defeated, it provides +1 silk in the capitol city of that civ. Also, if subdued it still has the abilities but web ensare only works on adjacent tiles (too powerful if the spider can move about). And maybe there could be some special use for a subdued giant spider if you are Veil religion.


Name: Grigori Medic
Created by: Kerrang
Picked by: Chalid

Unit type: Disciple

Cost: Should cost @ same as other civs disciple units

Strength: 3

Movement: 1

Requires: Herbalist (if tier 1), Barracks (if tier 2)

Promotions: Medic II & III, woodsman/guerilla I, City Garrison I & II, Flanking I & II, March, Mobility I, II & III, Magic Resistance

Starts With: Medic I, Cure Disease

Special: Defensive unit, cannot attack.

Design Philosophy: Grigori get the shaft when it comes to curing disease, since they are agnostic and cannot build disciple units. This would provide a non-religous unit that would allow them to mitigate disease without overpowering the civ. I wanted the Grigori Medic to be a tier 2 unit, arriving on the scene about the time other civs are getting their disciples, but the building that seems to suit them best is Herbalist, which if used as the only prereq would make them available in tier one. Using both Herbalist and Barracks as prereqs would delay them a bit.

Flavor Text: The Kingdom of Grigori began to thrive, as men from all corners of Erebus, tired of being used as pawns by the Gods, saught a way to determine their own destiny. Whether carried by this wave of immigration, or inflicted upon them by the Gods as divine retribution, the Grigori began to suffer from diseases for which they knew no cure. Cassiel had the power to cure these ailments, and could even confer that power to others, however, he was also shrewd enough to realize that this would put him in the position of acting as a God himself, and all that he had been fighting for would be lost. Instead, Cassiel summoned the best herbalists and natural healers in the Kingdom, and formed the Ordine Medicos. Members of the Ordine Medicos travel throughout Erebus, seeking natural remedies to the ailments that inflict the Grigori, and are widely known for their ability to cure disease without divine intervention. Although quite often found travelling with Grigori military units, the Ordine Medicos take a vow of non-agression, and will only fight to defend themselves, and those in their care.


Name: Hollowcloak
Created by: Zherak_Khan
Picked by: Corlindale

Hollowcloak (Disciple unit): The unit's graphics should depict a single, mysteriously hooded and cloaked traveller. No actual body should be visible, such as face, hair or hands. He could have glowing eyes.

Prereqs: Knowledge of the Ether (early game tech)
Cost: 4x Axeman (Hollowcloaks could very well be produced by something which is not hammers.)
National unit (maximum three allowed)

Promotions: Combat I-V, Mobility, Drill (All), Flanking (All), March, Dimension I. (Should preferably have access to more Strength/First strike/Withdrawal promotions).
Starts with -25% Strength when defending.
Move: 3
Cannot be upgrades to or from.

Special:

A Hollowcloak has no strength value; it always equals the opponent's strength.
A Hollowcloak recieves no defensive bonuses.
A Hollowcloak negates all defenders terrain-based bonuses.
A Hollowcloak may never enter an enemy's cultural borders.
A Hollowcloak recieves +25% on defense with the discovery of three appropriate Ether-related techs.
A Hollowcloak recieves +50% Strength when within no cultural borders.
A Hollowcloak recieves -100% Strength when sharing tile with any other unit.
A Hollowcloak may not attack Avathar units, such as Dragons.

Design philosophy: Hollowcloaks are elite units that never obselete. They are extremely strong in single combat, for instance versus Heroes, but expensive to build and easily overtaken by multiple units. They particularly shine in the wilderness by themselves and cannot be used efficiently in stacks or on offense. They are particularly handy for civilizations lacking military techs. While not all the details are equally important or designed for ease of implentation, the general idea should be implentable.


Flavour text:

Mysterious loners, little is known about the nature of the Hollowcloaks. They are rumored to be manifestations of primal energy, their clothes animated by nothing but force of will. What ulterior goals they serve is beyound mere mortals, but they dislike civilization and their powers wane in power in its prescense. Swords and shields are of little use against the Hollowcloaks psychic prowess, but the confidence of experience and numbers is invaluable.


Name: Kite men
Created by: Gladi
Picked by: Wilboman

Bright day
Not all that thought through but what the heck

Kite men
Kurioartes and/or Sheaim
Recon or melee
Strength: ?
Starts with Guerilla I, Woodsman I, Great Kite, ?commando?
May not gain City Attack promotions.
Comes from: ?Way of the Ancients?

Great Kite: essentially unit can paradrop.

Use: not a frontliner this one. His job is to wreak havoc on enemy in its home stopping the their advance dead in its tracks. For this it uses rather questionable tactics of pillaging and holding Bridges Hopefully Just Far Enough. All of that while beset from all sides and striving to survive.

Chalid
May 29, 2006, 08:18 PM
Keep in mind that the guy who has choosen the unit will make the graphics for the unit. Sorry abman... :D

C.Roland
May 29, 2006, 08:27 PM
Keep in mind that the guy who has choosen the unit will make the graphics for the unit. Sorry abman... :D
A spider form a Kael's steath bomber reskin :lol:

Gladi
May 30, 2006, 02:58 AM
Bright day
Well thanks Wilbowman :D.

Oh, voted Ghost Ship as I feel there aren't enough sea barbarians. Close was Grigori Medic for balance reasons.

kevjm
May 30, 2006, 03:51 AM
Gah, didn't think my unit had enough flavour to make it... ah well. Unfortunately, some of my other favourates didn't make it :(

abman
May 30, 2006, 06:12 AM
Keep in mind that the guy who has choosen the unit will make the graphics for the unit. Sorry abman... :D

What, you don't like my ant-like spider? :lol:
I don't think my bad spider model is civ compatible anyway. I'm still a long way from making units.

Chalid
May 30, 2006, 06:16 AM
What, you don't like my ant-like spider? :lol:
I don't think my bad spider model is civ compatible anyway. I'm still a long way from making units.

I'm more concerned what Kael will make of it :mischief: ... Have you ever seen his trojan horse.... :crazyeye:

wilboman
May 30, 2006, 06:30 AM
Kael will never be allowed to forget the Trojan Horse, I remember my WTF-reaction the first time I built it:D

bebematos
May 30, 2006, 06:57 AM
I voted Fair Sorcerer. Magic is so big in this mod that unique adepts give the civilization a lot of extra flavor and design space.

Gileyal
May 30, 2006, 07:35 AM
I was considering both fair sorcerer and ghost ship. Went for ghost ship in the end. I would rather it only appeared a few turns later but its a really good idea if you ask me.

I think both deserve a place in the game, and think that at least 2 or 3 others would be great.

puck11b
May 30, 2006, 08:58 AM
First let me get this out of the way *pout*

My vote was cast for the Giant Spider, I think more non-barb monsters are needed.
~p

woodelf
May 30, 2006, 12:01 PM
I obviously voted for the Cold Wraith because I love the penetrating city defenses idea. Give them the assassin ability as well and I'd be really happy.

TheJopa
May 30, 2006, 12:02 PM
My 2 cents:
I voted for Ghost Ship. I had doubt among Ghost Ship, Giant Spider and Grigori Medic. And this is conclusion:

Grigori medic is must-have. But I didn't vote for it because it is actualy gameplay balance unit, it does not bring any new mechanic. And FfH developing team is smart enough to kick it in sooner or later anyway, maybe slightly changed. It is known that Grigori can't cure disease and it will be fixed anyway, most likely with some form of medic unit.

I like ghost ship because I like seas to be dangerous, with ghost ships on surface and krakens and sea serpents beneath. Also it is interesting mechanic, turning any civ defeated unit into barbarian unit. And art would be made by C.Roland which means great unit. Just opposite, I have no idea how would Kael handle spider when he couldn't hawk and trojan horse (Hell you dont even need animations for trojan horse!!! :) )

Kael
May 30, 2006, 12:29 PM
Chalid was just kidding about the person that picked it does the art. If that were the case everyone should vote for the cold wraith, knowing Woodelf he would probably make us some half naked undead chick.

Starship
May 30, 2006, 12:30 PM
Wow. That was tough. They are all nice units, and just for the record...almost all of them should make it in. I voted for the Griggori Medic b/c it's the most needed.

2nd vote would have been hollow cloak, 3rd would have been Ghost Ship

Good luck to those who made it!

H.GrenadeFrenzy
May 30, 2006, 12:48 PM
i can only vote for one..............hmmm........Brown Recluse only have 6 eyes and are light brown evenly colored with a black violin on their back....that spider isn't shrouded in darkeness with 2 fake eyes is it..........good I hope not ....Dark Hunter hmm, I have a bro that named a race that, I wonder what he will think of this.....Kite Men giant kites have been used for several things historically speaking and commando paratroopers or anything attacking from above is coool...........Ghost Ship reminds me of a song by the same title..........Oh boy, I am glad I didn't make this cut......everyones really are much more fun than mine......this is going to be tough......fun but tough.

BeefontheBone
May 30, 2006, 01:18 PM
I went for the Fair Sorceror, although he could use a better name - that one sounds like he happens to be blonde :)

How about "Jester" or "Harlequin" ? In fact, a Harlequin should probably be a melee/assassin-type unit. Hmmm...

Kael
May 30, 2006, 01:29 PM
I went for the Fair Sorceror, although he could use a better name - that one sounds like he happens to be blonde :)

How about "Jester" or "Harlequin" ? In fact, a Harlequin should probably be a melee/assassin-type unit. Hmmm...

There is already a Harlequin unit in the game for the balseraphs.

woodelf
May 30, 2006, 01:34 PM
Chalid was just kidding about the person that picked it does the art. If that were the case everyone should vote for the cold wraith, knowing Woodelf he would probably make us some half naked undead chick.

It isn't going to be? Damn. ;)

wilboman
May 30, 2006, 02:52 PM
Originally Posted by Kael
Chalid was just kidding about the person that picked it does the art. If that were the case everyone should vote for the cold wraith, knowing Woodelf he would probably make us some half naked undead chick.It isn't going to be? Damn. ;)
Am I the only one who finds the idea of a half-naked, half-rotting, undead chick stalking about slightly disturbing?

abman
May 30, 2006, 02:57 PM
I went for the Fair Sorceror, although he could use a better name - that one sounds like he happens to be blonde :)

How about "Jester" or "Harlequin" ? In fact, a Harlequin should probably be a melee/assassin-type unit. Hmmm...
I agree, I don't like that name either.
I think I saw loki or chalid propose a similar unit once called a Balseraph Magician. They haven't used "magician" yet for a unit, right? I would definately prefer that name.

Kael
May 30, 2006, 02:57 PM
Am I the only one who finds the idea of a half-naked, half-rotting, undead chick stalking about slightly disturbing?

I thought disturbing was what we were going for?

Kerrang
May 30, 2006, 03:33 PM
Am I the only one who finds the idea of a half-naked, half-rotting, undead chick stalking about slightly disturbing?

I tend to ignore everything else and just focus on the half-naked part, it makes life much easier.

Kael
May 30, 2006, 03:36 PM
I tend to ignore everything else and just focus on the half-naked part, it makes life much easier.

Dont forget the "chick" part, it can be important.

woodelf
May 30, 2006, 03:38 PM
Since no one wants a half-naked chick I'll tell Jessica Alba not to model for us. Shame, she's such a nice girl... ;)

Chalid
May 30, 2006, 03:39 PM
You can send her to me. I'll make an detailed model of her for you ;)

woodelf
May 30, 2006, 03:41 PM
That was fast! That rivals my stalking of threads! :D

H.GrenadeFrenzy
May 31, 2006, 01:32 AM
Am I the only one who finds the idea of a half-naked, half-rotting, undead chick stalking about slightly disturbing?

yeah it is and you are not alone but it is still nothing compare to my nightmares....I just don't like the way such things affect other people.............know what i mean?..........There really is never enough Holy Water to go round.

H.GrenadeFrenzy
May 31, 2006, 01:34 AM
yeah Woodelf that was fast..

Moon Hunter
May 31, 2006, 06:24 AM
well, i chose the dark hunter for the werewolf counter... btw werewolves could also later become barbarian units, this way the player that creates the baron gets a monopoly on them, and they are such a nice unit...

also the ghost ship idea is fantastic... right now the seas are just too calm...
maybe make the ghost ship travel ocean tiles only.

the grigori medic would also be a great adition to the agnostic civs... the disease can be a real killer...

Xuenay
May 31, 2006, 07:16 AM
They're all so good, you sure you wouldn't want to change the rules so that the top three (or something like that) units get included?

puck11b
May 31, 2006, 01:49 PM
Well, Kael did say that he has no problem stealing from multiple people in the Q&A thread...

So there is hope that my skirmishers will yet see the light of day
~p

abman
May 31, 2006, 06:47 PM
Looks like there might end up with a tie at the top, so then we'll definately see more than one in! :)

H.GrenadeFrenzy
May 31, 2006, 07:30 PM
Its between the Giant Spider and The Dark Hunter for me but is it possible that there could be a first second and third place..... I liked them all not just these two and it kindof gives me a sick feeling too........Kael help us maybe put a voting block for whether there could be multiply placement this is coming from someone that didn't make the cut.......If not I understand....Death to all that oppose the Master...

Kael
May 31, 2006, 08:21 PM
Its between the Giant Spider and The Dark Hunter for me but is it possible that there could be a first second and third place..... I liked them all not just these two and it kindof gives me a sick feeling too........Kael help us maybe put a voting block for whether there could be multiply placement this is coming from someone that didn't make the cut.......If not I understand....Death to all that oppose the Master...

Just one for now. It is hard though, thats the challenge of mod making. So many good ideas and you can't add all of them, or you have to prioritize what gets added now and what will be added down the road. More may be added than the winner, but the winner is the only one I will promise gets added.

YNCS
May 31, 2006, 08:50 PM
I voted for Fair Sorcerer as the most interesting of the units.

I would have voted for Grigori Medic, but I think the need for this unit is a matter of game balance rather than "wow, that's a neat unit." If Kael needs a push to include the Grigori Medic in 11d or 12a, then please change my vote to Grigori Medic.

TheJopa
Jun 01, 2006, 12:32 PM
I would have voted for Grigori Medic, but I think the need for this unit is a matter of game balance rather than "wow, that's a neat unit."
My point exactly. I would prefer any fantasy unit in rather than balance unit.

Chalid
Jun 01, 2006, 01:15 PM
My point exactly. I would prefer any fantasy unit in rather than balance unit.

Thats the reason why you are not a member of the design team. :p

Gladi
Jun 02, 2006, 01:55 AM
Bright day
Bwaa :cry:. Not one vote:cry:.

puck11b
Jun 02, 2006, 09:14 AM
Uh, you can vote for it...

Besides, at least you made the cut *grin*

Panda
Jun 02, 2006, 09:26 AM
Voted for the Giant Spider.

If I may suggest, you might consider giving it a 'feed' option similar to the vampires'.

I just love the idea of systematically feeding the populace to a Shelob-sized beast in your service. :D

Panda
Jun 02, 2006, 09:29 AM
Am I the only one who finds the idea of a half-naked, half-rotting, undead chick stalking about slightly disturbing?

Are you the only one who hasn't seen Linnea Quigley in The Return of the Living Dead (http://www.imdb.com/title/tt0089907/)? ;)

Hian the Frog
Jun 02, 2006, 03:28 PM
I voted Giant Spider. As an old RPG player, i can't imagine a world without Giant Spiders....
I also like the Kite Man idea but we don't know enough about his strenght/weakness.

The Frog

Samuelson
Jun 02, 2006, 07:51 PM
I voted for Ghost Ship because just as FFH made exploration on land much harder with barbarians, they should make exploration on sea also harder with a barbarian ship. I think whoever made Kite Man would have gotten more vote if he put more detail into his idea like power. (and also if he voted for himself)

Kael
Jun 02, 2006, 10:02 PM
The poll is closed and Abman is our winner with the Giant Spider!!!

Congrats Abman, your spider will be making an appearance soon in FfH2.

The truth is that the design team just about had an unanimous pick from the selections, the Grigori Medic. When Chalid scooped that one up we went on and picked other units. I suspect we will add the Grigori Medic in soon as well.

To be honest we tend to create new objects out of a design need. The Grigori Medic is the strongest example of that sort of design. The other example is the Ghost Ship, where the functional need is to introduce some danger and interest for sea exploration.

I agree that there is a design need for the unit but I was planning on using a loch ness type sea serpent for it and making it an animal unit (i dont want it harrasing coastal cities).

Thanks again to everyone who entered a unit. We will have the Giant Spider (and probably the Grigori Medic) in soon, and we still may steal ideas from this contest for future units. Look for a new contest soon.

abman
Jun 03, 2006, 03:12 PM
On behalf of Giant Spider I'd like to thank everyone for voting for her. I'd also like to thank all the little people that she ate along the way. None of this would have been possible without you! :crazyeye:

Kael
Jun 03, 2006, 03:37 PM
On behalf of Giant Spider I'd like to thank everyone for voting for her. I'd also like to thank all the little people that she ate along the way. None of this would have been possible without you! :crazyeye:

So thats what happened to the halflings.

Janusi
Jun 03, 2006, 04:05 PM
So my Ghost Ship didn't make it. Ah well, Giant Spider sounds good too. Always been a fan of Spiderman, so an unfriendly neigbourhood webslinger sounds like a good addition.

H.GrenadeFrenzy
Jun 04, 2006, 09:19 AM
So my Ghost Ship didn't make it. Ah well, Giant Spider sounds good too. Always been a fan of Spiderman, so an unfriendly neigbourhood webslinger sounds like a good addition.

Don't forget to give it time.....the barbarians are seriosly in need of help and the design team sees this and more than likely when they get around to it, after they finish what they are working on, your idea will get looked at again and again........what are the chances that, given these guys wonderful opertunistic geniuses that they are, that they would never use your idea for anything and who knows their version maybe worse at higher level and maybe a higher Hero unit version like a Viking Horror Story.........optimism is very healthy here where anything can, and often does, happen......

Kael
Jun 10, 2006, 07:47 PM
After exchanign pm's with abman about the specifics and ideas this is what we came up with:

1. The Giant Spider is an animal, and spawns in forests and jungles.

2. The Giant Spider doesn't wander, it stays in its tile unless someone comes with a tile of it.

3. The Giant Spider is invisible to all units except recon units and other giant spiders.

As such the Giant Spider is a trap on the unwary. Extremly dangerous players would do well to remeber the areas they are in when they lose units to them. It also gives another reason why it is better to explore with recon units than others.

The model was made by Chalid and the skin by C.Roland. They both did an awesome job as I think you can tell:

http://kael.civfanatics.net/images/Spider.jpg

H.GrenadeFrenzy
Jun 10, 2006, 08:17 PM
Hi Design Team Is this spider going to raise it's two front leggs threateningly toward its prey and then grab at themsuddenly at the bigging of the attack then doing bite and spin business after........thought the menacing attack look would be great.......reminds me of the Discovery channel meets Eight Legged Freaks....after witnessing spiders on the prowl all I can say is if it is simipar to the trapdoor spider those bad boys are fast high speed camera's nessisary......just curious and I like surprises so if you don't wanna say...I get it.

Kael
Jun 10, 2006, 08:31 PM
Hi Design Team Is this spider going to raise it's two front leggs threateningly toward its prey and then grab at themsuddenly at the bigging of the attack then doing bite and spin business after........thought the menacing attack look would be great.......reminds me of the Discovery channel meets Eight Legged Freaks....after witnessing spiders on the prowl all I can say is if it is simipar to the trapdoor spider those bad boys are fast high speed camera's nessisary......just curious and I like surprises so if you don't wanna say...I get it.

Chalid did some awesome animation for it, it fights with the front 2 legs and spits webs at its victims (spinning webs, just in time, catching crimals just like flies).

Nikis-Knight
Jun 10, 2006, 09:37 PM
That poor acrobat is screwed. Doesn't even see it coming...:lol:

Panda
Jun 11, 2006, 12:49 AM
That thing looks great! AND scary! :eek: :goodjob:

Xuenay
Jun 11, 2006, 07:33 AM
Sounds and looks great. :) Are captured giant spiders invisible, too?

Kael
Jun 11, 2006, 08:16 AM
Sounds and looks great. :) Are captured giant spiders invisible, too?

Yeap :D

H.GrenadeFrenzy
Jun 12, 2006, 11:27 AM
Chalid did some awesome animation for it, it fights with the front 2 legs and spits webs at its victims (spinning webs, just in time, catching crimals just like flies).
Kick Ass!.......Double Kick Ass!!!

BeefontheBone
Jun 12, 2006, 03:18 PM
Great model, but it could stand to be hairier :P

Kael
Jun 12, 2006, 03:36 PM
Great model, but it could stand to be hairier :P

In all fairness you wont normally be looking at it that close. Any detail that isnt visible from the players normal view distance is a waste of cpu. For a model to still look good zoomed in that close is a testament to Chalid's perfectionist nature. C.Roland mentioned that he could skin eyes and such on it, but in all honesty all that work would go unappreciated since you would be able to see it except in these extreme zooms.