View Full Version : Keeping large maps playable?


Bastian-Bux
May 30, 2006, 08:44 AM
Hi theres.

I've got a problem with a mod I'm planning. Its based on a german RPG, and the map I have to use has some peculiarities. Specifically there are some very important, small but densly inhabited areas. Given that the map is 2.000x3.000 km, and I have to fit 8 towns in a square barely 200x200 km it... the map becomes rather large.

Any ideas how to avoid this or how to keep an oversized map still playable?

surt
May 30, 2006, 09:39 AM
CivIv allocates about 16Kbytes of memory for every land tile, regardless. So as your map gets big, it will quickly use up your memory and get slow. If you can use more ocean on your map, away from your area of interest, that will help, but otherwise you're stuck.

The Great Apple
May 30, 2006, 10:42 AM
CivIv allocates about 16Kbytes of memory for every land tile, regardless. So as your map gets big, it will quickly use up your memory and get slow. If you can use more ocean on your map, away from your area of interest, that will help, but otherwise you're stuck.That's quite interesting. How much for sea tiles?

Karl Townsend
May 30, 2006, 03:15 PM
well is there any chance fo reducing the ai thinking time
casue i love to play huge maps but they run really slow bewteen turns

The Great Apple
May 30, 2006, 05:01 PM
well is there any chance fo reducing the ai thinking time
casue i love to play huge maps but they run really slow bewteen turnsAlmost certianly not significantly without making it stupider.

surt
May 31, 2006, 08:59 AM
That's quite interesting. How much for sea tiles?

It's around 3k for sea tiles as i recall ... I believe the difference was 13 to 14k extra for land tiles.