View Full Version : Term 6- Governor's Council
ice2k4 May 30, 2006, 05:01 PM Welcome, all citizen's and governors. We gather here today to discuss political issues concerning, but not limited to:
Inter-state/Inter-city relations
Worker distribution and jobs
Revolts against the Minister of the Interior
Governor actions concerning the Minister of the Interior
Forming of States
Appointment of Governors
And of couse, free food for the cheap governors of the fine Licentian country.
Current Cities and States with their Respective Governors:
Boaring Wallow: Fetch (http://forums.civfanatics.com/showthread.php?t=173623)
Micilian's Gate:
Auda Minor (Auda City, Toot Uncommon, Ning-Hsia): Vind 2 (http://forums.civfanatics.com/showthread.php?t=173336)
West Licentia: (Old Sarai, Abydos, Constitution Falls): Whomp (http://forums.civfanatics.com/showthread.php?t=173364)
New Port City (Karakorum): Sweetaschon (http://forums.civfanatics.com/showthread.php?t=172732)
Fort Impervious (Beshbalik): Oldbus (http://forums.civfanatics.com/showthread.php?t=172711)
CivGeneral May 30, 2006, 07:21 PM Any ungoverned cities I can apply to?
ice2k4 May 30, 2006, 07:59 PM Heh, I see your already looking for a job after being defeated by one of the closest elections seen in a while. Since I don't have the power to appoint you unless the Governor's Council doesn't, I can't gurantee anything. However, at the start of the term I will post a roll call for appointments.
CivGeneral May 30, 2006, 08:05 PM Last time I checked, The Governors Council has the power to appoint citizens in the case of Governor vacancies.
IV. Governor Vacancies
IVA. The Governors Council must request interested citizens that do not currently hold office to contact them. If no such citizen contacts the Council within 72 hours of the office being declared Vacant, the Council may appoint any citizen to the office.
Nobody May 30, 2006, 08:07 PM Greetings Govonors.
Could you please refrain from posting any application threads for a few days. so i can get the unemployment office up. Thanks
ice2k4 May 30, 2006, 08:15 PM @CivGeneral I'm the Minister of the Interior now. I am technically not part of the Governor's Council, although most of my affairs deal with theres. Therefore, I do not have the sole power to appoint you until the Governor's Council (governor's) fail to do so. After that legally I am next in line to appoint a Governor.
Sigma May 30, 2006, 08:45 PM As Censor, I would like to point out that the next term does not start until June 1st at 00:00 UTC (May 31st at 8:00PM EDT). We still have about 23 hours until the next term starts.
ice2k4 May 31, 2006, 08:32 AM Yes we know, I jsut got this council up a little early, mainly because someone was already requesting action of the Govoners.
dutchfire May 31, 2006, 11:01 AM That'll be me.
I wanted to point out some of mine opinions (already posted somewhere else)
-I think Boaring Wallow should build a market instead of research.
-I would like to see a galley in Mic's gate after the granary is complete to look out for other civilizations.
-The jungle near former Beshbalik (what's it called now?) should be chopped asap since Beshbalik will have a health problem in 3 turns.
Oldbus May 31, 2006, 05:03 PM -The jungle near former Beshbalik (what's it called now?) should be chopped asap since Beshbalik will have a health problem in 3 turns.
It's now called Fort Impervious.
I've posted instructions to do this in the next TC. Also, I plan to start an Aquaduct (if we don't build the Globe Theatre in FI).
Oldbus May 31, 2006, 05:05 PM I'm going to start a thread in the Citizens forum to discuss where and when to build the Globe Theatre
Vind2 May 31, 2006, 05:05 PM If you have a shoteage of volenteers for positions give me a call. But give priority to people w/ out offices.
Oldbus May 31, 2006, 05:19 PM The latest unit maps have been posted in the Term 5 SoW thread (http://forums.civfanatics.com/showthread.php?t=169722).
Along with units, they attempt to show the new states.
Disclaimer: the maps are not an authority for state boundaries. In particular, there is no attempt to usurp the authority of governors and citizens in deciding state boundaries. I've attempted to draw lines that are equidistant between cities (remembering that 1 unit diagonal = 1 unit horiz or vertical). The Cartography Office and the Secretary of War's Department accept no responsibility for any civil wars arising from disputes based on these maps :D
Sweetacshon Jun 01, 2006, 02:54 AM I will take another gov'nership if there is one spare.
Also, govenors, if we were to spit out 2 settlers for the sites near BW, who would volunteer their cities?
robboo Jun 01, 2006, 07:34 AM Might be time to make another state...
ice2k4 Jun 01, 2006, 05:05 PM I don't think we need another state.
And good governor's please bring up any points you would like to about your citites to me, so I can work to achieving your goals before the turnchat begins.
Sweetacshon Jun 01, 2006, 08:22 PM The TC is, what, about a day away... there seem to be no takers fo the vacant govs. At what stage do we allocate them?
ice2k4 Jun 01, 2006, 08:44 PM Well, I have to check, but I'm pretty sure I control cities with no governor.
ice2k4 Jun 02, 2006, 08:02 AM Governors,
We currently have opening positions at Boaring Wallow, Micilian's Gate and Auda Minor.
Fetch and Vind2 both have asked for positions.
Fetch requests Boaring Wallow and Vind2 has no request.
I propose we place Fetch in Boaring Wallow and place Vind2 in Auda Minor.
That will fill our capitol and a state.
Please all write if you agree or disagree so we can rush appoint them before the turnchat.
-Ice2k4, Minister of the Interior
Oldbus Jun 02, 2006, 08:49 AM I agree with this
Sweetacshon Jun 03, 2006, 01:35 AM Hear hear! I agree also. Does that leave one vacant?
ice2k4 Jun 03, 2006, 09:17 AM Allright Fetch has already assumed governor of Boaring Wallow, and I'm announcing Vind2's appointment to Auda Minor today. Yes MG is still vacant.
Vind2 Jun 04, 2006, 10:14 AM I agree THankyou for the appointment.
Oldbus Jun 04, 2006, 02:50 PM Great Atlas (http://forums.civfanatics.com/showthread.php?t=173316) updated with all the latest city screenshots.
Please note that this is in a new thread.
Fetch Jun 04, 2006, 03:10 PM Due to the impending TC, I took control of BW before the official announcement. I thank the Govenor's Council for their vote of confidence, and will strive to make BW a great city and a standout capital among the nations.
Sweetacshon Jun 06, 2006, 08:15 AM Ice, are you controlling MG as MoI, and if so, what are your plans for it on resignation (I haven't heard of a replacement yet)? Also, good job and good luck with the paper!:goodjob:
Welcome, Fetch, where is GA?
Sigma Jun 06, 2006, 09:48 AM Dear Governor's Council,
Since no one has come forward about this position, I would like to apply for the Governor of Micalian's Gate.
ice2k4 Jun 06, 2006, 08:45 PM I don't have the right to assume power of MG, the dp does. So, I have no plans for it, plus Sigma has just apllied. Now if all the governors wouldkindly post their position on him governing MG.
Sweetacshon Jun 07, 2006, 04:48 AM Well, I have to check, but I'm pretty sure I control cities with no governor.
Sorry, I guess I was still going off this^. Sigma, I have enjoyed your work as censor, and would gladly accept you as govenor of MG.
Fetch Jun 07, 2006, 08:24 AM Sorry, I guess I was still going off this^. Sigma, I have enjoyed your work as censor, and would gladly accept you as govenor of MG.
I Second that.
Fetch Jun 07, 2006, 08:38 AM My fellow Govenors-
I need a worker, if possible, to come to Boaring Wallow, or be built nearby, to improve a forested hill for me. It needs a road and a mine (eventually to be replaced by a windmill). I was hoping the newly-appointed govenor of M. Gate could put a worker in his build queue to improve the lands that will be settled by the settler I am building? Thanks.
Whomp Jun 07, 2006, 12:58 PM So we're on the same page on the council....
@Governor Fetch--
Where is the settler going?
What will you use the chop for?
Can we discuss worker needs for our cities here?
For instance in West Licentia..
I need a chop done 2NW of Abydos for the courthouse. No impact to health.
Constituion Falls needs a chop or two based on its +15 health and courthouse build.
Can someone post a map where our workers are currently? I will do it when I get home if not.
Fetch Jun 07, 2006, 02:53 PM @Governor Fetch--
Where is the settler going?
What will you use the chop for?
In This thread (http://forums.civfanatics.com/showthread.php?t=172617) we discuss some expansion possibilities around the capital. We also note that there is a great gem location near Bismark we should try and beat him to. I leave it up to the citizens to decide where exactly to go, but we can't put him anywhere until he's built.
The chop... I'm not sure yet. The Market in my build queue may not be complete, so that wouldn't be bad. You have any ideas? Maybe a worker?
Whomp Jun 07, 2006, 02:59 PM I'm inclined to see if we can get some workers back to the core. They're quite concentrated in the jungles and it would be nice to get one back to you.
I would use the chop for a market. It will be quite a few hammers.
We really need the gems IMO but man that's a long haul. Happiness will hold us back without them.
Sweetacshon Jun 08, 2006, 12:13 AM A few thoughts:
1. Possibly, due to our economic problems, we could send the settler being made in BW down to the gems in North Germany just to "stake" the spot, to settle a little later. With scouts around him, we should be able to beat Germany to it (hopefully they are not there yet). This might give us a little more time to kick the money monkey off our back, and we can always produce another settler for the spot.
EDIT: Now that we have calendar, maybe grabbing the incense sth of BW is a more immediate issue?
2. Should we produce a couple more workers? I know... money, money, but there is so much jungle, and the core cities are starting to need work again.
3. What are your opinions on the whip? From my point of view, NPC has so much food coming in, I am thinking of just hurrying the library and courthouse along a bit, and getting the research up where it belongs.
Fetch Jun 08, 2006, 09:24 AM The whip:
robboo tells me that the whip must be voted on. Also, I don't have a grainary, so whipping would hurt my pop pretty badly, unless I got the grainary first.
workers:
I think MG or BW should produce a worker, or have a jungle whacker or two come north. I've got some insence on the south end of my (BW's) cultural borders that we could hook up to the river to help everyone's :mad:. I'm not sure which is better: building another worker, or having one come up. I asked the Censor to put up a poll on this and on where the settler will settle (if anywhere).
Edit: oh yeah, I agree teh insence is more important than the hill chop (still want it though).
ice2k4 Jun 08, 2006, 10:00 AM Sigma, if Fetch hasen't already pm'ed you he may be away for the next tc. He's asked either me or you to take over BW, which right now, I may not have the time to do. Is it possible that you can control his city for a turn?
Fetch Jun 08, 2006, 10:04 AM Actually, that would be 2 turn chats (sunday and thursday).
Sigma Jun 08, 2006, 10:36 AM Sigma, if Fetch hasen't already pm'ed you he may be away for the next tc. He's asked either me or you to take over BW, which right now, I may not have the time to do. Is it possible that you can control his city for a turn?
Yes I can. Also, I've yet to hear if I'm officially appointed Governor of MG.
Oh, and if I am appointed Governor of MG I'm willing to build a worker.
Sweetacshon Jun 08, 2006, 10:49 AM @Sigma, Fetch and I have approved your appointment as governor, but haven't heard from Vind2 or Oldbus on the subject. We don't need 100% do we?
Whomp Jun 08, 2006, 11:07 AM Sigma gets my approval.
Sigma Jun 08, 2006, 11:18 AM Well Whomp hasn't said anything either, so you still have 2/5, less than 50%. ;)
EDIT: Scratch that. :D
Sweetacshon Jun 08, 2006, 11:47 AM :shake: Sorry, Whomp, no offence!
Is 60% enough?
Oldbus Jun 08, 2006, 11:49 AM Sigma gets my approval as well.
Whomp Jun 08, 2006, 11:50 AM :shake: Sorry, Whomp, no offence!
Is 60% enough?
Do I not get a vote Sweet? :confused:
robboo Jun 08, 2006, 12:28 PM I'm inclined to see if we can get some workers back to the core. They're quite concentrated in the jungles and it would be nice to get one back to you.
I would use the chop for a market. It will be quite a few hammers.
We really need the gems IMO but man that's a long haul. Happiness will hold us back without them.
We have the gems guys..happiness only happens once per resource.
ice2k4 Jun 08, 2006, 01:07 PM Well, I think we all agree to appoint Sigma.
Although, my input doesn't count, I'm not a governor.
Edit: Actually, before we appoint Sigma to MG, I believe CivGeneral asked for the job a long while back. I'll give him 24 hours to respond.
Sigma Jun 08, 2006, 02:59 PM I thought CivGeneral decided to become Nobody's Prime Minister instead. I have my screenshots and maps done and ready for when you make your decision.
ice2k4 Jun 08, 2006, 05:41 PM Well, Prime Minister is an un-official job, and we do have to give priority to those without unofficial jobs.
Vind2 Jun 09, 2006, 09:12 PM No oppisition from me for Sigma.
Oldbus Jun 10, 2006, 05:46 AM Dear Governors,
I would like to build the Globe Theatre in Fort Impervious once the Aqueduct is complete (in 9 turns). By clearing the jungle (nearly complete) and building the Aqueduct we will be able to support a bigger population and run specialists. We have more than enough food.
In order to increase hammers to speed up production I intend to build a mine and chop the forest W of the city. Because Globe Theatre removes all :mad: unhappy citizens, I would be prepared to whip up to 2 pop to help things along as well.
I thing the chop and pop rush will account for about 100 to 130 of the 450 :hammers: we need. I hope with 1 mine to get get production to 8 per turn which will mean it will take at most 43 turns to build.
I think the culture would be a bigger benefit here than in Auda Minor as we are a border city.
Here is a screenshot of the city http://img143.imageshack.us/img143/771/fi9fj.th.jpg (http://img143.imageshack.us/my.php?image=fi9fj.jpg)
I will ask the DP to halt play after the Aqueduct is built. Please let me know your votes and if favourable I will ask the next DP to build it.
Vind2 Jun 10, 2006, 09:12 AM As both Govenor of Auda Minor and Minister of culture. I approve of building the Globe Theatre here. It looks like Ft. Impervious would have a lot of potential once we rid ourselves of the :mad: and :yuck:
ice2k4 Jun 10, 2006, 11:18 AM Sigma your governor of MG, congratulations on your appointment.
ice2k4 Jun 10, 2006, 11:20 AM As Minister of the Interior, it gets my approval.
robboo Jun 10, 2006, 11:41 AM Old bus..Only a tri can order a stop...I will put it in my orders if you chose. Unless you can get our president to post orders.
Pm me if you want me too..SInce I will check that more often than the forum threads today.:)
Sigma Jun 10, 2006, 02:39 PM Thank you for the appointment. My first action as Governor of MG will be to produce two workers. These workers will be used to improve the northern peninsula, which hasn't gotten much attention since we've acquired many more cities. ;)
If anyone has any objection to this, please let me know right away and I will change my orders if necessary.
ice2k4 Jun 10, 2006, 02:43 PM I don't have an objection, but the citizen's might. Don't workers count as units, and that's 2 gold (atleast) right there to keep them up. Maybe you should run it by the citizen's first.
Sigma Jun 10, 2006, 02:48 PM Okay, will do. Though I'm confident that they will pay for themselves in the long term. ;)
Oldbus Jun 10, 2006, 04:38 PM Old bus..Only a tri can order a stop...
Ooops - I hadn't realised that. I'd be grateful if you could post that as I don't think we'll get enough responses to have a consensus before tomorrow's TC.
I will change my order to switch to Courthouse after Aqueduct as that is the next thng to build after GT (or immediately if I don't get approval)
Whomp Jun 10, 2006, 06:13 PM I would do workers as well Sigma. The northern pennisula needs work. I would consider chopping the forest 2S of Mic's Gate. It needs some cottages to really get cranking.
There are warriors that can be disbanded and workers work through the end of the game so are much more valuable. They are the only unit support that keeps giving back return IMO and we need more.
Vind2 Jun 10, 2006, 09:51 PM I think all workers produced are initialy under the control of the MoC.
robboo Jun 10, 2006, 10:15 PM Ooops - I hadn't realised that. I'd be grateful if you could post that as I don't think we'll get enough responses to have a consensus before tomorrow's TC.
I will change my order to switch to Courthouse after Aqueduct as that is the next thng to build after GT (or immediately if I don't get approval)
Took care of it..They should stop. its a bit out side of my "area" but without a president posting orders what can we do. I am sure the DP will stop.
Sigma Jun 11, 2006, 09:49 AM Ooops - I hadn't realised that. I'd be grateful if you could post that as I don't think we'll get enough responses to have a consensus before tomorrow's TC.
I will change my order to switch to Courthouse after Aqueduct as that is the next thng to build after GT (or immediately if I don't get approval)
I thought you already got approval Oldbus. I know I saw it somewhere...
Sweetacshon Jun 12, 2006, 01:37 AM Do I not get a vote Sweet? :confused:
Of, course, Whomp! I meant no offence that I left you out of the initial list of who was still to vote. :crazyeye:
ice2k4 Jun 13, 2006, 09:00 AM Dear Governors,
I have officially resigned from the office of the Minister of the Interior today. Whomp's appointment will be announced shortly. Please forward all your concerns and questions to Minister Whomp from here on. Thank You.
Also, as Secetary of Press, just let me know if you want me to write any stories in the Stone Tablet. Thanks.
-Ice2k4, Secetary of Press
Oldbus Jun 15, 2006, 10:01 AM Great Atlas (http://forums.civfanatics.com/showthread.php?t=173316) (including all city/city area screenshots) has been updated to 1142 AD (TC 11 June)
Whomp Jun 15, 2006, 02:08 PM Governors a few things to discuss....
New Port City, Ft. Impervious, Constitution Falls and Basillica are all killers to our economy. We will add 16gpt by chopping some of your forests to finish the courthouses. This is what I plan to do (as deputy MoI :D).
Second, I think it makes sense for Mic's Gate to release the 2S cottage to Boaring Wallow. The new worker in Mic's Gate will also start a chop 1S of the city. What do you plan to build?
Third, forges are better to start than markets IMO. They will give you +2 :) because of the gems and silver and markets will give you zero :). Unhappiness is much more devastating to a city than health. Who cares if they eat too much but it's a big deal if they refuse to work. It will also help you to finish the market and other future items much faster.
Abydos will be changed to a forge and I think Boaring Wallow should as well.
Sigma Jun 15, 2006, 03:25 PM The reason that MG has that cottage is because it is one of the few good tiles that MG can draw from. BW has plenty of tiles and is already set optimally, with stagnation with the next pop. MG will be starting another worker after the current one finishes.
As for switching BW to a forge, I believe the reason Fetch wanted a market was to increase the already high commerce output in BW. It will help our economy out and let us put the science slider higher for more turns. BW is about to hit its happiness limit, true, but I think the forge can wait a little while, at least until the market is finished.
Whomp Jun 15, 2006, 03:40 PM Mic's Gate has a 2 :food: 1 :hammers: tile available not being worked as well as all the coastal 2 :food: 2 :gold: . It can use the 2/1 tile and make the worker even faster as well BW could increase its already large commerce.
As far as the forge goes....what would finish faster? Forge/market or market/ forge? It wouldn't lose its hammers towards the market but like you say that's his call.
Oldbus Jun 15, 2006, 04:23 PM Whomp,
Please be careful with the forest around FI. It seems we're going for a GPP farm there and we need to build the Globe Theatre. I hope that the city will at least pay it's way and not be a drain on the economy, but it will probably not contribute.
Whomp Jun 15, 2006, 04:59 PM OK I see that Oldbus. I will let the mine finish first (7 turns) then move to the forest to chop.
Sweetacshon Jun 15, 2006, 06:55 PM MoI Whomp
I was considering whipping in NPC instead of chopping, as it is already on the happiness limit, has a lot of food, and doesn't need the land for cottages yet. I believe the trees there should be used on a scientific wonder.
The NPC worker is almost done for the moment (one more cottage), so could be used to help mine and farm FI after that.
You are right that happiness is an issue, so please tell me that I am not the only one who thinks that the settler who is 2 turns from being finished should be used to get the incense near BW??
Vind2 Jun 15, 2006, 08:00 PM I think you should start you own MoI thread soon.
dutchfire Jun 16, 2006, 06:21 AM MoI and Governors, are you planning on building the national epic too (in FI ofcourse) and if you do, when do you want to do it?
GeorgeOP Jun 16, 2006, 07:47 AM I was considering whipping in NPC instead of chopping
How about neither. It is highly unethical to whip our citizens, and we need to keep our forrests for future generations.
Whomp Jun 16, 2006, 09:00 AM How about neither. It is highly unethical to whip our citizens, and we need to keep our forrests for future generations.
Forests are coming down. There won't be any future generations if we don't accelerate some courthouses, forges, markets and national and great wonders.
As far as slavery goes...why would we choose a civic that can't be used? Unfortunately, there are many great structures built around the world on the backs of hard labor. Unfortunate but fact.
Fetch Jun 18, 2006, 03:41 PM Govenors-
I am back from my trip. I see Sigma did an excellent job with BW while I was gone. I hope I can continue his good work.
ravensfire Jun 19, 2006, 10:02 AM Forests are coming down. There won't be any future generations if we don't accelerate some courthouses, forges, markets and national and great wonders.
As far as slavery goes...why would we choose a civic that can't be used? Unfortunately, there are many great structures built around the world on the backs of hard labor. Unfortunate but fact.
And that's a good justification for the wholesale slaughter of our own citizens? "Others have done it!"
Terrible! We're talking about citizens of our nation here! People that have trusted US to protect them, help them prosper and guide them. In the event of an emergency, these citizen would surely lay down their lives to help protect all, but as a normal action?
Never! The use of forced labor to complete projects rapidly should ONLY be used in emergency situations. The lives of our citizens are too important to carelessly toss aside without an overriding concern.
-- Ravensfire
Whomp Jun 19, 2006, 10:23 AM And that's a good justification for the wholesale slaughter of our own citizens? "Others have done it!"
Terrible! We're talking about citizens of our nation here! People that have trusted US to protect them, help them prosper and guide them. In the event of an emergency, these citizen would surely lay down their lives to help protect all, but as a normal action?
Never! The use of forced labor to complete projects rapidly should ONLY be used in emergency situations. The lives of our citizens are too important to carelessly toss aside without an overriding concern.
-- Ravensfire
Ravensfire as past governor of Mic's Gate and now West Licentia I will go on record and say there has never been a citizen sacrificed under my leadership. However, if you feel so strongly about this I would recommend starting a grassroots movement to change our civic to a class system, caste, so it leaves no doubt. We are religious so there is zero anarchy to release the shackles from our people.
Vind2 Jun 19, 2006, 12:28 PM Later this month I will be leaving so someone needs to take the deputy position for the Govenor of Auda Minor. (I've already scraficed 1 citzen :( ) but it was worth it ;)
Oldbus Jun 19, 2006, 04:53 PM Great Atlas (http://forums.civfanatics.com/showthread.php?t=173316) updated to 1196 AD (turnchat 17 June) and includes all the latest maps of your cities.
Fetch Jun 21, 2006, 09:00 AM Can I get a worker to chop the forest 1N2W of BW? I see there are 2 workers 1S of MG that will be passing by to make a farm on the wheat S of BW. For the TC AFTER 22-Jun-06 I'd like to have one or both come to BW to chop the forest specified. It will go to build a forge. Eventually, I want to put a windmill there.
EDIT: copied to the MOI thread.
Vind2 Jun 23, 2006, 09:54 AM Seeing as we are in war now we need to help the war effort. How can we get more troops to the front. Most of our troops are MPs but now our cities have :mad:
Fetch Jun 23, 2006, 02:18 PM We'll have to whip. It will bring us 2 benefits:
1. We get the troops we need sooner.
2. We can reduce the population of cities, and reduce the :mad:
Oldbus Jun 24, 2006, 05:38 PM I've posted some ideas about planning for the war in the War thread in the Citizens forum. If Bismarck launches an immediate attack then we'll have to send units from the nearest cities to the one attacked and fill the gaps by thinning the troops in cities further back.
However, I believe something along the lines of the plan I posted should get us a reasonable defence in 10 turns or so given what we've seen of 3 of his closest cities recently. The plan will also allow us to continue building units for a retaliatory strike. It will postpone our plans for economic growth a bit, but hopefully it won't be too bad.
Please go to the thread and post replies as what I've said covers all our cities one by one.
GeorgeOP Jun 26, 2006, 04:12 PM As Mayor of Abydos, I have been holding many Anti-German rallies. My city is thirsty for blood. In one turn it will be ready to start training units for Licentia. I have already told the SoW, and as soon as someone hands me a build order I will rush it to our local militia guard (post it in the orders thread). Here is what my city can do:
Swordman 6
Axeman 5
Spearman 5
Archer 4
Crossbowman 9
War Chariot 4
Horse Archer 7
Chipspeed to everyone.
Rihiter Jun 26, 2006, 05:36 PM Dear Governor's Council,
I would like to request some military production due to the state of war in which we currently are.
We need some defensive units to secure our border with Germany and to replace our offensive units which are currentely used as city garrison in many of our cities. This is why I request to build following units ( I don't propose the place of building those units, I just write what kind of units and how many will be needed in specyfic locations ):
- 1 archers to reinforce the defence of Basillica
- 1 spearman to reinforce the defence of Basillica
- 1 archers to reinforce the defence of Basillica
- 1 axeman to exchange the Axe fortified E of Toot Uncommon
- 1 archers to take place of the Spear garrisoned in New Port City
- 2 archers to exchange the Axes garrison in Constitution Falls
- 2 archers to exchange the Axes garrisoned in Fort Impervious
- 1 archers to exchange the Sword garrisoned in New Port City
- 1 archer to replace the Sword fortified N of Abydos (reconnaissance mission)
Summary: 9 archers, 1 axeman and 1 spearman
Units are quoted in order of priority. Replaced units are ordered to move to Basillica. Axeman fortified E of TU must be moved to Basillica immediately ( axeman built later is ordered to take his place according to the request - E of TU ). Spearman garrisoned in New Port City must be moved to Basillica immediately. I know that moving those two units right away will cause some disorder or danger of barbarian attack, but we need them in Basillica very much, so I hope that governors of those cities will approve themselfs with patience and wait for replacement units.
We will also need some offensive units to proced with the counter attack after the first german wave. I request building following units:
- 5 catapults
Please combine building those catapults with building archers ( first of those archers is marked with red color ) which will replace our offensive units ( archer, cat, archer, cat, etc... ).
Summary I request building 16 units. I hope that is a number which our economy can support and our great cities can build in not a long term.
I hope my request is clear and comprehensible.
Plan of using our offensive units:
When all ( or as many as needed ) of our offensive units will be again operative, I plan to assault a conter attack which will target Berlin and then Hamburg. This way we will cut off the Germans form their only horse resource and the whole eastern part of the continnent.
Regards,
Rihiter, The Secretary of War.
Rihiter Jun 26, 2006, 05:56 PM I have also realised that we need to reserch Construction!!! And we need it badly!
Vind2 Jun 26, 2006, 06:16 PM Me being the Govenor of Auda Minor approve of your idea. I will edit my intructions. BTW can clear up with what you mean with exchange? To you mean switching the current garrisons?
Sigma Jun 26, 2006, 06:32 PM As Governor of MG, I am willing to support the war effort by training troops and moving them to the front lines. Unfortunately, they will take a while to get there due to my city's location and the current state of the roads, so MG may be better for sticking with commerce. Here is some info - please let me know if I should help produce units or if I should stick with commerce to help our research instead.
Production output: 9
Time to build: Archer - 4/5, Sword - 6, Horse Archer - 8
Time to get to other cities from MG:
Abydos - 7
New Port City - 11
Old Sarai - 8
Auda City - 10
Toot - 12
Basillica - 13
Const Falls - 11
Fort Impervious - 12
Also, I can release the archer in MG to be replaced by a future build so the unit can arrive earlier. I doubt that Bismarck will be cooking up any amphibious assaults.
GeorgeOP Jun 26, 2006, 08:03 PM In Abydos I will build an archer (4 turns) first and release the Sword to the War Effort. Then the extra Axe (5 turns) Rihiter wants. Then I shall crank out those Archers until asked to switch to something else.
Sweetacshon Jun 27, 2006, 12:55 AM I will release both garrisoned units (almost) immediately, whip an archer to get rid of the happiness problem, then build another archer (if needed). Frankly, NPC doesn't have all that much prodn (although I have been trying to keep the forests - prod --> MoI ;)) so depending on the economic situation, I could produce science or cash there.
Also, the whip could be used for a crossbow if the SoW wishes.
Sweetacshon Jun 27, 2006, 02:29 AM - 1 archers to reinforce the defence of Basillica
- 1 spearman to reinforce the defence of Basillica
- 1 archers to reinforce the defence of Basillica
- 1 axeman to exchange the Axe fortified E of Toot Uncommon
- 1 archers to take place of the Spear garrisoned in New Port City
- 2 archers to exchange the Axes garrison in Constitution Falls
- 2 archers to exchange the Axes garrisoned in Fort Impervious
- 1 archers to exchange the Sword garrisoned in New Port City
- 1 archer to replace the Sword fortified N of Abydos (reconnaissance mission)
Summary: 9 archers, 1 axeman and 1 spearman
So we have (roughly):
Abydos - archer 4 turns, axe 5 turns
MG - archer 4 turns, archer 4 turns
Auda City - does not need a worker at this point (3 were made recently anyway) can archer in 7 - whip a possibility
Toot - if prodn is emphasised, aquaduct in 4. Then archer in 4 or axe/spr in 6
Const - Forge 8 turns - whip it? it's going to be unhappy anyway... then archer 5, axe/spr 7.
Basilica - Barracks in 5. Recommend walls - 11 turns, and whip if Bizzo shows his ugly face. It is SSOOO underdefended.
FI - Globe
BW - Forge
Old Sarai - Forge
May as well continue.
So what do we have for our poor SoW? Pretty much bugger all. Anything from Abydos takes about 7 turns travel time, MG a ridiculous 13 turns. The closest city garrisons are 4 - Const, and 3 - Toot. If we go with prodn only, we can supply absolutely no troops to help Bascilica for about 10 turns!! Bismark only attacked because he knows we are weak, so don't be fooled into thinking he doesn't have an army ready. Basc only has an axe, an archer, and a chariot, and only 40% culture bonus. If Bismark has 3 or 4 horse archers sitting around, which he probably does, we could lose Basc within 5 turns. So please, everyone, go back and have a look at your city, think about stripping away all garrison troops bar 1 (except FI and Const) and think also about the whip. We can worry about :( later.
Getting down off the soapbox now.
Rihiter Jun 27, 2006, 07:38 AM Well... I must update my request a little bit, because the time when new units will arrive is quite long.
Garrisoned units movment:
- move on archer from Auda City ( with experience ) to Basillica
- move on archer from Abydos (with CityDefence) to Basillica
- move spearman from New Port City to Basillica
- move Axeman fortified E of Toot Uncommon
This way, Basillica will be quite well defendet after 6-7 turns.
Unit building request:
- 1 crosbowman to reinforce the defence of Basillica
- 1 spearman to reinforce the defence of Basillica
- 2 archers to replace the Axes garrison in Constitution Falls ( move those axes to Basillica even ealier if possible - at least one of them )
- 1 crosbowman to take place of the Axe which was fortified E of Toot Uncommon ( against barbarians )
- 2 archers to replace the Axes garrisoned in Fort Impervious ( move those axes to Basillica even ealier if possible - at least one of them )
- 1 archers to take place of the Spear which was garrisoned in New Port City
- 1 archers to replace the Sword garrisoned in New Port City
- 1 archer to replace the Sword fortified N of Abydos (reconnaissance mission)
Units are quoted in order of priority. Replaced units are ordered to move to Basillica.
After 7 turns we'll be able to build Catapults.
- build 5 catapults ( combine their building with last 5 archers )
Summary:
2 crosbowmans
1 spearman
7 archers
5 catapults
Build catapults, crosbowmans and spearmans in cities with barracks!
Archers which will be garrisoned inside our empire and on the border with Russia can be built in cities without barracks.
Do not upgrade units until they reach Basillica, and we will know for what we need them.
Fetch Jun 27, 2006, 08:41 AM Mr. SoW-
BW is much like MG, being far from the front. However we do have a barracks and reasonable production capacity. A forge is on the way, which will also help. BW will build 1 archer this TC (will be ready around turn 6). Another archer will be put in the queue that will finish about 2 turns into the next TC.
Travel time from BW to various cities by an archer:
Basillica: 11 turns
Old Sarai: 6 turns
Const. Falls: 9 turns
Toot Uncommon: 10 turns
I hope the archers can get there in time to help the cause.
Fetch Jun 27, 2006, 08:52 AM My fellow govenors, I'm concerned about the state of our roads. We have several routes that could be shortened if we would build 1 or 2 tiles of connecting roads. May I humbly recommend you review your areas. I'd hate for a city to fall because reinforcements were late in arriving.
Sigma Jun 27, 2006, 09:41 AM When I begin my term of Minister of Interior, one of the first things I will do is look to connecting all of our cities and make travel times shorter. The current state of the roads is deplorbale; many citizens must walk over rough terrain to get between cities.
In many games I have had a "mobile" defense force, moving units around between cities quickly to anticipate enemy attacks. It saved my butt several times when I was caught unprepared for a war.
robboo Jun 27, 2006, 09:53 AM ahh another person who uses that idea. Our roads need help but our units are also poorly positioned. Having an sword up in teh BW area is wasted. All we needed was a lowly warrior to stop any barbs from forming. Every thing needs to head south otherwise we will be fighting this war at Aybdos and Old Sarai.
Rihiter Jun 27, 2006, 07:29 PM Well, that's true. Our units aren't placed good. But we didn't suspect that somebody will attack us - our relations were quite good. About the roads, that is even more true. Lack of roads is very unconfortable for defence. Building those missing tiles ( even now ) will help a lot.
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