VirusMonster
May 31, 2006, 09:03 AM
On marathon, epic, normal, and quick? I get confused when I have to whip some Wonder on a coastal sea food rich city. I whip 6-7 citizens, but don't get how many exact hammers are produced.
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View Full Version : How many hammers does hurrying provide for 1 citizen? VirusMonster May 31, 2006, 09:03 AM On marathon, epic, normal, and quick? I get confused when I have to whip some Wonder on a coastal sea food rich city. I whip 6-7 citizens, but don't get how many exact hammers are produced. davelisowski May 31, 2006, 09:30 AM I've seen 30:hammers: as the "conversion rate" of 1 citizen. I am assuming that is on normal speed. So wouldn't the speed factors adjust this? 4/5 Quick, 1 Normal, 3/2 Epic, 2 Marathon? So 24, 30, 45, 60... cabert May 31, 2006, 09:46 AM i don't play marathon, but i think it's double length (half speed) of EPIC, isn'it ? this would make 30 hammers on normal, 45 on Epic, 90 on marathon. Krikkitone May 31, 2006, 12:40 PM yeah it would be 20 30 45 90 However, the actual # of hammers you get (for the purposes of overflow) is somewhat different. VirusMonster May 31, 2006, 12:43 PM Say I have copper and I want to build Colossus. Do I get 180 hammers on marathon speed for hurrying 1 citizen, because I have Copper thus %100 on Colossus production? How does overflow work out? jimbob27 May 31, 2006, 12:47 PM No, you'll get 90 hammers but the amount needed to complete the wonder will be halved. VirusMonster May 31, 2006, 12:54 PM No, you'll get 90 hammers but the amount needed to complete the wonder will be halved. What if I have Organized Religion and the city has my state religion? Do I get +%25 hammer production bonus for citizen hurrying? How does it work out? Lord Olleus May 31, 2006, 12:57 PM yes, you'll get all the normal bonuses, including +50% if your industrious and building a wonder. StarWorms Jun 01, 2006, 07:32 PM Newb question (sorry): How do you hurry production? Zombie69 Jun 01, 2006, 07:50 PM However, you'll pay a penalty for hurrying a wonder. I think i remember that penalty being 50%, meaning it will cost you 50% more pop than hurrying the same amount of production for something other than a wonder. The penalty could actually be 100%, i'm not sure about the exact number. Zombie69 Jun 01, 2006, 07:55 PM I just found the answer in this thread : The fact about hurry production cost (a bug?) (http://forums.civfanatics.com/showthread.php?t=145687) The penalty for a world wonder is 100% (paying twice as much), while for a national wonder it's 50% (paying 1.5 times as much). juni_be_good Jun 01, 2006, 08:03 PM If you are industrious, you get more hammers from hurrying a wonder or a forge. This can be of great use. For example, with an industrious leader, you want to build a granary and a forge in a city. And you want to chop a forest to get it more quickly. You should chop the forest while building the forge and not the granary, because it will generate 60 hammers instead of 30 (in normal speed) This also works while hurrying of course. Cam_H Jun 01, 2006, 08:32 PM Newb question (sorry): How do you hurry production? This gets raised surprisingly often by new players. You require specific civics to be enabled (selected) in order to hurry production. Enter the 'city view screen' and your 'buttons' are in the City Governor area ... http://www.users.bigpond.com/c.hills/rushing.jpg When an option is feasible, it will be 'lit up'. In the above graphic, none of drafting, whipping, or cash rushing are options. Hovering over the button will provide further details. VirusMonster Jun 02, 2006, 07:10 AM I just found the answer in this thread : The fact about hurry production cost (a bug?) (http://forums.civfanatics.com/showthread.php?t=145687) The penalty for a world wonder is 100% (paying twice as much), while for a national wonder it's 50% (paying 1.5 times as much). Ok, here is the deal, I can't solve the math. 1200 hammer costing Oxford university has 1055 hammers to finish. It says I can whip it for 8 citizens, that makes up for more than 130 hammers per citizen. I have Stone thus doubling production speed, a forge +25% production speed, but it is a national wonder so according to what you said I should get a penalty 150% more hammers to build it through hurrying it. I am not running Organized religion +0% production speed. But how to combine these numbers? Do you have any clue? P.S. The closest I got to 130 hammers per citizen is multiply 90hammers by(1+%100 for stone + % 25 for forge) then take 2/3 of this value because of the %50 penaly for hurrying wonders. I get 135 hammers per citizen. Does this calculation make sense? davelisowski Jun 02, 2006, 10:26 AM Okay VirusMonster... here's the calculations I did: 1055:hammers:/8 citizens would mean 132:hammers: from each citizen. That's obviously wrong. so 1055:hammers:/2 (for the 100% production from stone) = 527.5 ~ 528:hammers: needed. Actually: 1055/2.25 (100% stone, and 25% forge) = 469 But you also have the 150% hurry production penalty. That means 528*1.5=792 469*1.5=703.5=704 792:hammers:/8 citizens means 99:hammers: from each citizen. 704/8=88, which means 2 extra per citizen, or 16 total overflow I don't think the forge has any affect on these numbers because, AFAIK, the forge adds +25%:hammers: to your :hammers:/turn. I guess this is wrong since the above calculations adjust for it. On marathon, assuming we get 90:hammers: from each citizen, then we would get 720:hammers: from 8 citizens. But our calculations say that we are getting 8.8 citizens worth (792/90=8.8). So we are effectively off by 10%... Unless the game is taking into account your :hammers:/turn in that city, and adding that production to the count. Is the production of that city over 72:hammers:/turn? Ignore. I think this might be it. ::edit:: adjusted numbers based on VirusMonster's post. VirusMonster Jun 02, 2006, 10:55 AM It is coastal city with 5 hammers per turn :) City size before poprush is 21 VirusMonster Jun 02, 2006, 10:58 AM so 1055:hammers:/2 (for the 100% production from stone) = 527.5 ~ 528:hammers: needed. Divide by 2.25 because you get +25% forge bonus as well :) Rest of the calculation works out alright, it makes sense now, THX :) |
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