View Full Version : WWII: Europe
Hadrean Jun 04, 2006, 03:47 PM Project Abandoned
This Scenario has been created under 1.61
This WWII scenario will use the MaxRigaMod4
You must have this mod to play this scenario.
Starts in April 1940
This is a HUGE map with 10 Civs.(will have lagg)
Spain(Franco)
Nazi Germany(Hitler)
America(Roosevelt)
Great Britain(Churchill)
Soviet Union(Stalin)
Turkey(Ataturk)I know he is dead but he was the only Turk.
Italy(Mussolini)
Arabian Republic of Egypt(Nasser)
France(De Gaulle)
Kingdom of Saudi Arabia(Fahd)
Known bugs:
Most civs start out with as much as -200 gold per turn!
Majorly unballanced currently
Removed:WWII Europe(1).zip (47.5 KB)(307 views)
Red Door Jun 04, 2006, 03:50 PM Good Start, but you have a European WW2 scenario and you don't include Holland, Belgium, or Poland?
And you include the following countries:
Egypt-part of Britain
Saudi Arabia-part of Britain
Hadrean Jun 04, 2006, 04:01 PM Screenies(all are out dated)
1.The map itself
2.Map with civs on it
3.Invasion of France
4.Attacking Paris
Hadrean Jun 04, 2006, 04:32 PM Good Start, but you have a European WW2 scenario and you don't include Holland, Belgium, or Poland?
And you include the following countries:
Egypt-part of Britain
Saudi Arabia-part of Britain
It Starts in 1940 so having Poland would be practicly useless. I included Egypy and Saudi Arabia because I wanted to see 10 civs instead of 8
MaxRiga Jun 04, 2006, 05:57 PM nice try but plz, fix this bugs ( i started as ussr and already founf it )
1-i have no IL2 tech but have a lot of Il2 planes
2-all civics are as i started in 2000BC
3-all cities has 4 population ( kinda wierd )
4-add some ferms and villages, at least around big cities
5-add resources ( i can't build railroads at the begining but all russia in ralroads only! )
6-why turkey and italy is stronger that ussr and specially usa? :)))
just balance the map and it's going to be very good scenario ;)
Hadrean Jun 04, 2006, 06:00 PM nice try but plz, fix this bugs ( i started as ussr and already founf it )
1-i have no IL2 tech but have a lot of Il2 planes
2-all civics are as i started in 2000BC
3-all cities has 4 population ( kinda wierd )
4-add some ferms and villages, at least around big cities
5-add resources ( i can't build railroads at the begining but all russia in ralroads only! )
6-why turkey and italy is stronger that ussr and specially usa? :)))
just balance the map and it's going to be very good scenario ;)
I am doing that now. I was tired when I posted this so I was not paying much attention
1-i have no IL2 tech but have a lot of Il2 planes-Done
2-all civics are as i started in 2000BC-Replaced with ones from your 1941
3-all cities has 4 population ( kinda wierd )-Done All Done with these
4-add some ferms and villages, at least around big cities-Done
5-add resources ( i can't build railroads at the begining but all russia in ralroads only! )-Done
6-why turkey and italy is stronger that ussr and specially usa? :)))-Done(they are in last)
I left Italy in 2nd because they were powerful at the beginning of the war but they soon break down so it will be easy to rid of them
Hadrean Jun 05, 2006, 10:11 AM I will make USA stronger later and make their island larger. Also when I was playing Roosevelt declared war on churchill. I will work on this.
SunTzu Jun 06, 2006, 03:12 PM I have yet to play this scenario, but from the looks of the screen shots you definately need to increase the distance of the USA from Europe. Because i'm guessing the USA will have a few cities but each city will have very good production. So to balance that and to make it more realistic i think the US should be farther away from Europe. This will balance out the gameplay and make it a more interesting journey to England ( have to watch out for U-boats ya know).
Seleukos Helios Jun 06, 2006, 04:30 PM In April 1940 Greece and Yugoslavia hadn’t even been drawn into the war, let alone been conquered by the Axis. That happened about a year later. In October of 1940 Greece was attacked by Italy but pushed the Italian army back through Albania, thus scoring the first offensive victory for the Allies.
Hadrean Jun 06, 2006, 06:20 PM In April 1940 Greece and Yugoslavia hadn’t even been drawn into the war, let alone been conquered by the Axis. That happened about a year later. In October of 1940 Greece was attacked by Italy but pushed the Italian army back through Albania, thus scoring the first offensive victory for the Allies.
This is a huge map and I can't flood it with civs. It already has some lagg and I don't want much more
I have yet to play this scenario, but from the looks of the screen shots you definately need to increase the distance of the USA from Europe. Because i'm guessing the USA will have a few cities but each city will have very good production. So to balance that and to make it more realistic i think the US should be farther away from Europe. This will balance out the gameplay and make it a more interesting journey to England ( have to watch out for U-boats ya know).
what about this? I give the Nazis a load of U-Boats to start out with?
Seleukos Helios Jun 06, 2006, 06:44 PM This is a huge map and I can't flood it with civs. It already has some lagg and I don't want much more
Understood. I just thought you could at least give those regions to Great Britain or something (like in the WWII scenario in civ2).
Igorius Jun 08, 2006, 11:44 AM Soviet never managed to invade Finland, and Germany never attempted to invade Sweden. If you don't feel like adding a neutral civ (Sweden, Switzerland), you could at least consider making Finland German, since they shared a common enemy for quite some time.
Hadrean Jun 08, 2006, 06:56 PM Soviet never managed to invade Finland, and Germany never attempted to invade Sweden. If you don't feel like adding a neutral civ (Sweden, Switzerland), you could at least consider making Finland German, since they shared a common enemy for quite some time.
I have already put a bunch of countries with germany that she did ot even take. So yea.
Fatal Jun 11, 2006, 09:38 AM Not to sound patriotic or anything, but I think that Finland is a lot more important than France, for example. Finland didn't fall at any point, while France crumbled like the little piggy's hut when the big bad wolf blew at it.
Also making Finland a part of Germany is quite incorrect, as during the late months of the world war, Finland was actually repelling away Germans who then burned lapland to the ground while leaving the country.
MaxRiga Jun 11, 2006, 09:52 AM to harden
sweden is added as civilization to my mod, so u can use it later for ur scenario ;) still waiting for ur pictures
Hadrean Jun 11, 2006, 12:58 PM to harden
sweden is added as civilization to my mod, so u can use it later for ur scenario ;) still waiting for ur pictures
Ok good that will then make it more historical and France, well I tried and played as Spain just so see what happens and France did crumble like the big bad wolf blew at it.
ANd I will have a new version os the scenario after you release MaxRigaMod4
Ceeker Jun 14, 2006, 02:09 PM Good Start, but you have a European WW2 scenario and you don't include Holland, Belgium, or Poland?
And you include the following countries:
Egypt-part of Britain
Saudi Arabia-part of Britain
Egypt, yes, but Saudi Arabia was independent.
The Low Countries would be a good replacement for Egypt, i'll agree.
Dale Jun 15, 2006, 06:09 AM Also, Algeria is French in 1940. They didn't turn Vichy French (allied with Axis) till after the fall of France in 1941.
Also, it is CRITICAL that the balkans and lowlands are seperate! The balkans are important because both USSR and Germany were pouring millions into the area for the Romanian oil and Black Sea ports of Bulgaria. The lowlands, because that was the pincer Germany used to get into France (BEF retreat at Dunkirk anyone?). If nothing else, give these areas to England. It's logical as the BEF defended Belgium, and Montgomery defended Greece.
Otherwise, this is a very unrealistic scenario. :(
Dale
Dale Jun 15, 2006, 06:12 AM Also, where the hell is Malta? Gibralter? Both English cities that kept the Italian navy in the Med. Also, there needs to be a city on Crete. Oh, while we're at it, Cyprus, Egypt and Iraq was English too. The rest of the Middle East (except Saudi Arabia) was French.
Basically:
- Algeria: French.
- Middle East: French
- Egypt: English
- Morocco: Spanish
- Malta, Cyprus, Gibralter: English
- Iraq: English
- Finland: Finland (this is important if you know anything about the Winter War) Could be German if you really had to.
- Sweden: Neutral
- Switzerland: Neutral
- Norway & Denmark: Neutral (unconquered at that date)
- Balkans: Neutral (Greece English, Albania Italian if you have to)
- Lowlands: Neutral (Make them English if you have to)
- Canada: Must be added (that's where England built all their ships for the war)
- Portugal: Neutral
Sorry, but you need to do a LOT more historical research into this mod. At the moment, it's at best a poor to mediocre attempt.
Dale
Hadrean Jun 15, 2006, 06:24 PM Ok I am still trying to fix the -alot of money problem
MaxRiga Jun 15, 2006, 06:48 PM Ok I am still trying to fix the -alot of money problem
in upcoming MaxRigaMod4 i fixed the problem with fast growing cities population. So, it's also connected with lots of money problem ;) also, i've removed some commerce in settings on resources, so, it will definately decrease incomings
Hadrean Jun 16, 2006, 01:58 AM in upcoming MaxRigaMod4 i fixed the problem with fast growing cities population. So, it's also connected with lots of money problem ;) also, i've removed some commerce in settings on resources, so, it will definately decrease incomings
I thonk you are mistaken I guess I worded my sentence wrong but the problem is, im still getting -200 per turn, and that's not very fun to deal with.:mad:
MaxRiga Jun 16, 2006, 06:29 AM I thonk you are mistaken I guess I worded my sentence wrong but the problem is, im still getting -200 per turn, and that's not very fun to deal with.:mad:
oh, -200 is another story, lol
and only good economy can improve it ( different civilizations - different problems ) :)
turquoiseninja Jul 12, 2006, 01:26 PM Ummm....looks good, but how do I download it? Wheres the link?
Hadrean Jul 12, 2006, 03:43 PM Ummm....looks good, but how do I download it? Wheres the link?
Not avaliable.
MaxRiga Jul 12, 2006, 06:04 PM Not avaliable.
have u ever finished anything u start !? lol, just wondering why u don't update this scenario. by the way, i'm going to make ww2 europe scenario for my mod too, but in month ( not less ). any way, more scenarios - better for players ;)
Mufin Jul 12, 2006, 06:36 PM I've got a solution for this money problem. Use world builder and spawn great merchants, then use them as specialists. Few merchants and voila. That's how I fixed same money problem in my scenario.
Hadrean Jul 12, 2006, 07:22 PM I've got a solution for this money problem. Use world builder and spawn great merchants, then use them as specialists. Few merchants and voila. That's how I fixed same money problem in my scenario.
Been there Done that.
Hadrean Jul 12, 2006, 07:27 PM have u ever finished anything u start !? lol, just wondering why u don't update this scenario. by the way, i'm going to make ww2 europe scenario for my mod too, but in month ( not less ). any way, more scenarios - better for players ;)
Yes I finish stuff every once in a while. I finished this but now it has been abandoned. Your settings just won't fit it.
Ambreville Jan 24, 2007, 09:36 PM Also, Algeria is French in 1940. They didn't turn Vichy French (allied with Axis) till after the fall of France in 1941.
Um, actually, France fell in 1940. At that point, Algeria immediately turned Vichy-French until it reverted to the side of the allies after Operation Torch.
The lowlands, because that was the pincer Germany used to get into France (BEF retreat at Dunkirk anyone?). If nothing else, give these areas to England. It's logical as the BEF defended Belgium, and Montgomery defended Greece.
IIRC, there were far more French troops involved in the defense of the Benelux than British ones. Although I don't suggest that area be anything but neutral, the alternative of making them British by default doesn't seem right by a long shot. By the way, the BEF wasn't the only army trapped at Dunkirk.
Although this seems like a dead thread, in all fairness Dale, you ought to check your own historical sources before slamming the designer.
Ambreville Jan 24, 2007, 09:40 PM Basically:
- Algeria: French.
- Middle East: French
- Egypt: English
- Morocco: Spanish
Actually, Morocco was a French protectorate (Vichy-controlled until Torch). The land south of Morocco was Spanish (mostly desert), plus the Ceuta enclave.
Dale Jan 29, 2007, 04:13 AM Yes, I got the fall of france wrong. No problem. However, you might want to check up on how many troops defended Belgium from where. There were twice as many poms as french.
And I know full well that the BEF wasn't the only force evacuated at Dunkirk. Aussies were, French, Belgiums, Canadians.
As for Morocco, you wrong buddy. The area represented in the mod is Spanish Morocco. http://www.wwnorton.com/college/history/ralph/resource/wwii.htm
Anyways, doesn't matter. the mod's not continued.
LaCiencia Jan 30, 2007, 07:48 AM Yes, I got the fall of france wrong. No problem. However, you might want to check up on how many troops defended Belgium from where. There were twice as many poms as french.
And I know full well that the BEF wasn't the only force evacuated at Dunkirk. Aussies were, French, Belgiums, Canadians.
As for Morocco, you wrong buddy. The area represented in the mod is Spanish Morocco. http://www.wwnorton.com/college/history/ralph/resource/wwii.htm
Anyways, doesn't matter. the mod's not continued.
Guys, PROJECT ABANDONED, well I think is pretty clear.
Why don't you make a proper, nice WW2 scenario, european front or whatever. I think the audience is expecting so...;)
|
|