View Full Version : FfH2 0.12 Cosmetic Issues:
Kael Jun 05, 2006, 10:16 PM This thread is for typos, graphical glitches, and data that is just plain wrong.
Please don't post about all of the missing TXT_KEY_(whatever)_STRATEGY or TXT_KEY_(whatever)_PEDIA tags. I know about all of those. But I will take any other missing text you find.
Black Whole Jun 06, 2006, 02:34 AM I found two issues in the diplomacy:
1) 'AI_DIPLO_GREETINGS_ATT_FR_LEADER_BALSERAPHS' shows these[PARAGAPH:1]
2) One DIPLO of the Elohim says [OUR_PEOPLE] instead of the civ name.
Kael Jun 06, 2006, 06:14 AM I found two issues in the diplomacy:
1) 'AI_DIPLO_GREETINGS_ATT_FR_LEADER_BALSERAPHS' shows these[PARAGAPH:1]
2) One DIPLO of the Elohim says [OUR_PEOPLE] instead of the civ name.
Thanks, fixed it.
Psychorg Jun 06, 2006, 12:49 PM In many of the diplomacy texts there are just squares where there should be apostrophes.
Corlindale Jun 06, 2006, 02:07 PM Civ 4 seems to have some serious problems with my apostrophes. This happened with most of the tech quotes too:(
Frozen-Vomit Jun 06, 2006, 04:53 PM Dragons Horde should be Dragons Hoard...
Frozen-Vomit Jun 07, 2006, 04:01 AM Tool tip for Altar of the Lunnator still says it gives blessed promotion to all units build in its city instead of all cities.
Jono Jun 07, 2006, 07:58 AM Dragons Horde should be Dragons Hoard...
Hoard - (Noun) A hidden fund or supply stored for future use; a cache.
(Verb) To gather or accumulate a hoard.
Horde - (Noun) A large group or crowd; a swarm: a horde of mosquitoes.
(Noun) A nomadic tribe or group.
BTW, there are some grammar mistakes in loading screens. I'll find them and post back...
Kael Jun 07, 2006, 10:13 AM Hoard - (Noun) A hidden fund or supply stored for future use; a cache.
(Verb) To gather or accumulate a hoard.
Horde - (Noun) A large group or crowd; a swarm: a horde of mosquitoes.
(Noun) A nomadic tribe or group.
BTW, there are some grammar mistakes in loading screens. I'll find them and post back...
I have tried to clean some of those up too. They were written by a guy who did a great job, but english wasn't his first language.
woodelf Jun 07, 2006, 10:24 AM I saw golem spelled incorrectly in one of Sid's tips, but now can't find it. Be on the lookout!
Horacio Jun 07, 2006, 10:45 AM Ai_diplo_thanks_leader_clan_of_embers
abman Jun 07, 2006, 12:01 PM Avatar of Wrath tip when game is loading should read: "In addition, 30% of all world units become barbarian when he is built."
Crossbowman and Dwarven Soldier (Runes) both have have "bonuss" instead of "bonus" in their description.
Druid's description has this, which is innacurate: "Upgrading the terrain destroys the current improvements on it. A civilization can only have 3 Druids at once and they require a Druid Ring to train."
Kael Jun 07, 2006, 01:20 PM Avatar of Wrath tip when game is loading should read: "In addition, 30% of all world units become barbarian when he is built."
Crossbowman and Dwarven Soldier (Runes) both have have "bonuss" instead of "bonus" in their description.
Druid's description has this, which is innacurate: "Upgrading the terrain destroys the current improvements on it. A civilization can only have 3 Druids at once and they require a Druid Ring to train."
Got them corrected, thanks abman.
Civmansam Jun 07, 2006, 01:33 PM Perpantach Diplomacy error
http://img360.imageshack.us/img360/2141/civ4screenshot00061ii.jpg
Kael Jun 07, 2006, 01:38 PM Perpantach Diplomacy error
http://img360.imageshack.us/img360/2141/civ4screenshot00061ii.jpg
Cool I will get it fixed, thanks.
Hey, what are you doing playing, hurry and get your mod out so I can play it!
Frozen-Vomit Jun 08, 2006, 02:52 AM The Marksman promotion has no tool tip
Khadil Okharim Jun 08, 2006, 03:22 AM The pedia entry of Cave of Ancestors says:
"All arcane units produce in a city with a Cave of Ancestors gain 1xp for every mana resource the city has access to."
"produce" should be replaced be "produced", shouldn't it?
Sureshot Jun 08, 2006, 06:54 AM When someone asks me to declare war on the Clan of Embers they just ask if I will help them fight "the Clan," which can be confusing since there's the Calabim, Clan of Blood.
Kael Jun 08, 2006, 08:40 AM When someone asks me to declare war on the Clan of Embers they just ask if I will help them fight "the Clan," which can be confusing since there's the Calabim, Clan of Blood.
They are actually the Order of Blood.
Kael Jun 08, 2006, 08:40 AM The pedia entry of Cave of Ancestors says:
"All arcane units produce in a city with a Cave of Ancestors gain 1xp for every mana resource the city has access to."
"produce" should be replaced be "produced", shouldn't it?
Yeap, I will fix it.
Kael Jun 08, 2006, 08:41 AM The Marksman promotion has no tool tip
I'll add one.
Sureshot Jun 08, 2006, 09:04 AM They are actually the Order of Blood.
I've noticed that on the forums, but I could have sworn I saw Clan of Blood ingame :blush:
Sureshot Jun 08, 2006, 09:08 AM On graphical glitches:
I'm not certain this is wrong, it just seems really weird: Elven Warriors and Elven Scouts and Orcish Axemen all have bright purple/pink capes and weapons. Also, Orc Axemen have swords like Elven Warriors not axes.
Xereq Jun 09, 2006, 09:18 PM On graphical glitches:
I'm not certain this is wrong, it just seems really weird: Elven Warriors and Elven Scouts and Orcish Axemen all have bright purple/pink capes and weapons. Also, Orc Axemen have swords like Elven Warriors not axes.
I've noticed the same thing.
Chalid Jun 10, 2006, 10:12 AM Probaly they are eithr pointing to unmodified shader nifs (_fx) or some textures are missing.
Frozen-Vomit Jun 11, 2006, 05:43 AM Perpentach offering peace has an spare instead of an "h" somewhere...
Frozen-Vomit Jun 11, 2006, 06:12 AM The airlift button from the obsidian gate is a helicopter.
Kael Jun 11, 2006, 09:43 AM K, fixed both Mr Vomit.
Sureshot Jun 11, 2006, 10:02 AM Haven't used Hawks since 0.011c but back then they used an airplane picture for Scouting and something modern looking for Base Relocation.
Also one of the loading tips about Negative Healing has weird grammar (something like "the unit needs to be healing to have it removed" but should use healed/cured instead of healing)
Moon Hunter Jun 12, 2006, 12:32 PM after researching medicine, and going for public healers:
are you sure? (only good civs can adopt this ciciv... should be civic
Frozen-Vomit Jun 12, 2006, 12:43 PM Sid's tip for Copper Golem says that they require a tower to build, but it requires the golem workshop.
Maian Jun 12, 2006, 01:08 PM Lots of spelling errors and overall awkward grammar (although technically okay) in the loading screen hint texts. Some examples:
TXT_KEY_HINT_76:
Prophets can make a little culture burst in city. Priestes can construct temples of their religions.
TXT_KEY_HINT_77:
Great Commander can hurry production in cities, but not as effectively as a Great Engineer. In other hand, Great Commander can construct Command Post or recrut units.
TXT_KEY_HINT_73:
Wrath Unleashed Wonder frees Avatar of Wrath. You can create, but can't control him - he will act as barbarian unit. Avatar will be born in random city of the world - so you can be harmed by it as well as your rivals. In addition 30% of all world units became barbarian when he will be build.
Maian Jun 12, 2006, 01:09 PM Elven farms seem to hide normal forests. New forests and ancient forests, on the other hand, both appear on top of elven farms. Not sure if this applies to elven cottages as well.
Kael Jun 12, 2006, 01:41 PM Sid's tip for Copper Golem says that they require a tower to build, but it requires the golem workshop.
Thanks, fixed.
Kael Jun 12, 2006, 01:44 PM Lots of spelling errors and overall awkward grammar (although technically okay) in the loading screen hint texts. Some examples:
TXT_KEY_HINT_76:
Prophets can make a little culture burst in city. Priestes can construct temples of their religions.
TXT_KEY_HINT_77:
Great Commander can hurry production in cities, but not as effectively as a Great Engineer. In other hand, Great Commander can construct Command Post or recrut units.
TXT_KEY_HINT_73:
Wrath Unleashed Wonder frees Avatar of Wrath. You can create, but can't control him - he will act as barbarian unit. Avatar will be born in random city of the world - so you can be harmed by it as well as your rivals. In addition 30% of all world units became barbarian when he will be build.
All fixed, thanks Maian.
Frozen-Vomit Jun 13, 2006, 03:13 AM The drydock on the wolrd map has an steam powered ship in it.
Moon Hunter Jun 13, 2006, 05:02 AM TXT_KEY_HINT_73:
Wrath Unleashed Wonder frees Avatar of Wrath. You can create, but can't control him - he will act as barbarian unit. Avatar will be born in random city of the world - so you can be harmed by it as well as your rivals. In addition 30% of all world units became barbarian when he will be build.
also became should be become, if it is meant as future tense... became is past tense...
also seen this on the text on the loading page with the werewolves thing... dunno if its still there...
BeefontheBone Jun 14, 2006, 02:49 PM The link to "Octopus Overlords" in "First to discover founds OO" in the Message from the Deep popup window points to the 'pedia entry for the OO promotion rather than the religion.
Frozen-Vomit Jun 15, 2006, 03:59 AM I find it kind of confusing that found temple and summon lawbringer have the same icon. I always have to check what unit as active. Please change one...
evanb Jun 15, 2006, 09:30 AM Sid's Tip for the Pyramids says the wonder enables all Government civics.
Jono Jun 15, 2006, 09:40 AM Sid's Tip for the Pyramids says the wonder enables all Government civics.
I still think it shouldn't be Labour civics. Since you can now change the AI's behaviour, they won't nessesarly go for Republic (I'm pretty sure that was the issue with Pyramids when it was changed around 0.9)
Edit: I found the post.
0.9 is working splendedly, but the more i play it the more this Pyramid thing is getting on my nerves. Figured i would bring up a suggestion to fix it, unless you are really dead set on keeping it the same way. Take it or leave it.
*The* most annoying thing in this mod is when a computer opponent completes the Pyramids. They automatically switch to "Republic", and people in my cities instantly become unhapppy. This can happen as fast as 60 turns into the game, and i have between 1-5 unhappy faces to deal with until the end of time. Playing on Emperor and above with this is nearly unbearable, as without a ton of luxuries, you have to stunt the growth on your cities just because a neighboring civ completed a wonder. I would suggest a few things.
Either...
-Remove the unhappy faces penalty for civs without republic.
I know you want to pressure people to changing to republic as the game enters the late stages, but having the Pyramids enable a quick Republic just makes things absurdly hard.
OR
-Completely re-do the Pyramids wonder, and while doing so change the type of civic line it opens up, as well as the name of the wonder. For example, we could have a wonder much like the Pyramids that did a slightly different thing.
"The Granite Spade"
COST: 450
CULTURE: +6
GREAT ENGINEER: +2
Enables all LABOUR civics
More likely to generate great engineer
Double production speed with stone
I'll even write a pedia entry for you if you want.
That's just off the top of my head, but everything matches the discription of the pyramids besides the name and the civics it enables. This would really be a good fix to implement, because having unhappy faces most of the game that you can do nothing about until you actually get Constitution really sucks.
Frozen-Vomit Jun 15, 2006, 11:38 AM divine right has some squares in it's quote.
Silverkiss Jun 15, 2006, 01:03 PM On the Public Healers civic pop-up, it says "Your society can now implement the civic Public Healers (Only Good Civs can adopt this ciciv, (...)
Nikis-Knight Jun 16, 2006, 10:38 PM I find it kind of confusing that found temple and summon lawbringer have the same icon. I always have to check what unit as active. Please change one...
Similarly, burning blood and uprade to moroi have the same icon, which could cause someone careless to lose a unit.
BeefontheBone Jun 17, 2006, 12:34 AM Some of the Civics' descriptions are out of date, especially the ones which appear in the "You've got access to a new civic" popup window, which still include bits from the vanilla text.
Oh, and the Cultist's description still refers to the Priest of the Overlords.
Is it just me who sees a big gap at the start of Sid's tips?
Sid's Tips: " . . . . The Cultist ..." (dots added because the board won't display a gap)
Kael Jun 17, 2006, 08:09 AM Some of the Civics' descriptions are out of date, especially the ones which appear in the "You've got access to a new civic" popup window, which still include bits from the vanilla text.
Oh, and the Cultist's description still refers to the Priest of the Overlords.
Is it just me who sees a big gap at the start of Sid's tips?
Sid's Tips: " . . . . The Cultist ..." (dots added because the board won't display a gap)
I fixed the priests and the gap is because I have a tab in there, I will remove them as I go through them. Thanks Beefonthebone.
YNCS Jun 17, 2006, 10:25 AM When I brought up the diplo screen for Varn Gosam of the Malakim, the caption read "Greetings again, Ethne. As ever, your presence brings light to our lands. What can [OUR_PEOPLE] do for you?"
Kael Jun 17, 2006, 11:06 AM When I brought up the diplo screen for Varn Gosam of the Malakim, the caption read "Greetings again, Ethne. As ever, your presence brings light to our lands. What can [OUR_PEOPLE] do for you?"
K, fixed, thanks.
Nikis-Knight Jun 18, 2006, 07:36 PM The archery range and stable icons should be switched (the stable has targets, the range a joust)
And could there be a pop-up whenever a dragon is killed? Or at least the barb one.
Xuenay Jun 18, 2006, 09:51 PM And could there be a pop-up whenever a dragon is killed? Or at least the barb one.
Seconded. This would be nice.
Frozen-Vomit Jun 19, 2006, 03:28 AM The male shemain leader (tr** thingy, forgot his name) has a square in the text when he accepts a deal to trade ressources...
Kael Jun 19, 2006, 07:32 AM The male shemain leader (tr** thingy, forgot his name) has a square in the text when he accepts a deal to trade ressources...
Cool, I will fix it, thanks.
Kael Jun 19, 2006, 07:34 AM The archery range and stable icons should be switched (the stable has targets, the range a joust)
The icons are actually correct though your not the first person to confuse the two (its hard to see the details). What you are seeing as targets in the stables pictures are horses butts. Those "jousting lanes" in the archery pic is the firing range field.
And could there be a pop-up whenever a dragon is killed? Or at least the barb one.
I will see about adding adding one for Acheron.
Sureshot Jun 20, 2006, 01:01 PM Not sure if this has been said, but the female leader of the Clan of Embers says a token like "AI_DIPLOM..." instead of text when she accepts resource or open border agreements.
BeefontheBone Jun 20, 2006, 04:10 PM I'm sure you've noticed, but the descriptive mouseover text for techs which enable promotions list the promotion's benefit rather than saying they enable it (Warfare says "+40% city attack", for instance).
Kael Jun 20, 2006, 05:55 PM I'm sure you've noticed, but the descriptive mouseover text for techs which enable promotions list the promotion's benefit rather than saying they enable it (Warfare says "+40% city attack", for instance).
Yeah, thats a vanilla civ thing. Really weird, makes you think all your units are going to get that ability.
Nikis-Knight Jun 21, 2006, 05:31 PM The icons are actually correct though your not the first person to confuse the two (its hard to see the details). What you are seeing as targets in the stables pictures are horses butts. Those "jousting lanes" in the archery pic is the firing range field.
I thought my horses looked sore... :mischief:
Kael Jun 21, 2006, 06:22 PM I thought my horses looked sore... :mischief:
heh :lol:
evanb Jun 22, 2006, 09:24 AM Einion Logos' pedia entry has some squares instead of apostrophes.
Oh, and the last sentece has something like "with whom I had to little time"; shouldn't that be "too little"?
wilboman Jun 22, 2006, 10:13 AM divine right has some squares in it's quote.
Uhm, yeah, I'm afraid you'll find them everywhere. For some reason the Pedia has trouble handling apostrophes... I've started trying to write texts without them, which is trickier than you'd imagine.
Thunderwing Jun 22, 2006, 10:29 AM Just me being complainy, but the art for Bannor's hero looks really stupid. Seriously a great demonslayer in no armor wearing what looks like a toga-ish thing. No shield either. How is he supposed to fight better than Valin?
wilboman Jun 22, 2006, 12:26 PM Just think of him as the incredible Hulk:D
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