View Full Version : B05 - For Honor, For Japan
Beorn-eL-Feared Jun 09, 2006, 07:32 PM B05 - For Honor, For Japan
DemiGod Dual-Grid 8CC - just win
When Shogun Tokugawa heard about the grand contest of civilizations held around the world, he couldn't help but feel compelled to erect as a dominant figure for his people, and strived to become a dominant figure for the whole world.
How he would establish his dominion, none could be sure, but he certainly did not wish for a second that any single one of his servants defile the name of Japan - along with the honor it represents.
To this effect, he carefully chose a right and left hand among his highest counsels, and deemed the others unworthy of his path.
http://img240.imageshack.us/img240/6858/01b050wf.jpg (http://imageshack.us)
Among the population, he also swore he would only spare the worthiest of citizens to build his empire. Unworthy citizens would have to walk the path of the unworthy governors. This selection is the first vow made by The Honorable House of Toku.
To claim back their worth and their honor, these governors would have to lead a city to the making of their first samuraï. Only then would their cities be worthy of spreading the culture of Japan.
Beorn-eL-Feared Jun 09, 2006, 07:44 PM B05 settings, rules and FAQ:
Patch: 1.22 C3C
Level: DG
Variant: in the FAQ
Water: 70% Continents
Size: Std
Age: 4 bil
Temperature: temperate
Climate: Normal
Barbarians: Roaming
Victory Condition: All in + Mass Regicide
Cultural Conversion: On
Rules: standard, no exploit whatsoever, I expect everyone to be familiar with that. There must be a governer in every one of our cities, except the capital, at every end of turn. The 8CC will thus be loose, we may only press enter with less or equal to 8 cities, and captured cities can be kept only if a governor is along, be him worthy or not.
FAQ:
Q- Wasn't your last one B06 ?
A- Yeah, I missed one.
Q- Dual-Grid ???
A- Units may only travel horizontally and vertically around the map. 5 units will ever cross this rule, and only once: the 4 unworthy governors and the first (unworthy) settler. From then, it's all H-V moves.
Q- Wouldn't that be really stupid?
A- Yup.
Q- And 8CC with it? Why 8 anyways?
A- So that it is less time consuming, basically, and 8 should not pose a major problem of feasability as opposec to OCC or 5CC. There's always the diplomatic backdoor win we can get, if all else fails.
Q- What's with culture?
A- No culture buildings in our 4 unworthy cities before they pulled a sammy out. Not like they won't be pulling sammies out ASAP anyways.
Q- Can I join?
A- I want this to be fun and relaxing for everyone, and this will play above DG, so yeah, you figure it and post accordingly.
Roster:
- Yours idiotically
- ThERat
- M60A3TTS
- Classical_Hero
- Open
ThERat Jun 09, 2006, 08:36 PM sounds pretty fun, I'd join if you have me
M60A3TTS Jun 09, 2006, 08:58 PM I'm not particularly worthy either, but I think I can handle DG.
Beorn-eL-Feared Jun 09, 2006, 08:59 PM But of course Sir Rat ! I kept you a warm seat.
http://img163.imageshack.us/img163/1603/02b057ja.th.jpg (http://img163.imageshack.us/my.php?image=02b057ja.jpg)
I went a bit overhead in scouting with my first 20 and got caught on the other side of the Dutch borders with an unworthy governor.
http://img163.imageshack.us/img163/838/03b058uf.th.jpg (http://img163.imageshack.us/my.php?image=03b058uf.jpg)
He will have to keep scouting until a dishonored galley can pick him up, I'm afraid, unless we vote on accepting territory bumps - at the obvious condition that if the unit falls on the wrong diagonal of the grid, it is brought back aligned on the very next move. At any rate, for now, it scouts.
I was lucky with huts and contacts, but mass regicide helps a bunch. Note that we aren't allowed to pop the huts sitting on the far south continent, they are on the path of the Honorable ones.
http://img163.imageshack.us/img163/3360/04b052oq.th.jpg (http://img163.imageshack.us/my.php?image=04b052oq.jpg)
Beorn-eL-Feared Jun 09, 2006, 09:03 PM X-post: welcome M60. Toku has promised the secluded their honor back when they produce Samuraïs, and I sure know leading them will prove him your worth :salute:
Ansar Jun 09, 2006, 09:04 PM I wish I wasnt in SGOTM, but thats a commitment I made. sorry B, no Frogs in this game. :sad:
Beorn-eL-Feared Jun 09, 2006, 09:08 PM We french Canadians are dubbed frogs by our anglophone neighbors, so we'll have our healthy share of batrachains around, no worries :D
M60A3TTS Jun 09, 2006, 09:13 PM It still looks like our exploring governor can get back to friendly lines before a Dutch border expansion. I'd hate to lose him to roaming barbs and then limit us to 7CC.
Edit: I thought they moved 3 like an MGL, but I see it's only 2. No matter, we'll likely just get let off with a warning to vamoose.
M60A3TTS Jun 09, 2006, 09:16 PM http://www.civfanatics.net/uploads11/Passage_home.JPG
Beorn-eL-Feared Jun 09, 2006, 09:33 PM Good call on the barbs, blame the newb :lol:
I got an automatic boot the first time around and got away with it, but didn't know why, so I assumed the king units can't get a friendly warning.
With the food available and the time we'll need before a Dis- worker can mine the BG's in the capital, I think we're way better off just pulling 3 settlers out before thinking about a granary. The same might be true for the 3 Dis settlers we can get, just because we're on a limited count and we're on a race for good settlements with Portos.
ThERat Jun 09, 2006, 10:02 PM are we waiting for more people to join before continuing? I would say so...I hope I won't violate the rules due to some :smoke: on my part :lol:
Beorn-eL-Feared Jun 09, 2006, 10:25 PM In general, my games have a :rolleyes: amount of variants and we all always end up breaking one at some point. They're here for the :wow:, not the :nono:, so no biggie either way.
It's yours whenever you deem the save worthy ;)
Btw I know the 2nd city is really close for XCC, but I put it there for 3 reasons:
- Fast access to a food bonus and several Hon-workable tiles
- We need to pull cities like bunnies ASAP
- We can always re-locate it when we have our 3 Dis-cities
ThERat Jun 09, 2006, 10:54 PM ok, will play later today
Whomp Jun 09, 2006, 11:01 PM Ahh...so idiotic. I'd dig running with you, TheRat and M60 but I have to sit on the sidelines for this one B. Full on feast for the Whomper.
<grabs a seat next to the Frog>
Tribute Jun 09, 2006, 11:30 PM Ooh, that's interesting. So if you ever declare war. You'd have to use 2 SoD's next to each other for the best results.
And BTW, what about artillery fire, do they count with the vertical/horizontal thing. The payload does move into the other unit's square. For defensive bombards, the attacking unit moves into your square so it's okay, right?
Otherwise, this is such an imaginative variant that I want to try it too! Not joining this SG though. :(
ThERat Jun 10, 2006, 12:24 AM save (http://www.civfanatics.net/uploads11/B05_B_2350BC.SAV)
built another settler and settled Tokyo on a nice spot (can grab horses, cow)
but the Portugese spoiled the party by founding another city next to it
got a worker for the unworthy grid
built rax for the worthy tiles, so we can go for an arher rush to take out the Portugese
then a barb warrior turned up on the wrong grid
situation is anything but nice, very squeezy
http://www.civfanatics.net/uploads11/beorn052350.jpg
M60A3TTS Jun 10, 2006, 08:16 AM Just a couple minor points. It is considered an exploit in some games to buy workers prior to 1000BC. If that's ok here, fine. Did they move diagonally from the capital to work those tiles? If so, that would be a most dishonorable move, and would by custom be forced to commit sepukku.
ThERat Jun 10, 2006, 09:42 AM no diagonal moves for the slaves, I moved them painfully via the south...don't worry
classical_hero Jun 10, 2006, 10:07 AM I recieved an invite for this. I'll join. Hope that is okay.
soul_warrior Jun 10, 2006, 10:46 AM :howdie:
i have to sit this one out,
but if you need a sub....
call the ghostbusters!
Beorn-eL-Feared Jun 10, 2006, 11:08 AM then a barb warrior turned up on the wrong grid
no diagonal moves for the slaves, I moved them painfully via the south...don't worryThis is lovely :D
So that's M60 UP, and classical on deck :wavey:
classical_hero Jun 10, 2006, 11:13 AM Excellent.
goodsmell Jun 10, 2006, 11:48 AM Why are'nt you detail your turnsets ? Just interesting ...
Beorn-eL-Feared Jun 10, 2006, 01:43 PM So far nothing much has happened, it is a given (I think!) that we're on our way to a slingshot with philosophy and we just pop settlers like rabbits. We'll get to talk more and detail turnsets when we start having serious action going. This and strategic decisions beyond making another settler and maxing food at all costs.
For instance, I could detail the trades I got, but it would be like pop a hut, contact and buy everything off this or that civ, rinse and repeat. A bit tasteless.
Edit: on such a strategic note: how about the hill W of the cow for the next Dis-settler?
M60A3TTS Jun 10, 2006, 09:32 PM http://www.civfanatics.net/uploads11/B05_B_1750BC.SAV
Nothing is a given when I play. ;) In fact I decided to head straight for Lit. At DG and above I don't have much confidence in getting to Philo first.
Extracted our dishonorable governor from behind Dutch lines.
Portugal build Colossus in Lisbon. Dutch built Pyramids in Amsterdam.
In fact virtually anything worth reporting happened in the last 5 turns. Traded alpha and writing with Egypt and Maya to obtain IW, HBR, and Myst.
Cleaned out the barb camp to the south for 25g, earning our archer an elite promotion. Forted him there to prevent any new camps.
The good news is we have iron by our newest town. The better news is that the Portugese don't. :D I'd suggest a few vet warriors may be in order for later upgrade.
Lit due in 25 with 60g in the bank at -1 gpt.
We have a settler SE of Tokyo. Next up can figure out where he should go.
Note the Portugese town of Lagos is a fur town, so that will be nice to move on, although maybe we won't keep it as we would get the furs anyways on border expansion.
Ansar Jun 10, 2006, 09:41 PM just a quick reminder...1-2 picture per log.:cooool:
Tribute Jun 10, 2006, 09:45 PM Just wondering, what would happen if you had a long peninsula (1 tile think that spanned NW to SW or NE to SE? How would you ever take over, settle, or work that place? Especially if it's surrounded by lakes. (No boats to drop and pick up units to work/build/conquer the place.)
I hope that statement does not jinx you at all. ;)
Beorn-eL-Feared Jun 10, 2006, 11:18 PM Sounds good, nice contacts, we must be only missing one if we are missing any.
All systems go for a swordsmen rush on Portugal :borg:
Roster:
B - On Deck
ThERat -
M60 -
Classical - UP
Anyone ? -
How would you ever take over, settle, or work that place?We wouldn't. That's called being fourré, in french, and you can replace a 'ck' somewhere for the english translation.
classical_hero Jun 11, 2006, 12:07 AM I've got it. I will either play later today or tomorrow. Things are realy busy for me right now.
Beorn-eL-Feared Jun 11, 2006, 12:38 AM I love how the 2 slaves made it all the way by foot to irrigate and road a plain, then back.
Next 2 cities: NE of the hill for the BG's and 1S of the settler, under Toku ?
Northern Pike Jun 11, 2006, 10:59 AM Beorn, this is a superb concept. :goodjob: Was it suggested by light-square and dark-square Bishops in chess?
I'm afraid I'm in too many games to add another right now. But I hope I might be able to join this one in a couple of weeks, if that suits you.
Tribute Jun 11, 2006, 11:15 AM Maybe it was driven by the arrow keys. You know, there are only 4. ;) I don't know about the number pad, but the direction keys will make your units move only N, S, E, and W.
The 777 Hoax Jun 11, 2006, 04:31 PM This looks really interesting. Me lurk. I don't do well on DG.
Tribute Jun 11, 2006, 05:16 PM Oh, and won't the industrial ages with railroads be a pain! You can't simply lay it all down. You've got to move every unit individually across vast amounts of railroads just to make sure you follow that rule. I preemptively laugh at you. (And then, you have a very fast conquest victory and laugh at me.)
Beorn-eL-Feared Jun 11, 2006, 07:35 PM Thank you NP :hatsoff: I think I had that idea on a crazy morning of trying to fit a few ideas of my summer research together, and thought about leaving it all down for playing civ, and mixed everything up and down together.
Btw classical, if you need a swap, don't be shy. I'm next and will play when I get the time, which isn't before tuesday probably. So either way, keep in touch.
Ansar Jun 11, 2006, 07:40 PM :hmm: I think I have time for this SG if its not too late...? let me dig up my SG's.
D'Artagan01
Who-5
Ansar01
SGOTM10(Wotan)
CVH(Axis of Evil)[part lurker/part player]
MadV9(sleeping due to lack of inactivity.)
If no one takes the spot in the next 48hrs, put me in cause the frog is jumping in.:D
that is...if you will let me join.:)
Beorn-eL-Feared Jun 11, 2006, 08:18 PM I can't really turn back players at this point ;)
You're on deck. The plan, in order: settlers, barracks, swordsmen, Portugal. Max food everywhere at every moment - except the odd shield maxing 2 turns before growth, obviously.
jb1964 Jun 12, 2006, 07:14 AM As usual BeF has come up w/ a variant that will require me to download and investigate before I understand what's going on. I'm a very visual guy and need the lights on. And work is blocking some of the pics. :)
jb reporting for lurker duty. Consider yourself bookmarked.
classical_hero Jun 12, 2006, 08:03 AM I;m in a hurry so this will be short and sweet. I amanged to get ourselves connected to the Iron and I built three more cities.
Ansar Jun 12, 2006, 08:23 AM Barracks, Growth, Swordsmen, maybe a town?
Got it.
Beorn-eL-Feared Jun 12, 2006, 10:54 AM We have 7 cities and I can't really seem to find a good 8th spot. Barracks and swordsmen all the way, I'm afraid.
Btw no culture buildings in Dis-towns, so that's a few temples to scrap into barracks, and the rest of the temples might as well go along, except Tokyo IMHO ;)
There's a reg spear coooking in the north for which I don't think we have a need along with vet swords - but we could use a few workers though, if you see a 10 shields on growth appearing somewhere.
The elite archer on the hill south can catch the barb camp, I'd send him now in case the reg warrior fails.
Ansar Jun 12, 2006, 11:25 AM the Dishonorable towns are the ones in the "other" tiles?
the archer down by Nara in the desert? kill the barb camp up north on the tundra? :scan:
Beorn-eL-Feared Jun 12, 2006, 11:45 AM Yeah, long trek, but it needs to be done at some point...
And yeah, the other tiles; if you want to rename a few to make it clearer, go ahead.
Ansar Jun 12, 2006, 01:49 PM save (http://www.civfanatics.net/uploads11/B05_Frog_1250BC.SAV)
Pre-Turn
Everything looks good.:)
IBT- We lose a warrior to a barb up north.
Turn 1 - 1475BC
Honorable House swordsman -> swordsman. Send archer up north.
Worker stack at Tokyo starts roading BG.
Worker stack at House of Takeda starts chopping forest.
Turn 2 - 1450BC
Worker stack at Tokyo starts mining BG.
Switch House of Takeda to barracks.
Switch Dishonored House to swordsman.
IBT- Henry has horses connected at Oporto.
Turn 3 - 1425BC
House of Takeda barracks -> spearman.
IBT- Egyptians are building ToA.
Turn 4 - 1400BC
Tokyo temple -> swordsman.
Turn 5 - 1375BC
We can lower lux by 10% and no riots.:gold:
Turn 6 - 1350BC
Honorable House swordsman -> swordsman.
Dishonorable House swordsman -> swordsman.
lux back up 10% cause Honorable House grew.
Turn 7 - 1325BC
Archer flawlessly kills barb camp.
IBT- Literature comes in. Lit -> Polytheism.
Barb camp popped up north.
Turn 8 - 1300BC
zzz
Turn 9 - 1275BC
Nara worker -> library. We seriously need to catch up.
IBT- Whoa. big stack of Portuguese units. :eek:
Turn 10 - 1250BC
Honorable House swordsman -> swordsman.
House of Takeda spearman -> swordsman.
http://www.civfanatics.net/uploads11/B05-pic1.JPG
Next player, get ready for military build-up and maybe some action.:hammer:
Beorn-eL-Feared Jun 12, 2006, 03:11 PM Nara worker -> library. We seriously need to catch up. Yeah, that's what swordsmen are for. I'm not sure we'll need to research/bully anything beyond chivalry so, to me, it is sufficient. Will get ready for some :ar15:
Tribute Jun 12, 2006, 03:20 PM I assume you've got dual rax going on with the honorables and dishonorable from the screenie? Using the roads will be a pain. (looking at the east most swordsman)
Smash those Portuguese!
Beorn-eL-Feared Jun 12, 2006, 03:30 PM EDIT: brainfart.
We do have an unworthy governor on grid though, which is odd.
Ansar Jun 12, 2006, 03:30 PM Yeah, that's what swordsmen are for. I'm not sure we'll need to research/bully anything beyond chivalry so, to me, it is sufficient. Will get ready for some :ar15:
I know, I didnt know what to build in Nara, so I just started building something that would be easily changable and could serve as a pre-build.
I assume you've got dual rax going on with the honorables and dishonorable from the screenie? Using the roads will be a pain. (looking at the east most swordsman)
The 2 main Dishonorable towns are building swords, they head for the stack near Oporto and the Honorable Swordsmen head for the stack in the forest near Tokyo.:hammer:
EDIT: ??? I went by the grid...renaming workers would help lots, sorry I didnt.:blush:
Tribute Jun 12, 2006, 05:51 PM Maybe put it in the title, Beorn? 'dual grid' should do the trick, I think.
Ansar Jun 12, 2006, 06:17 PM i did read the variant, please tell me where I messed up...i dont see it.:sad:
The unworthy governor on Satsuma is not my doing. I found it like that...but didnt correct it...:blush:
Beorn-eL-Feared Jun 12, 2006, 06:55 PM Indeed, sorry, I was tired and looked at it too fast. And I noticed the other governor as well, a set or two ago, but didn't check it through.
Abaddon Jun 13, 2006, 05:24 PM Lots of head scratching on my part to get my head around this.. also its my first SG...But, could i play please? :D
Beorn-eL-Feared Jun 13, 2006, 07:46 PM Sure, loz, sure. That'd make you up, I still haven't played.
If you have any questions regarding strat or variants, ask away, before or during your set.
Abaddon Jun 15, 2006, 02:43 PM oh ****- right, gimme a sec!
M60A3TTS Jun 17, 2006, 11:39 PM Things seem to have stalled. We need to get going again.
Ansar Jun 17, 2006, 11:46 PM I PM'ed Abbadon/Loz i think yesterday, he probably is having some RL issues, lets give him a day. :)
Beorn-eL-Feared Jun 18, 2006, 12:55 AM I'll play this tomorrow, too sleepy tonight. Sorry I should have tended to this thread but I got a new comp and had more stuff to do otherwise anyways. Call it before playing, loz.
Abaddon Jun 18, 2006, 04:04 PM yeah, sorry - I am an idiot (not official OT one :() but ive just played a ultimate frisbee tournament this weekend for my uni, and tomorro im off to Barcelona! So.. sorry, strike me out until my return :)
Beorn-eL-Feared Jun 18, 2006, 09:07 PM Alright, will play this tomorrow at worse.
Beorn-eL-Feared Jun 19, 2006, 03:49 PM Pre-Turn:
Literature still hasn't been sold and Polytheism is a monopoly, so I buy. For the cost of 5gpt and Lit, I obtain CoL, Philo, MM, Poly, Maths and 82g. We are doing min research on republic right now; I sold polytheism around so everyone should hopefully go after monarchy and this will slow tech pace on the long run.
Portugal is up currency and that's it. Suits me well, we'll grab it by the sword.
I do renamings so that everything is fine for now, but let's be careful. Feel free to give more appropriate names, or to move the House of Takeda Shingen if you please.
A bit of MM and build twitching, nothing major.
T5.
Egypt starts on SoZ, Portugal on TGL.
Zulus are selling workers, I buy both for philo and Lit so-so deal but they are backwards and far-off, the more power they get the better off we are right now.
T7.
Mayas and Portuguese have the Republic.
T8.
Our Dis-grid is unprepared, but the Hon-grid is way, way ready and launches the assault on Portugal.
We go 6-1 at Lagos, capture a catapult, kill a king unit and get the furs within borders. I cannot move Tokugawa in time so the city is abandoned.
http://img524.imageshack.us/img524/9199/05b053tz.th.jpg (http://img524.imageshack.us/my.php?image=05b053tz.jpg)
We also get one elite.
T10.
There have been 2 archers spotted entering Oporto from the South, so mind them when you dispatch troops. We should soon have a reasonable force to go after the dishonorable Portuguese cities.
http://img524.imageshack.us/img524/1276/06b056is.th.jpg (http://img524.imageshack.us/my.php?image=06b056is.jpg)
The map tells us one thing, which is just about my luck: we'll have to occuppy our Honorable cities with infra for a short while, nearly every city on the continent walks the dishonorable path. With a swordsmen army on the Honorable grid, we're good to go through our neighbors until something major happens, like swiss mercs.
Beorn-eL-Feared Jun 19, 2006, 03:51 PM Roster:
B -
ThERat - UP
M60 - On Deck
Classical -
AtK -
Abaddon -
Ansar Jun 19, 2006, 03:53 PM we got an army!!:woohoo:
but most of the cities pointed out on the map are dishonorable...does this mean a break on honorable cities and military for dishonorable? :hammer:
ThERat Jun 19, 2006, 06:00 PM got it, let's get the dishonorables fight...honorables slack :lol:
ThERat Jun 20, 2006, 04:34 AM question: are we going to go for republic since we have few cites and quite a lot of troops?
Beorn-eL-Feared Jun 20, 2006, 10:03 AM If we go for monarchy, we'll have the same problem anyways, only we'd have 7gpt less in support. Staying despots for another while isn't that bad but we have quite a few food boni that could use a republican treatment.
I'm for republic. We can control how fast we do wars later on to soothe WW.
ThERat Jun 20, 2006, 10:11 AM ok, will try and get that then via the war...will play tomorrow..now watching soccer :rolleyes:
ThERat Jun 20, 2006, 10:34 PM save (http://www.civfanatics.net/uploads12/B05_Beorn_800BC.SAV)
Pre-Turn
well, we need more dishounoured troops, maybe an army :mischief:
and we can have another honorable city
1. 975BC
2 archers appear, move out sword army
dis guys move on to Oporto
2. 950BC
2 archers now on dis tiles and army next to them, can't attack I guess
3. 925BC
archer move on the right tiles
attack Oport killing 5 units and Prince Henry is left inside
4. 900BC
defeat 2 more units and raze Oporto gaining a dis slave
we now own horses, speed is everything with this funny setup, we need horses
5. 875AD
Portugese would give up currency and a slave
their spear is currently steering onto our iron and we have no proper movement to prevent that
will go for peace next turn
6. 850BC
as expected the spear climbs the iron mountain
defeat 2 more units in Emerita, but fail to take city
settle for peace gaining republic (we chip in 20gold)
time to revolt, 2 turn anarchy
7. 825BC
well, it's anarchy
IT Mayan's demand 21 gold, no way mister
they actually declare on us, ok, phony war with WH, but we can always send our army to burn them
8. 800BC
we're a republic
reduce lux to 20%, but we have far too many troops
well, I stop here since we need to decide what to do, we can't afford all those troops
at 20% we can only afford 10% science at the moment. What do we do now? Disband troops or wait another 20 turns to redeclare war on Portugese with a really big army.
Beorn-eL-Feared Jun 21, 2006, 12:19 AM How about W-NW of Oporto for our last honorable town: wheat, cow, river BG's, everything to make up for the distance.
About Mayas, I certainly would send our army down just to stir up some trouble. Too bad Portugal went for our iron while no one useful was around. This feels like a game of chess :lol: Good save getting republic.
Our honorable core has to build markets and libs to support the dis cities - is there any way at all we might get currency? The mayans perhaps? This is a priority, we need these buildings. Dis towns on swords and horses all the way. Portugal has to fall in 20 turns.
M60 UP for 12 turns, unless Rat wants to cash in his 2 last turns - feel free.
M60A3TTS Jun 21, 2006, 06:51 AM I got it, but no time to look at it, at the moment. Comments welcome and should play tonight.
Beorn-eL-Feared Jun 21, 2006, 11:04 AM Hon infra, perhaps a few disbands since we don't need the military there (archers, warriors, etc.) and dis troops to take out Portugal and Netherlands within the next 40 turns.
Btw do swords upgrade into sammies or just horses? If it's just horses, now that we have them I would focus on a mounted military, otherwise please yourself.
M60A3TTS Jun 21, 2006, 05:33 PM Horses. Samurai are the replacement for knights.
Beorn-eL-Feared Jun 21, 2006, 06:16 PM Since the requirements was only iron, it kept me wondering. I should have known better though, this is like for the infamous horse ->war elephants -> Cavalry ;)
M60A3TTS Jun 21, 2006, 09:42 PM ok, BeF, I need a clarification. Your rules are we cannot move honorable troops diagonally. Can they attack diagonally as long as they do not move diagonally upon the completion of combat? So as an example, can I make 4 diagonal attacks on a stack of 5 and then use an honorable unit to attack the last one. A technicality, but by that means no units make a dishonorable move.
ThERat Jun 21, 2006, 10:10 PM I thought we can't which makes things even more difficult but that's how I played during my turnset
Beorn-eL-Feared Jun 21, 2006, 10:38 PM This is how I would play it as well. It would pretty much, or almost anyways, negate the challenge. Unless you are ready for them to Seppuku.
M60A3TTS Jun 22, 2006, 06:34 AM That's how I interpreted it as well, just wanted to clear that up.
M60A3TTS Jun 22, 2006, 09:33 PM http://www.civfanatics.net/uploads12/B05_B_550_BC.SAV
Preturn- All ok.
IBT- Military advisor warns of uprising near Slums of Kagoshima.
690BC- Trade Zulu Republic for Currency, 96 gold and 3gpt. Trade Dutch Republic for Construction and 79 gold. Into the MA. Science to 50%, Feudalism in 23.
Build a couple markets in between.
550BC- The Mayans finally showed up, so the army kills 2 regular JWs. A Mayan spear in trail. Army at full strength took a licking, down to 6hp, but appears safe enough.
We are at tech parity, but can’t maintain 50% science for too long. Maya will talk, but Smokey thinks we’re paying him for peace. Go figure. Workers near tomb of Takeda need to irrigate cow so we can grow that faster once the aqueduct is complete.
Never did see signs of the barb uprising.
M60A3TTS Jun 22, 2006, 09:34 PM http://www.civfanatics.net/uploads12/B05_550BC.JPG
Beorn-eL-Feared Jun 22, 2006, 09:49 PM That's a lot of foreign troops around Emerita, I guess Henry has kept himself some compagny while our war was over. Too bad there's no barbs in sight, we could use the gold, even if it costs a unit or two.
Towards more dis-horses and hon-infra for the next 10-15 so that we can give Henry a final go, methinks.
Roster:
B -
Rat -
M60 -
CH - UP
AtK - On Deck
loz -
Ansar Jun 22, 2006, 09:54 PM is William in war with Henry...? :hmm:
anyways, nice job, M60. anyone know how we can get our income up? :gold:
Beorn-eL-Feared Jun 22, 2006, 11:17 PM A- infra
B- less troops
C- more cities
D- more roads and coast tiles worked
classical_hero Jun 24, 2006, 04:02 AM BTW, AtK is up since I am sick ATM.
Ansar Jun 24, 2006, 10:42 AM http://forums.civfanatics.com/showpost.php?p=4190791&postcount=98
Beorn-eL-Feared Jun 24, 2006, 01:55 PM loz up when you can, I'm re-roofing my father's this week-end so I'll spend what time I've got sleeping. I'm on deck and will get to it sunday night or monday.
Abaddon Jun 26, 2006, 05:55 AM still in barcelona... but should be home in about 24 hours ...
Beorn-eL-Feared Jun 26, 2006, 02:59 PM Alright, so I thought about sketching a turnlog as usual but didn't remember to during my turns. Oh well.
Portugal is building TGL in its only productive city; all they have running around are archers and spears. We do not have considerable forces but they are already at war with the dutch and it is in their territory, meaning that while they aren't losing the war, they are on the edge. We'll push them a bit.
I redeclared a turn after being able to. Lost a horse in Évora, another one retreated. Émerita should be down to 2 defenders but healing would be wise. Évora is down to its last archer.
I would keep Évora - Shogun Tokugawa is ready to take leadership over that town. It has a river and great tiles: BG's, wheat, cow, despite a 50% base corruption. CH + FP will trim that eventually.
Dishonored house should work the mountain as soon as it is mined for 10spt.
The Horseman by Coimbra is returning from a barb camp sack.
There is still some chess to play with the jav thrower near Takeda's tomb, and 3 archers headed towards Tokyo, but we will have ample reinforcements next turn to take 'em out.
http://img278.imageshack.us/img278/2123/b05012qj.th.jpg (http://img278.imageshack.us/my.php?image=b05012qj.jpg)
If you see the opportunity, capture a town or two (preferably not Lisbon, it will give many slaves upon razing - unless we keep it for good, but for that we'll need a turn or two to bring up a governor) and start the FP. Capturing a good Dis-grid town and abandoning Nara could be worthwhile, that town is really a placeholder IMHO.
Beorn-eL-Feared Jun 26, 2006, 03:00 PM I forgot, Egypt has SoZ now.
Roster:
B - Swap
Rat - On Deck
M60 -
loz - UP
M60A3TTS Jun 26, 2006, 07:59 PM I would keep Évora - Shogun Tokugawa is ready to take leadership over that town. It has a river and great tiles: BG's, wheat, cow, despite a 50% base corruption. CH + FP will trim that eventually.
Can we build the FP with 8 cities?
Ansar Jun 26, 2006, 09:11 PM Can we build the FP with 8 cities?
I think thats why he made 8CC...or is this coincidence Beorn? ;)
Beorn-eL-Feared Jun 26, 2006, 09:30 PM It is 10, thus the "loose 8CC" - we can capture, not keep, but it is enough for the FP...
Ansar Jun 26, 2006, 09:36 PM Oh my bad...played too many small maps...:blush:
Abaddon Jun 29, 2006, 02:59 PM Ack, really sorry guys - but just cut me from this altogether. I'll lose my SG virginity another time :( :cry:
jb1964 Jun 29, 2006, 04:04 PM Revisiting because I'm killing a few minutes before heading out to a swim meet.
OK, let me get this straight...
You have an 8CC going. All cities must have a governor. 4 have been deemed worthy and 4 un-worthy. The un-worthy will become worthy once they pop a Sammy. This will allow them to build culture structures which should primarily be libs. The worthy governors can build at will.
All units are restricted to moving N-S or E-W. No NW, NE, SW or SE moves.
Am I missing anything other than my mind?
Wife's in the parking lot. The swim meet should be done in about 8 hours :eek: so I'll pop back in at that time.
If you need a player off the bench let me know.
Beorn-eL-Feared Jun 29, 2006, 04:56 PM Sad to see you go loz; if you ever come back on that idea of the conquests as SG's, gimme a shout.
Roster:
B -
Rat - UP
M60 - On Deck
jb - got it right
ThERat Jun 29, 2006, 06:04 PM ok, will play sometime this weekend
Abaddon Jun 30, 2006, 11:07 AM if you ever come back on that idea of the conquests as SG's, gimme a shout.
Wow, someone picked up on that.. who knows.. some day :)
ThERat Jul 01, 2006, 07:30 AM save (http://www.civfanatics.net/uploads12/B05_Beorn_150_BC.SAV)
Pre-Turn
everything seems ok
we have 4 dis and 3 honoured cities, thus could keep Evora for the time being
IT Portugese finish Great Wall, not good
1.330BC
defeat 1 archer and capture Evora, send the rest up north
attack Emerita and almost lose army :eek:
2. 310BC
defeat 3 spears in Lisbon
3. 290BC
defeat 3 more spears in Lisbon and more spears show up, is this Sid level?
need to retreat the rest to heal
4. 270BC
healing and also move towards Sagres
lower science feudalism in next turn
5. 250BC
feudalism in, next mono for chivalry and our UU
6. 230BC
defeat 3 units in Sagres, it still stands
7. 210BC
WW is a notch up, lux to 30%
defeat 3 more units in Sagres and it's gone
8. 190BC
move again towards Lisbon with 7 units
IT we go 3:0 on defense including getting a MGL from a redlined pike
9. 170BC
time to attack Lisbon again
defeat 4 spears for the loss of 1 sword, not enough, still at least 2 spears inside
10. 1550AD
move units back again, will we ever get Lisbon, maybe we need to go for peace and check out their city
Beorn-eL-Feared Jul 01, 2006, 03:18 PM WW is starting to b a pain but eliminating a civ is always worthwhile. What could we bargain for peace? If we can get a few useful techs or enough gold to make it worthwhile, we can stall Lisbon for 20. Otherwise retreat, regroup, hammer the nail :hammer:
Roster:
B - Out of town
Rat -
M60 - UP
jb - On Deck
C_H - Is back
M60A3TTS Jul 02, 2006, 09:21 AM Got it. Will play in the next 48.
M60A3TTS Jul 04, 2006, 06:00 PM Hate to do this, but I'm going to have to drop out. I think I'm putting the Civ disks in storage for a while as I just can't get enough enjoyment out of the game anymore. If I keep playing this one, I'm just going to get careless trying to rush through this and hurt the team's chances. That wouldn't be fair to you. Good luck guys.
Beorn-eL-Feared Jul 04, 2006, 07:21 PM Happens to everyone every now and then, even the best ;)
That puts jb UP, Ansar on deck - though I'm out for 7+ days so well, whatever floats your boat guys.
classical_hero Jul 11, 2006, 07:53 AM Who's turn is it?
Beorn-eL-Feared Jul 11, 2006, 09:42 AM Roster check:
B - Back
Rat -
jb - skipped
Ansar - 24hrs to call it
C_H - On Deck, up tomorrow
Ansar Jul 11, 2006, 11:03 AM can I switch with C_H this round?
Beorn-eL-Feared Jul 11, 2006, 02:26 PM Sure thing, Classical UP, you're on deck.
classical_hero Jul 13, 2006, 08:53 AM I will play tomorrow.
classical_hero Jul 15, 2006, 10:56 AM Preturn. I decrease the science because we cannot be losing that much gold and I move two units to try and stop some setttling. Are we keeping to a strict N/S or E/W axis, or can we move NE/NW/SE/SW? From the looks fo the save, we are breaking that rule, if it is a hard fast rule. This is very confusing I must say. This is a silly rule because we will not be able to attack every unit or city.
IBT. We are asked to move from portugals lands, which we do. The Zulus are building the GLib.
Turn 1. Not much of note. Just moving some units and workers around. I am being strict for this turnset WRT unit movements.
IBT. A Portugal archer kills a unit from the Zulu's I think.
Turn 2. Dishonoured house builds a market and is switching to a tem. Otherwise more of the same.
IBT. We see a few Mayans getting closer to us, but they are no danger. They are also building the HG.
Turn 3. Honourable House of Toku builds a Lib and is now building a temple. Tokyo Pride builds a Market and starts a Lib. I increase science for one turn and then decrease it the next turn and vice versa so that we have quicker science but do not lose so much.
IBT. The Mayans are build SoZ. And this.
http://img76.imageshack.us/img76/9527/momly6.jpg (http://imageshack.us)
Turn 4. Just maneover troops so that the Netherlands cannot colonize the north.
IBT. The Egpytians are now building HG.
Turn 5. More of the same.
IBT. Some Mayans are very near our territory
Turn 6. HHoT builds tem and now starts Colos. We kill a Mayan spear. I checked the Peace and for peace they want Imperial Satsuma. :lol:
IBT. The Mayans and Portugues have a RoP treaty. Watch out
Turn 7. Dis House builds a Tem and starts a Lib. Docks of Nara builds a Habour and starts a tem.
IBT. A Thrower enters ou territory. He will be killed.
Turn 8. Tomb of Takeda Shingen builds an aqua and starts markets. Slums of Kagoshima builds a tem and starts aqua.
IBT. Not much, except this.
http://img475.imageshack.us/img475/8985/sozcf0.jpg (http://imageshack.us)
Turn 9. TP builds a lib and starts on a colos. We kill a Jav with our army. I stop the alternate increase deacrease science since it is now close enough to stop it (40% = 6 turns 50% = 5 turns, since it is close enough I stop it.)
IBT. The Mayans are building the GW.
Turn 10. Not much happened.
The save (http://www.civfanatics.net/uploads12/B05_B_350_BC.SAV)
Beorn-eL-Feared Jul 15, 2006, 10:18 PM This is a silly rule because we will not be able to attack every unit or city.This is the whole point :p
By the way, why a temple where the border pop was already done ?
Roster check:
B - On Deck
Rat -
jb -
Ansar - UP on a swap
C_H -
Ansar Jul 16, 2006, 05:37 PM I hate to do this but with procrastinated schoolwork and such, I need to quit the SG. Its not personal preference, it was pure random. Im sorry, I will miss playing in this SG and this very interesting variant. I will lurk from the stands though, so good luck all. :sad:
Tribute Jul 16, 2006, 06:58 PM Procrastinated schoolwork in the summer?! Ansar, are you a delinquent? :lol:
And wow, blocking off the Dutch advance north must have been hard, only using units that could only move N,S,E,orW.
Again, I must say that wars would suck (double stacks for defending/attacking a town) as well as railroad movement (one move at a time just to be sure).
Beorn-eL-Feared Jul 16, 2006, 07:20 PM Sure Ansar, good move. That's me up, will try and take that time somewhere around tuesday night.
Beorn-eL-Feared Jul 17, 2006, 07:00 PM I think you uploaded the wrong save, Classical ...
classical_hero Jul 18, 2006, 04:48 AM I think you uploaded the wrong save, Classical ...
I blame ThERat for this because he changed the format of the naming of the save, and thus I played the one that on the same format that most of the other saves are named.. I will play the saves either tonight or tomorrow.
Beorn-eL-Feared Jul 18, 2006, 10:50 AM Was there ever a format to the names ? :lol: come now it's not so bad ;)
If you'd rather the game just go on I'll take it from his save
ThERat Jul 18, 2006, 06:05 PM well, the game had this generic name that I don't like. I gave it the a more specific name with the date in it, that should be sufficient, isn't it?
Beorn-eL-Feared Jul 18, 2006, 06:50 PM I used to put a B standing for Beorn's in my saves, somewhat expecting the others to put theirs, but on the first roll everyone left the B there :crazyeye: so I changed to Beorn, and everyone kept not changing it :lol:
And yes, I hardly see a problem with anything in that Mr Rat
classical_hero Jul 19, 2006, 07:45 AM Yeah you can take it over now. I "played" my turnset and thus I consider that my job is done. ;)
Beorn-eL-Feared Jul 19, 2006, 02:32 PM Good news ! Lisbon is ours and I reaped a Dis-MGL. Now however comes a tough choice: FP or army ? Most of the fighting we'll have to do will be on dis grounds, so an army will be great, but a FP is always big.
Plan A: Orchestrate a rotation of the Dis-governors in order to get Guimares as our FP Dis-city while losing the docks to our SE. With the galley it's very doable to juggle it out, we'll just need to time in the captures of Guimares and the other city up north.
Plan B: keep the leader for a sammy army and hope it parts the red sea.
Ideas, rebuttals, anything?
ThERat Jul 19, 2006, 05:59 PM well, if we plan for more wars, I'd say an army is ok, the FP can come later I think
classical_hero Jul 20, 2006, 05:31 AM I would go far another army.
Beorn-eL-Feared Jul 20, 2006, 02:53 PM Then I'll go with the family, a samuraï army it is.
Beorn-eL-Feared Jul 21, 2006, 11:56 AM This didn't go exactly as planned, but we're seeing the light.
Portugal is now only ashes, we have spices colonized and an army ready to host samuraïs.
However, my capture 2 towns plan went south because in Mass Regicide, you cannot capture the last city holding a king unit. It is autorazed. That's strike one.
So I made a settler and a temporary town to build the FP but the FP build changed to a pike on the IT when I abandoned the temp town. Strike 2.
Good news is I made another leader fighting rogue port archers in the North, which enables us to rush the FP in Satsuma when we plant two temporary towns. Hopefully that's a double.
http://img112.imageshack.us/img112/3871/b0502bk1.jpg
Roster check:
B -
Rat - UP
jb - On Deck
C_H -
Beorn-eL-Feared Jul 21, 2006, 12:02 PM The future:
We have an awful lot of troops, IMHO we should consider declaring on Netherlands sooner or later. Waiting for Sammies or not is a good question however. I wouldn't spit on a Leo's prebuild either, we'll have a lot of potentially good upgrades to sammies and cavs later on.
So the question becomes do we
- declare a quick war, lower our costs and prepare during 20 turns for a Leo/sammy punch
- declare a war and do whatever we can now, gaining ground for when we do have sammies
- build infra for a few sets and go when we're ripe
I'm for option 2, sammies will come in their time and we have a considerable force right now. More catapults would help a lot, otherwise we are MIL and have HE, making our leader chances optimal. I can't think of a war against the Dutch that would be catastrophic, we just have to be reasonably prudent. And the earlier, the less swisses.
Beorn-eL-Feared Jul 26, 2006, 11:17 AM :bump:
All your Mr Rat, just wished to make sure you knew
ThERat Jul 26, 2006, 06:23 PM got it, option 2 sounds fine with me, warmongering is my style, not building ;)
ThERat Jul 27, 2006, 07:26 AM save (http://www.civfanatics.net/uploads12/B05_Beorn_300_AD.SAV)
Pre-Turn
Utrecht looks like a nice place I would like to found a city for us
much better than that ice city we currently own
thus, change build there to a gallet, more contacts can always help
1. 170AD
declare on Dutch
Delft has a mere spear inside and quickly falls
2. 190AD
defeat 2 Mayans and 2 dutch units
3. 210AD
raze Holwerd and defeat a few units
4. 230AD
since we have plenty of slaves, join some natives to reduce unit support
5. 250AD
marching and defeating units and settler pairs
our suicide galley reaches land, but that is settled by Dutch???
6. 260AD
lost 3 units in the IT but they are all honorable people, so no issue
lose 2 horses against a Mayan settler pair
decide this is enough with the Mayan war, make peace though that cost us the WH
spot a green border with our galley
7. 270AD
Utrecht has a ton of defenders, seems at the end only the king is left this turn
8. 280AD
defeat 3 more units including a king and raze Utrecht
bring settler in position so we can found a new city
we also meet Aztecs, but they have no useful, technology for us
IT Dutch come to beg for peace they would give us engineering
9. 290AD
settle a new city and abaondon northern city relocating all our dis governors
IT Dutch ally the Aztecs against us
10. 300AD
meet backwards Persia overseas as well
situation:
we can make peace with Dutch for engineering or theology
and some money I would do that so we can get chivalry and samurais are done in a few turns
our land:
http://www.civfanatics.net/uploads12/beftoku300.jpg
Beorn-eL-Feared Jul 27, 2006, 09:54 AM Good going :goodjob:
I wonder if the Mayans are ready to offer us something or if we will have to wait until we have Sammy armies to fight our way.
Good call on Utrecht, another lux never hurts either.
Roster check:
B -
Rat -
jb - UP
C_H - On Deck
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