View Full Version : [WIP] End of Civilization: Canada


HPLovecraft
Jun 10, 2006, 10:02 PM
The confederation is broken.

Once the disease hit, the outcome was inevitable. The bombs and fires were overkill.

North America is in shambles. The ambitious child of the Old World has finally learned its lesson -- past sins and crimes finally catching up with it. The continent that once posessed the world's mightiest nation now posesses none.

This is the End of Civilization: Canada.

==================================

The world's military and economic rule has been passed once more to the old continent, and it's up to you to raise North America from the dead and burnt that cover it. Raise it like a phoenix, and nurture the great ideals that once formed it, or destroy those beliefs and values once and for all, claiming a New World in your image.


Hello all!

The above is a very small teaser of what I'm creating. It's a post-apocolyptic scenario -- well, series of scenarios, really -- based in North America after a number of civilization destroying incidents. I have quite a large bit of story behind it, and I'm trying to create it in a strategy/RPG kind of vein.

I decided to start it in Canada, because, well, I'm Canadian, and I never see any Canadian-centric mods for games. I see plenty of modern-day American civil war ones, but that's it. Us northeners need some love, too!

It may be tough to get a real grip on what this scenario is about from what's above, and the few images I'll attach to this post, but I'll be updating this thread as I go along in the creation progress. You can come up with some of your own conclusions, until then. ;) I'd create a feature list, as well, but I find those rather boresom.

Oh yes, I'd also appreciate any ideas, suggestions, or comments you may wish to provide. What would you like to see in a series of post-apocolyptic scenarios based in North America? Keep in mind there are no mutants, aliens, or zombies involved. ;)

A very small number of pics, of a very early work in progress:

http://img45.imageshack.us/img45/7449/newfoundland6kg.th.jpg (http://img45.imageshack.us/my.php?image=newfoundland6kg.jpg)
http://img45.imageshack.us/img45/5481/pei8ek.th.jpg (http://img45.imageshack.us/my.php?image=pei8ek.jpg)

Los Tirano
Jun 10, 2006, 10:23 PM
No no no ;) . If its apocalyptic scenario you've got to have mutants and zombies. :lol:
I find that in civ if you have a stockpile of nukes and you launch them. You pretty much have an apocalyptic scenario soon enough.

HP for extra fun you could start the scenario when it isnt yet an apocalypse. Create that disease you were mentioning, or the game starts with a small barbarian island somewhere having a LOT of nukes. A friend did this for laughs, as the turn ended the barbarian city randomly nuked everyone. Apocalypse ensued and global warming turned most tiles to desert. There were a lot of nukes to go round :lol: . Its an idea for a different start anyway. Good luck.

HPLovecraft
Jun 10, 2006, 10:50 PM
No no no ;) . If its apocalyptic scenario you've got to have mutants and zombies. :lol:
I find that in civ if you have a stockpile of nukes and you launch them. You pretty much have an apocalyptic scenario soon enough.

HP for extra fun you could start the scenario when it isnt yet an apocalypse. Create that disease you were mentioning, or the game starts with a small barbarian island somewhere having a LOT of nukes. A friend did this for laughs, as the turn ended the barbarian city randomly nuked everyone. Apocalypse ensued and global warming turned most tiles to desert. There were a lot of nukes to go round :lol: . Its an idea for a different start anyway. Good luck.

That's a very cool idea! I actually have a few ideas for the 'disease,' including turning religion into a form of it. Of course, it wouldn't be called religion, then. ;)

MrUnderhill
Jun 11, 2006, 12:19 AM
Make sure you have a New California civ.
I'd hate to see my home state go down without a fight. Figuratively speaking, of course. :D

HPLovecraft
Jun 11, 2006, 12:52 AM
Make sure you have a New California civ.
I'd hate to see my home state go down without a fight. Figuratively speaking, of course. :D

Well, for this first scenario it's ONLY Canada, except for a few northern US cities. The US is in a bit rougher shape than Canada, as far as my storyline goes. The remnants also pose a bit of a quandry for the free provinces of Canada. It shall be fun to create! I put up another screenshot... The map building process is time consuming as all hell.

Los Tirano
Jun 11, 2006, 01:54 AM
Ahh religion as the disease, is see how that could work. High rate of spread and each time it spreads the city loses population. An ingenius idea HP. But i am going to have to say that in my view religion often proves to be a disease of the mind. :lol:

Cmon make disease zombies... :ar15: :drool: :drool:

HPLovecraft
Jun 11, 2006, 03:02 PM
Quick update, not that I know if anyone is actually reading these or not, of course.

I've finalized all the factions, and only have to place the final three northern Canadian ones.

The list is as follows:

Prince Edward Island
New Brunswick
Newfoundland
Nova Scotia
État indépendant du Québec (Independent State of Quebec)
Ontario
Manitoba
Saskatchewan
Alberta
British Columbia
Yukon
Northwest Territory
Nunavut
American Reclamation Force - Northern Sector
United Nations - Unplayable

Along with these, there are scattered 'city-states,' of both prior Canadian and American cities. The ARF is only the northern most sector of it. They will play quite a large role, and the various Canadian provinces will be plying for their favour during the beginning and mid-game. They will be the only faction in posession of some of the most advanced units in the game from the start, including nukes -- which, again, will play a large part in it.

I've attached a few more pics.

HPLovecraft
Jun 11, 2006, 05:53 PM
I FINALLY finished the map. I'd hate to be doing a huge one!

City placements, etc, are all final. Still a long ways to go!

HPLovecraft
Jun 11, 2006, 11:27 PM
Hmm.. When does a scenario become a complete mod? I'm adding new units, and new game concepts... Does that make it a complete mod? Should this be in the other forum?

jbfballrb
Jun 12, 2006, 09:13 AM
A scenario is generally considered a scenario when it has a map with it, rather than just modifications. At least, thats how I think of it.

HPLovecraft
Jun 12, 2006, 02:18 PM
Ahh, gotcha! I might end up moving this to the Complete Mod forum once it's complete, anyways...

I've added 20 new units to the mod, and there will likely be a few more, still... They're all concerning modern combat. I still have toedit their stats and what-not, but at least the models are finally in-game!

Still on the to-do list:

Revamp the tech. tree.
Revamp religions.
Edit all the new units.
Complete Civilopedia entries and the storyline.

HPLovecraft
Jun 12, 2006, 05:23 PM
Here are a few more screenshots for anyone out there who's listening...

Screenie 1: The Civilopedia entry for the American Recalamation Force.
Screenie 2: The Civilopedia entry for General Kleff, CICARF
Screenie 3: A view in the editor after the United Nations (the U.N. in name only!) lands an expeditionary force in the former Washington state. Don't mind the barbarion warriors. I just haven't made them modern yet.

Sviothid
Jun 13, 2006, 03:10 PM
oh, this looks great!!! :goodjob:
please please contact me, if it is completely finished :)
The fact that it has a deeper storyline(at least it seems so) makes this scenario really interessting.

Without a good story the best map gets boring...

greetings,
Sviothid

HPLovecraft
Jun 13, 2006, 06:54 PM
oh, this looks great!!! :goodjob:
please please contact me, if it is completely finished :)
The fact that it has a deeper storyline(at least it seems so) makes this scenario really interessting.

Without a good story the best map gets boring...

greetings,
Sviothid

Thanks for the interest. :)

I've also decided on how I'm going to redo religion. It will now act as 'foreign influences.' For example, with North America now splintered, the larger powers in Europe and Asia are beginning to exert 'influence' on different groups. So, Russian Influence may spread throughout Canada, battling with Chinese Influence and French Influence. If you fully switch to say, the Russian sphere of influence, they'll even be kind enough to supply you with some military machinery... Like, say, the ability to train T-72 tanks and older MiG-21 jets.

HPLovecraft
Jun 13, 2006, 10:39 PM
An incomplete tech. tree. I still need to add the offensive air branch, stealth technology, anti-armor craft, and possible advanced anti-armor of some sort. I may add the Gunship to a branch of the Modern Armor Doctrine tree. Possibly as Armor Support or something. I also need to add Satellites, and POSSIBLY a seperate tree for Naval craft. The scenario doesn't really concentrate on those, though, since there's not much water to begin with... And, of course, I need to fine-tune requirements and unit placements on the tree itself.

The tree will end up not being as large as some mods, but I despise tech. advances that don't give you anything and are just there for filler to reach the good stuff, so I've tried to avoid those as much as possible. factions will, of course, be recieving two techs to begin with, depending on their style -- what branch of the military the storyline says they specialize in the most. And there will also be the units not buildable by way of the tech. tree, but instead by over-seas influence.

griff09
Jun 14, 2006, 01:23 PM
Yeah, upon reading this thread that's all I have to say...and that I CAN'T WAIT to play this!!!! It sounds awesome...and it's such an involved back story and characters it's like I'm actually playing out the future, I simply cannot wait to play this. It looks like it's going to be my new favorite Civ Mod!:D

HPLovecraft
Jun 14, 2006, 05:32 PM
Yeah, upon reading this thread that's all I have to say...and that I CAN'T WAIT to play this!!!! It sounds awesome...and it's such an involved back story and characters it's like I'm actually playing out the future, I simply cannot wait to play this. It looks like it's going to be my new favorite Civ Mod!:D

Hey, thanks for the kind words! It's greatly motivational to see a post like that, instead of just views with no replies. :(

Civ4 is one of the easiest games I've modded, so I'm making great progress in little amount of time. I didn't mean to make the 'scenario' this big, I meant to use it as a practice scenario to get used to Civ4 modding, but it's kind of snowballed and 've got lots of new stuff added. :p

xxJFKxx
Jun 15, 2006, 02:33 AM
hmmm the idea is fantastic, so basicly whats the world order? there was a global war? i am not sure if i really catched the background story ... well that could might be my not native english and you wrote on an very "educated level" :goodjob:

i think the mod will be great, i cant wait to play it and - especially - the idea with more then just canadian map sounds interesting, a real story

HPLovecraft
Jun 15, 2006, 12:58 PM
hmmm the idea is fantastic, so basicly whats the world order? there was a global war? i am not sure if i really catched the background story ... well that could might be my not native english and you wrote on an very "educated level" :goodjob:

i think the mod will be great, i cant wait to play it and - especially - the idea with more then just canadian map sounds interesting, a real story

Nope, not a 'global war.' The route cause of it all was a disease that began in the U.S. and spread throughout the country and into the southern part of Canada before being contained to a respectable level. By then, a lot of stuff had already happened. America descended into anarchy, events happened in Canada that caused civil war to erupt, although not wide scale. It was, though, enough to break the confederation. So, you take control just after the confederation DID break up... So, provinces haven't had time to establish dominance over others, etc.

It's not the most original idea, and I hope you can understand that, with your native language not being English. The governments and countries in Europe and other continents remain basically the same. No war has happened there, although they are fighting for influence and dominance in the new world order that has arisen in North America. FOr instance, France's citizens view it as a sort of second age of colonization. This back story is in the game in civilopedia entries.

EDIT: Here's a pic of a number of the new units in the game. These were all skinned and modelled by members of the community here, and they'll be given the proper credit!

Sviothid
Jun 15, 2006, 02:57 PM
hmmm you talked about a confederation...which confederation do you mean?
hopefully this question isn't too stupid but I was always wondering about "the confederation"

can't wait for this scenario...i agree with/to/for(??) griff09 estimating that this scenario has alot of potencial :)

HPLovecraft
Jun 15, 2006, 07:38 PM
hmmm you talked about a confederation...which confederation do you mean?
hopefully this question isn't too stupid but I was always wondering about "the confederation"

can't wait for this scenario...i agree with/to/for(??) griff09 estimating that this scenario has alot of potencial :)

In Canada, we call the 'coming together' of the Canadian provinces as the confederation.

xxJFKxx
Jun 16, 2006, 02:32 AM
hi,

well, my english is not so bad :-) i got the point and i really love this idea, but please - after finishing your north american scenarios - let the diseas also sperad over europe. we definitely need some re-organisation over here ;-)

thanks for the explaination!

JFK

Goonie
Jun 16, 2006, 08:45 PM
Looks fantastic! Can't wait.

Be sure to share your map as well. It aslo looks amazing.

A few questions: 1- Why is Paul Martin the head of Ontario? He resides in Quebec... and is not premier of Ontario. 2- Should every single province become independent or would it be a good idea to establish blocks? Like the Maritimes, the territories, Prairies... etc..? Playing as PEI would suck. Ontario, Quebec, B.C are big enough.

I'm loving the whole story line, the addition of those northern American cities, the U.N expedition force. This is going to be fun!

Best of luck!

HPLovecraft
Jun 17, 2006, 10:21 AM
Looks fantastic! Can't wait.

Be sure to share your map as well. It aslo looks amazing.

A few questions: 1- Why is Paul Martin the head of Ontario? He resides in Quebec... and is not premier of Ontario. 2- Should every single province become independent or would it be a good idea to establish blocks? Like the Maritimes, the territories, Prairies... etc..? Playing as PEI would suck. Ontario, Quebec, B.C are big enough.

I'm loving the whole story line, the addition of those northern American cities, the U.N expedition force. This is going to be fun!

Best of luck!

The Civ leader names are just place-holders. It takes place in 2020, so these guys aren't going to be in power anymore... I've replaced a few names already, but haven't gotten that far yet.

I thought of that at first, but I prefer the idea of provinces. This starts at the BEGINNING of any Canadian fracture, so the provinces have yet to form blocs. It's upto you to form them. In part 2, there will likely be blocs. Plus, I'm from PEI, and everyone always makes a Maritime bloc, and I never get to play as them! I made room for expansion off the coast of PEI in a few areas, so you will be able to survive if you're good enough. ;)

bkwrm79
Jun 17, 2006, 01:50 PM
I'm looking forward to this scenario. Sounds like it should be a lot of fun.

Will Ontario be 'Ontario' or 'Upper Canada?' I've read at least one book where after Canada broke up, Ontario took the name... I wish I could remember the title or the author, but I think it was just an aside anyway. Or you could just call it Greater Toronto. ;)

saleg37
Jun 18, 2006, 03:20 AM
The ARF murderous leader... HAD to be a Texan?

I mean, we don't ALL have guns...

I'm kidding of course. I don't really care. However I'm not apathetic about this mod. This looks really interesting. I love the idea, and the backstory sounds awesome. The units are great too, whoever it was who made them.

I will say that I hope after you finish this, you move on to America. It would be interesting to see how Mexico has sided, some fringe groups, and how you develop the tech tree beyond nukes.

I like how this is developing. If possible, I would make a few more benifits to police state, seeing how the two countries are in chaos.

AluminumKnight
Jun 21, 2006, 05:44 PM
Looks very good, looks like you actually developed a well-thought-out storyline. Can't wait! Can't we have like an alpha version or something? :)

Rannos
Jun 21, 2006, 08:04 PM
It looks great, but, as an american, I don't think we'd remain united under a dictator, more so another texan. I hope you make a couple northern US splitter groups.

TheDreamer
Jun 21, 2006, 08:16 PM
This scenario looks really good, I am eagerly awaiting it! I hope you come out with a version soon, as I'm itching to give it a go.

DoctorG
Jun 21, 2006, 10:19 PM
Hi!

Neat story line!

Could Quebec have anglophone partionists? Maybe even a breakaway West Quebec (also known as The Pontiac)? Would only be fitting...

Wyz_sub10
Jun 21, 2006, 10:29 PM
This is a neat idea. If there is anything I can help you with, let me know.

I recommend using provincial flags for the Empire flags, but use alpha channel-based flags for the unit ones. I can do these if this is something you'd like to do.

griff09
Jun 21, 2006, 11:43 PM
So yeah, that's my question...how long before we can try it out?!?! I've never been THIS excited about a mod! It's almost bordering on obsession. I check several times a day hoping the link for the mod is here. I hope we get to try it out SOOOON!!! tee hee hee

Mike

HPLovecraft
Jun 22, 2006, 08:06 AM
Sorry for the delay, but I've been working kind of steady for the past few days. Had to relocate for a bit.

Anyway, it's coming along great. I'm almost done of a version 1.00 release. Not too much longer!

griff09
Jun 22, 2006, 06:00 PM
Sorry for the delay, but I've been working kind of steady for the past few days. Had to relocate for a bit.

Anyway, it's coming along great. I'm almost done of a version 1.00 release. Not too much longer!

Hope you get to relax a bit as you work on this...can't wait!!!!

Goonie
Jun 24, 2006, 01:48 PM
Check your PM inbox Lovecraft.

Zenemij
Jun 27, 2006, 03:15 PM
Wow this seems awesome, and i'm really interested to see in which direction the tech tree goes. Are you doing faction specific units?

Keep up the good work man.

futureproof
Jun 28, 2006, 09:39 AM
This looks wicked! Any chance of a July 1st release date? And shouldn't the barbarians be south of the border...? ;)

tikwew
Jul 01, 2006, 05:55 PM
Well I sure would have played this one today... :)

Can't wait to try it!

sdmilner
Jul 04, 2006, 12:49 PM
I have the week off work and would to play test this one lol

griff09
Jul 05, 2006, 02:00 PM
Oh my gosh! When do we get to try it?!?!?! I come on every day hoping for the link....it's too much, I can't take it anymore

griff09
Jul 18, 2006, 10:33 AM
Is this thread dead? I'm going to be very sad if it is...

jspeer1
Jul 18, 2006, 12:35 PM
minnesota and wisconsin independent country beatin up north dakota

geek_knight
Jul 19, 2006, 09:46 AM
Why is the thread dead, why:( ,why:( , why:( , why:( ?

Los Tirano
Jul 20, 2006, 07:27 AM
Im waiting for more results. For something more to be put up.

(PS: add zombies!)

ilr_18
Jul 21, 2006, 04:00 PM
Im waiting for more results. For something more to be put up.

(PS: add zombies!)
I dont think you should add zombies, well not now anyway. It makes it more realistic.

Los Tirano
Jul 22, 2006, 04:42 AM
Well the zombie movie genre covers a lot of possibilities that could be implemented. Disease is one, or if a plague is sweeping the U.S there is no reason it couldnt be a 'zombie' plague. I have another idea though, the U.S has a huge number of asylums and a ridiculous number of imprisoned people. The highest in the world (correct me if i am wrong). You could add escaped convicts or escaped psychopaths as barbarian units. If they were reskins armed with Ak's, hand guns, nail bats or meat cleavers it would certainly strike fear into the players.

William III
Jul 27, 2006, 04:02 AM
William III of Orange-Nassau, Governor of the Seven United Provincies of the Netherlands, Count of Holland, Count of Frisia, King of England, King of Schotland, King of Ireland, etc., to HP:

Hail! ;)

This is a very original idea! Is HP somewhere out there, or is this thread dead?? Just my two cents.

I don't think it's realistic to add zombies: The human body is a very, very, very, very complex machine(did I mention it's complex? :) ). If you would change only the smallest of things, there is a horribly small chance it would work and live; so forget large changes to the human body, other than by purposeful design by very skilled and wise architects, wich will be technically impossible for the coming 1,000 years, methinks.

Your epidemic scenario is not very realistic neither; Such a thing would not very soon result in an overall chaos. There is an example, quite resent, of such a disease as your invention seems to be.

In 1918, the last year of the First World War, something more terrible than guns and grenades hit the world: Influenza! This disease, called Spanish Influenza, was a somewhat mutated form of the flu; It spread rapidly, mostly in Europe and the USA. 50% of the total World population was infected by the Spanish Influenza, and over 5% of all ill people died. Casualties amounted to over 2.5% of the world population, most of them YOUNG (:confused: that is very, very unusual :confused:) people, aged between 15 and 30. 50 Million people died of the disease, more than three times as much as the losses the First World War inflicted. Some countries lost over 10% of their population in one summer; complete Allied and German divisions in France were reduced to grave and sickbed by the disease. In 1919, the world had over 65 Million dead men, and ten's of Millions invalid humans, thanks to the Great War and the Spanish Influenza, and most of it was suffered in Europe and the US; yet not one country fell into anarchy, or changed regime. Man became immune to this type of the flu (in fact, you would not even be ill after contamination with this virus nowadays), mourned, and lived on.

What would be a more realistic scenario, (and that could be distinctly possible, I guess) is that the disease does not kill the victim, but makes him or her schizofrene and aggressive. In the US especially this would be a large problem, due to the easy acces to small arms. An aggressive schizofene would just kill his neighbour, if he thought the man was his enemy. This would disorganize the whole society, and anarchy would be the result. Then a military leader could rise, and try to expel the disease by force, i.e. by just killing everyone who has the symptoms. This to could create a very large source of barbarians; Madmen-saboteurs with small arms, and later with stolen military goods and foul nuclear weapons(tons of :nuke: waste in the US is just dumped in barrels in scarcely inhabited area's. They are unguarded and not looked after :sad:, so they could be picked up and used, attached to a conventional bomb, to intoxicate the area where the conventional weapon explodes for up to 50,000 years). That is quite powerful.

One other thing: please release your background story, or just post your Civipedia articles on the forum, if you like. It would illuminate things for me anyway, and we could come up with some suggestions.

I'm looking forward to playing this scenario!

Yours sincerely,
William of Orange-Nassau

;)

Nik420
Jul 29, 2006, 09:04 PM
Plus, I'm from PEI, and everyone always makes a Maritime bloc, and I never get to play as them! I made room for expansion off the coast of PEI in a few areas, so you will be able to survive if you're good enough. ;)

Greetings from a fellow expatriate Islander. I currently live in Fredericton, but grew up in Cornwall.

http://www.myspace.com/scentofamule

Any chance of testing this on a Mac? :goodjob:

Lord Neil
Jul 30, 2006, 04:24 PM
Hurray for Canada!!!

Well anyway i think u need helicopters since Canada likes helicopters.

Also you need some Native Resistences Maybe a few cities or enough forces to take a few cities.

Maybe some rouge robots(since canada has the most succsesful robots in the world) :borg:

I am a proud Canadian and a prouder Algonquin.

Lookin good tho

Lord Neil
Jul 30, 2006, 07:34 PM
Still no one is on:(

Well if you do make a native resistence please dont make them brz age units or anything because if u do something like that than i wouldn't get this scenario and it looks good.

Los Tirano
Jul 30, 2006, 08:34 PM
Yes William, the 28 days scenario is more what i was getting at. Hence the suggestion of the asylum escapees.

Lord Neil
Aug 02, 2006, 07:33 AM
is this thread dead?:( :( :(

Los Tirano
Aug 02, 2006, 08:51 PM
Lord Neil. Do you really thing Canada has made better robots than Japan? Or is further in the field of robotics? There have been some new robotic developments over on those islands recently.

By the way i am not anti-canadian. your society is exceptional in many ways. :lol:

JFogg
Aug 03, 2006, 12:50 AM
I was thinking about the factions, and, perhaps it's just that I'm American and not all that familiar with the different Canadian regions, but I didn't find them all that interesting. I suppose mainly, besides the independent Quebec and ARF, none of the factions seem to have much personality. Besides the strategic position, I wouldn't feel much difference between playing Ontario or Prince Edward Island. It's all the same to me.

I wanted to suggest that you take a look at the Crimson Skies universe (or maybe you have already), which has the US and Canada splintered into lots of different independent countries. Specifically, I think it would be neat because each country seems to have its own interesting personality: besides the obvious countries like Texas, Quebec, and the South, you have a fundamentalist Christian socialist commune in Kansas, some Native American nations, a few buffer states, a few semi-anarchic regions, states dominated by large cities like LA or NY, states dominated by their particular economic base, or anything you could think of.

Lord Neil
Aug 03, 2006, 09:34 AM
Lord Neil. Do you really thing Canada has made better robots than Japan? Or is further in the field of robotics? There have been some new robotic developments over on those islands recently.

By the way i am not anti-canadian. your society is exceptional in many ways. :lol:

I mean that Canada has the most succesful robots considering how much money they have put into them and stuff like that... not that they have the best.

Shabbabaram
Aug 15, 2006, 09:20 PM
I want this scenario...
Now...
Now, not later, NOW!

NovaScotiaGuy
Oct 02, 2006, 08:44 AM
Any news on the status of this scenario? I've been eargerly waiting to play it.

Splinter13
Oct 03, 2006, 04:23 PM
Very, cool. Can't wait to play it. I like the idea how you have provincial flags.. How is that going to work out then? Are you going to have the provinces as single countries?

Nice work though :) Keep it up

sdLeo
Mar 21, 2007, 02:12 PM
so... is this mod downloadable?

Pax Canadiana
Mar 26, 2007, 02:41 PM
All the Canadian players like myself are waiting. But I think it's safe to say that this project might have been abandoned.

Abegweit
Mar 27, 2007, 05:27 PM
Plus, I'm from PEI, and everyone always makes a Maritime bloc, and I never get to play as them! I made room for expansion off the coast of PEI in a few areas, so you will be able to survive if you're good enough.

Greetings from a fellow expatriate Islander. I currently live in Fredericton, but grew up in Cornwall.

http://www.myspace.com/scentofamule

Any chance of testing this on a Mac? :goodjob:Wow! There's three of us here. I grew up near Hunter River.

Sad to see that the project seems dead. I'd love to play it, especially as PEI.

Fire_Mage15
Apr 04, 2007, 01:52 AM
this looks fantastic.

Mowque
May 09, 2007, 02:52 PM
it's dead Fire Mage15

Berserker8778
May 15, 2007, 10:19 AM
hmmm you talked about a confederation...which confederation do you mean?
hopefully this question isn't too stupid but I was always wondering about "the confederation"

can't wait for this scenario...i agree with/to/for(??) griff09 estimating that this scenario has alot of potencial :)

The confederation of provinces, not unlike to the union of states in America.
:nuke:

Berserker8778
May 15, 2007, 10:21 AM
Hurray for Canada!!!

Well anyway i think u need helicopters since Canada likes helicopters.

Also you need some Native Resistences Maybe a few cities or enough forces to take a few cities.

Maybe some rouge robots(since canada has the most succsesful robots in the world) :borg:

I am a proud Canadian and a prouder Algonquin.

Lookin good tho

Ah yes, we like helicopters... but we love "sharks with frikken lasers" even more!!!

sandmonkee
Jun 02, 2007, 10:45 AM
Hello

Where does one download this mod? I can't see any link anywhere in this topic...

Sorry if there's something I don't know!

Cheers
Mike

Abegweit
Jun 04, 2007, 10:32 PM
It appears that this mod is dead and will never be finished :(

Noret
Oct 21, 2007, 10:09 PM
Boo for dead mods!!!

robuck
Oct 24, 2007, 07:59 PM
I'm disappointed this mod appears to be dead. It looked great! :(:(

Joe Aitken
Jan 10, 2008, 04:02 PM
Can you add new resources? because i think you should have potatoes in PEI.

NByz
May 06, 2008, 03:17 AM
LOL!

This dead mod has gotten so much attention over the years! I am still excited whenever I see it near the top of the forum.

Someone ought to jump on it.