View Full Version : The End of Isolation and Birth of the Modern World
Head Serf Jun 12, 2006, 12:56 PM The End of Isolation and Birth of the Modern World
Version 1.2
By Head Serf
http://www.civfanatics.net/uploads11/Battle.JPG
The world has been thrust into a new age in history where some of the mightiest nations of the modern world are just beginning to unite. Germany is divided between Prussia and the German Confederation, while Italy is preparing to invade Austria in the Third War of Italian Independence. France under Napoleon III is trying maintain its diminishing importance among European powers and Spain has become a trade magnate with its Cuban colonies. Across the Atlantic is the fractured United States of America, the south now in a new Confederacy that has turned the states of Virginia and Pennsylvania into killing fields. And with a substantial influence in both worlds sits Queen Victoria of England its colony of Canada.
Download File
http://forums.civfanatics.com/./downloads.php?do=file&id=3496
Installation Instructions
1. Download the zip file to your Mods folder.
2. Extract all to the Mods folder.
3. Copy and paste the WBS (World Builder Save) file to the Public Maps folder.
4. The address of the assets folder should look like this:
Firaxis Games\Sid Meier's Civilization 4\Mods\The End of Isolation\Assets
The address of the WBS file should look like this:
Firaxis Games\Sid Meier's Civilization 4\PublicMaps
5. To play, start Civ4 and click "Advanced" and then "Load a Mod". Click on the one that says "The End of Isolation".
6. After it loads go to "Play a Scenario" and pick "The End of Isolation 1.1".
http://www.civfanatics.net/uploads11/Richmond.JPG
The Civilizations included are:
Playable
United States of America
Confederate States of America
Great Britain
Spain
France
Prussia
Austria
Italy
Non-Playable
The Netherlands
Denmark
Portugal
The German Confederation
Every playable civilization has their own unique unit.
The map is 120 by 44 and was made by me. The zip is very small, only about 800 kb.
All boats have a very high movement. Ship of the Line and Galleons have 45. This is so that they can cross the Atlantic in a reasonable amount of time. To balance this, coastal squares now have a movement cost of 10. That means boats can move 5 spaces in coastal squares. It takes 4 turns for a boat from Seville, Spain to get to Havana, Cuba.
The new unit "Enslaved Worker" can only be built under the civic slavery, and takes half the hammers of a normal worker to build.
As of version 1.2 religion is now a part of the game. The three religions are Catholicism, Protestantism, and Islam. Islam is very, very minor and only exists in North Africa.
If you have any questions or comments, feel free to let me know.
Version 1.1
-Italy is now playable and they have a new UU, the Italian Redshirt
-Complex balancing to keep Italy from being to powerful to early
-The Austrian Grenademan now has slightly different stats
-Marketplaces are now in the cities of powerful European nations
-Forges are now in all European cities
-Spain has lost some buildings in some of their cities
Version 1.2
-Enslaved Workers are added as a unit
-Urban Militia are a new unit
-New art for British Heavy Ship of the Line
-Religion is added
-Full civilopedia entries for almost every new unit
-Small balancing adjustments including moving the Italian capital to Turin and improving French and English relations
Special thanks goes to KaiserBenjamin for coming up with the idea and giving me much needed background information on the time period.
I also appreciate the work of Rabbit, White and AlazkanAssassin for several of their units included in the scenario.
Head Serf Jun 12, 2006, 12:58 PM Reserved for later use
pacesplace Jun 12, 2006, 01:35 PM Looks like a good scenario! When given the choices as who to play, though, it said you could play as Isabella of Spain... Anyway, I'm getting back to playing!
I figured out how, I made a mistake... Sorry about that.
Head Serf Jun 12, 2006, 01:46 PM I just looked through everything and downloaded it again and nothing is wrong, it's working fine for me. Make sure you have the mod loaded when you go to play and the WBS file named "The End of Isolation 120 by 44" is in the "Public Maps" folder. Also check to make sure that no names have been changed.
Narn Jun 12, 2006, 03:11 PM Would be nice if the non playables were playable
KaiserBenjamin Jun 12, 2006, 04:41 PM OK, I've played, not through, but until the late 1860s as Prussia. I have to say I like it a lot although Austria was really hard to take down. However I think Spain and Italy are overpowered. By 1870 Spain was a virtual non-power only slightly stronger than say, the Dutch. But according to the scoreboard they're extremely powerful, like, in the top 4. I'm not sure how best to fix this problem but I think it is an issue because it drastically alters the balance of power. Maybe give them weaker techs or less starting buildings or a bad financial situation or something.
Italy is also overpowered compared to their real condition at the time. They had just unified and were technologically backward compared to the rest of Europe. In this game they are as powerful as France or Prussia.
Other than those balance issues, I'd say it plays very well although I'm sure some people will find other aspects of the game they'd like fixed.
KaiserBenjamin Jun 12, 2006, 06:29 PM The computer also doesn't seem to fight itself very much. So far the only declarations of war have been against me...
Head Serf Jun 13, 2006, 07:24 AM In my playtests the computer seemed reasonably active. The Americans restarted their war against the Confederates in about 1865 and France invaded Spain and Prussia invaded the German Confederation, but I think you're right. I really need to add some more friction between the English and French and the Italians and Austria and Austria and Prussia. This'll be one of things I'll add in the next version I guess. I'll also try to get Italy a UU and make them playable. The problem with the Sicilian Farmer is that it might be of only limited use to the Italians since Italy already has plenty of roads and connections. I was thinking of maybe making them those Italian Redshirts from the earler wars of Italian Independance.
Narn Jun 13, 2006, 08:54 AM Would be nice if I could be the Germans to see if I can challenge the top countries like Germany would be doing a few decades later ;)
twansalem Jun 13, 2006, 12:09 PM I haven't had a chance to really play it yet, but I started a game and looked around a bit, and it looks pretty good. Although I do have one suggestion already, and that is that it might be a good idea to already have forges in most cities. I'm looking forward to actually playing it through.
hypo Jun 15, 2006, 09:40 PM Please add "Mods\The End of Isolation" to the modpath in the wbs file so that the scenerio will automatically load up the modfiles.
hypo Jun 16, 2006, 12:16 AM Ok, played for awhile as the French and here are some of the things that I noticed.
1.) I don't think the French had ironclads at the time
2.) There is not much of a reason why the old world and the new world should ever meet. The distance is simply way too far to lodge any kind of military campaign either way and even if you did manage to capture some cities, the culture revolts would render them pretty useless. To remedy this I would suggest that you perhaps increase dramatically the distance that troop transporting ships can travel so that there is at least the possibility of engaging in a cross ocean war.
3.) France (I'm sure most nations too) has too many resources for there to be any meaningful trade between the civs. I would suggest that you drastically reduce the resources in the old world.
4.) Since scientific research has been disabled there is no reason to build any of the science buildings or put any money into science. I'm guessing that you intended for everyone to put their taxes at 100%?
Other than that it looks like a great effort from what I can tell. Good luck
Head Serf Jun 16, 2006, 08:04 AM In response to hypo:
1. I thought I fixed that and I thought I checked but I guess not. I really didn't mean to have that, I wanted only the USA and CSA to have ironclads.
2. Well, I don't know if you checked, but the boats move 5 spaces in coastal and 45 spaces in ocean, and as I said, it only takes 4 turns for units from Seville, Spain, to get to Havana, Cuba, which is in the new world.
3. I will definately take that into consideration for the next version of this map.
4. Yep, 100% tax. I did this because their were very few scientific things going on in the 1860's.
pepiporn Jun 17, 2006, 10:15 AM just a thought about austria: it's quite bad that it's totaly at the edge, even though you could at least give them one more city at the balkan, fiume (nowadays rijeka) would be quite good i think. elseways it's quite annoying to play with austria.
KaiserBenjamin Jun 17, 2006, 12:00 PM That's true but Austria has, I believe, the best special unit. That Grenedier is a beast. It can totally destroy riflemen by the bushel, is superior to other grenediers, and is as decent as anything else against canons. All you need is a few riflemen to fight calvary and you're set.
Head Serf Jun 17, 2006, 02:48 PM Should I reduce it's power by one? Austrians were one of the main European countries to use Grenadiers, or as they called them, Grenademen.
12Voltman Jun 17, 2006, 07:19 PM Every time I load the game I get a screen telling me I'm defeated. I don't claim to be the best Civ player, but I would like to at least get one turn...can anyone help?
Head Serf Jun 17, 2006, 08:49 PM You need to have the mod loaded when you start the scenario. If you do and it still doesn't work, check to make sure the mod folder is in the right place.
KaiserBenjamin Jun 17, 2006, 09:10 PM I'm not sure. I was able to take down Austria as Prussia so clealry they're not an unstoppable force. They're certainly tough though. *shrug*
darkedone02 Jun 17, 2006, 09:16 PM This is like a scenario of what been happening around the world DURING the united states civil war. now you can wage wars during the civil war, if this senario allows it... too bad i can't play it on my computer, cause it lags the hell everytime. I have a 3.0 GHz intel pentium processer, radeon x600 with hyperthread memory, 256.0 MBs, and 1 GB on RAM.
manuchan Jun 17, 2006, 11:26 PM Ok, played for awhile as the French and here are some of the things that I noticed.
1.) I don't think the French had ironclads at the time
Sorry you are wrong, the first ever ocean going ironclad in history was La Gloire, launched by the french in 1859.
12Voltman Jun 18, 2006, 08:17 AM I have it working now - it looks like I had an extra folder in the directory messing things up. Can't wait to get it going!
Keith_C Jun 19, 2006, 09:44 AM In response to hypo:
1. I thought I fixed that and I thought I checked but I guess not. I really didn't mean to have that, I wanted only the USA and CSA to have ironclads.
Ah - Great Britain and France should have them too.
Xtream_Rockstar Jun 21, 2006, 02:01 AM AWESOME Scenario I love the CSA THE RISE OF GENERAL LEE :) But why is the capital in montgamery it should be in Richmound but its Awesome the Confedracy is my favorite Civ ever !!!!1
Head Serf Jun 21, 2006, 08:08 AM It was a very tough decision for me of where the confederate Capital should be. Historically it began the war in Montgomery but quickly switched to Richmond. I chose Montgomery for this to keep it a little bit safer right away in the beginning to prevent the confederates from losing a capital immeadiately.
I have decided that all countries will be allowed to make Ironclads but only the confederacy will start with one.
The next version (1.1) will probably be released today. I know it's quick but there were a lot of little fixes to add and I am now including Italy as a playable country.
Head Serf Jun 21, 2006, 12:08 PM Ok, version 1.1 is now released with a working file.
twansalem Jun 21, 2006, 02:51 PM I have a couple of questions about version 1.1. Did you disable barbarians? I completed a game of the previous version last night, and by the end the barbarians had built at least 4 cities in northern Canada, and my guess is you didn't intend this to happen.
The other question is about forges. You mentioned that you added forges to the European cities, did you add forges to any American cities?
Head Serf Jun 24, 2006, 06:54 AM No, I did not disable barbarians and I plan on disabling them in the next version. I did only add forges to European cities to show the industrial power Europe had over America at the time.
The Q-Meister Jun 28, 2006, 04:54 PM Hi. Been playing your scenario for the past couple days and would just like to comment on a few things I've noticed.
First off, Good job! I know this doesn't get said as nearly enough as it should be - you are a scenario maker doing this out in your spare time and as a fellow mod maker (albeit only a beginner) myself I know how annoying it is to see an endless list of seemingly petty complains without a single "Thank You" for all the hours you put into this. So I before I start my own "nitpicking" I would like to say Thank you, well done! :goodjob:
That being said however....
1. City Size/Population - This may sound petty to some but it just really annoys me how in so many Civ scenarios I play the Civ modders always seem to underestimate, and in some cases severely underestimate the appropriate city sizes. I mean, great cities like Milan and Munich should not be a size 2 or 3! I am not asking that you get out a thick history book to get the exact numbers on each and every city, but at least make "big" cities look big!
2. Relationship between Euro civs - I believe this has been touched on before but I think that more relationships and alliances between the civs, esp the Euro ones could be beneficial here. In the late 18th century in Europe, it was all about keeping a check on one's power and making sure that no one county gets too strong. This was particularly the role of Great Britain. Yet in the scenario I played, hardly anyone went to war, besides me of course :p (even the USA and Confederacy never went to war! I think you should consider putting them on permanent war) and I was able to (as Prussia) conquer most of Denmark, all of Germany and most of Austria without anyone getting too upset over it. Then I declared war on France, France started to beat me up and Great Britain then got MORE upset at me and not France!
In reality, if it really looked like France was about to conquer virtually all of Central Europe, GB would definitely have something to say about it. This really isn't all your fault though, one of the most disappointing aspects in Civ as far as I am concerned is diplomacy; there are far too few diplomatic options and even fewer than in previous versions! Very disappointing.
All in all, good work and I look forward to the next version!
The Q-Meister Jun 28, 2006, 06:34 PM Oh yea one more thing, if possible, would you mind putting up leaderhead images (even static ones straight off Yahoo images) that might correspond with the actual leaders of that time period? For example, an actual picture of Jeffrson Davis instead of Peter the Great, a modern Italian leader instead of Caesar and anyone Dutch instead of Alexander the Great??
I could help you find a few pics if you like, otherwise, it's no big deal, just help add to the realism.
Head Serf Jun 29, 2006, 07:10 AM 1. As far as the populations of Italy goes, I needed a way to economically weaken them to represent the fact that they were just coming out of a revolution. However you are right about German Confederation cities, they probably should be larger. I'll take that into consideration for the next version. :goodjob:
2. About the relationship between Euro civs, you're right about me needing to have them hate each other more. I tried to make Prussia hate Austria and Germany and Britain hate France, but it never seems to spark any wars. When I add religion in the next version, probably just Catholicism and Protestantism, it'll create more inter civ hate and hopefully, wars. For instance, France is Catholic while England is primarilly Protestant, and Prussia is Protestant while the German Confederation is mostly Catholic. :religion:
3. If I can get some leader heads from one of the good civilization mods that move, I'll use those because static leaderheads really annoy me. They don't move and make me feel bad. :crazyeye:
Head Serf Jun 29, 2006, 09:57 AM Well, I just added religion to the game and it sure adds a ton of diplomacy that just wasn't there before. I played a game about 3/4 through as the Spanish, and here's what happened.
France declared war against me on 3 different occasions.
Portugal invaded.
Denmark declared war twice against me but did nothing?
Austria declared war once I was mostly destroyed.
In 1863 the USA reopened the civil war and in the same turn was invaded by Britain.
The Confederacy captured Washington for a few turns before Union troops took it back.
Netherlands invaded the German Confederation and took Cologne!
Also the Netherlands, Portugal, Denmark, Italy, and France all made defensive pacts between themselves which were canceled a lot because they kept attacking other countries.
Unfortuanately Italy didn't invade Naples as it should and Prussia stayed very uninvolved in diplomacy.
KaiserBenjamin Jun 29, 2006, 03:31 PM Sounds great. I'm glad you're still improving this scenario, I think it's going to be even more popular when some of the kinks are worked out. I think it might be a good idea to add in research at some point even if it's a limited tech tree that allows, say, the ability to get artillery and stuff like that. I got into a war with France as Prussia after taking everything in continental europe except Italy and I got into a stalemate that lasted 30 turns. It became boring and I lost interest in the game. Without taking over France I could never catch up to Britain's score. I think research would prevent that kind of situation from happening because I could have used some of the smaller cities to get me ahead technologically. I don't know, maybe this religion will add enough diplomatic options that it won't be necessary. In any case, you're already working hard so that's not a big priority. If you'd like though, I can think of a custom tech tree that's more broken down for the time period covered by this scenairo...
Wilhelm zu wied Jun 30, 2006, 01:42 PM Very good scenario, small but fun.
There is only one small historical mistake.
In 1861 Belgium was independent so Brussels shouldnt be a dutch city
Since i am Belgian you maybe schould change it
Wilhelm zu wied Jul 02, 2006, 01:03 PM completed it as spain, very fun and a great mod.
There is one problem however.
Confaderates have destroyers,battleships and transports!!
This is because there is an uranium recource near montgommery.
In your next version you have to remove that.
Mrdie Jul 05, 2006, 10:28 PM I suggest you rename the name of the people of the Confederate States to Confederate American.
It seems odd that the President of the United States is like "The Americans are evil! We must destroy them together!"
I also say this because if a European nation were to tell me this, I'd be like "North or South?"
Also, are you going to actually do anything with Africa?
(And it'd be nice if you didn't remove barbarians from the game entireley, like you plan too, and made them appearable in world builder)
waterbuj Sep 09, 2006, 12:06 PM Great scenario, Good job.
Head Serf Sep 09, 2006, 12:10 PM I've been spending a lot of time trying to transfer the scenario to work on Warlords for version 1.2, but the work is just too complicated and I think I'll probably just release it for vanilla in a few weeks.
waterbuj Sep 09, 2006, 12:29 PM Is the warlords expansion really worth buying, it really doesn't seem to bring anything that new to the table.
Head Serf Sep 10, 2006, 07:46 AM I think it's worth buying if only for the ability to have more than 18 total civilizations and the vassal states. The Unique Buildings really make choosing your civilization more important, as some civilizations now have great UBs (Ottomans and Korea for example) while others are near useless (Celtic Dun anyone?).
CommenusAlexius Oct 16, 2006, 05:41 PM I can't wait to play this MOD. It sounds like a CIV mod dream come true. I am and have been a fan of the French 2nd Empire. I've stacks of books on the period. So for just a few suggestions. France and Brittain were friendly during the reign of Napolean III. He went to England when he abdicated and lived under Queen Victoria's protection for his few short years after his Empire fell during the Franco-Prussian war (They took Strausbourg and a large chunk of France during this war).
Belgium was an independent country and France did not get along with them. The only thing that stopped an invasion was Belgiums King Leopold's ties to England. France and Italy was very close at first. They helped free parts of Northern Italy from Austria and were rewarded with parts of Italy (Savoy and Nice.).
Later Italy was not so pleased with France because Napolean III, a staunch Catholic, refused to remove his troops from Rome because he was preserving papal territories.
Also if Mexico shows up on your map this was the same time that France invaded Mexico and tried to install Duke Maximillian of Austria as Emperor of Mexico. It sort of worked for a little while...until the Mexican's overcame and Maximillian was excuted firing squad style. (The initial invading force of France was held back by the Mexican's on May 5th and this is where Cinco de Mayo comes from.)
Also, I haven't played yet, but an excellent french specific unit would be the French Foriegn Legion. They were started by the people's King Louis-Phillipe and by the time of Napolean III were a formidable force.
Also one last thought. After Napolean III abdicated and the Prussians marched through Paris (1870) Paris became a commune for a whole a year. They ignored the rest of France and walled themselves up until french forces burst in and massacred the Communist...and thus began the French 3rd Republic based out of Paris instead of Versailles.
Anyway I'm sure that this is mostly all rambling unusable information but as far as international attitudes go, Brittain and France experienced no hostilities because of religion during this period and English tourists and Royalty were regular visitors to Imperial paris during this time including Queen Victoria.
Turin Civ-User Oct 18, 2006, 08:53 AM In January 1861, when scenario start, Turin is Italy's capital city.
Victor Emmanuel II - here is the Italian Pedia entry (with his foto) http://it.wikipedia.org/wiki/Vittorio_Emanuele_II_di_Savoia
Italian Redshirts (Camicie rosse) should be a bit increased of power
There was a railway line between Turin and Milan since 1860s
Everyway, I like your scenario. Nice work.
CommenusAlexius Oct 25, 2006, 09:26 PM Also France Allied with Brittian (and the Ottoman turks) for the Crimean War against Russia. Brittish/French relations at this period superceded religion during this period and were relaxed if not openly friendly.
Head Serf Nov 04, 2006, 12:06 PM Version 1.2 is now released! Please report any bugs that you may find.
cn15 Nov 05, 2006, 08:44 AM hey guys i just downloaded the end of isolation but when i try to run it it comes up with all these xml errors and wont let it run. heres what i did i placed the map in the public maps folder and i created a new folder in mods called end of isolation and placed the assets it that folder. I am i doing something wrong? please help
Head Serf Nov 05, 2006, 10:51 AM I believe you need to have the .ini file that came with it in there also. If it still doesn't work please post and I'll work on it.
cn15 Nov 05, 2006, 01:53 PM which one is the .ini file ? Is it the one that says configuration settings?
Head Serf Nov 05, 2006, 04:13 PM the configuration settings file, it says "The End of Isolation.ini"
cn15 Nov 05, 2006, 04:19 PM ok i have that and i have it placed inside "the end of isolation" folder. Do i need to place it in the xml folder or something
cn15 Nov 05, 2006, 04:40 PM well now it runs but it only lets me choose to play as america, britian, france, italy, or spain and as soon as the game starts it says "you have been defeated"
Head Serf Nov 05, 2006, 06:38 PM oooh, I know what you have wrong. Your assets folder should be like this inside the civ 4 folder:
Sid Meier's Civilization 4/Mods/The End of Isolation/Assets
If this doesn't work please post a screenshot showing how you have all the files arranged.
Justinian519 Nov 09, 2006, 02:34 PM Head Serf is there going to be an update to change the catholic religious sign from jewish to catholic?
Head Serf Nov 10, 2006, 05:32 AM Yes, version 1.25 will hopefully add lots of much needed art, including the catholic icon, unit art, and buttons.
Justinian519 Nov 11, 2006, 10:44 AM Sounds good. One other question, I think the land around Munich should be better for sustaining a large population. Right now, it starts out at an 8 and quickly drops to a 2 or 3. Great work so far!
davbenbak Nov 13, 2006, 08:49 AM @darkedone02
Change step three to buy new computer so you can play this mod and then divorce will certainly follow. Besides, you won't have any money left to buy one afterwards.
cn15 Dec 16, 2006, 06:46 PM can some one please help me with this. i really want to play this scenario. my the end of isolation folder is in the mods folder, within the end of isolation folder is the asset folder, private maps folder, the readme file, and the end of isolation.ini folder. When i ran the game it only lets me play as america, italy, spain, england, and france and when the game starts is says "you have been defeated". can anyone help me with this?
Head Serf Dec 16, 2006, 08:20 PM Ok, you have the mod properly organized, so more than likely the problem is that you aren't loading the mod before trying to play it. When you first start up civ4, click on "Advanced", then click on "Load A Mod". From there find The End of Isolation in the list. Load it, and then start the game as you normally would have. If you have any more problems feel free to tell me, and if you notice any bugs please inform me.
Blake4000 Jan 03, 2007, 07:35 AM This mod was incredibly fun! I haven't had so much fun in ages. I invaded the north Americans and gave all their cities to the confederate south and we became best of friends then in Europe I went to war with Portugal, took it and then France declared war on me, so I got the confederate America to help me take France down. France are actually tough which is well good. I helped Prussia invade Germany and Austria. They've finished Germany off and are trying to take Austrians Capital. I'm in a long draw out war with France because France has taken over Spain also and they have alot of land. I am trying to keep Italy at peace because I can't take them both on.
I had one annoying glitch with this mod. It was showing the Jewish star of David rather than the catholic cross. Please change this. Other than that, this mod is awesome fun!
Basically I'm taking down the catholics and all protestants are allies of mine on good terms!
Rule Brittania Jan 13, 2007, 12:42 PM does this mod work on warlords?
Head Serf Jan 13, 2007, 01:23 PM No, it's only for Vanilla.
lamppost4 Feb 24, 2007, 01:50 PM is this the final or is there gonna be another version?
Head Serf Feb 24, 2007, 06:53 PM This is probably going to be the final, there are no plans of another version anytime soon.
Shortyman Feb 25, 2007, 10:06 AM Every time I load this scenario - in fact, for every scenario - it says that I have been defeated. Why does this happen and is there anything I can do to fix it?
Head Serf Feb 25, 2007, 01:03 PM It must be loaded correctly. Instructions to do so are on the first post.
lamppost4 Aug 25, 2007, 03:54 PM Did you get the map you used off the forums? If so, do you still know the thread name or have the link?
Head Serf Aug 27, 2007, 08:30 AM Nope, sorry. I made the map myself.
Milk Nov 20, 2007, 12:46 PM Sorry if this was suggested already, didn't read through the whole thing, but I think you should add Native America. :O Or even better, a custom civ for one of the more active Native American tribes that fought against the Americans.
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