View Full Version : RBD12 - Roman Conquest!


Sirian
Feb 28, 2002, 01:25 AM
This is a custom map scenerio designed by Sirian.

Civ: Romans
Difficulty: Monarch
Map Size: TINY
Opponents: Seven (7!)
Rules: Standard
Turns: 10 turns, 24/48 rule.

Victory Condition: Only CONQUEST is enabled. :rocket3:

All other information is classified. :cooool:


Roster:
Jaffa Tamarin
Ed Hunter
Zed
meldor
Warstrike
Xrang the II


Schnarrd as alternate if anybody drops out.


- Sirian


http://sirian.warpcore.org/civ3/succession/rbd12-start.jpg

Ed Hunter
Feb 28, 2002, 05:42 AM
Ill play

Jaffa Tamarin
Feb 28, 2002, 08:05 AM
Me does!!

Romans are my favorite Civ, after all :)

Zed-F
Feb 28, 2002, 08:30 AM
Why not? I'll give it a whirl.

Charis
Feb 28, 2002, 10:47 AM
Sounds like a fun one, and not overly lengthy timewise.

Being in Viking, and about to start one or two more new ones, I'll let others enjoy another SirianMap(TM) :D
Like rbd4 though, I look forward to reading the exploits!

Charis

PS If you see the rbd13 Army game post, I would appreciate your feedback on doing a mini-mod, best way for getting simple changes in the users hands without them having to swap thnigs in or out. Since it's semi-open, "as your time allows", I hope you have time to sign on. :P

Arathorn
Feb 28, 2002, 11:51 AM
I'm out, pending interest in my proposed deity succession game. One at a time (more or less) is about all I can handle. Maybe two, but I'm playing Rome in my own game right now, so I'm not too interested. Soon, though, I'll play one. I promise.

Arathorn

xrang the II
Feb 28, 2002, 12:05 PM
I'm pretty sure I can play...I'll make sure before we start, of course;). Thanks for remembering me...btw, as I've told Charis, I'm not that great of a player so make sure that you're sure that you want me (if that makes sense).

meldor
Feb 28, 2002, 12:15 PM
I will give it a go if there is an open spot.

Sirian
Feb 28, 2002, 12:54 PM
Since this is a tiny map, we'll skip most of the early "extra turns" to balance out the first few players. First player up will play 20 turns (to 3000 BC), then 10 turns from there on for everybody.

Jaffa's up first, Ed and Zed on deck. :)

Schnarrd
Feb 28, 2002, 09:18 PM
Hmm, if no one else wants the spot, I suppose I'll just have to join. :D Since the Cretan variant doesn't have a set order and the builder game is ending soon, I think I'll be able to handle one more game (besides, on a tiny map, turns should be short). Never played as the Romans before - should be interesting.

Jaffa Tamarin
Feb 28, 2002, 10:59 PM
Brutus Jaffa I leads his people to the promised land.

"Where's the river? How can I possibly found our city here? I need a river so I can lead our people away from it! That is how it is written in all the sacred texts!"

Oh well. Without a river to avoid, we go ahead and found Rome on the initial square. (Looks good actually, got fresh water, wheat and fish).

Jaffa I consults with his scientists.

"Brutus, we have a choice. We can research Wheel or Masonry at 48-beaker cost, Bronze Working at 36-beaker cost, Pottery or Ceremonial Burial at 24-beaker cost. Our mystics tell us this means we share the world with 2 scientific Civs, 4 Expansionist and 4 Religious."

Jaffa I's head spins. "Ummm. Errrr. Just pick one of the cheap ones. Ceremonial Burial. That's the one. Temples are good."

(Note: after I explored a bit and figured we're almost certainly on an island, I adopted the strategy of researching whichever tech was cheapest -- let the AIs blow all their income researching techs at first Civ prices, we can just play catch-up and save money for later :) ).

We got a settler from a goody hut to found Veii. Another goody hut gave us The Wheel. Two others gave us money and a map.

If we want to whip the temple in Rome, next turn is the time to do it. I'm undecided as to whether we should.

Jaffa Tamarin
Feb 28, 2002, 11:04 PM
A picture of the world :)

Sirian
Feb 28, 2002, 11:34 PM
Quick Technical note: research costs are lower based on how many civs YOU ARE CURRENTLY IN CONTACT WITH who already have the tech. Thus, if you are isolated and haven't met anybody yet, you research everything at 1st-civ prices. Thus, making contact with others by land, or by sea, is the surest way to lower research costs, and partly explains why the AI's accelerate so much once they are all in contact (trade being the other aspect of that). Look at poor Egypt in RBD11. :)

Iester
Mar 01, 2002, 12:28 AM
Okay, so I'm not.

But if there's any space open, I'm up for another game to play.

Jester

Sirian
Mar 01, 2002, 02:30 AM
Sorry, Jester. :) Schnarrd called the reserved spot, and he may not get that. Warstrike asked to be included in an RBD game, and I'll save the slot for him until the roster rolls around through the first five players. If no word from him by then, Schnarrd will get to play. :)

Maybe you should sign up for the punishment about to take place in RBD13. :lol:

- Sirian

xrang the II
Mar 01, 2002, 10:47 AM
So I'm guessing that I can play...right?

Warstrike
Mar 01, 2002, 12:18 PM
I'll bow out of this one, and play in RBD 13, if that's all right. My wife will make my situation too Zed-like if I overdo it. :hammer:
Thanks for the reservation, though. (on the other hand, if 13 is full I'll take this one in a heartbeat)

Ed Hunter
Mar 02, 2002, 12:45 PM
Sorry. My computer is screwed up, and I'm not getting it back until MAYBE tomorrow. So can someone take my turn this time?

Zed-F
Mar 02, 2002, 01:14 PM
Got it.

Zed-F
Mar 02, 2002, 02:21 PM
3050 BC (0): No changes.

3000 BC (1): We meet Elizabeth of the English! She's willing to trade us Bronze Working (which we almost have already) for Wheel or for Ceremonial Burial and Warrior Code. Maybe the latter two are more common techs here? We do the latter deal -- may as well deny England horses for a while -- and start Iron Working for our gloriuos Legion! We whip a temple in Rome.

2950 BC (2): Rome completes a temple and starts a Warrior; Veii completes a warrior and starts another.

2850 BC (4): Rome builds warrior, starts a settler.

2750 BC (6): Our Veii warrior scouting nearby tundra spots a Mammoth in a forest! Heh, we thought they were extinct. Our other warrior exploring in the south spots some dyes in the jungle near a choke point.

2710 BC (7): Veii finishes another warrior and starts a temple.

2670 BC (8): Our south scouting warrior finds the Mycenians near the dyes, and they teach us Horseback riding! There's incense on an island hill across the bay from the dye location too -- I don't think we can grab both with the same city due to needing a road but it would be cool if we could. :) We would need a city actually on the island.

2630 BC (9): A barbarian warrior shows up on our northern border.

2590 BC (10): Rome completes a settler and starts a Granary.

2550 BC (11): I take an extra turn to even out the years. Our warrior defeats the barbarian and starts heading north to look for its camp. We have a warrior in the west out scouting and he spots a goody hut. Our southern warrior has reached the end of the peninsula and started back.


Up next: Xrang.

Zed-F
Mar 02, 2002, 03:02 PM
Here's an image of our southern lands. With a tiny map, this game will almost certainly be over before the Industrial era, which means we don't need more than size 12 in a city -- we want more smaller cities rather than a few which could someday (with Hospitals) become real powerhouses. We can afford quite a bit of overlap if necessary to get all our good land being used. I've arranged this dot map to try and ensure that each dot gets 12 good squares to work, or as close to it as possible. There may be room for another city down in the west on the other side of that goody hut. It would make for a good border city.

Green dot would make a good FP spot someday. Remember corruption effects will be brutal here so having an FP this close to our capitol is probably not as bad a thing as might otherwise be the case.

Of course, if you think the game is likely to go much past rails, feel free to draw up your own map... :)

Zed-F
Mar 02, 2002, 03:04 PM
Doh! Here's the pic.

Sirian
Mar 03, 2002, 10:01 AM
Warstrike: still waiting on a final decision from you about this game, now that you know what's going on in RBD13. You in or out over here?

- Sirian

Warstrike
Mar 03, 2002, 11:09 AM
Given the pick it up situation in 13, I'll commit to this game and pick up 13 if I get any holes (after the first turn, of course).

I have never played on smaller than standard map, and am typically a builder type, taking out a civ occasionally to get border space, and finishing late in the game. This will definitely be a change. Advice on infrastructure ( I am a town-building maniac, and usually have less Mil than I need) vs. troops will be appreciated. :goodjob:

Schnarrd
Mar 03, 2002, 01:50 PM
So what exactly is the roster here? Sirian's original post still shows question marks for the last person.

meldor
Mar 03, 2002, 04:18 PM
It has been 24 hours...should I go ahead and take it?

Sirian
Mar 03, 2002, 05:48 PM
Roster:
Jaffa Tamarin
Ed Hunter
Zed
meldor <<<< up now
Warstrike < on deck
Xrang the II


Go ahead, meldor. Good luck. :)

Not sure what's going on with Xrang? I added his name to the roster and he's still asking if he can play? I've moved him to the end of the first round, hopefully he can pick up his turn then in a more timely manner. (And hopefully Ed can get in a turn!)

- Sirian

meldor
Mar 03, 2002, 05:59 PM
I have it....

meldor
Mar 03, 2002, 08:00 PM
After much confusion over who was next in line, Meldor ascended to the Roman throne. Many people were crying out for Xrang the Just and were not please with with results. They left the cities and formed crude camps throughout the land in hopes of overthrowing Meldor and putting Xrang on the throne were they believed he belonged. The uneasy peace of his rule would not last long.

Inherited 2550 - Rome adjusted to shave 3 turns off of settler. Veii adjusted to shave 4 turns off of temple.

(1) 2510 BC - Follower's of Xrang ambush loyal warrior returning from explorations in the south and murder him out of hand. Meldor takes the news hard and vows to try and bring the people of Rome back together. A second warrior mets with the good people of the Estrucan camp and convinces them to rejoin Rome. They bring the knowledge of Mysticism with them. News comes of a third camp of rebels northwest of Rome and a group is sent to try and talk them into peacefully coming back to Rome.

(2) 2470 BC - The party sent out of Rome is ambushed in their camp in the mountains, but manage to defend themselves without loss. Things look bleak for peacefully settlement with this group.

(3) 2430 BC - The negotiations break down and violence ensues. Sadly, most of the rebels are killed and the rest are dispursed. 25 gold is captured and returned to Rome in hopes that they won't be able to reform without funds. On a haapier note the road to Veii is completed and workers start on a mining project to increase the production in Veii.

(4) 2390 BC - A group of Romans decide to move outside the city and finally select a spot were they can raise grapes and produce wine for sell in the larger cities. They call the new city Antium and begin work on a defense force to hold out against possible rebel incursion. An exploritory force finishes its ride south and removes all doubt that the empire of Rome is indeed on an island and alone.

(5) 2350 BC - A group of rebel forces is seen two days ride outside of Veii and seem to be advancing on the city. Science is raised to 90% for one turn so that we may find Iron deposits a turn sooner. Meldor spends time in the half completed temple at Veii praying for the Gods to be kind and allow us to find a large enough deposit of the new metal to enable craftsmen to use it in great quantity. Unfortunately, the roads to bring wine into the cities are not yet under construction and therefore Meldor was nothing to offer the Gods but a smile.:D

(6) 2310 BC - Craftsmen finish study of Iron and Meldor implores the scholars to bend themselves to the task of Writing in hopes that a way off the island will be found soon and the hint of an island to the north will be Roman and not English. The Gods do indeed like Meldor and the Roman empire as they have placed one source of Iron outside of Antium for Roman use. Meldor knows that the Romans must keep the Gods happy until a second source can be found. It will be left to other leaders as to when this precious source is brought on line. Science back to 80% break even point. Settler is finished in Rome and another is started. These fine citizens craving to expand the empire are directed towards Antium to await an escort. Unfortunately followers of Xrang still roam the country side and we must not allow these innocent people to be slaughtered out of hand.

(7) 2270 BC - Exploring group to the south are starting search for eastern rebel camp. Veii is attacked by the rebels forces behind Xrang, but the defnsive forces hold.

(8) 2230 BC - The hardy group of settlers reach Antium and await escort. The exploratory group to the south is close enough to join them or continue the search for the rebels camps.

(9) 2190 BC - Rebel forces are seen approaching Veii from the north. The group of warriors that had dispursed the camp to the west are in position to find this new encampment.

(10) 2150 BC - The Roman forces move outward in search of rebel forces, but Meldor's heart hangs heavy with the thought of his people fighting each other. In hopes that peace may come to Rome, Meldor steps down in favor of someone he hopes can quell the fighting and unite Rome.

Notes: The settler is in Antium, the worker is in place to start road to wines, there are probably two barb camps, one north and one south of Veii. I didn't whip anything (it really isn't my style). So you should be free to whip it out where you want.

Here is map of our island. Hints of a good island (or part of English island to the northeast. Garbage islnd to the southeast. I started us on the road to map making in hopes of getting there first. I could work no deals with Lizzie as she was at least two techs behind when I checked (2310 BC) and had no money (10 gold/0 gpt). She either had a really bad start or she is already at war and is not telling us.

meldor
Mar 03, 2002, 08:03 PM
Here is the file......

Warstrike is up......

Warstrike
Mar 04, 2002, 01:25 PM
See Title.

I'll play tonight after the kids go to bed and hopefully post before I go to bed(test to correct tomorrow).

Warstrike
Mar 04, 2002, 10:25 PM
Meldor meditated on which of his people would be best to peacefully lead the Empire through its disagreements with the locals. Unfortunately, even though Rome didn’t have wine yet, the patch of grain to the SE yielded some mighty fine :beer: Having “meditated” a bit too heavily, he chose General Warstrike the Peaceful to lead the empire. Warstrike promised Meldor peace and prosperity. Then, as soon as Meldor left, he got to work. “Send the warriors out to find more sources of revenue! Maybe floods of axe-wielding maniacs can peacefully end our troubles” was his first order.

[0] Warstrike has too much :beer: and receives this message from the gods: “Warstrike, if you wish to lead the Roman Empire, you must first remove Jump Start Toddler from your computer and insert the Civ disk!” Warstrike pondered this, and finally decided to forget about it until someone invented this computer thingie the Gods were babbling about. After surveying his lands, Warstrike sets Vei to break-even food until its temple is done, earning extra cash from the gold mountain. Science was moved to 90% to learn writing in 10 turns at –1g.

[1] The barbarian hordes strike Vei, losing to the garrisoned warrior. The NE warrior is told to find their village to ask for reparations.

[2] The NE warrior, following Warstrike’s fiscal policies, stops by the village, slaughters the men, women, and children, then politely asks the last remaining elder for 25g before sending him to join the rest of his tribe. :hammer: ”See? We asked first.” Says Warstrike the Peaceful. A barbarian shows up on a mountain in the sw between the warrior and settler. “Why don’t you go over to that hill and yodel a hello to him?” says Warstrike.

[3] The barbarian comes over to listen more closely to the yodeling warrior. He draws his sword to offer salute, but the yodelling one takes this as an attack and “defends” himself, surviving with 1 hp. Warrior moves onto the now vacant mountain, spotting the Gaul’s village next to our planned city square. Because the warrior is injured, the settler waits a square N of the warrior. Another barbarian appears from the SW.

[4] Antium produces a warrior, who is sent to offer an axe accompaniment to the yodeller, as another barbarian is also spotted approaching from the SW. “We’ll give them a concert, when our yodeller is rested.” says Warstrike. Antium starts training another warrior , for peaceful exploration, of course. Rome produces a settler, who is sent SE to meet the NE warrior and form a village on one of the two Eastern dots. Rome is then ordered to produce some slave labor to do some environmental improvement tasks.

Warstrike is told that no one will actually riot if he repeals the 10% luxury tax. “Well repeal it then, the people don’t need any of those expensive government festivals. Just whip them into submission. Peacefully of course.” Liz is willing to sell writing for 40, so I bite. Warstrike chooses Mapmaking next, to explore the world and open more audiences for peaceful military-produced yodelling concertos.

[5] Veii completes its temple. Warstrike has to remove the gold workers because the people want more food, can you believe it? This screws the economy totally, and minimum science is set. Veii is ordered to make a barracks, “for peaceful training purposes.” The yodelling warrior rests on his mountain, hoping help arrives quickly.

[6]We wait for our audience to arrive.

[7] The barbarians have no appreciation for good yodelling, and the first leaves our musician with 1 hp, which becomes two as the actual turn starts. The other warrior finally arrives.

[8] Our workers have brought wine to Rome! This gives the people something to do now that all fun events have been canceled. Our yodelling warrior explains to the nearby Gauls how Warstrike is peaceful, that he is just implementing his advisors fiscal policy, and they shouldn’t take being bludgoned to death personally. 25 gold is gained. :hammer: The last barb warrior attacks our second warrior in the area, promoting him to Vet with the loss of 1 hp.

[9] Rome makes a worker, starts a spear. “You must be imagining a military buildup,” Warstrike says to the people. “I have nothing but the most peaceful of goals.” A purple border is spotted on the NE island. Veii gets the cow, allowing Warstrike to put a worker back on the Mountain. Mapmaking at break-even: 18 turns.

[10] Cumae is FINALLY built, and garrisoned by the yodelling wonder. The other warrior heads SW to find more fiscal opportunities. Veii finishes its rax, starts a spear. The SE settler can go to either dot next turn (or 2).we are at 15 turns with –1g, 12 with –3g to maps. Liz has no tech we don’t and the same 50 in the bank she had after we gave her 40 in the first place. She is cautious.

Warstrike the Peaceful’s end finally came one day in 1750 b.c. when a group of well-armed citizens peacefully butchered him. His guard for the day, a raw recruit, stood by watching, thinking “Well, he is Warstrike the Peaceful, so he wouldn’t want me to actually hurt anyone, would he?” Warstrike’s military advisors hung him the next day.

Well that’s it. I’m looking forward to the weed evaluation for starting a turn with a settler and one on turn 4, but only getting one city built, and that on turn 10. Would have had this up earlier, but my computer crashed trying to reconnect to Notre Dame’s lovely dial-up connection.

Xrang is up, Jaffa on-deck.

xrang the II
Mar 05, 2002, 06:28 PM
The extremely wealthy family of Xrang has lasted for centuries. Xrang I was supposed to be the first leader of the Roman people but the backstabbing ‘Brutus’ ,Melkor, manipulated his way to the position Despot. Now for the first time in history, the Xrang family will have its revenge!

Turn 0, 1725 BC
Our people want to build the Forbidden Palace, so says our Domestic Advisor. I immediately fire the advisor. I fortify Warrior in Cumae. I move Warrior SW of Cumae to explore. Barbarians sighted! I continue the road being built to Antium. I move the Settler and Warrior to the ‘blue dot’ location. In the process of doing this Purple borders are sighted!

Turn 1, 1700 BC
Neapolis os founded in the aforementioned location. The Warrior is fortified there as well. The Worker beginning the road to Neapolis continues his work. I move the SW Warrior closer to the barbarian target.

Turn 2, 1675 BC
A Southern barbarian attacks our warrior but survives with 2 hit points left. There’s another barbarian in his little camp... I won’t risk the possibility of the Warrior being killed so I fortify him for one more turn.

Turn 3, 1650 BC
Antium builds Warrior and starts another one. I move that Warrior to the SE for some exploration. The road to Antium has been completed. The Worker is moved into position to continue on to Cumae. The Southern Warrior disperses a Suren barbarian encampment and steals 25 pieces of gold from the vaults of the camp.

Turn 4, 1625 BC
Veii produces Spearman now working on Granary. I move the Spearman to Antium. I fortify the SW Warrior because he only has 2 hit points.

Turn 5, 1600 BC
More work has begun on the road to Neapolis. Spearman is fortified in Antium.

Turn 6, 1575 BC
A barbarian exactly one square from Cumae moves out of the ‘fog of war’. Rome has created a Spearman and is now making a Granary. The Spearman is fortified in Rome while the Warrior that was doing that job is assigned to the southern barbarian front. That SW Warrior has healed and is now moving to the S, SE front (I love when I make like I’m navigating). Some unit movement.

Turn 7 , 1550 BC
Barbarian Warrior is now outside the borders of Cumae. Unit movement...

Turn 8, 1525 BC
The barbarian attacks! Our great Warriors have once again proved that they can defend the homeland. The defending Warrior now only has 1 hit point.

Turn 9, 1500 BC
Veii produces Spearman and now is working on Spearman. When it grows in 3 turns we’ll start Settler (I won’t be around for that, but...). I fortify the Spearman in Veii (interesting name choice, btw). Worker is move into place to complete the road to Neapolis.

Turn 10, 1475 BC
Rome creates Spearman and then starts Barracks. I move the Spearman to Cumae. I move the Southern Warriors (that has a nice ring to it, kinda like the ‘rough riders’) to explore and see were that barbarian that attacked Cumae was hiding.

That’s All Folks! I don’t think that I made any weedy moves!

Jaffa Tamarin
Mar 06, 2002, 07:40 AM
Originally posted by xrang the II
ThatâEUR^(TM)s All Folks! I donâEUR^(TM)t think that I made any weedy moves!

Don't know about weedy moves, but you have exceedingly weedy apostrophes :crazyeyes

Anyway, I got it. Should be able to play tonight :)

--
Jaffa

xrang the II
Mar 06, 2002, 09:38 AM
What happened? I'll type it again to see if it happens (it looks great on my computer)

That's All Folks!

Still wrong?

Charis
Mar 06, 2002, 09:54 AM
Well this is a most unusal type of weed. Let me retype that line but adding a space between letters to undo any control sequences that make it look normal for you:

T h a t â E U R ^ ( T M ) s A l l F o l k s ! I d o n â E U R ^ ( T M ) t t h i n k

Are you writing posts in Microsoft word with "Smart Quotes" on and then pasting? If so turn off Smart Quotes or use Notepad :D
Or maybe there is some foreign-language pack on your system?
But most of your posts look about this jumbled, at least when you use apostraphes :smoke:

Charis

xrang the II
Mar 06, 2002, 10:24 AM
thanx charis 4 making me laugh with the most unusual type of weed joke!:lol: :lol: I am cutting and pasting because i make a turn summary as i'm playing...(Alt-Tab) and that's y my turn summaries r of such great quality. but my last message was just normal....

no more weed btw
:smoke: :smoke: :smoke:

Jaffa Tamarin
Mar 06, 2002, 09:34 PM
0) 1475BC It's 1475BC already? Aha! I have found the missing weed from Xrang's reign! He started counting a turn too late :spank:

Brutus Jaffa II looks out over the Roman empire and cancels all the military production. We're alone on our island and nobody's going to come after us for a while yet, so what are we defending ourselves against, exactly? Instead I order up a worker from Antium, settler from Veii, and temples in our two southern towns. Rome got put on a random wonder, but I changed to galley after map-making arrived.

1) 1450BC What to do after map-making? "Literature!" shout the scientists, but the Brutus suspects them of just wanting to lounge around in the Great Library all day. Instead, he insists they research Code of Laws so we can get some courthouses going. (Still got plenty of time to get literature and Great Library if we want, but we're so far ahead in tech I'm not sure it's worth it).

3) 1400BC Worker produced out of Antium. Our workforce expands to a massive three! Oy vey!

5) 1350BC Settler out of Veii requests directions. "Go find elephants!" orders the Brutus. So the settler heads out into the tundra. Wise men shake their heads in disbelief -- whoever heard of elephants living in the tundra? It's far too cold!

6) 1325BC The first Roman galley departs from the shipbuilders in Rome. It's mission, find someone who isn't English :)

9) 1250BC Seventy-five years later, the galley crew are running short on supplies. Down to their last few weevils, and drawing lots for who will be first into the pot. Suddenly, a shout does up! Land has been sighted, and a foreign tribe! They are saved by a primitive people calling themselves the Iroquois.

Amazingly, the settler out of Veii does find elephants out in the tundra (must be woolly mammoths, I guess :) ). Pompeii is founded on an icy promontory.

Finished after nine turns to even out the years.

Cumae can whip temple next turn, Neapolis in three turns, if desired.

Nobody is building any wonders yet. If it were up to me, I'd go for something in Rome after it finishes our second galley. Pyramids, possibly -- we haven't built any granaries yet. Great Lighthouse would normally be a good choice for an island, but I'm suspicious of Sirian's map. We may find everything connected by coastal waters :)

I think we should hold off on selling communications between the AIs, at least until one of them gets to map-making. Keep them all isolated and paying full costs for research as long as possible :D

Sirian
Mar 06, 2002, 10:32 PM
I'm suspicious of Sirian's map.

:lol:

Mavfin
Mar 06, 2002, 10:41 PM
And I'm sure that's not the LAST surprise he has for you!
:smoke: :rocket:

Carbon_Copy
Mar 06, 2002, 11:33 PM
And I wouldn't be surprised if that 1 square island with the incense on it is the only source of incense on the entire map, and if you don't grab it right now, you'll have to go without (indeed, you'll likely have to put off finishing your world conquest) until Amphibious Warfare.

Jaffa Tamarin
Mar 07, 2002, 01:42 AM
:smoke: Pompeii :smoke: should :smoke: have :smoke: been :smoke: one :smoke: square :smoke: SE :smoke:

I mean, it's so obvious. Don't put the city on the elephants, put it next to the elephants, get the game forest working immediately. I noticed it within seconds of looking at the map.

So why didn't I think of it while I was playing? :spank:

Ed Hunter
Mar 07, 2002, 08:41 AM
1225 BC: Veii Finishes Spearman, begins on worker. We need IRON so we can KILL! :hammer:
1200 BC: Rush Temple in Cumae.
1175 BC: Cumae finishes Temple, starts on Barracks. Neapolis rushes Temple.
1150 BC: Rome builds Galley, starts on Spearman. Antium builds worker, starts on spearman
1125 BC: We get Code of Laws. Switch to literature.
1100 BC: I take decisive action, and push the "Enter" key
1075 BC: I have made Contact with the Zulus. They smell.
1050 BC: Rome goes into unrest. Good thing that spearman is only 1 turn away.
1025 BC: "Montezuma" offers masonry for writing. We laugh him out. Yeah, lets just give the comp the tech to cross oceans so they can get MORE tech!
Rome Starts on Colossus, will finish in 29 turns. Nobbad.
1000 BC: That's all, folks. The road to iron will be finished soon, so we can build swordsmen. Our enemies are so close, we don't need the Great Lighthouse to wipe them out easily :)

Sirian
Mar 07, 2002, 10:18 AM
I like the location of Pompeii right where it is, Jaffa. That's where I would have put it. Less short term production but more long term potential. Icy lands = food priority.

Zed-F
Mar 07, 2002, 07:56 PM
Got it, but I probably won't have time for it in the next couple days. Earliest I could get going on it would likely be Saturday.

Zed-F
Mar 09, 2002, 11:14 AM
1000 BC (0): Hmm. We seem to have contact with lots of folks, but no-one else does. Even the Zulus & Aztecs don't know about each other & they are practically on one another's doorstep. Lots of trading to get a better understanding of Sirian's surprise... :)

- Alphabet, Mysticism, and our Territory map to Zulus for Masonry & their World map.
- The Wheel to England for their World map.
- Territory map & gold to Aztecs & Iroquois for their World maps.

Using this map info we spot yellow & blue cultural borders in the south. Sirian's surprise is revealed! Each civ has their own little island to grow to maturity on -- in order to fight anyone we will have to land an invasion force. However, looks like everywhere is easily accessible by galley. Some important notes:

- The other civs will not be able to contact each other until they get mapmaking if we don't broker contact! This is huge as it slows down their tech advancement enormously. In order to get the most out of our UU we want to slow down the tech race as much as possible. We need to keep an eye on England as it's closest to mapmaking, and to Zulu/Aztec since they may be able to contact one another directly if their cultural borders expand enough. I tried not to swap Writing around so as to slow up the AIs in their quest for Mapmaking.
- The other civs are all rich from accumulated years of not being able to trade with anyone. We want to be sure to steal as much of their gold as possible before they make contact with other civs.
- We're the only ones with a sizeable world map -- everyone else is limited to their territory map and possibly ours. That's worth quite a bit of cash.

In other news in 1000 BC, I swap city production around a bit. We do not need spearmen right now except for military police, there's no way we can be attacked! What we need is to expand as fast as possible and get our infrastructure up so we're the dominant empire economically; once that's done we can put together an invasion force. Rome & Antium swap to settler, Neapolis & Cumae to worker, and Veii swaps from Granary to Pyramids. We should be able to get any wonder we want pretty easily, so let's get the best one available right now! We could eventually go for the Great Library so as to further slow down the tech race by making the AIs discover everything for us -- while we put everything into cash to support a big army.

Another suggestion: When we eventually go on the warpath, we don't want to be capturing cities, we want to be razing them! The reason being, (a) we don't want to exascerbate our corruption problems (this is a tiny map remember!), and (b) it will be hard for the AIs to resettle since they will have to send settlers over by ship.

975 BC (1): Our galley sinks a Barbarian galley, losing 2 hp but becoming Veteran. It spots a barb camp; we send an elite Warrior to investigate.

925 BC (3): Our elite warrior disperses the barb camp. Cumae builds worker & starts barracks.

900 BC (4): Neapolis builds worker & starts barracks. Rome builds settler & starts barracks.

875 BC (5): We make contact with Egypt. They have all our technologies already except Horseback Riding and Code of Laws, and that includes Mapmaking! Looks like they have contact with China already.

850 BC (6): We discover Literature and start on Philosophy.

825 BC (7): We make contact with China; they have obviously been trading tech with Egypt as they're all caught up as well other than Code of Laws. We trade both them and Egypt Horseback Riding and our Territory map for their World maps. China is close to the Aztecs and English, and Egypt is close to the Zulus; they could make contact if borders expand. Looks like there are is another set of cultural borders to the west of China and east of Egypt.

800 BC (8): Rome finishes barracks, starts Settler. Antium completes settler, starts Temple. Pisae founded on our FP spot, and starts temple. Looks like Egypt has discovered Code of Laws. I'd broker it to China but they're broke.

750 BC (10): Contact made with Babylon! We give them Alphabet and our Territory map for their World Map. They have Polytheism, which no-one else does! We don't need it yet though. That's it, we've now met everyone and got their maps.


Notes for the future:
- We have a settler on the way to found our Dye city, and after that we only have a couple more cities left to settle; one in the west on that little spit of land, and one in the north where it can get at that whale. We could potentially also squeeze one more in the south on that jungle peninsula. We also could definately use several more workers.

- Pisae is our FP city. We want to get started on that ASAP, but we need some irrigation down there to get our land capable of supporting more than a few people. For now we can borrow some of Neapolis's tiles. It should be possible to get irrigation through the hills on a corner, but if not we can take the long route around the hills down at Neapolis.

- Be very watchful on the Diplomatic front. Keep a close eye on what borders are expanding, and try to sell contact & tech parity before that happens. Also keep an eye on China and Egypt which have Mapmaking and could start exploring with Galleys anytime.

Zed-F
Mar 09, 2002, 11:15 AM
World map pic for the curious...

meldor
Mar 09, 2002, 12:55 PM
I have it...

meldor
Mar 09, 2002, 09:07 PM
Meldor again assumes the gilded crown. He peers out over the empire and see much work to be done and not enough workers. Using the legendary veto stamp, he changes Antium, Cumae and Neapolis to workers and will resume their current projects as soon as they are done.

(1) 730 BC - Having done so much during his rise to power his first act is to take a rest.

(2) 710 BC - Ravenna is founded and will bring Rome new liquids to color our togas with but first a temple must be built. The great scholars present Meldor with Philosophy and he wonders if there could be more than one Roman god. He sends them to descuss this amongst themselves. Stories reach his ears of the Zulu's attempting to build Pyramids. He has a nice laugh. then he hears that the Zulu have finished a giant statue they call a Colosus and vows that he will own it one day.

(3) 690 BC - Stories again reach his ears of poeple building pyramids, this time the English.

(4) 670 BC - Agian another culture begins the Pyramids...the Babylonians. An Egyptian galley is spotted by ours and Meldor suspects the cat is out of the bag.

(5) 650 BC - Meldor breaks out smiles as he begins a worldwind tour of the lesser nations and trades ensue bringing the Roman treasury up to 956g. We start Monarchy.

(6) 630 BC - Hispalis is founded south of Rome. In a shocking bit of news an Eygptian Galley is spotted off of the spit of land with horses and a second warrior is sent to try and keep any incursion from occuring.

(7) 610 BC - Galley was spotted to late and second warrior is out of position. Egypt land a settler and spearman on our coast next to horses. With an elite warrior there and one more on the way Meldor has big dilema. He walks away from advisors and goes to sit on porcillan thrown (A gift from the Minoans, who known how to rid themselves of bull). Does he let them settle and take it later? Does he attack and get two free workers but then have war to pass on to next guy? After long session of interspection, he gathers the advisors together. the world is small and Egypt can easily gethere with galleys full of warriors. The Roman army is non-existant. So, he reluctantly passes on attacking the pair and lets Egypt found El-SoonToBeOurs on Roman soil. The English begin the Great Lighthouse.

(8) 590 BC - Word reaches Meldor that the English have also started the Great Library.

(9) 570 BC - Another settler finishes in Rome but Meldor has become Meldencoly and has withdrawn to his private thrown. he sends so much time there that he is privately refered to as Melodorous. Great Library is started in Rome but much will have to be done to get the turns down.

(10) 550 BC - Advisor's searching for Meldor come across strong odors coming from private chamber and rather than risk it, seal them up and start search for new ruler.

Notes - Settler is west of rome to found the Whaling village. I started the great irrigation project as we only have one source of pure water and must dog ditches all across the country. Antium, Cumae and Neapolis are back to what the were building to start with. We are near the end of our internal expansion and therefore must start building military. I think that the Zulus would make nice targets, and then the English. Of course we can get at the darn Egyptians without going to sea.

Sirian
Mar 10, 2002, 02:41 AM
So are you guys enjoying this map? :)

Zed-F
Mar 10, 2002, 02:34 PM
Looks good so far... :) It would have been nice if we could have settled our continent sooner, but I didn't really pay attention to the others' turns so I'm not sure how possible that would have been.

Mavfin
Mar 10, 2002, 02:58 PM
This is just a test for my possible participation in future RBD SG games...

Someone please see if you can load this save game, as I use the Mac version. It should work, but...

The file is at:

http://www.lurkerlounge.com/mavfin/civ3macsave.zip

I'll grab a PC save file off one of these threads to check the other way.

Thanks for any confirmation that it works or doesn't. (They say it does, but it would be nice to know for sure)

EDIT: Infantry game save file worked great for me.

xrang the II
Mar 10, 2002, 03:08 PM
Is it my turn? I'm not sure what we're doing because of my turn mix-up....:confused:

Warstrike
Mar 10, 2002, 05:24 PM
I DL'ed the Zip save, but civ crashes every time I try to click next turn. :cry: I thought it might have something to do with not having played civ since the Cretan game, but it still crashed when I pulled the Bull Rider folder out onto my desktop.

I'm pretty busy, so take it Xrang. Hope you have better luck. My only suggestion is that you bump science up to get monarchy in 10 turns, going to -6g/turn.

This is my first experience on a tiny map. WOW corruption sucks! We might want to set up a temporary colony on the Iron so we can actually make some legionaires, since it's going to be about 18 turns at this rate before we can even pop-rush the temple, plus 5 turns to expand. We want them now, not when pikes come out. ;)

Sirian
Mar 10, 2002, 06:08 PM
After reading Warstrike's post, I decided to see if the save file was OK. Well, it's locking up for me, too. I wonder what's wrong.

Meldor... if you could, see if you can get past turn 550. Go back to an earlier save (you have one right?) if necessary. Then let us know what you find.

As far as I know, there should not be any fatal problems with the map. No rules were changed, and nothing odd was done with the alterations. However, if the worst case, and something is wrong that won't let the game procreed, we'll see if we can get the attiontion of someone at Firaxis to have a look at it.


- Sirian

Mavfin
Mar 10, 2002, 06:26 PM
I had problems with it, too...as soon as I told it to go next turn, I got the hourglass and it didn't do anything after that, so I think that save is hosed...

(I'm peeking at several of the SG saves, now that I can, but I'm not telling what I find..)

meldor
Mar 10, 2002, 07:23 PM
I tried to load all of the save I have for the game...even the original one I downloaded....I even re-unzipped it. I can not get any one of them to go to teh next turn.

Next I loaded a game I just save and posted for LK14 and it worked without any problem and can procede playing without locking up.

I will try redownloading the beginning file and try playing my turns again, as close as possible to what occurred the firs time without using foreknowledge.

I will post if that works or not. Someone may want to download the save before mine and see if they can get it to work as well.

meldor
Mar 10, 2002, 07:54 PM
I can load any other saved game but this one and have no problems.....I even downloaded the prior save (at 1000BC) and still can't get passed the opening turn. If someone can open either of the last two saves ( prior to mine) and get them to work, let me know and I will assume there is something wrong with my install.

Charis
Mar 10, 2002, 08:24 PM
Same results as Mavfin on your save-file, hourglass hang as opposed to a crash. (Although if any special folders or install for this map, obviously I didn't do that)

Mav, I was able to open and play your savefile without problem, so good deal :P

Charis

meldor
Mar 10, 2002, 09:24 PM
Charis,

Did you try any of the other saved files and if so, did you get the same or different results.

meldor
Mar 11, 2002, 11:04 AM
If I hear from no one concerning this, I will un-install/re-install when I get home from work (~6:00PM CST-USA, -6:00GMT IIRC). If this doesn't fix the problem then I will be at a lost as to what it could be.

Warstrike
Mar 11, 2002, 02:21 PM
I expect this is a bit earlier than we want to go, but my last save still works for me, so I'll put it up again. If one of the other players, (Zed) wants to post a more recent save, that would probably be better.

Sirian
Mar 11, 2002, 03:59 PM
Zed's save file from 750BC is working just fine for me. Plus Meldor managed to load it the first time and play through his turn, so I'd say that the corruption happened while the game was in his possession. Where, when, why, how, no idea.

Meldor... you say Zed's file is not working for you any more? Yeah, reinstalling might be a good idea.

Can you try to replay your turn (assuming the problem straightens out) tonight?


- Sirian

meldor
Mar 11, 2002, 05:04 PM
One final note....I got the file and played about the time that the forum server went south. I actually had to wait a bit before I could repost. Maybe there was something there. Doubt it though.

meldor
Mar 11, 2002, 08:14 PM
After much running around in circles and a system restore to two weeks ago, I think I have it. Sorry for the trouble.

Zed-F
Mar 13, 2002, 07:34 AM
Jaffa Tamarin
Ed Hunter
Zed
meldor
Warstrike <<<< Up
Xrang the II << On Deck

Warstrike
Mar 13, 2002, 09:48 PM
Warstrike II ascended the throne in 550 BC. "What? No Legions? The temple will take more than 10 turns to reach pop-rushing level? Hey you - worker - Colonize that Iron! Why are we building a Granary in rome that will beat the Pyramids by 5-7 turns? Set Rome to build a harbor, get some shields in Antium so that Temple comes sometime in the next thousand years or so! Recruit a replacement worker in Ravena instead of a wussie warrior! Make a spear in Hispalis!" Such was the start of his reign.

1) Sent a worker to the iron. Aztecs start the pyramids. MMOW
2) Ravenna makes a worker, set to rax. Iron Colony built. Rome can pump a legion every 6 turns right now, but that will fall with its impending growth.
3) Neapolis and Cumae make workers, and are set to Legionaires at ~1 shield /turn. Virconium founded.
4) Return is hit. Possibly 1 or 2 workers are moved.
5)Bought construction from Cleo for 260 - peddled it to babylon for their treasury ~ 60. Everyone else is broke.
6)Barbs appear by our Fortified warrior in the south. They said something about their ancestors getting murdered by yodelling warriors.
7)Our warrior repels a barb, horsie comes up. Rome completes its harbor and starts a legion.
8)An announcement: There is a massive uprising near Ravenna. Our nearby galley takes a look.
Apparently the barbs are really pissed about Warstrike I's reign, because there are 16 horsies in that camp! :eek:
9/10) Ravenna set to walls, due in 2. Fortified warrior and garrison of nearest town, warrior/spear, set to fortify there. Barbs are now have 3 jungle squares to negotiate, Rome will make a legion just a little too late (4) to join the party (shouldn't have finished that harbor, but I figured we'd need the ships before the legions). Egypt Landed a settling party by the incense (BTW there are 2 land squares there, not 1). I thought they might have landed near the barb camp too, but if they did they are toast. I'd scramble to get more defenses to Ravenna. We will research monarchy in 2 I think, just a little too late again to do cash-building to avoid sacking. I can't remember if you can pop-rush a spear in Ravenna or even want to. The flip side is that I'd think we'd have a shot at a GL if any units can survive the pounding.There is a recovering galley in ravenna too - get it out of there before it gets hit - you can use it to watch the horsemen advance, I suppose, since everything else in the area is bravely running away. Somehow I have become a barbarian magnet in these succession games, which probably spices it up for the people that follow me. :rolleyes: Have fun with the next 10 turns, Xrang.

xrang the II
Mar 14, 2002, 07:40 PM
I'll have the game soon. Please give me time! :(

Zed-F
Mar 16, 2002, 12:48 PM
Xrang, where are you?! Your 48 hours are nearly up...

Jaffa, if Xrang doesn't respond today, you might want to step in tomorrow.

xrang the II
Mar 16, 2002, 03:41 PM
Ok, skip me. May I please go after Jaffa? Thanks!

Jaffa Tamarin
Mar 17, 2002, 12:06 PM
Game locked up when I hit next turn from 330BC. I tried various things, and it seems it always locks up as soon as the AI Civs get Monarchy (which I traded to Egypt during the 330BC turn).

Sirian
Mar 17, 2002, 12:40 PM
Arrgh. Is this problem something to do with the map design? I can't imagine how. No rules were changed, and nothing extraordinary was done with the map, either.

Is this ongoing save-file corruption or a genuine problem with the scenerio? I don't know and, at the moment, don't know how to figure that out. Anybody have any suggestions?

- Sirian

meldor
Mar 17, 2002, 05:09 PM
I tried it as well....I held off selling Monarchy for a few truns and made it to 290 befroe everyone had it....and then lock up. Have you checked the tech tree or could there be something odd in map?

Sirian
Mar 17, 2002, 06:44 PM
I didn't alter the rules at all, so there should be no problem with the tech tree. Either...

* ...the savegame got fatally corrupted somewhere.
* ...there are bugs in regard to the things I changed on the map (which as you can see, are not all that major).

I asked for help in the tech support forum, perhaps someone at Firaxis or one of the mod gurus can figure it out for us.

- Sirian

meldor
Mar 17, 2002, 08:43 PM
If nothing else maybe re-do the map carefully and we can restart. we aren't so far that it would hurt.

Sirian
Mar 17, 2002, 08:49 PM
If a total restart turns out to be necessary, I would be up for whatever is needed. However, first we must KNOW what has gone wrong here, or else there's no point. If it IS a bug in the game, somewhere, we don't want to run afoul of it over and over.

- Sirian

meldor
Mar 19, 2002, 08:01 AM
Don't mean to prod you :D
Any word? I would hate to see the game just die:(

Zed-F
Mar 23, 2002, 06:45 AM
Hmm, not sure what's up with this one; I'm assuming we haven't heard anything back from Firaxis. Are we going to restart or let it die? It could be a one-time corruption issue...

Sirian, you're running the show, what's the story?