View Full Version : COTM 25 Second spoiler - entering the industrial age


ainwood
Jun 13, 2006, 07:57 PM
COTM 25, second spoiler

To qualify for this spoiler, you must have reached the industrial age, and have the full world map. Alternatively, you must have completed your game.

AVN
Jun 13, 2006, 11:52 PM
Open

My ancient and middle ages.

Went North and settled there. Started with researching pottery and built warrior/warrior/worker before starting the granary. My worker started with irrigating towards the cow, so to get +4 food asap.

In 3500 BC we meet Greece and can buy Pottery from them. Continue with researching Iron Working on full speed, which we discover in 2470 BC.

Meet our neighbours quite fast and do some more trading.

When we discover Iron Working (as I said in 2470 BC) we see that we have to go to Greece to get it. So I start building archers, declare on Greece in 1725 BC and capture Athens 25 years later with 5 archers (it was defended by 3 hoplites, but one of them left the city, just before I attacked. Stupid AI).

In 1325 BC the iron is connected and I start building immortals.

In 510 BC the Zulu and Greece are destroyed, but then I don't play with a real plan anymore. I attack America with too few troops and get stranded there even if I'm able to conquer Washington. But it flips a few turns after I had to make peace with the Americans. Start warring again, reconquer Washington (it had TofA, which I considered an important wonder), but it flips again. Conquer Washington for a 3rd time, but it flips ....

Because I'm out of troops now (my core was way too small) I decide to give up on this game. A fast domination isn't possible anymore.

Lessons learned.
1) Don't play more then 10 turns in a session (would still cost me more than a hour a session. I'm a very slow player).
2) Don't assume that immortals can overrun other civs till late in the MA's. There are too many logistical issues.
3) Give more attention to the core cities (even if it's a crowded game, or maybe especially then).

I hope to do better in next COTM.

tao
Jun 14, 2006, 02:09 AM
Culture was building up slowly, really slowly, without being able to hurry Wonders with Great Leaders in Conquests.

Soon after I entered Middle Ages 350bc, quite a few AIs started Temple of Artemis and Sun Tzu builds. I kept the AIs busy by declaring wars against far away America and signing alliances with Zulu and Iroquois.

The Portuguese I attacked myself, got a Great Leader and still without both iron and horses built an archer army (yuk) to enable Heroic Epic as a pre-build for now. In 340ad, Portugal is down to 3 cities, I get 2 for peace and leave them with their new capital in the far east.

Now I turned towards the Koreans and capture Seoul with Oracle and Knight's Templar. Having lots of (4000g+) cash, I spy at all Wonder building cities, switch to culture-high Sistine and let Washington build Leo's. All other builds wasted in 710ad.

Some more wars with Byzantines, Greeks, Zulu. AIs really fall back in science and despite off Great Library I start researching education to enable the next Wonders. Only when I finish Shakespeare's I realize, that the ivory was unconnected in permanent eastern wars, claim it with a knight army, and start Statue of Zeus. In 1100ad!

I enter Industrial Times 1270ad, finish Copernicus' and once again all AI builds are wasted. :)

Persepolis built the following culture:

90 AD Temple of Artemis
320 AD Hanging Gardens
330 AD Cathedral
600 AD Art of War
610 AD Heroic Epic
870 AD Sistine Chapel
890 AD University
1090 AD Shakespeare's Theatre
1275 AD Copericus' Observatory

I only "lost" Leo's and Knights Templar of the Middle Age Wonders to the AI. But because of the slow tech pace I was very late with cathedral und university.

eldar
Jun 14, 2006, 07:32 AM
The Persian Space Rush

Part One: The Ancient Era (http://forums.civfanatics.com/showpost.php?p=4135183&postcount=8)

Part Two: Medieval Times

Things having started off nice and sharply in 950BC, picking up all three first-tier techs, I started down the bottom path (having no horses and thus no use for Chivalry), heading first of course towards Invention.

Then research gradually ground to a halt as my lack of luxuries (just the Wines) and lack of space for cities meant my unit costs started killing me. Which meant I really needed to start using my units to kill someone else; and that unlucky someone was Mr-Two-Luxes himself, Henry.

Archers was all I needed, and he was banished beyond the choke in a hail of arrows. With more land, more cities, and now three luxuries under my belt, research was able to drag itself out of the gutter and I finally learned to build Longbows. These I used to great effect on Korea, who had the most reachable source of Iron, and Sun Tzu as an added bonus :D

With the Iron, and finally Immortals, I kicked off against Greece, and so started my Golden Age. Greece, then the Zulus, were both finished with ease (Korea I allowed to keep a few cities, mainly as WW was cranking up; Greece also was allowed one city to keep them round for their free techs, though I never got any as the Americans finished them off, can't remember if I finished off the Zulu totally). I stopped just beyond the choke, and expanded no further, preferring instead to just stare at the Americans. [Probably a mistake, certainly cost me ~10 turns of additional research.]

I entered the Idustrial Age in 520AD, drew Nationalism as my free tech and so was easily able to snap up Steam Power and Medicine from the Koreans and Byzantines.

http://www.civfanatics.net/uploads12/eldar_COTM25_520AD.jpg
Persia as she enters the Industrial Age - the blue line is the majority of the remaining Zulu lands

Next: Ever Onwards, Ever Upwards!
Plus: Abe, Whatcha Smokin'?!

IronJeff
Jun 14, 2006, 09:33 AM
I entered the industrial age with a slight tech lead. I've rolled up the greeks, the Koreans, the portugeese, the Zulus and most recently the Americans.

Suprisingly Im still a despot, having had no good reason to change governments, and a fear of what the people may do to me during the annarky after pop rushing entire cities down for one quick troop. ;)

It took calvs to take down the americans and after them I jumped over the iroquois to the bysantines, because they had no saltpeter. That was probably a mistake as it let the Iroquois build up troops and catch up in tech.

At the start of the industrial era I have the entire western part of the continent, the south part of the eastern side, and threaten the Bysantines in the north. the Iroquis have the middle area of the east side. portugal survives in one city.

the plan is to finish the Bysantines whie I hook up rails to use on the Iroquios, as Im thinking they will need to be pursuaded with artillery

Attached is a minimap from the start of the Industrial Age -1200 Ad

StrictlyRockers
Jun 14, 2006, 11:43 PM
Taking notes COTM 25 PErsia


4000 BC
This is a tough choice on where to plant the capital. The cow gives bonus food and a shield.
The wine gives bonus food once irrigated. It also give a luxury.
We don't know if either of them has access to water. The cow is nice
but the luxury is the trump here. I move Worker and Settler south.

3950BC
I see that it is easy to irrigate the wine as it borders a river.
I see flood plain further south which means a chance for plus five food.
I move Worker and Settler S onto the wine.

3900BC
Worker irrgates wine. Settler SE.

3850BC
Settler settles Persepolis. Builds Barracks for now. Research to 100% on Pottery.
Contact with Zulu south. I choose not to trade techs to keep tech progression squelched.

3650BC
Worker finishes wine, to FP south of cap - irrigate then road.

3450BC
Cap size 2.

3350BC
Cap culture pop. My capital's city border is one tile the Zulu Cap city border. Their cap
is five tiles from my cap. Guess who gets to be first target. Archers will clean up those Impis.
They are too close to worry about getting an Immortal force together. They need to be dispatched quickly.
I finished Pottery. Build switched to Granary. Start on Ceremonial Burial because it's cheap.
Worker E to irrigate then road FP.


3100BC
Conatact with Portugal; no trades.

3050BC
Finish CB, start on WC. Worker NE to chop forest.

2750BC
Cap size 5. Worker finishes chop and road. Moves N to chop.

2670BC
WC done, start on Wheel.

2630BC
Finish Granary.

2510BC
Finish Worker. Worker NE,NE to road grassland.

2350BC
Finish Settler. Settler NE,NE,E.

2310BC
Found Pasargardae.

2190BC
Finish Wheel. Start IW.

2150BC
Finish Settler. Settler N,N,N. Worker starts chop for granary in second city.
Other Worker moves to improve land around third city. Cap starts on third Worker.

2110BC
Found Arbela, third city.

2070BC
Third Worker moves NE,NE and mines, then mines around cap.

1870BC
settler produced in cap, Settler moves N,N,N to try to secure the cow. Fro F11 I can
tell it's Greece with a city border close to Arbela and next to the cow. I want to get the
Cow before Greece gets it.

1790BC
Fourth Worker produced. Goes north to improve Cow City.

1750BC
IW finished, start on Alphabet.

1725BC
Found Antioch.

1675BC
Granary in Pasargardae. settler in Cap. Settler north.

1575BC
Alphabet finished. Start on Writing.

1550BC
Warrior completed in Antioch.

1525BC
Gordium founded.

1475BC
Barracks finished in Pasargardae.

1425BC
Arbela completes Granary.

1400BC
Veteran Archer in Pasargardae.

1375BC
Disease strikes Cap. Worker in Arbela. (Mines around Arbela.) Barracks in cap. Bactra founded.

1350BC
Vet Archer in Pasargardae. Disease strikes Cap,

1300BC
Gordium produces Worker. (Mines around Gordium) Finish Writing, start on Currency.

1250BC
Antioch produces Barracks. Cap and Pasargardae produce Settlers. Both Settlers head north.

1175BC
Pasargardae and cap produce Vet Archers.

1150BC
Antioch produces Vet Archer. Gordium produces Warrior.

1125BC
Pasargardae produces Vet Archer.

1100BC
Byzantines complete The Great Lighthouse. Arbelum finishes Barracks. Sidon founded.

1075BC
Cap produces Vet Archer. Sidon founded. Zulu Dawn! DOW on Zulu. Bactra produces Worker.

1050BC
Arbela and Antioch produce Vet Archers. Tyre founded. Capture barb hut for 25 gold.


1000BC
Gordium produces Worker. Antioch, Cap and Pasargardae produce Vet ARchers.
Nine Vet Archers attack and capture Zimbabwe. One slave captured. Two Archer losses.


QSC Statistics

PRoduction Statistics
Food: 56
Shields/Mfg: 36
Total gold: 55

Diplomacy:
Contacts: 4
Embassies: 0

Territory & Cities:
Territory: 10700 squares
Towns: 7
Cities:
2Metropolis: 0
Total Production: 102
Buildings: 3 Granaries and 4 Barracks and a Palace

Population Statistics:
Happy: 20
Content: 7
Unhappy: 6
Entertainers: 0
Taxmen: 0
Scientists: 0
Total Specialists: 0
Total Citizens: 33

Unit Statistics:
Experience Counts: 1 elite archer, 10 Veteran Archers,2 Regular Warriors
Unit Counts: 8 Workers, 1 Slave
Total: 21

Technologies Researched: CB, WC, Wheel, Pottery, Alph, Mason, Math, BW, IW (no trading)

Total: 9




QSC cut off_____________________________________________






875BC
Ulundi captured.

900BC
Make first peace with Zulu. They surrender two population 2 cities in the bargain, Hlobane and Mpondo.
Zulu have four cities left. They have equal culture to me. I see horse resource next to te southern
Zulu city. Crucial resource!

850BC
Second DOW on Zulu.

775BC
Isandhlwana captured and Intombe destroyed (first destroyed and not captured city).

750BC
One of my Elite Archers gets the first MGL. He quick-builds FP in Ulundi, which has a nice cow.

710BC
Second peace with Zulu in exchange for HB, Myst, MM, CoL and Phil.

610BC
Trade Currency to Zulu for Polytheism. Turn research back on with 414 gold saved. No iron found
yet, but will have horses hooked up shortly. Research back up to max to get Construction and into
Medieval period. I should start watching for Barbs now. I am taking the last Zulu city soon, and then on to
the Greeks, aided by Horsemen vs their Hoplites/Pikemen. Let's see how my brave Archers do against that
three HOplite defense. I was hoping to find Iron by now. No luck. I will start sending out more scouts now that I have
horse. After Greece, it's on to Korea. Hopefully they will beat USA to Pyramids. I doubt it since USA is
Industrial. Korea already built The Oracle, so that makes a nice prize to capture. Korea is as big as USA on the
power graph. Greece and Portugal are both very small still. They should both be pushovers. After Greece I can circle
around to the east and start using Immortals on USA in time for them to not have Pikemen up maybe.
The Greeks are next on the list. Sardis founded. Sardis will provide a good base of operations against the Greeks.

590BC
The last zulu city was destroyed, 290 gold were captured. But Zulu is not dead. I hate that.
Now I have to search around for a last city or Settler, maybe on a Galley, to kill them. Sigh.
Hang on, moving a Warrior onto an ugly Volcano surrounded by five lava tiles, I think I see the last
Zulu Settler. It is naked, all alone, with my Regular Warrior threatening from the high ground of the
volcano. Perhapas there is an Impi close by that I do not see...

570BC
A barb warrior kills the Zulu Settler, and yet the Zulu remain alive! Samria founded. DOW on Greece. Horses hooked.

550BC
Hamadan founded. I see two elite Zulu units to the East, so they must be that way. Corinth destroyed. The
Archers did ok vs the Greek Hoplites.

510BC
Athens captured.

450BC
Sparta captured. I see iron! It is beyond Athens. I can hook it in about ten turns.

430BC
Switched off tech. I am in Midieval. I am going to do a big Immortal upgrade.
I embassy Korea. They have three Regular Spearmen defending. My Immortals will decimate them.
They are building Temple of Artimis.

410BC
USA completes Pyramids in Washington. Destroyed Corinth. Make first peace with Greece in trade for Knossos.

370BC
I think I have spotted the last Zulu city! I had to fight my way through hordes of barbs to make it there.

330BC
Destroyed Thermopylae and Delphi. Hooked Iron! I have 813 gold saved for upgrades. Korea and Portugal will be
walkovers. I'll have a wicked cool GA wtih a huge empire and FP. HopefullY I wlll get an MGL to make an army with.
The big question is how big America will be and how technologically advanced. I seem to be ahead of them so far.
Will my Immortals be inferior once they get all the way over there? I still have to finish off Greece and Zulu.
Then I have to chew through Korea and Portugal. I have yet to launch a boat out to get contacts with Iroq and
Byz.

270BC
Got GA.

250BC
Destroyed Greece AND Zulu on same turn. On to Korea.

230BC
Capture Wonsan. It was defended by one Veteran Spearman. ERgili founded.

170BC
Capture Seoul with The Oracle. First peace with Korea in exchange for giving me four cities, Pyongsong, Hyansan, Pyongyang,
and Paegam.

150BC
Second DOW on Korea. First DOW on Portugal. I have a Division of Immortals
(6 of a type of unit) ready to attack in the north, with an
zauxilliary Brigade (3 of a type) of Horsemen to assist them. I also have a Division of Veteran Immortals ready to attack
Portugal from the south. Korea has five cities left that will fall super quickly to two Divisions of Immortals with a Division
of HOrsemen to assist.

130BC
Ulsan captured. Tech switched back on to research Engineering. Capture Guimares, first Portugues town.

110BC
Captured Pusan and got a second MGL! He makes an Imortal army. I could wait for Chivalry in about twenty turns, but
forget it. I am going with an army of Vet Immortals right now! I have 48% of total world population. I have
only 14% of total world land area. I am going for a Conquest Victory. Oporto captured.

90BC
Second peace with Korea in exchange for Taejon. Korea only has one city left.

30BC
First DOW on America. Capture Lisbon with Temple of Artemis. This is excellent because it gives me a temple in every town and
I have not built any temples. It also works great in conjunction with the Oracle.

10BC
Capture Inchon and defeat Korea. That's three down, four to go. Portugal still has three cities. Took San Francisco.

Captured Lagos. First peace with Portugal in exchange for Tyre. Portugal down to one city.

30AD
Captured Emerita. Portugal defeated. I only have contact with USA and we are at war. I am sending everything I have that
way to crush USA and capture the Great Pyramids. I have Galleys out scouting to locaate Iroq and Byz. Now that I have
five lux I can empty my cities with Lux set to 0%. I will research to Chivalry then to a massive Horsemen to Knights upgrade.
I have been building mostly Horsemen for a while. It's a long way to USA.

50AD
USA capital is at size 4 despite having Pyramids. They must be at war with someone. Captured Philadelphia and Buffalo.
USA is looking like a pushover right now.

70AD
Chicacgo captured. This is a big continent. Temple of Artimis has doubled my land area coverage to 30% already. So I am switching
everything over to Settlers. I have 60% of world population already. First peace with USA in exchage for Cincinnati, Houston
and Baltimore.

110AD 32% Land area.

170AD
Contact with Iroq. They are less tech advanced than I am. Monotheism completed. Chivalry in seven turns.

190AD 35% Land Area
Second DOW on USA. The Iroq declare war on me.

210AD Land Area 36%
Capture Seattle and Boston.

260AD
Captured Atlanta and Washington.

280AD
Capture Dallas and St. Louis. Second peace with USA in exchange for New Orleans. USA down to four cities.
Chivalry discovered. Tech off. Contact with Byzantines.

290AD 41% Land Area

310AD 44% Land area

320AD
Third DOW on USA. Take first Iroqouis city. 46% LAnd area.

330AD 47%

340AD
Took Detroit and second Iroq city.

370AD
I defeat my first Pikeman, an Iroq. It wins vs an Immortal. Capture two more Iroq cities.

380AD
The Iroqouis complete The Great Wall in Niagra Falls. I am at 54% already. I should be able to do this by 500AD.
The Great Wall will make it tougher slogging against the Iroq. I am moving through some thick jungle now, too.
But I have ten settlers moving on the front lines looking for good places to plant. This should be no problem now.
I have not yet upgraded a Knight. I am chopping forests at the front lines for a Barracks since I can't seem to
capture one. So far my Horsemen have been doing a great job for me, with the Immortals as shock troops at the point.
I took another Iroq city.

390AD 57%

400AD
Captured Denver and Iroq city.

420AD (Smoke a big bong hit!)
32% Land area.
I am really going for it now.

430AD 63%

440AD 64%
Got MGL. Too late! :( Took Iroq cap.

460AD
Itake Niagra Falls, which takes away The Great Wall, and also puts me over the top for 66% Land Area. I have 80% of
total world population. All that's left to do is floss out my civ and email it off to CivFanatics.

SR

klarius
Jun 15, 2006, 03:22 AM
Predator
Ancient Age (http://forums.civfanatics.com/showthread.php?p=4136631#post4136631)

Entered MA 450BC. Zulus gone already. War with Portuguese ongoing.

We have traded for engineering and feudalism in TBP screen and got invention as free tech. Set science to bee-line military tradition.

One war is not enough for Persia with access to Immortals, so we also get Koreans to declare on us.

In 350BC we finally also meet Byzantines. Too late to be any good for science.

In the following turns we just take over one city after the other as fast as our immortals can get there (pretty slow these foot soldiers :( )

150BC we add Greece to our list of enemies.
110BC we declare on Americans. I'm marching some Immortals in their direction, but they will not be able to do much fast. The real war will come with cavs overtaking the Immortals.
10BC Koreans are destroyed. 30AD Greeks follow.

Portuguese have a city on the other side of the Pangaea. We try to get rid of them by alliances with Iroquois and Byzantines, but the incompetent AIs are not able to destroy an OCC civ w/o resources :mad: .

We declare on Iroquois in 50AD, just to have enough targets for our forces.

70AD we reach MT and stop research. We have about 20 horses at that time, which will be upgraded over the next few turns.

In 260AD we capture the first useful wonder in an AI city - the Pyramids of Washington. Much too late to have a big influence on the result :( .

330AD the Americans are gone. Broken alliances coupled with peace treaties mean we are now at war with everybody left.

370AD Portuguese leave the scene.
420AD Iroquois follow. Make a short peace/RoP with Byzantines to move some troops into their land.
440AD lousy luck on RoP rape. Lose to many troops and will still need 2 turns to finish Byzantines
460AD Byzantines gone for conquest victory in 470AD.

Wardancer
Jun 15, 2006, 01:41 PM
Predator - domination

No time for a detailed spoiler. There is too much football and big brother that needs to be watched right now.

The start
The start was pretty fantastic for me. I got very lucky and was able to trade my two starting techs with the Zulu for two workers and potts. As a result I got my granary up ridiculously quickly and completely motored through the QSC.

I shut off my settler factory after 5 towns and worked the capital at 10SPT to build combinations of warriors, archers and workers. Things were maintained at size 5.

Greece
I noted Greece's iron and decided that it had to be mine. I began war on Greece in 1475bc with 9 archers and a spear. I captured Athens and then founded a town next to the iron to culture push onto it. As with Klarius the Greeks were nice enough to road it for me. They also generously gave me two towns in a peace deal.

The QSC
After Greece I used my remaining Archers to pull the same trick on the Zulu's. I raised a town and they paid two in a peace deal. At the same time I upgraded my warriors to immortals (I had been doing min research all the way) and began work on the Koreans on 1050BC.

At the QSC my highlights were 13 towns, 33 pop, 1 settler, 16 workers, 3 warriors, 10 archers and 26 immortals and very few techs.

Making a mess of things
At this time I thought I was on for a BC win. Unfortunately things didn't go very well from then on. I made lots of mistakes. Firstly, I killed all the local civs too fast crushing a number of TOA builds (I never actually managed to get it). Then I further slowed myself down by initally building my road to the other civs initially in the wrong direction! Finally I played far too quickly and in too longer sittings resulting in lots of horrible micro.

Bring it home
Despite all the errors the power of the start and the use of massive despotic pop rushing did allow me to take the 4 nearby civs and the Americans fairly quickly (with the Americans going down in 170AD). Not having Artemis I rushed lots of libs, settlers and took a few Iroqois towns finally crawling over the dom limit for a 330AD win and well over 11k Jasons.

IronJeff
Jun 16, 2006, 09:10 AM
What is TOA, and what does it do for me? I assume its a wonder, but its not one I am familar with.

WackenOpenAir
Jun 16, 2006, 09:16 AM
What is TOA, and what does it do for me? I assume its a wonder, but its not one I am familar with.

The Temple of Artemis is a C3C ancient age wonder.
It puts a temple in every friendly city on the continent.
All these temples provide culture.
It helps all your cities grow their cultural border and thus is very helpfull in reaching your domination limit.

IronJeff
Jun 17, 2006, 09:59 AM
Thanks I had not run across it before. What are the prerequisites?

eldar
Jun 17, 2006, 11:28 AM
What are the prerequisites?

Polytheism; it obsoletes with Education (i.e. the free temples all disappear - any hand-built ones remain).

WackenOpenAir
Jun 17, 2006, 11:30 AM
civilopedia

Beorn-eL-Feared
Jun 19, 2006, 02:20 PM
Domination, Open, First Spoiler (http://forums.civfanatics.com/showpost.php?p=4141169&postcount=16), or why does Xerxes wishes he was Catherine for once

Seeing as the iron was really far, I settled for an archer rush on the zulus, which took a while. It took a while because I had been planning a larger scale knight producing empire all along, and took the time to go for a harbor town by the iron.

I don't have civ on my new computer so bear with me for the dates:

~730BC the Zulus surrender me the MA and I boom into researching chivalry with all 3 basic techs

~500BC I have knights hooked up and control everything from the starting valley South, both on the portuguese and zulu sides.

~300BC my deals with korea and Greece end. Seoul has the Pyramids, Athens has the ToA. This just spelled domination game.

~150AD I have rolled over both Greeks, Koreans and am regrouping forces in the south while taking out the remaining crumbs North or Athens.

Lack of experience makes it so that I only start my intercontinental highway now.

First cavalry produced in 340AD IIRC, which made for a very quick turn of the tides in the eastern hemisphere. I have 6 core cities at 20 spt, soon to be more, and eventually 10. Research is going well, though not superbly. Washington has to be abandoned because of TGL.

Domination could have come around 500AD or so, but the iroquois were FEUDAL, meaning they pop-rushed every city of theirs to 1 pop and made my march very tedious through their lands with combat settlers. I had to cash-rush a plenty of those rather than cavalries in the later stage of the game because of that.

I have to reach the Byzantine lands (in 600AD) and start taking towns with a pack of cavalries hoping to capture as many towns, as fast as possible.
Finaly tally: 650AD domination.

Even with the highway earlier and the Iroquois being manipulated into a monarchy, I don't think I could've beaten wardancer at all - probably would've come closer though. My choice of heading straight for cavalries when I saw the iron far-off might have cost me several dozen turns as well. At any rate, Good job :thumbsup:

socralynnek
Jun 21, 2006, 06:20 AM
Conquest in 1275 AD, about 9000 Jason

Did an early archer rush over the Koreans, than beat Portugal and Zulus with Immortals while going for Republic.
Beat the Greeks up with Knights.
Then took half of America with Knights vs Muskets.
After losing some turns I went for MT, so it was rather late when I got Cavalry but the rest was easy.

Htadus
Jun 21, 2006, 03:22 PM
Finaly got to Industrial age last night.Feel like it is going on for ever.

When we entered the Middle age, we had built

Palace
Temple
Oracle
Mausoleum of M
Library
Pyramids
Hanging Garden
Great Library
Collosium

We wanted Shaka to build ToA since we could not do it ourself and did not want America to build it. So after doing a costly investigation and finding America has a 3 turn lead on the zulu and zulu had 3 clowns, one brave regular warrior attacked a highly fortified Impi to kick off zulu GA. The same turn we connected iron and upgraded about 7 Vwarriors. 3 turns after zulu completed ToA, we had a Toa of our own.;)

In the mean time, one of our warriors were pilaging roads that connected Ivory to Washington. Well it just did not work out. In the cascade, Henry got a lighthouse, Wong got a Great wall and Lincoln got a Statue of Zeus. That hurts.:cry:

From this point on we were bound to keep our war happiness going full on. By 1150 AD, we kicked other civs off of our little pangea but kept one greek and korean city within our protection zone. Zulus actually left the building and Henry would have done the same had he not settled in the east coast.

Reserched was matched to wonder needs and ended up actually learning education so we would have a university available when the Sistine is done.

In total we have built:
3850BC Palace
3150BC Temple
1425BC Oracle
1375BC Library
1125BC MoM
610BC Pyramids
430BC HGarden
190BC GLib
90BC Colosseum
50AD Cathedral
400AD Sistine Chapel
530AD Knights Templar
780AD Copernicus'
830AD University
1080AD JS Bach's
1170AD Heroic Epic
1290AD Newton

Current estimated 20K date is 1782.

Other cities helped prevent cascades by building Leo and Smith's

When Smiths was completed, America switched to Shakespear (our next goal-which should have been done before). Since we were at war and have 3 armies and many calvery units, we went on a successfull town capturing frency with out any defensive units, including the Shakespear city. Now we are bringing defensive units.

We got Steam as our free tech and did not have coal. That was when America became the target. Within 5 turns into industrial age we took 8 cities and american counter attacks are disapearing. Will not gift other science cives until we done with industrialzation and starting replacable parts.

America is about to slow down its research speed.:D

Learned alot during this game and still think going with the capitol as the 20K city was the correct plan. Next time their will be more early wars with far off civs.

Now if I can stay interested in the game and not get domination win by accident, I will finally finish a culture game.:king:

dojoboy
Jun 23, 2006, 09:04 AM
Posting from work, so no pictures right now.

Having not posted in the first spoiler, a quick recap from a sketchy memory because I played GOTM 56 after starting this one.

I settled on the starting spot and expanded to six settlements before declaring war on the Zulu. Having no iron, archers were my unit of choice. I forced Shaka into an OCC game, then set my sights on the Portuguese. By this time, I was well aware of Korea and Greece. Fortunately, Portugal had already been wagging a defensive war against the Koreans. There was little trouble in assimilating the Portuguese culture. I then began mobilizing units for an offensive against the Greeks. I needed their iron, and it was going to be difficult w/ archers and horsemen against hoplites. During this stage, I eliminated the Zulu.

Throughout the AA, I remained in Despotism. My economy was meeting my needs and I was ahead in tech compared to my neighbors.

In the south, I settled along the isthmus, that I soon learned separated me from America. I felt an urgency to dispatch the Greeks, inorder to pay closer attention to America's movements to my southeast.

A galley made contact with the remaining civs (Iroquois and Byzantines). I would receive great tech trades w/ these two rivals.

No more was I ready to launch on the Greeks, when I noticed the Koreans move into my lands. It was an organized movement, with only one intention...war. I had at least one turn to begin repositioning my units.

Sure enough, the Koreans attacked. I lost one western city early on, but was able to pick off his units over time. I was eventually able to recapture my city and after some failed turns at generating a MGL, I signed a positive peace deal. Now, I had allied w/ the Greeks against the Koreans, and since I intended on fighting them soon, I cared little for breaking our alliance. Plus, the Koreans would drain them a bit more for me while I position my units.

It was at this time that I made a great trade with the Iroquois, gaining iron. I held off my attack on the Greeks to upgrade 20 horsemen to knights. ;) Over the next few turns, I had destroyed the Greek nation and secured my own source of iron.

Atm, I've a few knights guarding the isthmus w/ America and positioned to move on Korea for a consolidation war. But, I'm going to grab Military Tradition first. Need this before Korea gains Nationalism. If so, then Korea should fall quickly. Diplomatically, I intend to try and keep America polite.

Paul#42
Jun 26, 2006, 03:07 AM
Also posting from work, so no pictures and no exact dates :(

I entered IA in 970 AD with some wonders in the pipe - Smith's and Sistines :eek:

I had delayed sistines for every other wonder and rather took those rival towns that were building it. :evil::D

That took me to war against America lately - surprisongly they sneak-attacked me before I could do it to them. :rolleyes:
War happiness compensated for lost initiative - but not for a stack with a settler that should secure Ivory to swith to SoZ just in time before metallurgy was researched :wallbash:

Before the Americans I had taken out Portugal (other than Netherlands Soccer players last night :D ), Zulu, Greece and Korea. Greece I could let live so long because I was able to claim the Iron uncontested - they even roaded it for me :D

I'm always unsure if there will be another spoiler...
I guess not so here's the next steps: My 20k-town (not the capital) came to 100spt at zero growth (exactly) with industrialisation and it was quite a pain balancing build and growth with the occasional pollution :(

Having some former capitals (and first built towns) in the lineup made it possible to build five stock exchanges and Wall Street on the same turn economics came in :) - my first small advantage of not having 20k in the capital :blush:

I'm finishing IA soon (~1400 AD) and try to have a prebuild ready for those nice MT wonders - then having a palace prebuild will really pay off :banana:

PaperBeetle
Jun 26, 2006, 06:44 AM
Xerxes's state of the nation address, 860ad:
"
The Persian empire spreads its reach ever eastwards; we now have 144 towns, covering 47% of the world's land. We have 24,909 notes of culture, and this total is increasing at the rate of 735 notes per decade. Our writers, artists and musicians predict that if they are allowed to continue working at this rate, they will have amassed 100,000 notes by 1540ad.

But I say they must redouble their efforts! Some of our people in outlying towns (particularly our new American citizens) are still quite lowbrow; in some areas, The Da Vinci Code is still selling strongly, and newly built colosseums are being used to stage a performance called Big Brother, in which barely-sentient proles are made to live together for absolutely no reason, and acheive nothing worthy of note for weeks on end. To counter the spread of these uncultural plagues, sufferers are being put to death in their tens of thousands, even as new libraries are built for the edification of our less cultured citizens.

The Persian state's denouncement of Dan Brown's book continues to form the pretext for American aggression; we expect to be able to end the war when we have captured the book's Washington-based publisher, The Da Vinci Workshop. Even as we speak, two cavalry armies wait outside the city, ready to charge down the defending pikes. Persian strategists suspect that the Washington militia have been so engrossed reading Brown's artless theories about the Artemisian religion, that they never got around to re-equipping themselves with firearms. More fool them.

So fear not, loyal citizens, everyone will stop dying just as soon as I am sure the Persian populace has been pared down to the artistic elite.
"

(Editor's note: Xerxes's reference to American aggression is pure spin; Persia declared war on American without provocation, in 630ad.)

Going for 100k, full spoiler to follow - PaperBeetle

Killer_Klein
Jun 26, 2006, 01:15 PM
This has to be the best COTM that I have ever played and I have to tip my hat to Team Wotan, in the SGOTM. I have learned a lot.

I got Engineering as my free tech.

When Middle Ages came about, the Zulus were almost destroyed and I was closing in on the Henry's core. He completed ToA one turn before I took the city. That was a HUGE lifesaver. I had pretty much no culture at that point and I was in danger of losing cities to the Koreans to the north, with their massive amounts of culture.

Finished Henry off with Archers and Longbowman and then prepared three stacks of units for Greece. Took a key border city between our captials, the horse city (a resource I still didn't have) and another city on the outskirts.

Took out the rest of the Greek cities with Longbowman. I had Iron hooked up at about 460AD and at that point I had just starting building Cav.

A turn after that someone, I think the Iroquis finally researched Literature. With all the trading that took place in AA, we all hit MA really fast and it just got over looked repeatedly.

Started building Cav for the upcoming war with Koreans. The main cities were taken when I entered the industrial age and I was just cleaning up the outskirts.

Goal for Industrial:

Crush Koreans
Rail continent for quicker killing
Attack Americans
Build my first uncaptured wonder, ToE
Win via Domination

PaperBeetle
Jun 28, 2006, 01:06 PM
The Ancient Age
Before the game I planned for an aggressive settler factory; nine settlers during the QSC. I didn't change that plan, even after I found the start location desperately crowded with rival civs. So I started spamming cities, mostly to the north where there was more space, and set my tech for the slingshot, which Greece got one turn ahead of me. Never mind; I'm doing 100k. I didn't need republic anyway. I was also hand-building Artemis to make sure I had its culture working for me early. However, even setting Artemis as the first build of my shield-rich third town, it took ages to amass those shields. Late in the ancient age, it was still not done, and I found that Lisbon was going to beat me to it. So when I hit the medieval in 730bc and got Feudalism, I switched the build over to Sun Tzu, and designated Portugal as the first victim of my armies.

Taking The Temple
I have settled by the Greek iron, but I have a big pile of archers left over from my combo factory. I start getting them ready to move on Portugal. The dow is issued in 630bc, even though Lisbon hasn't finished Artemis yet. It should have been done ages ago, but I guess its production flatlined when Henry went to anarchy and then Republic - he's probably got half a dozen clowns in Lisbon now :rolleyes:. I could have finished it myself by now. I busy myself taking the Portugese border towns, until Artemis finally comes through in 510bc; I take it for Persia two turns later.

Resource Issues
In the meantime, I hook up the Greek iron; obviously I have to build their roads for them. I only have the iron online for two turns before the town flips to Greece - well it is first ring to Athens. I didn't get many axes upgraded as I am still a despot, and don't want my golden age until I go feudal. So the archers continue their brave campaign against the Portugese hill towns, until I get peace in 370bc. The deal gets me two junk towns in the southern hemisphere, and is timed to coincide with my completion of Sun Tzu. Now that I have finished that epic build, I can revolt, drawing a crushing 7-turn anarchy :sad:. As for iron, I have settled the other source, but I'm going to need a pretty long road, mostly over rough terrain. Thank Artemis for industrious workers!

Next Wonder: Pyramids
Having taken control of Artemis and built Sun Tzu, my next target is the Pyramids, which are handily located in Seoul. I provoke Wang to dow on me in 10bc and start rolling over his towns. The iron is online now, so I have immortals, and my golden age starts in 30ad, the same turn I take the Pyramids. The last Korean town falls in 280ad, but I know they have several settler combos running around in the south. They found the New Korean Republic in 290ad, their capital canalling the western chokepoint. I give Korea peace in 360ad in exchange for a couple of slaves.

Persia Spreads
I have acheived my wonder objectives, so all that is left to do is take a big chunk of land and cram it with towns. The next donation of land will be from the Greeks. Although I still have troops regrouping from the Korean campaign, I ROP rape the Greeks in 290ad, taking a couple of their core towns. They have muskets by now, so the warring is a bit tougher, but by 400ad I have taken their homeland. They survive in a number of southern towns, and rather than pursue them, I turn my attention to the Zulus. Their ROP is raped in 390ad, with the destruction of the Great Library; I need to not get Education, to keep Artemis running.

Cashing In
The Portugese can be finished off now too; I dow in 360ad, and am ready to take their last town in 390ad. War deals and tech trades with Abe, Watha and Wang net me 214gpt. For some reason, Theo won't deal with me, which is a shame, as she is getting a bit behind, and could have been a good buyer for my bottom-branch techs. Despite their nice gpt payments, I have to wipe out the Koreans in 480ad. My armies have by now captured the Zulu homeland, and reached the chokepoint. Wang has to go to allow me easy passage to the east, so I take the opportunity to sell Metallurgy to Abe and Watha for more gpt. I have Mil Trad already, but I'm not selling that one.

West versus East
Reaching the second chokepint in 530ad, I hold position for a while, as my armies regroup. I had thought about stopping here and using just the west for my 100k push, but the eastern hemisphere has so much land; I am only on about 40% land area here, so I decide to move on America. I dow in 630ad, and quickly find that they have got cavalry. That makes things a bit more interesting. I sit at the chokepoint for a while, counterattacking inbound cavalries until their military has been thinned out. The advance into American territory doesn't begin until 730ad, by which time Abe has brought the other civs in against me too. The more the merrier I say. I plough on into the American core, taking Washington in 870ad. It contains Leonardo, which will be a big boost for my military.

Reaching Domination
War wearines is starting to hurt, and it doesn't mix well with whip weariness, so I give Abe peace and concentrate on the Quois, with whom I now have a border. By now I have several cavalry armies, so progress through Quoia is quite swift, despite the fact that they still haven't cleared their jungles or marshes. By 1020ad I have reduced them to a single town on the western Byzantine coast, so I give Watha peace. I pick that town off in 1080ad, and sneak attack Abe at the same time. America is finished two turns later, and I am teetering on the brink of domination, disbanding and refounding towns to try and get the most efficient borders while keeping towns I particularly like.

The End of the Marathon
All that is left is to cripple the Byzantines. Actually, I would do better to let them live so that I can build more towns close to their borders without going over the dom limit, but that's not going to make much difference now. Anyway, I am in a violent mood. I give Theo a little gpt, and she foolishly agrees to a ROP. I rape it in 1160ad, and get razing their towns. They are down to one fishing village by 1230ad, so I give Theo peace and ride out the remaining handful of turns in a frenzy of culture whipping. 100k is reached in 1330ad. I am doing 2115cpt, have 230 towns, and am 2 tiles off the dom limit.
Firaxis score 6313 gets me 9567 Jasons.

Paul#42
Jun 28, 2006, 05:55 PM
Entry class: Open
Game status: Cultural 20K Victory for Persia
Game date: 1695 AD
Firaxis score: 5835
Jason score: 7783


2150 BC temple......... 1080
1375 BC Oracle......... 1928
1075 BC Mausoleum...... .910
1000 BC library........ 1344
.590 BC Hanging Gardens 1616
.550 BC colosseum...... .796
.270 BC Great Library.. 2136
.250 BC cathedral...... 1059
. 70 BC Forbidden Pal.. .652 (Palace in Capital: 628)
.360 AD Bach's......... 1470
.380 AD university..... .956 (edit: probably not BC :()
.480 AD Heroic Epic.... .836
.690 AD Shakespeare's.. 1168
.820 AD Copernicus'.... .528
.950 AD Newton's....... .714
1070 AD Sistine Chapel. .642
1080 AD Military Aca... .106
1150 AD ToE............ .297
1210 AD Smith's........ .279
1240 AD Wall Street.... .180
1290 AD Hoover Dam..... .162
1330 AD Universal Suf.. .292
1380 AD United Nations. .252
1385 AD research lab... .124
1435 AD Internet....... .208
1460 AD Apollo Program. . 94
1515 AD Longevity...... .108
1565 AD SETI........... . 78
1610 AD Cure for Cancer . 51
1645 AD Manhattan...... . 20
1665 AD Intelligence A. .. 6
1685 AD Battlefield M.. .. 2

1695 AD .............. 20094

Reached Middle Ages (and Golden Age by HG) in 590 BC,
Industrial Ages in ~970 AD,
Modern Times in 1380 AD.

It was a fun game, I wonder (a word pun :banana: ) how my approach (20k not in capital) compares to those other 20k-games.
Building those 16xx-wonders (combined 79cp) really had an impact - NOT :wallbash: :hmm:

Redbad
Jun 29, 2006, 03:26 AM
Hey there Paul,

I did a 20K too. I don't have the specs at hand but I think a was a little faster :p I'll post my specs later today.

Paul#42
Jun 29, 2006, 04:12 AM
Hey there Paul,

I did a 20K too. I don't have the specs at hand but I think a was a little faster :p I'll post my specs later today.

:mad: You dutch have too much time to play thoroughly since van Basten took your team from the tournament :cry:

But having taken my second town for 20k I did not expect an award anyway ;)

Looking forward to read your notes. It's even more educating to read other players' logs if you tried the same variant.

eldar
Jun 29, 2006, 08:11 AM
In the apparent absence of a final spoiler (this can be moved if one does appear):

The Persian Space Rush

Ancient & Medieval Eras (http://forums.civfanatics.com/showpost.php?p=4160603&postcount=4)

Industrial Age and Beyond

After entering the Industrial Age in 520AD, drawing Nationalism and picking up Steam Power and Medicine in trades, I set about consolidating the Persian half of the Pangaea (by clearing out the final remnants of the Zulu), then building my industrial infrastructure: rails, factories, power plants, and the like.

It was all very dull.

The AI researched a bunch of side techs for me (Music Theory, Navigation, Free Artistry, Economics) and I gratefully built the accompanying wonders in spare moments.

Universal Suffrage, Theory of Evolution, and Hoover Dam were all built without challenge.

I entered the Modern Era around 1050AD.

It was all still very dull, and I don't even remember which techs I got.

SETI... Internet... etc.

Then with about half a dozen turns to go, America attacked me. Half a dozen turns later, my Modern Armour had captured (the better) half of America.

Then in 1405AD, I launched my spaceship and finished the game.

Would've been quicker if I'd taken America earlier, would've given me more specialists. Probably 8-10 turns faster. I don't trust AIs to manage any useful Industrial or Modern research for me - they only research rubbish or optional techs from the previous era. Maybe if I did, I could've saved more than 10 turns.

Redbad
Jun 29, 2006, 11:53 AM
And here are my 20K specs:


Entry class:.......Open
Game status:.....Cultural 20K Victory for Persia
Game date:.......1665 AD
Firaxis score:.....3443
Jason score:......6008

3950 BC palace...................616
2350 BC temple.................1082
1175 BC pyramids..............1816
1125 BC library..................1347
0610 BC great library..........2370
0450 BC hanging gardens....1484
0070 BC sistine chapel........1884
0050 BC university.............1244
0010 BC cathedral...............915
0010 AD colosseum..............604
0310 AD shakespeare’s........1984
0490 AD newton’s...............1164
0690 AD js bach’s.................834
0820 AD heroic epic..............504
1020 AD smith’s....................318
1200 AD universal suffrage......352
1240 AD military academy.........84
1295 AD theory of evolution....222
1340 AD internet...................260
1340 AD research lab.............130
1385 AD united nations...........224
1415 AD manhattan project.....100
1455 AD seti.........................126
1485 AD cure for cancer..........108
1500 AD Apollo program............66
1530 AD longevity....................81
1555 AD hoover dam................44
1570 AD intelligence agency......19
1585 AD battlefield medi...........16
1615 AD strat missile def...........10
1630 AD wall street..................14
1660 AD pentagon.....................1

1665 AD total....................20.023

Now lets see where the other 20K contesters come up with :)

Paul#42
Jun 30, 2006, 01:43 AM
1665 AD total....................20.023

Now lets see where the other 20K contesters come up with :)

Good Effort, congrats :mad: :goodjob: Did not think it would be that close :eek: :D

You got Shakespeares' really early (310 AD - me 690 AD) which made most of the difference with over 800 points (mostly due to the double culture after 1000 years). That was the key imo. :cry:

Otoh you obviously did not get Cope's. I got my wonders uncontested since BC age due to my warfare (which got me a decent Jason), but this did not make up for the better production and research in the Ancient times...

My conclusion: In this game, building in capital or in second town did not make a big difference. If not for less production through corruption till the FP was built. My big mistake, I had two towns closer to the capital than my 20k :blush: - I should have built a courthouse :cry: (or did I :confused: )
We keep learning... :rolleyes:

Looking forward to see Abegweit's and others' spoilers

Nilson
Jun 30, 2006, 06:17 AM
Although I still have troops regrouping from the Korean campaign, I ROP rape the Greeks in 290ad, taking a couple of their core towns.


What is a ROP rape?

Andronicus
Jun 30, 2006, 06:31 AM
Um, just completed game before cutoff, but unable to upload ... what do I do? :sad:

Played for quick domination - way too sloppy to be competitive
Start
went north for cow, saw tile east of cow on river so did 3 moves. Not sure this was wise given crowded start.
worker to cow of course, road then irrigation
Persepolis 3850BC built warrior, settler, archer, granary
Parsagardae 3000BC NW of wines (Zulu beat me to preferred spot)
Arbela 2230BC planned to share cows with Persep but mismoved and settled with cow out of range (2N of cow) :blush:
Antioch 1830BC in NE flood plains
Gordium 1675BC to squeeze route through Korean towns towards iron in NE
Bactra 1600BC en route to iron
1575BC settler finds Zulu beat us to site 2SE,1S of Persep by 1 turn -> next planned spot 2E,1NE of Persep and Athens cultural boders expand in 1500BC covering the tile 1 turn before I arrive :mad: .Luck finally turn in 1350BC Sidon by NW lake just ahead of Portuguese setter pair and 1275BC Tyre on NE iron 1 turn ahead of Greek settler pair
Iron connected in 1250BC
Volcano erupts 1175BC cutting iron route but fortunately sparing Bactra adjacent to volcano (had commenced Korean war turn earlier)

Diplomacy / War
Contacts Zulu 3600BC, Greece 3400BC, Korea 3200BC, Portuguese 2250BC, Americans 1450BC, Iroqois 1000BC, Byzantines 530BC (brave warrior moves to 1S of Byz border but large stack of barbs directly north - fortunately they attack Byz allowing ma to make contactm then attack the warrior next turn saving me gpt)
Bought lots of early workers (consequently later had lack of road networks when invading)
1350BC give in to Zulu extortion of philosophy (no army and in anarchy)
1225BC dow Korea
1200BC Immortal activated GA
1025BC dow Portugal (MA with Zulu)
950AD capture Seoul with Oracle
925BC peace with Korea for gem city - they have 2 left and about to go into middle ages
825BC re-dow Korea after getting free tech cancelling our 74gpt deal (there goes the rep :mischief: )
690BC Korea eliminated
650BC Portugal down to 1 city building wonder - I leave hoping they csacade to pyramids.
590BC dow Greece
470BC lose 7 immortals attacking Corinth in hill defended by 3 hoplites
470BC lose iron again after another volcanic eruption :mad:
410BC peace with Port and Greece - get a city, Greeks down to 3
370BC Zulu build ToA - get rop with Zulu :mischief:
330BC Embassy with Port reveals another 29 turns for Pyramids :rolleyes: Gift them 2 luxes so they can fire the 2 entertainers
310BC dow Zulu - rop abuse, capture ToA in Zimbabwe :D
210BC finally discover the closer horses, but by this stage am researching guns so stay on path to MT
110BC Iroqois build pyramids, Port cascades to GLH :sad:
110BC WW hits from Zulu -> temp peace, leave Zulu with 2 cities
90BC Re-dow Greece
30AD Re-dow Zulu
50AD get 1st (and only) MGL, save for cav army
110AD Re-dow Portuguese
130AD horses connected - switch all immortal builds to horses
150AD Zulu eliminated
190AD Portugal eliminated
210AD Greeks eliminated
230AD dow Americans
320AD MA Iroqois v Americans and Byz for invention
340AD Finally build FP in Seoul (much, much too late)
360AD Peace with America leaving 1 city
390AD dow Iroquois, rop abuse capture Pyramids
390AD Americans eliminated
420AD Peace with Byz for 1 pop town ('twas a phony war)
430AD Peace with Iroqois leaving them with 1 city
440AD expansions -> dom limit


Research
Max research IW(2590BC), math(1910BC), CoL (1525BC), phil (1425BC) -> free republic, revolt 5 turn anarchy, currency(975BC), poly (850BC)
Traded for other AA techs. Stuffed up scientifics dfreebies - bought Korea's mono for gpt, then hadnt left enough to buy Greece's feud so tried eeking out a bit more gold but as left big picture I got free feud so gifting up Greeks was wasted and I had to spend 12 turns researching engineering which I should have got for free. Continued on to mil trad bypassing chiv as hadnt found horses in zulu lands and thought the horses east of the choke were the closest. MT in 130AD and sold all libs and switched to 0% research and science farms -> tax farms.

Redbad
Jun 30, 2006, 07:51 AM
I made some 20K mistakes also, for example I forgot until near the end that there was a thing called wall street so I stupidly build the military academy.

And I was somewhat more hindered by the fact I had to build an aqueduct as I estimated in advance.

Building those 16xx-wonders (combined 79cp) really had an impact - NOT :wallbash: :hmm:

In my case, though only 25 points, it did save me a turn.

btw. get those blue/white striped guys.

azzaman333
Jun 30, 2006, 07:54 AM
Entry class: Open
Game status: Domination Victory for Persia
Game date: 1380 AD
Firaxis score: 5039
Jason score: 7942
Time played: 17:01:17

That was an amazingly good game for me. After finding a river 1E of of the Moo, i founded Persepolis there 3850BC. Pasargardae was founded 1 N of the wines, in 2470 BC, Arbela was founded 1E of the western mountain lake in 2350 BC, and Antioch was founded 4SE of Persepolis, in 2150 BC. That was all i had room for, plus 3 towns up near the iron (which took forever to connect).

Korea was my first target. With only spearmen, and pretty good lands (and no annoying mountain range in the way) i attacked with archers. After taking 2 of thier first 3 towns (not Seoul), i signed peace. Partially because i wanted them to give up a town blocking a trade route with iron, but mostly because a Zulu Impi (i had an ROP with the Zulu:mad:) had stolen an undefended town. And he was gracious with me too! I moved my archers back through my territory, recapturing my town and taking Ulundi, 2SE, 1S of Pasargardae. After Settling for peace, i built up my economy and connected Iron, to attack Greece and Portugal. Both fell pretty quickly, and suddenly i was as big as America. Well, at this stage all 8 civilizations were still alive. Portugal had a city entrenched in Zululand, Greece had a city in Zululand, and Korea (after i killed the towns my side of Zulu) had 1 town in the middle of the Iroquois lands (which i gifted to them from greece). I then built up my army, consisting of a hell of a lot of immortals, 10 knights and 2 cavalry (Mil Trad was bought from America) and i attacked the Zulu. After quickly capturing their 2 best cities, they fell easily. I then wanted to build up my economy and wait for tanks, but America had other plans. After they attacked, I vowed to keep the war going until i took Washington. After taking 13 American cities, i was getting a large amount of WW and i was at the doorstep of Washington. Peace then broke out, while railroads were popping up everywhere. Then the Byzantines thought they could sneak attack me. I allied Iroquois, and thought about sitting back. I decided not to, and charge through the Iroquois lands and captured 11 Byzantines cites, and rebuilding on the ruins of about 4 more. But i was still 100 tiles short of the Domination limit, so i attack me mate, Abe. After capturing 3 new capital cities, i hit the domination limit. My new best game.

Paul#42
Jun 30, 2006, 08:45 AM
btw. get those blue/white striped guys.

We'll try hard.
And then we take revenge on Portugal (if the Tommies don't do it) for that slaughter on Boularouz and van der Vaart... :D (although Boula had his part in it :mischief: )

PaperBeetle
Jun 30, 2006, 09:14 AM
Although I still have troops regrouping from the Korean campaign, I ROP rape the Greeks in 290ad, taking a couple of their core towns.


What is a ROP rape?

Right Of Passage abuse.
I signed rights of passage with Greece, and used their roads to get a (fairly small) force of immortals in place next to their towns, then attacked them all on the same turn. I also made sure to have someone standing on each of their resources, and pillaged those on the same turn.

WackenOpenAir
Jun 30, 2006, 09:24 AM
We'll try hard.
And then we take revenge on Portugal (if the Tommies don't do it) for that slaughter on Boularouz and van der Vaart... :D (although Boula had his part in it :mischief: )

Kill em all those damn porugese. Sink their galleys with wifes and kids on them !!

eldar
Jun 30, 2006, 06:58 PM
Kill em all those damn porugese. Sink their galleys with wifes and kids on them !!

Just wait until tomorrow, 1600GMT+1. Though a Russian ref did a good job last week of seeing off a few of 'em for us.

Tone
Jul 01, 2006, 12:48 AM
Just wait until tomorrow, 1600GMT+1. Though a Russian ref did a good job last week of seeing off a few of 'em for us.We do like those Russian officials in England.;) Careful though, guys! This thread is in danger of being moved to the OT forum.:)

(BTW sorry for not posting a spoiler here. My notes were just plain useless. I'll try and do a better job next time around.)