View Full Version : WIP Units


Ploeperpengel
Jun 14, 2006, 12:05 AM
WIP:
Horrors(import from DoW now properly uvmapped)
http://img168.imageshack.us/img168/7200/horrorjz3.jpg


Naga/Lahmia/Medusa
Tiranoc Chariot
White Lions
Darkelves


Some older units done!:

Greenskins (http://forums.civfanatics.com/showthread.php?t=173956)
Orc Axeboyz(incl. Officer, seZ will skin it, button is in the mod)
Swordboyz(model only, see below post 8)
Goblinarcher(model only, see below post 8)


Highelves (http://forums.civfanatics.com/showthread.php?t=168868):
Phoenixguard(Button incl., first version)
Lothern Seaguard(officer and button)
Highelf Officer of the Militia(meant for spears and swords)
Highelf Swordsmen(with button)
Highelf Spearmen with shield
Swordmasters of Hoeth(with officer and button)
Highelf Spearmen(button posted)
Silverhelms


Norse (http://forums.civfanatics.com/showthread.php?t=166734):
Norse Geirrmen(Button posted)
Norse Huskarls(Button posted)
Norse Huntsmen(Button posted)

Various:

Steamtank (http://forums.civfanatics.com/showpost.php?p=4014846&postcount=1)(Button inluded)
GladeguardOfficer (http://forums.civfanatics.com/showthread.php?t=168706)(Button posted)
Darkelf Executioners (http://forums.civfanatics.com/showthread.php?t=168275)(Button posted)
Bretonian Men-at-Arms (http://forums.civfanatics.com/showthread.php?t=166172)(Button postet)
Valten (http://forums.civfanatics.com/showthread.php?t=165394), Chosen of Sigmar(Button posted)
Cyclops (http://forums.civfanatics.com/showthread.php?t=165145)(Chaos Giant)(Button posted)
Ogre (http://forums.civfanatics.com/showthread.php?t=164677) Ancient Warrior(Button in my corner)

Fantasy Settlers (http://forums.civfanatics.com/showthread.php?t=165554):
Elven Settlers(first version, Buttons in the thread-provided by Mr Frost)

seZereth
Jun 14, 2006, 02:44 AM
Hail to all you Warlords out there, get in depth with the rich world of the epic Warhammer Fantasy Battles (http://uk.games-workshop.com/warhammer/armies/). This link will bring u to the armies section, where u can see where i get my template and motivation from.

Be inspired

have fun
Your Art Monk(ey), seZereth


Progress:
Hi Folks! i Finished working on
-Nippon and Catay Units vol1 (http://forums.civfanatics.com/showthread.php?t=166925)
-Nippon and Cathay Units vol2 (http://forums.civfanatics.com/showthread.php?t=170247) almost finished
-chaos Cultists or "Followers" (http://forums.civfanatics.com/showthread.php?t=164674) in some different versions (with and without Hood).
-Real Chaos Knight and Chaos Marauder (http://forums.civfanatics.com/showthread.php?t=165163)
-Light Knight reskins (http://forums.civfanatics.com/showthread.php?t=164296)
-Beasts and old version of Chaos Knight and first approach to aDwarf (http://forums.civfanatics.com/showthread.php?t=164294)
-Empire Swordsman, Spearman, Handgunner (http://forums.civfanatics.com/showthread.php?t=165424) UPDATED!
-Tilea Units vol1 (http://forums.civfanatics.com/showthread.php?t=165928)
-Dryads ver1 (http://forums.civfanatics.com/showthread.php?t=166238)
-Tilea freelancer, Al Muktqar Desert Dogs and Kislev Winged Lancer (http://forums.civfanatics.com/showthread.php?t=166476)
-Witchhunter (http://forums.civfanatics.com/showthread.php?t=166274)
-Empire Free Companys (+archers,xbows), greatswords, halberdiers, longbowman and Pistoliers (http://forums.civfanatics.com/showthread.php?t=166675)
-Wood Elves Army (part 2 has arrived) (http://forums.civfanatics.com/showthread.php?t=169453)
-Orcs alphaversion (http://forums.civfanatics.com/showthread.php?t=170249)
-High Elven Archers and Shadowwarriors (http://forums.civfanatics.com/showthread.php?goto=lastpost&t=168868)
-Woodelven wardancer and ancient elven warriors part1 (http://forums.civfanatics.com/showthread.php?t=172115)
-goblins (http://forums.civfanatics.com/showthread.php?t=175069)
-Hippus / Hung Army (http://forums.civfanatics.com/showthread.php?t=175071)
-Magnadine, Evil Warrior, Hunter, Saboteur (http://forums.civfanatics.com/showthread.php?t=175070)
-Paladin (http://forums.civfanatics.com/showthread.php?t=173883)
-Malakim


Working on
-Orcs and goblins
-


orcs progress screen (http://forums.civfanatics.com/showpost.php?p=4002304&postcount=558)
Asia progress Screens (http://forums.civfanatics.com/showpost.php?p=3918048&postcount=416)
CHAOS TEASER SCREEN (http://forums.civfanatics.com/attachment.php?attachmentid=121500&d=1143642979)

The Great Apple
Jun 14, 2006, 09:00 AM
IIRC there are pink horrors in DoW which you may be able to use.

Ploeperpengel
Jun 14, 2006, 09:59 AM
IIRC there are pink horrors in DoW which you may be able to use.
Yeah good idea. I think that trial got to waste anyway. Didn't work what I tried.

Rabbit, White
Jun 14, 2006, 01:15 PM
Witchelf(for this too, cause buggy animation)
What's the deal with this one? What unit/animations combo are you using?

Ploeperpengel
Jun 14, 2006, 03:05 PM
It was a great personality with broken animation. Unfortunatly I failed skinning it to look like a pink horror. Well that was quite a time ago. I might do better now but I'd prefer a real model for that kind of Demonstuff. Maybe a jewish missionary with broken animation would do good for ordinary horrors(they look like tiny little gnomes) but I didn't try that yet:crazyeye:

Ups: thought you were refering to the pink horror.

The witchelf I used the female settler for with jaguaranimation. I can upload that thing but it really isn't finished at all. If it ever will.

Ploeperpengel
Jun 14, 2006, 03:29 PM
@Rabbit
Ok here the Witchelf. Keep in mind it's a very old product already. We maybe better wait for your female model;)

Ploeperpengel
Jun 15, 2006, 02:33 PM
@seZ
Here are models for Orcswordsmen(with officer) and goblinarchers. Would you care to skin them? You could use your first post in my WH Orcs to upload them afterwards. For the orcs it's the same skin like the axeboyz but since the head sits different you might want to adjust the skin there;)

The screeny only shows the officer orc the ordinary lost the plume. It's the best I could manage with the swordsmen ani. Either the head will merge with the body or we keep a long neck(I vote for the second):

http://img223.imageshack.us/img223/3924/civ4screenshot00093ki.th.jpg (http://img223.imageshack.us/my.php?image=civ4screenshot00093ki.jpg)

Duke van Frost
Jun 16, 2006, 12:01 PM
I think those Gobbos could use a smaller upperbody.

The neck of the Orcs is good IMO

C.Roland
Jun 16, 2006, 07:30 PM
Hi !

I would be glad to contribute, maybe with lizardmen ? If you have WH lizard picture plz post them and I'll try to make the next lizardmen batch look like WH lizard !

seZereth
Jun 17, 2006, 03:30 AM
Hi !

I would be glad to contribute, maybe with lizardmen ? If you have WH lizard picture plz post them and I'll try to make the next lizardmen batch look like WH lizard !


here the lizardmen frontpage with information (http://uk.games-workshop.com/lizardmen/) and here the gallery if you want to get straight to the point! (http://uk.games-workshop.com/lizardmen/miniature%2Dgallery/1/)

seZereth
Jun 17, 2006, 03:32 AM
@seZ
Here are models for Orcswordsmen(with officer) and goblinarchers. Would you care to skin them? You could use your first post in my WH Orcs to upload them afterwards. For the orcs it's the same skin like the axeboyz but since the head sits different you might want to adjust the skin there;)

The screeny only shows the officer orc the ordinary lost the plume. It's the best I could manage with the swordsmen ani. Either the head will merge with the body or we keep a long neck(I vote for the second):

http://img223.imageshack.us/img223/3924/civ4screenshot00093ki.th.jpg (http://img223.imageshack.us/my.php?image=civ4screenshot00093ki.jpg)


will take on this task after i finished Hippus, here is what i am doing with them :P i think Keal needs a good Gobbo too, perhaps i will do Goblin Stickers and Nightgoblins here too.
http://img133.imageshack.us/img133/5295/hippusprogress0fu.th.jpg (http://img133.imageshack.us/my.php?image=hippusprogress0fu.jpg)
http://img239.imageshack.us/img239/4585/magnadine4ts.th.jpg (http://img239.imageshack.us/my.php?image=magnadine4ts.jpg)
I am sorry that these units seem to be not fitting for WH...

Ploeperpengel
Jun 17, 2006, 08:10 AM
Hi !

I would be glad to contribute, maybe with lizardmen ? If you have WH lizard picture plz post them and I'll try to make the next lizardmen batch look like WH lizard !
That would be great C.R.!
We usually use the minipics as reference for our modelling. WH lizardmen miniature gallery:

http://uk.games-workshop.com/lizardmen/miniature-gallery/1/

Edit: oh just saw seZ already posted that, nevermind

@seZ
I'm pretty sure we'll find a way to implement them. With all those new civs P.L. came up with;) They look cool! Maybe we use the for the Hungs after the patch.

Psychic_Llamas
Jun 17, 2006, 11:19 PM
The Hippus would make perfect Hung if you scaled them down a little (becasue they ride ponies not horse:)
They look awsome BTW.

@ploe, I also like those orcs, very nice indeed.

Ploeperpengel
Jun 18, 2006, 09:13 AM
@Rabbit

This chariot is supposed to be a Tiranoc-Chariot finally. However I stopped working on it because I get a strange error. The wing attachments receive a gloss both in viewer and game(they aren't supposed to, they even don't have a glossmap!).
Any idea hw to get rid of it? seZ also didn't get a clue.

seZereth
Jun 22, 2006, 03:09 AM
Hell i am done with Hippus (http://forums.civfanatics.com/showthread.php?t=175071) and i really hope we cn use them perhaps with a little modification for the Hungs!
http://img150.imageshack.us/img150/3759/hippusarmy0fl.th.jpg (http://img150.imageshack.us/my.php?image=hippusarmy0fl.jpg)

and i started your
http://img145.imageshack.us/img145/9541/goblinarchers7oe.th.jpg (http://img145.imageshack.us/my.php?image=goblinarchers7oe.jpg)
goblins (find em here) (http://forums.civfanatics.com/showthread.php?t=175069) and found out that it is despite all the nif editing big fun to design greenskins! I think i will work on them as soon i have time for. (wont be able to create anything before next week)

DutchJunkie
Jun 22, 2006, 03:16 AM
Hell i am done with Hippus (http://forums.civfanatics.com/showthread.php?t=175071) and i really hope we cn use them perhaps with a little modification for the Hungs!
http://img150.imageshack.us/img150/3759/hippusarmy0fl.th.jpg (http://img150.imageshack.us/my.php?image=hippusarmy0fl.jpg)

and i started your
http://img145.imageshack.us/img145/9541/goblinarchers7oe.th.jpg (http://img145.imageshack.us/my.php?image=goblinarchers7oe.jpg)
goblins (find em here) (http://forums.civfanatics.com/showthread.php?t=175069) and found out that it is despite all the nif editing big fun to design greenskins! I think i will work on them as soon i have time for. (wont be able to create anything before next week)

they truly look awesome .. especially the big warhammer-goblin noses! From close they look big, but from a distance they really give the good feeling!

Psychic_Llamas
Jun 22, 2006, 05:07 AM
Very nice gobbos there!

Duke van Frost
Jun 23, 2006, 04:52 AM
Hurray! More Greenskins to flood the plains of the Empire.

Duke van Frost
Jul 06, 2006, 05:19 AM
IMO we should get rid of the nosering that some Orcs are wearing. That´s because of two things: first if you zoom a little bit out (normal camera position) it looks like they only got one eye that is yellow to me - and maybe it would also save some polys on the model.

@SeZ and PLoe:

would you mind if I do some skinning for the Greenskinz and the Chaosgiant?

Psychic_Llamas
Jul 06, 2006, 05:32 AM
A little note i found while playing the mod:

The troll does not hold his axe its floating out in the middle of no where:crazyeye: i never knew trolls were telepathic:lol:

seZereth
Jul 07, 2006, 08:53 AM
IMO we should get rid of the nosering that some Orcs are wearing. Thatīs because of two things: first if you zoom a little bit out (normal camera position) it looks like they only got one eye that is yellow to me - and maybe it would also save some polys on the model.

@SeZ and PLoe:

would you mind if I do some skinning for the Greenskinz and the Chaosgiant?

yea i would like to have someone support us skinning, the skins for the greenskins cant get worse than the one the orcs use right now, so give it a go ;) ;)

I didnt know we had a chaos giant... :)

@P_L: you will see a new version of the troll which should hold his weapon correctly and which will look more like the warhammer troll ;)

Ploeperpengel
Jul 07, 2006, 09:10 AM
I used the cyclops I made for the upcoming Greek Mod of ComG for a temporary chaos giant. Yes Duke try your hand;)

Duke van Frost
Jul 07, 2006, 12:21 PM
@P_L: you will see a new version of the troll which should hold his weapon correctly and which will look more like the warhammer troll ;)

Good to hear that and that it will be a little bit more WH like :goodjob:

Will you try the same for the Ogre?

Psychic_Llamas
Jul 07, 2006, 10:15 PM
yes, a good ogre please!! and make him FAT!:lol:

Duke van Frost
Jul 08, 2006, 06:13 AM
So I had a first go at skinning the Orc Savage Boyz.

Here´s the result - the new ones have the blue tattoos the others are the old ones (don´t know if you want to use the axeman folder for an officer or if we should diverse the tattoos with a second skin a little bit)

http://img225.imageshack.us/img225/5360/civ4screenshot01868um.th.jpg (http://img225.imageshack.us/my.php?image=civ4screenshot01868um.jpg)

the files:

131919

Tell me If you like em or want any changes.


EDIT:

@Rabbit: since you´ve done such wonderfull weapon packs in the past, maybe you could do some weapons (or only one) that consists of nothing else but bones and another one that is just a primitive stick and stone (put together with a rope maybe) that could be used for these and the Giants also?

Ploeperpengel
Jul 08, 2006, 06:28 AM
The head needs to be lightened up and give him some tatoos. I will edit this model to give some feathers, skulls etc. maybe in the future(as soon I have time) but the head will be positioned differently in the next upload(won't affect the skin)

seZereth
Jul 08, 2006, 06:47 AM
yea looks good, head and body should be in same colour and not too bright. it looks much better than the original (made by Roland think) skin, cause it is not so bright and shiny

Duke van Frost
Jul 08, 2006, 06:47 AM
The head needs to be lightened up and give him some tatoos. I will edit this model to give some feathers, skulls etc. maybe in the future(as soon I have time) but the head will be positioned differently in the next upload(won't affect the skin)

:confused: Did you have a look at the screenshots?

The head is lightened up and they got some tattoos :crazyeye:

Or were you talking about the ones that still have the old skin?

Ploeperpengel
Jul 08, 2006, 06:56 AM
uups hehe I focused on the smaller pics only and there I didn't recognize the tattos and well took the old model partly for the new skin must have messed this up in my head somewhere. The head seemes still to dark there though(slightly). So either brighten up the head or make the body darker I recommend.

Ploeperpengel
Jul 08, 2006, 12:05 PM
Well I don't want to be nitpicky. Looks good in game;)

Rabbit, White
Jul 08, 2006, 01:55 PM
Don't let those party-poopers bring you down Duke, those new skins look great :goodjob:

I'll look into doing those weapons, shouldn't be too hard, and besides it's been a while since I posted new weapons so it's about time for a new batch. :)

Ploeperpengel
Jul 08, 2006, 06:51 PM
Didn't want to bring anyone down here the skin's certainly better than the old one.;) I think the real problem I have with the savage orcs isn't the skin at all it's the model. I really had difficult times with that one now and still I'm not satisfied. I fixed the model to go well with axeman animation cause I wasn't able to have it more fitting to the warrior animation yet(maybe I got out of practice).
I wasn't able to cover the nasty spot in his neck so far. Attachments there didn't work out well. Duke maybe you can skin the headarea of the warrior.dds like a crude tattoo or something? maybe that would be ok then.:)
Or else see for yourself in the test version 5. If everyone thinks it's ok that way lets keep it as is there..

Congrats to your first unitskin btw Duke! totally forgot about that. And if you want to help seZ polishing up the unitskins in the mod just go for it:) Just make sure you both don't work on the same model.

Duke van Frost
Jul 09, 2006, 06:47 AM
Congrats to your first unitskin btw Duke! totally forgot about that. And if you want to help seZ polishing up the unitskins in the mod just go for it:) Just make sure you both don't work on the same model.

Thx for the flowers, but it really isnīt my first unit skin - I got lots of newly skinned vanilla cIV units in my custom-assets, because I didnīt like most of the original ones. Just never released those to the public ;)

And the spot in the neck of the Savageboyz is a real PITA - I refuse to work anymore on this thingy :p took me enough time to have it blend into the other parts of the neck already. But I think Iīll saturate and sharpen-up the tattoos a little bit more.

Iīd love to work on the Chaosgiant, but as it is a placeholder I donīt want to waste time on it.
Maybe you could nifedit the Model a bit to look different from the other Giant and more WH like (and give him one big horn on his forehead). Maybe then I could be convinced ;)

Ploeperpengel
Jul 09, 2006, 07:02 AM
Yes the Giant is on my to do list but until I get to that there's still much other stuff. Why don't you share your skins, maybe we cam use some?

Ploeperpengel
Aug 01, 2006, 01:22 AM
@Duke and seZ
Warlordsunits (complete unitart folder)

removed

Notify me after you dl.

Duke van Frost
Aug 01, 2006, 05:28 AM
dled, and will have a look at it today.

seZereth
Aug 01, 2006, 06:49 AM
downloaded it, thanks

Duke van Frost
Aug 01, 2006, 11:22 AM
Ahem, I accidentaly deleted the Warlords Units :mischief:

Could somebody just upload them again?

Ploeperpengel
Aug 01, 2006, 11:35 AM
I will tommorow after YOU had some sleep! Otherwise I wil have to upload them again and again!:sad:

:lol: ok wait a couple of minutes.

Ploeperpengel
Aug 01, 2006, 11:57 AM
Ok here it is:
http://www.civfanatics.net/warhammer/files/WarlordsUnitart.zip

again notify.

Civmansam
Aug 01, 2006, 11:59 AM
Hey Pleop, what units do we need to do for the mod? Is there a checklist of what models we have already? Because I thought I'd do a few because I like modelling fantasy units. :)

Ploeperpengel
Aug 01, 2006, 12:03 PM
No there isn't. Have a look at the mod and see what missing compared to the unitdesign but ask first before you want to do a particular unit since someone else could already work on that.
We certainly could use some Bretonnian Knightskins and I'm not sure if seZ already worked on that ask him.

Civmansam
Aug 01, 2006, 12:12 PM
I would like to do some Ind units, is anyone else doing any?

Ploeperpengel
Aug 01, 2006, 12:22 PM
as I said ask seZ it could be he does I don't know.

Duke van Frost
Aug 02, 2006, 06:51 AM
OK Ploe, I dled the Units again.

Ploeperpengel
Aug 02, 2006, 08:47 AM
Ok I will remove it in a couple of days when you confirmed not to have deleted them again or bought warlords:D

Duke van Frost
Aug 02, 2006, 08:56 AM
Yeah, yeah, I think I´ll go into town today and buy it, but I´m on Holidays this weekend, so maybe it´s better to wait until after that, or else I surely can`t enjoy it.

Duke van Frost
Aug 02, 2006, 10:52 AM
I hereby confirm that I have bought myself a copy of Warlords :banana:

Ploeperpengel
Aug 02, 2006, 11:15 AM
I hereby confirm that I have bought myself a copy of Warlords :banana:
:lol: ok I delete the link happy playing!

Ploeperpengel
Oct 25, 2006, 03:16 PM
Finally found some timefor skinning again. This is a model for the white Lions(skin isn't finished):
http://img318.imageshack.us/img318/555/civ4screenshot0004io6.th.jpg (http://img318.imageshack.us/my.php?image=civ4screenshot0004io6.jpg)

However somehow GIMP screwed up the texture after I saved it and now the skin got a little blurry.:mad:
Does anyone know how to prevent that to happen or do you guys all use photoshop?

Psychic_Llamas
Oct 26, 2006, 02:38 AM
Looks wonderful ploe :) a pity about the blurryness.:(

I use photoshop with the dds attachment. not too sure about GIMP though.

Ploeperpengel
Jan 04, 2008, 08:25 PM
updated first post with my schedule on units

Here's a teaser for the now properly textured horror(from within the nifviewer)
http://img168.imageshack.us/img168/7200/horrorjz3.jpg

the model gave me some technical difficulties after importing but I think I got it working with only small glitches that won't be noticeable that much from within the game.

Psychic_Llamas
Jan 04, 2008, 10:55 PM
Ploe, that is perfect! unbelievable!

the skin is amazing!

Psychic_Llamas
Jan 24, 2008, 08:27 PM
Hey all.

ive finished modeling my first unit ever, and im relaly happy with how he turned out (way too many polys though, im still not very good at reducting poly count) guess who he is :p:

http://forums.civfanatics.com/uploads/71834/SLANN.jpg
http://forums.civfanatics.com/uploads/71834/Slann_1.jpg


i just need to animate it now, but thats proving a lot more dificult than i immagined :(

kairob
Jan 24, 2008, 10:54 PM
hey, well done PL that looks really really good :)

Masada
Jan 25, 2008, 12:57 AM
I wonder what giant frog tastes like :P

Psychic_Llamas
Jan 25, 2008, 05:43 AM
lol thanks guys :)

im having a lot of trouble with the animations
his arms are way too twisty, and the tutoials ive found arent detailed enough.

woodelf
Jan 25, 2008, 05:46 AM
He looks great P_L. If I were you I'd shoot winddelay a PM asking him for some animating advice or maybe some advice on whether or not this guy can be easily animating or not.

Psychic_Llamas
Jan 25, 2008, 06:01 AM
thanks woodelf :D

:lol: i already got some great advice from win. im trying it out now
so hopefully.... :p

Psychic_Llamas
Mar 30, 2008, 09:35 PM
well, the animations of my slann have come to a hault. ive tried several times and each time the head inverts, chair distorts and arms flail about in freaky angles. so im putting it up HERE (http://forums.civfanatics.com/downloads.php?do=file&id=8924) for someone more experienced to animate :p

on a differnt note, i think ill try my hand at a couple more lizardman units, i have heaps of fun working on that slann so ill see what comes out next :p i doubt ill attemt animations, but if i do something simpler that dosnt need its own rig ill give it a shot:p

timboobaa
Jun 21, 2008, 05:23 PM
http://img385.imageshack.us/img385/5919/sceneviewer200806222103gm9.png

http://img517.imageshack.us/img517/2931/sceneviewer200806222050vb3.png

Hello, I'd like to do some units for this mod, been trying to learn about modelling this week, meanwhile I skinned this Empire Spearman...the leather bits need some work...anyway what do you guys think?

Ploeperpengel
Jun 21, 2008, 05:40 PM
Very nice! Talabheim colorscheme is very well chosen. We already have a model for spearmanmilitia(dark age units aren't empire but Unberogen barbs) but I will probably use this one to diversify the looks more.

I'd recommend to stick to Bretonnia now though because I don't want to replace all the units seZereth already made(even if they are really old already I still like them)

Edit: allthough the ancient units certainly could use a polish.

Psychic_Llamas
Jun 21, 2008, 08:41 PM
excelent stuff timboobaa! i love the face! i always find it impossible to get the face to look half decent.

timboobaa
Jun 22, 2008, 07:15 AM
I'd recommend to stick to Bretonnia now though because I don't want to replace all the units seZereth already made(even if they are really old already I still like them)
Edit: allthough the ancient units certainly could use a polish.

Thanks for comments folks!
I've only found the two Bretonnian unit models in the Downloads section so far, I could re-skin those if that's what you meant - not sure which you mean by 'ancient' .. if there's specific units you'd like skinned then let us know.

(I need an idea of what units you have done already, and what you still need).

Otherwise I found two custom medieval models here, that I thought would make good elite Bretonnian units - was thinking of making a Green Knight (mounted elite) and a Grail Knight (hammer & shield, hero type on foot)

Ploeperpengel
Jun 22, 2008, 07:31 AM
Thanks for comments folks!
I've only found the two Bretonnian unit models in the Downloads section so far, I could re-skin those if that's what you meant - not sure which you mean by 'ancient' .. if there's specific units you'd like skinned then let us know.

(I need an idea of what units you have done already, and what you still need).

Otherwise I found two custom medieval models here, that I thought would make good elite Bretonnian units - was thinking of making a Green Knight (mounted elite) and a Grail Knight (hammer & shield, hero type on foot)

Have a look at the various knight models Bretonnia has in the mod. they're proper models mostly just not textured properly. You might have to unpack the warhammer.pak file. then it's under units/Bretonnia.

In particular:
Knights Errant
Grailknights
Questing Knights
Knights of the Realm
Pegasus Knight still need a proper model first.

Ancient units are all the trooptypes before Militia:
Swordsmen, Spearmen, ancient Cavalry, Archers etc. however I think the bretonnians are more important right now and surly it's enough work especially as it would be cool to have various textures for the Knightmodels. Bretonnian Knights should appear quite colorful.

Ploeperpengel
Jun 22, 2008, 07:36 AM
You can of course also use firaxis models where you think it fits. The Charlemagneknights aren't bad either. If you're unsure wether a model could fit or not just ask back and we can talk about the particular unit you want to start in more detail.

Ploeperpengel
Jun 22, 2008, 07:37 AM
double post

rocklikeafool
Jun 22, 2008, 11:55 AM
Question, is it planned to remodel the Coldone Knights? Cuz I think they need a lizard-like (hence coldone) mount, not a horse. Ya know, WH accuracy off the models I've seen online.

timboobaa
Jun 22, 2008, 01:39 PM
You can of course also use firaxis models where you think it fits. The Charlemagneknights aren't bad either. If you're unsure wether a model could fit or not just ask back and we can talk about the particular unit you want to start in more detail.

thanks Ploeperengel, better get to work then!

rocklikeafool
Jun 24, 2008, 01:42 PM
Question, is it planned to remodel the Coldone Knights? Cuz I think they need a lizard-like (hence coldone) mount, not a horse. Ya know, WH accuracy off the models I've seen online.

I'm quotin myself to ask a question. Can anyone answer my post please? I'm really wonderin this.

Ahriman
Jun 24, 2008, 01:56 PM
You could try borrowing some of the Lizardman art from Vehem's Fall Further modmod.
Rangers and horse troops there are basically lizard-cavalry.

rocklikeafool
Jun 25, 2008, 11:14 AM
Hmm, that might work. Maybe I'll try meldin a few models.

timboobaa
Jul 01, 2008, 08:16 AM
[QUOTE=Ploeperpengel;6951995]Have a look at the various knight models Bretonnia has in the mod. they're proper models mostly just not textured properly. You might have to unpack the warhammer.pak file. then it's under units/Bretonnia.

In particular:
Knights Errant
Grailknights
Questing Knights
Knights of the Realm
Pegasus Knight still need a proper model first.
QUOTE]

I've started the Questing Knights, i'll post a pic soon
...the one thing i couldn't find either in the .pak file or the assets folder or ..anywhere.. is the Maceman on Horse model...I can see it in the game i'm playing but can't locate the model file anywhere..think they're for the Knights Errant
...i have all the other models to get on with meanwhile.
What's the opinion on using (slightly) higher res textures in game ? I can tell that FFH has them, Colonisation will, - from the artistic point of view it'd be nicer to have more than 5 pixels for faces (slight exaguration there maybe)...does that impact significantly on frame rate?

Ahriman
Jul 01, 2008, 08:23 AM
I think the Cathay knight looked like a mounted maceman.

timboobaa
Jul 01, 2008, 08:34 AM
I think the Cathay knight looked like a mounted maceman.

Is Cathay the name of the Civ ? I can't remember offhand

Psychic_Llamas
Jul 01, 2008, 08:46 AM
i love higher res textures, so go for it :p and as for cathay, thats the dhinese based civ yes :p

timboobaa
Jul 01, 2008, 08:53 AM
i love higher res textures, so go for it :p and as for cathay, thats the dhinese based civ yes :p

aah great, thanks Psychic:)

Psychic_Llamas
Jul 01, 2008, 09:00 PM
dhinese

oops, by dhinese i obviously mean chinese :p


oh, and no problem tim :)

Ploeperpengel
Jul 04, 2008, 10:25 AM
double post

Ploeperpengel
Jul 04, 2008, 10:26 AM
[QUOTE=Ploeperpengel;6951995]Have a look at the various knight models Bretonnia has in the mod. they're proper models mostly just not textured properly. You might have to unpack the warhammer.pak file. then it's under units/Bretonnia.

In particular:
Knights Errant
Grailknights
Questing Knights
Knights of the Realm
Pegasus Knight still need a proper model first.
QUOTE]

I've started the Questing Knights, i'll post a pic soon
...the one thing i couldn't find either in the .pak file or the assets folder or ..anywhere.. is the Maceman on Horse model...I can see it in the game i'm playing but can't locate the model file anywhere..think they're for the Knights Errant
...i have all the other models to get on with meanwhile.
What's the opinion on using (slightly) higher res textures in game ? I can tell that FFH has them, Colonisation will, - from the artistic point of view it'd be nicer to have more than 5 pixels for faces (slight exaguration there maybe)...does that impact significantly on frame rate?

You definitly should look into the main bts artfolder for the charlemagneunits and also the EDU models there;)

timboobaa
Jul 04, 2008, 02:01 PM
Ahh, okay, i thought it was a custom warhammer unit

timboobaa
Jul 06, 2008, 08:32 AM
http://img364.imageshack.us/img364/5365/questknightsbs4.jpghttp://img364.imageshack.us/img364/5678/questknightsfacesfc2.jpg
What do you think of these for questing knights? I did the recolours quite quickly, maybe they're too bright. Some fine facial hair on display. found the mounted macemen btw.

Psychic_Llamas
Jul 06, 2008, 08:37 PM
O_O Tim! Thats absolutely excelent! perhaps would you be able to put a few grails and scrolls around, such as on their shields, or such. maybe family 'crest' like designs of grails and stuff? just for a bit more flavour, but those are really VVERYVERY good :D

Ploeperpengel
Jul 09, 2008, 06:36 AM
O_O Tim! Thats absolutely excelent! perhaps would you be able to put a few grails and scrolls around, such as on their shields, or such. maybe family 'crest' like designs of grails and stuff? just for a bit more flavour, but those are really VVERYVERY good :D

second that. The faces look excellent! I wouldn't mind bright colors but if you prefer them a little less bright I'm fine with that:)

Ahriman
Jul 09, 2008, 06:40 AM
Aren't Brettonians one of the few races whose units are a riot of bright colours?

Ploeperpengel
Jul 09, 2008, 06:43 AM
Aren't Brettonians one of the few races whose units are a riot of bright colours?

Colorful yes but not necessarily carnevallike. but as I said I'd be fine with these coloring.

Psychic_Llamas
Jul 09, 2008, 08:24 AM
brettonians love their heraldry. so basically any bretonian unit will display their family crest and colours on EVERYTHING. most heraldries are fairly brightly coloured too.

timboobaa
Jul 09, 2008, 12:32 PM
I'll get some heraldry in on the shields, at very least. Managed to succesfully get the models in game today, they look okay but perhaps slightly bright.

frenzyslave
Jul 09, 2008, 09:05 PM
Hmm. You might have inspired me to play brettonia today Tim ;)

seZereth
Jul 15, 2008, 06:03 AM
I am really happy you found your way into the WHFB mod, Ploe definitely deserves any help on the unit side he can get ;)
And you are a very talented texturer (goes very well into the warcraft style, which is perfect for the scale the units have in game).

I think there is lots of opportunity to live out your creativity here.
While you definitely dont lack texturing skills i suggest getting used to some basic blender3D usage to create some custom weapons, helmets, etc. (and finally your own models ;))

have fun.

timboobaa
Jul 21, 2008, 07:06 AM
Thanks Sezereth, I hadn't seen your post before.
I'd really love to do models, couldn't get Blender to export, and I've tried some stuff in 3dsMAX 7, which sometimes exports, but sometimes it seems to do random stuff like change the rotation axis at a whim. I guess the thing is to do bits like helms, with nodes, and put it all together in NifSkope/viewer?

seZereth
Jul 21, 2008, 07:16 AM
Thanks Sezereth, I hadn't seen your post before.
I'd really love to do models, couldn't get Blender to export, and I've tried some stuff in 3dsMAX 7, which sometimes exports, but sometimes it seems to do random stuff like change the rotation axis at a whim. I guess the thing is to do bits like helms, with nodes, and put it all together in NifSkope/viewer?

hmm, what I usually do is, use bledner v42 to import a firaxis model (the one i want to use the armature from). then I delete everything except the object rigged to this armature (e.g. warrior_body in the warrior nif).
(so, usually the import is not 100% true to the original, thats why it usually messes things up on export, so try to keep the stuff you export as simple as possible).
Then i save it as a blend file. open it in blender v43 and merge that object with my model and delete the old mesh. So, now I have a model rigged to the armature (rigging has to be done by setting the bone weights on your mesh) and can export it. after that i use nifscope to set up the final unit. usually open the original nif in nifscope and simply copy paste my new model over the old one and then load up a kfm to see if the process was successful and the unit animates like it should.
If you want to attach another weapon or something, you either make it part of the new mesh and rig it to bip01 R Hand or something. Or you try to attach it in nifscope but then you will have to fiddle around with the rotation and translation.

hope that helps.

a and configure your nif export script right: nif version should be: 20.0.0.4

timboobaa
Jul 21, 2008, 08:24 AM
Okay thanks, that makes the whole process clearer..
right now the part that's scaring me is

(rigging has to be done by setting the bone weights on your mesh)

seZereth
Jul 23, 2008, 04:12 AM
Okay thanks, that makes the whole process clearer..
right now the part that's scaring me is

well, easiest way to learn is:
after joining the objects (so, your new mesh and the old firaxis one, put the firaxis mesh to the left and to the back in edit mode (so you can see from front and side both meshes). then go into "weight paint" mode and look at each of the bones, to see how the weights are distributed. i would not suggest using weight paint to rig, as it is quiet inaccurate and usually ends up in painting verts you dont want to be painted, resulting in weird animation). So, better you switch between weight paint mode and edit mode by pressing "tab" and set the weights in the edit context. (you might also want to use blender3dwiki, to read one or two tutorials about rigging, just to make sure to hit the right buttons).

I personally donīt like rigging and uv mapping, too. as they are the unsatisfying parts. but without them you will never see your unit animated and textured ;)

timboobaa
Jul 23, 2008, 06:33 AM
Thanks Sez,
I'd better read the Blender Wiki and learn more about the whole process, I can work out how to edit a mesh but that's about it at the moment - I definitely want to get modelling
Cheers Tim

seZereth
Jul 23, 2008, 01:40 PM
Thanks Sez,
I'd better read the Blender Wiki and learn more about the whole process, I can work out how to edit a mesh but that's about it at the moment - I definitely want to get modelling
Cheers Tim

be careful... at first, it is exhausting, but after a short time, when you get a feeling for the whole process... it gets very very addictive ;)
But this forum and especially this mod needs more artists. and you are a very promising one ;) have patience and you will see, there are no real limits any more ;)

timboobaa
Jul 27, 2008, 06:44 AM
Sezereth,
how i can i get hold of the earlier versions of Blender? You're recommending 2.42 for importing, and 2.43 for exporting..every Google I do takes me back to the latest version only, which is the one I had trouble exporting from (Import was fine)
cheers, tim

seZereth
Jul 28, 2008, 12:12 PM
Sezereth,
how i can i get hold of the earlier versions of Blender? You're recommending 2.42 for importing, and 2.43 for exporting..every Google I do takes me back to the latest version only, which is the one I had trouble exporting from (Import was fine)
cheers, tim

I uploaded it to rpidshare (http://rapidshare.com/files/133126838/blenderoldversions.zip.html).

I am pretty sure that I can only export models/rigs objects/nifs whatever which i imported with 2.42. (i import them there, save a .blend and work them in 2.43, and export from 2.43)
You might want to try importing into 2.42 and work and export from 2.46. might work as well and you could use the newer features.

let me know if that works

timboobaa
Jul 29, 2008, 06:31 AM
Excellent , thanks Sez, you're a star :D
PS I hope your 'Afterworld' Mod gets made -if you need anything for that I'd be happy to help?:goodjob:

Rando
Aug 08, 2008, 02:19 PM
Hey Timboobaa,

I'd posted in antoher forum but thought I'd ask here as well - I was looking for a copy of your reaper unit you did awhile ago. It's an awesome unit. I am working on a small mod (adding a custom civ to a civilization) (its more of a modmodmod really to a custom civ for FF/FFH). Your reaper unit would be awesome for it. I'd actually prefer the version with the staff - saw you were trying to get rid of the staff, but for my purposes the staff would be pefect (as opposed to a scythe). Don't know if its done or if you'd be willing to share, but if you are - that'd be stupendous.

Thanks,

Rando

timboobaa
Aug 10, 2008, 05:48 AM
Hey Timboobaa,

I'd posted in antoher forum but thought I'd ask here as well - I was looking for a copy of your reaper unit you did awhile ago. It's an awesome unit. I am working on a small mod (adding a custom civ to a civilization) (its more of a modmodmod really to a custom civ for FF/FFH). Your reaper unit would be awesome for it. I'd actually prefer the version with the staff - saw you were trying to get rid of the staff, but for my purposes the staff would be pefect (as opposed to a scythe). Don't know if its done or if you'd be willing to share, but if you are - that'd be stupendous.

Thanks,

Rando

Yes you can have the unit - I'll have to post it in a week or two as my home computer completely died on me a week or two ago! Should be up and running soon
cheers

Rando
Aug 13, 2008, 03:37 PM
Timtooba - thanks! That's great. It's an awesome unit. :goodjob:

orlanth
Aug 16, 2008, 02:15 PM
Just wanted to say I am impressed with the quality of the art in this mod so far - the custom units are looking cool even zoomed in!

For Boltthrowers, maybe you could use or adapt the Hwacha from vanilla Warlords which looks fairly similar; also I was surprised not to see the Holy Roman Empire's Landsknecht (sp?) from BtS being used in the Empire.