View Full Version : Leader Behavior Thread
woodelf Jun 14, 2006, 10:36 AM Ploep has asked me to massage the XML data to make the individual leaders more individual. :) What I need from the rest of the WHFB team are ideas about the specific behavior each leader exhibits. This is very different from Traits, those are separate and don't need to be considered here yet. For example, being Militaristic doesn't necessarily mean the leader is a Warmonger. They might go together, but they don't have to.
Points to take into account for each leader (this is not the whole list yet):
Do they build Wonders? Think Louis from vanilla.
Do they build tons of units? Napolean for example
Do they Pile on when another civ is engaged in war?
Do they respect warmongers?
Will they declare war if the opponent is stronger? How much stronger?
Do they declare long distance wars?
Do they Raze cities?
How do they handle rebuking? Peace or War?
How long of a memory for rebukes?
Will they trade techs? How often?
Do borders cause tension?
Religious differences important?
What is their main Flavor? Military, Science, other?
What about UNITAI? Defense, Attack, counter?
That's a small sampling of fields that can be altered to shape each leader's behavior. Small changes here and there can make a huge difference in gaming enjoyment.
Leaders and their progress to be listed in the next 3 posts.
woodelf Jun 14, 2006, 10:36 AM Amazons(not in yet)
Arabya
Jaffar -
Bretonia
Louen -
Gilles -
Cathay
Emporer Wu -
Empire
Karl - Wonders, don't handle rebuke well, no razing
Magnus - Wonders, don't handle rebuke well, no razing
Estalia
Jose'Paul -
Ind
Akabar -
Kislev
Boris - constant warfare
Katarin the Icequeen -
woodelf Jun 14, 2006, 10:37 AM Nippon
Takagura -
Norse
Haargroth - Likes limited wars. Quick to declare, quick to peace.
Tilea
Marco Columbo -
Luccini and Lucan -
Beastmen(not included yet)
Chaos
Archaon - Raze cities, units not Wonders building, opponent strength not important.
Chaos Dwarfs(not in yet)
Darkelves
Witchking Malekith - sneaky, likely to dogpile
Morathi the Hagqueen - sneaky, likely to dogpile
Dwarfs
King Thorgrimm - Long memory of rebukes. Build Wonders, might war against other dwarves.
Baragor - Long memory of rebukes.
Ogre Lords(not in yet)
Greaser Goldtooth -
Orcs
Grimgor Ironhide - respect warmongers
Azhag the Slaughterer - respect warmongers
woodelf Jun 14, 2006, 10:38 AM Gobbos(not in yet)
Grom the Pauch -
Skarsnik -
Highelves
Aenarion - Wonders
Finubar - Wonders
Hobgoblin Hegemony(not in yet)
Tombkings
Settra the Unperishable -
Khalidar -
Lizardmen
Mazdamundi -
Tenehuini(not playable yet) -
Skaven(not in yet)
Morskitter? -
Ikit Claw? -
Sylvanians
Vlad -
Nagash -
Woodelves :D
Ariel - UNITAI_DEFENSE favored
Orion -
Ploeperpengel Jun 14, 2006, 11:54 AM Since it' my day today I will give my 2cents to everything. Don't worry I will concentrate more on modeling later again.:D
I think Haargroth will be quick in declaring war and quick to withdraw again if the reponse is to strong. That whould be quite fitting to simulate the constant ambushes by the norse civ.
Archaon won't care how strong any opponent might be and not building much wonders more tending to constant warfare and unitbuilding en masse. Razing cities is what he likes the most.
orcs will respect warmongers only for the challenge of it no matter how strong but may cease fire cause of the lack of moral in their armies if they get beaten.
Highelves will build wonders alot as well as the Empire I suppose.
About rebuking I think you're either with the Empire or against it.
Kislev is accostumed to constant warfare
Woodelves will be defensive Ariel more Orion a little less maybe.
Bretonnia will join the cause of what they think is justice.
Dwarfs have a memory of thousands of years if you rebuke them you'll be written into the book of grudges:D Baragor the Slayer may be a little more eager to go to war with his kin than Thorgrim might do(a guess). He'll probably prefer building wonders.
The empire won't destroy cities it will devour and assimilate them. Improving the cities.
Borders won't cause tensions much between the empire, bretonnia and kislev
Orion might not like it if mortals enter his woods.
Religions difference is depending on religion. That's something we'll still have to talk about a lot.
Darkelves are full of evil but cunning they won't mess with enemies stronger then they are but attack at once if they see advantage.
I hope this'll help a bit.
woodelf Jun 14, 2006, 03:39 PM This helps a lot Ploep. Once I finally edit the above posts with specific leaders people can more easily chime in and build on what you've started.
woodelf Jun 15, 2006, 04:55 AM Ploep - bear in mind when a civ has multiple rulers you need to distinquish what make the leaders different. I'll add in some of what you posted above and then hope some others can start shaping the individual leaders.
Ploeperpengel Jun 15, 2006, 05:22 AM Ploep - bear in mind when a civ has multiple rulers you need to distinquish what make the leaders different. I'll add in some of what you posted above and then hope some others can start shaping the individual leaders.
Yes of course ask P.L. to help about that. I also will think further on that subject. Now I'm at work but tonight maybe another add;)
Psychic_Llamas Jun 15, 2006, 07:45 AM Hey, heres my ideas on this.
Arabya
Jaffar – Is a powerful sorcerer, who was convinced by the scaven to invade estalia, so I guess a warmonger? Or maby easy to persuade?
Bretonnia
Louen – very defensive, and said to have been blesses the the Lady of the lake herself, so maybe spiritual?
Gilles – very charismatic, first united the human clans in bretonnia, so quite organised. Maybe increased unit production, decrease unit cost?
Cathay
Emporer Wu -
Empire
Karl - The Emperor takes personal command of his army whenever possible. Mostly defensive. Likes large standing armies. (Wonders, don't handle rebuke well, no razing)
Magnus - Wonders, don't handle rebuke well, no razing
Estalia
Jose'Paul – pacifistic, religious, don't like warmongers
Ind
Akabar -
Kislev
Boris - constant warfare, hires lots of mercenaries, large army.
Katarin the Icequeen – master of ice magic. The Tzarina, in keeping with her icy powers, is aloof and remote, preferring to work through agents and generals
Nippon
Takagura – favors peace and security above all, haves warmongers. Happiness and culture are specialities. Technological.
Norse
Haargroth - Likes limited wars. Quick to declare, quick to peace.
Tilea
Marco Columbo – merchant prince. Large navy, explorative. Not too fond of wars.
Luccini and Lucan - bizarre sense of humour. Internal warfare more than external. (city states)
Beastmen(not included yet)
Chaos
Archaon - Raze cities, units not Wonders building, opponent strength not important.
Chaos Dwarfs(not in yet)
Darkelves
Witchking Malekith - sneaky, likely to dogpile. Really likes assassins. sarcastic
Morathi the Hagqueen - sneaky, likely to dogpile Really likes assassins. Impossible to deal with.
Dwarfs
King Thorgrimm - Long memory of rebukes. Build Wonders, will war against chaos dwarves. Hates gobbos
Baragor - Long memory of rebukes.
Ogre Lords(not in yet)
Greaseus Goldtooth – consumerism. Rich. Loves gold and money. Will go to war for any sum of money. Does anything for money
Orcs
Grimgor Ironhide - respect warmongers
Azhag the Slaughterer - respect warmongers
Gobbos(not in yet)
Grom the Pauch -
Skarsnik -
Highelves
Aenarion – Wonders. Defensive. Large standing army. Hates warmongers
Finubar – Wonders, mercantile. Huge navy
Hobgoblin Hegemony(not in yet)
Tombkings
Settra the Imperishable – wonders, Long memory of rebukes, hates nagash. Large army
Khalidar – wonders, Long memory of rebukes, hates nagash. Very charismatic
Lizardmen
Mazdamundi -
Tenehuini(not playable yet) -
Skaven(not in yet)
Morskitter? -
Ikit Claw – magical, technological, sneaky
Sylvanians
Vlad -
Nagash – magical, warmongerer
Woodelves :)
Ariel – Defensive, hates warmongers. Wonders, magical.
Orion – Defensive (more than Ariel FYI), Long memory of rebukes
woodelf Jun 15, 2006, 08:14 AM Thanks P_L. Once I add these to the first few posts we'll have an idea who we need to focus on and also if anyone else has differing or similar opinions.
Ploeperpengel Jun 15, 2006, 03:53 PM Takagura should definitly be agricultural and maybe organized
Haargroth of course seafaring and aggressive
Chaos and both orcs also aggressive(we might give some leaders three traits to diverse them enough)
woodelf Jun 15, 2006, 03:57 PM Those are Traits! :p
Should we start another thread for those? Also, I really hope you guys are planning on some new traits.
Ploeperpengel Jun 15, 2006, 04:01 PM Those are Traits! :p
Should we start another thread for those? Also, I really hope you guys are planning on some new traits.
I thought we discuss this here too but another thread could be useful too indeed. Care to start it?
woodelf Jun 15, 2006, 04:02 PM I shall oh fearless Leader. ;)
Ploeperpengel Jun 18, 2006, 06:34 PM Are there some dicisions you need help for here still?
woodelf Jun 19, 2006, 04:27 AM Are there some dicisions you need help for here still?
:lol:
When I start entering in the numbers I'll start pestering you guys about specific leaders. Right now they need some work. ;)
Ploeperpengel Jun 19, 2006, 04:33 AM :lol:
When I start entering in the numbers I'll start pestering you guys about specific leaders. Right now they need some work. ;)
Ok concentrate on Woodelves, Highelves, Orcs, Nippon, Cathay, the Empire, Norse and Tilea that are the civs we'll have the funstuff for(units). Do you think that's possible to have on friday? If not no problem that can be still added in the playtestweek but I need a running version of this by friday no matter how generic it is.
woodelf Jun 19, 2006, 04:44 AM That helps Ploep. Thanks. Check you PM please since I need a file or need to find it anyhow.
Ploeperpengel Jun 19, 2006, 12:03 PM Could you upload your current Leaderinf now already? I can't enter the worlbuilder and want to know if that's because of missing Leaders in that file makes only sense of course if you already added them all).
woodelf Jun 19, 2006, 12:47 PM Oops. The Civ4LeaderheadInfos file is at work, but I didn't alter that at all yet. The only file I changed today was my own diplo and text file. So long as you don't alter any names we'll be on the same wavelength.
Tomorrow or the next day I'll do behavior.
Ploeperpengel Jun 19, 2006, 12:49 PM Oops. The Civ4LeaderheadInfos file is at work, but I didn't alter that at all yet. The only file I changed today was my own diplo and text file. So long as you don't alter any names we'll be on the same wavelength.
Tomorrow or the next day I'll do behavior.
Ah no forget about I meant the diploinf - just were posting in the wrong thread with the wrong thought:mischief:
woodelf Jun 19, 2006, 12:59 PM I'll upload what I have around 6-7am EST tomorrow.
woodelf Jun 20, 2006, 05:23 AM Can I add that we don't have a ton of feedback for how these leaders are going to behave? I can go ahead and muddle through and then after playtesting can make alterations based on feedback. Is that good enough?
woodelf Jun 20, 2006, 05:48 AM Ploep - When the Civ4LeaderheadInfos xml file was created how was it done? Did you guys simply overwrite the Vanilla and then c/p the rest? Did you try to match up Vanilla leaders with similar WH ones? What lines have you edited already? If the answer to any or all of the above is that you don't know and JP did most of it then I'll butcher it apart for my behavior.
Ploeperpengel Jun 20, 2006, 09:43 AM Can I add that we don't have a ton of feedback for how these leaders are going to behave? I can go ahead and muddle through and then after playtesting can make alterations based on feedback. Is that good enough?
Yes indeed it is;)
Ploeperpengel Jun 20, 2006, 09:45 AM Ploep - When the Civ4LeaderheadInfos xml file was created how was it done? Did you guys simply overwrite the Vanilla and then c/p the rest? Did you try to match up Vanilla leaders with similar WH ones? What lines have you edited already? If the answer to any or all of the above is that you don't know and JP did most of it then I'll butcher it apart for my behavior.
I think JP tried to find similar vannila files and just changed names as I did myself. Get on butchering;)
woodelf Jun 20, 2006, 10:23 AM That's what I needed to know. I'm finding more and more fields I'm going to manipulate so I hope to create some unique leaders.
woodelf Jun 21, 2006, 09:02 AM Ok, here's (http://www.filegone.com/9666) the file Ploep. Filegone again.
Leaders tweaked:
Wu
Ariel
Orion
Takagura
Grimgor
Azhag
Finubar
Aenarion
Lucan
Marco
Karl
Magnus
Haargroth
Behaviors tweaked:
iWonderConstructionRand
iBaseAttitude
iBasePeaceWeightRand
iWarmongerRespect
iTechTradeKnownPercent
iMaxWarRand
iMaxWarNearbyPowerRatio
iMaxWarDistantPowerRatio
iMaxWarMinAdjacentLandPercent
iLimitedWarRand
iLimitedWarPowerRatio
iDogPileWarRand
iMakePeaceRand
iRazeCityProb
iBuildUnitProb
iBaseAttackOddsChange
iWorseRankAttitudeChange
iBetterRankAttitudeChange
iCloseBordersAttitudeChange
iSameReligionAttitudeChangeLimit
iDifferentReligionAttitudeChange
Flavors
UNITAI
Ploeperpengel Jun 21, 2006, 09:52 AM Thx a ton Woodelf. Curious how this will feel, heh. The Mod's already surpassed 230 MB and I still have packed files in and the orcs are missing. Next week will be tough finding appropriate unitstats for all those units:crazyeye:
I already needed three hours copying all the units into the folder only, puh. I admit though I took a lot from FFH too. I certainly wil sort out a few again.
woodelf Jun 21, 2006, 09:56 AM No problem. I can't wait to see how differently they play. It's a work in progress during playtesting and once the (occassionally ungrateful) public gets their hands on it. :)
Ploeperpengel Jun 21, 2006, 09:59 AM No problem. I can't wait to see how differently they play. It's a work in progress during playtesting and once the (occassionally ungrateful) public gets their hands on it. :)
We'll see I think it would be better at least designing unitstats for five or six civs before we release and not to forget all of those units have to be attached to certain techs. That'll be a lot to do!
And I already shake in terror as I think what xml else I have to merge.
Ploeperpengel Jun 21, 2006, 10:07 AM AAAAAAH, damn it damn it! I accidentally deleted the vanilla Leaderinf. God I'm tired can you send me the vanilla file? please.
woodelf Jun 21, 2006, 11:17 AM Why do you need the Vanilla?
I don't have it at work unfortunately.
Lord Olleus Jun 21, 2006, 12:14 PM Shouldn't it still be in your recycling bin?
woodelf Jun 21, 2006, 12:27 PM Shouldn't it still be in your recycling bin?
He overwrote it most likely.
Ploeperpengel Jun 21, 2006, 01:47 PM Shouldn't it still be in your recycling bin?
:confused: what's this now?
Lord Olleus Jun 21, 2006, 02:07 PM Its a folder on your desktop where all the files you have deleted go.
Ploeperpengel Jun 21, 2006, 02:30 PM Oh not this one. anyway got a new one.;)
@Woodelf
I assume you meant unitai_city_defense not unitai_defense right? I changed that. Otherwise it seems to work so far. Curious how it plays as soon we got the units in:)
Edit: Changed Finubar to flavor gold instead of science (he's a trader) the rest I leave as is for playtesting just setting new traits.
woodelf Jun 21, 2006, 03:47 PM Yeah, good catch. You could also use RESERVE. I don't know what it really does though.
Most of the Flavors I either left as is or did a best guess.
woodelf Jul 27, 2006, 06:38 AM Now that serious playtesting has begun can you guys let me know what you think of the Leaders behavior? I want to see if it's in line with what you guys want in WHFB.
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