Jun 08, 2002, 03:13 PM
I was planning on grabbing it as soon as I finish Epic1......
View Full Version : RBD13 SG - Cretan Army Variant
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Jun 08, 2002, 03:13 PM
I was planning on grabbing it as soon as I finish Epic1......
Jun 13, 2002, 12:38 PM
Jun 18, 2002, 06:52 AM
Reading a thread hijack, you guys are forgetting than I'm involved in this, too. Yeah, it takes me a few days to get my turns in, but I'm still involved. I was planning on playing after meldor, so there are three of us in this one.
Jun 18, 2002, 07:18 AM
No offense intended....but this one has been on a back burner for all of us it seems......I will post as soon as I get home.
Jun 18, 2002, 08:04 AM
I did no mean to imply that I was cutting you out of the loop.
I simply wanted to start the fact that I will be out of town this weekend with nothing to do, and that I will be looking for extra Civ to pick up this weekend.
Jun 18, 2002, 05:51 PM
Meldor back in power after many years away....what happened to Charis, to Sirian, to Smutzig? We must find out. After assuming the riegns Meldor find what happened. Worker after worker comes to him every day and ask, "What Iam I to do today?" Is there nonoe of them that can decide for themselves. Oh, well, at least the Germans are fun!
1630 AD New Hamburg falls. Fragged two barbs camps in old china
1635 AD Gain 5 cannon when the Germans counter attack and leave only a rifle covering them. Move them back to upgrade.
1640 Movementand one more Barb camp fragged
1645 Razed Dallas.
1650 Razed New Konesberg. Found five new cities.
1655 Frag another barb camp. Strakia flips to India and gets added to the list.
1660 Frag a barb camp and raze New Leipzig.
1665 Bradenburg razed
1670 Raze Dortmond
1675 Finish settling old china except were India got spots....Did I mention that they were added to the list?
1680 Raze Hanover.
We now have a good foot hold in Germany. They won't last the next persons turn. They can only build bowmen. India has the most cites left on our continent so would make a nice next target. Flight due next turn and Once we put an airport on the nortwest end of the Japaneese/Indian Continent they can both be had. We should rush this as fast as we can before everyone starts to get tanks.
RBD13 1680AD (http://www.civfanatics.net/uploads/rbd13-1680ad.zip)
Jun 18, 2002, 07:50 PM
Got it. Will report Friday. Will crush whoever seems appropriate.
Jun 21, 2002, 07:14 AM
I took no notes, so this is all off the top of my head....
OY! Turns take FOREVER. My computer isn't slow but our overabundance of cities makes things quite ... well, slow.
Our home continent is nearly completed railed/irrigated/improved. I left many of the workers fortified, fortified a few more, put a few dozen on auto-improve (but not allowing them to undo previous things). We, in theory, could lumberjack in a lot of corrupt cities, but .... oi. I just don't think it's worth it.
We also are getting a fair bit of pollution at this point. It's usually clean up automatically, though, by our worker forces. F11 provides a nice easy end-of-turn check of that.
The attack on Germany is going SLOWLY. They have massive cultural borders that take forever to penetrate. I was even attacking a fair few cities without artillery support (we're producing a slew of cavalry). This (forgotten?) rule also slowed me down some....
- An army must make the first attack on any enemy capitol
I shipped over an army and filled it with cavalry to help with that. It's currently in range of the third German capital. They only have 3 cities left. (I only took 6 turns, too, because of time, else I would have finished them off.)
I also tried to fill in all the spaces over there. No, we can't win by domination (conquest only), but if we build cities there, it means noone else will/can, limiting the amount of work we have to do later.
Research was continued -- why not? We're one turn from tanks. I would continue researching toward Modern Armor. We have tons of commerce from hundreds of cities. Might as well get some military advantage out of it.
The attack force for Japan is getting into position. A few things to keep in mind here:
- They have one city on "our" continent which should get immediate attention
- We have current deals with them that don't expire for 6 turns. We've been "honorably" declaring war before this time. Might be worth continuing. Ordering them out might work, too, though.
- Our one city on their continent has an airport and enough forces for an initial push but will need more.
- Japan only has one source of rubber, I believe. I did *NOT* get a ship into position to bombard it away, however.
- India as an ally would be a good idea -- they share all *3* of Japan's islands
- Plan to invade other two Japanese islands is incomplete
I would've played 10, but Lee indicated he had time this weekend. Another few turns would be another several nights, so I pass it off in this form.
Save at http://www.civfanatics.net/uploads/rbd13-cretans-1720ad.zip
Jun 21, 2002, 07:26 AM
You can put me in for "GOT IT".
I will post how ever many I complete by Sunday night.
Will depend what games come due.
Jun 22, 2002, 11:09 PM
(0) 1720 AD - It is funny how you sometimes inherit your destiny.
Last time I gave a destiny to invade Germany.
This time I get a stack of units in Wrong Islandus set to attack.
A - Japan will accept a RoP, so I do have my choice of Japan or India next.
We already have a RoP with India.
OK, once Germany is dead, I have plenty of choices.
Both of the deals can be cancelled shortly. :)
Diplo confirms the 3 German cities I can see are it.
B - I perform what I know will be very painful - A city production review.
We don't need 1/1 cities to grow beyond 6, so I switch all aqueducts / hospital to infantry.
We are still really hurting for coastal city defense - I don't want a marine surprise.
I hire a lot more tax collectors.
I squeeze more production, and our army city builds them 1 turn faster.
C - I spend down to $1000 to rush more military. I will do this every turn, but won't report it again.
:confused: I find active workers inside our cities?
Over ~1 hour later, and I am ready to hit enter :crazyeye:
This variant idea should have been a standard map.
Well I wanted all weekend filler, I got it.
(I) Next science goal - fission, however I don't know if the UN will be built before the game ends.
Drop science to 50%, and only one turn longer. I want the cash.
The people are so happy to see me, the palace expands.
(1) 1725 AD - This is the only game I could use MSOW - Much sleeping of workers - I have a handfull of workers optimizing
cities, elsewise it would take 3 hours / turn.
Cities razed: Cologne
Cities formed: None.
We are so OVERLOADED with workers, that I join all of our natual workers back to our cities to get more production / money.
(2) 1730 AD - Begin the rush to fill in former Germany.
Cities razed: Salzburg, Konigsberg (Army hit it first - we liberated $243 gold!)
Cities formed: Spread Eagle, Hot Babe, Twin Hills, Wall Calendar,
Germany is DEAD.
Deal with Japan has 4 turns, deal with India has 17 turns. Guess who dies next?
(3) 1735 AD - Begin to removed excess troops from former Germany - massive shuttle to Wrong Islandus - secondary to island ne
of former Germany.
Cities formed: Atzec Blocker, Furry City
(4) 1740 AD -
Cities formed: Massage, Parlor, Dirty Dancing, Show Me Yours, Nice Mountains
(5) 1745 AD - :sleep:
(6) 1750 AD -
Cities formed - G-string
(7) 1752 AD - :sleep:
(I) new Khania has been polluted by Aztec culture
(8) 1754 AD - IT'S TIME - WAR.
Sign an mpp with India.
Cities razed - Suo, Albuquerque, Sapporo,
Cities formed - WinAPI, Visual Basic
Our artillery pounds are many ironclads are we can reach to encourage the Japan fleet to leave.
(I) As expected, India declares war on Japan
:confused: No ground counter-attack.
I watch a lot of ironclads sink by former Germany with India and Japan fighting - we are the real winner.
(9) 1756 AD -
Cities razed - Matsuyama, Nagasaki, Kagoshima
Cities formed - Windows SDK, MicroFocus, COBOL, Hacker, Core Dump
The attack on Nagasaki produces the leader - Orion - a new army is formed.
(I) The war will spread - Japan / Aztec MPP.
Japan counter-attack - 1 cavalry is killed.
Begin Rocketry research, though I doubt we will build any ma.
What a surprise - the Aztecs declare war.
(10) 1758 AD -
Cities razed - Tokyo (with the Toe :cry: ), Elundra 2
Cities formed - Infinite Loop, Control-Break, WinBlows, Annoying Spot, It's a bug
Note to all - Ships build on the northern half of the land mass are worthless - ALL ships should only be build on the
southern side - our very close to Rafkos and the canal sneak.
Lots of settlers hiding in Wrong Islandus.
Kill the other two Aztec cities on our continent.
Artillery stack and Tank army ready to hit Japan capital.
Jun 23, 2002, 06:26 AM
I agree with the map choice. I don't think that Charis invisioned that this would become the REX nightmare that it did when we started. With tanks the end will be sped up considerably, thank goodness. If Arathorn can't grab it before Wednesday, I will get it at that time. I think we only need one maybe two more turns each and we will be done. I do want to thank you for helping to finish this one Lee. I have a feeling that you are like me, you hate to see something go unfinished, no matter how painful it becomes.
Jun 23, 2002, 08:15 AM
:confused: REX nightmare? I suspect that is a mm nightmare comment, though I never heard the REX comment before.
I agree the game is getting close. Thanks to the Aztecs, we can even clear more of our OWN continent up. I didn't do it, but we should start getting a trasnport fleet near there island. At some point shortly - we can simple play always war :lol:
I already started building a transport fleet off of the current island under attack, so that we are ready to head to the other island with Japan.
The tanks are helping. With cavalry I feel I HAVE to get to all 1 hp defenders and under size 6. With tanks I hit a city stronger then that. I suspect the next person may have to rush some settlers :crazyeye:. Our cash flow helped me rush enough infantry to finally safeguard our coastal cities.
Yes, meldor, you are right - I generally hate to see these games go unfinished. How would a new player feels if his first game gets abandonded? It lowers our chance of him signing up for a second game.
This is one of the reasons I am such a nut in the LK series with enforcing the deadlines. Nothing causes lack of interest faster than no posts for 5+ days.
Jun 23, 2002, 09:29 AM
I agree the game is getting close. Thanks to the Aztecs, we can even clear more of our OWN continent up. I didn't do it, but we should start getting a trasnport fleet near there island. At some point shortly - we can simple play always war
You need to look back at our history.....since we first went to war with England early on we have never had peace....this has been an always war with no culture building thrown in on the side. I think the lack of culture must be factored in as to how weak the AI thinks a Civ is. Generally that would be a good rule of thumb....except for the Cretans!
Jun 24, 2002, 12:51 PM
No way I can play before Wednesday. Have fun with it, Meldor.
Lee, kudos for going through the ~60 minutes to set the cities straight. I just let 'em go, because the core will win the game and let the outskirts suffer.... Too much time for too little benefit, IMO. I mean, the game is won and just doesn't realize it yet.
Jun 26, 2002, 10:20 AM
I agree with Arathorn, I stopped worring about it when a turn became 1+ hours. No sense in it other than to make sure that plenty of settlers are in the pipe.
Jun 30, 2002, 11:44 AM
1758 AD (Pre-turn) It takes me fifteen minutes just to look around and scope out the military side. I don't even bother to worry about the cities. I won't bother to list interturn bulds. I do look on in amusement as lots of Japaneese ironclads with one hp each run for home like a school of mullet.
I) We finish Intellegance Agency.
Raze New Kania
Tula is razed and our continent is frree of Aztec cities.
Raze Kyoto and get 11 stinking workers, including 1 german and one Indian worker.
Land troops on second island
Raze first city on second island. Didn't write name down in time. Settler founds first city there, rush an airport.
Londinium razed, 4 Japaneese ironclads sink in port.
Another Japaneese city on the coast falls.
Sink two more Japneese ironclads.
Hakodate is razed, oh joy we get three more workers.
We land 7 tanks and a settler on the Aztec island.
The Aztecs attack the tanks with 7 archers and 3 Knights. We lose one tank to an archer.
Izumo is razed.
Ise is razed.
Fukushima is razed and the smaller of the islands is cleared. They also had three ironclads in port.
Nara is razed. The Japaneese are down to four cities.
The stinking Indians take Edo. I wanted to wait until I cleaned out the other two island cities. Luckly the capital went to the last little city on their main island.
Start war with India. Edo razed.
Toyama razed, two more Japaneese cities to go.
New Banaglore razed.
Raze New Delhi
Raze New Lahore
Raze New Karachi
Raze Hippo Reguis
Arathron, please do us a favor and finish this one out. I don't think it will take more than ten turns. It is tanks against Cav and Inf. If you don't think there are ten full turns left at the end of your time just do it. However, you don't have to if you don't have time.
Save game 1778 AD (http://www.civfanatics.net/uploads/RBD13-1778AD.zip)
Jul 01, 2002, 07:01 AM
I'll try....I do have it and will hopefully get it done in the next few days/week or so. I'm pretty crimped on time, but with only a couple civs left, I can abandon thoughts of filling in all nooks and crannies and just go pell-mell war, which should save some time.
Will report when I'm done.
Jul 01, 2002, 07:05 AM
Go Arathorn! Rah! Rah!
Jul 01, 2002, 08:35 AM
We are at war with the three remaining civs. Japan only has one city, with enough of our troops outside it to crush it 10 times over. We have a beachead on all but one remaining island with troops and a settle on the way there. Once the troops land, settle were you land (we are at war so culture borders don't matter). Rush the airport and pump troops. There are three Indian cities on our continent left. I even stopped back filling with cities...it took too much time. Just pull out the dozer and plow them under!!!!!!
Jul 03, 2002, 06:17 AM
The mighty Cretans have finished spreading their own unique version of "culture" to the masses in the world. PHEW!
I have no idea how many cities we had -- insanely high. Japan fell almost immediately, of course. The Aztecs were a royal PITA to take care of, because their land was horrible -- tundra (that they'd forested) and hills/mountains. Troops took FOREVER to move around that island. That was helpful in getting an army there, though, which meldor had failed to provide.
India was actually easier to eviscerate in a way, even though they had a ton more cities. Razed a couple core cities a turn and moved settlers into position to raze a few more the next turn. Missed one tiny Indian city on our home continent (grey and black look WAY too much alike for my eyes) until my next-to-last turn. That led me to go back to our roots. The final battle was won by....
Since I'd finished off the Aztecs earlier that turn, this led to (once I hit shift-enter to force end the turn and a few minutes passed....)
If you want to see it yourself, the save is available at
It was my highest scoring game ever. I think not allowing domination was one of the keys to the ultra-high score. I don't remember the exact number -- 8376 or so.
We finally had the top 5 cities. I wonder what determines "top" in a cultural tie. Age? Anyway, the final demographics looked like this....
What kills me is how small we were early -- our expansion was slow in a lot of ways. Even at the double-digit city mark, we were behind the AI (on Monarch, even). Check it out....
Twas mostly fun, but I'm glad it's over. I read an entire book waiting for the computer to do its stuff during the automatic part of the turn and between turns. I think I "only" took 8 turns to finish this off.
Jul 03, 2002, 06:50 AM
You went to the trouble to build a bull-rider army!
Congrats - glad I help finished this monster off.
The RBD games look pretty much complete - or considered dead ;)
Jul 03, 2002, 07:04 AM
Well, the prime movers (Charis & Sirian) have mostly moved on to other stuff (e.g. RBCiv Epics), so it looks like the "most games in a series" mantle passes back to you, LK!
Jul 03, 2002, 08:34 AM
Love the Bull Rider army!!!!
Great job Arathorn. Sorry about the army on the Aztec Island, but I had just landed and cleared the beachead. Doesn't sound like it slowed you down too much!
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