View Full Version : New Unit: Samurai Flintlock Musketman(6/17/2006)


Sword_Of_Geddon
Jun 17, 2006, 01:38 PM
Represents late 18th century and early 19th century Musketmen, right before the invention of the Rifle. Enjoy!

http://i23.photobucket.com/albums/b395/Sword_of_Geddon/SamuraiFlintlockAttack-1.gif

My buddy Hikaro Takayama was nice enough to make an alternate attack with clear smoke. Here it is:

http://forums.civfanatics.com/attachment.php?attachmentid=130224&d=1150578337

AncientOne
Jun 17, 2006, 01:45 PM
don't you think this cloud is too much.. too large and too black.. and without any flash
but unit seems great

MoscaTnT
Jun 17, 2006, 01:50 PM
don't you think this cloud is too much.. too large and too black.. and without any flash
but unit seems great
Very pleased to see another unit, you're so fast!
I like the design, but I think that adding the muzzle and a flash light and turning his hip (for a natural firing pose) would be great.

odintheking
Jun 17, 2006, 01:50 PM
Great! Great modelling, fluid animation, :goodjob:. Reminds me of that dude from Last Samurai... Anyways, you should tweak the pallette a little bit, so the flash should be white instead of black, :).

Sword_Of_Geddon
Jun 17, 2006, 02:28 PM
Remember that this guy is from the era before smoke-less powder, so the black smoke is realistic. The smoke is actually cut and pasted in(taken from the civ3 Rifleman actually). I did that because Kinboat's smoke prop's directions have the complexity of ancient egyptian hieroglyphics..:lol:

odintheking
Jun 17, 2006, 02:31 PM
Oh. How about making it dark dark grey, then?

Quinzy
Jun 17, 2006, 02:31 PM
i dont mean to nag, but the smoke also disipates too instantly. it needs to fade out a bit..

Sword_Of_Geddon
Jun 17, 2006, 02:34 PM
I couldn't do that without losing continuity with all the directions, since the Rifleman's north firing animation has the smoke consuming the unit entirely. If I had cut and pasted the whole thing, this guy would briefly transform into the civ3 rifleman..:)

At least there is smoke this time eh?

Quinzy
Jun 17, 2006, 02:40 PM
true, true :)

Hikaro Takayama
Jun 17, 2006, 02:55 PM
Do you have the original unmodified BMP storyboard? I have a patented C&P smoke thingy that will be appropriately semi-transparent.... You see, the Civ III rifleman's smoke is actually semi-transparent, but they set all of the alpha-blending colors in the pallete to red (I guess to make it harder for us modders to fiddle with their units), so C&P Civ III rifleman's smoke is not doable, unless you first edit the rifleman's pallette, so that the smoke is of the proper smoke colors for your pallette.

Sword_Of_Geddon
Jun 17, 2006, 03:00 PM
Sure...heres the orginal flc...before I used it as a basis for the present attack..

Hikaro Takayama
Jun 17, 2006, 04:05 PM
Here you go..... This aughtta work a bit better....;)

Sword_Of_Geddon
Jun 17, 2006, 04:36 PM
Thankyou Hikaro, I'm really glad you liked this enough to do that..