View Full Version : Innovian Department of Labor - Turns 33 through 60-something


Sigma
Jun 18, 2006, 09:32 PM
Hello my fellow Innovians and welcome to the Department of Labor! Here you can find all of the information about what our citizens are breaking their backs on today.

At some point when this department expands (when we found more cities), we may look at hiring some people to individually manage each city. But for now, it's just me.

This office is in charge of:
- City production
- Citizen assignment
- Workers?

This thread will contain the up-to-date information about all of our cities. It can also serve as a place for discussion related to this office - go ahead and post your comments here if you'd like.

And with that, let's get to our glorious cities!

Sigma
Jun 18, 2006, 09:33 PM
WheelVille

http://img113.imageshack.us/img113/5725/wheelvilletiles6tf.jpg (http://imageshack.us)

Improvements & Resources:
C: Rice, Farm, Road
M: Clam
T: Pig

Buildings:
Palace

Current Output:
100% science, 0% culture, 0% tax
Working tiles C, M, T

http://img111.imageshack.us/img111/3452/wheelvilleoutput3xf.jpg (http://imageshack.us)

Current Build Queue:
Settler (15)
Work Boat (27)

Sigma
Jun 18, 2006, 09:33 PM
Reserved for a possible future city...

Sigma
Jun 18, 2006, 09:34 PM
Reserved for another possible future city...

DaveShack
Jul 23, 2006, 02:10 PM
Our settler finishes in 3 turns, time to determine what to build next.

Also if this office is handling workers, see the current turn thread for our options on the next worker action.

Theoden
Jul 23, 2006, 06:51 PM
Maybe we should finish the work boat. With the seafood improved our capital will pull an insane amount of food per turn allowing for mass production of settlers and workers.

dutchfire
Jul 24, 2006, 04:27 AM
:agree:
I could be handy for pop rushing in the future too.

1889
Oct 06, 2006, 01:50 AM
Wheelville: will finish Temple in 5
- Since this is our best production city I think we should think about a barracks(12 turns) (copper will be connected for 8 turns)
- Library is another posability (18 turns)
- I also think we should make a preist specialist as soon as the temple is done

Ploughland: will finish worker #2 in 4
- production is not too good yet, but flood plains will let us make another worker or settler in good time.
- the new worker should start roads to the new settlement to spread religion and trade.

newtown: will be settled in 2 turns
- granary or warrior is the only thing that sounds good to me.

dutchfire
Oct 06, 2006, 10:35 AM
Wheelville: priestspecialist+barracks
Ploughland: settler?
newtown: granary

Theoden
Oct 06, 2006, 12:03 PM
Wheelville: priestspecialist+settler
Ploughland: settler
newtown: granary or warrior, depends on how many warriors we have now

1889
Oct 06, 2006, 12:54 PM
Lots of people seem anxious to expand so please post some ideas for city locations in the "city 3 location thread".