View Full Version : Kresta I Soviet missile cruiser
vingrjoe Jun 20, 2006, 06:33 PM It's finally done, after much procrastinating. This is the early Cold War era Soviet missile cruiser Kresta I. It packed less ASUW firepower than the Kynda class before it, but it had better AAW capabilities.
I increased the model scale by around 15%, so more detail could be seen.
Included in the zip are the Flics (Default,Death,AttackA, and Run), the INI, unit32 icon and Civpedia icons. No sound effects for the time being.
Version 1.0 (06-20-2006):
http://www.civfanatics.net/uploads12/Kresta_I.zip
BadKharma Jun 20, 2006, 06:34 PM Like I wrote at evo games excellent new unit.
I found this link for info on the Kresta (http://www.fas.org/man/dod-101/sys/ship/row/rus/1134.htm)
Stormrage Jun 20, 2006, 06:46 PM Looks great! I forgot other people, besides Orthanc, made ships :crazyeye:
BadKharma Jun 20, 2006, 06:48 PM Vingrjoe has made awsome industrial and modern age ships which made TCW possible.
Stormrage Jun 20, 2006, 06:50 PM I meant to say: "...still make ships..." :)
BadKharma Jun 20, 2006, 06:57 PM No problem stormrage if memory serves me correctly VJ said he was taking a break from unit creating awhile back glad to see him back in business.
W.i.n.t.e.r Jun 20, 2006, 07:05 PM Yesss- the man is back in town :) with a new mount- (err boat, in this case). And with some new vocab for non-English natives... "procrastinating"- is that what can make you blind if done in excess? :D
good to see the absence has made u return in style :) pretty sharp hull lines there :king:
Goldflash Jun 21, 2006, 12:54 AM Yesss- the man is back in town :) with a new mount- (err boat, in this case). And with some new vocab for non-English natives... "procrastinating"- is that what can make you blind if done in excess? :D
...Noooo... Thats Masturbating. Procrastinating is not doing somethign even when you have ample time, resources, and ability to do it.
W.i.n.t.e.r Jun 21, 2006, 03:05 AM LoL- and I always thought merely excessive inebriative action could make one blind ;)
Wyrmshadow Jun 21, 2006, 03:27 AM I like the new lighting effects.
Bjornlo Jun 21, 2006, 05:47 AM Looks great. I like like the new lighting effects during the attack. Also, the new death is better too.
Orthanc Jun 21, 2006, 09:10 AM Very nice, Soviet ships are so fun.
Glad to see I'm not the only shipwright around anymore:D
Ozymandias Jun 21, 2006, 09:35 AM Another fine one, VJ :goodjob:
Best,
Oz
odintheking Jun 21, 2006, 11:18 AM Great! Love the explosion, :goodjob:
Sword_Of_Geddon Jun 21, 2006, 01:04 PM I wish Aaglo would make ships again too.
Bjornlo Jun 21, 2006, 02:40 PM Great! Love the explosion, :goodjob:
I wonder if it is a bad thing to want to blow it up just to watch it burn....
Snorken Jun 21, 2006, 03:38 PM Awesome unit, vingrjoe. Nicely rendered. :)
@Goldflash: :lol:
W.i.n.t.e.r Jun 21, 2006, 04:56 PM so there is still hope for those German post-WWII destroyers ?? :mischief: :)
BadKharma Jun 21, 2006, 06:53 PM so there is still hope for those German post-WWII destroyers ?? :mischief: :)
That would be some interesting ships.
I_batman Jun 21, 2006, 09:24 PM It's finally done, after much procrastinating. This is the early Cold War era Soviet missile cruiser Kresta I. It packed less ASUW firepower than the Kynda class before it, but it had better AAW capabilities.
I increased the model scale by around 15%, so more detail could be seen.
Included in the zip are the Flics (Default,Death,AttackA, and Run), the INI, unit32 icon and Civpedia icons. No sound effects for the time being.
Version 1.0 (06-20-2006):
http://www.civfanatics.net/uploads12/Kresta_I.zip
As usual, Vingrjoe, super stuff.
One question I have, (which I already know the answer to), is how much difficulty would it be to increase the scale of ALL your units so all the beautiful detail would show up?
Naturally, I know that would be a nightmare, but the one thing that has always disappointed me is that so much of your work (and this includes all the great unit makers) is lost when the units are shrunk down to fit the Civ III schema.
I believe I would not be the only one who thinks that if they can have ridiculously large units in Civ IV that are really crappy graphics, then why not oversize units in Civ III, but with really great graphics.
I am always the first to champion game play over graphics, but I would live with that loss of realism to see the detail you and others put into these units.
vingrjoe Jun 21, 2006, 09:39 PM I_batman, you have to remember that we are limited to a 240x240 frame. The bigger the unit is, the more frame it takes up, and the more compact the effects have to be. On top of that, I'm partial to trying to keep some sort of scale among the ships. I would like to be able to see more detail on my ships as well, but I am going to stay with my current scaling system. Also, I do not relish the thought of going through my units again to increase their size. It would be more work than I would want to do again. In addition I would have to alter most of the effects to some degree or another.
It's too bad Civ3 didn't have a greater range for it's zoom option or something equivalent. I am keeping all my Max files so if the time ever comes, I can port them over to Civ4. Unfortunately, that means cutting poly count, which makes me cringe.
W.i.n.t.e.r Jun 22, 2006, 04:32 AM yeahp the units come out pretty dull in civ iv- they should have kept the single unit display and favour a higher polygon count :( but there shall be other games...
vingrjoe Jun 22, 2006, 07:14 AM Winter, there is an option in Civ4 to display only single units. Also, I did a test run and was able to put my Kirov ingame, no poly reduction at all. However, if I were to leave my models at the poly count they are, one would need a heavy duty system to handle all those high poly models. Plus, I would get alot of complaints from people with low end systems if I were to release high poly count models for Civ4.
MatteLeDog Jun 22, 2006, 07:34 AM Great work Vingrjoe!
I_batman Jun 22, 2006, 09:44 AM Winter, there is an option in Civ4 to display only single units. Also, I did a test run and was able to put my Kirov ingame, no poly reduction at all. However, if I were to leave my models at the poly count they are, one would need a heavy duty system to handle all those high poly models. Plus, I would get alot of complaints from people with low end systems if I were to release high poly count models for Civ4.
Vingrjoe, did you release that Civ IV Kirov to the general public?
If you don't mind, I would love to see what it looks like in Civ IV.
I actually went out and bought a high end system just to play Civ IV.
I joke that this system can run NASA's next mission to Mars, or barely play Civ IV.
I bought a top end graphics card with half a gig of memory on it, so I think it should handle the Kirov graphics.
Just want to see how your work translates over to Civ IV.
W.i.n.t.e.r Jun 22, 2006, 10:21 AM Winter, there is an option in Civ4 to display only single units. Also, I did a test run and was able to put my Kirov ingame, no poly reduction at all. However, if I were to leave my models at the poly count they are, one would need a heavy duty system to handle all those high poly models. Plus, I would get alot of complaints from people with low end systems if I were to release high poly count models for Civ4.
sure- but having single units on display doenst increase polygon handling :(
vingrjoe Jun 22, 2006, 10:36 AM I_batman, I'd have to look around for it, I may have deleted the NIF file. I didn't have any textures on it though.
Here is a link to my Charles F. Adams destroyer I setup for CivIV. This was before that tutorial was released on animating units for CivIV (although those read like instructions for launching the space shuttle). Anyway, there are no animations, just the default. This is the high poly model I used for Civ3.
http://forums.civfanatics.com/showthread.php?t=161087
Winter, I agree. I was just thinking that turning of multiple units would free up some resources for higher poly models...somewhat.
My rig is running dual BFG 7800GTs (256 Mb DDR) in SLi mode, an AMD dual core processor, and 2 gigs of PC3200 ram. So I'm assuming my setup, or any comparable rig could probably handle a small CivIV scenario with high poly units. Although, this is just my guess. But for now, I'm sticking with Civ3 unit production. El Justo's TCW has some more unit gfx I'd like to fill.
vingrjoe Jun 22, 2006, 10:46 AM MatteLeDog, you should be happy to know that I just received a 1/600 scale Moskva helicopter cruiser model today, which I won on ebay. So, one step closer to getting the Moskva.
El Justo Jun 22, 2006, 11:57 AM oh vingrjoe - wonderful, wonderful work as usual!
and i'm looking forward to seeing the Moskva also. TCW is in store for quite a re-fit i reckon...
Vuldacon Jun 23, 2006, 09:21 AM Great Work vingrjoe...Really like the clarity and superb missile attack. Your Death flcs are always excellent. :goodjob:
vingrjoe Jun 23, 2006, 09:24 AM Thanks Vuldacon...I was wondering when I'd hear from you. Also, thanks for the info on Flicster versus Civ3FlcEdit as well. I'm not sure, but I think I finally got the units32 palette right this time.
Vuldacon Jun 23, 2006, 12:50 PM Not Bad vingrjoe but the palette isn't correct.
...here is your same units_32.pcx with correct palette and a few added color pixel additions. Use the Same Palette for All units_32.pcx files. You can change the default color palette to Red #1 in Flicster for a Default Flc then using one frame from the Flc, adapt the units_32 palette and adjust the Civ Specific colors (Red in the palette, see my tutorial) easier. Just use the same palette the game uses always for the units_32.pcx files.
vingrjoe Jun 23, 2006, 03:01 PM Vuldacon, I can't believe how thick I can be sometimes. I know you have explained to me about the units32 palette at least twice before, and now it's finally sunk into my head. Thanks again for your work, it's nice to have additional quality control.
BadKharma Jun 23, 2006, 03:23 PM MatteLeDog, you should be happy to know that I just received a 1/600 scale Moskva helicopter cruiser model today, which I won on ebay. So, one step closer to getting the Moskva.
Oh my that will be nice the soviet navy is really getting a facelift.
Vuldacon Jun 23, 2006, 03:51 PM Vuldacon, I can't believe how thick I can be sometimes. I know you have explained to me about the units32 palette at least twice before, and now it's finally sunk into my head. Thanks again for your work, it's nice to have additional quality control. You are welcome vingrjoe, Your Units are of the highest quality. BTW, if you need the units_32 palette and other helpful palettes for making units_32 files, you can get them in my tutorial which is posted in Zulu's tutorial thread on how to make units_32 files.
MatteLeDog Jun 24, 2006, 06:51 PM MatteLeDog, you should be happy to know that I just received a 1/600 scale Moskva helicopter cruiser model today, which I won on ebay. So, one step closer to getting the Moskva.
That's good news :) The Soviet navy is getting more and more complete.
Wyrmshadow Jun 26, 2006, 12:59 AM Plus all the ones I plan on doing that I got from Gunpoint's extensive collection.
pmgolf Jun 28, 2006, 09:27 AM Could someone please point me to the tool/method of reducing the model scale of unit .flc's? As good looking as this one is, I can't use it when its so much bigger than all the other units I'm using.
Many thanks.
Pete
vingrjoe Jun 29, 2006, 04:53 PM Could someone please point me to the tool/method of reducing the model scale of unit .flc's? As good looking as this one is, I can't use it when its so much bigger than all the other units I'm using.
This is the first time I've heard that someone thought my units were too big. I have several comments on them being too small for some tastes.
Offhand, I know of no programs that can reduce flics, only ones that enlarge.
BadKharma Jun 29, 2006, 05:52 PM Yes I read that request and thought wth myself. El-Justo get that patch ready for TCW or maybe TCW4 ;) . Wyrm if you have alot of modern ships on the drawing board I foresee alot of scenarios being upgraded.
W.i.n.t.e.r Jun 29, 2006, 06:00 PM This is the first time I've heard that someone thought my units were too big. I have several comments on them being too small for some tastes.
LoL- crazy times, eh? :lol:
Wyrmshadow Jun 30, 2006, 04:09 AM You can't please everyone. There's always alteast one a-hole in the woodpile.
Plotinus Jun 30, 2006, 09:08 AM I don't see why he's an a-hole just for saying he thinks it's too big!
I suppose that, in theory, you could use Flicster to convert all the flcs into storyboards (this is easy) and then simply resize the storyboards en masse in a paint program, before turning them all back into flcs again. I bet it wouldn't work in practice, though.
I really like this unit. The attack and the death are both very nicely done.
El Justo Jun 30, 2006, 11:28 AM i also really like this unit. the textures on vingrjoe's units are always splendid and i think that the scale of the thing really isn't an issue.
btw, Plotinus, i'd think that your opinion on who is or isn't an a-hole matters little here. iow, mind your own bee's wax.
vingrjoe Jun 30, 2006, 01:12 PM Everyone just please simmer down. I don't want this turned into a flaming post.
Wyrmshadow Jun 30, 2006, 03:19 PM I don't see why he's an a-hole just for saying he thinks it's too big!
I suppose that, in theory, you could use Flicster to convert all the flcs into storyboards (this is easy) and then simply resize the storyboards en masse in a paint program, before turning them all back into flcs again. I bet it wouldn't work in practice, though.
I really like this unit. The attack and the death are both very nicely done.
Exactly, use SSB to shrink the exported frames.
Oh.. and you should check out JDustin's Civ3files site. I've got a lurker going around saying everything of mine is too large.. So years ago I stopped trying to please EVERYONE and only started to please my own tastes. If poeple liked what I did, good. If one person didn't, then I woudln't lose any sleep over it. Especially a noob.
BadKharma Jun 30, 2006, 07:05 PM Sounds like good advice and VingarJoe please dont change the scale of your units they are perfect as is.
pmgolf Jul 01, 2006, 10:07 AM Wyrmshadow, chill! Why do you resort to name-calling with so little provocation? I didn't say I thought the size of the Kresta was wrong - only that I couldn't use it for my own purposes in its present form. I didn't ask anyone else to resize it. It was my desire to resize it myself, and I asked for direction to a .flc resizing tool if such a thing existed. The creator of the Kresta didn't seem to take offense at my request, where, by the way, I mentioned how good-looking I thought the Unit was.
And why do you feel like you need to stick your nose so deeply into this matter?
And El Justo - in what way is your comment to Plotinus helpful? Shouldn't you be minding YOUR own beeswax? I didn't say I didn't like the unit - bub!
Wyrmshadow Jul 01, 2006, 01:37 PM Vinegar Joe uses the same scale I started with my ships. If you don't like his scale, you don't like mine. Maybe you have a problem with the Firaxis scale too? I mean the tanks and cav and infantry are not in scale to each other either.
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