View Full Version : Sharks attack! (22th June 2006)


Supa
Jun 22, 2006, 04:44 PM
http://img441.imageshack.us/img441/1194/pediapreviewsd4.jpg

http://img108.imageshack.us/img108/9527/finalsharkhl3.gif

Finally, I made "an" unit that can probably be used in more than one scenario. ;)
A Great White Shark in two version (small and large), a (Carcharodon) Megalodon et a Gyrog (A Shark in Zelda: The Wind Waker).
The Gyrog is almost finished (A few directions left to render but I'm too tired to finish it now and I wanted to create the thread tonight). I'll post it tomorrow.

The Megalodon could perhaps be used as Sea Barbarian in Modzilla, fighting both aquatic kaiju and marines human power (Steven Alten anyone ? ;)).

Link! (http://www.civfanatics.net/uploads12/Sharks.rar.not.zip)
Warning, it's a RAR (http://www.rarlab.com/) file

Update :
The Gyorg :
Link! (http://www.civfanatics.net/uploads12/Gyorg.rar.not.zip)
Warning, it's a RAR (http://www.rarlab.com/) file

Stormrage
Jun 22, 2006, 04:50 PM
... :wow:... this was so...unexpected...but a very pleasant surprise! I love sharks! :D

W.i.n.t.e.r
Jun 22, 2006, 04:56 PM
OMG- its the return of the 887 ft 3 inch killer shark !!!!!

woodelf
Jun 22, 2006, 05:01 PM
Nice work Supa. :goodjob:

Quinzy
Jun 22, 2006, 05:33 PM
my oh my this is sweet..!

Storm Grunt
Jun 22, 2006, 06:19 PM
dah-dun......dah-dun.......dah-dun...dun-dun..dun-dun..dun-dun.dun-dun.....splooooosh.............burp.

"I think we're gonna need a bigger boat"

:goodjob: Fantastic units supa very original Idea!

odintheking
Jun 22, 2006, 06:34 PM
Awesome, a shark, a MEG and Gyorg (not Gyrog)! What a great day, *snif*


(Steven Alten anyone ? ;)).


Woo! Steve Alten rocks!

vingrjoe
Jun 22, 2006, 08:31 PM
LOL -> Winter...I think I may be one of the only ones that knows what you're referring to.

Those sharks are cool, I love them.

Goldflash
Jun 22, 2006, 08:47 PM
Wow, some of these will be perfect in GDFM Mod I Never Finished, which also will be using Mothra, by the way.

Spacer One
Jun 22, 2006, 09:17 PM
OMG sharks!! Im sure there has to be a use for these...excellent, and original units

Ozymandias
Jun 22, 2006, 09:57 PM
Subtly demented, and very cool :goodjob:

-Oz

Bluemofia
Jun 22, 2006, 10:10 PM
Sweet... Gotta impliment this somehow into the Playground Mod 2.0! :thumbsup:

NavyDawg
Jun 22, 2006, 11:26 PM
Great units! The ultimate sea-going barbarians.

Virote_Considon
Jun 23, 2006, 12:31 AM
I think tha I can fit a good few of these into a good few mods... Thanks, Supa!

Heretic_Cata
Jun 23, 2006, 08:18 AM
Wow - this looks so good. :goodjob:
But if it were after me i wouldn't put civ-colours on it. :D

Stormrage
Jun 23, 2006, 08:23 AM
If it was after you, you would be swimming and screaming ;)

Heretic_Cata
Jun 23, 2006, 08:27 AM
^
But if it was after me i could see what civ it is so i could declare war to it. :D

Stormrage
Jun 23, 2006, 08:31 AM
Death to the Ocean! Chaaarge!! :lol:

Grandraem
Jun 23, 2006, 08:42 AM
but a very pleasant surprise!

:lol: I just used almost that exact phrase a moment ago in Utah's Rocket Team thread, before coming to this one. It applies here as well.:) Looks great, Supa.:goodjob:

Vuldacon
Jun 23, 2006, 11:19 AM
Yes! Have to have these Sharks. They look fantastic Supa...These will be excellent additions to my game, Thanks :goodjob:

Plotinus
Jun 23, 2006, 11:23 AM
Very nice idea! These are great.

Mithadan
Jun 23, 2006, 12:31 PM
I concurr!

Edit: I don't know how to spell concur! (????)

Edit2: I don't feel like double-checking in a dictionary! Sharks are cool! Even when the Oilers beat them in the playoffs! :crazyeye:

Amadan
Jun 23, 2006, 08:36 PM
Love the sharks!

Orthanc
Jun 23, 2006, 08:47 PM
This is great! It's also neat that some Windwaker units are being made, this means there might be some use for the boats from there, hmmm...

:thumbsup:

odintheking
Jun 23, 2006, 08:50 PM
Yeah, when I get a new HD, I'm going to make cel-shaded terrain, and (hopefully) a WW scenario with Chris85.

Supa
Jun 24, 2006, 04:06 AM
Thanks for the comments! I haven't finished the Gyorg yet.

Goldflash > GDFM ? Which project is this ?

Gojira54
Jun 24, 2006, 06:22 AM
Great work as always, Supa! :goodjob:

Stormrage
Jun 24, 2006, 06:37 AM
@Amesjustin - Wouldn`t the great white work for you hawaiian scenario? :)

Gojira54
Jun 24, 2006, 06:41 AM
The Great Whites an Megaladon would work great in both Modzilla and X Mod, The Great Whites in Hawaii - definitely. The smaller shark might be renamed to a Mako though.

Snorken
Jun 24, 2006, 03:06 PM
Those sharks look really scary. Nice job, Supa. :)

dalek master
Jun 28, 2006, 06:57 AM
Will never erealy use them, but can I just say they look awesome! :D!

Quinzy
Jun 28, 2006, 11:41 AM
GDFM is Goldflashes dumb fantasy mod.

Supa
Jun 28, 2006, 12:19 PM
The Gyorg has been posted. Thanks again for the comments.

odintheking
Jun 28, 2006, 03:38 PM
And so begins the WW scenario.

Vuldacon
Jul 01, 2006, 10:44 AM
Supa... The Magalodon didn't have a units_32 so I made one from the animations. Also included Alt Large and Small pcx if you want them.
The Great White had a Civ Specific Colored Front Tooth :lol: no big deal but that is corrected. Again...Your Sharks are Exceptionally Good.

Supa
Jul 01, 2006, 11:01 AM
Thanks for the new units32. I didn't bother to make different ones for the small shark, megalon and great white since they're basicly the same unit but yours look nice.

Where does the Great White have Civ-Colour ? I've just checked the attacks, but I saw none. :-?

Vuldacon
Jul 01, 2006, 11:11 AM
Yes...the same files you have work ok for the smaller shark as well.
The single Civ Specific Pixel was the first tooth toward the nose on the units_32. Probably not very noticeable in game unless you have a Bright colored Civ and even then because it was only one pixel, not any big deal. I just included it because I was uploading the others. It is "pink" if you look at it in high resolution. I use a Palette I made that shows all Civ Specific Colors as Green so I can Check fast and easy when making Civ Specific Colored units_32 files. Same one I placed in my tutorial on units_32 files, which is in Zulu's Tutorial thread on that subject.

Supa
Jul 01, 2006, 11:17 AM
Oh, you meant on the units_32 file. If so, it's not my fault. ;) Units_32 I provide are always unindexed so it can go in anyone's bigger units_32 file. The color decreasing (and civcolors adding) occurs when one copies the file in his own units_32. I suppose you've got back luck and the "teeth" pixel has been converted to red (civ-color in classic units_32 I think ?).

Vuldacon
Jul 01, 2006, 11:45 AM
Supa...yes, even though your File was 16 million Colors, it will adopt the Civ Specific Color when used on the Normal Game units_32 pcx sheet. The one I uploaded is loaded to the Game units_32 sheet with no Civ Specific Colors so that will not happen. Concerning the "bigger units_32 files" many of us have....this still uses the same palette as the Normal CIV game so unless someone changes the palette they use, the units_32 files are best uploaded with the Normal Civ Game units_32 palette.

BadKharma
Jul 01, 2006, 12:27 PM
Supa great job I think this will make an interesting addition as a barbian sea unit.

Roman Legion
Jul 08, 2006, 03:01 AM
Great Job, but may I ask, where's the Hammer head Shark?

Supa
Jul 08, 2006, 12:12 PM
No Hammer Shark model means no Hammer Shark unit.

Gojira54
Jul 08, 2006, 01:44 PM
Hammerheads are common in Hawaii, no? ;)