Bad Player
Jun 22, 2006, 10:18 PM
I've only played the Ljosalfar in FFH2 (I might give the Bannor a spin later today when 0.13 is released) but from what I've seen this is some thoughts:
* Crusades gives -100% great person rate? What about Richard the Lionheart? Shouldn't Crusades give +100% great commander rate? Or even have Bannor Great Commanders which are super powerful? Crusade looks at first glance underpowered (especially when you consider that you are not getting the benefits from another better civic).
* There should be a one off world wonder hero? unit the Bannor can only build when in crusade mode and who dies when the crusade ends. To balance his automatic loss at the end of the crusade he should get special crusade bonus abilities, e.g. can be sacrificed to complete Glory Everlasting wonder, or if G.E. wonder has been built by Bannor then he gives all friendly units in his stack +50% strength for all units except disciple (e.g. crusader units) units who get +100% strength and an additional +50% city attack vs Doviello and Clan of Embers.
* During a crusade all Bannor units should get e.g. the courage promotion.
* To reflect their attempts to convert the world they should have all evil races as enemies - this makes life harder for Bannor (which balances other abilities they might be given).
Any other ideas to make Bannor more unique?
* Crusades gives -100% great person rate? What about Richard the Lionheart? Shouldn't Crusades give +100% great commander rate? Or even have Bannor Great Commanders which are super powerful? Crusade looks at first glance underpowered (especially when you consider that you are not getting the benefits from another better civic).
* There should be a one off world wonder hero? unit the Bannor can only build when in crusade mode and who dies when the crusade ends. To balance his automatic loss at the end of the crusade he should get special crusade bonus abilities, e.g. can be sacrificed to complete Glory Everlasting wonder, or if G.E. wonder has been built by Bannor then he gives all friendly units in his stack +50% strength for all units except disciple (e.g. crusader units) units who get +100% strength and an additional +50% city attack vs Doviello and Clan of Embers.
* During a crusade all Bannor units should get e.g. the courage promotion.
* To reflect their attempts to convert the world they should have all evil races as enemies - this makes life harder for Bannor (which balances other abilities they might be given).
Any other ideas to make Bannor more unique?