View Full Version : FfH2 0.13 Cosmetic Issues:


Kael
Jun 23, 2006, 10:06 AM
Please use this thread to report any cosmetic issues with 0.13.

Frozen-Vomit
Jun 23, 2006, 10:29 AM
+40% vs. Demnos has no icon in the sience advisor (way of the wise)

and the thread says ffh2 03 :)

Nikis-Knight
Jun 23, 2006, 08:08 PM
Barnaxus should be removed from the great person list, in my game he was quite beside himself.

Kael
Jun 23, 2006, 08:09 PM
Barnaxus should be removed from the great person list, in my game he was quite beside himself.

Heh. I'll get him out, poor guy has to work double duty.

Frozen-Vomit
Jun 24, 2006, 08:19 AM
Way of the wise doesn't display it's tech quote. Says txt_key... (forget that, realised later that many new tecxhs don't have any tech quotes.)

Found some squares in Corlindale's history text and in Eternal Call's tech quote.

The Inquisitor's civilopedia description still says that the inquisition ability consumes the unit.

anisotropy
Jun 24, 2006, 11:36 AM
Not sure if this is the correct place for this but: I have a very old graphics card that doesn't use alpha channels, so I get the white flag issue. Under 0.11, I was able to use the FfHWhiteFlagFix and see the different flags. Under 0.12 and now 0.13 however, running the same file doesn't fix the issue. Is there a newer FlagFix file, or am I doing something incorrectly?

Kael
Jun 24, 2006, 02:16 PM
Not sure if this is the correct place for this but: I have a very old graphics card that doesn't use alpha channels, so I get the white flag issue. Under 0.11, I was able to use the FfHWhiteFlagFix and see the different flags. Under 0.12 and now 0.13 however, running the same file doesn't fix the issue. Is there a newer FlagFix file, or am I doing something incorrectly?

Ahh... yeah the file would be in a different place for 0.13. Let me update the fix file and I'll repost it.

Kael
Jun 24, 2006, 02:20 PM
Not sure if this is the correct place for this but: I have a very old graphics card that doesn't use alpha channels, so I get the white flag issue. Under 0.11, I was able to use the FfHWhiteFlagFix and see the different flags. Under 0.12 and now 0.13 however, running the same file doesn't fix the issue. Is there a newer FlagFix file, or am I doing something incorrectly?

Okay the new one is up, let me know if it works.

MrUnderhill
Jun 24, 2006, 09:57 PM
For me (patched from 1.2), the sound doesn't work. Probably has something to do with the XML files, because the actual audio files are still there.
Plus, the basic Goblin units have been replaced by red spheres.

Kael
Jun 24, 2006, 10:01 PM
For me (patched from 1.2), the sound doesn't work. Probably has something to do with the XML files, because the actual audio files are still there.
Plus, the basic Goblin units have been replaced by red spheres.

You cant patch from 0.12. You have to download the whole 0.13 version.

Nikis-Knight
Jun 24, 2006, 10:21 PM
Didn't see this in the change log, awesome addition--my dancing bear escaped! All captured animal will I assume?

anisotropy
Jun 24, 2006, 10:42 PM
Okay the new one is up, let me know if it works.

Okay, now I have a solid blue flag (playing as Bannor) but not the symbol. It sure beats a white flag :)

Kael
Jun 25, 2006, 07:39 AM
Didn't see this in the change log, awesome addition--my dancing bear escaped! All captured animal will I assume?

Yeah we snuck a few surprises in. We couldn't let you guys know everything.

Nikis-Knight
Jun 25, 2006, 09:49 AM
Recon units with capture animal have a bonus vs. animals and a bonus vs animal units. I think it's computing it correctly, but you minght want to check. And might as well give the bonus the same name so it will stack?

BeefontheBone
Jun 25, 2006, 12:56 PM
That's not a problem really - it's their inherent bonus and the Subdue Animal bonus listed separately. Don't you get the same thing with inherent City Defence ability and Garrison promotions?

Xuenay
Jun 26, 2006, 04:39 AM
Spotted some typos while reading through the Civiliopedia as background research for my fanfic:

Grindline improvement: "...this grants all the goelms produced in the city..."

Spider pen improvement: "...Animal Handling tech is reqired to do it..."

Maros hero: "..warned his people about the demons treatchery..."

BeefontheBone
Jun 26, 2006, 04:40 AM
There should be an apostrophe in there too, either "demon's" or "demons' " depending on how many demons were being treacherous.

Chalid
Jun 26, 2006, 05:09 AM
The ' show as boxes unfortunateley.. Maybe there are different '-s but we had always boxes ...

Kael
Jun 26, 2006, 06:32 AM
Spotted some typos while reading through the Civiliopedia as background research for my fanfic:

Grindline improvement: "...this grants all the goelms produced in the city..."

Spider pen improvement: "...Animal Handling tech is reqired to do it..."

Maros hero: "..warned his people about the demons treatchery..."

All fixed, thanks.

Frozen-Vomit
Jun 26, 2006, 06:59 AM
Found some squares in Corlindale's history text and in Eternal Call's tech quote.

The Inquisitor's civilopedia description still says that the inquisition ability consumes the unit.

I just wanted to post this again because i think you missed it.

In one of the tips you get when you start a game it says "All units require certain buildings..." I would suggest to replace "all" with "most".

BeefontheBone
Jun 26, 2006, 11:44 AM
Apostrophes show as squares? That's ridiculous. Are you guys using non-English keyboards or the ` one rather than ' ? (Maybe the other way round would work. *shrugs*)

EDIT: Wait, you don't need to type \' or something similar to display them by any chance?

Xyshi
Jun 26, 2006, 04:09 PM
Not sure if this is because i have my graphics on low but when i play as the hippus my hippus warrior graphics keep changing back to regular warrior graphics when i fortify or face the warrior away from me.

TheCowSaysMoooo
Jun 26, 2006, 06:45 PM
Everyone's left me alone at work with little to do... so I'm going through the editor looking for typos and spelling errors (Christ, am I really that bored? :crazyeye:)

TXT_KEY_BONUS_MANA_PEDIA
Last word of sentence 1: many, should be mana?

TXT_KEY_BONUS_MANA_EARTH_PEDIA
Wall of Stone should be capitalized (for consistancy, other spells names are capitalized)

AI_DIPLO_DECLARE_WAR_LEADER_LUCHUIRP
"indescribeable" should be "indescribable"

AI_DIPLO_ACCEPT_LEADER_LANUN
AI_DIPLO_THANKS_LEADER_LANUN
AI_DIPLO_DECLARE_WAR_LEADER_LANUN (and several others)
As mentioned by other posters, apostrophes are not displaying correctly... I'm guessing that apostrophes have to be standard ' apostrophes and not the "fancy" ’ ones. Maybe you've got some sort of autocorrect feature enabled in Excel (or, more likely, whatever application the texts are originally being written in) that's changing the ' into the ’ , and that's what's causing Civ IV to display the box instead of the apostrophe?

Frozen-Vomit
Jun 27, 2006, 08:17 AM
Valor doesn't check if it is already cast on everyone in the stack like for instance loyality does.

Kael
Jun 27, 2006, 08:38 AM
Valor doesn't check if it is already cast on everyone in the stack like for instance loyality does.

It seems to be blocked correctly in my testing.

Frozen-Vomit
Jun 27, 2006, 08:47 AM
Found many squares in sheebla refusing to accept peace.

Kael
Jun 27, 2006, 08:53 AM
Found many squares in sheebla refusing to accept peace.

k, fixed .

Xanikk999
Jun 27, 2006, 02:57 PM
On the game play screen to the right where it shows the score, could you change the good and neutral text colors to green and white respectively.

It just doesnt look right with yellow for good and grey for neutral. I think it would look much better as green for good and white for neutral. Evil is good as red and should stay that way.

Please consider my suggestion. :)

Oh and i want to add that the yellow text for good is just really ugly also.

soibean
Jun 27, 2006, 03:13 PM
Hippus assassin with first strike - does the animation for attacking with a bow but bow isn't there

Nikis-Knight
Jun 27, 2006, 05:33 PM
Werewolves attack kinda funny. I can live with it, but they look like they are swining a club that isn't there, or else have their hands tied together.

Chalid
Jun 27, 2006, 05:38 PM
On the game play screen to the right where it shows the score, could you change the good and neutral text colors to green and white respectively.

It just doesnt look right with yellow for good and grey for neutral. I think it would look much better as green for good and white for neutral. Evil is good as red and should stay that way.

Please consider my suggestion. :)

Oh and i want to add that the yellow text for good is just really ugly also.

Maybe we get som small icon there later on. Some mod did place smilies there to show the attitude of the Ai players. But i think you have to edit the gametext for this.


Btw speaking of the gamefont.. the mana icon is still the aluminum when you check the tooltip for unimproved mana nodes.

Sureshot
Jun 27, 2006, 06:36 PM
A rare cosmetic bug, Forests on Mountain squares look fine, but when they grow into Ancient forests they are flying Forests (image is placed at top of mountain, making them look like they're on the tile directly above).
Also with ancient forests, not cosmetic, but strange and possibly intentional... an Ancient Forest grew on one of my cities center tile (was on a grassland hill). Only thing I can think of was that maybe it was because of Genesis wonder (not the Yddragsil wonder, this was a real ancient forest, listed in the tile description, had Yddragsil in a different city).

Orc Axemen, Elven Scouts and Warriors, still all have purple swords and purple capes.

Several pedia entries for new techs are just tags/tokens instead of descriptions, most notably all the Way of techs, and mana node techs.

All priest type units attack/defend strange looking (kneeling and such).

wilboman
Jun 28, 2006, 02:35 AM
Several pedia entries for new techs are just tags/tokens instead of descriptions, most notably all the Way of techs, and mana node techs.

All priest type units attack/defend strange looking (kneeling and such).

The missing pedia entries will be rectified as soon as we have written them:D

The reason the priest types fight in an odd manner is because they are based on Great People, who have no fighting anim. They just surrender when attacked. What the priests are doing is surrendering again and again and again.

Chalid
Jun 28, 2006, 03:24 AM
Maybe we can switch in some animations there at last. A problem is that there is no unit that has a special ability animation as well as an attack animation. But its low on the list.

Oldfrt
Jun 28, 2006, 06:59 PM
My goblins looked fine until I skipped a turn with them.... then they seem to alternate between the usual skin & that of a spearman/pikeman... quite funny to see the little guys grow and then shrink again....

Strangely it doesnt seem to effect all the gobilns in the unit... some grow, some dont, then others shrink at different times.... .makes an interesting unit mix!

darkedone02
Jun 29, 2006, 10:58 PM
I have this strange glitch that i have occured, I was playing in a Continant map with 6 civs, I was Clan of the Embers, I was expanding and fortifying each city with 1 Orc Spearman and my Goblin is just exploring. While i was expanding, I have created a settler and want it to move to the location, but somehow it unselected and when i camn back to select it, my computer automatically restarted itself. Please fix this glitch if it affects your mod.

feydras
Jun 30, 2006, 10:11 AM
Not sure how easy this would be to fix...

When you upgrade Adventurers to other units they transform from 1 person to 2 or 3 depending on the unit. Example - Adventurer upgrades to Warrior. It would be cool if they could stay as 1 person.

- J

Chalid
Jun 30, 2006, 10:15 AM
Not sure how easy this would be to fix...

When you upgrade Adventurers to other units they transform from 1 person to 2 or 3 depending on the unit. Example - Adventurer upgrades to Warrior. It would be cool if they could stay as 1 person.

- J

It seems to be rather difficult to impossible. We would like to do several things in that direction, but the graphics engine is contained within the .exe and we do not have access to that part.

feydras
Jun 30, 2006, 10:39 AM
What about creating an upgrade path unique for Adventurers but with identical abilities to the normal ones and just substituting the graphics in. For instance - take the graphic of an archer unit, pull out 1 of the three, save this graphic and give the unit the same abilities as a normal archer unit. Label it something like adventurer archer. Then assign this instead of the regular archer unit for the Adventurer upgrade path. Would that work?

If it is not possible/easy to pull out 1 unit from the 3 unit set graphically you could use the same concept with graphics created by someone although i realize this would likely be time consuming.

- feydras

Chalid
Jun 30, 2006, 01:49 PM
@feydras: Unfortunateley that would mean about adding 100 unis....

aku
Jun 30, 2006, 01:52 PM
I remember having strange "pink figure" sometimes with Losha Valas when I moved some unit from the stack he was in and then he was "on top". When he moved somewhere he looked ok. I play on lowest quality graphics BTW.

Kael
Jun 30, 2006, 01:54 PM
What about creating an upgrade path unique for Adventurers but with identical abilities to the normal ones and just substituting the graphics in. For instance - take the graphic of an archer unit, pull out 1 of the three, save this graphic and give the unit the same abilities as a normal archer unit. Label it something like adventurer archer. Then assign this instead of the regular archer unit for the Adventurer upgrade path. Would that work?

If it is not possible/easy to pull out 1 unit from the 3 unit set graphically you could use the same concept with graphics created by someone although i realize this would likely be time consuming.

- feydras

Its possible, but it isnt worth the work. We would need to add a bunch of units to do it, and manage those units seperatly. It would increase the unit array (which slows the game).

Ideally I would love to be able to switch the unit art dynamically. Right now its not possible, but heopfully we can figure out a way to do it.

Frozen-Vomit
Jun 30, 2006, 02:36 PM
A few things i noticed in my last game:

- The Paladins unit models are very far apart (they take up a little more space then the tile they are in.)

- The icon of the shadow is still the transperent panther creature, but i think you changed the model.

- Sheebla has some squares in her greeting when she's furious towards the player.

wilboman
Jun 30, 2006, 05:41 PM
I hope this is a cosmetic glitch, but the Sidar Palace tool tip and entry in the Pedia says it gives +437450xxx:) for the Pagan temple, Pact of the Nilhorn, and something else...

Kael
Jun 30, 2006, 05:47 PM
I hope this is a cosmetic glitch, but the Sidar Palace tool tip and entry in the Pedia says it gives +437450xxx:) for the Pagan temple, Pact of the Nilhorn, and something else...

Its been like that forever. Always the sidar palace. I have never been able to figure out what is causing it.

evanb
Jul 01, 2006, 10:26 AM
Cassiel's first-contact text has "... the sheep who flees the shephard then the one..." instead of "shepherd" and "than".

Zurai
Jul 01, 2006, 10:44 AM
Ork Axeman look an awful lot like Ork Archers to me.

Kael
Jul 01, 2006, 10:58 PM
Cassiel's first-contact text has "... the sheep who flees the shephard then the one..." instead of "shepherd" and "than".

Fixed, thanks.

Kael
Jul 01, 2006, 11:03 PM
Ork Axeman look an awful lot like Ork Archers to me.

Yeah we dont have orc archer graphics yet.

TheCowSaysMoooo
Jul 07, 2006, 11:22 AM
The Doviello and Grigori seem to share a lot of city names in their list. Is this intentional?

Kael
Jul 07, 2006, 11:31 AM
The Doviello and Grigori seem to share a lot of city names in their list. Is this intentional?

Im not sure why that is. I'll check it out.

Maian
Jul 07, 2006, 10:02 PM
Some fireball/meteor bugs and annoyances:

Bombarding doesn't destroy the fireball or meteor. (seems like this would require an SDK change unless you want a hacky python fix)

Grouping multiple fireballs/meteors together causes the sentry ability to come up causing unload and the other icons right of that to shift to the right, which is incredibly annoying when I intend to click unload.

I don't get why fireballs and meteors have to start off loaded as cargo within ships. It's annoying having to manually unload them unless they're right next to the target. On a related note, is the cargo slot on the arcane barge intended to be fireball-only storage? Right now it can load any type of unit.

Frozen-Vomit
Jul 08, 2006, 09:47 AM
The icon of the free tech you get with writing still shows a computer monitor.

Because of flavor i suggest moving the free tech from writing too a magic tech (maybe knowledge of the ether). Not sure if i remember correctly but i think that in vanilla the free tech came with philosophy (and being the first to have access to philosophers seems a better reason for a free tech than just being able to write things down).

Kael
Jul 08, 2006, 10:27 AM
The icon of the free tech you get with writing still shows a computer monitor.

Because of flavor i suggest moving the free tech from writing too a magic tech (maybe knowledge of the ether). Not sure if i remember correctly but i think that in vanilla the free tech came with philosophy (and being the first to have access to philosophers seems a better reason for a free tech than just being able to write things down).

In my opinion Knowledge of the Ether is already special enough that it doesn't need an additional perk. I fits well at writing because it shows the players focus on research and learning. Writing also grants libraries so it makes the research rush strategy more viable.

Frozen-Vomit
Jul 08, 2006, 02:57 PM
Some minor things:

- Squares in divine right tech quote and sheeblas greeting when cautious

- Sid's tip of the arquebus says you are only allowed to have three

- the stirrups tech quote is from the bible...

- undeads don't guard cities but demons do? Seems strange with the drown to stygian guard upgrade.

- unlike the other promotions from spells (like loyality) valor doesn't seem to last forever. If this is intended it would be nice to have this fact in the tool tip

- i think i got a werewolf and a slave from one attack

- have you planned to change the freak show icon? i'm only complaining because i'm afraid of jacko ;)

Nikis-Knight
Jul 08, 2006, 04:24 PM
- have you planned to change the freak show icon? i'm only complaining because i'm afraid of jacko ;)
(Maybe they think he belongs behind bars? :mischief: )

Kael
Jul 08, 2006, 08:14 PM
Some minor things:

- Squares in divine right tech quote and sheeblas greeting when cautious

- Sid's tip of the arquebus says you are only allowed to have three

Both fixed.

- the stirrups tech quote is from the bible...

Thats intentional, there are a couple bible quotes in the mod and more references to chrisitan/jewish "mythology" (not meaning to be offensive there, I just cant find the right term) than any other.

I don't know why that started, I always included obscure bible references in the D&D campaign. Ive always had a fasination with some of the unusual old testament references (the stuff they dont cover in sunday school) and I continued to use them here.

- undeads don't guard cities but demons do? Seems strange with the drown to stygian guard upgrade.

Yeap, demons show a greater capacity for reason and guile, and although they can certainly be more terrifing they can also be protective and comforting. So demons werent marked to not make people feel unsafe as undead and animals are.

- unlike the other promotions from spells (like loyality) valor doesn't seem to last forever. If this is intended it would be nice to have this fact in the tool tip

Good point, I added it.

- i think i got a werewolf and a slave from one attack

Cheater! j/k, Ill check it out.

- have you planned to change the freak show icon? i'm only complaining because i'm afraid of jacko ;)

No plans. It was temporary art, and that means I will probably change it eventually but Im kind of enjoying it for now.

Maian
Jul 09, 2006, 07:30 AM
Fear message typo: "Attacker to afraid to attack."

Shouldn't all these message strings be stored in the Civ4GameText_FFH2.xml?

Frozen-Vomit
Jul 09, 2006, 08:02 AM
I found so many squares in the last few games that i can't even remember which i already posted:

- Garrin Gyr refusing peace and greeting when annoyed
- hannah declaring war and refusing peace

Imps have violet tails and horns. Could be intended but looks wierd as the rest of the model appears to be completle black.

Don't know if this is mentiond already or intended but it appears that summoned units cost gold. (Maybe just the imps because they are marked as adepts, but i'm not sure right now.) Playing as the sheaim leader with summoning my net income differs up to 40 gold pieces when i summon up large attack forces.

Another thing i noticed was i got "+4 years of peace have strenghten our relations" the turn i met an ai civ (think it was charderon).

Frozen-Vomit
Jul 10, 2006, 05:30 AM
the eater of dreams history in the civiliopedia says that he can regain the ability to cast with consume soul. the problem is that it says that he can summon multiple swarms of meteors which is incorrect because he is a summoner.

Sureshot
Jul 10, 2006, 07:17 AM
Magnadine shows up as a man riding a pink horse sideways.

Added:

Kraken Civilopedia entry last line: "Once they are summoned they can travel across the summons fulfills their masters demands."
Should be "Once they are summoned they can across the seas to fulfill their masters demands." or something of the sort.

Moroi pedia entry, last line: "Most of the time these bursts are to much..." should be "too much"

Prophet pedia entry has a box in it.

Frozen-Vomit
Jul 12, 2006, 08:23 AM
Hannah has squares in not accepting offers and accepting offers when she is pleased towards you.

Black Whole
Jul 13, 2006, 10:36 AM
Capria should be removed from the Great Person list, since she's leading the Bannor.

evanb
Jul 14, 2006, 01:29 PM
Honor tech quote and Bane Divine pedia entry have some squares in them.

Chandrasekhar
Jul 16, 2006, 03:20 PM
Has it been mentioned that going into the victory condition screen doesn't let you also see your met oponents and game settings?