View Full Version : Anyone want to play 24hour Pitboss game?


lplayer
Jun 24, 2006, 08:38 AM
I can host an 18 player 24 hour game- ie 1 move per day game. Hosted on Gamespy.

Please register your interest on www.playerweb.com/civ4

Will start as soon as I get 17 interested persons.

Willing to discuss game options before start.

Regards

Les

Fosse
Jun 24, 2006, 08:57 AM
I'm in, thanks for hosting! I've sent you my email address from the website you have setup.

One question for you... is there a reason the game will be up over Gamespy rather than DirectIP? I ask because all things being equal it is easier for the players to simply create an INI file for a Pitboss game with one IP address. But if your IP address is always changing, then hosting over Gamespy does make sense.

Regardless, I'll look forward to it.

-Fosse

lplayer
Jun 24, 2006, 09:22 AM
I have just ordered a pernament IP from BT but like anything with BT I have not got this yet. I hope that I can move it from GameSpy to IP host within a few days. Using the Save game featurefrom within Pitmoss utility. If not then I appreciate I will be stuck on GameSpy and cope with their constant resets....

OverloadUT
Jun 24, 2006, 01:08 PM
You could just use a service like no-ip.org (http://www.no-ip.com/services/managed_dns/free_dynamic_dns.html)

civn
Jun 24, 2006, 01:31 PM
1 move/day? where do I sign up?

Fosse
Jun 24, 2006, 02:18 PM
civn, just follow the link in the opening post. www.playerweb.com/civ4

lplayer
Jun 26, 2006, 12:43 AM
So far I have interest from 5 players.

mickeyj
Jun 26, 2006, 04:20 AM
I've signed up on the other site, looking forward to it :)

strike700
Jun 26, 2006, 10:14 AM
I signed up on the site as well.

Fosse
Jun 26, 2006, 06:57 PM
Have you tried posting in other threads as well? Since you have the nice website handling the actual signups it doesn't matter where they read about the game.

Also, while there are a few of us here should we start to discuss the rules and maps and all that good stuff?

Giulio_Cesare
Jun 27, 2006, 12:40 AM
Hi lplayer,

I'd like to play in your pitboss game. Regards from Italy! I just signed up on the other site too

P.S. I'd like to play Romans, and with this option: Horde Raging Barbarians and Aggressive AI

C U

lplayer
Jun 27, 2006, 01:23 AM
We now have 12 (of 18) players who have registered their wish to play.

(Register at www.playerweb.com/civ4.)

Question: What are the conditions of the AI taking control?

Can AI be allocated a Human player after start. I see that a Human can be kicked out. Does he get replaced by AI?

Anyone care to explain the mechanics of Human and AI allocation. The pitboss server seems to be very limited in this.

Les

L0B0
Jun 27, 2006, 01:33 AM
hi there, i have signed up for this game. if technology trading will be denied, i will be happy, but will be playing if there is no such restriction too.

Fosse
Jun 27, 2006, 03:09 AM
"Take Over AI" means that a human can take a slot that is currently being played by the AI.

A slot being played by a human goes under AI control if the administrator KICKs them out of the game via the Pitboss window, or if that player selects to RETIRE from the game from the regular game menu.

Generally, if a player has been kicked or quit the game, it is deemed okay to let the AI run their empire until a replacement player can be found. It is NOT seen as okay to let a player take over a civ that has been an AI since turn one, given the AI's production bonuses.

Fosse
Jun 27, 2006, 03:20 AM
As far as game rules:

I would say no AI players to start. 12 - 18 players is a lot to deal with already, and in a game like that starting near an AI is a HUGE advantage because the AI is generally eaten by human players ASAP in this kind of situation. Besides, the inevitable drop or two will leave an odd AI here or there, but those will be up for new players to grab since they were player started.

I would NOT be in favor of Raging Barbs, and would in fact not be against turning barbs off in a competitive multiplayer game. There's just too much chance of one guy starting off next to a huge tundra that spawns dozens of axemen for my tastes. Fighting barbs is no fun when everyone else is wheeling, dealing, and fighting humans.

Tech trading... I can go either way. Should we consider the compromise that others have developed, where by you can only trade techs that you yourself researched?

I would be in favor of playing on Monarch or Emperor. There are no AI civs to get production bonuses, but it makes the number of free happy and healthy citizens smaller which will increase the importance of trade. I find things like that make multiplayer much more interesting.

Map size:
I'd suggest either Large, or a standard map with little water. Probably lean toward Large though. Not huge, because we want to meet people as soon as we can to get into the meat of the game.

Map type:
I would personally prefer Tectonics, but there's a big chance someone would get shafted by a crappy start. Thus, I'd say either Fractal or SmartMap.

The only victory condition that does not appeal to me in this kind of game is Space Race, but I'm not too concerned about that.

Dandridge
Jun 27, 2006, 03:44 AM
I vote for:
Standard/Large map, Normal Barbs, Monarch Level, No Tech trading and 16 or 18 hour timer.

In all Pitboss games I've been involved the turn timer lags for some reason, meaning that a 24 hour turn timer is actually 26 or even 28 hours. That's why the timer should be set at most to 20 hours.

Fosse
Jun 27, 2006, 03:47 AM
Another little thing. A lot of people hosting Pitboss games have realized that 24 hour games tend to actually generate a turn every 26-28 hours because of Pitboss programming quirks, server resets, and so on. So the end of turn time (if not everyone playes every turn) will drift later and later each day.

These people have learned that by setting the game to 18-22 hours they come much closer to a regular turn change that happens at around the same time each day.

This is moot if we have a group of players who all play their turn as soon as they are able, even if it's just to push the red button, rather than not logging on for a week because Settler take a long time to build and their scout got eaten by a bear. ;)

Mîtiu Ioan
Jun 27, 2006, 05:36 AM
Personally I fully agree with ideea of a large map and no barbarians - but I prefere trading tech and prince level. :)

But I have one big question : how will get leaders ? Random all ? ;)

Regards

lplayer
Jun 27, 2006, 07:01 AM
"Fighting barbs is no fun when everyone else is wheeling, dealing, and fighting humans." I agree on that too.

IglooDude
Jun 27, 2006, 07:04 AM
Seconded all that Fosse said. :)

And I've signed up on that website - if leaders aren't random, then Cyrus for me please.

mickeyj
Jun 27, 2006, 07:15 AM
I'm all for random leaders as forces human players to make the most out of the traits and not rely on a standard tactic.

Fosse
Jun 27, 2006, 07:25 AM
I would like to play Victoria.

IglooDude
Jun 27, 2006, 08:00 AM
Is there any kind of trick to playing via Gamespy? I've only played Direct-IP pitboss games previously, and I signed up on the Gamespy forum today but don't see where the multiplayer stuff is there.

L0B0
Jun 27, 2006, 08:26 AM
fosse, pretty much explained why no barbarians option would be good, therefore i think we suppose to play without them.

Also map size should be large

L0B0
Jun 27, 2006, 08:30 AM
Random leader choice is good for me, but i think we should not limit people for playing with leaders whom they dont like (and maybe dont have fun to play with).

If i would vote, im voting for Random. But its okay if someone want to choose his leader.

lplayer
Jun 27, 2006, 12:52 PM
We now have 15 of the 18. www.playerweb.com/civ4

lplayer
Jun 27, 2006, 12:58 PM
All registered players should vote to accept the following:

Players: 18
Map: Continents
Size: Large
Climate:Temperate
Sea Level: Low
Era: Ancient
Speed: Normal
Simultaneous Turns: Yes
Take over AI: Yes
Turn timer: 24 hours
Game Turn Limit: 0

Game Options:
Technology trading: No
Barbarian: None
Country Allocation: Random

mickeyj
Jun 27, 2006, 03:11 PM
I'm happy with those - haven't tried a no tech trading yet.

strike700
Jun 27, 2006, 04:09 PM
I wasn just wondering why Tech trading is such a bad thing?

portuga
Jun 27, 2006, 04:11 PM
Those setting seam ok for me.

L0B0
Jun 27, 2006, 04:22 PM
settings are good for me

Fosse
Jun 27, 2006, 06:09 PM
I would submit that we have a 20 turn timer. Because of the turn time drift which causes turns to last longer than the timer setting would indicate if not everyone plays a turn (which will likely be the case with so many players) turns will typicall happen an hour later each day. Which means if you like to play, say, right before work, one day you'll log in to find 30 minutes left before the turn changes. :mad:

However, I do not object to the 24 hour timer (and it can be changed easily once the game is started anyhow), and will not vote agains these rules.

As for the reson behind no Tech trading... A lot of people feel like the progression of technology is too fast with tech trading enabled, and that there is a more interesting game behind choosing what to research with it off. Unit enabling techs become more crucial, because if you find yourself in a war with outdated units you can't buy the tech from someone (you could buy the units, though.... ;) )

I've never played a game without it, but I'm willing.

Mutineer
Jun 27, 2006, 10:36 PM
I am fine with settings and rundom choise is good, so we do not have 5 Catherines and figths who can play whom.
On rundom each will get different civ. :) fun
On other hand I hate financial :)

Fosse
Jun 28, 2006, 12:19 AM
Wow, the test game has an amazing start position. Can I have that one in the real game, too? ;)

lplayer
Jun 28, 2006, 06:48 AM
We have 16 player and need only 2 more. Go to www.playerweb.com/civ4 to join up.

lplayer
Jun 28, 2006, 06:50 AM
Fosse: However, I do not object to the 24 hour timer (and it can be changed easily once the game is started anyhow), and will not vote agains these rules.

How is this changed once started?

Fosse
Jun 28, 2006, 10:00 AM
There is a utility called saveconvert. It's an .exe file made by someone here at CFC. It allows you to do things like change a PBEM into a Pitboss, or change an SP game into MP. You can change the type of turns (simultaneous or normal) and you can, alter the length of the turn timer clock.

It's built so that you can't cheat (it won't turn an MP game into a SP one, or let you change a game without the Admin password), and it's very easy to use.

Mutineer
Jul 01, 2006, 08:31 PM
Not sure where to put it, can not connect to server this mogning.

TELawrence
Jul 02, 2006, 10:32 AM
Hi there - if there's one space left I'd like to squeeze in. I've sent lplayer an e-mail, but clicking the link to register in the forum just gives me an 'Internal Server Error' for some reason.

The settings look good to me, and random country allocation sounds fun.

TELawrence
Jul 02, 2006, 10:35 AM
Actually, I've just tried again, and the link worked fine, so I've signed up there as well.

Fosse
Jul 02, 2006, 11:11 AM
This game has already begun.

I am starting a new one in a few days. The thread is: http://forums.civfanatics.com/showthread.php?t=175981

Sign up if you'd like! :)

Giulio_Cesare
Oct 03, 2006, 04:41 PM
Hi all, I resign from this game due to the cheat or the phase displacement of the time.

The real thing is that....

we were in 925 BC and I built a settler in one city, went with it to a marvelous place, moved the other units and.......made and finished my move.

Now we are in 900 BC and, once again, the same city has built the same settler, the other units are in the same place of 925 BC but.......but......someone, somewhere have built Stonehenge.........

Quite same things were happened during my previous moves, but I did not have any real evidence. But now, yes....I have it...and for me it is impossible to continue this SHELL GAME!

C U all

Mîtiu Ioan
Oct 04, 2006, 01:39 PM
Is this true ? :(

Giulio_Cesare
Oct 04, 2006, 02:29 PM
This is what has happened to me. :(

I do not know if other players.......:eek:

portuga
Oct 05, 2006, 12:22 PM
This is what has happened to me. :(

I do not know if other players.......:eek:
It happened to me in another game, and I believe it doesn't mean that someone is cheating.
When you connect to a pitboss server, and no other player is connected, your computer becomes the host of the game. If you don't exit the game properly, your moves are lost, because you don't send the new state of the game back to the pitboss server.
Yesterday I was playing in windowed mode, and instead of exiting using the game menu, I simply closed the window. Today when I logged on to play the next turn, I experienced what you described above.
I think this can happen if civ crashes ou maybe when you exit directly to the desktop, but I'm not sure, this is just a theory. :)

Giulio_Cesare
Oct 05, 2006, 11:13 PM
I do not said that “surely” someone is cheating. I only told what happened to me: something strange that “paralyses” my gaming! :rolleyes:

And remember that
1) :D I NEVER exited the game in a wrong way, always using the game menu. I am sure of this;
2) :scan: at the end of my move and once exited the game I ALWAYS check on civstats if my move was recorded. In every game I am playing. And so I made that time, after 925 BC turn;
3) :confused: but, above all, I had made a move queue for one unit, and this one too wasn’t made when I re-logged on in 900 BC turn. The “automated” unit was still in the same place as in 925 BC turn!

In other word, I was one turn back and the other ones were one turn forward. :cry:

So, once again……. it is impossible for me to continue this SHELL GAME!

About you….. good night and good luck! :goodjob: