View Full Version : More then 18 Civs in XML


Kushan
Jun 25, 2006, 07:44 PM
Is it possible to have more then 18 civs in the XML files? I know the max for a scenerio is 18 civs, but is it possible to have more then that in XML? I am working on a Medieval mod, and I have idea for a few different scenerios, and I would like to be able to use a base "mod pack", and just change the factions for each scenerio, instead of copying everything for each individual scenerio.

thanks,

Kushan

zulu9812
Jun 25, 2006, 08:10 PM
Well, you can only select a maximum of 18 sides in a game, but you can have as many civs as you like in the XML file.

asioasioasio
Jun 26, 2006, 07:24 AM
Could any one fix it in this kit changing game dlls or in python - to create more civs than 18?

Caesium
Jun 26, 2006, 07:45 AM
Could any one fix it in this kit changing game dlls or in python - to create more civs than 18?It is hardcoded in the exe file, so we'll have to wait until Warlords is released, maybe then the number of civs will be raised.

asioasioasio
Jun 26, 2006, 08:32 AM
Ok, so we will wait...
It's one of the needed things - game would be more realistic - put more than 18 civs in scenarios

firaxis could give all the source code - it would be probably the most modable game in the world ;)

Lord Olleus
Jun 26, 2006, 11:10 AM
firaxis could give all the source code - it would be probably the most modable game in the world ;)

It already is one of the most moddable games around. Anyway, if they released all of their code, what would stop you compiling it and getting the game for free?

asioasioasio
Jun 26, 2006, 02:58 PM
Hehe, you're right :)

Perhaps they'll lost market in this situation...

Kushan
Jun 26, 2006, 10:56 PM
Thanks for the reply.

Looking at it know it wont solve my problem as each of my scenerios will have different tech trees.

Thanks,

Kushan

Craig_Sutter
Jun 27, 2006, 12:32 AM
There is a medieval mod in progress:

http://forums.civfanatics.com/showthread.php?t=173439

Might save you some work... I think it will be fairly flexible for scenarios.

Kushan
Jun 27, 2006, 11:50 AM
My "mod" isnt so much a mod as it is a collection of scenerios.

Thanks for the link Craig_Sutter, that will save me alot of time.

Kushan

Voynitsky
Jun 27, 2006, 01:05 PM
Is there a reason why the line below in CvDefines.h can't be changed and re-build the GameCoreDLL to increase the number of civs?

#define MAX_CIV_PLAYERS (18)

The Great Apple
Jun 27, 2006, 02:04 PM
Is there a reason why the line below in CvDefines.h can't be changed and re-build the GameCoreDLL to increase the number of civs?

#define MAX_CIV_PLAYERS (18)
Yes. It doesn't work ;)

Voynitsky
Jun 27, 2006, 03:22 PM
Yes. It doesn't work ;)
Well that's a shoddy bit of coding then. I wouldn't hire any of the Fraxis code monkeys :)