Kael
Jun 28, 2006, 02:22 PM
Ask any question or chat about the contest here.
The answers are 'No', 'No', 'Yes', 'Maybe', 'Honey Mustard', 'No' and 'with a goat'.
The answers are 'No', 'No', 'Yes', 'Maybe', 'Honey Mustard', 'No' and 'with a goat'.
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View Full Version : Contest: Design a Wonder Question and Discussion thread Kael Jun 28, 2006, 02:22 PM Ask any question or chat about the contest here. The answers are 'No', 'No', 'Yes', 'Maybe', 'Honey Mustard', 'No' and 'with a goat'. Nikis-Knight Jun 28, 2006, 07:08 PM Ask any question or chat about the contest here. The answers are 'No', 'No', 'Yes', 'Maybe', 'Honey Mustard', 'No' and 'with a goat'. In that order? Kael Jun 28, 2006, 07:11 PM In that order? No . Jono Jun 28, 2006, 07:11 PM In that order? Exactly what I was thinking... ^^ Xuenay Jun 28, 2006, 08:47 PM No. *chuckle* You said you don't want civilization-specific wonders - I presume that also means no religion-specific ones? Kael Jun 28, 2006, 09:04 PM *chuckle* You said you don't want civilization-specific wonders - I presume that also means no religion-specific ones? No (religion specific are fine). Jono Jun 28, 2006, 09:14 PM Is Fragments of the Ancient Peaks going to be in 2.14? ^^ Kael Jun 28, 2006, 09:34 PM Is Fragments of the Ancient Peaks going to be in 2.14? ^^ Yes, if they win. Otherwise.... Maybe. ;) Jono Jun 28, 2006, 09:36 PM Yes, if they win. Otherwise.... Maybe. ;) You're good :P TheBladeRoden Jun 28, 2006, 09:47 PM Ought I have played Fall from Heaven sometime after january in order to best suggest a wonder? wilboman Jun 29, 2006, 05:10 AM Ought I have played Fall from Heaven sometime after january in order to best suggest a wonder? Honey mustard. Jokes aside, you should play the game anyway! You're missing out. FfH 2 is an entirely different game from number one - the lore is more fleshed out, there is more stuff in already, and the excellent programmers now have even more tools to work with after SDK came out, so more ambitious stuff can be done. Civmansam Jun 29, 2006, 05:33 AM Do you think The Clouded Walls is too overpowered? I wasn't sure if it was great because making a whole city invisible is really really good. Chalid Jun 29, 2006, 05:43 AM @Clouded Walls: Maybe not overpowerd. Unfortunateley i think we can not realize it as we have not much influcence on the graphics engine and so we will not be able to hide the city from human players. I am pretty sure of this but i may be wrong. woodelf Jun 29, 2006, 05:53 AM I think Age of Wonders:Shadow Magic had a spell or something similar and it did hide the cities from me when the AI used it. Piemax^2 Jun 29, 2006, 06:16 AM I'm not sure if this is the right place to ask this, but would it be desirable to have a wonder that speeds the mopping-up phase? I don't like al the clicking required to manage conquest or domination victory on a normal sized map. In vanilla I'll play normal or large for a space or cultural victory, and in SMAC I would try for diplomatic. Unless I'm missing something. none of FfH's current late game wonders seem to have real game-winning effects, do they? If not, how about something like an incantation/spell of mastery? It could have requirements like an archmage in each of the three cities that is building it, or resource requirements, or whatever. Just a way to avoid having to mop up the map. Chalid Jun 29, 2006, 06:23 AM @Piemax: don't bother with something like this.... and keep a look at the "changelog for the next version" during the next days... and pssst Edit: 12. Added the Tower of Mastery victory condition. dreiche2 Jun 29, 2006, 06:27 AM I wish there wasn't that only one suggestion restriction... edit: can't you make it that way that one can suggest several wonders, but the team only picks one at max for the poll? cause now I already have 4 nice wonders in my head :( :) Jono Jun 29, 2006, 09:06 AM School of Kyorlin's sacred Order World Wonder, requires Air Mana double production speed with marble There isn't any Air mana right now... Only the one spell Hippus Summoners have. Piemax^2 Jun 29, 2006, 09:30 AM @Chalid: heh, thanks! Frozen-Vomit Jun 29, 2006, 10:37 AM There isn't any Air mana right now... Only the one spell Hippus Summoners have. I know. But as it is planned i thought it would be a problem to have it as requirement. When the wonder wins (:rolleyes:) and gets into the game before air mana does the team could always add the mana requirement later. Maniac Jun 29, 2006, 10:42 AM Is Chicken Itza still free? :mischief: evanb Jun 29, 2006, 04:20 PM Sword of the Lost Admiral Requires: 1 Death mana, coastal city, some mid-game tech. Effect: At the start of your turn, randomly creates barbarian-controlled Ghost Ships with Skeletons on board in coastal waters belonging to civs that are at war with the owning civ. These Ghost Ships will not attack the owner of the Sword. I suggest calling them Black Pearls, if you know what I mean :) Zurai Jun 29, 2006, 05:04 PM :lol: Yep, that's more or less where the inspiration is from, as I noted in my commentary. I had to modify it a little, though, since 'finding' the Sword then having all the ghost ships come after YOU didn't seem like it would make a popular wonder :p anisotropy Jun 29, 2006, 08:19 PM I posted my wonder idea in the thread and wonder what people think of it? I know airborne units in something like FfH are strange, but I think it fits and can be done :) Nikis-Knight Jun 29, 2006, 08:33 PM World Wonder Requires: ... Commune with Nature (move Genesis wonder to Animal Mastery) I think it makes more sense for yours to use Animal Mastery. I think FfH could use aerial units other than hawks. (though I hesitate to say this game "needs" anything, given the work already put in ;)) edit: oh, but only if rangers can't carry them--that'd be awkward! anisotropy Jun 29, 2006, 09:13 PM I think it makes more sense for yours to use Animal Mastery. I think FfH could use aerial units other than hawks. (though I hesitate to say this game "needs" anything, given the work already put in ;)) I see your point. No matter which tech it's chosen to go with, I think it would fit. soibean Jun 29, 2006, 09:15 PM well since he asked I'll ask too since it didnt get any remarks here Wraith of Gaia anyone? dreiche2 Jun 30, 2006, 03:53 AM ok ok I know it's lame but I simply cannot decide which one of my ideas I should suggest, so I'll post them here first :mischief: , maybe anyone has a comment? Or maybe some of them can be ruled out because of implementation or gameplay problems? These are all world wonders, I didn't specify what kind of GP or how much culture they produce unless it is important. Fortress of Mist requires: dimensional mana, can only be built in capital + x% maintenance Basically acts as an mobile palace. An immobile unit represents the FoM that can be 're-based' to another city (and then again), taking the palace building with it. This can be used to move to a better location regarding distance to palace maintenance, to rebase the capital in case of danger, and allows for some funky strategy combined with the civic that provides bonus for the capital (god king?) or the escape spell, the immortal promotion and so on. To balance it there could be a maintenance penalty, a cool down period or even some anarchy period every time you use it. Background: The kings castle on top of the hill was almost fully covered in a deep gray mist. During dawn, something seemed to cast a glow of unnatural colours upon the haze, always as if coming from behind the castle. From time to time, when the kings grip on the city was loose for months or even years, the castle remained completely hidden in the shadows, and one might start to wonder, if it was there at all... Azhraebs Giant Machine requires: death mana (+maybe dimensional) maybe requires: being evil or OO as state religion + 1 unhappy face (gives negative diplo modifier such as with using death magic?) Everytime a living unit dies in a combat you are involved in, there is a certain chance an undead unit of appropriate tier will spawn in this city. BG: Ever since the machine started working, the boys and girls of the city would lie awake at night listening to the faint sounds coming out of the old man's mansion, for in their dreams they were haunted by the souls that were hold back from leaving the plane of mortals. Mirror of Tears Switches your alignment from evil to neutral or neutral to good. In order not to interfer with religions technicalwise it might be necessary to have as a requirement a compatible religion (such as being evil and OO or being neutral and runes, or no religion at all). generates great bards. BG: The frame of this ancient but seemingly ageless mirror bears on top the face of an elderly, eerie woman, and on the bottom is engraved: "What can change the nature of a man?" Oki Kumas adventure Instantly generates 2(?) Great Bards. "I refuse to fail, to kneel or bow No power in the 'verse can stop me now Leading me towards the dawn of day The stars above illuminate my way" M.S. ok the last one is more of an insider :) Mailo Jun 30, 2006, 04:35 AM @dreiche2: I like them pretty much in the order you listed them, the Fortress of Mist is the best one in my opinion, very useful without being too overly unbalancing, expecially if you add some restrictions. How about building the Fortress making the Forbidden Palace unavailable? And maybe some unproductive turns following a move in both the city the Fortress has left and has arrived in (The people stop to gaze at the new wonder before them / are disturbed that the mist they got used to has suddenly disappeared) Chalid Jun 30, 2006, 04:45 AM Azhraebs Giant Machine requires: death mana (+maybe dimensional) maybe requires: being evil or OO as state religion + 1 unhappy face (gives negative diplo modifier such as with using death magic?) Everytime a living unit dies in a combat you are involved in, there is a certain chance an undead unit of appropriate tier will spawn in this city. BG: Ever since the machine started working, the boys and girls of the city would lie awake at night listening to the faint sounds coming out of the old man's mansion, for in their dreams they were haunted by the souls that were hold back from leaving the plane of mortals. Please read the wonder thread as stated in thecompetition rules.. dreiche2 Jun 30, 2006, 06:31 AM Hm I think I did so, did it a second time now... you are referring to the first post in the design:wonders thread where all the wonders are listed, aren't you? Some are missing a description there, otherwise I don't know.. I mean the effect of my wonder is not hard to think of, so I actually was surprised there wasn't a similar one already... @Mailo thanks for the comment. Chalid Jun 30, 2006, 09:32 AM Ah. Just checked back. Obviously the effect in not listed (at leat in the first post) of the thread but somewhere during the thread (you should read the entire thread ;)). Diing unit rising again as undeads is the effect for the Armaggeddon Spell: Armageddon: Knell of Darkness- requires 2 Death Zurai Jun 30, 2006, 09:42 AM No, it's not listed anywhere in that thread at all, Chalid. I just read through the whole thing. dreiche2 Jun 30, 2006, 02:02 PM the effect was to obvious anyway, I'll go for the fortress... Nikis-Knight Jun 30, 2006, 06:04 PM well since he asked I'll ask too since it didnt get any remarks here Wraith of Gaia anyone? I'd tweak it to slightly as follows: Instead of -5% per turn, no enemy can recieve defensive bonuses in you land. The forrests won't aid your enemies and it's easier to pick them off, but not completely debilitating to your enemies after a long siege. Instead of -1 movement, 10% chance to entangle enemies with each step (just because entangle sounds appropriate anyway.) And since it's restricted to FoL, add in a bonus to Treents, cause they're fun. Like, Forrest-summoned Treents start with blitz. Jono Jun 30, 2006, 07:03 PM Just wanted to point out that I removed Fragments of the Ancient Peaks from the contest and replaced it with: Paradox (World Wonder) +6 Culture, +2 Great (whatever), +100% GP points in city, -5 Health (mental health that is). Requires: 2 Chaos mana, 2 Earth mana, 1 Stone. Allows you to build 1 wonder which already exists, in the city. Allows creation of Evil Twin (World Unit): 3 Movement, copies any enemy ability (causing 50/50 combat odds), starts with: Hero, Immortal (can gain spellcasting after killing an arcane unit). The Evil Twin can not gain any promotions, other than spellcasting (not to push over the 50/50 odds). Good civilizations could get a different unit... Note: The Stone and Earth mana represent the existing wonder and the ground it's on :) soibean Jun 30, 2006, 09:07 PM thanks for the suggestions... I really do like the -5% strength per turn because it makes it seem more like the natural world is fighting the intrusion for you, but I enjoy your entangle idea and treant bonus. Whatd you have in mind for the entangle? Is there a way to prevent a unit from moving at all in a turn? Xuenay Jun 30, 2006, 09:35 PM Paradox (World Wonder) +6 Culture, +2 Great (whatever), +100% GP points in city, -5 Health (mental health that is). Requires: 2 Chaos mana, 2 Earth mana, 1 Stone. Allows you to build 1 wonder which already exists, in the city. Allows creation of Evil Twin (World Unit): 3 Movement, copies any enemy ability (causing 50/50 combat odds), starts with: Hero, Immortal (can gain spellcasting after killing an arcane unit). The Evil Twin can not gain any promotions, other than spellcasting (not to push over the 50/50 odds). Good civilizations could get a different unit... Being able to duplicate an existing wonder AND creating a new hero both is pretty strong... I think either one alone would be enough for a wonder. Mailo Jul 01, 2006, 12:00 AM Being able to duplicate an existing wonder AND creating a new hero both is pretty strong... I think either one alone would be enough for a wonder. How about instead of allowing an existing wonder to be built in the Paradox' city, allowing all civs another chance at building it? That would balance it a bit and make it more exciting. But I must say, neat idea, even though I liked the Fragments one as well. Jono Jul 01, 2006, 07:15 AM How about instead of allowing an existing wonder to be built in the Paradox' city, allowing all civs another chance at building it? That would balance it a bit and make it more exciting. But I must say, neat idea, even though I liked the Fragments one as well. Thanks... I'm not really sure it's a good idea, you could have the AI trying to build an existing wonder in every city they have. Fragments didn't really stand a chance, it was too complex I believe... You'd have had to build units that could already travel mountains or capture mountain climbing units with a unit with commando just to attack the city. Mailo Jul 01, 2006, 08:14 AM Thanks... I'm not really sure it's a good idea, you could have the AI trying to build an existing wonder in every city they have. Fragments didn't really stand a chance, it was too complex I believe... You'd have had to build units that could already travel mountains or capture mountain climbing units with a unit with commando just to attack the city. I think you misunderstood me a bit. What I meant was that an existing wonder could be built once more, just as if it had never been built once in the first place. So the most that could happen is that every civ tried to build the (now again unlocked) wonder in one city, not in every city. Jono Jul 01, 2006, 08:24 AM I think you misunderstood me a bit. What I meant was that an existing wonder could be built once more, just as if it had never been built once in the first place. So the most that could happen is that every civ tried to build the (now again unlocked) wonder in one city, not in every city. You mean a wonder chosen when built? I was kind of thinking that the city that built Paradox would be able to build any existing wonder, they could start with one then decide to move on to another as long as they haven't actually finished building the existing wonder. But that could work too :) kevjm Jul 01, 2006, 09:33 AM Does my entry (arcane gate) fit the flavour of FfH well enough? Kael's probably the best person to answer this. The flavour can always be changed if it doesn't. Jono Jul 01, 2006, 01:07 PM Increased the cost of Paradox because it was overpowered... kevjm Jul 01, 2006, 06:26 PM Gah, just saw the changelist- looks as if some of those wonders are quite similar to my wonder.. Jono Jul 03, 2006, 02:57 PM Kael, do you know which wonders are going to be in the poll by now? I mean there are only 5 hours (if I'm correct, which I doubt) till the poll opens and if you do, there's no reason not to post it now :)... More people would be able to vote, cause the forum tends to be more active in these hours... Kael Jul 03, 2006, 03:08 PM Kael, do you know which wonders are going to be in the poll by now? I mean there are only 5 hours (if I'm correct, which I doubt) till the poll opens and if you do, there's no reason not to post it now :)... More people would be able to vote, cause the forum tends to be more active in these hours... Nope, 4 team members haven't picked their favorites yet so I want to give them a chance to do so (or at least until the time limit I said I would give them) before I post the public poll. Jono Jul 03, 2006, 03:20 PM I can understand that... Guess I'll just go to sleep and when I wake up, hopefully it'll be up :) TheBladeRoden Jul 03, 2006, 03:40 PM *plots to get on the FFH team before the time limit* Xereq Jul 03, 2006, 08:45 PM I can't believe I just missed this contest! My computer goes on the fritz and by the time I get back here I notice I missed a contest I had a ton of ideas for. Oh well. Samuelson Jul 03, 2006, 08:58 PM It seems that right now people are just looking at posts and posting while they wait for the polls to go up. I hate the suspence of not being sure wether my entry will make it in or not. Kael Jul 03, 2006, 09:57 PM The poll is up and open for voting. |
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