View Full Version : INVADER-Mod GalCiv2 Beta 2.0


S1Genocide
Jul 01, 2006, 08:18 AM
INVADER-Mod GalCiv2 Beta 2.0

*NOW fully compatible and easy to install with the 1.2 directory structure

*Removed KHSM Mod due to it being enabled whether or not your using the mod. (I used the .bat included) (This now means INVADER-Mod can be turned off properly by selecting another mod directory or selecting the the Use Mods checkbox.)

*I re-did the political partys. PoliticalParties.xml

*Fixed bugs in AbilityBonuses.xml.

*Includes a current version of my own race the Krewrath.

INSTALL INVADER-Mod directory into:
D:..Program Files..Stardock..TotalGaming..GalCiv2..Mods

Then goto option and select : This is the INVADER-Mod 2.0 folder.


INVADER-Mod GalCiv2 Beta 2.0
invader-mod.part2.rar - 4787.57 KB
http://www.cdgroup.org/forums/tbs/moo3/download.php?id=217

INVADER-Mod GalCiv2 Beta 2.0
invader-mod.part1.rar - 5119.79 KB
http://www.cdgroup.org/forums/tbs/moo3/download.php?id=216


Bugs Fixed.
Fixed bug in political partys where negatives weren't used. PoliticalParties.xml

Fixed bug in AbilityBonuses.xml where negatives race picks were positives instead.

W.i.n.t.e.r
Jul 01, 2006, 06:32 PM
Do negatives actualy work at all?? :confused:

S1Genocide
Jul 02, 2006, 01:12 PM
Oh yes they work with the current 1.2 Patch. Pre 1.11 they wouldn't but now since 1.11, 1.2 Beta 2, and the current 1.2 release, Negative race picks now work as well as the negative political party picks.

1.1 was when they started actaully making the game fully moddable in every way. A good example is the politcal party button which was stuck at 8 partys max in priorv verions. :goodjob:

W.i.n.t.e.r
Jul 02, 2006, 02:12 PM
:P cool- I must have missed that newsflash :D good news, thx!!!