View Full Version : Download latest version here


Rhye
Jul 08, 2006, 03:03 AM
This links always point to the most updated version:

"Vanilla" (no expansion):
http://forums.civfanatics.com/downloads.php?do=file&id=177

Warlords:
http://forums.civfanatics.com/downloads.php?do=file&id=3709

BTS:
http://forums.civfanatics.com/downloads.php?do=file&id=6639

BTS unlocked WBS:
http://forums.civfanatics.com/showthread.php?t=231820

Rhye
Jul 08, 2006, 03:04 AM
Reserved

Riservato

Reservado

Réservé

Reserviert

保留

Gereserveerd

Зарезервировано

予約

보류하는

محجوز

שמור

Varattu

In áirithe

κατοχυρωμένο

Elhoim
Jul 11, 2006, 03:22 PM
Well, downloading it now!

Paasky
Jul 16, 2006, 08:16 AM
Add Varattu in that list ;)
Downloading too.

davbenbak
Apr 26, 2007, 08:08 AM
Could you please state in the first post what the lastest version number is? That way I don't need follow the link just to find out. Or, add a post anouncing a new version on this thread so that I will get an email noting that the thread has been posted to and I can check it out. Thanks

jafink
May 25, 2007, 03:29 PM
I just want to say how thankful I am for all of your hard working develpoing a great mod all alone, without a design team. I am also sooo happy that you have a vanilla version still!!! I just downloaded the new version, having not played for at least 8 months so I am sure that there will be tons of new fun to be had.

Rhye
May 25, 2007, 06:47 PM
cheers! (10char)

Zebra 9
Jun 01, 2007, 05:23 PM
Thank God it's coming w/ BtS. 35mb and dialup don't mix.:lol:

jafink
Jun 01, 2007, 07:33 PM
haha your lucky that rhye keeps it as small as 35 mb. He is really good at making sure that he only puts in fetures that will improve gameplay, so there is no useless deadweight in the download. A lot of other mods are lik 100mb+, and FfH is like 300 now!!

Anyways I know how you feel about the dial-up thing, I also have it. Thankfully my dad has highspeed so I just download it there and put it on a flash drive.

Cruel
Aug 01, 2007, 04:03 PM
The last version is of Beyond the sword?:blush:

holy king
Aug 02, 2007, 03:35 AM
are gonna release bts updates yourself rhye, or will they only come with the official patches?

zeggy
Aug 02, 2007, 12:46 PM
are gonna release bts updates yourself rhye, or will they only come with the official patches?
thanks :D
^^

Lord Neil
Sep 23, 2007, 12:02 PM
Will it fix stuff for RFC Epic or does that include the patch?

Whitefire
Sep 24, 2007, 02:19 PM
Updates for RFC Epic are handled by Vishiang, not Rhye.

Lord Neil
Sep 24, 2007, 05:51 PM
Ill take that as a no...

and how exactly do I put this in the game?

holy king
Sep 25, 2007, 09:47 AM
what exactly?

Lord Neil
Sep 25, 2007, 03:39 PM
What do I do with the files I downloaded? Where do I put them? What do I have to do to make this patch do something.

Rhye
Sep 26, 2007, 03:50 AM
unzip in the mods folder

holy king
Sep 27, 2007, 03:37 AM
its the full mod, so just to be on the safe side, delete the existing mod before...

Lord Neil
Sep 27, 2007, 03:14 PM
Ok thanks guys.:goodjob:

Sovietof17
Nov 27, 2007, 05:26 PM
Anyone have a link for the latest version? The links provided appear to be for a version from August.

sdLeo
Nov 27, 2007, 05:33 PM
It's the link. Never mind the date. Updates are always at the OP of this thread. ALWAYS. SEMPRE. TOUJOURS. Have a good one!

onedreamer
Nov 28, 2007, 03:46 AM
It would be nice if the last version name is included near the link though, so that you can know that a new version is out and yours is outdated, otherwise there's no real way to know it unless you try downloading the file and read the pdf.

Jaja
Nov 28, 2007, 12:04 PM
Hngh. This version doesn't seem to work. (BTS)
I can like choice civ and stuff but as soon as I press "OK" after the difficulty-screen it breaks down and I get the ol' "civ4.exe has commit a error blabla". I have tried deleting, reinstalling, redownloading and doing it again. Still the same. Can't load my old loads either...
Anyone get a "yeah, that happenned to me, I know how to fix it"-revelation from this? :)

EDIT: Could it be because I haven't downloaded the newest patch to the main game? I'm too lazy and thinks it nerfs the Christo Redentor to much, heh.

EDIT2: Perfectzoid. =)

Rhye
Nov 28, 2007, 12:12 PM
exact, that's the reason.

Install the patch for the main game, and AFTERWARDS update the mod

sdLeo
Nov 28, 2007, 08:21 PM
It would be nice if the last version name is included near the link though, so that you can know that a new version is out and yours is outdated, otherwise there's no real way to know it unless you try downloading the file and read the pdf.

Yeah, I always found it confusing...

RedRalphWiggum
Nov 29, 2007, 02:27 AM
Which folder should this file be unzipped to?

sdLeo
Nov 29, 2007, 05:39 AM
mods folder (in whatever version of civ you got)... you should overwrite the existing Rhye's and Fall of Civilization folder in there, replacing it with the new one

RedRalphWiggum
Nov 29, 2007, 06:11 AM
mods folder (in whatever version of civ you got)... you should overwrite the existing Rhye's and Fall of Civilization folder in there, replacing it with the new one

There is no RFC file in my MODS folder, only maps I have downloaded. any idea why this might be?

Úmarth
Nov 29, 2007, 08:34 AM
Make sure you're in the right folder:
Program Files -> Civ4 -> Beyond the Sword -> Mods

RedRalphWiggum
Nov 29, 2007, 10:18 AM
Make sure you're in the right folder:
Program Files -> Civ4 -> Beyond the Sword -> Mods


cheers brother

BeyondCivilized
Dec 01, 2007, 07:38 AM
You can not have a list of words that have the same meaning but in different Langauges without adding the Arabic Translation.

Err...


محجوز
I would like to see it on the list, please.

JEELEN
Dec 06, 2007, 02:00 PM
:worship: Just nitpicking, o Great One: I've noticed in the City List things like "Regio Tripolitana" (Roman) and "Aernhems Landt" (Dutch) instead of Tripolis (the actual name) and, for instance, Arnhem (or Groningen, Haarlem, Bloemfontein, Willemstad, Batavia. Being a dubious nationalist myself, I like playing the Dutch and occasionally assimilate the German city of Hamburg, which is then curiously renamed "Hamborg". Also, would it not be possible for the Dutch to have to be the first to colonize (spice islands in) Indonesia, instead of Australia?:mischief:

Virdrago
Dec 06, 2007, 09:06 PM
Australia was actually "discovered" by the Dutch, but they didn't colonize it, England did. Thus the victory condition.

Rhye
Dec 07, 2007, 08:40 AM
I've noticed in the City List things like "Regio Tripolitana" (Roman) and "Aernhems Landt" (Dutch).
Being a dubious nationalist myself, I like playing the Dutch and occasionally assimilate the German city of Hamburg, which is then curiously renamed "Hamborg".

what's wrong with that?

JEELEN
Dec 07, 2007, 10:00 AM
Sorry for not being clear, but Regio and Land (with or without a t) just means land, country. Tripolis and Arnhem are actual city names. I just thought you might want to correct this at some point, that's all.:blush:

About Australia: I know the Dutch discovered it, but thought it useless for settlement of trading post. Hence my comment. (Al they did was name some areas, is all...)

Rhye
Dec 07, 2007, 10:10 AM
You're right about Tripoli, I'll correct it.
Aernhems Landt refers to the Australian piece of land, not the city in the Netherlands.

musicfreak
Dec 10, 2007, 04:49 PM
Would we be able to download the source code of the DLL? Or are you keeping that to yourself...? I was hoping I could apply some of the changes of the unofficial 3.13 patch to RFC, since you use a custom DLL. It's annoying not to be able to see the culture/espionage ratings of buildings, among other things.

Locus Coeruleus
Feb 01, 2008, 08:26 PM
yo yo yo!!!!

I love this mod. I recently got the BTS and downloaded the newest version. I have been playing a game on there just fine, but prior to getting BtS I had a great game going on Rhye's for Warlords. But now, it seems, I am unable to open up my Rhye's game on Warlords (I would like to finish the Warlords game)....it goes through the loading of the sav just fine but when it is actually set to open the game, I get some kind of error that shuts the game down with the microsoft error message.

I suspect it has something to do with the fact that I patched up on BtS??? Further notes, for my BtS regular game I am using the Bhuric's 3.13 and for the BtS Rhye's I am using the latest version that I DL'd right here.

Well, I tried to solve this problem by getting the latest version of Rhye's from this thread, for Warlords, but it is giving me a "Problem Loading Page...the Connection has Timed Out"...when I try and download it

Whas goin on here, in the land of Rhye??? Can someone help a kid out? :)

Rhye
Feb 02, 2008, 11:15 AM
download seems to work...
maybe BTS patched your warlords and now you can't open an outdated savegame?

Locus Coeruleus
Feb 03, 2008, 02:43 PM
Thanks for the response Rhye, I forgot to mention that I have no problem opening up a standard epic single player game for warlords, but the Rhye's for Warlord won't work. I haven't tested any other Mods though... I'm not hugely concerned though. If nothing else, I'll just start a new game on BtS :)

Keep up the good work. ;)

sdLeo
Feb 03, 2008, 02:57 PM
I almost fell down my chair when I got a message about a reply to this thread... I thought there was a new download! Alas, false alarm.

That was cruel!

Rhye
Feb 04, 2008, 05:00 AM
false alarm you say?
http://forums.civfanatics.com/showthread.php?t=261887

sdLeo
Feb 04, 2008, 05:39 AM
Yay! Vive le Rhye!

s09119
Feb 05, 2008, 03:40 PM
...I can't find the new version anywhere. The "Latest Version" thread doesn't have a link to it...

sdLeo
Feb 05, 2008, 03:48 PM
it's at top of thread (OP). Always links to latest version. Enjoy!

s09119
Feb 05, 2008, 03:53 PM
it's at top of thread (OP). Always links to latest version. Enjoy!

Oh, I just realized my mistake haha... I was only looking at where it said the OP was last edited... obviously he wouldn't have to change the link, though!

Thanks.

Dschingis Khan
Feb 08, 2008, 08:11 PM
I downloaded the original post's link just like you said, but I can tell it's not the most recent one because the Byzantines attacked me as the Germans. I must have done something wrong, can I get the direct link to the latest unlocked version?

AnotherPacifist
Feb 08, 2008, 09:24 PM
I downloaded the original post's link just like you said, but I can tell it's not the most recent one because the Byzantines attacked me as the Germans. I must have done something wrong, can I get the direct link to the latest unlocked version?

Were you Christian? :)

Rhye
Feb 09, 2008, 05:33 AM
http://forums.civfanatics.com/downloads.php?do=file&id=6165

yanks
Feb 10, 2008, 08:47 AM
i know i'm going to sound stupid here, but when i download the new version, what do i do next?

Wessel V1
Feb 10, 2008, 09:35 AM
Extract it in C:\.....\Beyond the Sword\MODS and play it.

yanks
Feb 10, 2008, 11:13 AM
I extracted it as you said and when I played it, it had the new map such as Venice, Frankfurt, Tripolis but it didn't have any of the new stuff such as dynamic civ names or the updated tech tree

Mattygerst
Feb 10, 2008, 12:38 PM
I'm so sorry for this inconvienent post:

But, I'm wondering where exactly I DL the newest version of R&F of Civ?

I see a link that says "Download the Lastest Version Here", but it shows the last "update" as being Nov. 28 or something. Maybe I'm just being stupid, but is that the newest version for BtS and I'm just not understanding that you didn't need to "update" that page to put the new link in?

I am eagerly wanting to play and would like anyone to help me out with some info. on how (and perhaps where) to DL the newest version.

Thanks so much in advance for any help/advice...

Talkie_Toaster
Feb 10, 2008, 01:31 PM
I'm so sorry for this inconvienent post:

But, I'm wondering where exactly I DL the newest version of R&F of Civ?

I see a link that says "Download the Lastest Version Here", but it shows the last "update" as being Nov. 28 or something. Maybe I'm just being stupid, but is that the newest version for BtS and I'm just not understanding that you didn't need to "update" that page to put the new link in?

I am eagerly wanting to play and would like anyone to help me out with some info. on how (and perhaps where) to DL the newest version.

Thanks so much in advance for any help/advice...
As far as I'm aware he doesn't update the post or download page because they stay the same, he just changes the file. The link's always the same. So yes, that is the latest. (Rhye, you should have this prominently featured, quite a lot have been asking)

aryann
Feb 12, 2008, 09:05 AM
I'm terrible at computers :S

Could somebody tell me what to do after downloading the latest version? I can play the map but no other changes are there, so Venice replaces Milan for example but every other change as far as I know hasn't changed. I think I have to drag one or all of the new updates extracted files somewhere to get it to work but I don't know where even if I'm correct in saying this, (which I doubt.) I could play about with it but the last time I tried this I managed to delete my volume from the computer which is still broken :P .

Rhye
Feb 12, 2008, 09:25 AM
make sure you install the updated mod AFTER you applied the BTS 3.13 patch

aryann
Feb 12, 2008, 09:30 AM
make sure you install the updated mod AFTER you applied the BTS 3.13 patch

Is this just by going on "advanced" and "check for updates" in-game? If so: "no updates are availible at this time."

Rhye
Feb 12, 2008, 11:04 AM
No, no.

In other words:
if you have already patched BTS (I assume you have), make sure you have updated RFC AFTER that and not BEFORE.

aryann
Feb 12, 2008, 12:58 PM
No, no.

In other words:
if you have already patched BTS (I assume you have), make sure you have updated RFC AFTER that and not BEFORE.


I'm sorry, I'm really rubbish at this. :P
By patched you mean the update I was talking about under "advanced?" If so I have updated the latest version as far as I know AND the new RFC version. I have also extracted the files (uncompressed) and have the 300BC and 600AD maps. And if what I have said so far is right I also did it in the correct order.

Mattygerst
Feb 15, 2008, 10:19 PM
Question about the newest patch:

I'm confused about the change in Rome.

I am under the understanding that the Church of Nativity has been moved to Jerusalem, while Rome remains the 'holy city' for Christianity. Am I correct?

The reason I'm asking...I have DL'd the new patch, but the Church of Nativity remains in Rome, along with it being the Holy City. I thought (and I could be completely wrong), that the shrine had been moved to Jerusalem to keep Rome from becoming overpowered and to help Arabia out a bit financially for their expansion? Am I wrong, or is my DL now working and I'm still using the old version? Thanks for the help...

by the way...this is starting at the 600 AD start

Rhye
Feb 16, 2008, 06:26 AM
I already answered you by PM

Dschingis Khan
Feb 16, 2008, 07:32 PM
Thanks Rhye

JEELEN
Feb 22, 2008, 01:55 PM
I'm confused about the change in Rome.

I am under the understanding that the Church of Nativity has been moved to Jerusalem, while Rome remains the 'holy city' for Christianity. Am I correct?

The reason I'm asking...I have DL'd the new patch, but the Church of Nativity remains in Rome, along with it being the Holy City. I thought (and I could be completely wrong), that the shrine had been moved to Jerusalem to keep Rome from becoming overpowered and to help Arabia out a bit financially for their expansion? Am I wrong, or is my DL now working and I'm still using the old version? Thanks for the help...

Well, that's confusing indeed... So, what else is "new"? (I've DLed the newest version, but so far everything looks very familiar - and I noticed that the attached PDF is not always up to speed...)

Rhye
Feb 22, 2008, 05:43 PM
The pdf is updated every time; if your isn't, then you should reinstall the mod.

And you should update the unlocked WBS as well
http://forums.civfanatics.com/showthread.php?t=231820

JEELEN
Feb 22, 2008, 10:16 PM
I'm sorry, let me rephrase: I just want to know what's new (without reading the whole PDF all over again...) - since from gameplay I can't really tell the difference with the previous version, which has led me to believe changes are minimal: just correct me if I'm wrong.:mischief:

Rhye
Feb 23, 2008, 02:48 AM
aaah, read the changelog
http://wikirhye.wikidot.com/release-notes

JEELEN
Feb 23, 2008, 07:21 AM
Ooooh! That's quite extensive... more than I thought, but I hadn't progressed that far yet (being busy implementing 50 AD for BTS and checking out the Star Trek Beta1). I made another suggestion some posts back; any response to that or should I just wait and see the next update?;)

PS: I consider RFC one of the best mods ever. Keep it up!:goodjob:

Rhye
Feb 23, 2008, 07:51 AM
Ooooh! That's quite extensive... more than I thought, but I hadn't progressed that far yet (being busy implementing 50 AD for BTS and checking out the Star Trek Beta1). I made another suggestion some posts back; any response to that or should I just wait and see the next update?;)

The Tripolis one? It has been done already

JEELEN
Feb 23, 2008, 09:50 AM
The Tripolis one? It has been done already

And I appreciate that!:) I'm sorry, I posted it on the previous page (and on another thread of yours as well), so I'll repeat it here:

would you consider changing the 3rd Dutch Historic Victory? (From Australia to Indonesia - or, if that's not feasible, to South Africa?):confused:

Reason is, the Dutch never showed any real interest in either Australia or New Zealand - they just discovered it. So I thought it'd be more of a historic victory that way (not to make it easier, as I preferably play the Dutch and usually get 2 out of 3, but never enough Spices...)

Rhye
Feb 23, 2008, 12:33 PM
no, there isn't much settleable land in those isles, and they are reached earlier by Japan or Khmer

JEELEN
Feb 23, 2008, 01:04 PM
Yeah, I thought that might be your reasoning - but playing the Dutch I usually get there first; since I need to get to Australia anyway it ought not to make that much difference. (Plus, I thought, it'd add to the challenge, for me anyway - as I said, getting enough Spices is usually were I fail - besides being more historically correct.)* Anyway, just a suggestion.;)

* There are plenty Spices around, for sure, I just fail to secure 6 of 'em...

Nameless One
Feb 23, 2008, 03:17 PM
I'm very confused about some thing in my installation of RFC. I have the latest version of RFC with Zoroastrianism mod installed.

I started a game with Rome. One of their UHV conditions is to build 5 Barracks, Aqueducts and Amphitheaters. The problem was I couldn't find Amphitheater in civliopedia, in techs or in my building options. I assumed the UHV refers to Colosseum building so I built five of those and finally successfully satisfied this condition.

Psychic_Llamas
Feb 23, 2008, 05:48 PM
would you consider changing the 3rd Dutch Historic Victory? (From Australia to Indonesia - or, if that's not feasible, to South Africa?)

Reason is, the Dutch never showed any real interest in either Australia or New Zealand - they just discovered it. So I thought it'd be more of a historic victory that way (not to make it easier, as I preferably play the Dutch and usually get 2 out of 3, but never enough Spices...)

i totally agree with this, it has bugged me that the Dutch need to settle autralia first, and i am curious about why it isnt to settle south america first.

would it be possible to say that the dutch must have settled, and have no other civs on, indonesia by a certain date? kind of like the incan thing of not letting any europeans there? because the dutch did have civil wars with the native iirc so that also fits...

Nameless One
Feb 23, 2008, 06:04 PM
I think some UHVs have conditions which are slightly more then what was historically achieve. For example, whichever 5 religions you choose, the Indians didn't found them. America also didn't settle Siberia and I think Russians did loose a city before the year set in their UHV. Carthaginians never reconquered Phoenicia (required to have enough Dye resources).

I think these conditions need to be slightly more than historical achievements because in real world we still don't have a winner :)

kairob
Feb 24, 2008, 12:17 AM
But they represent what the countries were trying to achieve, right? So the question is whether the Dutch wanted to build a city in Australia and as they got their first and didnt I think the answar to that one is "no".

Nameless One
Feb 25, 2008, 06:04 PM
I think the Dutch simply colonized the better opportunities first, and then when they decided to go for Autstralia they found it already colonized by the Brits. Dutch already have their Spices condition forcing them to colonize other areas, the areas Dutch did colonize historically. Austrialia is the one condition in UHV that requires them to do more than historical Dutch (colonize their historical colonies faster and then move on to Australia before someone else reaches it).

blizzrd
Feb 25, 2008, 08:09 PM
I think the Dutch simply colonized the better opportunities first, and then when they decided to go for Autstralia they found it already colonized by the Brits. Dutch already have their Spices condition forcing them to colonize other areas, the areas Dutch did colonize historically. Austrialia is the one condition in UHV that requires them to do more than historical Dutch (colonize their historical colonies faster and then move on to Australia before someone else reaches it).

Dear me no.

The Dutch found Australia (New Holland) more than 100 years before the British. Australia most certainly was not colonised by the Brits when the Dutch were looking. The Dutch just didn't look in the right places for founding a colony. Most of the reports sent back to Europe were completely dismissive of New Holland as a potential settlement site - usually due to the lack of fresh water. The Dutch unfortunately mapped hundreds of miles of inhospitable coastline along the western and northern coasts of Australia, with almost no fresh water sources available.

There were infact shipwrecked Dutch settlers on more than one island chain off the coast of Western Australia 100 years before the British First Fleet set sail in the late 1780s.

Whether these Dutch "settlers" constitute a 'historical colony' as in the UHV is perhaps debatable, but the Dutch certainly get to Australia well before the British. Hence I find the UHV condition is sufficiently historically accurate for me.

blizzrd
Feb 25, 2008, 08:18 PM
America also didn't settle Siberia and I think Russians did loose a city before the year set in their UHV.

Russia was the first to settle Alaska, by around the 1850s to 1860s. At the time they were entirely cash-strapped after the Crimean War that the Tsar then sold the entire area to the fledling United States for a sum of money that turned out to be far less than the amount of gold which has since been mined in the region.

Maybe the Russian UHV should include settling a site in Alaska and then gifting it to the US at a certain year in the 1860s? Not that there is even a slightly viable city location within Alaska... but that is a different issue.

Lone Wolf
Feb 25, 2008, 09:07 PM
Russia even didn't get the most of the money from their gift of Alasks to the USA. The ship whith the money simply did sink.

JEELEN
Feb 25, 2008, 10:30 PM
The Dutch found Australia (New Holland) more than 100 years before the British. Australia most certainly was not colonised by the Brits when the Dutch were looking. The Dutch just didn't look in the right places for founding a colony. Most of the reports sent back to Europe were completely dismissive of New Holland as a potential settlement site - usually due to the lack of fresh water. The Dutch unfortunately mapped hundreds of miles of inhospitable coastline along the western and northern coasts of Australia, with almost no fresh water sources available.

There were infact shipwrecked Dutch settlers on more than one island chain off the coast of Western Australia 100 years before the British First Fleet set sail in the late 1780s.

I know all this (I'm Dutch myself), but I don't consider shipwrecked settlers a serious colonization attempt - they did a much "better" job in South Africa.* To me the fact that they scouted and named great tracts of coastline seems completely immaterial; the British were the 1st to make a deliberate effort to colonize Australia (albeit just to dump criminals).

PS: The Dutch made a similar mistake when trading New Amsterdam (present-day New York) for Surinam...

EDIT: Actually, South Africa is a more justifiable Historical Victory goal, but I like the challenge aspect, so I suggested Indonesia.

blizzrd
Feb 25, 2008, 11:12 PM
Russia even didn't get the most of the money from their gift of Alasks to the USA. The ship whith the money simply did sink.

I thought that the US government wrote a cheque for $7.2million, a copy of which I have seen.

JEELEN
Feb 27, 2008, 08:30 AM
Even at those rates (a million $ was worth much more back then) a real bargain - just like the Louisiana deal with Napoleon (another guy always strapped for cash).;)

Demmiurg
Feb 27, 2008, 10:36 AM
not sure that its a question to this thread


i have downloaded the lates version of the mod and put it on the latest version of official and patched game
i have chosen ENGLISH (the only alternative is russian)
but at the very begining it is clear that civ names and ages are written in FRENCH!!!
all the rest is in English(interface, civilopedia etc)
what could be the problem?

Rhye
Feb 27, 2008, 03:46 PM
very odd behaviour, isn't civ multilanguage?

Nameless One
Feb 27, 2008, 05:52 PM
I have two new questions I hope someone may help me with.

1) In my game with France, there was no Tikal when I reached Mesoamerica. The Aztecs were there, and I found the Inca later, and there was Chichen Itza as always, but Tikal was missing. In the tile where Tikal is usually located, there was only a hamlet worked by Chichen Itza. Does this happen? Are native cities random? I doubt the Aztecs had the time between their spawning and the time when I discovered them to raze Tikal and then the workers from Chichen Itza to build a cottage that would grow into a hamlet.

2) Does the discovery of Biology or the beginning of research of Medicine trigger a plague? I always hurry with these two in order to become immune to plague but in all my game the plague hits while I'm researching one of the two techs.

Lone Wolf
Feb 27, 2008, 10:17 PM
i have downloaded the lates version of the mod and put it on the latest version of official and patched game
i have chosen ENGLISH (the only alternative is russian)
but at the very begining it is clear that civ names and ages are written in FRENCH!!!
all the rest is in English(interface, civilopedia etc)
what could be the problem?

The problem is simple. Russian version of Civilization has the text in such a way:

<Russian>Мечник</Russian>
<English>Swordsman</English>

Meanwhile, the English version of Civ (And Rhye's files are made like the English one) have the following structure:

<English>Swordsman</English>
<French>Épéiste</French>
<Spanish>...etc.

Now, when you select the Russian language, the program picks the first tag (Russian in the first case, English in the second one) for a Russian-English mix. When you select the Engilsh language, the program uses the second tags (English in the first case, French in the second one) for an English-French mix.

The Russian tranlators should had realised that they need to put the English tags first for complete compatibility with mods written for English CIV. But I guess that was considered harmful for the national pride.

Personally, I had to edit Rhye's files myself for playing in English only. Here they are, just unzip the folder in the Civ4/Warlords/Mods/Rhye's and Fall of Civilization/Assets/XML/Text. You'll still have some French, 'cause I'm just too lazy to correct all the text, :p but the Civ names and adjectives will be written in English.

http://forums.civfanatics.com/uploads/105866/Text.zip

Demmiurg
Feb 27, 2008, 11:51 PM
Thanks
i'll surely try

Lone Wolf
Feb 28, 2008, 12:26 AM
To Demmiurg: Althrough I expect it will be really buggy, 'cause these are files for the Warlords version... :blush:

blizzrd
Feb 28, 2008, 07:29 PM
I have two new questions I hope someone may help me with.

1) In my game with France, there was no Tikal when I reached Mesoamerica. The Aztecs were there, and I found the Inca later, and there was Chichen Itza as always, but Tikal was missing. In the tile where Tikal is usually located, there was only a hamlet worked by Chichen Itza. Does this happen? Are native cities random? I doubt the Aztecs had the time between their spawning and the time when I discovered them to raze Tikal and then the workers from Chichen Itza to build a cottage that would grow into a hamlet.

I have often (more often than not) seen the Mayans wiped out by barbarians before I get to the New World as one of the various European civs. I would put my money on the barbarians removing Mayan cities over the Aztecs.

Did you start in 3000BC or 600AD? This can definitely make a difference. From 3000BC, the Mayans rarely withstand the barbarian onslaught.

Nameless One
Mar 01, 2008, 01:49 AM
600AD. No Mayans. I look at the log at the end and it seems Tikal was razed by barbarians, not Aztecs. That makes more sense, although I don't remember many barbs coming from the south when I was playing with Maya.

blizzrd
Mar 01, 2008, 02:59 AM
600AD. No Mayans. I look at the log at the end and it seems Tikal was razed by barbarians, not Aztecs. That makes more sense, although I don't remember many barbs coming from the south when I was playing with Maya.

When I was playing the Aztecs (prior to most recent patch) I saw a few Barb Dog soldiers spawn between Technochitlan and Tikal. Dog Soldiers tend to make mincemeat of spearmen, which is all the Mayan usually have to resist with.

Perhaps the Barb spawn patterns in central America could be tweaked to tone down the threats to the Mayans a little if they were occaisionally supposed to survive? Or conversely, it could be left alone to reflect that the Mayans really did collapse well before the Conquistadors arrived.

Lone Wolf
Mar 01, 2008, 03:10 AM
In my exprience, units which easily deal with Barb Axemen and can be reasonably produced by Native American Civs are Catapults! When I play as Atzecs or Incas I always research Math and build them. (With BTS Dog Soliders it must be even easier).

blizzrd
Mar 01, 2008, 03:14 AM
In my exprience, units which easily deal with Barb Axemen and can be reasonably produced by Native American Civs are Catapults! When I play as Atzecs or Incas I always research Math and build them. (With BTS Dog Soliders it must be even easier).

Totally correct strategy Lonewolf, I also primarily built catapults as the Aztecs to survive. But the Mayans do not seem to have this strategy in place, and hence almost always get obliterated by the first Dog Soldier to pay them a visit.

Greeneyedzombie
Mar 02, 2008, 04:53 AM
PS: The Dutch made a similar mistake when trading New Amsterdam (present-day New York) for Surinam...
.

They didnt really trade it. New york was captured by the english, and suriname by the dutch. The peace treaty that ended the war between the english and dutch, had a resolution that both parties could keep their gains made in the war.

JEELEN
Mar 02, 2008, 05:13 AM
So, in conclusion, they de facto traded, didn't they?

kairob
Mar 02, 2008, 05:27 AM
But de jure, didn't.

Nameless One
Mar 02, 2008, 05:29 AM
Maybe the Dutch agreed because they knew the English could defend New Amsterdam/York and recapture Surinam?

JEELEN
Mar 02, 2008, 06:27 AM
But de jure, didn't.

Yeah, they did: you mentioned the peace treaty.:deal: (As usual, law followed fact.) BTW, I never said it was a peaceful trade, did I?

@Nameless One: Quite true. The Dutch fought 4 wars with the English (called English Wars by the Dutch, Dutch Wars by the English; anyway, the English prevailed in the end, taking the lead as the dominant naval power. This practically - not de iure - ended the Dutch Golden Age. (De iure it was ended by the 1714 peace treaty with France, but I won't go into the details here.);)

mushyman
Mar 02, 2008, 09:54 AM
When I was playing the Aztecs (prior to most recent patch) I saw a few Barb Dog soldiers spawn between Technochitlan and Tikal. Dog Soldiers tend to make mincemeat of spearmen, which is all the Mayan usually have to resist with.

Perhaps the Barb spawn patterns in central America could be tweaked to tone down the threats to the Mayans a little if they were occaisionally supposed to survive? Or conversely, it could be left alone to reflect that the Mayans really did collapse well before the Conquistadors arrived.

I think the barbarian threat to the Mayans is at a good level - while they often/usually get taken down, I find there is a significant percentage of the time when they don't.

If they do survive, they're normally quite advanced by the time they are reached by the Europeans, if not on a par - at least up to Feudalism and Longbowmen, making it a huge pain taking them down with the conquerors. I've even seen a large Mayan empire that dominated all of Central America and Mexico, having wiped out the Aztecs!

JEELEN
Mar 02, 2008, 10:30 AM
That's not my experience. In my current game as the Dutch (600 AD version) the Maya are gone and both the Inca and Aztec are vassals of mine. (Ofcourse the Dutch don't need to conquer any of the precolumbian civs.) It may also differ per difficulty level played, I assume.;)

mushyman
Mar 02, 2008, 11:18 AM
That's because the Maya don't exist in the 600 AD start ;)

Check it out in the Worldbuilder - load it up from one of the starting civs. The Mayans are represented by Chicken Itza and Tikal as independent cities, in a similar manner to the Byzantines.

blizzrd
Mar 02, 2008, 10:32 PM
That's because the Maya don't exist in the 600 AD start ;).

Quite true.

Check it out in the Worldbuilder - load it up from one of the starting civs. The Mayans are represented by Chicken Itza and Tikal as independent cities, in a similar manner to the Byzantines.

I find that more often than not when starting from either 3000BC or 600AD that Tikal and Chichen Itza are levelled by the Barbs, whether they were Mayan or Independent respectively. Although this is reasonably accurate from a historical perspective (the independent tribes in Yucatan were not well organised at the time of the Conquistadors) I'd probably find it more interesting from a gameplay perspective if there were some cities around rather than just city ruins.

JEELEN
Mar 03, 2008, 02:06 AM
I find that more often than not when starting from either 3000BC or 600AD that Tikal and Chichen Itza are levelled by the Barbs, whether they were Mayan or Independent respectively. Although this is reasonably accurate from a historical perspective (the independent tribes in Yucatan were not well organised at the time of the Conquistadors) I'd probably find it more interesting from a gameplay perspective if there were some cities around rather than just city ruins.

Well, if you could play a custom scenario, you could turn City Razing off.

Nameless One
Mar 03, 2008, 01:27 PM
I don't know if this is universal or specific for my system. Cities which have names that contain non-standard characters, like Tenochtitlan, cannot be clicked in clicked in domestic advisor screen.

Nameless One
Mar 04, 2008, 01:52 AM
I'm playing with the Turks in 600AD scenario. Wanted to play a more realistic game without having to relocate the capital so I rushed to conquer Istanbul so that it would become my capital. All went well, then other cities flipped to me and Arabs declared war. I conquered Mesopotamia from the Arabs and then they collapsed when I took Mekkah as well. I decided to leave the rest of their cities alone while I conquer Athens which I need for UHV, but by the time my armies arrived in Istanbul, Athens flipped to me because of culture. I noticed nothing wrong at that time, but some time later, while I was conquering other formerly Arabian cities, I noticed a silver star on Athens. I opened the city screen and saw that it has a Palace building. Next, I opened Istanbul, my capital, and there was no Palace. Is this normal?

kairob
Mar 04, 2008, 04:26 AM
Oh, yeah, you dont get a palace if you use that technique, I remember getting a "you have no palace" penalty to my maintenence costs once, you need to build it still.

Nameless One
Mar 04, 2008, 04:45 AM
I don't have the "no palace" problem. It's just that the palace is not in my capital.

JEELEN
Mar 04, 2008, 05:08 AM
Palace not in capital? You're talking rubbish!:nono:

kairob
Mar 04, 2008, 07:12 AM
No he's not. I would bet you anything that before you invaded Mecca you had no Palace at all and when you invaded mecca (including palace) you got a palace in mecca cos it wouldnt get destroyed if you didnt allready have one.

JEELEN
Mar 04, 2008, 08:04 AM
Yes, he is. The city that's got your palace is your capital. (The capital got the capitol, as it were.);)

Nameless One
Mar 04, 2008, 08:32 AM
For some reason, the screenshots aren't working for me (latest version for BTS). I already took some screenshots for FFH2 for BTS since last install so I have no idea what's wrong with RFC. You can go ahead and try on your own: start a 600AD game with Turks, first thing conquer Istanbul and then take Atina. You'll and up with capital in Istanbul and the palace in Atina.

Panopticon
Mar 04, 2008, 04:53 PM
I had the Turkish palace in Iskenderun when I used that strategy; its location appears to be determined by some method that I don't know.

mssmjscss
Mar 09, 2008, 03:43 PM
Can you please give me the whole package, 'cause I can't find it anywhere at any place. Please add link!


- mssmjscss

Rhye
Mar 10, 2008, 04:30 AM
bah. It's in the first post

Good Sauce
Mar 10, 2008, 02:00 PM
I got a repeatable CTD on taking Constantinople. If this has been reported already my apologies.

Rhye
Mar 10, 2008, 03:48 PM
wrong thread, this should go to the bugs post.
However, I'm afraid I can't do anything about it
http://forums.civfanatics.com/showpost.php?p=6482643&postcount=213

Good Sauce
Mar 11, 2008, 01:20 AM
OK. Sorry for the double post. Maybe you should sticky the bug thread.

cemo1956
Mar 14, 2008, 05:05 AM
New to Civ IV and just got the whole package upto BTS 3.13.
Naturally I looked for Rhyes Great Mod , just DL so haven´t tried this AWESOME mod yet.

BUT my question is of course in memory of Civ3 versions.
You had an Expanded version that was very different from the basic one.
I have halfhearted read many threads and I do believe I must ask if such Rhyes Expanded version is available for Civ4 BTS ??
Hm perhaps it´s not needed.
Bare with me since I haven´t started the version I DL.
Appreciate a fast answer before I dig in and play.

Civ4 almost looks worth a try with your Mod in it...

Rhye
Mar 14, 2008, 07:11 AM
No, there is no Expansion this time. There are modcomps, however, made by other people

cemo1956
Mar 14, 2008, 08:37 AM
I mostly looked for flavour units like in Civ3...
Haven´t started yet to dig in to the Civ4 package.

Is it possible to add flavour units without messing up your great mod

Rhye
Mar 14, 2008, 09:10 AM
you can, if you mess it up

cemo1956
Mar 15, 2008, 06:36 AM
I´m only looking for the tiny bit of adding some flavour.
Different jet fighters or musketmen or such.
They should not be unique units, but only look different but be included in upgrades like the standard ones.

It worked fine in your Civ3 versions without messing anything up.
Perhaps if I learn how to set up units I will try for my own sake.
Just getting your advice, being very fresh in Civ4 worlds.

Rhye
Mar 15, 2008, 09:10 AM
with BTS it's rather easy.
It already implements different unit graphics up to the Middle Ages

civhelp121
May 18, 2008, 06:17 PM
how do I download your scenerios? I'm not very computer saavy, so please be specific. I've tried downloading it, and saving it under the mod file, but that didn't apparently change anything about your scenerio.

blizzrd
May 18, 2008, 07:21 PM
You need to delete the folder Rhye's and Fall of Civilization before you download the updated version of the mod.

I think this instruction and other details are in the readme file that is part of the download.

civhelp121
May 18, 2008, 08:12 PM
so I competly undownload Rhye's and Fall of Civilization?

blizzrd
May 18, 2008, 08:29 PM
Yes, but safer is to just rename the "Rhye's and Fall of Civilization" folder to something else. That way if the download doesn't work properly you can always go back to your initial version.

civhelp121
May 18, 2008, 10:01 PM
I don't know how to rename the file, sorry

blizzrd
May 18, 2008, 10:46 PM
No need to apologise! Either deleting or renaming your old Rhye's and Fall of Civilization folder should do the trick - it is just safer to rename than to delete incase you wish to go back to the original files (should the download not work for you).

Do you mean that you don't know how to rename the folder? Just open in windows explorer and right click the folder name, and retype with a new name.

Try changing it from "Rhye's and Fall of Civilization" to "RFC".

When you unzip the downloaded files, this process will recreate a folder called "Rhye's and Fall of Civilization" with the new updated mod files in it.

civhelp121
May 19, 2008, 06:25 PM
ah, that makes a lot of sense. I'll do that now

Azure-Dreamer
May 31, 2008, 06:11 AM
add "in áirithe" to your second post. its Irish if you don't know
Great mod :D

Rhye
Jun 01, 2008, 08:28 AM
done, thanks!

nothin_personal
Jun 10, 2008, 07:04 PM
I am another newbie, I download the patch and it crushes when I try to start a new game, just when I press ok to start simulating till the Greek start (does the same with egyptians). Do I need 3.13 officiall? Can I use the unoficial one? Do I need to reinstall civ 4? ( I avccidentally dowmnloaded the mod there too) Thanks!

Lone Wolf
Jun 10, 2008, 11:54 PM
Do I need 3.13 officiall? Can I use the unoficial one?

That shouldn't make a difference, AFAIK. Are you sure you have the latest version of the mod?

nothin_personal
Jun 11, 2008, 08:52 AM
I downloaded it from the site, copy passted the original RFC away, extracted and went to play. It started the mod, but when I picked my civ and tried to begin, it crushed. Multiple times. I haven't tried with the unoficcial patch though

Dabur
Jun 11, 2008, 09:13 AM
I downloaded it from the site, copy passted the original RFC away, extracted and went to play. It started the mod, but when I picked my civ and tried to begin, it crushed. Multiple times. I haven't tried with the unoficcial patch though

hi ,

maybe you took to much away ?

its best to either to delete all the items in the folder of RFC under mods but keep the folder itself , it should work fine , ...

what OS you use and to what folder did you extract ?

Have a nice day :)

nothin_personal
Jun 11, 2008, 11:16 AM
OS?
I extracted under mods in BTS. It recreates the rfc folder on it's own. It's not that it doesn't load the mod, it just crushes when I try to start playing.

Dabur
Jun 11, 2008, 01:35 PM
OS?
I extracted under mods in BTS. It recreates the rfc folder on it's own. It's not that it doesn't load the mod, it just crushes when I try to start playing.

hi ,

OS stands for operating system , what does your computer run on , xp , vista , linux , etc , ....

try to reinstall maybe all , ...

Have a nice day :)

blizzrd
Jun 11, 2008, 05:20 PM
I extracted under mods in BTS. It recreates the rfc folder on it's own. It's not that it doesn't load the mod, it just crushes when I try to start playing.

When you download the patch, before you unzip it you should move/delete/rename the Rhye's and Fall of Civilization folder. This way, you can always revert to the original (out of the box) version of RFC if the patch doesn't work properly.

Then unzip the patch. As long as you have patched your version of BTS to the most recent update, it should be working. I believe there are issues with RFC if BTS has not been updated.

nothin_personal
Jun 12, 2008, 04:38 AM
Yeah, I put the patch in the wrong place (the 3.13 I mean). Fixed that and got everything rolling. Huge difference having a second settler as the Greeks. Thanks for helping.

nothin_personal
Jun 12, 2008, 04:39 AM
Reserved as in "all rihts reserved" rhye? If you tell me what you mean, I can give the Greek translation :)

AlexanderGreat4
Jun 14, 2008, 12:11 PM
It just doesnt work!!!!

Dabur
Jun 14, 2008, 01:04 PM
It just doesnt work!!!!

Hi ,

are you doing in the correct way , .... :confused:

cause it does work fine for a lot of people , ...

where do you put it :confused:

Have a nice day :)

AlexanderGreat4
Jun 14, 2008, 01:15 PM
I downloaded it to Civ 4 gold edition warlords mods section, and then ziped it to the same area. then i went into the gaem, loaded RFCW, and went to play a scenario, but it just wasnt there!

Dabur
Jun 14, 2008, 01:35 PM
I downloaded it to Civ 4 gold edition warlords mods section, and then ziped it to the same area. then i went into the gaem, loaded RFCW, and went to play a scenario, but it just wasnt there!

can you keep it to one thread please :confused:

AlexanderGreat4
Jun 14, 2008, 02:31 PM
yup sorry......................

blizzrd
Jun 14, 2008, 04:26 PM
I downloaded it to Civ 4 gold edition warlords mods section, and then ziped it to the same area. then i went into the gaem, loaded RFCW, and went to play a scenario, but it just wasnt there!

You should:

-Ensure that you have updated your version of Civ4 to the most recent patch before you update the RFC mod.
-Delete/move/rename the folder "Rhye's and Fall of Civilization" before you unzip the downloaded zip file.

Rhye
Jun 17, 2008, 06:53 AM
Reserved as in "all rihts reserved" rhye? If you tell me what you mean, I can give the Greek translation :)

yeah, something for reserved use

Rossiya
Jun 19, 2008, 10:51 AM
Got a problem here. Installed all Civ and everything, but in Application Data folder, and I can't find a way to access that folder. How can I?

allhailcaesar
Jun 21, 2008, 03:40 PM
Just updated BTS to the new 3.17, and of course, now I can't play any of my Rhye's and Fall games (and I pretty much play this mod exclusively cuz its so damn good!) Was it "operator error" or something else? It did load an old vanilla BTS game. Thanks for any and all input. If I missed a discussion of this elsewhere I apologize profously.

JujuLautre
Jun 21, 2008, 09:50 PM
Did you install the post-patch version of the Mod ?

nothin_personal
Jun 25, 2008, 01:28 PM
It's "κρατημένο" wich actually means occupied or "κατοχυρωμένο, a fancier word that is a free translation of reserved.

Rhye
Jun 25, 2008, 05:39 PM
as far as I know, 3,13 games are not loadable with 3.17

Register666666
Jun 26, 2008, 05:09 PM
I'm sorry, I know this has been asked a million times, and I've found it before, but is there some easy place I can go to find the list of changes/updates that have been made?

I don't seem to remember where to find it, it's terribly difficult to find.

Edit: Found it again, it takes 10-15 minutes to find, a little frustrating for people to have to look all over the place for it, no offense.

onedreamer
Jun 30, 2008, 01:24 AM
I haven't understood if RFC BtS 1.81 is compatible with the latest patch, is it ?

blizzrd
Jun 30, 2008, 01:35 AM
Yes, but you need to download 1.181 again after you update to 3.17.

deanej
Jun 30, 2008, 03:00 PM
The patch includes 1.181. You only need to download it again if you have problems.

The Turk
Jun 30, 2008, 09:27 PM
when is the next update for Rhye's and Fall coming out?? (after 1.180)

blizzrd
Jun 30, 2008, 10:43 PM
when is the next update for Rhye's and Fall coming out?? (after 1.180)

I've been using 1.181 for some weeks now.

The Turk
Jul 01, 2008, 07:01 AM
So does that mean that a new version is coming out soon?:confused:

blizzrd
Jul 01, 2008, 07:24 AM
Maybe there is a new version of RFC coming soon, I don't know. But if you are still using 1.180, you are not using the most up-to-date version of RFC, which would be version 1.181.

http://wikirhye.wikidot.com/release-notes

The Turk
Jul 01, 2008, 11:37 AM
So where can I download the most recent update??

blizzrd
Jul 01, 2008, 04:03 PM
The same place you always could. The thread is stickied at the top of this forum.

Úmarth
Jul 01, 2008, 04:05 PM
This thread, in fact :P

The Turk
Jul 01, 2008, 06:08 PM
Sorry i'm new here (rly big noob), how do i download from this forum, i don't see any link saying 'Download here'??:crazyeye:

blizzrd
Jul 01, 2008, 07:04 PM
You should read the first post in this thread, that would be the place to start.

The Turk
Jul 01, 2008, 09:34 PM
ok got it! thx a lot!!:lol:

The Turk
Jul 02, 2008, 09:24 AM
ok, one last question:

While I was playing RFC I was the Babylonians, and then the Egyptians became the Old Kingdom and the Greeks were called the Greek League, how come Persia, India, and Babylon's (and more civ's) names don't change??

blizzrd
Jul 02, 2008, 03:42 PM
It's to do with dynamic civ names, which are unique to RFC (I think). Plenty of civs change their names, but I don't think that every civ will at some stage change their name.

The Turk
Jul 02, 2008, 07:07 PM
Oh ok, so they will change their names later you mean. Thanks:)

civhelp121
Jul 02, 2008, 09:11 PM
I finally learned how to download the mod. When I went to advanced in the menu I had two RFCs, I clicked on the newest one and instead of getting the usual RFC with the two options of the two starts, I basically got the usual Civilization Beyond the Sword start and I couldn't figure out how to start the RFC part. Do you guys know what is going on and how I can fix it?

The Turk
Jul 03, 2008, 03:53 PM
what's happening on July 3 2008 is that when the newest version is coming out??

Hangly Man
Jul 03, 2008, 04:34 PM
I know this request will probably be ignored (it usually is) but would it be possible to make the XML in this mod utf8 compliant so it doesn't cause crashes on Japanese and Chinese versions of Windows?

I really want to play this, but I keep crashing to the desktop from XML errors :(

civhelp121
Jul 03, 2008, 05:13 PM
so, does anyone know a way to help?

Lone Wolf
Jul 03, 2008, 10:09 PM
I keep crashing to the desktop from XML errors

What is the errors text exactly?

onedreamer
Jul 04, 2008, 06:51 AM
so, does anyone know a way to help?

from the control panel (international settings) you can change the language to use for programs that don't support Unicode. It might help with Civ4 too.

Hangly Man
Jul 04, 2008, 03:54 PM
What is the errors text exactly?

LoadXML call failed for xml\text\civ4gametext_embassy.xml.
Current XML file is: xml\text\civ4gametext_dynamiccivnames_12ara.xml

The loader then throws the same error for each XML file.

Here's the log that gets saved after the crash:

<?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="Civ4BeyondSword.exe" FILTER="GRABMI_FILTER_PRIVACY">
<MATCHING_FILE NAME="binkw32.dll" SIZE="193024" CHECKSUM="0x1222F26" BIN_FILE_VERSION="1.8.6.0" BIN_PRODUCT_VERSION="1.8.6.0" PRODUCT_VERSION="1.8g" FILE_DESCRIPTION="RAD Video Tools" COMPANY_NAME="RAD Game Tools, Inc." PRODUCT_NAME="Bink and Smacker" FILE_VERSION="1.8g" LEGAL_COPYRIGHT="Copyright (C) 1994-2005, RAD Game Tools, Inc." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x0" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.8.6.0" UPTO_BIN_PRODUCT_VERSION="1.8.6.0" LINK_DATE="09/28/2005 20:26:49" UPTO_LINK_DATE="09/28/2005 20:26:49" />
<MATCHING_FILE NAME="boost_python-vc71-mt-1_32.dll" SIZE="176128" CHECKSUM="0x2133DF70" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="08/11/2005 23:00:13" UPTO_LINK_DATE="08/11/2005 23:00:13" />
<MATCHING_FILE NAME="Civ4BeyondSword.exe" SIZE="12767232" CHECKSUM="0xCEFE0999" BIN_FILE_VERSION="3.0.0.1" BIN_PRODUCT_VERSION="3.0.0.1" PRODUCT_VERSION="3, 0, 0, 1, (81539)" FILE_DESCRIPTION="Sid Meier's Civilization 4 : Beyond The Sword" COMPANY_NAME="Firaxis Games" PRODUCT_NAME="Sid Meier's Civilization 4 : Beyond The Sword" FILE_VERSION="3, 0, 0, 1, (81539)" ORIGINAL_FILENAME="Civ4BeyondSword.exe" INTERNAL_NAME="Sid Meier's Civilization 4 : Beyond The Sword" LEGAL_COPYRIGHT="Copyright (C) Firaxis Games. All Rights Reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0xD80EE5" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="3.0.0.1" UPTO_BIN_PRODUCT_VERSION="3.0.0.1" LINK_DATE="10/24/2015 04:01:30" UPTO_LINK_DATE="10/24/2015 04:01:30" VER_LANGUAGE="英语(美国) [0x409]" />
<MATCHING_FILE NAME="Civ4BeyondSword_Pitboss.exe" SIZE="11650360" CHECKSUM="0x71192BA4" BIN_FILE_VERSION="3.0.0.1" BIN_PRODUCT_VERSION="3.0.0.1" PRODUCT_VERSION="3, 0, 0, 1, (81539)" FILE_DESCRIPTION="Sid Meier's Civilization 4 : Beyond The Sword" COMPANY_NAME="Firaxis Games" PRODUCT_NAME="Sid Meier's Civilization 4 : Beyond The Sword" FILE_VERSION="3, 0, 0, 1, (81539)" ORIGINAL_FILENAME="Civ4BeyondSword.exe" INTERNAL_NAME="Sid Meier's Civilization 4 : Beyond The Sword" LEGAL_COPYRIGHT="Copyright (C) Firaxis Games. All Rights Reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0xB2BEFB" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="3.0.0.1" UPTO_BIN_PRODUCT_VERSION="3.0.0.1" LINK_DATE="09/21/2007 18:32:25" UPTO_LINK_DATE="09/21/2007 18:32:25" VER_LANGUAGE="英语(美国) [0x409]" />
<MATCHING_FILE NAME="dbghelp.dll" SIZE="640000" CHECKSUM="0xABE087E9" BIN_FILE_VERSION="5.1.2600.2180" BIN_PRODUCT_VERSION="5.1.2600.2180" PRODUCT_VERSION="5.1.2600.2180" FILE_DESCRIPTION="Windows Image Helper" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.1.2600.2180 (xpsp_sp2_rtm.040803-2158)" ORIGINAL_FILENAME="DBGHELP.DLL" INTERNAL_NAME="DBGHELP.DLL" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xA8824" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.2180" UPTO_BIN_PRODUCT_VERSION="5.1.2600.2180" LINK_DATE="08/04/2004 07:56:10" UPTO_LINK_DATE="08/04/2004 07:56:10" VER_LANGUAGE="英语(美国) [0x409]" />
<MATCHING_FILE NAME="hapdbg.dll" SIZE="57344" CHECKSUM="0xB23802D4" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="06/02/2005 15:23:05" UPTO_LINK_DATE="06/02/2005 15:23:05" />
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<EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
<MATCHING_FILE NAME="kernel32.dll" SIZE="1145344" CHECKSUM="0x1F97FE59" BIN_FILE_VERSION="5.1.2600.3119" BIN_PRODUCT_VERSION="5.1.2600.3119" PRODUCT_VERSION="5.1.2600.3119" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft(R) Windows(R) Operating System" FILE_VERSION="5.1.2600.3119 (xpsp_sp2_gdr.070416-1301)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="(C) Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x120217" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.3119" UPTO_BIN_PRODUCT_VERSION="5.1.2600.3119" LINK_DATE="04/16/2007 15:54:26" UPTO_LINK_DATE="04/16/2007 15:54:26" VER_LANGUAGE="中文(中国) [0x804]" />
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</DATABASE>

This isn't Rhye's fault, it's because Firaxis's XML implementation is just kind of crappy. The original Civ4 had the same problem, then it was fixed in the last patch, then it came back in Warlords, then fixed again in BtS.

What's happening is that the French, German and Spanish accent chatacters are being parsed as doublebyte Chinese and hosing up the XML format.

Usually the game is playable, but all the strings don't get mapped to English. (That makes the game really exciting when the congress menus come up and I have no idea what I'm voting for.) In the latest version though the game just crashes to the desktop after it finishes trying to load the XML.

I've tried setting the default codepage for non-unicode to English many times. It doesn't work (the civ4 XML is unicode, it turns out: utf-16, but it still doesn't parse.) What does work is if the XML is saved in a different format. (Whatever codepage the BtS XML is saved as, that works.)
An English-only version that contains no accent characters works too, it's just a genuine pain in the ass to go through and remove them all after every mod update :P

Maybe we can work out some kind of quid pro quo arrangement. In return I'm able to do any Chinese or Japanese localizations the project might need :D

Lone Wolf
Jul 06, 2008, 02:36 AM
An English-only version that contains no accent characters works too, it's just a genuine pain in the ass to go through and remove them all after every mod update :P


Most text files remain the same after update, so you may need to de-accentize just two-three files.

ADP101
Jul 17, 2008, 06:21 PM
well i dont think we can expect a new version of RFC anytime soon

Rhye is working on RAND right now so the next version might not be out for a while

Although im uber excited for RAND

The Turk
Jul 18, 2008, 11:43 PM
What exactly is RAND, because I saw the wiki for it but I still don't understand it? And when is the next patch for RFC coming out:confused:!?

xmen510
Jul 19, 2008, 06:11 AM
RAND stands for random. It is RFC for Random Maps. That is it in a nutshell. Check out the RAND preview threads for more info.

The Turk
Jul 19, 2008, 07:33 AM
Whats the point in having a random map?

xmen510
Jul 19, 2008, 04:32 PM
Just to try something different. It could be really fun.

The Turk
Jul 22, 2008, 03:03 PM
Do they have RFC for the original Civ 4 (the first civ 4)??

Rhye
Jul 22, 2008, 05:25 PM
I know this request will probably be ignored (it usually is) but would it be possible to make the XML in this mod utf8 compliant so it doesn't cause crashes on Japanese and Chinese versions of Windows?

I really want to play this, but I keep crashing to the desktop from XML errors :(

I recall that Firaxis declined our request to update the XML format to utf8


what's happening on July 3 2008 is that when the newest version is coming out??

I'm sorry, I forgot to update that date, which was about my concert (the one in my avatar).
The new version is probably coming out in September; I've made a part of the patch already and the changes are already in RAND, but I don't think it would be a good idea to release a half-patch before leaving for the holidays.

ok, one last question:

While I was playing RFC I was the Babylonians, and then the Egyptians became the Old Kingdom and the Greeks were called the Greek League, how come Persia, India, and Babylon's (and more civ's) names don't change??

They will change name later, according to government and other factors.

Do they have RFC for the original Civ 4 (the first civ 4)??

RFC for regular ("vanilla") civ4 is here:
http://forums.civfanatics.com/downloads.php?do=file&id=177

The Turk
Aug 03, 2008, 09:49 AM
How do I update rhye's and fall so that the babylonians have the ziggurat and it venice not milan?? Because I had to uninstall the game (BTS) and then reinstall it again?

:D:D:DMY 100th POST:D:D:D

deanej
Aug 03, 2008, 11:26 AM
Well, if you reinstall and then patch to 3.17 you should have the latest version of RFC (1.181) but you will need to get the unlocked maps. The version of RFC you have can be found in the readme file.

The Turk
Aug 03, 2008, 12:22 PM
ah ok, I reinstalled path 3.17 and then I downloaded RFC update 1.181 for the unlocked civs.;)

sk8er AG
Aug 06, 2008, 06:08 AM
is there any differences between this RCF mod and the standard one from 3.17?

blizzrd
Aug 06, 2008, 06:10 AM
Not currently. But Rhye is planning to release another patch soon which will be different to the one which comes with BTS 3.17.

The Turk
Aug 06, 2008, 07:45 AM
In Middlish September I think he told me;)

christianx
Aug 11, 2008, 09:16 AM
Wait...now I am really confused.
I thought one had to download RFC 81181 for the latest rhys version.
You´re telling me that the very latest Rhys version is included in the latest official patch for BTS?

Thing is I just installed RFC 81181 as instructed (extract to bts mods folder)...but now Rhys keeps crashing upon loading!!

Any ideas on what to do here?

christianx
Aug 11, 2008, 09:17 AM
In Middlish September I think he told me;)

Has he given any information on what the new patch will contain? :-)

The Turk
Aug 11, 2008, 09:27 AM
no he didn't say what would be in the patch

and to solve your problem have you tried to download 3.17 patch?

blizzrd
Aug 11, 2008, 03:57 PM
Has he given any information on what the new patch will contain? :-)

Hopefully a gold resource in the upper nile region. ;)

The Turk
Aug 11, 2008, 04:01 PM
that would be REALLY helpful, and also to make the game more relistic more religions in the ancient and classical era (if it can be done) or else i'm tired of having Islam and Buddhism spread to the new world. If you find a city and your state religion is Christian then their should be a higher chance that it would spread their.

sk8er AG
Aug 15, 2008, 08:57 PM
just somethings ive noticed, keep in mind im not a very good civ player (cheftian).
1. Isnt it a little difficult for arabia to expand, the byzantine force in North Africa is rather difficult for either a human or AI player. this leaves Spain to become quite powerful and AI Arabia has never invaded spain in games ive played.
2. Couldnt there be an Italy 600 AD instead of making it an independent city. This is one thing i think would really help the game because italy never reappears and the peninsula ends up being controled by either france or Germany.
3. Shouldnt there be a Indepedent Tunis for 600 AD.
4. ive found in later games the balkans is and empty area, i dont know if its possible to add a civ, but the addition of perhaps austria i believe would really benifit the game.
5. As portugal i found spain often settles the western coast of Iberia. this makes it difficult to create a second city (Oporto).
6. couldnt there be a indepent city in either sicily or sardania, both are notable kingdoms.
7. couldnt there be some more barbarian cities in early 600s this would make playing as the vikings a more interesting game than exploring an empty coast.

The Turk
Aug 16, 2008, 12:50 AM
I think instead of barb cities (which would be razed) I think their should be native cities all over the east coast of America, it makes settling easier:)

blizzrd
Aug 16, 2008, 01:36 AM
I think instead of barb cities (which would be razed) I think their should be native cities all over the east coast of America, it makes settling easier:)

Except that the Natives didn't really build any cities.
Also, how would cities make settling any easier? Surely it would only make conquering easier?

The Turk
Aug 16, 2008, 03:16 AM
sry thats what i meant it would make controlling the entire continent easier, and yes their were native american camps, and cities placed all over the american continent (Canada and US)

blizzrd
Aug 16, 2008, 08:53 AM
A camp is not a city.

kairob
Aug 16, 2008, 10:16 AM
just somethings ive noticed, keep in mind im not a very good civ player (cheftian).
1. Isnt it a little difficult for arabia to expand, the byzantine force in North Africa is rather difficult for either a human or AI player. this leaves Spain to become quite powerful and AI Arabia has never invaded spain in games ive played.

I agree entirely, they get spearmen to defend against barbs, but justinian upgrades them to pikes on turn 1 and arabia can't invade as a result. Maybe if justinians gold researves were taken away he would be an easier target for Arabia, but still capable of holding off the barbs.

3. Shouldnt there be a Indepedent Tunis for 600 AD.
I totally agree, not only that I think that the wheat and the hill just to the west of tunis where algeirs is should be swapped (so the hill is on the left) as then people might build both algiers and tunis...

5. As portugal i found spain often settles the western coast of Iberia. this makes it difficult to create a second city (Oporto).
Put your second city on the Island to the west. (or even better build casablanca and get iron, sheep and ivory as well as 1 extra-european city for your UHV

6. couldnt there be a indepent city in either sicily or sardania, both are notable kingdoms.
I hope not I often build a city their as a lot of medeteranian civs as either a launching pad for rome or a gateway to the medeteranian.

sk8er AG
Aug 16, 2008, 09:55 PM
Kairob-
thanks for the advice w/ portugal built Ponta Delgado on the island like you said, though i realised morroco was probaly the better choice.
good idea about swapn the hill and the wheat, i have a pet peeve against building cities on recourses, i was also thinking couldnt the names oran and algiers just be swaped, algiers being a much more important city

The Turk
Aug 16, 2008, 10:07 PM
A camp is not a city.

I know but their was native american farming city's and major native american camps should be their, it would make controlling america easier

Úmarth
Aug 18, 2008, 03:43 PM
If you were to represent Native North American farmers in RFC it would be two to three cities in the Mississippi valley which would spawn no earlier than 1000 CE, without any techs, and would be expected to collapse by around 1400 CE or on European contact. Pretty pointless if you ask me.

The Turk
Aug 20, 2008, 04:34 PM
no because that would give you three extra cities in North America, and since this game is about being histroically accurate it would be better that way, also putting major Native American camps would be good

kairob
Aug 20, 2008, 07:55 PM
How about introducing camp improvenments that spawn native warriors instead of them appearing from nowhere. This way you could actually attack and destroy the camp to get rid of them.

sk8er AG
Aug 21, 2008, 04:40 PM
some more things-
1.shouldnt either britian france or germany have a requirement to capture Jerusalum, i think its important because the crusades never occur in rfc.
2.again i think ai arabia really needs to be able to invade libya easily. and have a tunis and algiers to invade as well (maybe could be set up as week independent cities) this would give ai arabia what it needs to invade iberia, which is a lot more realistic.

In these points i bring up im not complaining, just trying to make the game more realistic

blizzrd
Aug 21, 2008, 07:30 PM
The crusades may be respresented by an event (or quest), similar to the holy mountain or blessed sea events. But then again, they may not.

sk8er AG
Aug 21, 2008, 11:48 PM
yea its possible but still i think something more likely to happen would be prefferable, maybe a quest for england france and germany to capture al quds could pop up in 1000 ad and be failed around 1400. then again does ai try to complete quests

kairob
Aug 22, 2008, 01:15 AM
no. (10 Char)

The Turk
Aug 22, 2008, 08:36 PM
I have to agree, their really is nothing to represent the crusades, and the crusades were a big part of Middle Eastern and European tensions.

AlexanderGreat4
Aug 23, 2008, 04:47 PM
Whenever i play it, it just says i am defeated right away!!! WHAT DO I DO??

sk8er AG
Aug 23, 2008, 08:56 PM
Try bts bugs forum.

The Turk
Aug 23, 2008, 09:58 PM
r you playing vanilla version?

sk8er AG
Aug 23, 2008, 11:57 PM
just an idea for ancient greece
i think knossos should be an independent city in 3000BC game and join greece once the nation appears. knossos was a notable trading power in antiquety and traded with many empires. the only problem i see at the moment for this is greece becoming to large. this would allow greece to obtain much of the territory it did in history. Syracuse or another greek colony could be settled. a problem is the ai would probley establish byzantium and become to powerful. maybe if the greeks could somehow be discouraged from doing this the setup could work. perhaps knossos could not join greece and they would have to conquer it. keeping them from getting to powerful.
this also raises up problems, greece could not attack or this would not be historcally accurate(dont know how greece obtained crete think it was do to natrual disaters weakning it though). again only ideas to make the game better.

blizzrd
Aug 24, 2008, 04:55 AM
I understand that Rhye routinely checks the "Minor Suggestions" thread prior to making an update to look for ideas from the players. Suggestions like yours belong in the correct thread, if you are hoping for Rhye to take notice of them.

sk8er AG
Aug 24, 2008, 06:44 AM
o srry, thanks blizzrd

The Turk
Aug 29, 2008, 04:28 AM
I agree knossos should be independet, their has to be a lot more independtens all over the map

The Turk
Sep 03, 2008, 07:11 AM
btw when is the next RFC patch coming out, Rhye said early september i think, and I'm still waiting for the next big patch? but i still can't wait!!!:)