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blizzrd Jul 18, 2010, 07:58 AM I just installed my civ 4 and BTS and decided to try this mod but I can't seem to figure out how to pick America as an option. What am I missing?
You should patch the Rhye's and Fall of Civilization mod via the link on this website. This will give you additional scenarios for both the 3000BC and 600AD starts which are 'unlocked'.
Firaxis decided to lock out civs that took too long to load for the main release. Stupid decision, but it was made a long while ago now.
mhnj7 Jul 18, 2010, 08:22 AM You should patch the Rhye's and Fall of Civilization mod via the link on this website. This will give you additional scenarios for both the 3000BC and 600AD starts which are 'unlocked'.
Firaxis decided to lock out civs that took too long to load for the main release. Stupid decision, but it was made a long while ago now.
Thanks, love this game and this mod is awesome.
The Turk Jul 19, 2010, 10:41 AM I'm having strange problems with the latest RFC version. And for your reference I installed VD 9.2 (or is it 9.1??), and copied all the files to the RFC folder, so I have a lot of different unit art. But this is what I've been noticing, ever since I did that:
1. Almost all civ units can cross marshes and jungle now
2. the Vikings almost ALWAYS conquer all of England and Scotland
And everythign else seems fine. But if someone could answer my questions, which are a few posts below, that would be great as well.
Brownsfan02 Jul 21, 2010, 06:28 AM i have a question about the interior advisor, what does it mean that i have negative points in cities and expansion? it keeps ruining my games because i have a good economy and bad in everything else.
blizzrd Jul 21, 2010, 06:30 AM i have a question about the interior advisor, what does it mean that i have negative points in cities and expansion? it keeps ruining my games because i have a good economy and bad in everything else.
http://rhye.civfanatics.net/wiki/index.php?title=Rhye%27s_and_Fall_of_Civilization_ guide_to_stability
Proditor Jul 21, 2010, 07:41 PM I have a question.
Why is it that sometimes when a tile says that your influence is 75% and your neighbor's influence is 25% it still doesn't belong to you? I never get to control a tile when my influence on that tile is less than the other guys.
blizzrd Jul 21, 2010, 08:09 PM I have a question.
Why is it that sometimes when a tile says that your influence is 75% and your neighbor's influence is 25% it still doesn't belong to you? I never get to control a tile when my influence on that tile is less than the other guys.
This is different depending on whether the tile is in a particular civ's 'core' area or not.
I think you need 80% to take control of a tile in another civ's core area.
Proditor Jul 21, 2010, 11:37 PM That sucks. Right now I'm playing a game as Russia and I've managed to settle Budapest before the germans. The tile directly north of Budapest is about 75% mine, but I don't control it. I guess it makes sense for the overall balance of the game though.
The Turk Jul 22, 2010, 12:28 AM As anybody been noticing strange occurrences in Rhye's latest RFC version?
The reason I say this, is because I've been noticing a Viking Britain, a bit too often, the Vikings always seem to invade England now, and with a lot of ferocity. I've also noticed that Babylon seems to be incredibly strong. My main concern is the Viking Britain problem though, does anybody else have this problem?
Wessel V1 Jul 22, 2010, 02:03 AM The changelog says that this is intended. Actually, I think it is the prime feature of the new patch. And I must say that I think it's a cool addition.:)
The Turk Jul 22, 2010, 02:19 AM The changelog says that this is intended. Actually, I think it is the prime feature of the new patch. And I must say that I think it's a cool addition.:)
I don't know if you haven't noticed, but the game tends to move quite quickly, which means that if the English collapse they won't respawn for a VERY long time, and we can all say bye bye to the British Empire, which means a lot of cities will go missing, the English can't be gone for that long
Wessel V1 Jul 22, 2010, 02:25 AM To be honest I haven't played many games since the release, so I can't give my opinion on that. The first results seemed nice but if it is so bad as you describe, than it is a problem, indeed.
Gt71 Jul 23, 2010, 03:44 AM I downloaded the latest vanilla version of the mod. Everything went fine andat the end i went under ADVANCED and LOAD A MOD and it was there. When i click on it it says "game must restart to load mod" just like it does for other mods. So the game closes and it goes to the screen that says loading in like 7 langauges. Then it suddenly closes and a pop up says "Sid Meir's Civ 4 has stopped working. Windows is looking for a solution". After a few minutes it says it couldnt find the problem. I even asked my brother and he said he couldnt see anything wrong with it
Baldyr Jul 23, 2010, 11:29 AM Try bypassing the Advanced -> Load Mod sequence by launching the game with the WBS file instead (right click and choose Open): RFC 3000 BC.Civilization4WBSave or RFC 600 AD.Civilization4WBSave (or whatever the file suffix is for Vanilla files). I always use this shortcut myself - I actually put them both in my Start menu in Win XP.
Save games can be opened in the same fashion. This is why my Start menu also features a shortcut to CurrentGame.CivBeyondSwordSave (should work the same with a Civilization4Save). Since I always save my current game as CurrentGame. If I'm playing around the clock I will in fact move this shortcut to the Autostart folder and my current save will launch automatically when I reboot. (Good to do every few hours or so to get rid of lag.) So when I come back with warm coffee from the kitchen the game is already running! :king: Its a universe away from starting up the game, loading a mod, selecting a save game...
Gt71 Jul 23, 2010, 01:32 PM I'm sorry but a bunch of that went over my head can you give me like a step by step? Cause i tried to follow your directions but it didnt work. So just a little simpler please :)
Baldyr Jul 23, 2010, 01:40 PM Ok, open your \Sid Meier's Civilization 4\Mods\PublicMaps\ folder and locate the WBS file. It should be named "RFC 3000 BC" or "RFC 600 AD" depending on what scenario you wanna use. Right-click on the scenario of your choice and select the Open option. (Or you could just double-click it.)
Did this launch the game with the mod pre-selected?
Gt71 Jul 23, 2010, 03:28 PM Well i found the folders but they're empty so i'll need to redo it. Thanks though!
The Turk Jul 25, 2010, 07:41 PM How can I stop the Ottomans Turks from invading Persia which is,
a. very unhistorical
b. it drains resources from invading the rest of North Africa/Europe
So can someone tell me how I can possibly change the Ottoman war map/settler map? that would be awesome, thanks :)
PS. Does anyone know where I can find settler/stability maps for RFC v.1.187?
Sorry for having to repost, but no one answered any of my questions, so here they are again.
Thanks :)
PS. Hanoi (the city which the Khmer ALWAYS build), should be called "Thăng Long", until 1830's when the name was changed to Hanoi. Someone should script this, so that when the Khmer first build it, it is called Thăng Long, and then later it changes to Hanoi, kind of like Edo changing later in the game to Tokyo.
LuKo Jul 26, 2010, 01:47 PM I think it's more a question for a modmods' section: http://forums.civfanatics.com/forumdisplay.php?f=330
Baldyr Jul 26, 2010, 02:08 PM The_Turk: Perhaps you could mod RFC so that the Turks and the Persians will periodically have enforced peace treaties (at least as long as both are controlled by the AI)?
<ShamelessSelfPromotion>
You can achieve this with the PyScenario (http://forums.civfanatics.com/showthread.php?t=364719) application - if you don't know any proper Python.
</ShamelessSelfPromotion>
Baldyr Jul 26, 2010, 02:12 PM I think it's more a question for a modmods' section: http://forums.civfanatics.com/forumdisplay.php?f=330
Or, more specifically the PyScenario (http://forums.civfanatics.com/showthread.php?t=364719) thread. ;)
The Turk Jul 26, 2010, 07:43 PM The_Turk: Perhaps you could mod RFC so that the Turks and the Persians will periodically have enforced peace treaties (at least as long as both are controlled by the AI)?
<ShamelessSelfPromotion>
You can achieve this with the PyScenario (http://forums.civfanatics.com/showthread.php?t=364719) application - if you don't know any proper Python.
</ShamelessSelfPromotion>
To tell you the truth, I would love to learn how to do it myself, but I find it so complicated. I actually read through some of it, and it came off as really confusing for me:sad:, but I'll try to take another look. Thanks for the suggestion! :)
BTW, would actually going into the files to change the AI be harder than using your program?
Baldyr Jul 26, 2010, 09:44 PM I wouldn't even know how to influence AI behavior... So I guess it would be harder - at least for me.
Regarding PyScenario; if you specify exactly what you need I can fix it for you. But you could start by installing (http://forums.civfanatics.com/showpost.php?p=9193653&postcount=5) the application. (http://forums.civfanatics.com/showpost.php?p=9246311&postcount=1)
But PyScenario is a lot easier than to learn actual programming. I'm not saying there isn't a lot to learn - or that you couldn't learn Python instead. In any case you probably need to start with some of the basics - and I can help.
The Turk Jul 26, 2010, 10:32 PM @Baldyr
That would be amazing if you could help me do these changes. At first I thought I would only make these changes for myself, but with your help I could make a mod, and of course I would give you full credit!:D
These are the specific changes I want to make:
1. Remove Persia from the Ottoman War map, I want to make sure that all of Persia looks undesirable for the Ottomans to expand into
2. Can you make Baghdad spawn in 762, in the spot right between the Tigris and Euphrates river.
- Also if you could have them flip to the Arabs, that would be good
3. Have the Persian respawn in 1501 (or the closest date to that), and have there name be changed to, "The Safavid Dynasty". I've already requested a LH, so if we could combine the LH to the Persian spawn, that would be excellent.
And so far thats it, for now. But once again, if you could help me with all the coding, that would be excellent! Thanks a ton:)
delta-green Jul 27, 2010, 04:42 AM Hello there, my first thread, i'm desperate. Although i got a lot of civs with the 3/3 UHV, but for the romans, i don't know how this should be possible... I didn't find no threads concerning strategies for the new RFC version. I also find that the mission was impossible for the initial rfc version, but, ok, i often thought victory was hard.
Has anyone done this?? could anyone propose a way to win on this latest version..
I suppose that conquering cities would be bad for your tech research; although cities do produce techpoints later.. My problem is to get the techs in time.. (and even if i get them i m not sure to build all buildings in time..) I also had the chance to get the free prets from greece and the 3rd city in southern Italy as greece declared war upon me.. Free prets and a free city might be bad for my economy in the beginning.
With those 8 prets i have no problem of conquering greece and carthage, even by waiting that carthages cities move to pop 2, but after all that, my economy bleeds, and i have to wait too much turns for my techs to build the required buildings.
(sry turk to not have answered one of ur question..)
Baldyr Jul 27, 2010, 08:59 AM @Baldyr
That would be amazing if you could help me do these changes. At first I thought I would only make these changes for myself...
I posted a answer in the Mod-scenario ideas thread (http://forums.civfanatics.com/showthread.php?t=369097&page=2). :king:
edit: I also posted on an idea I have for the Persian issue, see the next page (http://forums.civfanatics.com/showthread.php?t=369097&page=2).
Samson Jul 27, 2010, 02:03 PM Hello there, my first thread, i'm desperate. Although i got a lot of civs with the 3/3 UHV, but for the romans, i don't know how this should be possible... I didn't find no threads concerning strategies for the new RFC version. I also find that the mission was impossible for the initial rfc version, but, ok, i often thought victory was hard.
Has anyone done this?? could anyone propose a way to win on this latest version..
I suppose that conquering cities would be bad for your tech research; although cities do produce techpoints later.. My problem is to get the techs in time.. (and even if i get them i m not sure to build all buildings in time..) I also had the chance to get the free prets from greece and the 3rd city in southern Italy as greece declared war upon me.. Free prets and a free city might be bad for my economy in the beginning.
With those 8 prets i have no problem of conquering greece and carthage, even by waiting that carthages cities move to pop 2, but after all that, my economy bleeds, and i have to wait too much turns for my techs to build the required buildings.
(sry turk to not have answered one of ur question..)
Have you checked out the strategy guides, esp. The New Roman Empire (Senatus Populusque Romanus) by Pacifist (http://rhye.civfanatics.net/wiki/index.php?title=Rhye%27s_and_Fall_of_Civilization_-_Roman_strategy#The_New_Roman_Empire_.28Senatus_Po pulusque_Romanus.29)? Though I have to admit I have never managed it since you could no longer whip your cities below 5. I have never managed to kill carthege early, let alone carthage and greece.
Baldyr Jul 27, 2010, 03:12 PM Man, I would probably never beat any of these Unique Historical Victories, because it would just result in me modding the gameplay. Not to make the UHV easier as such, but perhaps for it to make better sense, be more balanced or be plain more accurate. :rolleyes:
VladimirTurin Jul 29, 2010, 10:00 AM ______Problem: civilization-Babylonia,level-monarch. Ignoring UHV, I try to stay alive till 2000AD. Very soon my economy rating drops to one star. All efforts to improve it are useless (for example, 14 turns to build Statue of Liberty, 8 turns to learn Democracy, all buildings in all 7 cities have been costructed, all cities processing money or science, no unhappy sitizens, nobody ill).
______Can anyone tell me, how economy rating calculates? (I tryed to read Stability.py, but, you see, uderstood nothing).:confused:
______Huge Thanks to evryone, who aswer me. Excuse me for my English, please:).
VladimirTurin Jul 29, 2010, 10:32 AM Hello there, my first thread, i'm desperate. Although i got a lot of civs with the 3/3 UHV, but for the romans, i don't know how this should be possible... I didn't find no threads concerning strategies for the new RFC version. I also find that the mission was impossible for the initial rfc version, but, ok, i often thought victory was hard.
Has anyone done this?? could anyone propose a way to win on this latest version..
I suppose that conquering cities would be bad for your tech research; although cities do produce techpoints later.. My problem is to get the techs in time.. (and even if i get them i m not sure to build all buildings in time..) I also had the chance to get the free prets from greece and the 3rd city in southern Italy as greece declared war upon me.. Free prets and a free city might be bad for my economy in the beginning.
With those 8 prets i have no problem of conquering greece and carthage, even by waiting that carthages cities move to pop 2, but after all that, my economy bleeds, and i have to wait too much turns for my techs to build the required buildings.
I did... I had only one city with population 5-Rome. All other cities, exept Mediolan, trained settlers and legionaries. Cartage was concuered just before the end. Galley left Rome and wait near Britain. Settler founds London, next turn-VICTORY!
deanej Jul 29, 2010, 12:57 PM The buildings are no longer tied to population. You need five each, regardless of city size. This was done to eliminate the whipping exploit.
blizzrd Jul 29, 2010, 03:58 PM ______Problem: civilization-Babylonia,level-monarch. Ignoring UHV, I try to stay alive till 2000AD. Very soon my economy rating drops to one star. All efforts to improve it are useless (for example, 14 turns to build Statue of Liberty, 8 turns to learn Democracy, all buildings in all 7 cities have been costructed, all cities processing money or science, no unhappy sitizens, nobody ill).
______Can anyone tell me, how economy rating calculates? (I tryed to read Stability.py, but, you see, uderstood nothing).:confused:
______Huge Thanks to evryone, who aswer me. Excuse me for my English, please:).
Economy rating is mostly calculated on the rate of growth of your civ's economy. If your economy (worked tiles + trade routes) has not grown or decreased over the last 3 turns, your economy rating is lowered. If your economy has grown, your economy rating is raised.
Cottages are a great way to get your economy rating to slowly rise over time, thus keeping your economy growing. But for a civ like Babylon to survive all the way to 2000AD, there just aren't enough worked tiles within your core area to continue to get economic growth over such a long period. Your economy will at some stage stagnate and your economy rating will eventually go down the toilet.
I believe that hammers + commerce are both involved in the calculation of the economy rating, even though that might appear counter-intuitive at first glance. There was some discussion about this in the past, by players who thought that hammers should not be involved in the calculation. Anyway, it is all a bit moot now that the mod's development is complete.
Soda Jul 29, 2010, 10:33 PM It's more counterintuitive than that - commerce is almost irrelevant compared to hammers and food. It doesn't matter much whether you're building cottages, farms, workshops, or whatever as long as you can keep growing your population at a reasonable rate, at least until the Industrial age. In Babylon's case, you'll probably need to conquer Persia to expand into pretty early on.
delta-green Jul 30, 2010, 12:38 PM Hello there, my first thread, i'm desperate. Although i got a lot of civs with the 3/3 UHV, but for the romans, i don't know how this should be possible... I didn't find no threads concerning strategies for the new RFC version. I also find that the mission was impossible for the initial rfc version, but, ok, i often thought victory was hard.
Has anyone done this?? could anyone propose a way to win on this latest version..
I suppose that conquering cities would be bad for your tech research; although cities do produce techpoints later.. My problem is to get the techs in time.. (and even if i get them i m not sure to build all buildings in time..) I also had the chance to get the free prets from greece and the 3rd city in southern Italy as greece declared war upon me.. Free prets and a free city might be bad for my economy in the beginning.
With those 8 prets i have no problem of conquering greece and carthage, even by waiting that carthages cities move to pop 2, but after all that, my economy bleeds, and i have to wait too much turns for my techs to build the required buildings.
(sry turk to not have answered one of ur question..)
I did... I had only one city with population 5-Rome. All other cities, exept Mediolan, trained settlers and legionaries. Cartage was concuered just before the end. Galley left Rome and wait near Britain. Settler founds London, next turn-VICTORY!
The buildings are no longer tied to population. You need five each, regardless of city size. This was done to eliminate the whipping exploit.
Yes in the latest version you will have to build 5X3 buildings regardless of theire population. Well in my favourite game i got those free 4 prets and greek Pompei. Nothing but this is bad for economy, means bad for techs to reach. On the other side i played the game without those free units and the free city, and it will not be possible to get whole carthage + greece. And even if, the economy does still not allow you to get the techs. To keep the economy a minimum on course, you will not have to build other cities, but if you don't you might not build the buildings in time.
To try trading techs will be difficult too. Civs that have the techs needed will not trade with you, regardless of diplomatic relations.
So how to get the techs/buidings in time..?(Perhaps having the free greek city in Italy and the free prets is not so bad for a starting):goodjob:
Davinci07 Jul 30, 2010, 06:49 PM Any one know which mod gives you the squad and battallion numbers? or at least gives you names like 1st Archer Squad?? I want this mod
Ty.
Opferlamm Jul 31, 2010, 04:33 AM Any one know which mod gives you the squad and battallion numbers? or at least gives you names like 1st Archer Squad?? I want this mod
Ty.
BUG Mod?
Davinci07 Jul 31, 2010, 07:29 AM yes i know that, but check Land of the Rus victory game and see for yourself of what I'm talking about
Tlönitte Jul 31, 2010, 08:49 AM I asked this question quite a few pages ago. Apparently all the RFC storytellers are manually renaming their units, by clicking on the units name. AFAIK there is no BUG mod that is compatible with RFC, although if anyone knows differently PLEASE TELL ME!
Baldyr Jul 31, 2010, 09:16 AM On the other hand, there is no reason why there couldn't be such a mod... What do you need fellas? (And be extremely specific. Consider starting a new thread on the mod-mods forum.)
Cosmos1985 Aug 02, 2010, 04:50 AM A while ago I found a little modmod changing the American UP so that new pop points would also bring their religion to the city - even if it already have one. I can't locate it again, can anybody direct me to where it is? I guess it should be compatible with the latest RFC patch.
Ogrelord Aug 02, 2010, 05:49 AM ^What if you're running Theocracy, wouldn't that harmed your stability?
Cosmos1985 Aug 02, 2010, 07:55 AM ^What if you're running Theocracy, wouldn't that harmed your stability?
Well... Yes, but how many people use that as the US? And not very historical either I'd say - and the Americans seems to have quite good stability almost no matter what happens, especially when controlled by a human - and well... it's up to you to run the modmod or not :) I liked it, both for the flavour, and because it really never made any sense that there can only be one religion pr. city spreading there by itself - especially for the US.
Baldyr Aug 02, 2010, 08:51 AM I guess it should be compatible with the latest RFC patch.
Why should it? If UniquePowers.py was changed - and it seems to have been - then it won't be compatible.
But really, it should be easy to port to the new version in any case. If you find it I can probably fix it for you.
I'd like that one myself, actually. :D
Cosmos1985 Aug 02, 2010, 11:52 AM Why should it? If UniquePowers.py was changed - and it seems to have been - then it won't be compatible.
But really, it should be easy to port to the new version in any case. If you find it I can probably fix it for you.
I'd like that one myself, actually. :D
Oh, I didn't notice that - for which civ(s)?
That'd be great :) I just can't find it anywhere, tried searching different terms, but no luck so far :(
Baldyr Aug 02, 2010, 12:30 PM Oh, I didn't notice that - for which civ(s)?
No, it seems I was wrong... :p
I guess that is good new, then? :goodjob:
Cosmos1985 Aug 02, 2010, 01:48 PM No, it seems I was wrong... :p
I guess that is good new, then? :goodjob:
Yes! :) I found it - http://forums.civfanatics.com/downloads.php?do=file&id=13430 - it's a bit old, but as far as I know the "correct/original" file hasn't been changed since then - well, at least that's the file I've been using for the latest RFC patch, the one coming before this one, the final one - and it was for sure compatible with that one, so I guess it should work, I haven't tried it out yet though.
Davinci07 Aug 02, 2010, 10:39 PM Anyone know how to win at RFCC in Historical victory for the russians
BTW I mean Coristol's modmod :RFCC
Baldyr Aug 03, 2010, 09:21 AM By cheating? ;)
Wessel V1 Aug 03, 2010, 09:45 AM Anyone know how to win at RFCC in Historical victory for the russians
BTW I mean Coristol's modmod :RFCC
I believe I have answered your question already, if not please provide some more information.
Davinci07 Aug 03, 2010, 04:53 PM The thing that really kills my Tech is the 7 cities in Siberia Colonization. and also the Russo-German Wars of the 1720's and the 1800's. Other wise i was fine.
Wessel V1 Aug 04, 2010, 06:31 AM You can give away those cities when you've met the UHV condition. Also, you shouldn't conquer too many German cities, they are placed way too close to each other and kill research.. I usually don't have more than 6 or 7 cities in Europe; all of them can work all tiles in their BFC. My key rule for playing Russia is: any city that cannot work all tiles, whether it is because of another city, tundra or desert, is a bad city. With that in mind, research will never be low enough to fail the space UHV condition.
Davinci07 Aug 04, 2010, 01:51 PM Thanks man for the tips i kinda the locate resource button and it really helped. I set all my Siberian cities where there is at LEAST two hammers. that production went up quicker and faster. i finally won a Historical Vicctory on russia. :) And i had siberian cities all the way up to a population of at least 10! Oh and tip, have good relationships with the Germans, French, and the Chinese!
KMRblue1027 Aug 04, 2010, 06:44 PM Is there a way I can make respawns happen more often and have them occur before the discovery of nationalism (but at a reduced rate)
PS: Ideally I would want this for RFC Epic/Marathon but I have no programming skills what so ever.
Baldyr Aug 04, 2010, 10:03 PM Is there a way I can make respawns happen more often and have them occur before the discovery of nationalism (but at a reduced rate)
Yeah, sure. I actually did this very thing for the previous version. I'll have to get back to you with the specifics though, so you might wanna PM me.
delta-green Aug 05, 2010, 02:33 AM Hello there.. Does anyone have a solution for the americans on the new 1.187 patch. If i try to play them by loading, neither in the 3000unlocked nore in the 600bc game there spawns just a catapult on the southpole... a bug no? Same by trying to switch to american civ, they don't spawn (they spawned once in one game, but in late 20th century, but i still wasn't asked to swith..)
Is there an existing fix, or wtf happened..?(Still love the rfc)
Baldyr Aug 05, 2010, 10:07 AM delta-green, delete your entire RFC folder and replace with the latest patch. Usually these "bugs" are just old files polluting the new patch.
Baldyr Aug 05, 2010, 10:29 AM Is there a way I can make respawns happen more often and have them occur before the discovery of nationalism (but at a reduced rate)
PS: Ideally I would want this for RFC Epic/Marathon but I have no programming skills what so ever.
Yeah, about this... Open up the RiseAndFall.py file located in \RFCMArathon\Assets\Python\ with a text editor.
Firstly, you enable respawns before Nationalism by commenting out lines 1334 and 1335, and then changing line 1333 to:
bEnabled = True
## if (utils.getCivsWithNationalism() > 0):
## bEnabled = True
Secondly, you half the respawn chance before Nationalism by changing line 1357 to:
if (gc.getGame().getSorenRandNum(100, 'roll') >= con.tResurrectionProb[iDeadCiv]) / (utils.getCivsWithNationalism() + 1):
(This looks wrong, but it should be correct none-the-less. Unless RFC Marathon has fixed an unknown defunct code in regular RFC...)
Also, you can change the number of dead Civs required for respawns to become enabled by changing these variables on lines 881-882:
iNumDeadCivs1 = 11
iNumDeadCivs2 = 9
Basically lowering the values increases the number of Civs in play because the respawns will be activated earlier. (But you still need to nerf the Nationalism condition as described above to enable them, at all before Nationalism.)
KMRblue1027 Aug 05, 2010, 11:37 AM Cool thanks Baldyr I wasn't expecting someone to figure it out so fast.
PS: This will break save game compatibility won't it
Baldyr Aug 05, 2010, 12:01 PM Cool thanks Baldyr I wasn't expecting someone to figure it out so fast.
As I said - I had already figured it out. So all I had to do was to have look at the file to know what needed to be done.
PS: This will break save game compatibility won't it
No, it shouldn't. I haven't messed around with any values that are saved along with a save game.
You should test it properly, though... :p
KMRblue1027 Aug 05, 2010, 12:13 PM No, it shouldn't. I haven't messed around with any values that are saved along with a save game.
You should test it properly, though... :p
Cool hopefully my Germany game won't be forfeit then :)
Edit: Just reporting in that your fix worked Baldyr. The Mayans just respawned in 1484 thank you so much.
Here's the save if you want to see.
Cashie Aug 06, 2010, 02:38 AM Hi guys, how do conquistador events work? I'd just like to know the earliest that one can occur...
I can't seem to find any specific information on them, I'd just like it cleared up.
Thanks!
Jusos2108 Aug 06, 2010, 03:50 AM Deleted, because Blizzrd's answer is much better.
blizzrd Aug 06, 2010, 04:01 AM Hi guys, how do conquistador events work? I'd just like to know the earliest that one can occur...
I can't seem to find any specific information on them, I'd just like it cleared up.
Thanks!
The Conquerors event is triggered when an Old World Civ (not necessarily European) meets a New World Civ in a certain area which is near the New World Civ's spawn. It is only triggered the first time this happens. The contact must occur between ten turns after the Aztec spawn (1300AD) and 1800AD. The Old World Civ will then get a variable number of Conqueror units next to the New World Civ's spawn tile depending of several factors. They will also DoW on the New World Civ if the the Old World Civ is an AI.
Cashie Aug 06, 2010, 04:12 AM The Conquerors event is triggered when an Old World Civ (not necessarily European) meets a New World Civ in a certain area which is near the New World Civ's spawn. It is only triggered the first time this happens. The contact must occur between ten turns after the Aztec spawn (1300AD) and 1800AD. The Old World Civ will then get a variable number of Conqueror units next to the New World Civ's spawn tile depending of several factors. They will also DoW on the New World Civ if the the Old World Civ is an AI.
Thanks for the info (If you don't mind, I might put that into a wiki article...).
I'd tried for one in the mid 1100's just after Inca spawned, but to no avail. Anyway, it worked later on. It's neat having a Japanese Mexico....
Baldyr Aug 06, 2010, 08:16 AM Edit: Just reporting in that your fix worked Baldyr. The Mayans just respawned in 1484 thank you so much.
:goodjob:
Zaduzai Aug 08, 2010, 11:38 AM Anti-Roman policy(?):
Have anyone manage to play Romans beyond 1800ad?
(BtS and latest version)
I have try almost anything after 1730ad but my empire always collapse sooner then later. Whatever I do my expansion (and most of time economics) put my stability to collapse point. I have check all walk through pages and world atlas etc.
My empire has 3 cities in France, 3 Italy, 1 Balkan, 2 Greek, 3 Turkey and I have try to get 1-2 cities in Egypt and 1-3 cities in Arabia. I have try to give cities away, or conquer cities (Egypt & Arabia) or use settler to found new ones (Egypt & Arabia).
I have 2 vassals Mali and German.
(btw RFC is best game I ever have played - and I have play computer games since my childhood begin of 80s.)
Zaduzai Aug 08, 2010, 11:40 AM Have anyone manage to play Romans beyond 1800ad?
(BtS and latest version)
I have try almost anything after 1730ad but my empire always collapse sooner then later. Whatever I do my expansion (and most of time economics) put my stability to collapse point. I have check all walk through pages and world atlas etc.
My empire has 3 cities in France, 3 Italy, 1 Balkan, 2 Greek, 3 Turkey and I have try to get 1-2 cities in Egypt and 1-3 cities in Arabia. I have try to give cities away, or conquer cities (Egypt & Arabia) or use settler to found new ones (Egypt & Arabia).
I have 2 vassals Mali and German.
(btw RFC is best game I have ever played - and I have play computer games since my childhood - begin of 80s.)
Baldyr Aug 08, 2010, 11:49 AM I think it would be cool to actually experience the civil war thing - I never have... I think I'll mod the mod so that those become commonplace - something you have to deal with on a semi-regular basis. :D
Zaduzai Aug 08, 2010, 01:57 PM I forgot that I have 3 captured cities from Carthago.
(sorry for double posting - my internet connection do that sometimes... :( )
I think it would be cool to actually experience the civil war thing - I never have... I think I'll mod the mod so that those become commonplace - something you have to deal with on a semi-regular basis. :D
Yeah - it would be cool that civil wars wouldn't be end of game things. West Rome vs. East Rome would be cool to experience.
DroopyTofu Aug 08, 2010, 02:29 PM Anti-Roman policy(?):
Have anyone manage to play Romans beyond 1800ad?
(BtS and latest version)
I have try almost anything after 1730ad but my empire always collapse sooner then later. Whatever I do my expansion (and most of time economics) put my stability to collapse point. I have check all walk through pages and world atlas etc.
My empire has 3 cities in France, 3 Italy, 1 Balkan, 2 Greek, 3 Turkey and I have try to get 1-2 cities in Egypt and 1-3 cities in Arabia. I have try to give cities away, or conquer cities (Egypt & Arabia) or use settler to found new ones (Egypt & Arabia).
I have 2 vassals Mali and German.
(btw RFC is best game I ever have played - and I have play computer games since my childhood begin of 80s.)
AOS9001 has attempted this and lived to tell the tale. Literally. (http://forums.civfanatics.com/showthread.php?t=351554)
MessageMan Aug 09, 2010, 03:06 AM Have anyone manage to play Romans beyond 1800ad?
(BtS and latest version)
I have try almost anything after 1730ad but my empire always collapse sooner then later. Whatever I do my expansion (and most of time economics) put my stability to collapse point. I have check all walk through pages and world atlas etc.
My empire has 3 cities in France, 3 Italy, 1 Balkan, 2 Greek, 3 Turkey and I have try to get 1-2 cities in Egypt and 1-3 cities in Arabia. I have try to give cities away, or conquer cities (Egypt & Arabia) or use settler to found new ones (Egypt & Arabia).
I have 2 vassals Mali and German.
(btw RFC is best game I have ever played - and I have play computer games since my childhood - begin of 80s.)
I think it's because you have too many cities. France really only needs one (1 tile SW of Paris). The third city in Italy doesn't ever help you much. Constantinople and Athens or Sparta should be fine for Greece, and 3 cities + Constantinople makes for a really crowded Turkey.
Civics also have a big effect on stability. Run Universal Suffrage/Free Speech/Emancipation/Free Market/Free Religion/Viceroyalty in peacetime and when you grow really big/are about to go on a rampage switch to Police State/Nationhood/State Property/Occupation. Try to build Cristo Redentor because every time you go into anarchy it's a permanent hit to your stability. Same with razing cities.
Magnificent One Aug 09, 2010, 12:23 PM What start is best for the mongolians? Is it 600ad or 3000bc?
usi Aug 10, 2010, 01:59 PM Usually 600AD one is easier, since there would be more forests (to chop) left in China.
But 3000BC one can potentially be easier, for China is sometimes killed by barbs and you won't lose any Keshiks for the first UHV condition.
Wessel V1 Aug 10, 2010, 02:22 PM And there are lots of Persian cities that can be razed. So, for a very quick UHV you may try the 3000BC start (with some reloads), but if you want to do it for the first time, I'd suggest the 600AD start.
Zaanzie Aug 13, 2010, 11:32 AM I have a question: How can you see which version of RFC you have?
Wessel V1 Aug 13, 2010, 01:57 PM Both the readme and the in-game civilopedia contain the number of the actual version.
Zaanzie Aug 13, 2010, 02:01 PM thanks
blizzrd Aug 13, 2010, 03:49 PM Both the readme and the in-game civilopedia contain the number of the actual version.
Specifically within the Civilopedia you can see the version of RFC here:
http://forums.civfanatics.com/attachment.php?attachmentid=260771&stc=1&d=1281736150
travathian Aug 14, 2010, 02:09 AM Can someone please try and load this American save for me? I just want to make sure I haven't made changes to my game that would prevent others from loading my saves.
https://docs.google.com/leaf?id=0BxskmaLpUonCYTIwZWY5MzktOTNjZS00M2U0LTlhM mItMjIzMjcyYjczN2Q3&sort=name&layout=list&num=50
blizzrd Aug 14, 2010, 03:36 PM Can someone please try and load this American save for me? I just want to make sure I haven't made changes to my game that would prevent others from loading my saves.
https://docs.google.com/leaf?id=0BxskmaLpUonCYTIwZWY5MzktOTNjZS00M2U0LTlhM mItMjIzMjcyYjczN2Q3&sort=name&layout=list&num=50
Works fine for me.
travathian Aug 14, 2010, 05:34 PM Much obliged.
Southern Cross Aug 14, 2010, 07:10 PM Hi guys,
can a vassalized nation win its UHV?
I'm playing my first game of RFC (RAND), and in 1630 AD Mali, a weak nation, is 2/3 UHV and cruising to 3/3. I intended to attack it, and to my surprise he asked me to be my vassal.
Baldyr Aug 15, 2010, 05:45 AM I have a quick one: What is the end date for the RFC scenario(s)? 2050? 2020? 2100?
I clearly having a blond moment. :rolleyes:
Jusos2108 Aug 15, 2010, 05:47 AM It is 2020. Check here (http://rhye.civfanatics.net/wiki/index.php?title=Rhye%27s_and_Fall_of_Civilization_ timeline).
nody Aug 15, 2010, 09:38 AM I clearly having a blond moment.
He, as a (actual) blonde person. I'm offended.
The last accepted racism: blondes are stupid.
Baldyr Aug 15, 2010, 09:45 AM It was a joke, obviously. But then again I'm blond myself. Or was, before I cut it all off...
nody Aug 15, 2010, 10:29 AM It was a joke, obviously. But then again I'm blond myself. Or was, before I cut it all off...
Or did it fall off?
Since I understand you're quite a bit older than Lena. ;)
P.S. I was joking too. I don't care.
I'm a (reddish) blonde hairy Viking-like man and proud of it! (kinda like a younger beardless version of Ragnar) :p
Bouw Aug 15, 2010, 03:35 PM what button for a screenshot??
thanks.
Baldyr Aug 15, 2010, 03:40 PM Print Screen. (Its left of Scroll Lock on my keyboard, above the arrow keys.)
The actual image will end up in \My Documents\My Games\Beyond the Sword\ScreenShots\
sercer88 Aug 17, 2010, 09:59 AM Hi guys,
can a vassalized nation win its UHV?
I'm playing my first game of RFC (RAND), and in 1630 AD Mali, a weak nation, is 2/3 UHV and cruising to 3/3. I intended to attack it, and to my surprise he asked me to be my vassal.
BUMP on this one... anyone have a clue? I'd like to know too...
my GUESS is yes.
deanej Aug 17, 2010, 11:35 AM I would assume so, given that vassals can win any other type of victory (except maybe Conquest and Domination).
travathian Aug 17, 2010, 03:06 PM I would assume so as well.
Cosmos1985 Aug 17, 2010, 07:01 PM I would like to change the greek UP to only giving 100% GP bonus, but letting them start with the ability to run Representation aswell - sortof like the egyptian UP. Is it possible to give them two UP's in any way, and if so, can anyone explain to me how to do it? I was looking in the file UniquePowers in the Python directory, but it seems that's not the file the code is actually located in :(
Jarlaxe Baenre Aug 17, 2010, 07:09 PM The egyptian UP is in the wbsave.
Baldyr Aug 17, 2010, 09:35 PM The Greek UP is in the SDK... You need to edit the SDK to make it possible to start with a civic other than those which are actually available.
PiMan Aug 17, 2010, 10:10 PM I don't understand why I didn't get the second English unique goal.
I founded three cities in each continent before 1730:
North America: New York, Fort Albany, Savannah
South America: Georgetown, Cambridge (on the west coast, north of the Inca), Stanley
Africa: Port Elizabeth, Saint Helena, Salisbury (near Zimbabwe), Warwick (near Somalia, just in case Saint Helena didn't count)
Asia: Malabar, Coventry, Hastings (these two are north of Japan)
Australia: Melbourne, Brisbane, Geraldton
Why didn't I get it?
Ogrelord Aug 18, 2010, 12:36 AM Europe, don't you need 3 cities there..? Manchester/Liverpool, Dublin/Belfast, Plymouth/Exeter.
PiMan Aug 18, 2010, 02:40 AM Europe I had built Canterbury (capital), Chester, and Belfast. Since Europe is not mentioned on this map (http://rhye.civfanatics.net/civ4/rfc-atlas.htm), I chose not to mention it.
blizzrd Aug 18, 2010, 04:50 PM Europe, don't you need 3 cities there..? Manchester/Liverpool, Dublin/Belfast, Plymouth/Exeter.
No.
I don't understand why I didn't get the second English unique goal.
I founded three cities in each continent before 1730:
North America: New York, Fort Albany, Savannah
South America: Georgetown, Cambridge (on the west coast, north of the Inca), Stanley
Africa: Port Elizabeth, Saint Helena, Salisbury (near Zimbabwe), Warwick (near Somalia, just in case Saint Helena didn't count)
Asia: Malabar, Coventry, Hastings (these two are north of Japan)
Australia: Melbourne, Brisbane, Geraldton
Why didn't I get it?
I think the problem could be Stanley (Falklands I presume?). This is from an old set of continents files that Thonnas once prepared for the RFC mod, but it shows a difference between the definition of SAmerica on the Atlas page because Falklands are excluded.
http://forums.civfanatics.com/attachment.php?attachmentid=239290&d=1262683651
To be sure, why not give yourself a few extra settlers via worldbuilder and put down extra cities yourself to test the UHV? Without any screenshots, it is difficult to comment any further though.
PiMan Aug 18, 2010, 06:55 PM That would do it. Also, one of the cities I thought I founded in Asia is in the area marked as Europe there (far east Russia).
I think I preferred how the online atlas shows the continents. Simple rectangles.
blizzrd Aug 18, 2010, 07:50 PM That would do it. Also, one of the cities I thought I founded in Asia is in the area marked as Europe there (far east Russia).
I think I preferred how the online atlas shows the continents. Simple rectangles.
The simple rectangles might be what is called upon in the UHV code, all I'm saying is that I'm not sure which definition of continents is being used. For the very latest version of RFC (v1.187), Rhye tweaked again the boundary between European Siberia and Asian Siberia - so I'm uncertain of how this might also impact the issue for your game.
Best bet would be to use the worldbuilder/new settler approach at a pre-1730AD savegame and use trial and error to investigate the UHV.
PiMan Aug 18, 2010, 11:22 PM Logically, the boundary between Europe and Asia should have no baring on my UHV, since my cities were on the east coast of Russia, near Japan. Although for some reason, the map you posted earlier has Europe covering most of northern Russia.
blizzrd Aug 18, 2010, 11:46 PM The continents image file that I posted is the definition of continents as they apply to things such as the Statue of Liberty Wonder and the like. For these sort of considerations, European Russia is as depicted as I understand things.
Jusos2108 Aug 19, 2010, 03:58 AM I think it was the northeastern Russia city, because founding Stanley definetly counts as South America.
nody Aug 19, 2010, 07:25 PM Do AI get quests and do they try to win them?
KMRblue1027 Aug 19, 2010, 07:31 PM Do AI get quests and do they try to win them?
I'm pretty sure most quests are given to all players in the game including the AI but if don't know if the AI cares enough to try for them
sercer88 Aug 19, 2010, 07:33 PM I'm sure they do because sometimes in the quest it says to be "the first one" to do these things - so I assume it is available to all civs AI and human.
I rarely see the AI complete one though, and they probably don't go out of their way to complete them... but it would be cool if they did...
Hamir Aug 20, 2010, 06:14 PM As anybody been noticing strange occurrences in Rhye's latest RFC version?
The reason I say this, is because I've been noticing a Viking Britain, a bit too often, the Vikings always seem to invade England now, and with a lot of ferocity. I've also noticed that Babylon seems to be incredibly strong. My main concern is the Viking Britain problem though, does anybody else have this problem?
For the record i've seen this a couple of times, or at least a Viking London, in one game it ended up a one square rump city, in the other England collapsed.
When i've played as England i've had the Vikings invade me a few times out of the blue, the most recent time fairly early on they landed on my shores with 2 swordsmen and 2 beserkers, I only just managed to stop them taking my Newcastle by whipping walls.
Hamir Aug 20, 2010, 06:16 PM I'm sure they do because sometimes in the quest it says to be "the first one" to do these things - so I assume it is available to all civs AI and human.
I rarely see the AI complete one though, and they probably don't go out of their way to complete them... but it would be cool if they did...
I've seen the AI win a quest a couple of times, Arabia won the harbour one once and Mongolia won the stables one.
I always forget to go for them tbh.
Does anyone know what you actually get if you complete them?
travathian Aug 20, 2010, 06:38 PM Does anyone know what you actually get if you complete them?
Free units, unit upgrades/promotions, free buildings, building enhancements, gold, etc. All sorts of different things depending on the quest. Pretty sure you can read all the details in the xml files.
sercer88 Aug 20, 2010, 07:41 PM I've seen the AI win a quest a couple of times, Arabia won the harbour one once and Mongolia won the stables one.
I always forget to go for them tbh.
Yeah, some of the larger AI's can usually win some quests, but that's most likely just because the human player doesn't go for the quest, and the AI isn't really gunning for the quest, they just get it because they're large enough to build enough required units or buildings...
Does anyone know what you actually get if you complete them?
It's true you can find them in XML, but that's not really handy to do if you are in-game.
I wonder if anyone has made a civilopedia file that lists all the quests and their rewards - because many times I'm dissapointed with the petty "rewards" some of the quests give, and I find myself thinking I've wasted all that effort to get 'nothing'
So, I would of course like to know beforehand what I can get for my efforts before I embark on a useless quest...
Soda Aug 21, 2010, 02:31 AM There's an event list for regular Civ here: http://forums.civfanatics.com/showthread.php?t=236727. It's possible that RFC isn't the same, but I don't know of any differences.
sercer88 Aug 21, 2010, 07:47 AM well, I know where lists are outside of the game, but it would be nice to have an in-game list. Like one in the civilopedia.
Baldyr Aug 21, 2010, 07:57 AM Isn't it part of the quests (and other random events for that matter) that you don't know what exactly will happen? Won't a list of rewards only serve to ruin the surprise? It would basically be a spoiler then.
Of course a veteran player will already know there things by heart - but then again he won't be needing the cheat list, right?
What I would like to see personally are historical quests in RFC. Where you get quests based on history to complete and the rewards would help you achieve the coveted UHV. It would take a lot of work to do all Civs, but what's the rest of eternity there for if not for building on the greatest game of Civ ever? (I can't think of anything more worth-while, at least.)
deanej Aug 21, 2010, 10:29 AM It's not like you can see all the rewards with XML anyways. Anything that gives units is done in python (even though there's a perfectly functional XML field for it).
Speaking of events/quests, does anyone know of the Partisans event actually works? The independents got it several times in my last America game but it never did anything, and when I implemented it in Star Trek a few years ago it was completely broken (one reason why I scrapped and delayed the events).
MessageMan Aug 23, 2010, 09:04 PM What's the Partisans event?
deanej Aug 23, 2010, 09:06 PM It's when a civ running Emancipation gets a city razed and an event happens that causes units to rise up against you.
Cosmos1985 Aug 25, 2010, 05:04 PM The Greek UP is in the SDK... You need to edit the SDK to make it possible to start with a civic other than those which are actually available.
The egyptian UP is in the wbsave.
- Can both of you be a little bit more specific, please? :) That would be very helpful - Which file do I have to look for Baldyr? And JB, do you know exactly how I can copy/edit it?
Also, another question: how do I edit what units a civ start with? Sorry for all my asking.. I even could ask 100 more things, but I wont bother you that much :D
Jarlaxe Baenre Aug 25, 2010, 05:26 PM In RFC 3000 BC
Scroll down until you see BeginTeam
EndTeam
BeginTeam
EndTeam
BeginPlayer
LeaderType=LEADER_RAMESSES
CivType=CIVILIZATION_EGYPT
Team=0
PlayableCiv=1
CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_HEREDITARY_RULE
CivicOption=CIVICOPTION_LABOR, Civic=SLAVERY
Copy CivicOption=CIVICIPTION_BLABLABLA, Civic=CIVIC_BLABLABLA
Baldyr Aug 25, 2010, 09:37 PM - Can both of you be a little bit more specific, please? :) That would be very helpful - Which file do I have to look for Baldyr?
I don't even know. But it wouldn't help you any to edit the file itself. You'd have to compile a new DLL file - are you up for it? (I wouldn't be able to help you with it anyway.)
Also, another question: how do I edit what units a civ start with?
Depending on the scenario its either create600ADstartingUnits() or create4000BCstartingUnits() in \Assets\Python\RiseAndFall.py - these are functions/methods and it involves programming. Up for it?
If you're interested in mod-modding you could read up on modding some. There is a lot to learn and many skills to acquire. But its worth the effort.
Cosmos1985 Aug 27, 2010, 04:09 PM Thanks JB, I really dont understand why I wasnt able to figure that out myself :confused: But it works now, ty!
I don't even know. But it wouldn't help you any to edit the file itself. You'd have to compile a new DLL file - are you up for it? (I wouldn't be able to help you with it anyway.)
Depending on the scenario its either create600ADstartingUnits() or create4000BCstartingUnits() in \Assets\Python\RiseAndFall.py - these are functions/methods and it involves programming. Up for it?
If you're interested in mod-modding you could read up on modding some. There is a lot to learn and many skills to acquire. But its worth the effort.
Uh, it sounds too complicated for me then :( I guess it would be "fair" if I decrease their starting units (to outweight the advantages of starting with representation), so I'll try to do that instead then. Interested, well, yes, but I guess I'm one of the many people here who mostly complains and whines, and does very little to contribute with anything - if the day had 40 hours, then sure, but with school starting in two days I guess I have to continue to just be a mini-mod-modder and let the big boys take care of the real stuff :lol:
Edit: Seems I didnt read your post correctly, you saying that the unit thing also being a bit hard - oh well, will try to take a look at it. Otherwise I'll just have to let the greeks being a bit owerpowered - they'll probably still be crushed by Rome and/or Barbs anyway.
Jarlaxe Baenre Aug 27, 2010, 09:26 PM It's actually easy. Open up the file. Search for the civ name.
Keep searching until you find something listing starting units on certain tiles and how many of them there are. Modify that.
Baldyr Aug 28, 2010, 12:12 AM Yeah, its not like programming is hard.
nody Sep 01, 2010, 03:03 AM @ Baldyr:
At least not as hard as I get from looking at your avatar(s)... ;)
Question:
In the Religion Advisor, is the percentage of a certain religion measured by the sheer number of cities with that religion or by the population of those cities combined?
Cosmos1985 Sep 01, 2010, 03:06 AM In the Religion Advisor, is the percentage of a certain religion measured by the sheer number of cities with that religion or by the population of those cities combined?
I'm pretty sure it's the second - at least it's more "advanced" than just the number of cities.
nody Sep 01, 2010, 03:13 AM I'm pretty sure it's the second - at least it's more "advanced" than just the number of cities.
I'm not sure, because if a religion spreads to a city (like Judaism) not the whole city would become Jewish per se IRL. And what about cities with more than one religion?
A city with Judaism and Christianity could be 50/50 %, but could also be 95 % Christian and 5 % Jewish. Like a lot of European cities, historically.
Leoreth Sep 01, 2010, 04:55 AM Bigger cities at least give more percentage than smaller ones. This is why it is worthwhile for, say, the Khmer UHV to convert European cities, and not go for Mongolia etc.
I don't think the system is sophisticated enough to differentiate between the "internal" religious percentages of single cities.
Baldyr Sep 01, 2010, 08:49 AM I believe that there is a religious percentage per city, but these values aren't displayed anywhere. (So it would be possible to add those values to the City Screen, with some Python code.)
nody Sep 03, 2010, 03:46 PM Why do the roads in RFC don't turn in modern roads (grey, straight roads) at a certain era, like in vanilla?
I know it's just a flavour-thing, but still. It doesn't fit with the modern looking cities in the latest era's.
Magnificent One Sep 03, 2010, 03:49 PM Usually they're replaced with railroads by then.But it would be nice to see them change in later eras.
deanej Sep 03, 2010, 04:21 PM Why do the roads in RFC don't turn in modern roads (grey, straight roads) at a certain era, like in vanilla?
I know it's just a flavour-thing, but still. It doesn't fit with the modern looking cities in the latest era's.
Base BtS doesn't do it anymore either. Firaxis removed the ability supposedly because the modern roads looked too much like railroads (never mind that railroads look too much like nothing).
KMRblue1027 Sep 03, 2010, 05:13 PM Base BtS doesn't do it anymore either. Firaxis removed the ability supposedly because the modern roads looked too much like railroads (never mind that railroads look too much like nothing).
Uhh this is wrong. My base BTS clearly changes road types when I hit steam power.
deanej Sep 03, 2010, 05:15 PM Do you have the latest patch? You might also have a mod that changes this.
KMRblue1027 Sep 03, 2010, 07:20 PM Do you have the latest patch? You might also have a mod that changes this.
How would I be playing RFC if I didn't have the latest patch :p
Anyway yes I have the latest patch and unless Next War changes it that's the closest I've played to base BTS in a few months. I mostly play RevDCM if I'm not playing RFC and I doubt that would change the road behavior.
deanej Sep 03, 2010, 07:36 PM You might be playing an old version of RFC. I just checked in the epic game and Next War epic using modern era starts and worldbuilder and got the ancient era roads. I don't know if your using the Next War that came with BtS or one of the ones here (one of which may have the "I love asphalt" mod or something similar merged in).
KMRblue1027 Sep 03, 2010, 09:19 PM You might be playing an old version of RFC. I just checked in the epic game and Next War epic using modern era starts and worldbuilder and got the ancient era roads. I don't know if your using the Next War that came with BtS or one of the ones here (one of which may have the "I love asphalt" mod or something similar merged in).
Wow that's strange I just booted up Next War on my bother's computer and the modern roads didn't come up but on mine they do. Now I confused I've never seen non-updating roads before. I wonder if I would have multiplayer problems because of this.
dcode147 Sep 04, 2010, 06:42 PM For the babylonian victory, do you need to be the first the research each of those three technologies? or the first to research all three combined?
blizzrd Sep 04, 2010, 06:44 PM For the babylonian victory, do you need to be the first the research each of those three technologies? or the first to research all three combined?
The first to each is required, not just the first to get all three. Same applies for the Greek UHV condition in relation to technologies.
nody Sep 05, 2010, 06:26 PM I have a question about the Phalanx: Do they have 100% defence against War Chariots too? (Egyptian UU)
Jarlaxe Baenre Sep 05, 2010, 06:43 PM War chariots are part of the chariot unitclass. If they can fight chariots, they can fight the same unitclass/combat.
nody Sep 05, 2010, 08:11 PM Silly question:
Does Spain have a cow resource near Madrid especially to enable them the 'Running with the Bulls'-event?
Wessel V1 Sep 06, 2010, 05:57 AM Does Spain have cows in Vanilla and Warlords? Yes
Does Spain have cows because of the event? Yes
No.
nody Sep 06, 2010, 12:19 PM Oh, are events a Beyond the Sword feature?
I never played vanilla and Warlords is a long time ago...
Leoreth Sep 06, 2010, 12:21 PM They were. Imagine, there once was a time where Civ had no events, espionage and UBs. And Russia was orange! :lol:
Ogrelord Sep 06, 2010, 01:01 PM The best event is the herds of bats. :lol:
Our bat herds in the hills near [city], legendary in quantity, are now providing us surplus sources of saltpeter for use in gunpowder.
Our ability to manufacture large amounts of gunpowder should prove lucrative
+1:commerce: in the plot
+1:commerce: in 4 additional plots
PS: DAMN you JAPAN :ar15: for the Nth time beating me, England, to Industrial, and Modern age.
Leoreth Sep 06, 2010, 05:30 PM You have your 2/3 UHV, so why did you keep all those expensive cities all over the world? It's no wonder that the Japanese were able to outtech you.
Ogrelord Sep 06, 2010, 07:10 PM I saved the game before the Arc of Triumph golden age. I tried different combination of what cities I can keep and letting go of others. Other letting go of every cities. One game didn't have Babylon as vassal. It didn't matter, Japan was way to far ahead from 3000 BC unlocked with its Classical Wonders.
LuKo Sep 07, 2010, 01:59 AM Maybe solution is in your post? In PS. Starts with DAMN and ends with bullets :)
nody Sep 08, 2010, 05:09 AM I can't use my right arm for a while... is there an option to change the mouse-cursor for left-hand mouse in RFC? (so it'll point to the right)
Leoreth Sep 08, 2010, 05:12 AM Do lefthanded mouses really use right-pointing cursors? I'm a leftie and have been using the standard cursor for all of my life.
nody Sep 08, 2010, 05:54 AM It should be possible, the cursor should be directed the same way as you would hold a pen. Don't you think?
Leoreth Sep 08, 2010, 06:02 AM As I've growned accustomed to that not being the case, the answer's no, obviously :)
nody Sep 08, 2010, 08:13 AM But you do use a left-hand mouse?
It must be hard, being a left-handed person in a right-handed world...
For me it's especially hard, since I'm forced to use my left hand because of RSI on my right arm.
Which I probably got from playing too much RFC...and onanism. :p
Leoreth Sep 08, 2010, 08:41 AM I was "countereducated" at school, so I write with my right hand (oddly, my left hand writing is horrible) and do almost everything else with my left. It's not that hard, many products (like guitars) also come in a leftie variant. Though I still use a rightie mouse.
nody Sep 08, 2010, 08:55 AM I was "countereducated" at school, so I write with my right hand (oddly, my left hand writing is horrible) and do almost everything else with my left. It's not that hard, many products (like guitars) also come in a leftie variant. Though I still use a rightie mouse.
Okay, if you use a right-handed mouse the cursor should point to the left.
About 'countereducation': My grandmother had to endure the same thing by vicious Catholic nons... are you a senior too, because I thought that lefties were 'emancipated' a long time ago. You must be at least 60, right?
Leoreth Sep 08, 2010, 08:58 AM I'm 21 :lol:
"Countereducated" may be a harsh word (it definitely didn't involve vicious nuns). I seem to be the rare kind of person with a rather "undefined" handiness (is that a word? You know what I mean), so while left is my preferred orientation, it didn't feel "forced" after some weeks.
nody Sep 08, 2010, 11:18 AM I'm 21
"Countereducated" may be a harsh word (it definitely didn't involve vicious nuns). I seem to be the rare kind of person with a rather "undefined" handiness (is that a word? You know what I mean), so while left is my preferred orientation, it didn't feel "forced" after some weeks.
Haha! I was just guessing. I'm not much older.
My mother has that too. She writes with her right hand, but she irons for example with her left hand.
It's called cross-dominance (http://en.wikipedia.org/wiki/Cross-dominance).
KMRblue1027 Sep 08, 2010, 11:47 AM Because apparently nobody looks at the multiplayer sub-forum now I'll post my question here.
For a Pitboss game do I still have to have someone playing as an active Civ or will the game simply skip turns until me and my friend spawn?
fireclaw722 Sep 08, 2010, 01:40 PM ...vicious Catholic nons...
So it's not just Americans that hate nuns(:p)...
nody Sep 08, 2010, 02:29 PM No, Dutch Catholic nuns in the early 1900's were also evil. At least according to the stories I'm been told.
Jarlaxe Baenre Sep 08, 2010, 04:32 PM I was "countereducated" at school, so I write with my right hand (oddly, my left hand writing is horrible) and do almost everything else with my left. It's not that hard, many products (like guitars) also come in a leftie variant. Though I still use a rightie mouse.
I am almost the opposite. I write with my left hand and do everything else with my right. (Including mouse)
sercer88 Sep 08, 2010, 05:05 PM I am almost the opposite. I write with my left hand and do everything else with my right. (Including mouse)
ditto for me.
@ nody
yes - this is to NODY - NOT YOU OK? you should carefully consider what you write about any group of people. Especially on such a public forum as this.
What you said about Dutch Catholic nuns in 1900 may be true. However, I think there is a greater chance it is not. This is because for the most part, the world doesn't understand why Catholics do certain things, and they are made believe to be an evil force in the world, although the reality is clear: they are (through history and even now) the world's greatest promoter of peace and human kindness ever known. I really don't want to get into a religious debate for a couple reasons - the biggest one is because it's not proper for us to do so here. And that is another reason why you shouldn't make such a broad statement (which you yourself admit may not be true when you say "I've been told,") on this forum.
nody Sep 08, 2010, 09:08 PM My own quote:
No, Dutch Catholic nuns in the early 1900's were also evil. At least according to the stories I'm been told.
I actually meant: SOME Dutch Catholic nuns were unkind to their pupils IMHO. Evil is the word I use to describe how I feel about it.
Like my grandmother to force her to use her right hand and severely punished her if she used her (prefered) left hand.
No doubt there (also) were (and are) very kind and loving nuns in the Netherlands and elsewhere. Of course you (and I) always hear about the 'bad' things. Sadly good (pleasant) things are easily forgotten...
deanej Sep 09, 2010, 11:07 AM I'm trying to understand how the same organization that brought us the crusades and intolerance against gays can also be the world's greatest promoter of peace and kindness.
Leoreth Sep 09, 2010, 11:44 AM Most nuns I've met were kind, humble and selfless; and in general I admire people who are able to forsake everything that makes life worth living (to me) for their belief.
The Catholic Church as an organization, on the other hand, is more questionable, but I think the truth lies somewhere between "most evil force in the world" and "greatest promoter of peace and kindness". We'd better leave it at that.
nody Sep 09, 2010, 12:02 PM I'm trying to understand how the same organization that brought us the crusades and intolerance against gays can also be the world's greatest promoter of peace and kindness.
How rude! You read the message that was exclusively meant for me to read... :mischief:
I don't want to judge an institution like the Catholic Church (I don't have any personal experience with it, except the time I have been baptized as an infant), but although it's admirable that people give up some of their human needs (sex) to grow spiritually it creates big psychological problems for some people whom act out in harmfull ways.
Belief systems should be changed if they turn out to be harmfull or not contributing to happiness, but that's everyone's own decision what you choose to believe.
LuKo Sep 09, 2010, 12:37 PM I'm trying to understand how the same organization that brought us the crusades and intolerance against gays can also be the world's greatest promoter of peace and kindness.
Intolerance (against gays) appeared before Christianity (Sodom, anyone?).
Crusades were "Catholic" but wars appeared a long time before... anything. And crusades wasn't the worst wars in any mean.
My question: does every forum without mods really have to discus about faith, politics, Poland ;> , spam, Nazis and sanatoria (Animal Farm, anyone? If not then replace "sanatoria" with Siberia. Or Soviet Union)?
fireclaw722 Sep 10, 2010, 05:16 PM Intolerance (against gays) appeared before Christianity (Sodom, anyone?).
Crusades were "Catholic" but wars appeared a long time before... anything. And crusades wasn't the worst wars in any mean.
My question: does every forum without mods really have to discus about faith, politics, Poland ;> , spam, Nazis and sanatoria (Animal Farm, anyone? If not then replace "sanatoria" with Siberia. Or Soviet Union)?
YEP! it's what we do here.
:lol:
Magnificent One Sep 10, 2010, 05:57 PM No one's mentioned the soviets yet.
Hail Glorious Mother Russia!
Alexius08 Sep 10, 2010, 07:27 PM Before I attempt playing as one of the independents, would some of my cities join the other independents if I get too many cities?
nody Sep 10, 2010, 07:42 PM Before I attempt playing as one of the independents, would some of my cities join the other independents if I get too many cities?
Independents don't collapse and don't think they change from one independent to another.
The Turk Sep 10, 2010, 08:19 PM Actually, an independent city can be flipped over to an independent 2 city, through culture, but I have personally never seen an independent city attack an independent 2 city, but thats just from what I remember. For example a lot of the times, Jerusalem's culture flips Sur to go on their side.
Ogrelord Sep 10, 2010, 10:14 PM Maybe solution is in your post? In PS. Starts with DAMN and ends with bullets :)
I also tried that! Give Independence to more than half the cities, organized all the Colonial Armies into Galleons and sail to the Land of the Rising Sun. Throw the Colonial Army against Kyoto... but their city fortify promotions were too good. I think they might have reached Industrial era before the I completed England 2nd UHV anyway.
BTW, that is the fastest tech route for England to reach Industrial and Modern Age?
Leoreth Sep 11, 2010, 03:26 AM I always went with Scientific Method / Radio. Both are comparably cheap and have other useful techs as their prerequisite.
sercer88 Sep 11, 2010, 08:24 AM definitely radio for modern age
industrial is more iffy though - but I usually shoot for steel if just going for the fastest era upgrade possible (not sure about the actual numbers, but I don't like going for scientific method quickly because I usually have monasteries in all of my core cities :p)
Leoreth Sep 11, 2010, 08:37 AM I'm not sure, but isn't Scientific Method an indirect prerequisite for Radio?
Jarlaxe Baenre Sep 11, 2010, 09:07 AM definitely radio for modern age
industrial is more iffy though - but I usually shoot for steel if just going for the fastest era upgrade possible (not sure about the actual numbers, but I don't like going for scientific method quickly because I usually have monasteries in all of my core cities :p)
But you can't reach the modern age without SciMeth
sercer88 Sep 11, 2010, 09:48 AM yeah I know - so it makes modern age take a little longer to reach.
However, in my experience, I usually have to rush straight for industrial age, and then I can relax a bit and slow down my pace for modern age. If I were to rush straight for modern age after getting steel, I would get there at least 50 years before anybody else, so I have time to squeeze 1 or 2 important techs in before going for modern age.
dcode147 Sep 13, 2010, 10:36 PM What's the difference between vassal states in RFC and vassal states in regular civ? Is there any way of terminating the vassal state agreement if you are the protector state? Also is it possible for human players to become a vassal state?
sercer88 Sep 13, 2010, 11:42 PM AFAIK, there are no differences for vassals in RFC and regular civ.
LuKo Sep 14, 2010, 02:14 AM In RFC vassals can declare wars (at least tips say so).
Zaduzai Sep 14, 2010, 04:13 AM My civics has been negative as long as I have paid attention to them. I start wrote down my stability points for each turn for around last 50t. When I first wrote points down civics stability was -26 now they are -35.
My civics are: Universal Suffrage, Free speech, Emancipation, Free Market, Free Religion and Viceroyalty.
I play Romans and it's 1966AD (turn 446). I got over 1000 points lead. Non of my cities (total 17) are in red zone and they are: 2 in Spain, 1 France, 3 Italy, 2 Balkan, 1 Greece, 1 Turkey (Constantinople), 3 Egypt, 1 in land between Egypt and Carthage, 3 Carthage. My borders are deep in red zone in Europe and Africa (and don't know how to void that if you are Romans).
I got 6 vassals: Aztec, Inca, Portugal, Holland, Turkey, Vikings. Aztec is only one who is unstable.
My stability points are: Cities +51, Civics -35, Economy +39, Expansion -54, Foreign -43.
My latest save is attached here too. And I play BtS, latest version (v3.19)
Jusos2108 Sep 14, 2010, 05:04 AM You could change your civics to Police State, Nationhood, Emancipation, State Property, Free Religion and Occupation. That combo gives you the best possible civic stability. Assuming that you have built the Christo Redentor.
Leoreth Sep 14, 2010, 05:30 AM I still don't get why its so deep into the negatives. The democratic combo is not as great as the authoritarian, but isn't penalized as well. Maybe it's just because of normalization ...
Zaduzai Sep 14, 2010, 05:51 AM I still don't get why its so deep into the negatives. The democratic combo is not as great as the authoritarian, but isn't penalized as well. Maybe it's just because of normalization ...
What is normalization?
PS. I got Christo Redentor.
Leoreth Sep 14, 2010, 06:49 AM The actual numbers from civics (like +3 from monarchy + vassalage etc.) and every other stability section gets processed through a rather complicated calculation that I don't completely understand myself. From my understanding this ensures that not all civs are stable/unstable at the same time. Take it as a relative value.
But it could be something else entirely, my understanding of that mechanic is very limited.
sercer88 Sep 14, 2010, 07:18 AM you lose stability points under civics category every time you change civics (with anarchy)
It might be because (since it's so late in the game) you've changed civics many times before you got Christo.
blizzrd Sep 14, 2010, 07:59 AM I trust that you've read this guide to stability?
The most likely issue as I see it for your civics category is probably anarchy that you suffered prior to building the Christo Redentor. Switching into Universal Suffrage would also have caused you a period of instability in the civics category, but I'm not sure how long ago you adopted Universal Suffrage.
nody Sep 14, 2010, 08:16 AM It's better to have Bureaucracy and Representation before switching to Universal Suffrage even if you have a lot of cities. The penalty is only temporary until you have Democracy, but when you switch you have a shorter period of instability from switching to democracy than you would have switching from Hereditary Rule.
You can then switch Bureaucracy to Free Speech.
Zaduzai Sep 14, 2010, 08:33 AM Thanks for answers.
Before I got Christo Redentor I have change civics:
Slavery (1t anarchy), Hereditary Rule & Vassalage (2t), Organized Religion & Viceroyalty (2t) - I don't remember if they were in that order, but anyway 3 anarchy - total 5 turns.
And I used Christo Redentor to first change Representation and after that Universal Suffrage (more then 50 turns ago, if I remember right). And I haven't switching from state property etc.
PS. And I'm not in war with any other civilization and haven't research Fascism - even that I think it gives general minus to stability not in civics.
PSS. AND one more thing during last 40-50 turns when I have not change my civics the value have drop from -27 to -35. And when I looked my notes I noticed that value have decrease slowly but steadily (-27,-29,-30,-32,-33,-35) during that 40-50 turns. And when it has drop there wasn't any special things happen in game. And I'm quite sure that some times when it has drop previous round have been identical (as much as it possible). I was just wondering is there some kind of hidden factor like Leoreth suggest.
(I have read guide - actually many many many times...)
guspasho Sep 14, 2010, 05:58 PM Does anyone know how culture works differently in RFC 1.186 (BTS)? I'm playing a Russia game and one of the biggest constant annoyances is how hard it is to maintain tiles in Budapest's BFC against Warsaw. It seems that they start capturing tiles when they have around 20% culture for that tile. I've been pumping as much culture as I can into Budapest, building wonders and cathedrals (and equivalents) there, as well as every culture-producing building available, and running artist specialists, but I can't hold back the steady creep of German culture, I can't keep those tiles from flipping.
Most immediately, I'm struggling to not let the deer 1N of Budapest (and 2S of Warsaw) flip, since it triggers starvation in Budapest.
The Germans aren't building any wonders, and I'm starting to get the impression that I can't simply keep that tile by pumping more culture in to Budapest. So other than the apparently 81% or more culture needed to hold on to tiles around Budapest, (possibly due to being inside their start area?) are there any other hidden game mechanics that are putting me at a disadvantage? And if this is a no-win scenario and the only alternatives are war or restart, how can I coax them in to building Krakow (3N of deer) instead of Warsaw?
Thanks!
nody Sep 14, 2010, 06:02 PM I often founded Budapest as Russia and I always see all it's culture immediately becoming German at the first turns. When I build a monument or monestary it slowly becomes Russian.
blizzrd Sep 14, 2010, 06:12 PM Does anyone know how culture works differently in RFC 1.186 (BTS)? I'm playing a Russia game and one of the biggest constant annoyances is how hard it is to maintain tiles in Budapest's BFC against Warsaw. It seems that they start capturing tiles when they have around 20% culture for that tile. I've been pumping as much culture as I can into Budapest, building wonders and cathedrals (and equivalents) there, as well as every culture-producing building available, and running artist specialists, but I can't hold back the steady creep of German culture, I can't keep those tiles from flipping.
Most immediately, I'm struggling to not let the deer 1N of Budapest (and 2S of Warsaw) flip, since it triggers starvation in Budapest.
The Germans aren't building any wonders, and I'm starting to get the impression that I can't simply keep that tile by pumping more culture in to Budapest. So other than the apparently 81% or more culture needed to hold on to tiles around Budapest, (possibly due to being inside their start area?) are there any other hidden game mechanics that are putting me at a disadvantage? And if this is a no-win scenario and the only alternatives are war or restart, how can I coax them in to building Krakow (3N of deer) instead of Warsaw?
Thanks!
The answer lies in whether a given tile is part of a civ's core area or not. For Germany to take cultural control of a tile that is in it's core area requires a lot less culture than an tile elsewhere.
You are correct that to take control of a Germany core area tile from Germany, you need 80% of your culture in that tile.
Soda Sep 14, 2010, 11:13 PM Thanks for answers.
Before I got Christo Redentor I have change civics:
Slavery (1t anarchy), Hereditary Rule & Vassalage (2t), Organized Religion & Viceroyalty (2t) - I don't remember if they were in that order, but anyway 3 anarchy - total 5 turns.
And I used Christo Redentor to first change Representation and after that Universal Suffrage (more then 50 turns ago, if I remember right). And I haven't switching from state property etc.
PS. And I'm not in war with any other civilization and haven't research Fascism - even that I think it gives general minus to stability not in civics.
PSS. AND one more thing during last 40-50 turns when I have not change my civics the value have drop from -27 to -35. And when I looked my notes I noticed that value have decrease slowly but steadily (-27,-29,-30,-32,-33,-35) during that 40-50 turns. And when it has drop there wasn't any special things happen in game. And I'm quite sure that some times when it has drop previous round have been identical (as much as it possible). I was just wondering is there some kind of hidden factor like Leoreth suggest.
(I have read guide - actually many many many times...)
Definitely normalization. Given your Foreign score, I'd say you're getting around -50 or -60 from normalization in that category. Which means -25 or -30 for Civics (Foreign gets hit twice as much as Civics). So an unnormalized Civics score would be around -5 or -10, which is reasonable. Also, stability changes from discovering techs goes into Civics, so that's probably why it keeps moving around.
Cosmos1985 Sep 14, 2010, 11:30 PM Some time ago I came across a file, where it was possible to edit the default game options - it's not really a big deal, but since I check the same boxes almost everytime anyway, it could be nice to locate that file again. But I simply cant locate the file again. Does anybody happen to know which one it is?
(Just to make it clear, I'm talking about "No tech trading", whether conquered cities can culture-flip, OCC, etc. etc.)
Jarlaxe Baenre Sep 15, 2010, 07:21 AM The wbsave?
Cosmos1985 Sep 15, 2010, 03:11 PM The wbsave?
I can only find something with tech trading in the beginning in those files, and I cant figure out how to change it, my pc displays the files in a weird way - can the rest of you edit it from there?
Leoreth Sep 15, 2010, 04:48 PM If you have problems displaying the wbsaves with Windows' standard editor, use other editors such as the free Notepad++ (http://notepad-plus-plus.org/).
The available game option tags can be easily found out from Beyond the Sword\Assets\XML\GameInfo\Civ4GameOptionInfos.xml.
KMRblue1027 Sep 15, 2010, 05:00 PM Am I the only one who uses Notepad2? Why does everyone love notepad++?
Jarlaxe Baenre Sep 15, 2010, 05:16 PM I can only find something with tech trading in the beginning in those files, and I cant figure out how to change it, my pc displays the files in a weird way - can the rest of you edit it from there?
Turn on custom scenarios. Maybe it's in the ini
Cosmos1985 Sep 15, 2010, 06:09 PM If you have problems displaying the wbsaves with Windows' standard editor, use other editors such as the free Notepad++ (http://notepad-plus-plus.org/).
The available game option tags can be easily found out from Beyond the Sword\Assets\XML\GameInfo\Civ4GameOptionInfos.xml.
Thats exactly what I was looking for - but does it apply to RFC as well if I edit that file, not being in the mod-directory?
Jarlaxe Baenre Sep 15, 2010, 07:07 PM NO, NO. Don't modify the original file. And that isn't exactly the best method if you want to change it once RFC is loaded. Open the .ini inside Beyond the Sword/Mods/Rhye's and Fall of Civilization/Rhye's and Fall of Civilization.ini
Open it with a text editor. Set 'No Custom Scenarios' to 0.
Cosmos1985 Sep 15, 2010, 07:26 PM NO, NO. Don't modify the original file. And that isn't exactly the best method if you want to change it once RFC is loaded. Open the .ini inside Beyond the Sword/Mods/Rhye's and Fall of Civilization/Rhye's and Fall of Civilization.ini
Open it with a text editor. Set 'No Custom Scenarios' to 0.
Yes, Yes, I know how to do that - my question is how to change the default selections. As standard, no tech trading is turned off, while the other tech option is turned on - and so on. Brokering or hovewer it's spelled.
Jarlaxe Baenre Sep 15, 2010, 08:58 PM The WBsaves. 3000BC and 600AD
travathian Sep 16, 2010, 12:24 AM Yes, Yes, I know how to do that - my question is how to change the default selections. As standard, no tech trading is turned off, while the other tech option is turned on - and so on. Brokering or hovewer it's spelled.
You will grossly change the speed at which the game progresses if you change the tech options. If you enable full tech trading, a civ could be launching a space ship before America even spawns. If you disable tech trading at all you are pretty much dooming a large number of civs to be stuck in the dark ages perpetually.
Leoreth Sep 16, 2010, 01:21 AM Oh, sorry for not being clear. You shouldn't edit the Civ4GameOptionsInfo file, I just mentioned it to make it easier to figure out which tags (like those marked in red below) to use when editing the WBSave file. That's what you're looking for:
BeginGame
Calendar=CALENDAR_DEFAULT
Option=GAMEOPTION_AGGRESSIVE_AI
Option=GAMEOPTION_NO_TECH_BROKERING
GameTurn=181
StartYear=-3000
Description=TXT_KEY_RHYES_WB_DESC
ModPath=Mods\Rhye's and Fall of Civilization
EndGame
Cosmos1985 Sep 16, 2010, 08:43 AM Oh, sorry for not being clear. You shouldn't edit the Civ4GameOptionsInfo file, I just mentioned it to make it easier to figure out which tags (like those marked in red below) to use when editing the WBSave file. That's what you're looking for:
BeginGame
Calendar=CALENDAR_DEFAULT
Option=GAMEOPTION_AGGRESSIVE_AI
Option=GAMEOPTION_NO_TECH_BROKERING
GameTurn=181
StartYear=-3000
Description=TXT_KEY_RHYES_WB_DESC
ModPath=Mods\Rhye's and Fall of Civilization
EndGame
I figured it out exactly because of your post, even if it wasn't 100% obvious :p But TY anyway, and to JB of course also :)
travathian, 95% of my games are without any tech trading, so I kinda know what to expect :) This was just for convenience. And it really doesn't make that much of a difference - I'd say the opposite, that the tech rate is better now; surviving 3000BC civs are still more ahead than they should be, when the 600AD+ civs spawn, but not so much as otherwise.
nody Sep 16, 2010, 12:54 PM Question about the Persian UP:
Are the stability points gained from city conquest permanent or temporary?
Baldyr Sep 16, 2010, 01:20 PM Question about the Persian UP:
Are the stability points gained from city conquest permanent or temporary?
I'm not sure what "temporary stability" even is, but the UP bonus seems to be "permanent" enough:
if (playerType == con.iPersia and gc.getPlayer(playerType).getCivics(5) != 28):
if (bConquest):
self.setStability(playerType, self.getStability(playerType) + 2)
Interestingly the UP bonus doesn't seem to be cumulative with the bonus from the Occupation civic.
guspasho Sep 16, 2010, 02:56 PM What civics are best for Russia's stability before Russia can research Fascism? The only civics not available at the present are Police State and Environmentalism.
I just switched to Representation, Nationhood, Caste System, State Property, Organized Religion, and Resettlement but my stability contribution from civics dropped to -41.
Until the switch I had Hereditary Rule, Vassalage, Caste System, Decentralization, Organized Religion, and Subjugation from the start of the game until I researched Communism in the early 1700s.
I'm lucky my economy is strong enough to compensate, right now I'm stable/shaky but I was sitting pretty at Solid for the whole game until recently. The only thing I can tell that I was doing wrong was spreading non-state religions with OR, which is bad for stability. I will probably reload back to 1695 and avoid intentionally spreading the ones I picked up from settling Siberia (I was trying to get cathedrals in Budapest, which I didn't need since Germany collapsed.)
Some other things happened that I thought would affect my other stability areas other than civics: Germany collapsed, and I settled 7 cities in Siberia and one in European Russia all in one turn. And I changed all those civics at once a few turns later.
Do Civs in RFC have any favorite or preferred civics? Like, do I take a stability hit if I don't have state property as Russia? I know that certain combinations of civics are complementary and certain combinations are not desirable, and certain civics are better offer better stability for your particular situation obviously, but are there any civ-specific proscribed preferences?
Jarlaxe Baenre Sep 16, 2010, 04:21 PM Try Fascism, Nationhood, Caste-Serfdom-Slavery, SP, Org Religion, Occupation.
The Dictatorial path gives you more stability.
Leoreth Sep 16, 2010, 04:26 PM Do Civs in RFC have any favorite or preferred civics? Like, do I take a stability hit if I don't have state property as Russia? I know that certain combinations of civics are complementary and certain combinations are not desirable, and certain civics are better offer better stability for your particular situation obviously, but are there any civ-specific proscribed preferences?
Not directly. Some civics affect your stability based on factors like your number of cities, which may result in huge penalties for civs like Russia, who tend to have many of them. But there's no hardcoded "required civics" in the game.
Which brings us to your main civic offender. Representation begins to cost you stability after you have more than three cities, and is only advisable for small countries. Either switch to Universal Suffrage or try to pull yourself through until Police State gets available.
guspasho Sep 16, 2010, 05:18 PM Not directly. Some civics affect your stability based on factors like your number of cities, which may result in huge penalties for civs like Russia, who tend to have many of them. But there's no hardcoded "required civics" in the game.
Which brings us to your main civic offender. Representation begins to cost you stability after you have more than three cities, and is only advisable for small countries. Either switch to Universal Suffrage or try to pull yourself through until Police State gets available.
Thanks. I had no idea it started to go south after 3 cities, since it gives you happiness in the 6 largest cities. I'll try to pull through if I can, since combined with the Statue of Liberty it is doing wonders (lol) for my science output. Though I have something like 17 cities, so that may be the whole problem right there.
I'm running a cottage-based economy, since that's what everyone recommends for Russia, so I'm strongly inclined toward Universal Suffrage, Free Speech, Emancipation, State Property, Organized Religion, or maybe Nationhood instead of Free Speech so as not to sacrifice my espionage points, though I'm still experimenting with the espionage side of the game (and not very well, Turkey doesn't usually have any techs and my spies keep getting caught.)
Are either of those particularly bad combinations?
Leoreth Sep 16, 2010, 05:43 PM No, that's a perfectly good combination from a stability point of view. Personally I would stay with Free Speech and switch over to Free Religion for more research, but that's more of an economical consideration.
Nationhood is useful if you fight many wars (fighting wars actually stabilizes you in that case), but it also lowers the tolerance until foreign culture in your cities starts to negatively affect your stability.
nody Sep 16, 2010, 07:41 PM Interestingly the UP bonus doesn't seem to be cumulative with the bonus from the Occupation civic.
Thanks for your answer, Baldyr. You and your new Avatar brighten my day.
So, except for the "no instability from cities under occupation"-feature, the Occupation civic is useless for Persia?
And does the UP hereby eliminates the penalty for razing a city as Persia?
Leoreth Sep 17, 2010, 05:04 AM Yes and no. Razing causes a permanent stability penalty which remains unaffected by the Persian UP.
nody Sep 17, 2010, 09:51 AM Yes and no. Razing causes a permanent stability penalty which remains unaffected by the Persian UP.
Yes, but is the 'city razing'-penalty the same as the Persian 'city conquest'-bonus or does city razing don't count as conquest?
Leoreth Sep 17, 2010, 10:00 AM Razing does count as conquest, but the UP only gives a temporary bonus, while the razing penalty is permanent.
Baldyr Sep 17, 2010, 10:28 AM Razing does count as conquest, but the UP only gives a temporary bonus, while the razing penalty is permanent.
What is "temporary" about the bonus? The Persian entry in scriptDict['lStability'] is raised by 2. That is pretty "permanent", not? :confused:
nody Sep 17, 2010, 11:06 AM That brings me to ask another question about the Greek UP:
Is the Greek UP cumulative with the Pacifism civic?
Leoreth Sep 17, 2010, 11:14 AM What is "temporary" about the bonus? The Persian entry in scriptDict['lStability'] is raised by 2. That is pretty "permanent", not? :confused:
Well, from my understanding you get +2 stability whenever you conquer a city. But stability is always calculated anew, and that bonus isn't considered in the next calculation anymore.
On the other hand, I remember the number of razed cities being stored in some variable, which is applied (negatively) to each calculation.
That brings me to ask another question about the Greek UP:
Is the Greek UP cumulative with the Pacifism civic?
I think it does. Power of Philosophy indeed.
Baldyr Sep 17, 2010, 11:44 AM Well, from my understanding you get +2 stability whenever you conquer a city. But stability is always calculated anew, and that bonus isn't considered in the next calculation anymore.
On the other hand, I remember the number of razed cities being stored in some variable, which is applied (negatively) to each calculation.
So then it must work the opposite of what I had gathered... :crazyeye:
Leoreth Sep 17, 2010, 12:43 PM You're probably better into the code than me, and what I know mostly comes from Rhye's statements / the stability guide and quickly scanning the stability file. It made sense to me, but of course I'm gladly proven wrong.
Baldyr Sep 17, 2010, 12:47 PM No, I have just been assuming things. Some of the stability code is... strange to me. It could probably have been documented better. Or it could have been designed in a... clearer fashion! :lol:
All I know is that the Persian UP affects the actual stability value - immediately and irreversibly. But I haven't considered what this means for any parameters that are stored and used going forward. It simply never occurred to me. :p
Leoreth Sep 17, 2010, 12:55 PM Yeah, you're right. Rhye's code can be ... messy :)
Cosmos1985 Sep 17, 2010, 02:02 PM That brings me to ask another question about the Greek UP:
Is the Greek UP cumulative with the Pacifism civic?
Yes. (............)
MessageMan Sep 17, 2010, 02:19 PM Does the Persian UP activate even if you raze the city?
Leoreth Sep 17, 2010, 04:47 PM Yes. And so does the Occupation civic.
Soda Sep 17, 2010, 11:50 PM Persia does get the bonus, but Occupation does not (the bonus is subtracted as part of adjustment for razing). These are indeed permanent. Basically, anything that isn't part of a "base stability" calculation is permanent, but it's not always immediately obvious in the code what is and what isn't. Even some things inside updateBaseStability() aren't really base stability.
Magnificent One Sep 18, 2010, 12:53 AM So technically,the best civ to conquer the world with is Persia?
Leoreth Sep 18, 2010, 02:28 AM I don't think so. As already said, the UP bonus is temporary, while the penalty for owning ahistorical tiles is high. So maybe a civ with more historical tiles like Arabia would work better.
Baldyr Sep 18, 2010, 02:35 AM I think that the term "temporary" maybe flawed in this context. Because the stability rating is permanently changed - but only this one time. Other penalties and bonuses on the other hand might be reoccurring, so their impact will be bigger with time.
The Turk Sep 18, 2010, 03:44 AM Ok, so I was playing a game of RFC MP with a friend of mine (online game; not hotseat), but we were never prompted to switch to another civ. Does anybody know how we can switch to another civ in game?
Thanks!:)
corovanrobber Sep 18, 2010, 09:55 AM 1 - if you're host then save the game, make new server (don't forget to load your save ;)), 2 - if you aren't hosting then just reconnect to the server and choose another civ when it's already playable (IIRC 2-3 turns right after they spawn).
Magnificent One Sep 18, 2010, 09:58 AM Then what is the best civ to conquer the world in RFC if it's not Persia?
Cosmos1985 Sep 18, 2010, 11:04 AM Then what is the best civ to conquer the world in RFC if it's not Persia?
..as in conquer everybody everywhere, after all civs have spawned, or as in get a conquest victory, also a perhaps semi-cheasy kind?
Magnificent One Sep 18, 2010, 01:10 PM I mean conquer everybody.But that stability would be terrible!
Jarlaxe Baenre Sep 18, 2010, 03:18 PM I mean conquer everybody.But that stability would be terrible!
Not if you surround all their land with your armies, declare war, take their cities within 10 turns, and win.
travathian Sep 18, 2010, 03:46 PM You can conquer the world by simply driving all other civs into instability and forcing them to collapse. Thus you wouldn't control every single city on the map, but you'd be the only civ still standing. Civs take a while to respawn. You'd have to have very high powered surgical strikes to take out their capitol and maybe another city or two, raze them, and then hit them with some spies to change their civics to something incredibly unforavorable. Razing cities causes a permanent hit to your stability, so you'd have to wait until you were in a position to basically take on the world when you start this. Germany with nukes and Panzers can easily pounce on a city or two and wipe them out in a single turn.
KMRblue1027 Sep 18, 2010, 07:55 PM What is the command for activating RFC cheat mode aka "Squat mode"? And what commands can you do? I lost my paper that had them written down. :blush:
Jusos2108 Sep 24, 2010, 11:09 AM If a city flips to me due to culture and I choose to disband it, does it give me negative stability in form of city razing?
Proditor Sep 29, 2010, 04:20 PM I wouldn't think so, but as you can see by my next question, I'm no expert.
I'm playing as Russia. I want to have state property for the food bonus, but I also want to have universal suffrage so that I can pay to complete buildings in my cities. Would the follwing combination of civics work in terms of stability?
universal suffrage, free speech, emancipation, state property, free religion
BTW I checked the stability guide and it seems to me that this would work just fine, I just want to make sure though.
Leoreth Sep 29, 2010, 04:36 PM Provided you revolt to Universal Suffrage the recommended way (via Representation), there'll be no stability penalty from that combination. Free Speech + Emancipation might even give a slight bonus, I'm not sure anymore.
Proditor Sep 29, 2010, 04:52 PM So there should be no penalty if I switch after I build cristo redentor?
Leoreth Sep 29, 2010, 05:04 PM Cristo Redentor can't save you from "instability from transition to democracy". Other than that, yes.
KMRblue1027 Sep 29, 2010, 05:35 PM Where is the control for the stability penalty for number of cities? I want to decrease it a bit for some civs.
PS: Also where is the 32 tile tolerance for red zone stability?
Baldyr Sep 29, 2010, 09:54 PM Where is the control for the stability penalty for number of cities? I want to decrease it a bit for some civs.
PS: Also where is the 32 tile tolerance for red zone stability?
Stability.py lines #926-929 and lines #491-496 respectively. But it requires some programming to change these values for select Civs only.
If you wanna be able to tweak many/all Civs it would make sense for me or someone else to make a proper mod-mod for you, so that you'd be able to change these values for each player individually, like with some data structures in Consts.py or something.
KMRblue1027 Sep 30, 2010, 12:29 PM Stability.py lines #926-929 and lines #491-496 respectively. But it requires some programming to change these values for select Civs only.
If you wanna be able to tweak many/all Civs it would make sense for me or someone else to make a proper mod-mod for you, so that you'd be able to change these values for each player individually, like with some data structures in Consts.py or something.
K thanks I was mostly doing this for my Bro he doesn't have an account. I really wish I knew this stuff so I wouldn't need to ask.
Baldyr Sep 30, 2010, 12:36 PM K thanks I was mostly doing this for my Bro he doesn't have an account. I really wish I knew this stuff so I wouldn't need to ask.
So what is it your brother need to get done? Does he know any programming?
KMRblue1027 Sep 30, 2010, 12:57 PM So what is it your brother need to get done? Does he know any programming?
He just wanted to create the entire Soviet Bloc which involves lots of cities and red zones. It's good now. I might need to look at this stuff myself later however ;)
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